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 Post subject: evilmatt wrote:Eyefinity
PostPosted: 09 Aug 2011, 21:41 
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Eyefinity works out of the box (I'm running at 6048x1080) centred HUD and everything - feel free to use to use screenshots from my Steam account and PM me if you want some more


Thanks m8, full screen or windowed ? Vsync always off or can it run on too ?


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PostPosted: 09 Aug 2011, 22:46 
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Full-screen, and with v-sync off as I'm not getting any tearing that I've noticed.


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PostPosted: 10 Aug 2011, 00:08 
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Thanks a lot evilmatt, ive sent you a PM, cheers.


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PostPosted: 11 Aug 2011, 00:10 
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A big thanks to evilmatt for providing all screenshots included in the Detailed Report (except the 3960x1050 by Trixan), plus all necessary information. :twothumb


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 Post subject: Oh I'm late. But I see
PostPosted: 11 Aug 2011, 00:27 
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Oh I'm late. But I see without me it was resolved.


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PostPosted: 11 Aug 2011, 01:34 
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Oh I'm late. But I see without me it was resolved.


Thanks Trixan, ive used one of your screenies. :onethumb


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 Post subject: Ok, this great! You're
PostPosted: 25 Aug 2011, 23:47 
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Ok, this great! You're welcome. :onethumb


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PostPosted: 30 Dec 2011, 06:04 
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For some reason I still can't get it to stop pillar-boxing.

I even tried doing a specific vertical resolutions like 1024, 1050, or 1080. What resolutions does the game like?

I don't mind running in a window; in fact, I prefer it. I would just need it to fit in the bounds of 3968x1280 (1024x1280 - 1920x1200 - 1024x1280).


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 Post subject: Gameplay should be Hor+
PostPosted: 08 Jan 2012, 10:46 
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Gameplay should be Hor+ whatever the crazy resolution you may be using. The main menu will always be pillarboxed in multi-mon, though.


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PostPosted: 29 Jan 2012, 01:03 
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I need help, I just got my eyefinity setup and try to run the game in 4800 x 900 and the middle screen is the only one showing up, side monitors are black. I went to the user.ini file and made sure my resolution was showing up and it is. Here is what my ini file is showing.



[Engine.Audio]
enable_communication = 1
enabled = 1

[Engine.Util]
keybindings_reset = 1

[Engine.Render]
adapter = -1
anisotropic = 1
default_brightness = 0.138000
default_contrast = 0.946001
default_contrast_range_low = 0.09
default_display_conversion = box
default_gamma = 1.0
dist_fade_duration = 0.5
dist_fade_in_range = 40.0
dist_fade_out_range = 45.0
effects_quality = 2
full_screen = 1
full_screen_height = 900
full_screen_hz = 60
full_screen_width = 4800
motion_blur_enable = 1
msaa = 0
s3d_ar_multiplier = 1.3
shader_quality = 2
shadow_quality = 6
support_aspect_ratio_16_10 = false
support_aspect_ratio_4_3 = false
support_aspect_ratio_custom = true
texture_quality = 4096
vsync = 1
window_height = 900
window_width = 4800


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PostPosted: 10 Feb 2012, 23:23 
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For some reason I still can't get it to stop pillar-boxing.

I even tried doing a specific vertical resolutions like 1024, 1050, or 1080. What resolutions does the game like?

I don't mind running in a window; in fact, I prefer it. I would just need it to fit in the bounds of 3968x1280 (1024x1280 - 1920x1200 - 1024x1280).

I too can't get DS3 to stop pillar boxing.
While the game runs in the full resolution of 4800x900, the game only renders 1600x900 leaving the other two screens blank.
I've played with the user.ini file and tried all kinds of setting to no avail.
Fullscreen, windowed, stretch, box, crop.

Does anyone have any ideas as to how to get this to work?


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 Post subject: rombat
PostPosted: 11 Feb 2012, 16:19 
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support_aspect_ratio_16_10 = false
support_aspect_ratio_4_3 = false
support_aspect_ratio_custom = true
Somehow all three values are "false" in my file... You might want to try that.
I'm playing in Nv Surround 5760x1080 and gameplay is Hor+ (the main menu is pillarboxed).


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 Post subject: Re: Dungeon Siege III
PostPosted: 16 Jun 2014, 05:54 
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Seems people have abandoned this game and forgot it exists.

It's only of the few story co-op games that exist, so I aim to play it with my friend.

Unfortunately, it's limiting itself to 16:9 no matter what I do.

I have a 21:9 monitor and that's a lot of lost screen space; it feels so confined trying to play and really irritates me.

I've tried setting resolutions bigger than the monitor to trick it into thinking it's on 2 monitors but it's not seemed to work.

There's next to no information available about the technical aspects of the game, and I'm out of ideas.

If anyone has any advice, I'd appreciate it, but by the time someone responds I might've just dealt with the 16:9 and forced myself through it.


Well, changing custom aspect ratio to 'true' seems to solve it. Still 16:9 in menus, but ingame it goes out to 21:9.

Unfortunately, changing resolution or even windowed mode resets it and forces it back to 16:9, requiring me to restart the game.

All this work for something so, bad.


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 Post subject: Re: Dungeon Siege III
PostPosted: 25 Jan 2016, 04:48 
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DAOWAce wrote:
Well, changing custom aspect ratio to 'true' seems to solve it. Still 16:9 in menus, but ingame it goes out to 21:9.

Unfortunately, changing resolution or even windowed mode resets it and forces it back to 16:9, requiring me to restart the game.

I was not able to reproduce this on my end (set support_aspect_ratio_custom = true but gameplay is still pillarboxed). Did you change anything else?

In the meantime I've updated the report to have ultra-widescreen unsupported due to pillarboxing.


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 Post subject: Re: Dungeon Siege III
PostPosted: 25 Jan 2016, 14:23 
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Yes it is working for 21:9 - you need to edit your user.ini like this:

full_screen = 1
full_screen_height = 1440
full_screen_hz = 60
full_screen_width = 3440

support_aspect_ratio_16_10 = true
support_aspect_ratio_4_3 = true
support_aspect_ratio_custom = true

Attachment:
Dungeon Siege III 2016-01-25 14-19-12-07.jpg
Dungeon Siege III 2016-01-25 14-19-12-07.jpg [ 684.83 KiB | Viewed 2932 times ]

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 Post subject: Re: Dungeon Siege III
PostPosted: 25 Jan 2016, 23:41 
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I've updated the report with the steps you've provided, but for some reason I'm still not getting this result with a 2560x1080 resolution (I don't have 3440x1440) in both fullscreen and windowed mode.

When Eyefinity is enabled, using a 2560x1080 resolution for windowed mode produces a correct 21:9 output.

Perhaps this is some AMD vs. Nvidia behaviour difference? I'm using an AMD R9 270 on Windows 10 with Crimson Edition driver 15.30.1025.1001.


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 Post subject: Re: Dungeon Siege III
PostPosted: 26 Jan 2016, 08:26 
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I tried it out on a NVIDIA Card (GTX970) Win7 and Win10x64, both working on 2560x1080 and 3440x1440. Maybe make the File user.ini write protected.

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 Post subject: Re: Dungeon Siege III
PostPosted: 26 Jan 2016, 09:10 
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Write protection also had no effect (the game isn't reverting the changes to the file anyway). Since your correct result is on an Nvidia system I'm wondering if that is the explanation; this game is listed as having official Nvidia Surround support on the GeForce site, and in some cases aspect ratio behaviour does vary between vendors (e.g. Deus Ex: Human Revolution has a centred multi-monitor HUD for AMD Eyefinity only).


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