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| Starship Troopers https://www.wsgf.org/phpBB3/viewtopic.php?f=64&t=12772 |
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| Author: | nightrider [ 10 Nov 2005, 06:38 ] |
| Post subject: | Starship Troopers |
sif the custom map in warcraft 3 wasnt what uve been waiting for all these years! and there it was all along! =P ^first post^ |
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| Author: | skipclarke [ 10 Nov 2005, 22:32 ] |
| Post subject: | Starship Troopers |
sif the custom map in warcraft 3 wasnt what uve been waiting for all these years! and there it was all along! =P Right on, man. You know come to think of it, there was a starship troopers mod for the original half-life a while back that was starting to look really good. They had meshes and models for weapons, bug and troopers that showed a lot or promise. Unfortunately I think it lost momentum. I think there is another mod called "Antlion Troopers" that has undergone a few revisions. It's for HL 2. |
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| Author: | exus [ 10 Nov 2005, 22:50 ] |
| Post subject: | Starship Troopers |
Yup, thats definitely stretched :( ::sigh:: I can't wait for true widescreen gaming. |
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| Author: | Paradigm Shifter [ 11 Nov 2005, 11:21 ] |
| Post subject: | Starship Troopers |
Yup - stretched. Does it use a custom engine, or something "simple" like the UT one? |
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| Author: | skipclarke [ 12 Nov 2005, 01:11 ] |
| Post subject: | Starship Troopers |
Does it use a custom engine, or something "simple" like the UT one? Here's some interesting info I found about the "Swarm" Engine:
Based on my experience with the demo I have to say that it doesn't look all that great. Good, but not exceptional. I suspect, as they mentioned above, that it might be due to the large number of objects that have to be rendered all at once. Still, i'll keep an eye on this one. It looks like a lot of fun. :) |
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| Author: | skipclarke [ 19 Nov 2005, 03:31 ] |
| Post subject: | Starship Troopers |
Just a wee bump for anyone else who is interested. A second demo of the game has been released: http://www.fileshack.com/file.x?fid=8013 |
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| Author: | deckard [ 04 Sep 2006, 04:16 ] |
| Post subject: | Starship Troopers |
Information about this game is incredibly scarce but if anyone can let me know what this does I'd appreciate it. ScreenXRes: { "1600" } ScreenYRes: { "1200" } ScreenRefreshRate: { "60" } ScreenFormat: { "22" } As noted, natively the game does not offer widescreen. Also noted, you can force a custom res by editing Documents and SettingsAdministratorMy DocumentsEmpire InteractiveSSTSettings but it will simply be stretched. However, what does the ScreenFormat value mean? |
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| Author: | skipclarke [ 06 Sep 2006, 03:05 ] |
| Post subject: | Starship Troopers |
Do you know who the developer is? Sometimes I just email them directly if I have a question about changing the config files to alter the resolution. Sometimes they are very helpful too. :) (BTW - This game got a 3.8 on Gamespot! :shock: :P ) Despite the poor reception I may just pick it up anyway and play it on god mode. :wink: |
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| Author: | Gizmo [ 06 Sep 2006, 16:49 ] |
| Post subject: | Starship Troopers |
Ive been playing ST on off over the last few weeks and although i runs poorly with the res at anything above 1024x768 no matter the setting i try (im running a 3800X2 @2.45Ghz with an ATI 512mb 1800XT PE 2Gig ddr400 SATAII HDD Asrock dual939 LG203WT) i can only put this down to poor engine/lvl design as i have Zero problems with any other game on my rig,its still a fun game and has the same kind of Sci-fi b movie charm of the first film(2nd one id total shit imo) taking down a plasma bug with a RL is great fun as i only paid £1 (about $2) for it ive gotten my value for money out of it ;) so if you can pick it up real cheap id recommend it for a few hours of bug blasting fun just dont be expectting HL2 quaility gfx & gameplay and you'll enjoy it main web page for the game is http://www.starshiptroopersgame.com/games/ empire seemed to have closed the english forums and dropped any support for the game :( Dev site http://www.strangelite.com/ I try contecting them about widescreen support but got bounce from the web page admin addy and no reply from the other addy which was on the job page ive messed with the ScreenFormat: { "22" } setting but cant seem to find the value to trigger 16:9 or 16:10 the game will reset the display to 640x480 ScreenFormat: { "22" } if the ScreenFormat: value is anything other than 22 (i started at 1 and gave up at 44) if you have any luck plz post an update :) cheers Gizmo |
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