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 Post subject: XCOM : Enemy Uknown
PostPosted: 30 Sep 2012, 19:17 
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Anyone able to play demo without issues?

I launched game and changed to Fullscreen 5760 x 1080 then went into mission. The game is upside down.

Full image of soldiers upside down

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PostPosted: 09 Oct 2012, 08:12 
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Just loaded up the release and it appears to still be inverted...hope the brilliant minds can fix this.

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 Post subject: I bet hayden is on it...
PostPosted: 09 Oct 2012, 17:12 
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I'm betting we will see a module added for it in Flawless Widescreen within 48 hours ;)


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 Post subject: Same thing here with the
PostPosted: 10 Oct 2012, 14:48 
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Same thing here with the release version. Eyefinity 3x1 setup and it renders upside down.

It's funny because the main screen before starting a game I thought it was really cool that the view was up a wrecked car and that my viewpoint was upside down like I was a victim of the accident and that it was scary that there was an alien skittering around while I was incapacitated. Of course then when I tried starting a game and it was still upside down I realized it wasn't as cool as I thought... lol.

It's odd though because the game is upside down but the interface is oriented correctly.


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 Post subject: UFO Enemy Unknown
PostPosted: 12 Oct 2012, 09:21 
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Its upside down in 5760x1080 Nvidia Surround...hope Heydan can fix this.


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PostPosted: 13 Oct 2012, 02:38 
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I second this, same issue. Would love to see a fix.


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PostPosted: 13 Oct 2012, 21:08 
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I Posted a fix to get the game lest right way up but there is a few bugs. goto link below as I posted in in general.

http://www.wsgf.org/forum/forums/gaming/general-gaming-discussions/23925/xcom-enemy-unkown-2012-released-fixes

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PostPosted: 13 Oct 2012, 22:50 
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What your ini edit actually does is make the game universally vert-, so really its not much better then it is atm as you loss 2/3 of the screen you should get in a single monitor and the rest is just stretched to fit the monitor. That said, the fact it unifies the FoV across the board might make it easier for our devs to find a fix.

With note to that, AspectRatioAxisConstraint has no effect if bConstrainAspectRatio is true, but it does if its false, also FOVAngle has no effect at all.

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 Post subject: Ya I just play in single
PostPosted: 14 Oct 2012, 08:58 
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Ya I just play in single monitor, although the artifacting seems to be stuck on now :(
I mostly posted it hopping it would lest show that it can be corrected, and that it may jog some ones memory into getting down the path to truly fixing the problem.

I had also tried several other changes, to the files.
1- gave me the widescreen view but on 1 monitor, with hud in proper locations on 1 screen.
2- got the game to play normal on 1 screen with out setting the rez to single monitor.
3- game played in widescreen but got hud to act as on single monitor
4- there are 3 FOV setting in the ini files and none of them seem to do anything. lest the ones in that directory.

there seemed to be alot of stuff you can change that gives a number of interesting changes. But most seem to do nothing at all.

But one thats really good to do is, in the " XComEngine.ini " Find the ones called " StartupMovies= " and put a " ; " infront of them, or just delete them, and when you load game it will go strait to menu screen.

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PostPosted: 22 Oct 2012, 12:12 
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I'm happy to donate this game through steam if anyone can fix it?

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PostPosted: 27 Nov 2012, 07:52 
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Was this game lost in the masses, or just too hard to fix?

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PostPosted: 28 Feb 2013, 15:15 
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If anyone's still looking for a FOV fix, check out the updated DR: http://www.wsgf.org/dr/xcom-enemy-unknown/en

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PostPosted: 03 Mar 2013, 09:21 
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scavvenjahh wrote:
If anyone's still looking for a FOV fix, check out the updated DR: http://www.wsgf.org/dr/xcom-enemy-unknown/en

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Thx heaps, shame about the hud, but at least its multimon now.

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