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Does Star Wars: Empire at war support WS?
https://www.wsgf.org/phpBB3/viewtopic.php?f=64&t=13116
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Author:  voxana [ 20 Mar 2006, 22:04 ]
Post subject:  Does Star Wars: Empire at war support WS?

Hello all,

Just wondering if the retail version of Star Wars: Empire at War support 1680x1050 out of the box? I saw solutions on the demo in the other forum just curious if the retail version supports my res. Thanks in advance

Voxana

Author:  Violent Ken [ 20 Mar 2006, 23:42 ]
Post subject:  Does Star Wars: Empire at war support WS?

empire at war does support widescreen. there is a widescreen 'check' box. im running it in 1440x900, but not sure about 1680x1050 it's not listed in the options :shock:

Author:  royal [ 20 Mar 2006, 23:46 ]
Post subject:  Does Star Wars: Empire at war support WS?

empire at war does support widescreen. there is a widescreen 'check' box. im running it in 1440x900, but not sure about 1680x1050 it's not listed in the options :shock:


Is 1680 x 1050 available in your windows options?

Author:  ctrlsteef [ 21 Mar 2006, 08:56 ]
Post subject:  Does Star Wars: Empire at war support WS?

1680 x 1050 is indeed an option for this game.

Author:  funch [ 21 Mar 2006, 09:48 ]
Post subject:  Does Star Wars: Empire at war support WS?

1920 1200 is an option on my Empire at War.

:)

Author:  strongmad [ 21 Mar 2006, 15:19 ]
Post subject:  Does Star Wars: Empire at war support WS?

It looks like its geared for 16:9 not 16:10.

Odly with the widescreen option of the displayed area is slightly larger but does still appear streached (check the demo thread for details)

Im running 1680 x 1050 with WS enabled and is good enough sadly there is no tweakable ini that I can see that could see to get it spot on

Author:  tren001 [ 07 Apr 2006, 15:12 ]
Post subject:  Does Star Wars: Empire at war support WS?

I've played the game extensively recently on my 2005FPW (16:10) and the game doesn't look stretched at all, either on land or in space. The only stretching I noticed are the movies, and even then only the pre-rendered cutscences, and not the game-engine cutscences, which appear scaled correctly.

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