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 Post subject: Toothless Spoon
PostPosted: 07 Mar 2012, 00:52 
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[quote][quote][quote]Hey Guys, just started playing the final version of Mass Effect 3 it suffers the same issues the demo had(before fixed), so I am sure a modified version of widescreenfixer will do the job.

If you have the game pre ordered and pre loaded you can play it now:

proxy --> 222.118.167.142 port 80 just change this in your connections settings in IE, unlock the game then switch back the proxy and play.


Awesome;)) Now I can finally play some ME3 In surround;)) As for the fix I will create one...just not sure that I want to release it publicly :P :))))

Thank for the info;)) Couldn't find it in my 10001 messages;))

Yay, installed and ready...but I'm not going to play until Multi has a fix :P

Ok...I've waited about 5 seconds which should be plenty of time for Helifax to make his fix....HELIFAX!!! :P :P


Hehe:)) Fix is done;)) Still need some tweaks here and there but fixed:

- Centered HUD the same as in the demo. Some markers might not be properly alligned
- Fixed the following FOVs: Normal, Running, Cover. I like the closeup for AIM though so I will not modify this
- Fix still needs to be enabled once you reach the MAIN MENU, or when REVERTING to MAIN MENU

Not Fixed: Scaling of persons in menus:)

Still writing the plugin for WSF. I have the N7 Digital Edition from Origin. Others with other type of packages be advise IT Might WORK OR NOT ;)) I will release the plugin tomorrow evening, after I have it properly working.

Best Regards,
Helifax

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PostPosted: 07 Mar 2012, 02:00 
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please release it :)

lack of widescreen and this terrible console FoV is killing me :(


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PostPosted: 07 Mar 2012, 02:12 
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[quote][quote][quote][quote]Hey Guys, just started playing the final version of Mass Effect 3 it suffers the same issues the demo had(before fixed), so I am sure a modified version of widescreenfixer will do the job.

If you have the game pre ordered and pre loaded you can play it now:

proxy --> 222.118.167.142 port 80 just change this in your connections settings in IE, unlock the game then switch back the proxy and play.


Awesome;)) Now I can finally play some ME3 In surround;)) As for the fix I will create one...just not sure that I want to release it publicly :P :))))

Thank for the info;)) Couldn't find it in my 10001 messages;))

Yay, installed and ready...but I'm not going to play until Multi has a fix :P

Ok...I've waited about 5 seconds which should be plenty of time for Helifax to make his fix....HELIFAX!!! :P :P


Hehe:)) Fix is done;)) Still need some tweaks here and there but fixed:

- Centered HUD the same as in the demo. Some markers might not be properly alligned
- Fixed the following FOVs: Normal, Running, Cover. I like the closeup for AIM though so I will not modify this
- Fix still needs to be enabled once you reach the MAIN MENU, or when REVERTING to MAIN MENU

Not Fixed: Scaling of persons in menus:)

Still writing the plugin for WSF. I have the N7 Digital Edition from Origin. Others with other type of packages be advise IT Might WORK OR NOT ;)) I will release the plugin tomorrow evening, after I have it properly working.

Best Regards,
Helifax

hahaha I knew it! The wiz...Although I'm pretty sure this would have warranted a sick day to complete it and get it out :P So it looks like I'll be waiting till tomorrow to play this bad boy! Thanks by the way :)

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 Post subject: coalesced.bin fix
PostPosted: 07 Mar 2012, 02:18 
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until that, however, use this:

http://www.mediafire.com/?5j74c4n4c4b4h05

modified coalesced.bin, made by my humble self, increases fov, and doesn't break zooming.
some "user input" is required during conversationscutscenes though.
available in fov 75-110, easily modified to fit your requirements. see readme file for more details.


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PostPosted: 07 Mar 2012, 03:09 
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until that, however, use this:

http://www.mediafire.com/?5j74c4n4c4b4h05

modified coalesced.bin, made by my humble self, increases fov, and doesn't break zooming.
some "user input" is required during conversationscutscenes though.
available in fov 75-110, easily modified to fit your requirements. see readme file for more details.


is this for multi monitor? or single? Because I'd say the full release will be the same as the demo in the fact that nvidia uses have zoomed in menus after the main, so I can't create/import characters etc. So unless this works on the menu's also then I have to wait :( I'm not going to play single...I can wait :)

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PostPosted: 07 Mar 2012, 03:24 
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Hehe:)) Fix is done;)) Still need some tweaks here and there but fixed:

- Centered HUD the same as in the demo. Some markers might not be properly alligned
- Fixed the following FOVs: Normal, Running, Cover. I like the closeup for AIM though so I will not modify this
- Fix still needs to be enabled once you reach the MAIN MENU, or when REVERTING to MAIN MENU

Not Fixed: Scaling of persons in menus:)

Still writing the plugin for WSF. I have the N7 Digital Edition from Origin. Others with other type of packages be advise IT Might WORK OR NOT ;)) I will release the plugin tomorrow evening, after I have it properly working.

Best Regards,
Helifax


A gentleman and a scholar. Well done sir. Well done.


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PostPosted: 07 Mar 2012, 04:09 
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I uploaded a new version of Widescreen Fixer that adds HUD centering for initial game release v1.00. Helifax also sent me some preliminary FoV fix with it but I didn't have a lot of time to look at that and implement it yet. I'll work with him more on it tomorrow and I'll release a new plugin then.

http://www.widescreenfixer.org/

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PostPosted: 07 Mar 2012, 06:53 
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I uploaded a new version of Widescreen Fixer that adds HUD centering for initial game release v1.00. Helifax also sent me some preliminary FoV fix with it but I didn't have a lot of time to look at that and implement it yet. I'll work with him more on it tomorrow and I'll release a new plugin then.

http://www.widescreenfixer.org/


Thanks for the update mate, I look forward until tomorrow :)

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PostPosted: 07 Mar 2012, 07:28 
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I uploaded a new version of Widescreen Fixer that adds HUD centering for initial game release v1.00. Helifax also sent me some preliminary FoV fix with it but I didn't have a lot of time to look at that and implement it yet. I'll work with him more on it tomorrow and I'll release a new plugin then.

http://www.widescreenfixer.org/


Excellent, thank you.


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PostPosted: 07 Mar 2012, 07:51 
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I uploaded a new version of Widescreen Fixer that adds HUD centering for initial game release v1.00. Helifax also sent me some preliminary FoV fix with it but I didn't have a lot of time to look at that and implement it yet. I'll work with him more on it tomorrow and I'll release a new plugin then.

http://www.widescreenfixer.org/


Thanks - but when are you supposed to hit * on numpad? It says to wait at least till the main menu, i wait till my games loaded and im out in the real world - but it crashes everytime. Running Radeon 6970 in Crossfire. It natively supports Eyefinith (probably Nvidia Surround), but the menus and character status (when upgrading) is totally unusable.

Hopefully you can get it to work at let me know how to do it :)

Appreciate the hard work.


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 Post subject: Mass Effect 3
PostPosted: 07 Mar 2012, 08:26 
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Thanks - but when are you supposed to hit * on numpad? It says to wait at least till the main menu, i wait till my games loaded and im out in the real world - but it crashes everytime.


I have the same problem with my single HD5870, crashes when the fix is applied but the plugin hasn't been finalized yet. Kinda sucks seeing as both the config tool and in-game settings allow you to change to eyefinity resolutions but then the menus are just all zoomed way in. It's like they made it compatible at the last second but then forgot to test it out lol.

Looking forward to getting this fixed up!


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PostPosted: 07 Mar 2012, 09:07 
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By using a combination of CK's fov fix to set the fov to 100 and the hud fix provided by dopefish i am able to play the game at 3XL with no fov/hud/zoom issues , with the exception of the weapon mod screen.

The only problem I can find is the weapon mods arent displayed or selectable for each gun when choosing your deployment,

This is at 6050x1080 using Nvidia 3d surround using 4 x 580gtx's on 3 x acer HN274

I also did not encounter any issues with any cut scenes when using the above methods,

My game exe also reports it is version 1.01 not version 1.00, and is the origin N7 version (en_US not Russian).

I would take some screenshots but whenever i hit print screen it provides me black blank screenshots back (very interesting - may be to do with the 3d, will try turning it off)


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 Post subject: Yep same problem, game
PostPosted: 07 Mar 2012, 09:16 
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Yep same problem, game crashes when enabling the plugin.


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 Post subject: Syonco wrote:Yep same
PostPosted: 07 Mar 2012, 10:27 
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Yep same problem, game crashes when enabling the plugin.


If the plugin for the Demo version worked. It should work for this also. I know that at some point people got crashes due to AMD's sucky drivers.....
Also, the game should work natively withEyefinity with no bezel correction for the menus. This fix works for NV Surround as I dont have Eyefinity, nor I suspect to crash the game...

Re-try with the latest drivers from ATI (leaked ones or something) and make sure that is not a driver problem.

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WideScreen Fixer... Fixes your Surround problems to give a gorgeous 3D Surround Experience!
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Only website to show TRUE 3D Vision Surround Gaming Videos(viewable by anyone) only at
3D Vision Surround Gallery

E-mail and Paypal (for people who wants it): [email protected]


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 Post subject: Screenshots as promised
PostPosted: 07 Mar 2012, 10:27 
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Screenshots as promised ;) (tried to make these as generic and spoiler free as possible!)

Attached files


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 Post subject: It works....
PostPosted: 07 Mar 2012, 10:56 
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Thanks for this. I bought the game from origin and it works. - it doesn't work on the "reloaded" exe the game it just crashes.


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PostPosted: 07 Mar 2012, 11:04 
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Thanks for this. I bought the game from origin and it works. - it doesn't work on the "reloaded" exe the game it just crashes.


Yes, I suspected some people trying a "custom" exe and then coming here and saying "It crashes the game" ;))
If someone uses a legit, original , non modified exe and still gets crashes let me know:)

best regards.

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PostPosted: 07 Mar 2012, 11:09 
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Thanks again for your hard work. You got an incoming donation. :beer:


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PostPosted: 07 Mar 2012, 11:13 
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helifax, thank you for the swift fix for ME3. I wont be playing it until I get my preorder codes from Gamestop, because for some reason they feel they don't have to be courteous to customers who preorder and pay for games online, should have never bought this through them but anyways. The game works well with your fix for a physical copy of collectors edition the game. I know you said you got your CE through Origin, but I wanted to let you know it works fine with retail as well.

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 Post subject: helifax wrote:whitecomet
PostPosted: 07 Mar 2012, 11:19 
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[quote]Thanks for this. I bought the game from origin and it works. - it doesn't work on the "reloaded" exe the game it just crashes.


Yes, I suspected some people trying a "custom" exe and then coming here and saying "It crashes the game" ;))
If someone uses a legit, original , non modified exe and still gets crashes let me know:)

best regards.


LOL, classic :D


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PostPosted: 07 Mar 2012, 11:33 
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It does indeed work with only a few issues.

Like ME2, your characters on the armor/outfit selection screen are zoomed in, so you can only see your avatar's chest.

The other already mentioned, is the blacked-out weapon mod UI. The boxes where you browse and select weapon mods are unusable.

Some other minor problems, but very playable. Performance is good, nothing taxing.


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PostPosted: 07 Mar 2012, 11:43 
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It does indeed work with only a few issues.

Like ME2, your characters on the armor/outfit selection screen are zoomed in, so you can only see your avatar's chest.

The other already mentioned, is the blacked-out weapon mod UI. The boxes where you browse and select weapon mods are unusable.

Some other minor problems, but very playable. Performance is good, nothing taxing.


For the mods:

Disable the FIX prior going to the MOD BENCH.!!!! they you will see everything. :P I used it like that in the demo:P)

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PostPosted: 07 Mar 2012, 12:09 
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[quote]It does indeed work with only a few issues.

Like ME2, your characters on the armor/outfit selection screen are zoomed in, so you can only see your avatar's chest.

The other already mentioned, is the blacked-out weapon mod UI. The boxes where you browse and select weapon mods are unusable.

Some other minor problems, but very playable. Performance is good, nothing taxing.


For the mods:

Disable the FIX prior going to the MOD BENCH.!!!! they you will see everything. :P I used it like that in the demo:P)


I haven't had a chance to try this in the SP but in the MP mod bench, turning it off does not work for me. I still have the same problem I had with the demo with the boxes being black, when I turn off the fix and click modify the weapon is blacked out and the mod screens are still black. I didn't think to report it because the stats from the Demo MP and SP didn't carry over so I was never concerned with it. I am not using a fancy res just 5760x1080. I've tried this with it auto detecting my res and with me manually setting it. I know you run a custom res for bezel correction, do you think I should try that and get back to you helifax?

Edit: I decided to try MP after I made that first comment, sorry for the confusion helifax.

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PostPosted: 07 Mar 2012, 12:32 
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Thanks a ton. I bought three monitors pretty much for this game at a time I didn't realize that most games didn't support surround gaming. Glad to know there's a fix.

So far it's working for me. I still have the issue with the zoomed in character, though. And the little hints screen between elevator rides displays nothing.

That's about all I've noticed with playing with it for two minutes.


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PostPosted: 07 Mar 2012, 12:53 
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Thanks a ton. I bought three monitors pretty much for this game at a time I didn't realize that most games didn't support surround gaming. Glad to know there's a fix.

So far it's working for me. I still have the issue with the zoomed in character, though. And the little hints screen between elevator rides displays nothing.

That's about all I've noticed with playing with it for two minutes.


as was posted above, if you cant wait for the fix for fov as part of the widescreen plugin.

you can use this

"until that, however, use this:

http://www.mediafire.com/?5j74c4n4c4b4h05

modified coalesced.bin, made by my humble self, increases fov, and doesn't break zooming.
some "user input" is required during conversationscutscenes though.
available in fov 75-110, easily modified to fit your requirements. see readme file for more details."

all credit goes to CalverKelevra for making it,

Can run both at once and it will fix all the zoomed in screens. theres a readme.txt in the zip/rar file and its a simple file replace and its done. :)

Or just wait :)


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 Post subject: Soth wrote:MNeidig
PostPosted: 07 Mar 2012, 13:00 
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[quote]Thanks a ton. I bought three monitors pretty much for this game at a time I didn't realize that most games didn't support surround gaming. Glad to know there's a fix.

So far it's working for me. I still have the issue with the zoomed in character, though. And the little hints screen between elevator rides displays nothing.

That's about all I've noticed with playing with it for two minutes.


as was posted above, if you cant wait for the fix for fov as part of the widescreen plugin.

you can use this

"until that, however, use this:

http://www.mediafire.com/?5j74c4n4c4b4h05

modified coalesced.bin, made by my humble self, increases fov, and doesn't break zooming.
some "user input" is required during conversationscutscenes though.
available in fov 75-110, easily modified to fit your requirements. see readme file for more details."

all credit goes to CalverKelevra for making it,

Can run both at once and it will fix all the zoomed in screens. theres a readme.txt in the zip/rar file and its a simple file replace and its done. :)

Or just wait :)


This evening we will release a fix with fov adjustments. :) So do not worry.

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3D Vision Surround Gallery

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 Post subject: I just found out the
PostPosted: 07 Mar 2012, 13:02 
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I just found out the workbench doesn't work. If I disable the fix before entering the workbench, It gives me the weapons selection menu first which is not usable.


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PostPosted: 07 Mar 2012, 13:47 
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Thank you for the fix. Just need to finish me1 and 2 first

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PostPosted: 07 Mar 2012, 16:26 
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any suggestions on the MP helifax?

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PostPosted: 07 Mar 2012, 16:35 
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I uploaded a new version of Widescreen Fixer that adds HUD centering for initial game release v1.00. Helifax also sent me some preliminary FoV fix with it but I didn't have a lot of time to look at that and implement it yet. I'll work with him more on it tomorrow and I'll release a new plugin then.

http://www.widescreenfixer.org/

Massive thanks to Helifax and Dopefish, really appreciate your guys work. Can not wait to try this when I get home from work.


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PostPosted: 07 Mar 2012, 18:56 
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any suggestions on the MP helifax?


Multiplayer? Multiplayer menus work the same... If however you don't see the menus in MP: Disable the fix, go back to Main Menu, enable fix select MP again.

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PostPosted: 08 Mar 2012, 00:42 
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Multiplayer? Multiplayer menus work the same... If however you don't see the menus in MP: Disable the fix, go back to Main Menu, enable fix select MP again.


to quote my previous comment about the MP.

I haven't had a chance to try this in the SP but with the MP weapon mod bench, turning off the fix before I click on MODIFY does not work for me. I still have the same problem I had with the demo, in that when I turn off the fix and click modify the weapon is blacked out and the mod screens are black. When the fix is enabled the weapon is properly textured but the mod screens are still black. I didn't think to report it because none of the stats from the Demo MP and SP carried over to Retail, so I was never concerned with it beyond a quick impression. I am not using a fancy res just 5760x1080. I've tried this with it auto detecting my res and with me manually setting it. I know you run a custom res for bezel correction, do you think I should try that and get back to you helifax?

Edit: I decided to try MP after I made that first comment, sorry for the confusion helifax.


I reworded it a little to make a little more grammatical sense, was up pretty late when I wrote that /c:

I did try what you suggested and the same thing happened. Here is what it looks like with the fix being turned off before I clicked modify:

http://i127.photobucket.com/albums/p151/Kayden3/MassEffect32012-03-0715-29-40-11.jpg

Here is what it looks like with the fix being enabled when I clicked modify:

http://i127.photobucket.com/albums/p151/Kayden3/MassEffect32012-03-0715-29-45-31.jpg


Any other ides on this scenario?

EDIT: I did verify the status of the fix by alt tabbing out of the game to check the util, and it said it was off when I got that first screenshot and it was on when I got the second screenshot.

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 Post subject: Kayden wrote:helifax
PostPosted: 08 Mar 2012, 00:51 
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[quote]Multiplayer? Multiplayer menus work the same... If however you don't see the menus in MP: Disable the fix, go back to Main Menu, enable fix select MP again.


to quote my previous comment about the MP.

I haven't had a chance to try this in the SP but with the MP weapon mod bench, turning off the fix before I click on MODIFY does not work for me. I still have the same problem I had with the demo, in that when I turn off the fix and click modify the weapon is blacked out and the mod screens are black. When the fix is enabled the weapon is properly textured but the mod screens are still black. I didn't think to report it because none of the stats from the Demo MP and SP carried over to Retail, so I was never concerned with it beyond a quick impression. I am not using a fancy res just 5760x1080. I've tried this with it auto detecting my res and with me manually setting it. I know you run a custom res for bezel correction, do you think I should try that and get back to you helifax?

Edit: I decided to try MP after I made that first comment, sorry for the confusion helifax.


I reworded it a little to make a little more grammatical sense, was up pretty late when I wrote that /c:

I did try what you suggested and the same thing happened. Here is what it looks like with the fix being turned off before I clicked modify:

http://i127.photobucket.com/albums/p151/Kayden3/MassEffect32012-03-0715-29-40-11.jpg

Here is what it looks like with the fix being enabled when I clicked modify:

http://i127.photobucket.com/albums/p151/Kayden3/MassEffect32012-03-0715-29-45-31.jpg


Any other ides on this scenario?

EDIT: I did verify the status of the fix by alt tabbing out of the game to check the util, and it said it was off when I got that first screenshot and it was on when I got the second screenshot.

Yah:) I know you need to disable the fix a long time in advance.... Anyway..I am working on a fix to :

fix the enabling/disabling part so even Main menu should work ok
Modified the fov so now we can adjust it for Normal combat, Running, Cover

So wait a bit:) to make it properly:)

Best Regards,
Helifax

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PostPosted: 08 Mar 2012, 01:03 
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Oh no problem, I just can't navigate to the weapons section and hit modify if I turn it off any sooner. I have to wait for stupid gamestop to give my preorder codes anyways. Thanks for the response.

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[quote]It does indeed work with only a few issues.

Like ME2, your characters on the armor/outfit selection screen are zoomed in, so you can only see your avatar's chest.

The other already mentioned, is the blacked-out weapon mod UI. The boxes where you browse and select weapon mods are unusable.

Some other minor problems, but very playable. Performance is good, nothing taxing.


For the mods:

Disable the FIX prior going to the MOD BENCH.!!!! they you will see everything. :P I used it like that in the demo:P)

That doesn't work for me. If I disable prior to the workbench, it will have a zoomed in (unusable) interface (which is what happens to all menus without fix). If I go to the bench with the fix applied, the aforementioned "blacked out" mod boxes is present.


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about the workbench problem, I disable the fix before the workbench then enter the mode. Now I will see the HUGE GUIs. You can still select the weapon you wanted to modify but you have to hover to that modify button blindly. Its a hit or miss. but this is how I do it for now.

There is also a minor problem on the "Galactic Map" where you fly around and discover planets. the names of the planet does not seem to point correctly but its playable.


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PostPosted: 08 Mar 2012, 07:49 
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HELIFAX!!!! DOPEFISH!!!!! Where are YOU!!!! :P

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 Post subject: Toothless Spoon
PostPosted: 08 Mar 2012, 10:11 
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HELIFAX!!!! DOPEFISH!!!!! Where are YOU!!!! :P


Right here..Right now..:P I am still working on an improved fix. Is not done yet. These days it will be ready:) Can't say if today or not yet...

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PostPosted: 08 Mar 2012, 14:15 
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[quote]HELIFAX!!!! DOPEFISH!!!!! Where are YOU!!!! :P


Right here..Right now..:P I am still working on an improved fix. Is not done yet. These days it will be ready:) Can't say if today or not yet...

All good my friend...I know you're good for it :P

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PostPosted: 08 Mar 2012, 14:33 
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[quote]HELIFAX!!!! DOPEFISH!!!!! Where are YOU!!!! :P


Right here..Right now..:P I am still working on an improved fix. Is not done yet. These days it will be ready:) Can't say if today or not yet...

I have tested the recent work you and Dopefish recently made with Skyrim aswell.
I must say you guys are the greatest! So many games you made me enjoy in Surround. Im very thankful!
Some donations are coming to all of you from me just need to get off work and have some time off and i will fix a Paypal account!

Regards Ante

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Dopefish- I have the Origin DD version and whenever i enable the fix it crashes the game. I did d/l your latest version of wsf. Also, I used you last version of wsf for the demo with no crashes. I'm using 2 gtx 460's Nvidia Surround 5040x1050


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PostPosted: 08 Mar 2012, 21:53 
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same here,

program crashed instantly after start. Win 7 pro. 2x5780 2GB - 5760x1080 Eyefinity, latest Drivers.

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PostPosted: 08 Mar 2012, 22:53 
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the demo works good but the fix for the retail version doesn't work

here is my game version:


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 Post subject: ezek1el wrote:same
PostPosted: 09 Mar 2012, 00:08 
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same here,

program crashed instantly after start. Win 7 pro. 2x5780 2GB - 5760x1080 Eyefinity, latest Drivers.



Don't use the fix if your using eyefinity, it was confirmed it has limited support by Ibrin in that it will work with standard resolutions but not custom ones. This is for nvidia systems primarily. Hope that helps.

overdriven12 - what is your rig specs? cause the above might apply.

EDIT: Helifax made this post in another forum thread




That's because Bioware knows how to create software unlike other crappy companies... As for those people who claim that is not working or crashing... :

1st. Be sure that you have ENGLISH install
2nd. NO CRACKS!

;))

Best Regards



The language might be the problem, since by your screen shot I see it isn't english. sadly.

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PostPosted: 09 Mar 2012, 00:22 
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Don't use the fix if your using eyefinity, it was confirmed it has limited support by Ibrin in that it will work with standard resolutions but not custom ones. This is for nvidia systems primarily. Hope that helps.

overdriven12 - what is your rig specs? cause the above might apply.

EDIT: Helifax made this post in another forum thread


What do you mean standard resolutions? Like non-bezel compensated resolutions (5760x1080) or standard single monitor resolutions (1920x1080)

Its a bummer than this wont really work for Eyefinity setups..game is gorgeous in Eyefinity, but almost unplayable. Also i tried the edited Coalesced.bin by a user posted here, and that increased the FOV which was great, but didnt fix the menu from being zoomed in.

If i were to edit the bin myself...would the fix be in there somewhere maybe?

Thanks


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 Post subject: jerrolds wrote:Kayden
PostPosted: 09 Mar 2012, 00:35 
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[quote]
Don't use the fix if your using eyefinity, it was confirmed it has limited support by Ibrin in that it will work with standard resolutions but not custom ones. This is for nvidia systems primarily. Hope that helps.

overdriven12 - what is your rig specs? cause the above might apply.

EDIT: Helifax made this post in another forum thread


What do you mean standard resolutions? Like non-bezel compensated resolutions (5760x1080) or standard single monitor resolutions (1920x1080)

Its a bummer than this wont really work for Eyefinity setups..game is gorgeous in Eyefinity, but almost unplayable. Also i tried the edited Coalesced.bin by a user posted here, and that increased the FOV which was great, but didnt fix the menu from being zoomed in.

If i were to edit the bin myself...would the fix be in there somewhere maybe?

Thanks

Kayden means bezel compensation. Eyefinity should work close to perfect if you use non-bezel compensation. Well that's what was established with the demo. The fix by Helifax is mainly for Nvidia uses like myself.

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PostPosted: 09 Mar 2012, 00:43 
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Dopefish- I have the Origin DD version and whenever i enable the fix it crashes the game. I did d/l your latest version of wsf. Also, I used you last version of wsf for the demo with no crashes. I'm using 2 gtx 460's Nvidia Surround 5040x1050


Are you using a NON ENGLISH VERSION?
If that is the case..there you have the answer:)

PS: I am the author of the plugin:) so I think you should ask me:)))

Best Regards

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 Post subject: Hello all,In development
PostPosted: 09 Mar 2012, 01:02 
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Hello all,

In development new version containing HUGE improvements

- You can now set your own custom FoV for: Normal, FOV, Wall cover, other objects cover. AIM FOV is still the same.
- Main Menu is now available. Known Issue: Sometimes right panel doesn't appear.
- Usage of the Bench to upgrade weapons is now fully functional: Know issue: sometimes the panel on the right with the mod doesn't appear. If this is the case: Leave the whole menu altogheter and retry 5-10 times. (There is a strange timeout here..and believe me I spent yesterday and today to figure it out...but still nothing...) So this will have to do:)

Release date: Tomorrow, Friday 9th of March;))


Best Regards,
Helifax

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PostPosted: 09 Mar 2012, 01:03 
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What Toothless Spoon said.

Thus 5760x1080 should be fine.

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Appreciate all the hard work Helifax! Do you know if this bench issue is the same for MP?

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Hello all,

In development new version containing HUGE improvements

- You can now set your own custom FoV for: Normal, FOV, Wall cover, other objects cover. AIM FOV is still the same.
- Main Menu is now available. Known Issue: Sometimes right panel doesn't appear.
- Usage of the Bench to upgrade weapons is now fully functional: Know issue: sometimes the panel on the right with the mod doesn't appear. If this is the case: Leave the whole menu altogheter and retry 5-10 times. (There is a strange timeout here..and believe me I spent yesterday and today to figure it out...but still nothing...) So this will have to do:)

Release date: Tomorrow, Friday 9th of March;))


Best Regards,
Helifax


Somehow, someway get your hands on an Eyefinity setup or get someone to test for you :)


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PostPosted: 09 Mar 2012, 01:13 
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Appreciate all the hard work Helifax! Do you know if this bench issue is the same for MP?


Yes I tested it on MP..SP should be the same I guess.. Haven't started playing yet:P:)))

Is not that of a big issue..just need a little getting used to it:) And once the menu is spawned correctly you can customize all the weapons (until you leave it to the character menu)

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PostPosted: 09 Mar 2012, 01:14 
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Yes I tested it on MP..SP should be the same I guess.. Haven't started playing yet:P:)))


Thank man. I haven't played the MP either, hell I hardly have time in SP. Hopefully tomorrow well both be able to run the gauntlet (c;

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PostPosted: 09 Mar 2012, 03:13 
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Hello all,

In development new version containing HUGE improvements

- You can now set your own custom FoV for: Normal, FOV, Wall cover, other objects cover. AIM FOV is still the same.
- Main Menu is now available. Known Issue: Sometimes right panel doesn't appear.
- Usage of the Bench to upgrade weapons is now fully functional: Know issue: sometimes the panel on the right with the mod doesn't appear. If this is the case: Leave the whole menu altogheter and retry 5-10 times. (There is a strange timeout here..and believe me I spent yesterday and today to figure it out...but still nothing...) So this will have to do:)

Release date: Tomorrow, Friday 9th of March;))


Best Regards,
Helifax


Ummm Helifax...It's already the 9th here :P Can I have the fix now :P

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 Post subject: Kayden][quote=ezek1el
PostPosted: 09 Mar 2012, 09:55 
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[quote]

overdriven12 - what is your rig specs? cause the above might apply.



My specs:

Rampage IV Extreme
Intel Core i7-3960X (H100 wc'ed)
32GB Kingston Hyper Genesis X DDR-3 RAM
2x Zotac GTX 590
Enermax Platimax 1500 Watts

3x BenQ XL2420T

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[quote][quote]

overdriven12 - what is your rig specs? cause the above might apply.



My specs:

Rampage IV Extreme
Intel Core i7-3960X (H100 wc'ed)
32GB Kingston Hyper Genesis X DDR-3 RAM
2x Zotac GTX 590
Enermax Platimax 1500 Watts

3x BenQ XL2420T

You are using Windows 7 x64 right? by the amount of RAM:P Also try to disable SLI between your 2 x590. I also have a 590 and I dont have any problems. Could be a driver issue....

Let me know how it works out

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PostPosted: 09 Mar 2012, 11:17 
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[quote][quote][quote]

overdriven12 - what is your rig specs? cause the above might apply.



My specs:

Rampage IV Extreme
Intel Core i7-3960X (H100 wc'ed)
32GB Kingston Hyper Genesis X DDR-3 RAM
2x Zotac GTX 590
Enermax Platimax 1500 Watts

3x BenQ XL2420T

You are using Windows 7 x64 right? by the amount of RAM:P Also try to disable SLI between your 2 x590. I also have a 590 and I dont have any problems. Could be a driver issue....

Let me know how it works out

Yes Windows 7 x64.

Okay i tryed it with 1x 590 (also connected all monitors to the first card) -> doesn't work.

The next Problem is that i can only change the language ingame.

And when i do that the Game Version is still the same.


:(

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PostPosted: 09 Mar 2012, 11:34 
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[quote][quote][quote][quote]

overdriven12 - what is your rig specs? cause the above might apply.



My specs:

Rampage IV Extreme
Intel Core i7-3960X (H100 wc'ed)
32GB Kingston Hyper Genesis X DDR-3 RAM
2x Zotac GTX 590
Enermax Platimax 1500 Watts

3x BenQ XL2420T

You are using Windows 7 x64 right? by the amount of RAM:P Also try to disable SLI between your 2 x590. I also have a 590 and I dont have any problems. Could be a driver issue....

Let me know how it works out

Yes Windows 7 x64.

Okay i tryed it with 1x 590 (also connected all monitors to the first card) -> doesn't work.

The next Problem is that i can only change the language ingame.

And when i do that the Game Version is still the same.


:(

Can you send me the exe file for a binary comparison please?:)

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Hello everyone, new guy here. I'm running just a single monitor so really just looking for the fov fix. Will this plugin just do the fov on a single monitor? I know I can edit the .bin file but on the official forums bioware has been deleting anything about changing that file and seems to be a lot of pressure on people getting banned in origin from it. With EA's banning methods and losing access to all your games... that's why I haven't done the .bin changes. I hope this plugin just works for single monitor as well.

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 Post subject: Descedent wrote:Hello
PostPosted: 09 Mar 2012, 20:54 
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Hello everyone, new guy here. I'm running just a single monitor so really just looking for the fov fix. Will this plugin just do the fov on a single monitor? I know I can edit the .bin file but on the official forums bioware has been deleting anything about changing that file and seems to be a lot of pressure on people getting banned in origin from it. With EA's banning methods and losing access to all your games... that's why I haven't done the .bin changes. I hope this plugin just works for single monitor as well.

Thanks.


In a word yes, this tool by Dopfish and plugin by Helifax will do that for you. There maybe a possibility you have to configure your monitor and resolution manually, since I have never tried to see if it will do it with a single monitor before, but I don't think there will be a problem with it. Also if you look back to the first few pages of this thread, there is a .bin fov fix for you. The instructions are pretty simple and I've tried it, to make sure it works, and it does. Hope this helps.

EDIT: here is that FOV only fix.


until that, however, use this:

http://www.mediafire.com/?5j74c4n4c4b4h05

modified coalesced.bin, made by my humble self, increases fov, and doesn't break zooming.
some "user input" is required during conversationscutscenes though.
available in fov 75-110, easily modified to fit your requirements. see readme file for more details.

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 Post subject: Descedent wrote:Hello
PostPosted: 09 Mar 2012, 21:33 
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Hello everyone, new guy here. I'm running just a single monitor so really just looking for the fov fix. Will this plugin just do the fov on a single monitor? I know I can edit the .bin file but on the official forums bioware has been deleting anything about changing that file and seems to be a lot of pressure on people getting banned in origin from it. With EA's banning methods and losing access to all your games... that's why I haven't done the .bin changes. I hope this plugin just works for single monitor as well.

Thanks.


What?? They are banning people for what? for changing the FOV? Hmm in this case maybe I should make the FOV only for Single Player....

And NO, I made sure this fix is only for MultiScreen less chances of getting banned;))

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 Post subject: helifax wrote:Descedent
PostPosted: 09 Mar 2012, 21:55 
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[quote]Hello everyone, new guy here. I'm running just a single monitor so really just looking for the fov fix. Will this plugin just do the fov on a single monitor? I know I can edit the .bin file but on the official forums bioware has been deleting anything about changing that file and seems to be a lot of pressure on people getting banned in origin from it. With EA's banning methods and losing access to all your games... that's why I haven't done the .bin changes. I hope this plugin just works for single monitor as well.

Thanks.


What?? They are banning people for what? for changing the FOV? Hmm in this case maybe I should make the FOV only for Single Player....

And NO, I made sure this fix is only for MultiScreen less chances of getting banned;))

yah apparently you can change or alter or "hack" the multiplayer in that .bin file, that's why I haven't touched it and they are considering it "altering with game files" and constitutes banning. Trust me I would have done the .bin edit already but in no way shape or form do I want to lose all my origin games or access to all EA games for getting my account banned. They have been deleting and locking threads left and right that talk about editing the .bin hardcore lately since the demo's .bin was altered significantly.

take it with a grain of salt of course, there's a difference between them actually doing it and saying they will doing it, but since you can change the multiplayer while your in that .bin file they don't want you messing with it.
:-/


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Hey helifax made an account here just to say thanks for the hard work and I will be dishing out some donations next paycheck. We are all in debt to the smart folk such as you.


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I'm keeping an eye on this thread, hoping to see a plugin that solves the Weapons Bench issue. Otherwise, super happy this thing exists. Thanks, Helifax.


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 Post subject: hi guys i new. i have a
PostPosted: 10 Mar 2012, 00:42 
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hi guys i new. i have a problem of FOV in sorround triple monitor. i m noob.
exist a solution?

i play but no see good the map.


ps:sry for englesch no is good...

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PostPosted: 10 Mar 2012, 03:18 
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No update today I take it? )c:

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PostPosted: 10 Mar 2012, 04:23 
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No update today I take it? )c:


Nope :(

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hi guys i new. i have a problem of FOV in sorround triple monitor. i m noob.
exist a solution?

i play but no see good the map.


ps:sry for englesch no is good...




uppp

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[quote]No update today I take it? )c:


Nope :(

update of EA ? sry no understend

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Anybody else getting no main menu at all? fix either enabled or not. works fine in single screen.
http://dl.dropbox.com/u/2622027/MassEffect3%202012-03-10%2012-24-52-01.jpg

EDIT: Ok, this makes no sense but if I don't enable the fix and skip the logo video by hitting escape I get a main menu, if I let the logo play through I get none.
Once at the main menu I can enable the fix before going into the character creation screen and it works just fine.

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PostPosted: 10 Mar 2012, 14:22 
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Hi, I run into unexpected things last night:) Just need to fix a couple of things. When it is done, everyone will know:P:))

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PostPosted: 10 Mar 2012, 15:32 
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Things happens and i hope this wont interfere, but i sent you and Dopefish each some donations that sure will last for a couple of pizzas and plenty of beers, :cheers

Have fun and keep up the good work!!

:savetw:

Regards Ante

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 Post subject: Fix is done and works
PostPosted: 10 Mar 2012, 15:55 
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Fix is done and works flawless (better than expected actually) :))) Just need to clean up some code:)) and do some tweaks. Also I am looking for a way to disable the fov adjustments in Multiplayer.
I don't want anyone to come yelling back that he got banned because of my tool (although unlikely) but we already have the advantage of 3 monitors;))

Keep you posted:)

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Hi, I run into unexpected things last night:) Just need to fix a couple of things. When it is done, everyone will know:P:))


Story of my life (c;

Thanks for letting us know!

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 Post subject: Kayden wrote:helifax
PostPosted: 10 Mar 2012, 16:14 
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[quote]Hi, I run into unexpected things last night:) Just need to fix a couple of things. When it is done, everyone will know:P:))


Story of my life (c;

Thanks for letting us know!

In the mean time EXperience this EPIC song...made it possible for me to make this fix:)) (You will see what I mean, when the fix is released)
http://www.youtube.com/watch?feature=endscreen&NR=1&v=ASj81daun5Q

Hehe.. ;))

Helifax

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In the mean time EXperience this EPIC song...made it possible for me to make this fix:)) (You will see what I mean, when the fix is released)
http://www.youtube.com/watch?feature=endscreen&NR=1&v=ASj81daun5Q

Hehe.. ;))

Helifax



Very nice. Here is another that you might like (c;

http://www.youtube.com/watch?v=ZhP6F-vxeZI

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 Post subject: helifax wrote:Kayden
PostPosted: 10 Mar 2012, 16:27 
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[quote][quote]Hi, I run into unexpected things last night:) Just need to fix a couple of things. When it is done, everyone will know:P:))


Story of my life (c;

Thanks for letting us know!

In the mean time EXperience this EPIC song...made it possible for me to make this fix:)) (You will see what I mean, when the fix is released)
http://www.youtube.com/watch?feature=endscreen&NR=1&v=ASj81daun5Q

Hehe.. ;))

Helifax

Awesome!
I'm totally happy with the fix of what you released so far together with a FOV fix found elsewhere, have played a couple of hours and have no problems except the Weapons Mod wich is still usable with blindly using the arrow keys and the Enter key... so its not game breaking!
So don't stress it and have a pizza and chill! Your release will come when it comes! Its better to wait for a quality release then mess with some major bugs!

Regards Ante

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 Post subject: anteronoid wrote:helifax
PostPosted: 10 Mar 2012, 16:31 
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[quote][quote][quote]Hi, I run into unexpected things last night:) Just need to fix a couple of things. When it is done, everyone will know:P:))


Story of my life (c;

Thanks for letting us know!

In the mean time EXperience this EPIC song...made it possible for me to make this fix:)) (You will see what I mean, when the fix is released)
http://www.youtube.com/watch?feature=endscreen&NR=1&v=ASj81daun5Q

Hehe.. ;))

Helifax

Awesome!
I'm totally happy with the fix of what you released so far together with a FOV fix found elsewhere, have played a couple of hours and have no problems except the Weapons Mod wich is still usable with blindly using the arrow keys and the Enter key... so its not game breaking!
So don't stress it and have a pizza and chill! Your release will come when it comes! Its better to wait for a quality release then mess with some major bugs!

Regards Ante

Hehe!! Work 1st, Mass Effect 2nd and Pizza while OFC ME3-ing:)) So...I cannot rest until Me3 has its epic fix like the epic game that it is...IT REQUIRES IT:))

Best Regards,
Helifax

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 Post subject: Kayden wrote:helifax
PostPosted: 10 Mar 2012, 16:33 
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[quote]

In the mean time EXperience this EPIC song...made it possible for me to make this fix:)) (You will see what I mean, when the fix is released)
http://www.youtube.com/watch?feature=endscreen&NR=1&v=ASj81daun5Q

Hehe.. ;))

Helifax



Very nice. Here is another that you might like (c;

http://www.youtube.com/watch?v=ZhP6F-vxeZI

Put a small nice tear in my eyes... everytime I hear it...

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Put a small nice tear in my eyes... everytime I hear it...


hehe, just for that here is something a little more upbeat and fun (c;

http://www.youtube.com/watch?v=Zq6PEYQ1f-o

it's one of my favorite amv's ever.

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PostPosted: 10 Mar 2012, 18:15 
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Hi, I run into unexpected things last night:) Just need to fix a couple of things. When it is done, everyone will know:P:))


ok i understend.
you are the fixman, all wait you for fix triple monitor. right?

pl pazient i new

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PostPosted: 10 Mar 2012, 19:31 
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You the man! Thanks Helifax!

EDIT: Only issue I've seen with the fix is that for the FOV slider it's listed as "Seconds to Delay Fix From Starting". Also, would it be possible to give us a checkbox to override the mp FOV disable, I am willing to risk it to find out, because if they flag FOV they will flag what the fix dose to the UI under the same principle.

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PostPosted: 10 Mar 2012, 19:53 
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You the man! Thanks Helifax!

EDIT: Only issue I've seen with the fix is that for the FOV slider it's listed as "Seconds to Delay Fix From Starting". Also, would it be possible to give us a checkbox to override the mp FOV disable, I am willing to risk it to find out, because if they flag FOV they will flag what the fix dose to the UI under the same principle.


Thanks for telling me:)) and Oops:)) Copy paste thingy;))
As for MP checkbox....This cannot be done at the moment since It uses a different location for the FOV. So I would need to change the whole way I write the fov:)

Best Regards,
Helifax

Edit: Everything else works properly for you yes?:) benches, fov, menus, etc?

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I'm about to head to work, and I'm all kinds of happy that the fix has enabled the bench.

Though, I'm zoomed out further than I'd like for walking around the ship. Can I adjust the FOV to correct that?


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 Post subject: helifax wrote:Thanks for
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Thanks for telling me:)) and Oops:)) Copy paste thingy;))
As for MP checkbox....This cannot be done at the moment since It uses a different location for the FOV. So I would need to change the whole way I write the fov:)

Best Regards,
Helifax

Edit: Everything else works properly for you yes?:) benches, fov, menus, etc?



Yeap, everything else works as per your description, both in mp and sp. Appreciate all the hard work man. I've made the same mistake myself and tbh I didn't notice until after I changed it the 3rd time (c;

I think I'll stick with the default 70 FOV for now, no point in getting use to something in SP if I have to play it differently in MP, stupid Bioware! Sad this is such a new game and nvidia didn't push to have surround support this game.

I'm about to head to work, and I'm all kinds of happy that the fix has enabled the bench.

Though, I'm zoomed out further than I'd like for walking around the ship. Can I adjust the FOV to correct that?



Yes, the FOV change works on the ship as well.

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 Post subject: EVRIKA!
PostPosted: 10 Mar 2012, 20:04 
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Hello all,

Final version of the FIX IS NOW OUT

Features included:

- Proper scaling of menus
- Centered HUD
- Workbench fully functional
- Main Menu correctly scaled and working
- Adjustable FOV for Single Player - if you change the fov while ingame, reload the savegame.
- Disabled FOV for MultiPlayer to avoid BAN
- FOV is adaptive. No need to toggle. Cinematics are working properly.
- Recommended value for fov 85-90 - You can increase up to 120.
- SUPPORTS ONLY ORIGIN VERSION!!! IF YOU HAVE ANOTHER EXE it will NOT work. Don't bother reporting here, nor asking me to support hcrachked EXES :P


Not Fixed:
- Character Scaling in Menus.
- Probably it will not work with Eyefinity. Needs to be seen.

ACTIVATE THE FIX DURING INTRO CINEMATIC, NOT SOONER, DO NOT RUSH WITH THE ACTIVATION!!!

I really enjoyed fixing this game. Now is time to enjoy the game in GLORIOUS Surround. I hope you will like it
See pics bellow:


Best Regards,
Helifax


Attached files Plugin.Mass Effect 3.rar (11.7 KB)

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 Post subject: helifax wrote:Hello
PostPosted: 10 Mar 2012, 20:49 
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Hello all,

Final version of the FIX IS NOW OUT

Features included:

- Proper scaling of menus
- Centered HUD
- Workbench fully functional
- Main Menu correctly scaled and working
- Adjustable FOV for Single Player - if you change the fov while ingame, reload the savegame.
- Disabled FOV for MultiPlayer to avoid BAN
- FOV is adaptive. No need to toggle. Cinematics are working properly.
- Recommended value for fov 85-90 - You can increase up to 120.
- SUPPORTS ONLY ORIGIN VERSION!!! IF YOU HAVE ANOTHER EXE it will NOT work. Don't bother reporting here, nor asking me to support hcrachked EXES :P


Not Fixed:
- Character Scaling in Menus.
- Probably it will not work with Eyefinity. Needs to be seen.

ACTIVATE THE FIX DURING INTRO CINEMATIC, NOT SOONER, DO NOT RUSH WITH THE ACTIVATION!!!

I really enjoyed fixing this game. Now is time to enjoy the game in GLORIOUS Surround. I hope you will like it
See pics bellow:


Best Regards,
Helifax


hey man,sry, i have the triple monitor of 2 weakend

i download the file dll end where i copy? dll is for moltimonitor tweak?
thx

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PostPosted: 10 Mar 2012, 20:57 
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sry i new,noob end louser :)

i have mass effect 3 end dll plug in ,where i copy the plug in? XD sry pl pazient for me... :(

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 Post subject: mapoetti wrote:helifax
PostPosted: 10 Mar 2012, 21:00 
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[quote]Hello all,

Final version of the FIX IS NOW OUT

Features included:

- Proper scaling of menus
- Centered HUD
- Workbench fully functional
- Main Menu correctly scaled and working
- Adjustable FOV for Single Player - if you change the fov while ingame, reload the savegame.
- Disabled FOV for MultiPlayer to avoid BAN
- FOV is adaptive. No need to toggle. Cinematics are working properly.
- Recommended value for fov 85-90 - You can increase up to 120.
- SUPPORTS ONLY ORIGIN VERSION!!! IF YOU HAVE ANOTHER EXE it will NOT work. Don't bother reporting here, nor asking me to support hcrachked EXES :P


Not Fixed:
- Character Scaling in Menus.
- Probably it will not work with Eyefinity. Needs to be seen.

ACTIVATE THE FIX DURING INTRO CINEMATIC, NOT SOONER, DO NOT RUSH WITH THE ACTIVATION!!!

I really enjoyed fixing this game. Now is time to enjoy the game in GLORIOUS Surround. I hope you will like it
See pics bellow:


Best Regards,
Helifax


hey man,sry, i have the triple monitor of 2 weakend

i download the file dll end where i copy? dll is for moltimonitor tweak?
thx

Hi.

First you have to download and unpack the Widescreen Fixer by Dopefish.. you find it here: www.widescreenfixer.org
Then you put Helifax ME3 plugin .dll in the widescreenfixer plug-in folder.

Good Luck!

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 Post subject: helifax wrote:Hello
PostPosted: 10 Mar 2012, 21:04 
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Hello all,

Final version of the FIX IS NOW OUT

Features included:

- Proper scaling of menus
- Centered HUD
- Workbench fully functional
- Main Menu correctly scaled and working
- Adjustable FOV for Single Player - if you change the fov while ingame, reload the savegame.
- Disabled FOV for MultiPlayer to avoid BAN
- FOV is adaptive. No need to toggle. Cinematics are working properly.
- Recommended value for fov 85-90 - You can increase up to 120.
- SUPPORTS ONLY ORIGIN VERSION!!! IF YOU HAVE ANOTHER EXE it will NOT work. Don't bother reporting here, nor asking me to support hcrachked EXES :P


Not Fixed:
- Character Scaling in Menus.
- Probably it will not work with Eyefinity. Needs to be seen.

ACTIVATE THE FIX DURING INTRO CINEMATIC, NOT SOONER, DO NOT RUSH WITH THE ACTIVATION!!!

I really enjoyed fixing this game. Now is time to enjoy the game in GLORIOUS Surround. I hope you will like it
See pics bellow:


Best Regards,
Helifax




Helifax! Youre tha man!

Thank you sooooooooo much!
This really works great! Just tested it and im really enjoying the game!

Hell, here you go I send you more pizzas and beers on my paypal account! 50$ coming in to you in a sec again,,, I hope more then me do aswell :party:
Cheers and thank you again for making me have fun for endless hours!

:savetw:

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PostPosted: 10 Mar 2012, 21:05 
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Hi.

First you have to download and unpack the Widescreen Fixer by Dopefish.. you find it here: www.widescreenfixer.org
Then you put Helifax ME3 plugin .dll in the widescreenfixer plug-in folder.

Good Luck!

hi hi...
hi all
ok,hemm o_0 ...ok wait a second i download.... very thx guy....

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PostPosted: 10 Mar 2012, 21:14 
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ok. i have copy the plugin in widesceen fixer folder.

Run the widescreen fixer exe



select mass effect 3

end ???

i no know... this is the my first tweak :)

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PostPosted: 10 Mar 2012, 21:20 
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ok. i have copy the plugin in widesceen fixer folder.

Run the widescreen fixer exe



select mass effect 3

end ???

i no know... this is the my first tweak :)


Yes, then push cogwheel button beside to configure the choosen plug-in.
Then start the game, wait for the menu to appear (where you see the "connect to EA servers..." then enable the widescreenFixer by pushing the * button or some other if you changed the default.

Have fun!

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PostPosted: 10 Mar 2012, 21:40 
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ok guy,very thx. i start, i see the "server EA" end press the hotkey. 2 second end game crasch.

fix work but crasch. solution?


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ok guy,very thx. i start, i see the "server EA" end press the hotkey. 2 second end game crasch.

fix work but crasch. solution?



Hi,
It works only for Origin version of the game...no other executables.. What version are you using?:)

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PostPosted: 10 Mar 2012, 21:43 
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ok guy,very thx. i start, i see the "server EA" end press the hotkey. 2 second end game crasch.

fix work but crasch. solution?



As said eaarlier in this thread, the only version supported is the official Origin version. Crack will not work.
Also, maybe only English version. Maybe you use another language that is not supported by Helifax's plug-in.

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 Post subject: helifax wrote:mapoetti
PostPosted: 10 Mar 2012, 21:48 
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[quote]ok guy,very thx. i start, i see the "server EA" end press the hotkey. 2 second end game crasch.

fix work but crasch. solution?



Hi,
It works only for Origin version of the game...no other executables.. What version are you using?:)

azz... ok sry.... my version is of steam. ok sry...

at least now I know how to use the fix.

ok, I fix Skyrim, maybe I have more luck

thx guys... :)

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PostPosted: 10 Mar 2012, 21:55 
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[quote]ok guy,very thx. i start, i see the "server EA" end press the hotkey. 2 second end game crasch.

fix work but crasch. solution?



As said eaarlier in this thread, the only version supported is the official Origin version. Crack will not work.
Also, maybe only English version. Maybe you use another language that is not supported by Helifax's plug-in.


ok,sry... i have understend.

i try in other game. skyrim end call of duty modern warfare1-2-3 end black-ops

thx for pazient end post guys.
nice...

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 Post subject: mapoetti wrote:helifax
PostPosted: 10 Mar 2012, 21:56 
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[quote][quote]ok guy,very thx. i start, i see the "server EA" end press the hotkey. 2 second end game crasch.

fix work but crasch. solution?



Hi,
It works only for Origin version of the game...no other executables.. What version are you using?:)

azz... ok sry.... my version is of steam. ok sry...

at least now I know how to use the fix.

ok, I fix Skyrim, maybe I have more luck

thx guys... :)

No problem...


"Steam version" 0:)
...mkay..yeah right.. you know Steam dont have ME3 right? ;)

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PostPosted: 10 Mar 2012, 22:07 
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[quote][quote][quote]ok guy,very thx. i start, i see the "server EA" end press the hotkey. 2 second end game crasch.

fix work but crasch. solution?



Hi,
It works only for Origin version of the game...no other executables.. What version are you using?:)

azz... ok sry.... my version is of steam. ok sry...

at least now I know how to use the fix.

ok, I fix Skyrim, maybe I have more luck

thx guys... :)

No problem...


"Steam version" 0:)
...mkay..yeah right.. you know Steam dont have ME3 right? ;)

:) ok man.. thx for all...

i have understend for fix the games.
I thought it was simpler but np.

see in this forum,good saturday :)

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 Post subject: Mass Effect 3
PostPosted: 10 Mar 2012, 22:25 
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Once again I salute you !

Superb work Helifax and Dopefish yet another great fix from you guys :)

I have been frantically playing ME2 through again as Helifax was so good to fix my Retail Collectors Edition on my 3 x 4:3 Screens and have now got my ME2 Character ready and now the fix is here my weekend is complete :bigsmile:

Thanks again guys

Ben


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PostPosted: 10 Mar 2012, 23:17 
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Thanks helifax, your work is awesome. The only problem I see right now is that the galaxy map still has the mis-aligned icons, everything else seems to be working fine.


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PostPosted: 10 Mar 2012, 23:27 
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Hi all,

Thanks to Dopefish the new plug-in is now part of the WSF.
If you download the new WSF at http://www.widescreenfixer.org/ Me3 fix is now part of it!!

Best Regard,
Helifax

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PostPosted: 11 Mar 2012, 00:11 
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Hi all,

Thanks to Dopefish the new plug-in is now part of the WSF.
If you download the new WSF at http://www.widescreenfixer.org/ Me3 fix is now part of it!!

Best Regard,
Helifax
ty sir!!!!!!!!


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PostPosted: 11 Mar 2012, 00:18 
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Hi all,

Thanks to Dopefish the new plug-in is now part of the WSF.
If you download the new WSF at http://www.widescreenfixer.org/ Me3 fix is now part of it!!

Best Regard,
Helifax
found a bug with this. none of the text is appearing when fix is enabled i.e. "press an key to continue" or any of the text on the laptop computer on the main screen


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PostPosted: 11 Mar 2012, 01:49 
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[quote]Hi all,

Thanks to Dopefish the new plug-in is now part of the WSF.
If you download the new WSF at http://www.widescreenfixer.org/ Me3 fix is now part of it!!

Best Regard,
Helifax
found a bug with this. none of the text is appearing when fix is enabled i.e. "press an key to continue" or any of the text on the laptop computer on the main screen

Hello new comer.. there is no bug..read the previous posts..the learn why I say this...:)
First read..rather than just make an incorrect post;)) ...

Most likely .you don't have patience and rush with activating the fix:)

Best Regard

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 Post subject: Kayden wrote: MNeidig
PostPosted: 11 Mar 2012, 07:11 
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[quote]I'm about to head to work, and I'm all kinds of happy that the fix has enabled the bench.

Though, I'm zoomed out further than I'd like for walking around the ship. Can I adjust the FOV to correct that?



Yes, the FOV change works on the ship as well.

Kayden, what I'm saying is that I don't like the field of view stretched out so much. I prefer it where it was before. Can I zoom back in a little bit?

Edit: I'd like to set the FOV back to 70. Call me weird, it's how I'm used to playing the game. Please and thanks.


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Kayden, what I'm saying is that I don't like the field of view stretched out so much. I prefer it where it was before. Can I zoom back in a little bit?

Edit: I'd like to set the FOV back to 70. Call me weird, it's how I'm used to playing the game. Please and thanks.



Yeah, just go tot he gear icon on the right, just put the slider to 70 and save there before you run the game but if it is running reload a save and it will take affect. I also have it set to 70 because I don't want to get use to something in SP and then have to go back to default in MP, would be too annoying for me. Cheers.

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Hi Helifax, first of all a big thanks for all the work your doing on this.

I'm running Eyefinity and having a few issues.

v2.1 r398

  • HUD centring is not working in combat. Menu's (Squad skills, weapons, mod bench, etc.) are all correctly centred on the middle monitor, including the character models.

  • Transitioning from a non-combat to a combat area (e.g. Shooting range on the Citadel) resets the FOV to the games default. Note: loading a combat area (e.g. landing on a planet) loads the FOV fix correctly.




The old version (v2.1 r396) worked correctly, although I had to enable it after the main menu had loaded, otherwise it would break the main menu.

v2.1 r2 (from page 9 of this thread) did not work at all, and enabling it during the EA/Bioware intro video broke the main menu so loading a save was not possible.

I'm running the 1.01 standard game version from Origin (although it was installed from the physical disc, not downloaded). I'm also running Windows 7 x64. I'm using 5760x1080 res over 3 screens, so no bezel compensation.

Let me know if any more info would help.


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Hi Helifax, first of all a big thanks for all the work your doing on this.

I'm running Eyefinity and having a few issues.

v2.1 r398

  • HUD centring is not working in combat. Menu's (Squad skills, weapons, mod bench, etc.) are all correctly centred on the middle monitor, including the character models.

  • Transitioning from a non-combat to a combat area (e.g. Shooting range on the Citadel) resets the FOV to the games default. Note: loading a combat area (e.g. landing on a planet) loads the FOV fix correctly.




The old version (v2.1 r396) worked correctly, although I had to enable it after the main menu had loaded, otherwise it would break the main menu.

v2.1 r2 (from page 9 of this thread) did not work at all, and enabling it during the EA/Bioware intro video broke the main menu so loading a save was not possible.

I'm running the 1.01 standard game version from Origin (although it was installed from the physical disc, not downloaded). I'm also running Windows 7 x64. I'm using 5760x1080 res over 3 screens, so no bezel compensation.

Let me know if any more info would help.


Hi,
I cannot test it on Eyefinity as I have Surround :( The engine works differently on Eyefinity than Surround, so all the things the engine does are completely different. That is why you see this behavior. I know the game support Eyefinity if no bezels are being used.
To make the fix compatible with eyefinity I would need an Eyefinity setup to do my stuff there:(

I am sorry that I cannot help more:(

Best Regards,
Helifax

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Anyone else having an issue with 398?

Field of view seems to change but the UI doesn't move over to the main screen.

Perhaps I'm doing something wrong...


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Anyone else having an issue with 398?

Field of view seems to change but the UI doesn't move over to the main screen.

Perhaps I'm doing something wrong...


Are you using Eyefinity?

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 Post subject: Yup
PostPosted: 11 Mar 2012, 14:44 
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Yup


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Yup


Than read the previous posts on this PAGE...rather than just adding useless comments:) :P

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PostPosted: 11 Mar 2012, 21:46 
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Okay so I'm having trouble. I used this fix for about a half hour and it worked. I have a single widescreen monitor and used the FOV slider and put it to 90. I had to quit the game to go do something, but now when I try to use the fix again, it simply does not work... and yes, I am activating the fix during the intro EA/Bioware cutscene (tried in the beginning of the cutscene, the middle, and the end of it.) I've checked to make sure that the "game running" and "fix enabled" fields both say "yes." I've also tried to re-download the widescreen fixer twice but nothing seems to be working. Any ideas? Also, I am using an Origin legit copy.

The thing that is weird to me is that I got it to work fine normally for a little bit, and now it doesn't seem to be working at all.


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 Post subject: helifax wrote:Loganbacca
PostPosted: 12 Mar 2012, 01:16 
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[quote]Hi Helifax, first of all a big thanks for all the work your doing on this.

I'm running Eyefinity and having a few issues.

v2.1 r398

  • HUD centring is not working in combat. Menu's (Squad skills, weapons, mod bench, etc.) are all correctly centred on the middle monitor, including the character models.

  • Transitioning from a non-combat to a combat area (e.g. Shooting range on the Citadel) resets the FOV to the games default. Note: loading a combat area (e.g. landing on a planet) loads the FOV fix correctly.




The old version (v2.1 r396) worked correctly, although I had to enable it after the main menu had loaded, otherwise it would break the main menu.

v2.1 r2 (from page 9 of this thread) did not work at all, and enabling it during the EA/Bioware intro video broke the main menu so loading a save was not possible.

I'm running the 1.01 standard game version from Origin (although it was installed from the physical disc, not downloaded). I'm also running Windows 7 x64. I'm using 5760x1080 res over 3 screens, so no bezel compensation.

Let me know if any more info would help.


Hi,
I cannot test it on Eyefinity as I have Surround :( The engine works differently on Eyefinity than Surround, so all the things the engine does are completely different. That is why you see this behavior. I know the game support Eyefinity if no bezels are being used.
To make the fix compatible with eyefinity I would need an Eyefinity setup to do my stuff there:(

I am sorry that I cannot help more:(

Best Regards,
Helifax

Sucky. :( Oh well, you just saved me $60 from being wasted on a broken game.


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PostPosted: 12 Mar 2012, 03:02 
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Okay so a little update to what I was saying above... when I was experiencing that it was during an "in-combat" phase (with my weapon drawn.) For the whole duration, the fix wasn't working... however, once I finished the area and loaded back into my ship the fix started to work again. Interesting...


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PostPosted: 12 Mar 2012, 07:19 
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Hi,
I cannot test it on Eyefinity as I have Surround :( The engine works differently on Eyefinity than Surround, so all the things the engine does are completely different. That is why you see this behavior. I know the game support Eyefinity if no bezels are being used.
To make the fix compatible with eyefinity I would need an Eyefinity setup to do my stuff there:(

I am sorry that I cannot help more:(

Best Regards,
Helifax

Not a problem man and for now the r396 version is working correctly for me by centring the HUD.

Is it possible for you to compare how you were implementing it in the old version of the plugin to the new version? That might give you an idea of what may need to be changed to get it working on Eyefinity again?
Otherwise is there anything we can supply you with (aside from another graphics card), memory dumps or something, that would help you to work out how to get it going?


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 Post subject: Loganbacca wrote:helifax
PostPosted: 12 Mar 2012, 10:26 
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[quote]Hi,
I cannot test it on Eyefinity as I have Surround :( The engine works differently on Eyefinity than Surround, so all the things the engine does are completely different. That is why you see this behavior. I know the game support Eyefinity if no bezels are being used.
To make the fix compatible with eyefinity I would need an Eyefinity setup to do my stuff there:(

I am sorry that I cannot help more:(

Best Regards,
Helifax

Not a problem man and for now the r396 version is working correctly for me by centring the HUD.

Is it possible for you to compare how you were implementing it in the old version of the plugin to the new version? That might give you an idea of what may need to be changed to get it working on Eyefinity again?
Otherwise is there anything we can supply you with (aside from another graphics card), memory dumps or something, that would help you to work out how to get it going?


HI,
I know what the differences are between the two releases:) But, are you saying that in the Demo with the FIX it worked properly for Eyefinity users?
I can add the FOV to that version , but you will still need to enable/disable the fix like in the demo. I cannot solve the menu issue with that approach.


FOR THE FOV:
I also noticed that during some missions, the FOV address changes. I will look in the future for a better pointer and how that I can pinpoint a better one.

Best Regards,
Helifax

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PostPosted: 12 Mar 2012, 10:59 
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I'm not sure about the demo as I never played it, but the 2.1 r396 version of the plugin works fine with the full game v1.01 with Eyefinity.

The only problems with it (which I know affect Surround users as well) is you need to disable it before going into the weapons menu if you want to use the mod bench, and of course no FOV fix (which I've been doing with Coalesced.bin mods). I also have to disable the plugin before getting to the main menu and multiplayer menu, otherwise they show up blank like the mod bench.

No fix is needed for all the other menus as they are all centred correctly and displayed in the middle screen, including the character models.


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PostPosted: 12 Mar 2012, 12:40 
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I had the opposite issues when playing ME3 on my Eyefinity setup. For me, bezel-corrected resolutions would center the interface and look perfect. When using non-bezel-corrected resolutions then it would leave the HUD at the edges.

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 Post subject: dopefish wrote:I had the
PostPosted: 12 Mar 2012, 14:49 
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I had the opposite issues when playing ME3 on my Eyefinity setup. For me, bezel-corrected resolutions would center the interface and look perfect. When using non-bezel-corrected resolutions then it would leave the HUD at the edges.


I'm testing the Reloaded version...seems to work bezel corrected fine graphically, without Widescreenfixer. FOV is a bit goofy at default tho.


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PostPosted: 12 Mar 2012, 19:02 
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So if you use Eyefinity is the fix needed at all? I know for the FOV one can use the Coeds file.


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PostPosted: 13 Mar 2012, 00:05 
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Interesting. So running a bezel-corrected res with Eyefinity centres the HUD?
I'll have to give it a go when I get home from work, that will be fantastic if it does, then I can just use widescreen fixer to correct the FOV. So far I don't actually think I've tried a bezel-corrected res, only 5760x1080.


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PostPosted: 13 Mar 2012, 00:28 
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No it doesnt, i just tried, once you enter the war room menu, you cant click on anything, only option is to ALT-F4 and kill the game as the SCAPE key does nothing, tried both normal res and bezel corrected with Eyefinity in a 7970 :(, The widescreen fixer doesnt work for me so I cant play this game in triple screens :(


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PostPosted: 13 Mar 2012, 01:52 
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No it doesnt, i just tried, once you enter the war room menu, you cant click on anything, only option is to ALT-F4 and kill the game as the SCAPE key does nothing, tried both normal res and bezel corrected with Eyefinity in a 7970 :(, The widescreen fixer doesnt work for me so I cant play this game in triple screens :(

Grab the older version of widescreen fixer (r397) from here for now: https://www.widescreenfixer.org/old.php
Just remember to activate it after you get to the main menu, and deactivate it before going into the mod bench. You may also have to leave it disabled when going into the multiplayer main menu.

Are you sure you can't play it without widescreen fixer? The only problem I've experienced so far with native eyefinity support is the HUD not centred, which I'll test later with bezel compensation. Everything else works fine, apart from the occasional failed menu load, which usually fixes itself after restarting the game.


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 Post subject: CY:G wrote:So if you use
PostPosted: 13 Mar 2012, 03:39 
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So if you use Eyefinity is the fix needed at all? I know for the FOV one can use the Coeds file.


Dunno. I can only report that apart from a few audio issues the Reoloaded exe that unlocks DLCs and Reloaded game files do Eyefinity fine here...no problemt with any menu or dialog/movie clip in game.

I was astounded. Figured I try before I buy to make sure something doesn't work.


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 Post subject: helifax wrote:Loganbacca
PostPosted: 13 Mar 2012, 03:50 
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[quote][quote]Hi,
I cannot test it on Eyefinity as I have Surround :( The engine works differently on Eyefinity than Surround, so all the things the engine does are completely different. That is why you see this behavior. I know the game support Eyefinity if no bezels are being used.
To make the fix compatible with eyefinity I would need an Eyefinity setup to do my stuff there:(

I am sorry that I cannot help more:(

Best Regards,
Helifax

Not a problem man and for now the r396 version is working correctly for me by centring the HUD.

Is it possible for you to compare how you were implementing it in the old version of the plugin to the new version? That might give you an idea of what may need to be changed to get it working on Eyefinity again?
Otherwise is there anything we can supply you with (aside from another graphics card), memory dumps or something, that would help you to work out how to get it going?


HI,
I know what the differences are between the two releases:) But, are you saying that in the Demo with the FIX it worked properly for Eyefinity users?
I can add the FOV to that version , but you will still need to enable/disable the fix like in the demo. I cannot solve the menu issue with that approach.


FOR THE FOV:
I also noticed that during some missions, the FOV address changes. I will look in the future for a better pointer and how that I can pinpoint a better one.

Best Regards,
Helifax

Phew...I thought I was going crazy when my FOV looked different :P Also, I know you said something about MP FOV, but is it something that you might look at? I haven't played MP yet, but I remember from the demo it was obviously crap like SP, so it would be good to have an option despite possible banning. If not, all good...don't want to distract you too much from this awesome game! :)

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PostPosted: 13 Mar 2012, 09:45 
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[quote]So if you use Eyefinity is the fix needed at all? I know for the FOV one can use the Coeds file.


Dunno. I can only report that apart from a few audio issues the Reoloaded exe that unlocks DLCs and Reloaded game files do Eyefinity fine here...no problemt with any menu or dialog/movie clip in game.

I was astounded. Figured I try before I buy to make sure something doesn't work.
Hmm... well I just tried bezel comp, non-bezel comp, and the reloaded version (just the exe, I used the retail content files) and it didn't work, always stretched the in-game HUD over all 3 monitors. I'd say for the retail version at least we do need a HUD fix. All the other menu's are fine on Eyefinity though.


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PostPosted: 13 Mar 2012, 12:28 
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Yeah I'm also not getting a centred HUD with or without bezel-compensation, with Eyefinity. dopefish, is there anything in the config files on your setup that might be controlling the centering? Under DocumentsBiowareMass Effect 3BioGameConfig iirc. I've only got the settings from the game's Configurator app in mine, but I know there are more settings you can add to it eg. DepthOfField=False.


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PostPosted: 13 Mar 2012, 14:11 
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Yeah I'm also not getting a centred HUD with or without bezel-compensation, with Eyefinity. dopefish, is there anything in the config files on your setup that might be controlling the centering? Under DocumentsBiowareMass Effect 3BioGameConfig iirc. I've only got the settings from the game's Configurator app in mine, but I know there are more settings you can add to it eg. DepthOfField=False.


Ah, you guys are worrying about a centered HUD. So long as HUD elements don't hide under bezels and are out of the way I don't care in the least. Game is perfectly playable otherwise at least under Eyefinity bezel corrected resolutions, and HUD centering is the only issue that I am seeing that is listed fixed under the patch/fix by Helifax.

Considering that is the only real issue, as all the other menus/screens/movies work fine...I really don't get what the "C" grade is about on the detailed report. If the game is that close to working perfectly for Eyefinity and that broken on Nvidia Surround, perhaps there should be two grades. I mean hell, Fallout 3 at default had the same HUD issues as well as some menu issues to boot and it got a silver medal.


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 Post subject: Skripka wrote:evilmatt
PostPosted: 13 Mar 2012, 14:29 
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[quote]Yeah I'm also not getting a centred HUD with or without bezel-compensation, with Eyefinity. dopefish, is there anything in the config files on your setup that might be controlling the centering? Under DocumentsBiowareMass Effect 3BioGameConfig iirc. I've only got the settings from the game's Configurator app in mine, but I know there are more settings you can add to it eg. DepthOfField=False.


Ah, you guys are worrying about a centered HUD. So long as HUD elements don't hide under bezels and are out of the way I don't care in the least. Game is perfectly playable otherwise at least under Eyefinity bezel corrected resolutions, and HUD centering is the only issue that I am seeing that is listed fixed under the patch/fix by Helifax.

Considering that is the only real issue, as all the other menus/screens/movies work fine...I really don't get what the "C" grade is about on the detailed report. If the game is that close to working perfectly for Eyefinity and that broken on Nvidia Surround, perhaps there should be two grades. I mean hell, Fallout 3 at default had the same HUD issues as well as some menu issues to boot and it got a silver medal.

So when you press SCAPE And then go to menus like the graphics menu, the menus are properly scaled? when i press ESCAPE, the menu is scaled but as soon as i enter any other menu, Graphics for example, the menu is huge and most elements are out-of-screen and non clickable. For example, I cant even use the space travel menu as the LAND button is outside of my screens.

Internet at home is spotty and I cant use DRM like Origin's, I own the game but when my connection is down, the game wont even load my save files because as soon as you use their DLC, it locks the save game to first check for DLC therefore Im also using the RELOADED exe with bezel correction, I wonder why it doesnt work on my computer. :( Game looks awesome in triple screen, but its unplayable without being able to click menus :(


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 Post subject: CY:G wrote:So when you
PostPosted: 13 Mar 2012, 14:58 
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So when you press SCAPE And then go to menus like the graphics menu, the menus are properly scaled? when i press ESCAPE, the menu is scaled but as soon as i enter any other menu, Graphics for example, the menu is huge and most elements are out-of-screen and non clickable. For example, I cant even use the space travel menu as the LAND button is outside of my screens.

Internet at home is spotty and I cant use DRM like Origin's, I own the game but when my connection is down, the game wont even load my save files because as soon as you use their DLC, it locks the save game to first check for DLC therefore Im also using the RELOADED exe with bezel correction, I wonder why it doesnt work on my computer. :( Game looks awesome in triple screen, but its unplayable without being able to click menus :(


Goofy. All my menus are scaled properly incl. system menus in&out-of-game/game menu/character powers menu/galaxy map/workbench/storefronts...I haven't found anything not scaling properly yet heck even my characters head is scaled right in the character menu, and I got about 1/3-1/2 through the single-player main quest-line so far...only thing wonked is sound after the EA logo video sometimes, and I have to restart the game. I'll see about posting some screencaps later tonight.

I don't get how it happens that Origin/retail is broken in Eyefinity/Surround but a full "Reloaded" version with unlocked DLC works in Eyefinity fine. It makes no sense to me.

<----------------For reference, my system specs


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PostPosted: 13 Mar 2012, 15:26 
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[quote]

So when you press SCAPE And then go to menus like the graphics menu, the menus are properly scaled? when i press ESCAPE, the menu is scaled but as soon as i enter any other menu, Graphics for example, the menu is huge and most elements are out-of-screen and non clickable. For example, I cant even use the space travel menu as the LAND button is outside of my screens.

Internet at home is spotty and I cant use DRM like Origin's, I own the game but when my connection is down, the game wont even load my save files because as soon as you use their DLC, it locks the save game to first check for DLC therefore Im also using the RELOADED exe with bezel correction, I wonder why it doesnt work on my computer. :( Game looks awesome in triple screen, but its unplayable without being able to click menus :(


Goofy. All my menus are scaled properly incl. system menus in&out-of-game/game menu/character powers menu/galaxy map/workbench/storefronts...I haven't found anything not scaling properly yet heck even my characters head is scaled right in the character menu, and I got about 1/3-1/2 through the single-player main quest-line so far...only thing wonked is sound after the EA logo video sometimes, and I have to restart the game. I'll see about posting some screencaps later tonight.

I don't get how it happens that Origin/retail is broken in Eyefinity/Surround but a full "Reloaded" version with unlocked DLC works in Eyefinity fine. It makes no sense to me.

<----------------For reference, my system specs

hmm im also using the Reloaded exe with unlocked DLC, im starting to think by looking at your specs that its an issue with 5760 * 1200 with bezel correction, you seem to be using 5040 * 1050 with bezel correction, i will give that a try later tonight. Maybe @ 5760 the engine goes crazy or something. Thanks.


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PostPosted: 13 Mar 2012, 23:47 
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Thank so much for this. I just noticed two things :

- The FOV fix works well in MP
- The sniper rifle (m-92, the one i have tested) reset the fov to default

Is it intended?


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PostPosted: 14 Mar 2012, 00:20 
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[quote]

So when you press SCAPE And then go to menus like the graphics menu, the menus are properly scaled? when i press ESCAPE, the menu is scaled but as soon as i enter any other menu, Graphics for example, the menu is huge and most elements are out-of-screen and non clickable. For example, I cant even use the space travel menu as the LAND button is outside of my screens.

Internet at home is spotty and I cant use DRM like Origin's, I own the game but when my connection is down, the game wont even load my save files because as soon as you use their DLC, it locks the save game to first check for DLC therefore Im also using the RELOADED exe with bezel correction, I wonder why it doesnt work on my computer. :( Game looks awesome in triple screen, but its unplayable without being able to click menus :(


Goofy. All my menus are scaled properly incl. system menus in&out-of-game/game menu/character powers menu/galaxy map/workbench/storefronts...I haven't found anything not scaling properly yet heck even my characters head is scaled right in the character menu, and I got about 1/3-1/2 through the single-player main quest-line so far...only thing wonked is sound after the EA logo video sometimes, and I have to restart the game. I'll see about posting some screencaps later tonight.

I don't get how it happens that Origin/retail is broken in Eyefinity/Surround but a full "Reloaded" version with unlocked DLC works in Eyefinity fine. It makes no sense to me.

<----------------For reference, my system specs

This is so frustrating, i wonder whats the difference between our setups, i just tried 5040 * 1050 with bezel correction and the same issues for me, vendor menus and any other menu draws outside of the screens, did you change anything in your config files? anything at all? so desperate :(


How are you setting the resolution? via config files or using the Mass Effect 3 Config Utility?? For me I dont see the triple screen resolutions listed in game, do they show up for you?


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This is so frustrating, i wonder whats the difference between our setups, i just tried 5040 * 1050 with bezel correction and the same issues for me, vendor menus and any other menu draws outside of the screens, did you change anything in your config files? anything at all? so desperate :(


How are you setting the resolution? via config files or using the Mass Effect 3 Config Utility?? For me I dont see the triple screen resolutions listed in game, do they show up for you?


Linky to camera shots of my screen (to show bezels) of pretty much all the menus o'er on Photoshop.com:

http://www.photoshop.com/users/Skripka_at_H/albums/002bb411a09946f3aa773b9cbeaf936c

I'll be locking that album from public view tomorrow. Only Coalesced edits are some ammo tweaks to do heat-based ammo, nothing effecting FOV/resolution or anything else. Resolution was set in game, bezel-corrected and non-bezel-corrected were listed at default. All game files were courtesy of Reloaded version.


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 Post subject: CY:G wrote:This is so
PostPosted: 14 Mar 2012, 01:29 
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This is so frustrating, i wonder whats the difference between our setups, i just tried 5040 * 1050 with bezel correction and the same issues for me, vendor menus and any other menu draws outside of the screens, did you change anything in your config files? anything at all? so desperate :(


How are you setting the resolution? via config files or using the Mass Effect 3 Config Utility?? For me I dont see the triple screen resolutions listed in game, do they show up for you?


Is the resolution in game set to the same as your desktop resolution?

Last night I messed around with it some more, enabled bezel compensation and set the in game res to 6024x1080, which worked fine. However, when I changed my desktop resolution back to 5760x1080 and forgot to change the in game res from 6024x1080, it broke really badly and did what your describing.

Try setting your desktop res to 5760x1200, then set the in game resolution to 5760x1200.

EDIT: Actually, relevant question; are you using an Nvidia or AMD card?

Skripka: Ok, so the cracked version and the retail version work exactly the same on Eyefinity. My game looks the same as those pics and I'm running 5760x1080 with the retail Origin client. The whole game pretty much runs perfect straight out of the box on Eyefinity. The only thing that isn't perfect from a multi-monitor perspective is the in game HUD (ammo count, powers quickbar, etc.) is not centred on the middle monitor. The only other thing that isn't perfect from a PC gaming perspective is the lack of a native FOV adjustment.
It sounds like there are significantly more issues running the game with NV Surround.

I don't know the finer details of how the game is graded for the detailed report, but I do agree it should probably be higher than a C for Eyefinity systems at least. Even a side note in the comments about better support in Eyefinity would probably be worthwhile.


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I could kiss you guys right now!!!, had I not talked to you i would have given up right away, turns out that i had to disable my second screen (4th screen), I have an eyefinity group with 3 screens and i also have a 4th screen, which windows thinks is the second, i disabled it via CCC and then made sure game res matches desktop res an voila!!! it works now, A THOUSAND THANKS, now to save the galaxy.


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support the devs though, buy the game, especially if you get it working to your liking :)


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Extraordinary, Helifax. It works beautifully! Donated!


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Thank so much for this. I just noticed two things :

- The FOV fix works well in MP
- The sniper rifle (m-92, the one i have tested) reset the fov to default

Is it intended?


Actually it randomly worked in MP once. Since it's not altering the bin file directly I don't think it'll be bannable in MP.

Edit: The fov fix seems to randomly works in MP sometimes (but always in the first match). The sniper rifle doesn't reset the fov anymore.


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Hey folks,

I am having trouble applying these fixes to either Mass Effect 3 or to Skyrim, and figure there must be something I'm doing wrong. I am using the SoftTH approach because I am using PLP monitors: 20" at 1200x1600, 30" at 2560x1600, and 20" at 1200x1600. I am able to get the game to span across all three monitors, but in both cases the in-game menus and vertical sizing continues to be incorrect, with the menus too zoomed in, spanning off of both bottom and top edges of the screen.

Here's what I have done:

1) In the respective game folder (Steamapps>Common>Skyrim, and Origin Games>Mass Effect 3>Binaries>Win32), I have pasted the config.SoftTHconfig and d3d9.dll files. I used the SoftTh 2.x configuration tool to determine a total resolution of 5238x1600 to compensate for bezels. Here then is my config.SoftTHconfig file:

[spoiler][main]
renderResolution=5238x1600
nonlocalFormat=RGB16D
keepComposition=0
smoothing=0
debugD3D=0
zClear=0
vsync=1
tripleBuffer=1
screenshotFormat=jpg
dllPathD3D9=auto
dllPathDXGI=auto
dllPathD3D11=auto

[overrides]
forceResolution=0
antialiasing=0
processAffinity=0
FOVForceHorizontal=0
FOVForceVertical=0

[debug]
compatibleIB=0
compatibleTex=0
compatibleVB=0

[head_primary]
; borderA=0
; borderL=139
sourceRect=1339,0,2560,1600
screenMode=2560x1600

[head_1]
; borderA=0
; borderL=0
devID=1
sourceRect=0,0,1200,1600
destRect=0,0,1200,1600
transportResolution=1200x1600
transportMethod=local
noSync=0
fpsLimit=0

[head_2]
; borderA=0
; borderL=139
devID=2
sourceRect=4038,0,1200,1600
destRect=0,0,1200,1600
transportResolution=1200x1600
transportMethod=local
noSync=0
fpsLimit=0[/spoiler]

2) In the respective My Games config file for each game, I have typed in my desired resolution (in Skyrim: SkyrimPrefs.ini: isizeH=1600 and isizeW=5238 and in Bioware>Mass Effect 3>BIOGame>Config>GamerSettings.ini: ResX=5238 ResY=1600). Note that I have also tried changing the horizontal from 5238 to 4960.

3) I downloaded and installed the latest Widescreen Fixer, as well as the latest Mass Effect 3 plugin. I have tried using "Automatically Detect Resolution" checked. When I do this, the detected resolution is 4960x1600. When unchecking it, I changed the Bezel-Corrected resolution to 5238 1600. I am unsure what to change Uncorrected Resolution to. It currently reads 14880 1600. I am not sure if this might be part of the problem. I have left FOV at 90.

4) I load Mass Effect 3 (or Skyrim) and press "Q" (my selected Hotkey to enable Widescreen Fixer) at the intro screen. In the Widescreen Fixer menu there is a "Yes" next to both Game Running: and Fix Enabled: (I determined this by removing both the config.SoftTHconfig and d3d9.dll files from either game directory so that the games ran on only my center monitor.



Sorry for what might be a lengthy post here, but I wanted to outline the steps I'm following here, in case I'm doing anything wrong. I am running AMD 6970 MSI cards, but have disable Eyefinity b/c it doesn't support PLP mixed resolutions.

So, to recap: None of the Widescreen Fixer features are working for me in either Mass Effect 3 or in Skyrim. Running either game with Widescreen Fixer on or off results in the same thing: unusable in-game menus.

Can anyone help me out?

Thanks.


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PostPosted: 18 Mar 2012, 19:30 
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peppergomez

I have 3 things for you to try/check, though I am not very well versed with softTH.

1) Before loading widescreen fixer (make sure its not loaded), check you are already in your bezel corrected resolution. Then load it and check if it auto detects the bezel corrected res.

2) Reset the hotkey from Q back to * (also called multiply in widescreen fixer). Make sure its the one on the keypad, not the numbers on the top row.

3) When loading mass effect, make sure to ONLY press the key once the bioware logo has faded into the EA logo. I know that sounds silly, but just try it.

More importantly than all of this - I think the new 12.2 catalyst driver will now support your PLP configuration in eyefinity! I don't want to get you overexcited about this, so check first, but I think you should try it. Bezel correction with non standard/equal monitors of many different configs is now definitely possible.

Hope this helps!


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Just for clarity, does the fix as it stands, cause any danger of a ban in multiplayer?


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Hi all,

New version of the plugin to be released today:

Fixed various problems with the FOV slider - writing incorrect fov
Fov now works everytime - rather than randomly
Added Support for FOV in MULTIPLAYER - indeed it now works in MP all the time
Workaround for Character Scales in menus - is a workaround which means a toggle key has been added so you can customize your character the way you want than toggle back for normal play.
Decreased the maximum fov from 120 to 110 - This value should be enough.
Fov is supported only by Eyefinity/Surround - no single monitor users will benefit from an increased FOV. This can be changed based on how many people request it.

Keep you posted.

Best Regards,
Helifax

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Hi all,

New version of the plugin released today:

Fixed various problems with the FOV slider - writing incorrect fov
Fov now works everytime - rather than randomly
Added Support for FOV in MULTIPLAYER - indeed it now works in MP all the time
Workaround for Character Scales in menus - is a workaround which means a toggle key has been added so you can customize your character the way you want than toggle back for normal play. Disable the workaround before leaving the current menu Enable the Workaround when you are in the current menu and not before. Magic key is "J".
Decreased the maximum fov from 120 to 110 - This value should be enough.



Best Regards,
Helifax


Attached files Plugin.Mass Effect 3.rar (12.1 KB)

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PostPosted: 18 Mar 2012, 23:48 
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The plug-in is almost perfect now thank you very much.

Hi all,
Fov is supported only by Eyefinity/Surround - no single monitor users will benefit from an increased FOV. This can be changed based on how many people request it.


What do you mean by that? I'm playing on a single monitor and the fov fix works well, it just zoom a little while running on non combat area.

Cheers.


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peppergomez

I have 3 things for you to try/check, though I am not very well versed with softTH.

1) Before loading widescreen fixer (make sure its not loaded), check you are already in your bezel corrected resolution. Then load it and check if it auto detects the bezel corrected res.

2) Reset the hotkey from Q back to * (also called multiply in widescreen fixer). Make sure its the one on the keypad, not the numbers on the top row.

3) When loading mass effect, make sure to ONLY press the key once the bioware logo has faded into the EA logo. I know that sounds silly, but just try it.

More importantly than all of this - I think the new 12.2 catalyst driver will now support your PLP configuration in eyefinity! I don't want to get you overexcited about this, so check first, but I think you should try it. Bezel correction with non standard/equal monitors of many different configs is now definitely possible.

Hope this helps!



Thanks for taking a shot at this. I remapped the hotkey back to numpad multiply (*) and was able to get it working properly in Mass Effect 3. Haven't tried Skyrim yet.



Sadly, I don't think that 12.2 Catalyst allow PLP via Eyefinity. I wish they did!

A few questions-

In Widescreen Fixer, should I uncheck Automatically Detect Resolution and change the Uncorrected resolution to 5238 1600?

In the GameSettings.ini for Mass Effect 3, do I need to manually enter 5238 or 4960 for ResX? 5238 is total horizontal to compensate for the bezels. At least in theory...doesn't seem to be working because text is missing onscreen where the bezels appear.


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 Post subject: peppergomez wrote:In
PostPosted: 19 Mar 2012, 10:23 
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In Widescreen Fixer, should I uncheck Automatically Detect Resolution and change the Uncorrected resolution to 5238 1600?


Definitely worth a try, nothing to lose.


In the GameSettings.ini for Mass Effect 3, do I need to manually enter 5238 or 4960 for ResX? 5238 is total horizontal to compensate for the bezels. At least in theory...doesn't seem to be working because text is missing onscreen where the bezels appear.


Yes, or use the masseffect3.config to do the same. Got a screenshot of the missing text?


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 Post subject: Hey Helifax, I was just
PostPosted: 22 Mar 2012, 04:32 
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Hey Helifax, I was just wondering if it was possible to fix the galaxy map for triple wide displays. The overlay is misaligned with the actual locations, so I am having difficulty actually finding and going to where I need to go. Otherwise this fix is working awesome.


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 Post subject: Has anyone tried
PostPosted: 22 Mar 2012, 05:22 
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Has anyone tried 3600x1920?
Morfinx posted in the Demo thread that it wasn't working for him in Eyefinity and it doesn't work for me either. The centre monitor displays but the side two stay blank.

The next lower 3 x P resolution works fine though.

I don't want to buy in to the game before I know it works at my res.

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The latest version (404) of the WSF plugin works great as an FOV fix for AMD Eyefinity setups, although HUD centring doesn't work. I have only tried it in single player so far though. To be honest though I'm getting used to no centred HUD as I play an engineer most of the time so the ammo count is somewhat irrelevant and I've memorised my ability hotkeys so I don't need to reference the top left bar either.

I tried the version posted above and the HUD centring actually worked in multiplayer, although not in single player. Unfortunately the game also crashed half way through a match, which I'm assuming was caused by the fixer as I haven't experienced a crash before using earlier versions, or after disabling it.


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Helifax

Firstly, thank you so much for the plugin (along with dopefish). You have made this game infinitely more fun!

The latest plugin works very well for the most part. But below is a list of issues I have found - I hope they help you in some way:
AMD Eyefinity (6048x1080 for me)

1. Hud centering works mostly, but in single player (SP), the notices when you unlock codex entries or war assets still appear on the far right screen 90% of the time. This also applies to paragon/renegade notices and reputation. 10% of the time, they will appear on the centre monitor, but I have no idea what changed to make this happen.

2. In multiplayer (MP) the countdown timer/hacking progress/whatever is always on the right screen. The list of which player killed which enemy also appears on the right screen. Just like single player, very rarely this information will actually appear on the centre screen (which is excellent), but it is not clear why this happens - it seems to be luck! Also, although other players appear correctly on the screens, their names (normally floating above their heads) do not stay in the right place unless they are EXACTLY in front of you. The further left or right they are from you, the more their name doesnt match up. This way, you sometimes get floating player names nowhere near the players!

3. In the MAIN MENU screen (where you choose single player, multi player, extras etc etc) sometimes the text will be completely missing! You can't choose resume, single player, load game, multiplayer etc because they are not there! Only option is alt+F4 then restart game!

Hope this helps in some way :)


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Helifax

Firstly, thank you so much for the plugin (along with dopefish). You have made this game infinitely more fun!

The latest plugin works very well for the most part. But below is a list of issues I have found - I hope they help you in some way:
AMD Eyefinity (6048x1080 for me)

1. Hud centering works mostly, but in single player (SP), the notices when you unlock codex entries or war assets still appear on the far right screen 90% of the time. This also applies to paragon/renegade notices and reputation. 10% of the time, they will appear on the centre monitor, but I have no idea what changed to make this happen.

2. In multiplayer (MP) the countdown timer/hacking progress/whatever is always on the right screen. The list of which player killed which enemy also appears on the right screen. Just like single player, very rarely this information will actually appear on the centre screen (which is excellent), but it is not clear why this happens - it seems to be luck! Also, although other players appear correctly on the screens, their names (normally floating above their heads) do not stay in the right place unless they are EXACTLY in front of you. The further left or right they are from you, the more their name doesnt match up. This way, you sometimes get floating player names nowhere near the players!

3. In the MAIN MENU screen (where you choose single player, multi player, extras etc etc) sometimes the text will be completely missing! You can't choose resume, single player, load game, multiplayer etc because they are not there! Only option is alt+F4 then restart game!

Hope this helps in some way :)



Thx for the info;)) I know there are issues when Using Eyefinity setups... Apparently the engine work differently on nvidia Surround and Eyefinity. Since I have only nv Surround I cannot make it work for Eyefinity also:( still looking in finding a way though...

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Helifax

Firstly, thank you so much for the plugin (along with dopefish). You have made this game infinitely more fun!

The latest plugin works very well for the most part. But below is a list of issues I have found - I hope they help you in some way:
AMD Eyefinity (6048x1080 for me)

1. Hud centering works mostly, but in single player (SP), the notices when you unlock codex entries or war assets still appear on the far right screen 90% of the time. This also applies to paragon/renegade notices and reputation. 10% of the time, they will appear on the centre monitor, but I have no idea what changed to make this happen.

2. In multiplayer (MP) the countdown timer/hacking progress/whatever is always on the right screen. The list of which player killed which enemy also appears on the right screen. Just like single player, very rarely this information will actually appear on the centre screen (which is excellent), but it is not clear why this happens - it seems to be luck! Also, although other players appear correctly on the screens, their names (normally floating above their heads) do not stay in the right place unless they are EXACTLY in front of you. The further left or right they are from you, the more their name doesnt match up. This way, you sometimes get floating player names nowhere near the players!

3. In the MAIN MENU screen (where you choose single player, multi player, extras etc etc) sometimes the text will be completely missing! You can't choose resume, single player, load game, multiplayer etc because they are not there! Only option is alt+F4 then restart game!

Hope this helps in some way :)



Thx for the info;)) I know there are issues when Using Eyefinity setups... Apparently the engine work differently on nvidia Surround and Eyefinity. Since I have only nv Surround I cannot make it work for Eyefinity also:( still looking in finding a way though...

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I would be more than happy to be a tester for you on eyefinity if you like!

By the way, you really should come on the WSGF IRC channel :)


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May have a possible solution for Nvidia users found accidently while fixing the HUD for eyefinity -- if someone has nvidia hardware and can test add me on gtalk [email protected] so can test [don't have nvidia hardware]

Should make it behave like it does on Eyefinity where everything is fine, except for the HUD.

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May have a possible solution for Nvidia users found accidently while fixing the HUD for eyefinity -- if someone has nvidia hardware and can test add me on gtalk [email protected] so can test [don't have nvidia hardware]

Should make it behave like it does on Eyefinity where everything is fine, except for the HUD.


For nVidia Hardware everything is fixed except for the character scales in menus. I am willing to do some tests if you want;)) You can send me the app using a private message here on the forums:) Hope that helps

Best Regards,
Helifax

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PostPosted: 28 Mar 2012, 19:26 
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[quote]May have a possible solution for Nvidia users found accidently while fixing the HUD for eyefinity -- if someone has nvidia hardware and can test add me on gtalk [email protected] so can test [don't have nvidia hardware]

Should make it behave like it does on Eyefinity where everything is fine, except for the HUD.


For nVidia Hardware everything is fixed except for the character scales in menus. I am willing to do some tests if you want;)) You can send me the app using a private message here on the forums:) Hope that helps

Best Regards,
Helifax

So are you saying that HUD centering works 100% of the time in nvidia? On Eyefinity, the "prompts" (such as reputation, codex entries, asset unlocks etc) all appear on the right screen, not the centre one. This also applies to multiplayer, and its worse in multiplayer because the names of other players do not stay over their heads unless they are directly in front of you. The same goes for any objective marker.


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 Post subject: chieftex wrote:helifax
PostPosted: 28 Mar 2012, 20:41 
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[quote][quote]May have a possible solution for Nvidia users found accidently while fixing the HUD for eyefinity -- if someone has nvidia hardware and can test add me on gtalk [email protected] so can test [don't have nvidia hardware]

Should make it behave like it does on Eyefinity where everything is fine, except for the HUD.


For nVidia Hardware everything is fixed except for the character scales in menus. I am willing to do some tests if you want;)) You can send me the app using a private message here on the forums:) Hope that helps

Best Regards,
Helifax

So are you saying that HUD centering works 100% of the time in nvidia? On Eyefinity, the "prompts" (such as reputation, codex entries, asset unlocks etc) all appear on the right screen, not the centre one. This also applies to multiplayer, and its worse in multiplayer because the names of other players do not stay over their heads unless they are directly in front of you. The same goes for any objective marker.



Yupp that is Correct My fix has no problems in Single or Multi player on nVidia hardware (except for map markers not aligning and the scale in the menu).
Give a try Demo fix and tell me if that works on Eyefinity hardware;)) because I can translate that easily for the Final game.

Helifax

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PostPosted: 29 Mar 2012, 09:46 
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[quote][quote]May have a possible solution for Nvidia users found accidently while fixing the HUD for eyefinity -- if someone has nvidia hardware and can test add me on gtalk [email protected] so can test [don't have nvidia hardware]

Should make it behave like it does on Eyefinity where everything is fine, except for the HUD.


For nVidia Hardware everything is fixed except for the character scales in menus. I am willing to do some tests if you want;)) You can send me the app using a private message here on the forums:) Hope that helps

Best Regards,
Helifax

So are you saying that HUD centering works 100% of the time in nvidia? On Eyefinity, the "prompts" (such as reputation, codex entries, asset unlocks etc) all appear on the right screen, not the centre one. This also applies to multiplayer, and its worse in multiplayer because the names of other players do not stay over their heads unless they are directly in front of you. The same goes for any objective marker.
The only thing I find a problem in Eyefinity (although not a game breaker) is the "prompts" as you put mentioned appearing on the right monitor. Now while that isn't too much of a problem for me, it is when I'm in the galaxy map view as the right and left monitors are blanked out, so you don't see them pop up at all unless you quickly escape out of the galaxy map view before they fade off the screen.
While the HUD not being centred is a little annoying I can live with it, unless you've got a fix for that Hayden?

Do objective markers on Nvidia with widescreen fixer get centred with the rest of the HUD as well? (offset from where they are supposed to be?)


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Really having trouble getting Mass Effect to play in 5040 x 1050. I am using WSf V3.1 r411. I press the Star key at the logo into screen with EA and Bio Ware, nothing happened except that I could use J to increase the FOV. I restarted loads of times and tried * at different locations but nothing. Should I see a noticeable differance after the logo screens??

My version is a bough DVD version that is authenticated through Origin, is thi sthe same as downloading the game ans should work with this fix?
Also text is missing from the game and I can't see the response slider either..

Please let me know if I am being stupid

Cheers
Gareth


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Really having trouble getting Mass Effect to play in 5040 x 1050. I am using WSf V3.1 r411. I press the Star key at the logo into screen with EA and Bio Ware, nothing happened except that I could use J to increase the FOV. I restarted loads of times and tried * at different locations but nothing. Should I see a noticeable differance after the logo screens??

My version is a bough DVD version that is authenticated through Origin, is thi sthe same as downloading the game ans should work with this fix?
Also text is missing from the game and I can't see the response slider either..

Please let me know if I am being stupid

Cheers
Gareth


Fix works for Surround only. No Eyefinity support:) Read the above posts:)

Best Regards,
Helifax

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PostPosted: 29 Mar 2012, 18:21 
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Sorry my fault, my system is Nvidia surroud. 2x570s

My Spec
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PostPosted: 29 Mar 2012, 19:16 
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Sorry my fault, my system is Nvidia surroud. 2x570s

My Spec
Intel X9650 @3GHz
6GB Ram
GeForce 570 sli
3d Vision
Win7 64bit


Have you configured the plugin correctly? Auto-detection works only if you use the same resolution as the game uses. By the looks of it you havent configured the plugin correctly....
Also be sure you actually select a Surround resolution in the game using the configuration tool (under 16:9 AR).

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That is what I done wrong, I did not configure the launcher to 16:9 and my resolution. After doing that everything is working perfectly. Again thank you.... You are a legend!!!

Now to try and get 3d Vision to work great, Helix over at Nvidia Forums seems to have a good fix in place


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That is what I done wrong, I did not configure the launcher to 16:9 and my resolution. After doing that everything is working perfectly. Again thank you.... You are a legend!!!

Now to try and get 3d Vision to work great, Helix over at Nvidia Forums seems to have a good fix in place


Glad that worked;))

on 3d Vision Forums pay attention to this post:
http://forums.nvidia.com/index.php?showtopic=226003&view=findpost&p=1388716

Using the profile posted there Helix' Injection works as intended;)) Hope that also helped you;))

Best Regards,
Helifax

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40MB patch today broke R405 widescreenfixer or is it just me?


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40MB patch today broke R405 widescreenfixer or is it just me?


Yes and the patch itself is very underwhelming.


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PostPosted: 13 Apr 2012, 18:48 
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Hello all,

I updated the fix yesterday evening. I will provide an updated version of the fix later on today:)

Best Regards,
Helifax

Edit:

As promised the updated version of the plugin for the newly released 1.02 version of the game. Please let me know if the FOV adjustment is working every single time, if not I will need some more digging;)) but I don't believe this is the case. Happy Gaming!!




Attached files Plugin.Mass Effect 3.rar (13.2 KB) Plugin.Mass Effect 3.rar (13.2 KB)

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 Post subject: Great Fix.I'm having one
PostPosted: 07 May 2012, 07:55 
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Great Fix.

I'm having one big issue though. The crosshair is WAY off when the fix is applied. The bullets hit way to the right of the actual crosshair. Is this a known issue or did I do something wrong.

Thanks again.


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PostPosted: 07 May 2012, 09:08 
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Great Fix.

I'm having one big issue though. The crosshair is WAY off when the fix is applied. The bullets hit way to the right of the actual crosshair. Is this a known issue or did I do something wrong.

Thanks again.


Hey there:) the crosshair is in the middle of the rendered hud. If it is way to off to the left -> Try increasing the resolution in the "Bezel corrected resolution field" in the plugin configuration. If it is off to the right -> try to decrease the corrected resolution a bit:).


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PostPosted: 07 May 2012, 09:52 
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In the meantime you may wish to try out the fix at http://www.flawlesswidescreen.org - havent had too much feedback from Nvidia users (no news is generally good news however)

Would be interested to hear from those users, if it will work correctly for Nvidia users it will behave like AMD + centered HUD, originally intended however only for AMD users.

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PostPosted: 07 May 2012, 12:29 
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In the meantime you may wish to try out the fix at http://www.flawlesswidescreen.org - havent had too much feedback from Nvidia users (no news is generally good news however)

Would be interested to hear from those users, if it will work correctly for Nvidia users it will behave like AMD + centered HUD, originally intended however only for AMD users.


your fix doesnt work for nvidia hardware:) that is because the engine works totally different in this case. For me it didn''t work. If others found a way to make it work please let us know:)


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 Post subject: Thanks.I tried a new
PostPosted: 07 May 2012, 16:28 
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Thanks.

I tried a new version of widescreen fixer (the latest) and I noticed something weird. The game crosshair works fine in 2D surround and uses the bezel corrected resolution, but when 3D is activated the crosshair is way off. Tried a few more things and if I turn off "Enable Interface Centering Fix" the crosshair works fine in 3D. With it on, it doesn't.


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PostPosted: 07 May 2012, 18:50 
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I already told you what to do in 2 posts above:
http://www.wsgf.org/forum/forums/gaming/requestdiscuss-game-solutions/20715/mass-effect-3-final-no-multilike-demo?page=17#comment-245518

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PostPosted: 07 May 2012, 23:01 
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I tried that at first and it didn't seem to work, but tried it again and now I've got the crosshair centered. Not sure why it didn't work the first time. Thanks for your support. Next paycheck I gotta donate some money to your great program.


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PostPosted: 07 May 2012, 23:37 
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I tried that at first and it didn't seem to work, but tried it again and now I've got the crosshair centered. Not sure why it didn't work the first time. Thanks for your support. Next paycheck I gotta donate some money to your great program.


Glad that it work:) I know that in 3D surround the crosshair is a little of;) I also asked eqzitara on the 3D Vision forums @ Nvidia about this but they couldnt really help me there;)) since they tested the game on 1 screen. Pushing the hud on the center monitor sometimes miss-aligns certain items:(

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PostPosted: 29 May 2012, 18:01 
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Looks like the patch broke widescreen fixer for the game. Anyone else having issues today?


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 Post subject: Hello all,I have updated
PostPosted: 29 May 2012, 20:53 
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Hello all,

I have updated the plugin to support the latest version 1.0.3. The plugin will be part of Widescreen Fixer as soon as possible:)

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 Post subject: cool do we have an eta?
PostPosted: 30 May 2012, 00:49 
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cool do we have an eta?


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 Post subject: Origin Patch for ME3
PostPosted: 30 May 2012, 04:11 
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Are you refering to the patch Origin automatically downloads as soon as you try to play the game? Launnched WSF then started ME3 and Origins starts an automatic update. Now, the game crashes every time you try to start it with current WSF loaded. I couldn't tell if this is what you're refering to in this post. If not, something broke. I did a system restore to fix and then cancelled patch update quickly to fix. System Restore listed the most recent restore (patch install) as a Direct X installation. Just started today... Thx

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 Post subject: Yeah, It's from the ME 3
PostPosted: 30 May 2012, 06:15 
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Yeah, It's from the ME 3 patch not playing nice with widescreen fixer.


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PostPosted: 30 May 2012, 18:05 
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cool do we have an eta?


I have spoke with dopefish. He will update WideScreen Fixer as soon as possible (probably today).

Until WSF is updated you can use this plugin:)

Attached files Plugin.Mass Effect 3.rar (14 KB)

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Thanks man you're the best! I was in a rush because I go out of town tonight wanted to get a couple hours in before that.


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PostPosted: 01 Jul 2012, 18:25 
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Using Nvidia, do you guys find that in the galaxy map, names and pointers do not line up with the planets/galaxies as they should?


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PostPosted: 03 Jul 2012, 10:10 
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http://www.youtube.com/watch?v=0_e9ZIL_AWc

For NVIDIA, supposedly the AMD fix has issues.

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Using Nvidia, do you guys find that in the galaxy map, names and pointers do not line up with the planets/galaxies as they should?



I meant on Nvidia WITHOUT any fixes.


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 Post subject: chieftex wrote:chieftex
PostPosted: 04 Jul 2012, 11:43 
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[quote]Using Nvidia, do you guys find that in the galaxy map, names and pointers do not line up with the planets/galaxies as they should?



I meant on Nvidia WITHOUT any fixes.

I just checked. and they line up but the markers are huge.....suffering from the same vert - behavior as rest of the menus.

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 Post subject: helifax wrote:chieftex
PostPosted: 04 Jul 2012, 22:38 
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[quote][quote]Using Nvidia, do you guys find that in the galaxy map, names and pointers do not line up with the planets/galaxies as they should?



I meant on Nvidia WITHOUT any fixes.

I just checked. and they line up but the markers are huge.....suffering from the same vert - behavior as rest of the menus.

Thanks for checking. Oddly, on mine the markers are huge but move around when you move the ship.


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 Post subject: Helifax, see the video
PostPosted: 10 Jul 2012, 23:43 
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Helifax, see the video below.

This is me running Mass Effect 3 using Widescreen Fixer (Nvidia). It works fine for the most part as far as I can tell, but the galaxy map does seem a bit funny with the markers moving when the ship moves. Do you get this behavior on yours too?

http://www.youtube.com/watch?v=unyfTX15ImU&feature=g-upl


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PostPosted: 11 Jul 2012, 00:37 
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Helifax, see the video below.

This is me running Mass Effect 3 using Widescreen Fixer (Nvidia). It works fine for the most part as far as I can tell, but the galaxy map does seem a bit funny with the markers moving when the ship moves. Do you get this behavior on yours too?

http://www.youtube.com/watch?v=unyfTX15ImU&feature=g-upl


Hey there:) yes I get the same behavior. Even if I disable the fix I still get the same behavior.... So far I haven't managed to find a solution. From my perspective is not game breaking..just takes a little to get used to it...

Funny I get the same behavior without activating the fix at all...only the markers are Empire State Building scale...

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 Post subject: helifax wrote:chieftex
PostPosted: 11 Jul 2012, 01:55 
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[quote]Helifax, see the video below.

This is me running Mass Effect 3 using Widescreen Fixer (Nvidia). It works fine for the most part as far as I can tell, but the galaxy map does seem a bit funny with the markers moving when the ship moves. Do you get this behavior on yours too?

http://www.youtube.com/watch?v=unyfTX15ImU&feature=g-upl


Hey there:) yes I get the same behavior. Even if I disable the fix I still get the same behavior.... So far I haven't managed to find a solution. From my perspective is not game breaking..just takes a little to get used to it...

Funny I get the same behavior without activating the fix at all...only the markers are Empire State Building scale...

OK Great! I'm actually pleased this isn't another case of "Chieftex is seeing things"!


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 Post subject: chieftex wrote:helifax
PostPosted: 11 Jul 2012, 02:17 
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[quote][quote]Helifax, see the video below.

This is me running Mass Effect 3 using Widescreen Fixer (Nvidia). It works fine for the most part as far as I can tell, but the galaxy map does seem a bit funny with the markers moving when the ship moves. Do you get this behavior on yours too?

http://www.youtube.com/watch?v=unyfTX15ImU&feature=g-upl


Hey there:) yes I get the same behavior. Even if I disable the fix I still get the same behavior.... So far I haven't managed to find a solution. From my perspective is not game breaking..just takes a little to get used to it...

Funny I get the same behavior without activating the fix at all...only the markers are Empire State Building scale...

OK Great! I'm actually pleased this isn't another case of "Chieftex is seeing things"!

Nope:)) dont worry:D Mass Effect 1 & 2 have the galaxy map way worse than this:( but again ...some time for accommodation is needed:(

I finished multiple times all games (Me1, ME2, ME3) with my plugins and can't say I run into game breaking problems..but I agree in the beginning is a little ....weird

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PostPosted: 07 Oct 2012, 09:11 
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Hi - For anyone who is wondering why Flawless Widescreen is not working with Mass Effect 3, it is because a new patch (1.04.0.0) has been released.

I would be very happy to donate a princely sum* if this can be made to work again!

Cheers
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*Ok. Not 'princely'... but some. (sum - ye geddit? God I crack myself up sometimes...)


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Hi.

There is a new patch ( 1.04 ) for Mass Effect 3.

Sadly, the current version of Widescreen fixer doesn't work with this new patch .

So, is it possible to know if a new version of Widescreen fixer will be available soon or not ?

Thanking you in advance for your answer .


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Hi.

There is a new patch ( 1.04 ) for Mass Effect 3.

Sadly, the current version of Widescreen fixer doesn't work with this new patch .

So, is it possible to know if a new version of Widescreen fixer will be available soon or not ?

Thanking you in advance for your answer .


No worries my friend:) I will update it today;)) thanks for letting me know;))

Best Regards,
Helifax

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 Post subject: helifax wrote:jeanjean15
PostPosted: 07 Oct 2012, 17:15 
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[quote]Hi.

There is a new patch ( 1.04 ) for Mass Effect 3.

Sadly, the current version of Widescreen fixer doesn't work with this new patch .

So, is it possible to know if a new version of Widescreen fixer will be available soon or not ?

Thanking you in advance for your answer .


No worries my friend:) I will update it today;)) thanks for letting me know;))

Best Regards,
Helifax

This is a very good news !

Thanks for all that you are doing for the community and for your reactivity .

If the fix is done today , i will be able to tell you if everything is ok or not .

Indeed , i can not play during the week.


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Thanks a lot but this is not working for me with Masseffect3.

Indeed WidescreenFixer crashes .

I tried to disable origin overlay but no change.

I tested again with Skyrim and it works like a charm .

So , it seems to be only a problem with the plugin of ME3 ?

PS : i have the v3.4 r564 version .


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 Post subject: As stated here:
PostPosted: 07 Oct 2012, 20:03 
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As stated here: https://twitter.com/widescreenfixer :) the plugin has now been updated to 1.0.4 version.

I just tested it and it should work for everyone:) Until WSF will have a new official release that will include the update version of the plugin you can download it from this post.

Best Regards,
Helifax

Edit: Made an update to FOV pointer to work correctly in all cases.

Attached files Plugin.Mass Effect 3.rar (14.3 KB)

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Thanks a lot but this is not working for me with Masseffect3.

Indeed WidescreenFixer crashes .

I tried to disable origin overlay but no change.

I tested again with Skyrim and it works like a charm .

So , it seems to be only a problem with the plugin of ME3 ?

PS : i have the v3.4 r564 version .


Be sure to download the latest plugin as it suffered some modifications. I am also using the same version of WSF so it shouldn't be any problem:)

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Yes , i am sure to use the latest plugin .

If it can help you , widescreenfixer doesn't detect when the game is running.

And after that , widescreenfixer doesn't respond anymore.



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Yes , i am sure to use the latest plugin .

If it can help you , widescreenfixer doesn't detect when the game is running.

And after that , widescreenfixer doesn't respond anymore.



Weird...since all I did was to update the offsets for the new version. I haven't changed anything else..If it worked before it should also work now... Try to configure the plugin before starting the game...
After you start the game does WSF say Game Running: Yes?

Also be sure to re-download the plugin.. I updated it a couple of minutes ago...

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Sorry but the last plugin changes nothing . I don't know what happen .

It doesn't detect when the game is running. See image below :



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Sorry but the last plugin changes nothing . I don't know what happen .

It doesn't detect when the game is running. See image below :



Interesting.. what version of Mass Effect 3 are you running again?

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 Post subject: This one :
PostPosted: 07 Oct 2012, 21:46 
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This one :



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This one :



No, what I mean is....is it an original official version from Origin or a c_racked one? If it is the original one...do you have TeamViewer? or something the like so I can see exactly what the problem is? I suspect is something related to you using a different language in the OS and possible in the game...

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 Post subject: helifax wrote:jeanjean15
PostPosted: 07 Oct 2012, 22:32 
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[quote]This one :



No, what I mean is....is it an original official version from Origin or a c_racked one? If it is the original one...do you have TeamViewer? or something the like so I can see exactly what the problem is? I suspect is something related to you using a different language in the OS and possible in the game...


It is an original official version installed from the dvd : http://moongirl.wordpress.com/2012/03/10/how-to-install-mass-effect-3-from-pc-discs-without-downloading/

Yes i have teamviewer .


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Ok. Awesome Send me a PM with your Team Viewer info so I can connect to your PC and see what is the problem actually...

Just for the record:

It seems that in his case the plugin wasn't detecting the game as running. If someone else has this problem let me know;) If the plugin works for you than you are ok.

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 Post subject: Many thanks to Helifax .
PostPosted: 07 Oct 2012, 23:41 
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Many thanks to Helifax . :cheers

Don't hesitate to donate by Paypal. :onethumb


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If it can help you , widescreenfixer doesn't detect when the game is running.
And after that , widescreenfixer doesn't respond anymore.

Hi all.
I have same problem since the last update ...

ME3 : 1.4.5427.111 (valid digital key on ORIGIN)
Widescreen Fixer v3.4 r576
Plugin.Mass Effect 3.dll ( p 21)

I suspect is something related to you using a different language in the OS and possible in the game...

Same here.
(Fr - français)


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If it can help you , widescreenfixer doesn't detect when the game is running.
And after that , widescreenfixer doesn't respond anymore.

Hi all.
I have same problem since the last update ...

ME3 : 1.4.5427.111 (valid digital key on ORIGIN)
Widescreen Fixer v3.4 r576
Plugin.Mass Effect 3.dll ( p 21)

I suspect is something related to you using a different language in the OS and possible in the game...

Same here.
(Fr - français)


So basically the plugin it doesn't detect the game as "Running" right ?

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 Post subject: YES ...Widescreenfixer
PostPosted: 11 Oct 2012, 23:16 
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YES ...

Widescreenfixer doesn't detect when the game is running.
And after that , widescreenfixer doesn't respond anymore.


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 Post subject: Ctrl-Alt-Suppr wrote:YES
PostPosted: 12 Oct 2012, 00:04 
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YES ...

Widescreenfixer doesn't detect when the game is running.
And after that , widescreenfixer doesn't respond anymore.


Interesting you are the 2nd user to have the same problem.... I have a temporary workaround for this...

But it will have to wait until tomorrow since at the moment I am entangled in quite some work.

Best Regards,
Helifax

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WideScreen Fixer... Fixes your Surround problems to give a gorgeous 3D Surround Experience!
WideScreen Fixer

Only website to show TRUE 3D Vision Surround Gaming Videos(viewable by anyone) only at
3D Vision Surround Gallery

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PostPosted: 12 Oct 2012, 00:32 
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Joined: 11 Oct 2012, 15:23
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~ 48 h = Retaliation Pack
~ 2 h = first update but .exe version is exactly the same
(and Widescreen doesn't working ...)

If I can help you ... no souci ^^
(I have also Team Viewer)


PS : sorry for my bad english ...


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 Post subject: Try this plugin with
PostPosted: 12 Oct 2012, 15:18 
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Try this plugin with WideScreen Fixer. It should properly work now:)

If anyone else has problem with the plugin try this one also:)

Best Regards,
Helifax

Attached files Plugin.Mass Effect 3_Non_EN_LANG.rar (14.4 KB)

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WideScreen Fixer... Fixes your Surround problems to give a gorgeous 3D Surround Experience!
WideScreen Fixer

Only website to show TRUE 3D Vision Surround Gaming Videos(viewable by anyone) only at
3D Vision Surround Gallery

E-mail and Paypal (for people who wants it): [email protected]


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PostPosted: 12 Oct 2012, 17:17 
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" AMAZING " ...

Plugin.Mass Effect 3_Non_EN_LANG.rar ==> works very well !

and the new system Normal / Cover / Running is good !

Thanks a lot.


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 Post subject: Combat FOV seems borked
PostPosted: 19 Oct 2012, 12:38 
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The FOV aboard the Normandy seems fine but in combat it doesn't seem to be making any difference.

I hadn't played the game for a while and came back to it last night, was working fine before but that was several patches and dlc ago.

Widescreen Fixer is updated to the newest version so maybe there has been another little update to the game or something in the past week that has screwed up something.


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 Post subject: Try restarting the
PostPosted: 19 Oct 2012, 17:33 
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Try restarting the game...sometimes the pointer is null.... I think I have a new pointer that works better but I didnt had the time to upload it yet...

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WideScreen Fixer... Fixes your Surround problems to give a gorgeous 3D Surround Experience!
WideScreen Fixer

Only website to show TRUE 3D Vision Surround Gaming Videos(viewable by anyone) only at
3D Vision Surround Gallery

E-mail and Paypal (for people who wants it): [email protected]


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PostPosted: 19 Oct 2012, 20:19 
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I've tried it several times, here's the funny thing though.

If I load a save that's in a mission it seems stuck at the regular FOV of 70.

But if I load a save onboard the Normandy with a custom FOV set using the fixer and THEN go into a mission, the custom FOV remains.

Same with the Citadel and any non combat area, ...this is all very bizarre since the last time I played this game a few months back the fixer worked perfectly :~


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PostPosted: 19 Oct 2012, 23:41 
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I've tried it several times, here's the funny thing though.

If I load a save that's in a mission it seems stuck at the regular FOV of 70.

But if I load a save onboard the Normandy with a custom FOV set using the fixer and THEN go into a mission, the custom FOV remains.

Same with the Citadel and any non combat area, ...this is all very bizarre since the last time I played this game a few months back the fixer worked perfectly :~


I updated the value of the pointer:) Give it a try and let me know if it works:)

Attached files Plugin.Mass Effect 3.rar (14.5 KB)

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WideScreen Fixer... Fixes your Surround problems to give a gorgeous 3D Surround Experience!
WideScreen Fixer

Only website to show TRUE 3D Vision Surround Gaming Videos(viewable by anyone) only at
3D Vision Surround Gallery

E-mail and Paypal (for people who wants it): [email protected]


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PostPosted: 21 Oct 2012, 19:26 
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Sorry I couldn't reply, been away since yesterday morning.

Anyway I got the new version you posted, but it still seems to be acting exactly the same.

It seems to work in some missions though and not others, I was able to get it working with a decent FOV on the second mission (on Mars) but the starting mission on Earth just refused to alter the FOV.

I think I can manage though with it as is, I haven't changed anything on my system in the past few months since I played it so I don't know what could be causing the trouble apart from the fact that the game has been patched several times since then, I think the game was at 1.02 when I had it working with the fixer flawlessly.


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PostPosted: 21 Oct 2012, 20:58 
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Ok found the little bugger:))

Updated the fov and now it works every single time:) in all levels of single and multi player:)

Best Regards,
Helifax

Attached files Plugin.Mass Effect 3.rar (14.4 KB)

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WideScreen Fixer... Fixes your Surround problems to give a gorgeous 3D Surround Experience!
WideScreen Fixer

Only website to show TRUE 3D Vision Surround Gaming Videos(viewable by anyone) only at
3D Vision Surround Gallery

E-mail and Paypal (for people who wants it): [email protected]


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PostPosted: 29 Oct 2012, 13:00 
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Previous plugin doesn't work on : Firebase Glacier multiplayers map (and hazard version)

Please, is-it possible to UP the last plugin, for no-english version !??

++


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PostPosted: 02 Nov 2012, 07:57 
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Been trying to use WF on ME3, I think I'm following the instructions (hitting my hotkey to turn on the fix at the video intro, pre- "press any key" screen) I'm using your latest patch on this forum...

I still get no centered hud. I can't get FOV to work either.

I have an ATI card btw. 6970. Not sure if it helps, but I have all the DLC's.

Thanks for your hard work man.


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PostPosted: 13 Nov 2012, 03:29 
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RoboPatton wrote:
Been trying to use WF on ME3, I think I'm following the instructions (hitting my hotkey to turn on the fix at the video intro, pre- "press any key" screen) I'm using your latest patch on this forum...

I still get no centered hud. I can't get FOV to work either.

I have an ATI card btw. 6970. Not sure if it helps, but I have all the DLC's.

Thanks for your hard work man.


Have U tried the latest available plugin? The only problem that I see is that sometimes during missions the fov stops working... Let me know!

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WideScreen Fixer... Fixes your Surround problems to give a gorgeous 3D Surround Experience!
WideScreen Fixer

Only website to show TRUE 3D Vision Surround Gaming Videos(viewable by anyone) only at
3D Vision Surround Gallery

E-mail and Paypal (for people who wants it): [email protected]


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PostPosted: 13 Nov 2012, 21:27 
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ouppsss ...

I update on 3.4 r587
but doesn't works (with or without forum's plugin ...)
And I have not an older version ...


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PostPosted: 25 Nov 2012, 19:56 
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The current plugin is not working for me. I have wsf v.3.4 r598 . the me3 plugin is 2.4 580. I've used wsf for this since the game released with no probs.
Nvidia gtx670 5760*1080

Any help?


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PostPosted: 25 Nov 2012, 21:23 
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bluemeanie wrote:
The current plugin is not working for me. I have wsf v.3.4 r598 . the me3 plugin is 2.4 580. I've used wsf for this since the game released with no probs.
Nvidia gtx670 5760*1080

Any help?


Nevermind. Its works fine when i uncheck "Automatically Detect Screen Resolution" Yay time to play till the last 10 minutes!


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PostPosted: 27 Nov 2012, 13:36 
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bluemeanie wrote:
bluemeanie wrote:
The current plugin is not working for me. I have wsf v.3.4 r598 . the me3 plugin is 2.4 580. I've used wsf for this since the game released with no probs.
Nvidia gtx670 5760*1080

Any help?


Nevermind. Its works fine when i uncheck "Automatically Detect Screen Resolution" Yay time to play till the last 10 minutes!


Strange, no one changed anything about auto detection of screen resolution:-s I wil look into this:) thx for letting me know

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WideScreen Fixer... Fixes your Surround problems to give a gorgeous 3D Surround Experience!
WideScreen Fixer

Only website to show TRUE 3D Vision Surround Gaming Videos(viewable by anyone) only at
3D Vision Surround Gallery

E-mail and Paypal (for people who wants it): [email protected]


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PostPosted: 10 Dec 2012, 05:39 
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Joined: 10 Sep 2012, 03:12
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hey guys, i just got the game and cannot get it to work at 5912x1080. im using win 7, i5 2500k and dual 570s. i have downloaded widescreen fixer, just not sure exactly on how to make it work. what key do i press in the menu, or do i have to change ini. code as well? thanks for any help


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PostPosted: 10 Dec 2012, 06:45 
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Joined: 10 Sep 2012, 03:12
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ok i have read all 24 pages an still cannot get it. i press * between bioware an ea logo and yes i am running retail version with origin. i tried playing it on one screen but it feels like im more than half blind


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