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| No One Lives Forever 2 Solution is Not Correct https://www.wsgf.org/phpBB3/viewtopic.php?f=64&t=13264 |
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| Author: | Duke of Crydee [ 07 May 2006, 19:09 ] |
| Post subject: | No One Lives Forever 2 Solution is Not Correct |
The solution is only half right. Well, it is for me. If I try the solution, I get an error message and the game crashes to desktop. Here's the original thread where the current solution was discovered by malaugh and screenshotted by Gabbo: http://www.widescreengamingforum.com/forum/viewtopic.php?p=18392&highlight=lives+forever#18392 I did some more hunting and Paradigm Shifter actually hit on the other half of the solution back in 2/05 with this post: http://www.widescreengamingforum.com/forum/viewtopic.php?p=3599&highlight=lives+forever#3599 He remembered the engine of the game was the same as AvP2 and the file "autoexec.cfg" would need to be altered. In the solution's thread, malaugh said to edit "display.cfg". Gabbo then provided screens to prove this worked, however in my situation, I had to edit BOTH "autoexec.cfg" and "display.cfg". Before I found this forum, I was playing at the highest resolution the game provided "1152x864" and using Monitor Scaling and the "Fit" adjustment on my Dell 2005FPW to get the game to fill up my 1680x1050 screen. I took a couple of screenshots comparing the monitor scaling and the editing of the 2 game files. It's a noticable improvement graphically, but only in examination. You'd not care during gameplay unless you had eagle eyes. However, the HUD is a very noticable improvement. In scaling it was stretched, but in the 2 game file editing it remained it's original size. I don't know if Gabbo just forgot to mention the autoexec.cfg was also edited, or perhaps a half-solution worked on his Dell 2405FPW, but just isn't a compatible fix for my 2005FPW. Oh and the two settings in each game file are the same. You need to edit the "autoexec.cfg" and "display.cfg" like this (for 2005FPW) "screenwidth" "1680" "screenheight" "1050" |
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| Author: | Duke of Crydee [ 13 May 2006, 16:47 ] |
| Post subject: | No One Lives Forever 2 Solution is Not Correct |
UPDATE: Editing the 2 game files to force the game to display in a widescreen resolution worked for me through almost half of the game. Then I came upon a piece of intelligence that was cut off at the bottom of the screen. Maybe other games can be "unlocked" via editing of game files to output to widescreen, but forcing a 4:3 designed game to do so seems to not work. It just doesn't stretch properly. The only way to overcome this is to use your display drivers to either do Display Card scaling or Monitor Scaling, and have your monitor's internal scaling settings set to "Fill" |
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| Author: | skipclarke [ 14 May 2006, 02:57 ] |
| Post subject: | No One Lives Forever 2 Solution is Not Correct |
I agree the MGL is not correct I just got NOLF 2 & did this for 1920 X 1200 -- L2335 OSD scaling set One to One Autoexec.cfg "screenwidth" "1920" "screenheight" "1200" "pvmodelfov" "74" ( the default was 65) Display.cfg "screenwidth" "1920" "screenheight" "1200" Game is VERY good - no stretching |
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| Author: | Duke of Crydee [ 14 May 2006, 03:27 ] |
| Post subject: | No One Lives Forever 2 Solution is Not Correct |
What's that setting for? I finished NOLF2 this afternoon. Great game. Damn shame they don't make more. Playing the prequel to NOLF2 now. Contract J.A.C.K. Not even close to NOLF, but it's ok. I'm still doing Monitor Scaling from 1152x864 to 1680x1050. It keeps everything in proportion. The slight stretch is really not noticable since I have no concept of what the 4:3 is supposed to be! :) It just feels so much better to have it full screen. |
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| Author: | skipclarke [ 14 May 2006, 13:07 ] |
| Post subject: | No One Lives Forever 2 Solution is Not Correct |
FOV is the Field Of View - an absolutely necessary change when doing .cfg hacks if the came does not do it auto - which NOLF does not do We have a couple of FOV calculators on this site & explanations of them. NOTE: 1) 74 as a value is almost perfect (a bit of the bottome gets cut off) but I will fine tune it. 2) The cfg will not accept decimal values (which the FOV calculator gives) or the game won't load (crashes on start up). |
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| Author: | Duke of Crydee [ 14 May 2006, 16:54 ] |
| Post subject: | No One Lives Forever 2 Solution is Not Correct |
here are some screenies - taken with a camera - I can't find the ingame screen capture?? Thanks for the screen man! I really appreciate the knowledge on that setting. Saving this post for the future...which I hopefully won't have to use for long as they start to support more widescreen resolutions! :) I have no idea where the in-game cap is. However when I start Contract JACK, based on the same engine I believe, the initial pop-up window that you see that has the "Play" button? Click "Options". In Contract JACK, the Advanced Options menu (the 1st one) has "Enable Screenshots" unchecked. If you check it you should be set...provided you can figure out how to then take one! Or, you can download Fraps, but I don't think the screencaps go up that high w/ that. Oh and don't buy or waste your time w/ Contract JACK. It's a pile of dogshit. After 3 levels I'm cheat coding my way through the thing. Wolfenstein 3D (the original) had more personality. |
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| Author: | BongoTrumman [ 14 May 2006, 17:42 ] |
| Post subject: | No One Lives Forever 2 Solution is Not Correct |
Or, you can download Fraps, but I don't think the screencaps go up that high w/ that. No problem with fraps. |
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| Author: | Duke of Crydee [ 14 May 2006, 18:28 ] |
| Post subject: | No One Lives Forever 2 Solution is Not Correct |
[quote]Or, you can download Fraps, but I don't think the screencaps go up that high w/ that. No problem with fraps. My bad. I was thinking of the movie capabilities if you purchase it. That has a limit of 1152x864. |
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| Author: | BongoTrumman [ 14 May 2006, 18:38 ] |
| Post subject: | No One Lives Forever 2 Solution is Not Correct |
Okay no problem :D Haven´t tried the limit on the movies yet so thanks for the heads up :D |
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