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PostPosted: 08 Jun 2011, 15:26 
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Joined: 21 Apr 2010, 20:43
Posts: 52
I guess that have to be one exact value (I'm gonna try find the original page of this hack), but... the last screen from above do not look right FOV to you in 0.8? A matter of taste maybe. :P


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PostPosted: 09 Jun 2011, 12:10 
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Joined: 21 Apr 2010, 20:43
Posts: 52
Well... this is that the original post say, but is for 16:10:

Width Field of View (FOV): 0.91
Height Field of View (FOV): 1.1


:|


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PostPosted: 15 Jul 2011, 11:18 
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Joined: 14 Jul 2011, 23:16
Posts: 4
I have the correct values for 16:9. I would gladly update the Master Game List entry, but unfortunately I do not have the necessary permissions as of now. Anyways here they are:

They are:
Width FOV=0,85
Height FOV=1,2

My results were these, if you want to compare:

Example 1:
Regular 4:3
Edited 16:9 with the above values.

Example 2:
Regular 4:3
Edited 16:9 with the above values

Example 3 (gameplay):
Regular 4:3
Edited 16:9 with the above values


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 Post subject: Thanks for contributing
PostPosted: 15 Jul 2011, 13:17 
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Joined: 06 Nov 2008, 01:08
Posts: 1898
Thanks for contributing radiantmonolith, ive added your 16:9 FOV settings plus the screenshots you posted in the DR.


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PostPosted: 28 Sep 2011, 15:08 
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Joined: 24 May 2011, 13:55
Posts: 4
The question still stands how to calculate the needed values, though. It seems no one knows that. It would have been interesting. For now I assume there is no way to calculate them exactly and we only work with approximate values. Well, I guess that's good enough.


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