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 Post subject: Re: COD Advanced Warfare
PostPosted: 06 Nov 2014, 17:43 
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Is there a way to try to use a fix from a previous CoD to see if it fixes AW?

Like how almost all unreal engine games seem to not like multi-monitor. Can there be a "This is an unreal engine game, try to fix"

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 Post subject: Re: COD Advanced Warfare
PostPosted: 06 Nov 2014, 19:53 
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Toothless Spoon wrote:
Detection wrote:
Still won't update - have the devs abandoned FW ?


I'm not sure what's going on mate, but I'm unable to get on to Hayden to find out - so we are in the dark at the moment. Just a heads up for everyone though - the time and effort it takes to fix games and then implement it in a program that works and is user friendly like Flawless is a huge amount. For instance, Hayden spent hours on Evil Within and the game is barely playable on multi-monitor, that is also some of the downsides of our hobby and having the guys fix the game.

Also it should be stated that the hours spent on fixing these games by Hayden and Helifax (and dopefish when he was around), is all in spare time, outside of their jobs and real life. Often I talk to Hayden and after fixing games he doesn't even play them because he gets fatigued at the site of them. So although donations aren't mandatory, I know for a fact that there are a lot of people that use the program and don't give back. It's just a little something to think about.

Most regulars to this site know what I'm talking about, and you really just have to look through some of the code of Hayden's program to realise the amount of work that goes into these fixes, and then potential re-fix if they are broken with patches. We need to be more proactive in reaching out to devs about surrround/eyefinity support while the game is being developed or around release, because as you can see - if these guys aren't fixing games, who is? I tried, and I'm useless - hence why I contribute to the guys and to this community.
Completely agree. We should emphasize again that the same developers work on giving native support. :clap:


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 Post subject: Re: COD Advanced Warfare
PostPosted: 07 Nov 2014, 12:37 
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Toothless Spoon wrote:
Detection wrote:
Still won't update - have the devs abandoned FW ?


I'm not sure what's going on mate, but I'm unable to get on to Hayden to find out - so we are in the dark at the moment. Just a heads up for everyone though - the time and effort it takes to fix games and then implement it in a program that works and is user friendly like Flawless is a huge amount. For instance, Hayden spent hours on Evil Within and the game is barely playable on multi-monitor, that is also some of the downsides of our hobby and having the guys fix the game.

Also it should be stated that the hours spent on fixing these games by Hayden and Helifax (and dopefish when he was around), is all in spare time, outside of their jobs and real life. Often I talk to Hayden and after fixing games he doesn't even play them because he gets fatigued at the site of them. So although donations aren't mandatory, I know for a fact that there are a lot of people that use the program and don't give back. It's just a little something to think about.

Most regulars to this site know what I'm talking about, and you really just have to look through some of the code of Hayden's program to realise the amount of work that goes into these fixes, and then potential re-fix if they are broken with patches. We need to be more proactive in reaching out to devs about surrround/eyefinity support while the game is being developed or around release, because as you can see - if these guys aren't fixing games, who is? I tried, and I'm useless - hence why I contribute to the guys and to this community.


You know what.... fair point! I must admit I only found this site and its fixes when Watch dogs came out. Previously I’ve just sworn a lot when buying games that don’t work with the eyefinity set up and not played them. I came along and downloaded the fixer/app thingy and enjoyed it without thought for those who spent time building fixing stuff. If it’s not terribly evident yet let me confirm I am complete technomong and have no idea whatsoever about PC related items and half the language people on here use. I just pay my computer geek to build me a kick ass machine every year because I don’t even understand most of the in game settings and just want to set everything to high/max and enjoy game time!

I have a pretty hectic and stressful work life and enjoy my time on my computer relaxing/killing stuff because one simply isn’t allowed to kill employees anymore.... So a MASSIVE thanks to those that make this black magic and pixie dust PC stuff work. No more will I simply download and enjoy. I’ve just donated $100 on paypal as a thank you for Watchdogs! I will donate a further $100 for every game I get to play that you fix :) So be much appreciated if you could get COD and Evil within working (technomong remember, no idea how to download previous version of evil within!) and I will donate $100 for each :) you REALLY are making a difference to my life and I REALLY hope I can make a difference to yours with these small contributions. Also I’m happy to support purchasing of any games you need to get these fixes working, just let me know.

Mark


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 Post subject: Re: COD Advanced Warfare
PostPosted: 07 Nov 2014, 16:08 
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In the mean time, please sign-up for the petition to the devs to fix it in-game.
Found the petition linked on Steam Forums, probably posted by some of the members here since he mention Hayden. ;)
http://steamcommunity.com/app/209660/di ... 7906117578

Petition:
https://www.change.org/p/activision-sle ... fare#share

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 Post subject: Re: COD Advanced Warfare
PostPosted: 07 Nov 2014, 17:08 
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anteronoid wrote:
In the mean time, please sign-up for the petition to the devs to fix it in-game.
Found the petition linked on Steam Forums, probably posted by some of the members here since he mention Hayden. ;)
http://steamcommunity.com/app/209660/di ... 7906117578

Petition:
https://www.change.org/p/activision-sle ... fare#share
Signed and Twitted. Thanks.


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 Post subject: Re: COD Advanced Warfare
PostPosted: 07 Nov 2014, 17:15 
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Joined: 11 Oct 2014, 15:38
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Is there at least a way to play the game on a 21:9 monitor (DELL) with black borders on the sides?
Even if I choose 16:9 the image will be stretched. I can only get 16:9 in windowed mode it´s quite annoying to play like that.


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 Post subject: Re: COD Advanced Warfare
PostPosted: 07 Nov 2014, 18:54 
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anteronoid wrote:
In the mean time, please sign-up for the petition to the devs to fix it in-game.
Found the petition linked on Steam Forums, probably posted by some of the members here since he mention Hayden. ;)
http://steamcommunity.com/app/209660/di ... 7906117578

Petition:
https://www.change.org/p/activision-sle ... fare#share



Signed and waiting for a fix coming soon hopefully...


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 Post subject: Re: COD Advanced Warfare
PostPosted: 08 Nov 2014, 04:04 
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I got a hold of Dopefish and he said he Is willing to make a fix for it but he doesn't have the game. Also we will need to donate some money for his time. I can donate 30 bucks for his time. Is there someone here willing to donate the game to him?

My steam is Elmnator and so is Origin

Also my email is [email protected] if you need to get a hold of me.

If you can donate and have been using Widescreen fixer please use the donate button on the home page @ www.widescreenfixer.org . The more donations these guys get the more willing they will be to fix and update games for us.

I am asking him his Steam name right now and will post here asap.


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 Post subject: Re: COD Advanced Warfare
PostPosted: 08 Nov 2014, 04:20 
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Just donated $10.


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 Post subject: Re: COD Advanced Warfare
PostPosted: 08 Nov 2014, 06:26 
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elmy wrote:
I got a hold of Dopefish and he said he Is willing to make a fix for it but he doesn't have the game. Also we will need to donate some money for his time. I can donate 30 bucks for his time. Is there someone here willing to donate the game to him?

My steam is Elmnator and so is Origin

Also my email is [email protected] if you need to get a hold of me.

If you can donate and have been using Widescreen fixer please use the donate button on the home page @ http://www.widescreenfixer.org . The more donations these guys get the more willing they will be to fix and update games for us.

I am asking him his Steam name right now and will post here asap.


I can donate the game if i get his Steam ID. :onethumb:

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 Post subject: Re: COD Advanced Warfare
PostPosted: 08 Nov 2014, 06:33 
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anteronoid wrote:
elmy wrote:
I got a hold of Dopefish and he said he Is willing to make a fix for it but he doesn't have the game. Also we will need to donate some money for his time. I can donate 30 bucks for his time. Is there someone here willing to donate the game to him?

My steam is Elmnator and so is Origin

Also my email is [email protected] if you need to get a hold of me.

If you can donate and have been using Widescreen fixer please use the donate button on the home page @ http://www.widescreenfixer.org . The more donations these guys get the more willing they will be to fix and update games for us.

I am asking him his Steam name right now and will post here asap.


I can donate the game if i get his Steam ID. :onethumb:


PM'd ya


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 Post subject: Re: COD Advanced Warfare
PostPosted: 08 Nov 2014, 07:15 
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elmy wrote:
anteronoid wrote:
elmy wrote:
I got a hold of Dopefish and he said he Is willing to make a fix for it but he doesn't have the game. Also we will need to donate some money for his time. I can donate 30 bucks for his time. Is there someone here willing to donate the game to him?

My steam is Elmnator and so is Origin

Also my email is [email protected] if you need to get a hold of me.

If you can donate and have been using Widescreen fixer please use the donate button on the home page @ http://www.widescreenfixer.org . The more donations these guys get the more willing they will be to fix and update games for us.

I am asking him his Steam name right now and will post here asap.


I can donate the game if i get his Steam ID. :onethumb:


PM'd ya


It's done! He have a Steam Key in his PM box.

:WWTH2Go:

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 Post subject: Re: COD Advanced Warfare
PostPosted: 08 Nov 2014, 09:11 
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I will throw another 50 dollars his way Thursday when I get paid. 1000% for sure.


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 Post subject: Re: COD Advanced Warfare
PostPosted: 08 Nov 2014, 09:21 
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I just donated $25. I've been using Flawless Widescreen for a while. It has been amazing for my 21:9 monitor.

Unlike some people, if I run full screen at 1920x1080 on my monitor it still tried to fit my screen and doesn't give me black bars on the side.
So 2560x1080 full screen, I see stretched stuff in this game. 1920x1080 I still see stretched stuff on my monitor.

So I have to either run in like windowed boarder and hope I don't click out of the window, or just not play the game..
I bought the game, and can't even play it. :(

*edit*
If he gets a fix, how will we download it, since the site has been down. Did they not pay for the hosting fee?

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 Post subject: Re: COD Advanced Warfare
PostPosted: 08 Nov 2014, 09:33 
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Actually this is not Hayden ( flawless widescreen ) fixing it.... Its Dopefish with widescreenfixer.... www.widescreenfixer.org. He has fixed numerous games in the past and has a program you can download to toggle the fix off and on. He said it should be done by the end of the day tomorrow.

Both of these guys Hayden and Dopefish have fixed many games for us to play over the years and gave us hundreds of hours of enjoyment out of our favorite games. I suggest give each of them a donation if you can afford it. I have already given both of them donations in the past couple days even though Hayden is MIA.

If we can get 30 guys to donate 20.00 bucks to each of these guys it would be awesome. I know thousands have used their programs and most of them have not donated. Open your wallet and say thanks to these guys!

Elmy


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 Post subject: Re: COD Advanced Warfare
PostPosted: 08 Nov 2014, 10:31 
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elmy wrote:
Actually this is not Hayden ( flawless widescreen ) fixing it.... Its Dopefish with widescreenfixer.... http://www.widescreenfixer.org. He has fixed numerous games in the past and has a program you can download to toggle the fix off and on. He said it should be done by the end of the day tomorrow.

Both of these guys Hayden and Dopefish have fixed many games for us to play over the years and gave us hundreds of hours of enjoyment out of our favorite games. I suggest give each of them a donation if you can afford it. I have already given both of them donations in the past couple days even though Hayden is MIA.

If we can get 30 guys to donate 20.00 bucks to each of these guys it would be awesome. I know thousands have used their programs and most of them have not donated. Open your wallet and say thanks to these guys!

Elmy


Where has Dopefish been? I haven't seen his salty fish lips for a long time.

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 Post subject: Re: COD Advanced Warfare
PostPosted: 08 Nov 2014, 16:18 
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I just donated $40, I see theres a fix already added for MP on Twitter, so I'll give that a go shortly. Many thanks for your work Dopefish - much appreciated dude!!! :twothumb:


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 Post subject: Re: COD Advanced Warfare
PostPosted: 08 Nov 2014, 18:55 
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elmy wrote:
Actually this is not Hayden ( flawless widescreen ) fixing it.... Its Dopefish with widescreenfixer.... http://www.widescreenfixer.org. He has fixed numerous games in the past and has a program you can download to toggle the fix off and on. He said it should be done by the end of the day tomorrow.
Elmy


I see his posted a tweet showing he got Single Player support:
https://twitter.com/widescreenfixer/sta ... 9698882560

But I must be missing something, I don't see AW in the list, and I don't see where I download it so it shows up.

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 Post subject: Re: COD Advanced Warfare
PostPosted: 08 Nov 2014, 18:58 
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I see that on Twitter too but don't see it added to widescreenfixer. He will probably update as soon as he wakes up. I will be gone all day at my daughters drill team competition. I still don't have the game right now but donated 20.00 to both Hayden and Dopefish. Thought that was more important than me getting the game right now. Payday isn't till next Friday so I have to wait to get it which totally sucks....

I will make a Youtube video when I get the game and post it here of my 5 monitor setup.


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 Post subject: Re: COD Advanced Warfare
PostPosted: 08 Nov 2014, 19:06 
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troyBORG wrote:
elmy wrote:
Actually this is not Hayden ( flawless widescreen ) fixing it.... Its Dopefish with widescreenfixer.... http://www.widescreenfixer.org. He has fixed numerous games in the past and has a program you can download to toggle the fix off and on. He said it should be done by the end of the day tomorrow.
Elmy


I see his posted a tweet showing he got Single Player support:
https://twitter.com/widescreenfixer/sta ... 9698882560

But I must be missing something, I don't see AW in the list, and I don't see where I download it so it shows up.


I am having the exact same problem, just downloaded the latest version and CoD AW does not appear in the game list sadly.

Also I have been surfing the web and have found this little nugget on a couple of website's:-

Enabling SLI Support

The game does not come with built-in/native SLI support. Instead of waiting for an upcoming Nvidia update to release, you can create your own profile using NVidia Inspector. Just create a new profile named codaw or whatever you like, set the number of GPUs to ‘2’, then set rendering mode to ‘AFR2’. Add the game executable to the profile.

I've tried it and the game runs a hell of a lot smoother for me. Also disabling HBAO+ and to improve the Low FPS issue further by disabling the Cache Spot Shadow Maps and Cache Sun Shadow Maps. The game is capped at 90FPS sadly and there is an FPS unlocker floating around the net. But I found disabling the above reduces the frame drops by a lot, which obviously makes for better rendering. If we can get the scaling to improve then we might have a more enjoyable CoD AW experience!!! LOL ;)


Last edited by CYBER-NINJA on 09 Nov 2014, 06:28, edited 1 time in total.

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 Post subject: Re: COD Advanced Warfare
PostPosted: 08 Nov 2014, 19:07 
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troyBORG wrote:
elmy wrote:
Actually this is not Hayden ( flawless widescreen ) fixing it.... Its Dopefish with widescreenfixer.... http://www.widescreenfixer.org. He has fixed numerous games in the past and has a program you can download to toggle the fix off and on. He said it should be done by the end of the day tomorrow.
Elmy


I see his posted a tweet showing he got Single Player support:
https://twitter.com/widescreenfixer/sta ... 9698882560

But I must be missing something, I don't see AW in the list, and I don't see where I download it so it shows up.


He says hes almost done with multiplayer as well, but needs some sleep. He probably haven't released it yet. If something is broken he probably want to be around so he can fix it. So stay tuned and i'm sure he will release it when hes ready. :onethumb:

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 Post subject: Re: COD Advanced Warfare
PostPosted: 08 Nov 2014, 21:15 
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Awesome Dopefish is doing the fix. Ill donate what I can :)


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 Post subject: Re: COD Advanced Warfare
PostPosted: 08 Nov 2014, 21:49 
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Funk kicked in $40 for the cause... Thanks Dopefish! :thumbup:

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 Post subject: Re: COD Advanced Warfare
PostPosted: 09 Nov 2014, 02:22 
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I was up until 8 in the morning working on it and then I passed out. When I woke up I ended up changing my spark plugs because the weather was perfect for it. Working on it now, though.

There's still things left to fix before I release it but it shouldn't be too long hopefully.

I also recorded a time lapse of me changing the spark plugs with my GoPro... because why not?

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 Post subject: Re: COD Advanced Warfare
PostPosted: 09 Nov 2014, 02:50 
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dopefish wrote:
Changing my spark plugs because the weather was perfect for it.

Good weather? I got snow coming next week :(

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 Post subject: Re: COD Advanced Warfare
PostPosted: 09 Nov 2014, 02:59 
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Yeah, it was 23 out with overcast and a nice breeze.

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 Post subject: Re: COD Advanced Warfare
PostPosted: 09 Nov 2014, 04:02 
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I've got everything centered, minus the cutscenes, but the horizontal scale of some stuff is still stretched out.

Image

The overlay on the gun and objective marker are stretched out.

Edit:
Feel free to watch my spark plug change from earlier while you wait.

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Last edited by dopefish on 09 Nov 2014, 17:40, edited 1 time in total.

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 Post subject: Re: COD Advanced Warfare
PostPosted: 09 Nov 2014, 05:37 
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Man, it's awesome to see it coming together like that. Looking good!

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 Post subject: Re: COD Advanced Warfare
PostPosted: 09 Nov 2014, 05:58 
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I found a way to fix aspect ratios with cheat engine while we wait for widescreenfixer.

I HAVE to have these locked
address s1_mp64_ship.exe+CA6ED98 type float value 1.777777791 menu/hud ratio
address s1_mp64_ship.exe+A6C397C type float value 1.777777791 unknown, i just kep it at 16:9
address s1_mp64_ship.exe+18000A8 type float value 2.333333254 in game ratio

here is a CE file, should work just make sure you set the ratios right.
http://www.mediafire.com/download/tao4q ... 64_ship.CT


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 Post subject: Re: COD Advanced Warfare
PostPosted: 09 Nov 2014, 06:03 
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CYBER-NINJA wrote:
troyBORG wrote:
elmy wrote:
Actually this is not Hayden ( flawless widescreen ) fixing it.... Its Dopefish with widescreenfixer.... http://www.widescreenfixer.org. He has fixed numerous games in the past and has a program you can download to toggle the fix off and on. He said it should be done by the end of the day tomorrow.
Elmy


I see his posted a tweet showing he got Single Player support:
https://twitter.com/widescreenfixer/sta ... 9698882560

But I must be missing something, I don't see AW in the list, and I don't see where I download it so it shows up.


I am having the exact same problem, just downloaded the latest version and CoD AW does not appear in the game list sadly.

Also I have been surfing the web and have found this little nugget on a couple of website's:-

Enabling SLI Support

The game does not come with built-in/native SLI support. Instead of waiting for an upcoming Nvidia update to release, you can create your own profile using NVidia Inspector. Just create a new profile named codaw or whatever you like, set the number of GPUs to ‘2’, then set rendering mode to ‘AFR2’. Add the game executable to the profile.

I've tried it and the game runs a hell of a lot smoother for me. Also disabling HBAO+ and to improve the Low FPS issue is disable the Cache Spot Shadow Maps and Cache Sun Shadow Maps. The game is capped at 90FPS sadly and there is an FPS unlocker floating around the net. But I found disabling the above reduces the frame drops by a lot, which obviously makes for better rendering. If we can get the scaling to improve then we might have a more enjoyable CoD AW experience!!! LOL ;)


Cyber the latest Nvidia drivers have a Sli profile for CoD. The scaling is shit, but its "official" so that has to mean something :P

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 Post subject: Re: COD Advanced Warfare
PostPosted: 09 Nov 2014, 06:14 
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I have to say that the GTX 980 is a BEAST.

With every setting maxed out, including HBAO+ and Filmic SMAA T2x, I maintain a solid 90 FPS at 6056x1080. And that's with just one card.

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 Post subject: Re: COD Advanced Warfare
PostPosted: 09 Nov 2014, 06:18 
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dopefish wrote:
I have to say that the GTX 980 is a BEAST.

With every setting maxed out, including HBAO+ and Filmic SMAA T2x, I maintain a solid 90 FPS at 6056x1080. And that's with just one card.


Any supersampling?

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 Post subject: Re: COD Advanced Warfare
PostPosted: 09 Nov 2014, 06:31 
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No, I haven't tried that but I don't feel like I need to. I'm sure super sampling would bring it to a crawl. It's one thing to use it at 1920x1080 but an entirely different thing to run it at 6056x1080.

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 Post subject: Re: COD Advanced Warfare
PostPosted: 09 Nov 2014, 06:51 
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I'm still having trouble with the horizontal scaling in-game, though.

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 Post subject: Re: COD Advanced Warfare
PostPosted: 09 Nov 2014, 07:45 
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dopefish wrote:
I have to say that the GTX 980 is a BEAST.

With every setting maxed out, including HBAO+ and Filmic SMAA T2x, I maintain a solid 90 FPS at 6056x1080. And that's with just one card.


That is insane! I want two :rockout: , cool man I guess the 4gig does not hurt the card at all and the tech makes up for it, those FPS are MASSSIVE


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 Post subject: Re: COD Advanced Warfare
PostPosted: 09 Nov 2014, 08:01 
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I'm having big probrlems with mine.

It ain't my pc since it is a beast. 16gb ram, i7 4770k water cooled and 2 290x's

don't ask "did you disable crossfire?"

I don't know if it is shitty AMD drivers. I should have up to date but the other games I can max out at the bizarre 91FPS but this doesn't work at all. if I try :triplewide: or the smallest resolution.
I get the SAME fps regardless. and if I quickly look around the frames plummet to like 5-10.

It is pissing me off cause my friend is maxing it out with 1 680

Although I don't even know if I will bother with multiple monitors. In ghosts I tried ONE GAME in free weekend on flawless widescreen and I got banned. I didn't know I got banned and I bought it. Luckily I got it for $23 instead of the hilarious $60. :lol:



AMD did give me this "beta driver" for the suite which I assume isn't really anything? Wouldn't matter since whenever I try to install it my computer freezes. I have restarted 10 times. and I don't want to reinstall this big ass game.


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 Post subject: Re: COD Advanced Warfare
PostPosted: 09 Nov 2014, 10:37 
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Are you going to address field of view in single-player for us with just a single screen setup?


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 Post subject: Re: COD Advanced Warfare
PostPosted: 09 Nov 2014, 17:20 
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Any update about your progress?


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 Post subject: Re: COD Advanced Warfare
PostPosted: 09 Nov 2014, 17:36 
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Suicidal Korean wrote:
I found a way to fix aspect ratios with cheat engine while we wait for widescreenfixer.

I HAVE to have these locked
address s1_mp64_ship.exe+CA6ED98 type float value 1.777777791 menu/hud ratio
address s1_mp64_ship.exe+A6C397C type float value 1.777777791 unknown, i just kep it at 16:9
address s1_mp64_ship.exe+18000A8 type float value 2.333333254 in game ratio

here is a CE file, should work just make sure you set the ratios right.
http://www.mediafire.com/download/tao4q ... 64_ship.CT



Nice work! :clap:
Works pretty good for me, in-game ratio isn't stretched. Although, menus, hud, overlays and most important the reticle is a bit wonky, stretched and not centered in MP. Aiming is quite hard with the big stretched reticle.
Any idea on how to fix that? Hud would be nice to have centered since its used much but the reticle is the real party crascher.
I'm playing around with it and try to optimize my graphic-settings for triple wide now.

EDIT: used 5.333333333 in game ratio for 5760*1080

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 Post subject: Re: COD Advanced Warfare
PostPosted: 09 Nov 2014, 19:41 
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So I got the gun overlay scaling correct but now the menu and stuff are on the left screen.

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If I center the menu, the gun overlay gets weird.

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 Post subject: Re: COD Advanced Warfare
PostPosted: 09 Nov 2014, 19:49 
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This is what I mean. The overlay is ALMOST there.

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 Post subject: Re: COD Advanced Warfare
PostPosted: 09 Nov 2014, 20:15 
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I got the cinematics centered.

Image

I need to run out for a bit but when I get back I'll put together and release a plugin with what I have so far. There's still more to be fixed but it should be good enough for now.

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 Post subject: Re: COD Advanced Warfare
PostPosted: 09 Nov 2014, 20:20 
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dopefish wrote:
I got the cinematics centered.

Image

I need to run out for a bit but when I get back I'll put together and release a plugin with what I have so far. There's still more to be fixed but it should be good enough for now.


Awesome work dopefish and thanks for the effort :rockout:


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 Post subject: Re: COD Advanced Warfare
PostPosted: 09 Nov 2014, 20:21 
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dopefish wrote:
I got the cinematics centered.

Image

I need to run out for a bit but when I get back I'll put together and release a plugin with what I have so far. There's still more to be fixed but it should be good enough for now.


Hey DopeFish, just registered to say Thank you for your work, it is much appreciated! Will send something your way when payday arrives :cheers:


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 Post subject: Re: COD Advanced Warfare
PostPosted: 09 Nov 2014, 20:49 
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Awesome work!
Can't wait!

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 Post subject: Re: COD Advanced Warfare
PostPosted: 09 Nov 2014, 21:09 
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anteronoid wrote:
Suicidal Korean wrote:
I found a way to fix aspect ratios with cheat engine while we wait for widescreenfixer.

I HAVE to have these locked
address s1_mp64_ship.exe+CA6ED98 type float value 1.777777791 menu/hud ratio
address s1_mp64_ship.exe+A6C397C type float value 1.777777791 unknown, i just kep it at 16:9
address s1_mp64_ship.exe+18000A8 type float value 2.333333254 in game ratio

here is a CE file, should work just make sure you set the ratios right.
http://www.mediafire.com/download/tao4q ... 64_ship.CT



Nice work! :clap:
Works pretty good for me, in-game ratio isn't stretched. Although, menus, hud, overlays and most important the reticle is a bit wonky, stretched and not centered in MP. Aiming is quite hard with the big stretched reticle.
Any idea on how to fix that? Hud would be nice to have centered since its used much but the reticle is the real party crascher.
I'm playing around with it and try to optimize my graphic-settings for triple wide now.

EDIT: used 5.333333333 in game ratio for 5760*1080


if you shrink the top ratio you can make the menu better but it will not be centered, like for mine its 1.2, 1.7777.. , 2.33... to make the hud 1:1. to do the math calculate the percent difference from your ratio to 1.77... then subtract that from 1.77....
but the point was to make it playable.


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 Post subject: Re: COD Advanced Warfare
PostPosted: 09 Nov 2014, 21:30 
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dopefish wrote:
I got the cinematics centered.

Image

I need to run out for a bit but when I get back I'll put together and release a plugin with what I have so far. There's still more to be fixed but it should be good enough for now.


:triplewide:

Great work, truly appreciated


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 Post subject: Re: COD Advanced Warfare
PostPosted: 10 Nov 2014, 00:49 
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Sup All, Just needed to know where everyone is downloading the fixes for this game, thanks... :roll:


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 Post subject: Re: COD Advanced Warfare
PostPosted: 10 Nov 2014, 01:07 
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Alright, I've finally put out a plugin.

Download Widescreen Fixer here

Your mileage will vary. Multiplayer is at your own risk as usual.

Please report any and all problems. I did not even move past the first room in the game so there may be things that happen later in the game that do not work.

Here's a list of things that still need fixed that I know of.

Single Player
  • Some text is still stretch horizontally
  • Weapon overlay with ammo counter is shifted slightly to the left

Multi Player
  • Some text is still stretch horizontally

Thanks, and enjoy.

Now to reply to 9000 emails

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 Post subject: Re: COD Advanced Warfare
PostPosted: 10 Nov 2014, 01:31 
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Awesome! :rockout:
Trying it out now!

EDIT:
Works really well in MP, even the HUD! Good Job, you really rock!
The objective markers in MP (Domination, Flags etc) are still big and stretched but it's not a problem.
The reticle works like a charm!

:twothumb:

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 Post subject: Re: COD Advanced Warfare
PostPosted: 10 Nov 2014, 02:20 
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Hey tested it, but only works if i enable after being in-game. If I launch with the fix enabled the game crashes. Also If I encounter any loadscreen while in-game the game will crash as well.

I have a 21:9 2560x1080 monitor.

But when it works it looks great! If there was a way to disable the gun ui all together it'd look even better.


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 Post subject: Re: COD Advanced Warfare
PostPosted: 10 Nov 2014, 02:32 
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I never checked the markers. I'll take a look at that now.

Edit:
Image

The marker size has been fixed.

I can fix the marker arrows and the minimap only by changing asm itself in the code so far. I'll need to spend more time debugging it to track down what's really setting the value I need to edit.

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 Post subject: Re: COD Advanced Warfare
PostPosted: 10 Nov 2014, 04:36 
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Sounds great! :onethumb:

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 Post subject: Re: COD Advanced Warfare
PostPosted: 10 Nov 2014, 05:18 
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Alright, r723 is up.

From commits:

MP: Fixed objective icons
SP: Fixed some stretched text
SP: Fixed marker scale
SP: Made menu position load later to help centering on initial start
MP: <DO NOT USE THIS OPTION> Added minimap fix and marker scale support


The minimap fix is done in an unsafe way. I use it for single player but I really have no idea if it's safe for multiplayer or not. Because of this I have made it an option in the plugin configuration. The plugin will not save this setting so it must be toggled each time. On top of that it won't just work either. You have to disable the fix first, tick the checkbox, and then enable the fix. Use of it is at your own risk!

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 Post subject: Re: COD Advanced Warfare
PostPosted: 10 Nov 2014, 08:18 
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Thanks, dopefish. :thumbup:


Attachments:
File comment: 5x1
IMAG1614.jpg
IMAG1614.jpg [ 1.25 MiB | Viewed 6157 times ]
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 Post subject: Re: COD Advanced Warfare
PostPosted: 10 Nov 2014, 08:49 
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Oh wow. That gun overlay is way off with that setup. I'll work on that tomorrow.

That looks great, though.

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 Post subject: Re: COD Advanced Warfare
PostPosted: 10 Nov 2014, 09:09 
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dopefish wrote:
Oh wow. That gun overlay is way off with that setup. I'll work on that tomorrow.

That looks great, though.


Yeah, it is off, but I'm so happy to finally use all my monitors in that setup. Was sad to see wide characters when the game launched. lol.


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 Post subject: Re: COD Advanced Warfare
PostPosted: 10 Nov 2014, 10:24 
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dopefish wrote:
Alright, I've finally put out a plugin.

Download Widescreen Fixer here

Your mileage will vary. Multiplayer is at your own risk as usual.

Please report any and all problems. I did not even move past the first room in the game so there may be things that happen later in the game that do not work.

Here's a list of things that still need fixed that I know of.

Single Player
  • Some text is still stretch horizontally
  • Weapon overlay with ammo counter is shifted slightly to the left

Multi Player
  • Some text is still stretch horizontally

Thanks, and enjoy.

Now to reply to 9000 emails
Awesome! THANKS!!!! :rockout:


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 Post subject: Re: COD Advanced Warfare
PostPosted: 10 Nov 2014, 10:57 
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dopefish thanks a lot for the fix, i just wanted to ask if there is any risk getting banned for using this in Multiplayer, also i noticed another issue.. my mouse cursor reach certain point on the right side of the monitor and it stuck when im in the menu, keeping me from reaching some of the buttons, like the back button for example. i have a 2560x1080 - 21:9 monitor and it happens in the multiplayer menu, i didn't check the singleplayer one.


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 Post subject: Re: COD Advanced Warfare
PostPosted: 10 Nov 2014, 15:01 
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:rockout: Great work Dopefish! :rockout:

:triplewide:

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PostPosted: 10 Nov 2014, 18:04 
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What is proper configuration for 21:9 2560x1080 ?
If I set Uncorrected res to 2560x1080 only menu works, at 1920x1080 almost all in game is ok, but counter on gun is 3x wider than gun, and game menu is visible partially, unusable.


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 Post subject: Re: COD Advanced Warfare
PostPosted: 10 Nov 2014, 18:36 
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Great work, it's really fun to play now! :cheers:

Today i gave the SP part a go and wanted to run the campaign again with harder settings and i noticed some stuff.
It's not game-breaking though, it works as is.

This is my findings.

SP FOV.
In MP theres a FOV slider, but not in SP. So i guess the FOV isn't changed using Widescreen Fixer.
I used the FOV fix in conjunction with WSF to get a FOV of 90.

Default FOV
Image

90 FOV
Image

Some of the characters in the text on grenades are missing. In SP you can hold G and switch to different grenade typed by tapping F and the text changes only on the grenade to determine which one you want to use.

Text on nade:
Image

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 Post subject: Re: COD Advanced Warfare
PostPosted: 10 Nov 2014, 19:48 
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Cheers, dopefish! I made a small donation for your work, it's not much, but it's something.

MP is so much better now on 21:9

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 Post subject: Re: COD Advanced Warfare
PostPosted: 10 Nov 2014, 20:44 
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I had a chance to test it this morning. When I leave it on Auto Detect it adds my top monitor into the mix and still has a stretched image.
So I have to manually tell it 1 monitor at 2560x1080, then it seems to work. http://imgur.com/a/I4ZVJ


Quick video I recorded for anyone who wants to see it in 21:9: http://youtu.be/4vkDIn2bT00

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PostPosted: 10 Nov 2014, 20:46 
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Yeah, it's not really set up right now for a single wide display. It will try to treat it as 3 monitors and mess things up. I'll add in support for using ultra wide next.

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 Post subject: Re: COD Advanced Warfare
PostPosted: 10 Nov 2014, 23:55 
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dopefish wrote:
Yeah, it's not really set up right now for a single wide display. It will try to treat it as 3 monitors and mess things up. I'll add in support for using ultra wide next.


That would really be appreciated. :)

21:9 support is really terrible lately and more surprising as these monitors are actually getting popular now more than ever before (let alone multi-monitor support).

It's really sad seeing huge game developers for games this big give such horrible support for resolution scaling. Did they really not test all these display configurations before releasing the game?


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 Post subject: Re: COD Advanced Warfare
PostPosted: 11 Nov 2014, 00:19 
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Sledgehammer have patched the game in Steam, the fix doesn't work anymore. :doh:

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 Post subject: Re: COD Advanced Warfare
PostPosted: 11 Nov 2014, 01:19 
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Done.

https://www.widescreenfixer.org/

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 Post subject: Re: COD Advanced Warfare
PostPosted: 11 Nov 2014, 01:39 
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dopefish wrote:


Thank you sir! :) Back to Prestige Hunt! :mrgreen:

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 Post subject: Re: COD Advanced Warfare
PostPosted: 11 Nov 2014, 03:07 
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Thanks Mr. Fish!


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 Post subject: Re: COD Advanced Warfare
PostPosted: 11 Nov 2014, 04:21 
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It seems the patch affected the single player as well. Every time I try to run the 1.3 SP fix the game crashes now.


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 Post subject: Re: COD Advanced Warfare
PostPosted: 11 Nov 2014, 04:30 
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I see. The multiplayer version updated on its own for me. It wasn't until I restarted Steam just now that singleplayer patched. I'll get on it.

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 Post subject: Re: COD Advanced Warfare
PostPosted: 11 Nov 2014, 05:35 
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dopefish wrote:
I see. The multiplayer version updated on its own for me. It wasn't until I restarted Steam just now that singleplayer patched. I'll get on it.


Thanks dopefish, no worries, you are doing an awesome job.


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 Post subject: Re: COD Advanced Warfare
PostPosted: 11 Nov 2014, 05:37 
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A new build is up with singleplayer fixed.

I also changed some things regarding how many displays are detected automatically and when input manually.

The game will only change the aspect-ratio if you're using 21:9 (if your monitor count is 1 or 2, that is). This should make it so everything is still aligned to the far left and right edges versus being positioned in the middle somewhere awkwardly.

Let me know how it works out.

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 Post subject: Re: COD Advanced Warfare
PostPosted: 11 Nov 2014, 06:14 
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I am extremely new to all of this. I literately just got my whole setup done today and COD Adanced Warfare is what I am trying as my first game on a complete new build. I downloaded 3.4r726 and keep coming up with a windows error of Process with an Id of 6028 is not running. Any help would be appreciated very much. thank you in advance.


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 Post subject: Re: COD Advanced Warfare
PostPosted: 11 Nov 2014, 06:37 
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Thanks for jumping on this so quick! I've had it set not to update and unplugging the internet so it wouldn't mess it up after I read the post on here. Thanks again! :thumbup:

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 Post subject: Re: COD Advanced Warfare
PostPosted: 11 Nov 2014, 06:59 
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I absolutely love your work thusfar and hope to see more great works in the future. I am having a slight issue as the cursor seems to be restricted to my left most monitor making much of the customization impossible, is this an easy fix or just a problem on my end?

Thanks for everything


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 Post subject: Re: COD Advanced Warfare
PostPosted: 11 Nov 2014, 11:43 
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Just signed up to give a big thx to dopefish !!
Going to try the fix this evening on SP.
(it also crashed on my rig before).

Sam


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 Post subject: Re: COD Advanced Warfare
PostPosted: 11 Nov 2014, 20:38 
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iceman14304 wrote:
I absolutely love your work thusfar and hope to see more great works in the future. I am having a slight issue as the cursor seems to be restricted to my left most monitor making much of the customization impossible, is this an easy fix or just a problem on my end?

Thanks for everything


Can you provide more information?
Which resolution are you using? Did you let Widescreen Fixer auto-detect your display? Was it right? Did you set it up yourself? If you did then which settings did you use?

Also if anyone else is having this issue let me know.

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 Post subject: Re: COD Advanced Warfare
PostPosted: 11 Nov 2014, 20:48 
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I also have the cursor bug (stays on the left screen)
I let widescreen fixer detect the resolution.


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 Post subject: Re: COD Advanced Warfare
PostPosted: 11 Nov 2014, 21:58 
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dopefish wrote:
iceman14304 wrote:
I absolutely love your work thusfar and hope to see more great works in the future. I am having a slight issue as the cursor seems to be restricted to my left most monitor making much of the customization impossible, is this an easy fix or just a problem on my end?

Thanks for everything


Can you provide more information?
Which resolution are you using? Did you let Widescreen Fixer auto-detect your display? Was it right? Did you set it up yourself? If you did then which settings did you use?

Also if anyone else is having this issue let me know.


I can confirm the same issue on my 21:9 single 2560x1080 monitor as well. Using auto-detect. Everything work but the mouse cursor in the menu screens doesn't move further than like 90% to the right of the monitor. Even though there are few clickable items to the right as well.

http://i.imgur.com/Lb3Oag9.png


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 Post subject: Re: COD Advanced Warfare
PostPosted: 11 Nov 2014, 22:18 
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dopefish wrote:
iceman14304 wrote:
I absolutely love your work thusfar and hope to see more great works in the future. I am having a slight issue as the cursor seems to be restricted to my left most monitor making much of the customization impossible, is this an easy fix or just a problem on my end?

Thanks for everything


Can you provide more information?
Which resolution are you using? Did you let Widescreen Fixer auto-detect your display? Was it right? Did you set it up yourself? If you did then which settings did you use?

Also if anyone else is having this issue let me know.



I'm having this issue too, i use single ultra wide 2560x1080 21:9 monitor. i set the app to auto detect. didn't try set it manually, if you want i could try and let you know.
Edit: ok i try to do it manually set 1 monitor with my resolution both in the corrected and uncorrected and the issue gone, so it must be something in the auto detect.


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 Post subject: Re: COD Advanced Warfare
PostPosted: 11 Nov 2014, 23:03 
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Remember guys if you can afford a donation to Mr. dopefish for his time plz do so. He is not the kind of guy that asks for donations but he puts in a tremendous amount of time working on this for us to enjoy the game.

His donation link can be found on the widescreenfixer page.

Many thanks in advance for the guys that have donated already and if you havent open your wallet yet and can afford to do so plz do.


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 Post subject: Re: COD Advanced Warfare
PostPosted: 12 Nov 2014, 00:01 
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elmy wrote:
Remember guys if you can afford a donation to Mr. dopefish for his time plz do so. He is not the kind of guy that asks for donations but he puts in a tremendous amount of time working on this for us to enjoy the game.

His donation link can be found on the widescreenfixer page.

Many thanks in advance for the guys that have donated already and if you havent open your wallet yet and can afford to do so plz do.


Donation sent :)


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 Post subject: Re: COD Advanced Warfare
PostPosted: 12 Nov 2014, 01:00 
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Dannyboy wrote:
I'm having this issue too, i use single ultra wide 2560x1080 21:9 monitor. i set the app to auto detect. didn't try set it manually, if you want i could try and let you know.
Edit: ok i try to do it manually set 1 monitor with my resolution both in the corrected and uncorrected and the issue gone, so it must be something in the auto detect.


How many monitors does autodetect report?

Edit:
Nevermind, I realized the problem. I uploaded a new build with the fix.

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 Post subject: Re: COD Advanced Warfare
PostPosted: 12 Nov 2014, 02:25 
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Was there an update tonight in Advanced Warfare? The newest fix is not working for me for some reason.

Update: Was looking around and it does appear there was an update tonight for me. I think I am looking at the right file - s1_mp64_Ship.exe? It says it was updated at 6:32 my time file version 1.4.0.10308.

Gotta love these updates. :)

Dopefish is the best way to contribute still through your link in the program?


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 Post subject: Re: COD Advanced Warfare
PostPosted: 12 Nov 2014, 03:39 
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mpoffo wrote:
Was there an update tonight in Advanced Warfare? The newest fix is not working for me for some reason.

Update: Was looking around and it does appear there was an update tonight for me. I think I am looking at the right file - s1_mp64_Ship.exe? It says it was updated at 6:32 my time file version 1.4.0.10308.

Gotta love these updates. :)

Dopefish is the best way to contribute still through your link in the program?


He have already fixed it for the new version, you have to download the last WSF and change the plug-in settings (gear icon) to the MP/SP file version in use.

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 Post subject: Re: COD Advanced Warfare
PostPosted: 12 Nov 2014, 03:41 
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anteronoid wrote:
mpoffo wrote:
Was there an update tonight in Advanced Warfare? The newest fix is not working for me for some reason.

Update: Was looking around and it does appear there was an update tonight for me. I think I am looking at the right file - s1_mp64_Ship.exe? It says it was updated at 6:32 my time file version 1.4.0.10308.

Gotta love these updates. :)

Dopefish is the best way to contribute still through your link in the program?


He have already fixed it for the new version, you have to download the last WSF and change the plug-in settings (gear icon) to the MP/SP file version in use.



Hmm I did that and am running the newest. I will try to reinstall I guess

Update: I tried reinstalling and I am running the newest. Either something was updated in game or something odd is happening for me. Has anyone run this tonight in widescreen? It looked like it updated for me so I am curious to know if others are using it ok tonight.


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 Post subject: Re: COD Advanced Warfare
PostPosted: 12 Nov 2014, 04:01 
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mpoffo wrote:
anteronoid wrote:
mpoffo wrote:
Was there an update tonight in Advanced Warfare? The newest fix is not working for me for some reason.

Update: Was looking around and it does appear there was an update tonight for me. I think I am looking at the right file - s1_mp64_Ship.exe? It says it was updated at 6:32 my time file version 1.4.0.10308.

Gotta love these updates. :)

Dopefish is the best way to contribute still through your link in the program?


He have already fixed it for the new version, you have to download the last WSF and change the plug-in settings (gear icon) to the MP/SP file version in use.



Hmm I did that and am running the newest. I will try to reinstall I guess

Update: I tried reinstalling and I am running the newest. Either something was updated in game or something odd is happening for me. Has anyone run this tonight in widescreen? It looked like it updated for me so I am curious to know if others are using it ok tonight.


Well I was able to get it to work but I had to uncheck the option to "Automatically Detect Resolution" and manually enter my bezel corrected resolution.


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 Post subject: Re: COD Advanced Warfare
PostPosted: 12 Nov 2014, 18:07 
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Dopefish, thanks for all the work you have done! :onethumb: Would like to play the campaign using this fix. Getting very nauseous playing at the default fov though. Would it be possible to at a fov slider or set the deafult fov for single player at 90 within the Widescreen Fixer?

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 Post subject: Re: COD Advanced Warfare
PostPosted: 12 Nov 2014, 18:45 
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Wijkert wrote:
Dopefish, thanks for all the work you have done! :onethumb: Would like to play the campaign using this fix. Getting very nauseous playing at the default fov though. Would it be possible to at a fov slider or set the deafult fov for single player at 90 within the Widescreen Fixer?


This could maybe come in handy until a proper fix in Widescreen Fixer.
A Single Player FOV fixer, so use it together with Widescreen Fixer, worked fine for me.
Although change the Hotkey in Widescreen Fixer so it doesn't use the same as the FOV fixer's Hotkeys.

http://steamcommunity.com/app/209650/di ... 747524331/

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 Post subject: Re: COD Advanced Warfare
PostPosted: 12 Nov 2014, 19:20 
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Thanks you sir. Will report back when I tried it out.

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 Post subject: Re: COD Advanced Warfare
PostPosted: 13 Nov 2014, 02:17 
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dopefish wrote:

Now to reply to 9000 emails


Just saw this!
I LOL'ed. :mrgreen:

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 Post subject: Re: COD Advanced Warfare
PostPosted: 13 Nov 2014, 07:58 
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The latest update broke the aspect ratio fixing for me. If I revert back to the previous version of the program then it works fine (for multiplasyer at least). I'm using a single 21:9 2560x1080 monitor. I tried using the auto detect feature and manually entering my information and neither seemed to work.


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 Post subject: Re: COD Advanced Warfare
PostPosted: 14 Nov 2014, 13:52 
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Hi All -

Does anyone know of a way to set the max FPS for a game using Nvidia Inspector. I have heard that you can do this with NI and was hoping to be able to run CoD Ghosts with a higher FPS, as the game is capped at 90FPS.

I have spotted a command line in NI of "Maximum Frames allowed, which has a value of 0x00000002, would anyone know what the value needs to be in order to get unlimited frames or a higher max of 250 please???

Thanks


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 Post subject: Re: COD Advanced Warfare
PostPosted: 14 Nov 2014, 23:46 
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I've partially implemented a FOV fix locally. It will correct the non-zoomed FOV. To fix the zoom FOV requires a codecave which I'm still looking into.

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 Post subject: Re: COD Advanced Warfare
PostPosted: 15 Nov 2014, 00:19 
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Theres a new COD:AW patch out. r1.5.1126930
The fix still works but i'm getting lots of different crashes and at one time I got an error message saying something about "tampering detection".
I'll post a screenie if it pops up again. This was the multiplayer mode. Only WF and COD running, no other fixes and not using the Map/Marker option in WF.

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 Post subject: Re: COD Advanced Warfare
PostPosted: 15 Nov 2014, 02:15 
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If there is a patch never run the old version on it.

I wasn't aware there was an update because Steam has not downloaded any update for it yet. I'm going to restart Steam and see if it starts to download. Once I have the patch I'll get a fix out ASAP (after the Red Wings game).

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 Post subject: Re: COD Advanced Warfare
PostPosted: 15 Nov 2014, 02:52 
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dopefish wrote:
If there is a patch never run the old version on it.

I wasn't aware there was an update because Steam has not downloaded any update for it yet. I'm going to restart Steam and see if it starts to download. Once I have the patch I'll get a fix out ASAP (after the Red Wings game).


Thank you. Beer & Pizza money coming your way! :cheers:

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 Post subject: Re: COD Advanced Warfare
PostPosted: 15 Nov 2014, 05:02 
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Going over the offsets of the new version and they all appear to be the exact same so far.

Edit 1:
Ok, the only offset that changed between the two versions was the offset for the minimap fix and movie centering.

Edit 2:
r729 is up with support for v1.5. The only thing changed in this is the offsets for the minimap fixes for SP and MP, and the movie fix for SP.

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 Post subject: Re: COD Advanced Warfare
PostPosted: 15 Nov 2014, 12:27 
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Would love to enable the minimap fix (in MP), but because of the risk of getting banned I have not done so. Play at 21:9 currently. The stretched icons aren't really a big problem, but the minimap is(the stretched nature makes it hard to read the map correctly). Did anybody enable it and not get banned? Also, is there any way that the minimap can get fixed without using an unsafe method?

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PostPosted: 15 Nov 2014, 14:11 
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Wijkert wrote:
Would love to enable the minimap fix (in MP), but because of the risk of getting banned I have not done so. Play at 21:9 currently. The stretched icons aren't really a big problem, but the minimap is(the stretched nature makes it hard to read the map correctly). Did anybody enable it and not get banned? Also, is there any way that the minimap can get fixed without using an unsafe method?


I tried to enable it, and the game kept crashing for me - so there's that :P I'm not sure whether the newer version does the same, but frankly if I were to get banned (highly doubt it) I would send angry words to Sledgehammer for forcing me to use fixes for their shit game anyway. Also, I really wouldn't mind if they banned, me - which sounds stupid because I play the game, but I don't think the game is that great anyways, and it's still broken with match-making and some maps are unplayable.

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 Post subject: Re: COD Advanced Warfare
PostPosted: 15 Nov 2014, 16:59 
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I think i had it on most of last night when playing Exo Survival.
I can try it out and see if it crashes for me as well in MP.

Actually I found it to be one of the funniest COD games so far.
Nice graphics, fast arena playstyle with jumping, lasers, loot system. Cant wait for Unreal Tournament :)
I play domination/hardpoint most of the time and have not encountered a "unplayable" map.
I feel the maps are pretty well balanced. Also matchmaking seems fair. Im one lvl from Prestige2 now and i get matched with higher lvl players. it was when i turned Prestige1 that i really could tell, because all of the sudden more then half the players in the map was prestige whereas before prestige there was only some of them.

But yes, I will rain hell over them as well if I get banned for using a tool to fix their shit.
So I'm with you on that, it's a shit game support wize.

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 Post subject: Re: COD Advanced Warfare
PostPosted: 15 Nov 2014, 17:03 
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anteronoid wrote:
I think i had it on most of last night when playing Exo Survival.
I can try it out and see if it crashes for me as well in MP.

Actually I found it to be one of the funniest COD games so far.
Nice graphics, fast arena playstyle with jumping, lasers, loot system. Cant wait for Unreal Tournament :)
I play domination/hardpoint most of the time and have not encountered a "unplayable" map.
I feel the maps are pretty well balanced. Also matchmaking seems fair. Im one lvl from Prestige2 now and i get matched with higher lvl players. it was when i turned Prestige1 that i really could tell, because all of the sudden more then half the players in the map was prestige whereas before prestige there was only some of them.

But yes, I will rain hell over them as well if I get banned for using a tool to fix their shit.
So I'm with you on that, it's a shit game support wize.


You are lucky that you get to play modes other than TDM. Here in Australia on PC anyway, trying to connect to Hardpoint takes forever. Hopefully they will intro player count with dedicated servers. As for the unplayable map, I don't know it's name, but its the one where the tidal wave comes crashing it. I had never played it, but players dropped off like flys, before one said "oh the lag map" - and sure enough it lived up to that reputation. In saying that, I got top of the ladder, and most kills that game :P Lag 4 the win!!

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 Post subject: Re: COD Advanced Warfare
PostPosted: 15 Nov 2014, 17:23 
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Toothless Spoon wrote:
You are lucky that you get to play modes other than TDM. Here in Australia on PC anyway, trying to connect to Hardpoint takes forever. Hopefully they will intro player count with dedicated servers. As for the unplayable map, I don't know it's name, but its the one where the tidal wave comes crashing it. I had never played it, but players dropped off like flys, before one said "oh the lag map" - and sure enough it lived up to that reputation. In saying that, I got top of the ladder, and most kills that game :P Lag 4 the win!!



Yes, I have no problem here in Northern Europe Sweden. Hardpoint usually 10 or so potential games, Domination 99 or so. :D
If TDM was the only option I would be mad to, dont really like it. No goal and players all over random running. :crazy: :mrgreen:
Ah, that map. I really like it. Maybe some lag now and then but no crashing or huge dropping of players.
Most of this with disconnects and lag would be gone if we got the dedi servers.

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 Post subject: Re: COD Advanced Warfare
PostPosted: 15 Nov 2014, 23:18 
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What's the normal resolution for 21:9? I'm going to try and set my game resolution to it and see what needs fixed specifically for it.

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 Post subject: Re: COD Advanced Warfare
PostPosted: 15 Nov 2014, 23:24 
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dopefish wrote:
What's the normal resolution for 21:9? I'm going to try and set my game resolution to it and see what needs fixed specifically for it.


It's 2560x1080 almost all of the time. I don't think that a lot of people are playing at 3440x1440. Thanks a lot for taking a look Dopefish! Your efforts are most appreciated.

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 Post subject: Re: COD Advanced Warfare
PostPosted: 16 Nov 2014, 12:06 
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Hi,

I just wanted to report that for me the game works fine except one thing: the amount of ammo in my weapon (the digital number) is dsplayed about 2 or 3 cm left of the gun. Beside that everything looks great!!
I play on 3 screens in 5960x1080 with bezel correction. Maybe it's related to the +200 pixels I use?


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 Post subject: Re: COD Advanced Warfare
PostPosted: 20 Nov 2014, 03:24 
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I get red stripes when using the target enhancer. It should show solid red on the characters. This is using 6000x1080 screen res. Anyone else having the same problem and is there a solution?


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 Post subject: Re: COD Advanced Warfare
PostPosted: 20 Nov 2014, 05:02 
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Any news on SP fov workarounds?


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 Post subject: Re: COD Advanced Warfare
PostPosted: 20 Nov 2014, 10:43 
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saeriinubashiri wrote:
Any news on SP fov workarounds?


I think there isn't any other fix out for SP FOV than this one.
http://steamcommunity.com/app/209650/di ... 747524331/

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 Post subject: Re: COD Advanced Warfare
PostPosted: 20 Nov 2014, 10:46 
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Guz911 wrote:
I get red stripes when using the target enhancer. It should show solid red on the characters. This is using 6000x1080 screen res. Anyone else having the same problem and is there a solution?


Yes, having the same problem. Also when someone in the team or myself use a UAV with target spotter the enemies is striped red on middle screen, but solid red on the side screens.

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 Post subject: Re: COD Advanced Warfare
PostPosted: 20 Nov 2014, 19:24 
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Is that issue for multiplayer? Can you show screenshots or video? And instructions on how to recreate? :D

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 Post subject: Re: COD Advanced Warfare
PostPosted: 21 Nov 2014, 01:56 
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How do I take a screenshot? Used fraps but cannot upload the png file as an attachment.


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 Post subject: Re: COD Advanced Warfare
PostPosted: 21 Nov 2014, 03:30 
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Issue is present in multiplayer. This screenshot is at 6000x1080 res.


Attachments:
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s1_mp64_ship 2014-11-20 21-25-48-679.jpg [ 1.53 MiB | Viewed 5302 times ]
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 Post subject: Re: COD Advanced Warfare
PostPosted: 21 Nov 2014, 21:11 
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dopefish wrote:
Is that issue for multiplayer? Can you show screenshots or video? And instructions on how to recreate? :D


Yes, in multiplayer.

Here is a pic of just one stripe of an enemy through the wall, you are supposed to see the whole silhouette.
Image

Kind of hard to reproduce if you havent unlocked some levels so you can upgrade your scorestreak, then of course you need to get a score streak :wtf:
Or, wait for someone to use the ability in your team.
So to do it you need to lvl to about 15'ish lvl or so. The go and press F1 over UAV scorestreak.
Image

Then upgrade your UAV with the Threat Detection module.
Image

Then go and own some n00bs and get some scorestreak and use your UAV, :mrgreen:

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 Post subject: Re: COD Advanced Warfare
PostPosted: 24 Nov 2014, 00:16 
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I'm still getting stretched HUD and menu on 21:9. It worked fine until I updated widescreen fixer to r729.

before:
ImageImage

after:

ImageImage

It's not a big deal, but it would be nice if there was a fix for it.


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 Post subject: Re: COD Advanced Warfare
PostPosted: 25 Nov 2014, 17:43 
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I've been getting people commenting on my video I posted showing off the fixer that they can't get the website https://www.widescreenfixer.org/ to load.

I haven't had any trouble getting it to load. Any ideas?

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 Post subject: Re: COD Advanced Warfare
PostPosted: 26 Nov 2014, 20:40 
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Fresh registered user here, dopefish thank you so much for the effort you put into this that the game-developers doesn't...

But it seems like I can't even get Widescreenfixer to work with my 21:9 Monitor in Advanced Warfare Singleplayer (didn't test MP yet)...
It just stretches the whole 16:9 content to fit my screen, doesn't matter if your fix is enabled by hotkey or not.
I chose 2560x1080 in the ingame settings and set the aspect ratio to automatic - then I enabled your fix and started the story-mode...

But nothing changed at all :crazy: :shock:

Sorry maybe I made something completely wrong as I am extremely new to this (my Monitor was unboxed like 30mins ago :D )..

EDIT: ok it seem's like ingame the fix is working properly but as jisatsu described with stretched HUD and the game menu is stretched so I thought it won't work - sorry for newby first post :D


Last edited by Gammelgustav on 29 Nov 2014, 10:09, edited 1 time in total.

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 Post subject: Re: COD Advanced Warfare
PostPosted: 27 Nov 2014, 19:28 
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troyBORG wrote:
I've been getting people commenting on my video I posted showing off the fixer that they can't get the website https://www.widescreenfixer.org/ to load.

I haven't had any trouble getting it to load. Any ideas?


Apparently your viewers are using Website Blockers on them selfs.. so... :doh:
One of them saying:
"Thanks, problem is in Bitdefender Total Security 2015, setting WEB PROTECTION. Checks SSL connection and this site is blocked. I disabled this feature and page load without problem."

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 Post subject: Re: COD Advanced Warfare
PostPosted: 02 Dec 2014, 03:35 
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Hi, I'm trying to find out if the minimap/and marker fix in Multiplayer is useable? I've been playing for the last 2 weeks and I get thrown off by the marker being off to the side. Which offsets my aiming. Is there a way to disable it and wait for the marker and minimap fix to be safe? Cheers. :rockout:


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 Post subject: Re: COD Advanced Warfare
PostPosted: 05 Dec 2014, 14:50 
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anteronoid wrote:
dopefish wrote:
Is that issue for multiplayer? Can you show screenshots or video? And instructions on how to recreate? :D


Yes, in multiplayer.

Here is a pic of just one stripe of an enemy through the wall, you are supposed to see the whole silhouette.
Image

Kind of hard to reproduce if you havent unlocked some levels so you can upgrade your scorestreak, then of course you need to get a score streak :wtf:
Or, wait for someone to use the ability in your team.
So to do it you need to lvl to about 15'ish lvl or so. The go and press F1 over UAV scorestreak.
Image

Then upgrade your UAV with the Threat Detection module.
Image

Then go and own some n00bs and get some scorestreak and use your UAV, :mrgreen:


How did you get the HUD to show up on the middle screen only ?


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 Post subject: Re: COD Advanced Warfare
PostPosted: 07 Dec 2014, 07:06 
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I can't even get Widescreen Fixer working. I choose COD:AW, I set up the settings with the gear, but when the game is running it says the status is "no." http://puu.sh/dkkor/f9682b1371.png
What's up with that? It is a wonderful program I believe, but it is not working in this case.


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 Post subject: Re: COD Advanced Warfare
PostPosted: 07 Dec 2014, 15:32 
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cbot, did you click the cog icon and select the correct Game Version (solo/multi) ?


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 Post subject: Re: COD Advanced Warfare
PostPosted: 07 Dec 2014, 16:12 
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Harjan wrote:
anteronoid wrote:

Here is a pic of just one stripe of an enemy through the wall, you are supposed to see the whole silhouette.
Image



How did you get the HUD to show up on the middle screen only ?


It did from start. I did'nt have to do anything special for it to work. Using nv surround.

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 Post subject: Re: COD Advanced Warfare
PostPosted: 08 Dec 2014, 02:38 
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scavvenjahh wrote:
cbot, did you click the cog icon and select the correct Game Version (solo/multi) ?

Yes. I definitely did this. Was playing multiplayer and chose multiplayer.


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 Post subject: Re: COD Advanced Warfare
PostPosted: 08 Dec 2014, 22:16 
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anteronoid wrote:
Harjan wrote:
anteronoid wrote:

Here is a pic of just one stripe of an enemy through the wall, you are supposed to see the whole silhouette.
Image



How did you get the HUD to show up on the middle screen only ?


It did from start. I did'nt have to do anything special for it to work. Using nv surround.


Hmm, you sure you didn't enable this ? :
Image

I'm using NV (G-Sync) Surround aswell, but this is how it looks on my setup :

Image


As you can see, the hud is on the edge of the screens. And it is also stretched quite a lot.


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 Post subject: Re: COD Advanced Warfare
PostPosted: 19 Dec 2014, 00:22 
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The Game has updated. Can we page Dopefish Please! :wave:


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 Post subject: Re: COD Advanced Warfare
PostPosted: 19 Dec 2014, 00:32 
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[/quote]

How did you get the HUD to show up on the middle screen only ?[/quote]

It did from start. I did'nt have to do anything special for it to work. Using nv surround.[/quote]

Hmm, you sure you didn't enable this ? :
Image

I'm using NV (G-Sync) Surround aswell, but this is how it looks on my setup :

Image


As you can see, the hud is on the edge of the screens. And it is also stretched quite a lot.[/quote]

Guys, in order to get correct hud.
Manually enter your pre and post bezel correction resolution... dont let it auto.
my uncorrected is 5040x1080 my corrected is 5240x1080. If I enter those manually, it looks great. Choosing auto was better than not, but i took a performance hit and was hard to get correct hit registration. It also puts the map and hud on the center screen versus it being stretched over the whole thing, big help.


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 Post subject: Re: COD Advanced Warfare
PostPosted: 19 Dec 2014, 02:54 
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This does not work for me at all, could anyone possibly post a tutorial on what to do exactly?

I set the resoultions and everything matching with my game, along with trying out the automatic mode.
Nothing works for me, when i change my game settings to 5k and 1080 it's just strecthed, and the fixer says it's "fixed" and "running"z

Please help :/
Sorry if i'm a noob.


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 Post subject: Re: COD Advanced Warfare
PostPosted: 19 Dec 2014, 17:41 
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the program has not worked since the update of advanced warfare yesterday


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 Post subject: Re: COD Advanced Warfare
PostPosted: 19 Dec 2014, 23:01 
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New patch 1.8 for Advanced Warfare has broken Widescreen Fixer for this game. Please update as soon as possible and THANK YOU for all your hard work and helping us out since the game developers don't care about PC users with better than 1920x1080 monitor & multi-monitor configs!!!


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 Post subject: Re: COD Advanced Warfare
PostPosted: 20 Dec 2014, 02:20 
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Zyenaux wrote:
This does not work for me at all, could anyone possibly post a tutorial on what to do exactly?

I set the resoultions and everything matching with my game, along with trying out the automatic mode.
Nothing works for me, when i change my game settings to 5k and 1080 it's just strecthed, and the fixer says it's "fixed" and "running"z

Please help :/
Sorry if i'm a noob.


The game is updated, but the software for widescreenfixer has not been. It currently wont work


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 Post subject: Re: COD Advanced Warfare
PostPosted: 20 Dec 2014, 09:42 
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chrism101 wrote:
The Game has updated. Can we page Dopefish Please! :wave:


I second this request. :) How long do we think it will be before there's an update to Widescreen fixer for the 1.8 patch?

And, I've also seen the striping issue when using the enemy locator killstreak/exo ping. Not a huge deal, but would be nice to see a fix.


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 Post subject: Re: COD Advanced Warfare
PostPosted: 20 Dec 2014, 10:48 
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Sadly since the latest patch the fix doesn't work anymore. @Dopefish, hopefully you can take a look at it.

EDIT: on a different not, at 1920x1080 the game plays a lot more smoothly for me then at 2560x1080. The gpu utilization is 60% on average and almost identical at both resolutions. Anyone else experience significant difference in smoothness when comparing both resolutions?

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 Post subject: Re: COD Advanced Warfare
PostPosted: 20 Dec 2014, 19:44 
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Wijkert wrote:
Sadly since the latest patch the fix doesn't work anymore. @Dopefish, hopefully you can take a look at it.

EDIT: on a different not, at 1920x1080 the game plays a lot more smoothly for me then at 2560x1080. The gpu utilization is 60% on average and almost identical at both resolutions. Anyone else experience significant difference in smoothness when comparing both resolutions?


yup, I've pretty much given up trying to play at 21:9, cuz it's so much hassle. I just play at 1080p windowed now and it's great.


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 Post subject: Re: COD Advanced Warfare
PostPosted: 23 Dec 2014, 23:54 
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Posts: 6
jisatsu wrote:
Wijkert wrote:
Sadly since the latest patch the fix doesn't work anymore. @Dopefish, hopefully you can take a look at it.

EDIT: on a different not, at 1920x1080 the game plays a lot more smoothly for me then at 2560x1080. The gpu utilization is 60% on average and almost identical at both resolutions. Anyone else experience significant difference in smoothness when comparing both resolutions?


yup, I've pretty much given up trying to play at 21:9, cuz it's so much hassle. I just play at 1080p windowed now and it's great.


Paging Dopefish! Paging Dopefish!
Can we get ahold of him please, surely he has a bit of time off around Christmas to get us a quick patch. I hate to email him...

Anyone know him personally?


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 Post subject: Re: COD Advanced Warfare
PostPosted: 24 Dec 2014, 17:50 
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Tell me you see the irony of paging someone during their "time off"... Xmas time, too. Give the man a break.


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 Post subject: Re: COD Advanced Warfare
PostPosted: 24 Dec 2014, 18:24 
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scavvenjahh wrote:
Tell me you see the irony of paging someone during their "time off"... Xmas time, too. Give the man a break.



yeah well, as far as i know it doesnt take but a short time to update it. And hey we've patiently waited almost a week.


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 Post subject: Re: COD Advanced Warfare
PostPosted: 25 Dec 2014, 06:25 
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I worked on it some on Sunday but a few things changed in their code that I've been trying to figure out. I haven't had much time to work on it since Sunday. I'll squeeze it in when I have some time. Sorry for the delay.

_________________
Widescreen Fixer - https://www.widescreenfixer.org/

Widescreen Fixer Twitter - https://twitter.com/widescreenfixer
Personal Twitter - https://twitter.com/davidrudie


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 Post subject: Re: COD Advanced Warfare
PostPosted: 25 Dec 2014, 09:17 
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dopefish wrote:
I worked on it some on Sunday but a few things changed in their code that I've been trying to figure out. I haven't had much time to work on it since Sunday. I'll squeeze it in when I have some time. Sorry for the delay.


Please take your time! Its Christmas after all!!!

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 Post subject: Re: COD Advanced Warfare
PostPosted: 30 Dec 2014, 14:29 
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I'm glad everyone took some time off for Christmas and enjoyed their family and friends. But now... lol... any update since the 1.8 patch that broke Widescreen fixer?


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 Post subject: Re: COD Advanced Warfare
PostPosted: 03 Jan 2015, 05:26 
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dopefish wrote:
I worked on it some on Sunday but a few things changed in their code that I've been trying to figure out. I haven't had much time to work on it since Sunday. I'll squeeze it in when I have some time. Sorry for the delay.



You've been doing great. Hope support for it comes out soon, love your program!


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 Post subject: Re: COD Advanced Warfare
PostPosted: 04 Jan 2015, 04:54 
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Alright, it's out and good to go. I think I missed one offset in single-player... but everyone should have played through that already, right? :)

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 Post subject: Re: COD Advanced Warfare
PostPosted: 04 Jan 2015, 08:53 
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Posts: 23
Thanks Much Dopefish!

Quick question. When I have the automatically detect resolution checked on the fix, it does not work. I can uncheck it and manually enter in the Bezel corrected resolution, which is the same as the auto detected one and it will work. No biggie but I was not sure if this was something particular to my set-up or not.

Thanks.


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 Post subject: Re: COD Advanced Warfare
PostPosted: 04 Jan 2015, 15:28 
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dopefish saved my day - ready to rape the christmas noobs on my 21:9 screen :)


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 Post subject: Re: COD Advanced Warfare
PostPosted: 04 Jan 2015, 16:08 
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dopefish wrote:
Alright, it's out and good to go. I think I missed one offset in single-player... but everyone should have played through that already, right? :)


Hey dude, thanks for your great work. The fix is working but only for the game, videos are stretched... As I stucked with Far Cry 4 and Assassins Creed Unity I'm not finished with single player, wanted to wait until it's working flawlessly...
If it's easy to fix I'd kindly like to ask to do so... I'm playing in NVIDIA surround @ 5960x1080.

Thanks in advance,
hanson


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 Post subject: Re: COD Advanced Warfare
PostPosted: 05 Jan 2015, 22:21 
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dopefish wrote:
Alright, it's out and good to go. I think I missed one offset in single-player... but everyone should have played through that already, right? :)

You're great. Keep being you. Thanks!


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 Post subject: Re: COD Advanced Warfare
PostPosted: 17 Jan 2015, 00:24 
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I'm running three 1920x1200 monitors for a resolution of 5760x1200. I've used widescreen fixer for years now but after this last COD update (& then the widescreen fixer update) the game renders fine across three screens but the H.U.D. (& menus) are stretched across all monitors. I've tried multiple settings (in game & with widescreen fixer). Any thoughts? Thanks in advance.

UPDATE::: I originally had a previous version of widescreen fixer on the same hard drive I have my steam folder on (& kept that version [just re-titled the folder]), but I moved the newest widescreen fixer version folder to my OS drive & now it is working. Not exactly sure why, but it functions correctly now.


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 Post subject: Re: COD Advanced Warfare
PostPosted: 04 Feb 2015, 22:09 
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the program does not work with the update today


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 Post subject: Re: COD Advanced Warfare
PostPosted: 05 Feb 2015, 04:30 
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coortex wrote:
the program does not work with the update today


I can confirm that fixer is not working now for Advanced Warfare. I am not sure if there was an update but I will take your word on it. I was able to play last night but not tonight.


I wonder if they will be releasing the DLC soon. Perhaps an update related to that?


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 Post subject: Re: COD Advanced Warfare
PostPosted: 05 Feb 2015, 06:03 
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Hey, Did anyone receive word of an update to WSF since the CODAW update? :crazy:


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 Post subject: Re: COD Advanced Warfare
PostPosted: 06 Feb 2015, 03:09 
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csusaf wrote:
Hey, Did anyone receive word of an update to WSF since the CODAW update? :crazy:


Not yet. I am sure Dopefish will see this and fix it when he can.


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 Post subject: Re: COD Advanced Warfare
PostPosted: 10 Feb 2015, 11:10 
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I hope a fix comes soon I feel cross-eyed when I play on a single screen


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 Post subject: Re: COD Advanced Warfare
PostPosted: 11 Feb 2015, 02:38 
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coortex wrote:
I hope a fix comes soon I feel cross-eyed when I play on a single screen


He is aware of the update and said he would work on it soon.


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 Post subject: Re: COD Advanced Warfare
PostPosted: 14 Feb 2015, 23:29 
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mpoffo wrote:
coortex wrote:
I hope a fix comes soon I feel cross-eyed when I play on a single screen


He is aware of the update and said he would work on it soon.




the source of this information?



dopefish
Joined:14 Apr 2007, 01:13

Last visited:05 Jan 2015, 02:56

dopefish stopped coming on the forums since 5-January


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 Post subject: Re: COD Advanced Warfare
PostPosted: 15 Feb 2015, 00:37 
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Hello everyone! i'm new...just created an account, couse i'm sick of browsing through every last page and forum on the web trying to get a fix for COD 1.10.1179632.0 (the new version of advanced warfare) it's frustrating as hell...and i used widescreen fixer for about any other...but now...:( nobody is fixing it:( same goes for Grey Goo, another great game with a UI problem...
anyone knows if this problem will go away soon? FWS developers working on a fix?:( i've been waiting since they updated and still nothing:( it's unplayable once you play it on 3monitors, can't go back to 1:( and as i see it...i'm not the only one waiting. i just want to know it there will be a fix or not.
thanq!


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 Post subject: Re: COD Advanced Warfare
PostPosted: 15 Feb 2015, 01:24 
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coortex wrote:
mpoffo wrote:
coortex wrote:
I hope a fix comes soon I feel cross-eyed when I play on a single screen


He is aware of the update and said he would work on it soon.




the source of this information?



dopefish
Joined:14 Apr 2007, 01:13

Last visited:05 Jan 2015, 02:56

dopefish stopped coming on the forums since 5-January



His twitter account.

https://twitter.com/davidrudie/with_replies

I had messaged him about the update. I sure others have as well. We just need to sit tight.


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 Post subject: Re: COD Advanced Warfare
PostPosted: 15 Feb 2015, 01:31 
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Posts: 23
pocketboyht wrote:
Hello everyone! i'm new...just created an account, couse i'm sick of browsing through every last page and forum on the web trying to get a fix for COD 1.10.1179632.0 (the new version of advanced warfare) it's frustrating as hell...and i used widescreen fixer for about any other...but now...:( nobody is fixing it:( same goes for Grey Goo, another great game with a UI problem...
anyone knows if this problem will go away soon? FWS developers working on a fix?:( i've been waiting since they updated and still nothing:( it's unplayable once you play it on 3monitors, can't go back to 1:( and as i see it...i'm not the only one waiting. i just want to know it there will be a fix or not.
thanq!



While I understand your frustration, keep in mind this is not his job and he has other things that are a priority. It will get updated, we just need to be patient.

I am simply grateful they he and others have developed ths software to allow me to play my games in surround over the years.


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 Post subject: Re: COD Advanced Warfare
PostPosted: 15 Feb 2015, 18:58 
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mpoffo wrote:
pocketboyht wrote:
Hello everyone! i'm new...just created an account, couse i'm sick of browsing through every last page and forum on the web trying to get a fix for COD 1.10.1179632.0 (the new version of advanced warfare) it's frustrating as hell...and i used widescreen fixer for about any other...but now...:( nobody is fixing it:( same goes for Grey Goo, another great game with a UI problem...
anyone knows if this problem will go away soon? FWS developers working on a fix?:( i've been waiting since they updated and still nothing:( it's unplayable once you play it on 3monitors, can't go back to 1:( and as i see it...i'm not the only one waiting. i just want to know it there will be a fix or not.
thanq!



While I understand your frustration, keep in mind this is not his job and he has other things that are a priority. It will get updated, we just need to be patient.

I am simply grateful they he and others have developed ths software to allow me to play my games in surround over the years.


+1


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 Post subject: Re: COD Advanced Warfare
PostPosted: 19 Feb 2015, 02:30 
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Yes the fix is in working good now Thank you


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 Post subject: Re: COD Advanced Warfare
PostPosted: 19 Feb 2015, 02:49 
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Thanks very much Dopefish!


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 Post subject: Re: COD Advanced Warfare
PostPosted: 19 Feb 2015, 17:33 
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Thanks very much Dopefish!


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 Post subject: Re: COD Advanced Warfare
PostPosted: 20 Feb 2015, 02:07 
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Anyone else having issues tonight? Maybe it is me. Was there another update?

Edit: Never mind. I was being stupid and running the wrong Call of Duty game. :)


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 Post subject: Re: COD Advanced Warfare
PostPosted: 04 Mar 2015, 01:58 
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FYI, It appears there was another update with the release of the HAVOC map pack for the PC.


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 Post subject: Re: COD Advanced Warfare
PostPosted: 04 Mar 2015, 09:57 
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With the new update for havoc dlc the widscreenfixer stopped working please fix it dopefish.
Thanks


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 Post subject: Re: COD Advanced Warfare
PostPosted: 04 Mar 2015, 14:41 
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Posts: 100
Hello all,

i wrote this little tool for aspect ratio fix.

- Works with SP & MP
- Works with further game updates.
- Autopatch aspect ratio to 21:9

Check .ini for settings!

Auto = 0 ; activates Hotkey [END]

Best way to start, write a .bat file:

SP:
Code:
start steam://rungameid/209650
start X:\FILE_LOCATION\aspect_fix.EXE
EXIT


MP:
Code:
start steam://rungameid/209660
start X:\FILE_LOCATION\aspect_fix.EXE
EXIT


Or simply start the tool, after starting the game.

(Only tested under Windows 7, so let me know if problems with Windows 8 exist.)

UPDATE: I fixed some minor errors and updated some programm routines, hope that works for those with problems!
UPDATE2: On request a version for surround screens (3 x 16:9)

UPDATE3: Added option for ultrawide/surround gaming.
Important: Edit the "Screen" setting in aspect_fix.ini file!

UPDATE4: Added option for 3 x 16:10 surround setting.

UPDATE5: Corrected the flaoting point values.
Code:
pAspect1                 dd 0401851ECh; 1 x 21:9 =                 2.333334  ultrawide  2560/1080 = 2,38
pAspect2                 dd 040AAAAACh; 3 x 16:9 =  1.777778 x 3 = 5.333334  surround1  5760/1080 = 5,34
pAspect3                 dd 04099999Ah; 3 x 16:10 = 1.600000 x 3 = 4.8       surround2  5760/1200 = 4.8
pAspect_disable          dd 03FE38E39h; 16:9         


Greetings
zens


Attachments:
aspect_fix_rls.rar [212.52 KiB]
Downloaded 926 times


Last edited by zens on 16 Mar 2015, 07:39, edited 7 times in total.
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 Post subject: Re: COD Advanced Warfare
PostPosted: 08 Mar 2015, 07:03 
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Posts: 12
I must of done something wrong did not work for me. I unziped and clicked. Plaese help


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 Post subject: Re: COD Advanced Warfare
PostPosted: 08 Mar 2015, 19:01 
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Posts: 10
Sir_bertilak wrote:
I must of done something wrong did not work for me. I unziped and clicked. Plaese help



I am in the same situation


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 Post subject: Re: COD Advanced Warfare
PostPosted: 09 Mar 2015, 02:03 
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Posts: 23
I have emailed dopefish. Once again we need to be patient. I am not sure what Zens uploaded above. It is probably ok but I am always a little leery of things like this uploaded to a site. Particularly if its someone's first post. No offense Zens.


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 Post subject: Re: COD Advanced Warfare
PostPosted: 12 Mar 2015, 12:27 
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mpoffo wrote:
I have emailed dopefish. Once again we need to be patient. I am not sure what Zens uploaded above. It is probably ok but I am always a little leery of things like this uploaded to a site. Particularly if its someone's first post. No offense Zens.



sorry to ask again but any news?
thanks
:TrueWS:


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 Post subject: Re: COD Advanced Warfare
PostPosted: 12 Mar 2015, 16:26 
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Posts: 100
edited my post today!

@mpoffo
im ok with thatm heres the src if some wants to have a look, written in fasm:

Code:
format PE64 GUI 5.0  at 140000000h
entry start

include 'D:\FASM\INCLUDE\win64a.inc'

;------------------------------------------------------------------------------------
section '.text' code readable executable
;------------------------------------------------------------------------------------
 Int3
 Int3
 Int3
start:
 sub rsp,8h         ; Make stack qword aligned
  call aspect_fix_Init
  call Start_threads
  call WinMain
exit:
invoke ExitProcess,0
 Int3
 Int3
 Int3
;------------------------------------------------------------------------------------
proc WinMain
;------------------------------------------------------------------------------------
 invoke  GetModuleHandle,0
 mov    [wc.hInstance],rax
 invoke  LoadIcon,[wc.hInstance],500
 mov    [wc.hIcon],rax
 invoke  LoadCursor,0,IDC_ARROW
 mov    [wc.hCursor],rax
 invoke RegisterClassEx,wc
 invoke CreateWindowEx,0,class,title,WS_VISIBLE+WS_TILED+WS_MINIMIZEBOX+WS_SYSMENU ,128,128,462,260,0,0,[wc.hInstance],NULL
 msg_loop:
  invoke  GetMessage,msg,NULL,0,0
  .if eax < 1
    ret
  .endif
  .if eax <> 1
    jmp msg_loop
  .endif
  invoke  TranslateMessage,msg
  invoke  DispatchMessage,msg
jmp msg_loop

ret
;------------------------------------------------------------------------------------
endp
;------------------------------------------------------------------------------------
 Int3
 Int3
 Int3
;------------------------------------------------------------------------------------
proc WindowProc hwnd:DWORD,uMsg:DWORD,wParam:QWORD,lParam:QWORD
;------------------------------------------------------------------------------------
mov [hwnd],ecx
mov [uMsg],edx
mov [wParam],r8
mov [lParam],r9

 .if [uMsg] = WM_CREATE
    invoke CreateWindowEx,WS_EX_STATICEDGE,statClass,0,WS_CHILD+WS_VISIBLE+SS_BITMAP,0,0,462,260,[hwnd],0,[wc.hInstance],NULL
    mov [hStatImage], eax
    invoke LoadBitmap,[wc.hInstance],750
    mov [hBmp], eax
    invoke SendMessage,[hStatImage],STM_SETIMAGE,IMAGE_BITMAP,[hBmp]
 .endif


 .if [uMsg] = WM_DESTROY
   invoke  PostQuitMessage,0
   xor eax,eax
   ret
 .endif

 .if [uMsg] = WM_HOTKEY
     ;disable hotkey if AutoMode is set to 1 in .ini!
   .if [pAutoEnable] = 0
       call Hotkey_Action
   .endif
   xor eax,eax
   inc eax
   ret
 .endif

 .if [rkey] = 0
   invoke RegisterHotKey,[hwnd],1,0,VK_END
   mov [rkey],1
 .endif

 invoke DefWindowProc,[hwnd],[uMsg],[wParam],[lParam]

ret
;------------------------------------------------------------------------------------
endp
;------------------------------------------------------------------------------------
 Int3
 Int3
 Int3
;------------------------------------------------------------------------------------
proc Hotkey_Action
;------------------------------------------------------------------------------------

.if [patch_Offset] <> 0

invoke ReadProcessMemory, [hProcess],[patch_Offset],addr rBuffer,04h,[lpNumberOfBytesRead]
;enable
;-------------------
.if dword [rBuffer] = 03FE38E39h  ;16:9
  invoke WriteProcessMemory,[hProcess],[patch_Offset],addr pAspect,04h,[lpNumberOfBytesWritten] ;set 21:9 aspect
  ret
.endif
;disable
;-------------------
.if dword [rBuffer] = 040155558h  ;21:9
  invoke WriteProcessMemory,[hProcess],[patch_Offset],addr pAspect_disable,04h,[lpNumberOfBytesWritten] ;set 16:9 aspect
  ret
.endif

.endif

ret
;------------------------------------------------------------------------------------
endp
;------------------------------------------------------------------------------------
 Int3
 Int3
 Int3
 ;------------------------------------------------------------------------------------
proc Automatic_Action
;------------------------------------------------------------------------------------
_waitAutomatic:
.while [patch_Offset] <> 0
.if [pAutoEnable] = 1
MemLoop:
 invoke GetExitCodeProcess,[hProcess],addr lpExitCode
 .while [lpExitCode] = STILL_ACTIVE
   invoke ReadProcessMemory, [hProcess],[patch_Offset],addr rBuffer,04h,[lpNumberOfBytesRead]
       enable_:
       .if [rBuffer] = 03FE38E39h ;16:9
      invoke WriteProcessMemory,[hProcess],[patch_Offset],addr pAspect,04h,[lpNumberOfBytesWritten] ;set 21:9 aspect
      invoke Sleep,1000h
       .endif
    jmp MemLoop
 .endw
.endif
ret
.endw
jmp _waitAutomatic
ret
;------------------------------------------------------------------------------------
endp
;------------------------------------------------------------------------------------
 Int3
 Int3
 Int3
;------------------------------------------------------------------------------------
proc _OpenProcess
;------------------------------------------------------------------------------------
   .while [hProcess] = 0
    invoke CreateToolhelp32Snapshot,TH32CS_SNAPPROCESS,0
    .if eax <> INVALID_HANDLE_VALUE
       mov dword [hProcessSnap],eax
       mov rax,sizeof.PROCESSENTRY32
       mov dword [pe32.dwSize],eax
       invoke Process32First,[hProcessSnap],addr pe32
       .if eax <> 0
       _check:
       lea rcx,[pe32.szExeFile]
       invoke lstrcmp,rcx,ProcName

       .if eax = 0
         invoke OpenProcess,PROCESS_ALL_ACCESS, 0, [pe32.th32ProcessID]
         mov [hProcess],eax
          .checkmp: ; prevents modul not loaded yet
         invoke CreateToolhelp32Snapshot,TH32CS_SNAPMODULE,[pe32.th32ProcessID]
         mov dword [hModuleSnap],eax
         mov rax,sizeof.MODULEENTRY32
         mov dword [me32.dwSize],eax
         invoke Module32First,[hModuleSnap],addr me32
          cmp eax,0
          je .checkmp
         mov rax,[me32.modBaseAddr]
         mov [baseAddy],rax
         invoke CloseHandle,[hModuleSnap]
         invoke CloseHandle,[hProcessSnap]
         ret
       .endif

       lea rcx,[pe32.szExeFile]
       invoke lstrcmp,rcx,ProcName2

       .if eax = 0
         invoke OpenProcess,PROCESS_ALL_ACCESS, 0, [pe32.th32ProcessID]
         mov [hProcess],eax
          .checksp: ; prevents modul not loaded yet
         invoke CreateToolhelp32Snapshot,TH32CS_SNAPMODULE,[pe32.th32ProcessID]
         mov dword [hModuleSnap],eax
         mov rax,sizeof.MODULEENTRY32
         mov dword [me32.dwSize],eax
         invoke Module32First,[hModuleSnap],addr me32
          cmp eax,0
          je .checksp
         mov rax,[me32.modBaseAddr]
         mov [baseAddy],rax
         invoke CloseHandle,[hModuleSnap]
         invoke CloseHandle,[hProcessSnap]
         ret
       .endif

       invoke Process32Next,[hProcessSnap],addr pe32
       .if eax <> 0
          jmp _check
       .endif
       .endif
    .endif
    invoke CloseHandle,[hProcessSnap]
   .endw
ret
;------------------------------------------------------------------------------------
endp
;------------------------------------------------------------------------------------
 Int3
 Int3
 Int3
;------------------------------------------------------------------------------------
proc search_Offset
;------------------------------------------------------------------------------------

_wait_search_Offset:
.while [baseAddy] <> 0

   mov rax,[baseAddy]
   add rax,1000h
   mov [StartAddy],rax
   mov rax,[baseAddy]
   add rax,3Ch
   mov [PEsig],rax
   xor rax,rax
   mov rax,[PEsig]
   invoke ReadProcessMemory,[hProcess],[PEsig],addr PEOffset,04h,[lpNumberOfBytesRead]
   mov rax,[PEOffset]
   mov rcx,[baseAddy]
   add rax,rcx
   add rax,1Ch
   invoke ReadProcessMemory,[hProcess],rax,addr codeSize,04h,[lpNumberOfBytesRead]
   mov rax,[StartAddy]
   xor ecx,ecx
   mov ecx,dword[codeSize]
   add rax,rcx
   mov [EndAddy],rax
push rsi
mov rsi,[EndAddy]
.while [StartAddy] < rsi
mov rdx,[StartAddy]
 invoke ReadProcessMemory,[hProcess],rdx,addr CodePart1,04h,[lpNumberOfBytesRead]
   .if [CodePart1] =  02474290Fh;0F297424h
   mov rax,[StartAddy]
   add rax,08h
   invoke ReadProcessMemory,[hProcess],rax,addr CodePart2,04h,[lpNumberOfBytesRead]
   .if [CodePart2] = 0D100FF3h;0F30F100Dh
          ;code is found!
          mov rax,[StartAddy]
          add rax,08h
          invoke ReadProcessMemory,[hProcess],rax,addr Patch_rva,08h,[lpNumberOfBytesRead]
          xor rax,rax
          mov rax,[Patch_rva+4]
          mov rcx,[StartAddy]
          add rax,rcx
          add rax,10h
          mov [patch_Offset],rax
          pop rsi
          ret
   .endif
   .endif
   mov rax,[StartAddy]
   add rax,1h
   mov [StartAddy],rax
.endw
;error no offset found!
pop rsi
invoke MessageBoxA,[hStatImage],addr lpText,addr lpCaption,MB_ICONERROR

.endw
jmp _wait_search_Offset

ret


;------------------------------------------------------------------------------------
endp
;------------------------------------------------------------------------------------
 Int3
 Int3
 Int3
;------------------------------------------------------------------------------------
proc Start_threads
;------------------------------------------------------------------------------------
  xor r8,r8
  lea r8,[_OpenProcess]
  invoke CreateThread,0,0,r8,0,0

  xor r8,r8
  lea r8,[search_Offset]
  invoke CreateThread,0,0,r8,0,0


  xor r8,r8
  lea r8,[Automatic_Action]
  invoke CreateThread,0,0,r8,0,0

;wait for exit:
  xor r8,r8
  lea r8,[_TerminateProcess]
  invoke CreateThread,0,0,r8,0,0

ret
;------------------------------------------------------------------------------------
endp
;------------------------------------------------------------------------------------
 Int3
 Int3
 Int3
;------------------------------------------------------------------------------------
proc _TerminateProcess
;------------------------------------------------------------------------------------
_waitterminate:
.while [hProcess] <> 0
done:
.if [pAutoClose] = 1
   Qloop:
     invoke GetExitCodeProcess,[hProcess],addr lpExitCode
      .while [lpExitCode] = STILL_ACTIVE
       invoke Sleep,01h
       jmp Qloop
      .endw
    invoke CloseHandle,[hProcess]
    invoke ExitProcess,lpExitCode
 .endif
.endw
jmp _waitterminate
 ret
;------------------------------------------------------------------------------------
endp
;------------------------------------------------------------------------------------
 Int3
 Int3
 Int3
;------------------------------------------------------------------------------------
proc GetPath
;------------------------------------------------------------------------------------
   invoke GetModuleHandle,0
   mov rcx,rax
   lea rax,[Standard_Buffer]
   invoke GetModuleFileName,rcx,rax,01000h
   invoke PathRemoveFileSpecA,Standard_Buffer
ret
;------------------------------------------------------------------------------------
endp    
;------------------------------------------------------------------------------------
 Int3
 Int3
 Int3
;------------------------------------------------------------------------------------
proc ZEROBUFFER
;------------------------------------------------------------------------------------
push rdi
push rsi
 ;zero buffer!
 lea rcx,[Standard_Buffer]
 mov rdi,rcx       ;write to
 lea rsi,[ZERO]       ;read from
 MOV ECX,0ffh ;size
 REP MOVS BYTE[rdi],BYTE[rsi]
pop rsi
pop rdi
ret
;------------------------------------------------------------------------------------
endp 
;------------------------------------------------------------------------------------
 Int3
 Int3
 Int3
;------------------------------------------------------------------------------------
proc aspect_fix_Init
;------------------------------------------------------------------------------------
 ; lea r8,[_OpenProcess]
 ; invoke CreateThread,0,0,r8,0,0
fastcall ZEROBUFFER
fastcall GetPath
invoke lstrcat,Standard_Buffer,lpFileName
invoke GetPrivateProfileInt,lpAppName,lpAutoClose ,0,Standard_Buffer
mov [pAutoClose],al
invoke GetPrivateProfileInt,lpAppName,lpAutoEnable ,0,Standard_Buffer
mov [pAutoEnable],al
ret
;------------------------------------------------------------------------------------
endp
;------------------------------------------------------------------------------------

;------------------------------------------------------------------------------------
section '.rdata' data readable
;------------------------------------------------------------------------------------
data import
  library kernel32,'KERNEL32.DLL',user32,'USER32.DLL',Shlwapi,'Shlwapi.dll'
  import Shlwapi,PathRemoveFileSpecA,'PathRemoveFileSpecA'
  import MessageBoxA,MessageBoxA,'MessageBoxA'
  include 'api\kernel32.inc'
  include 'api\user32.inc'
end data

;------------------------------------------------------------------------------------
section '.data' data readable writeable
;------------------------------------------------------------------------------------
;Data directives:
;-------------------
;db Define Byte, allocates 1 byte
;dw Define Word, allocates 2 bytes
;dd Define Doubleword, allocates 4 bytes
;dq Define Quadword, allocates 8 bytes
;rb Reserve Byte
;rw Reserve Word
;rd Reserve Doubleword
;rq Reserve Quadword

struct PROCESSENTRY32
       dwSize             dd ?
       cntUsage           dd ?
       th32ProcessID          dd ?
       rd 1             ;ULONG_PTR
       th32DefaultHeapID       dq ?
       th32ModuleID          dd ?
       cntThreads          dd ?
       th32ParentProcessID     dd ?
       pcPriClassBase          dd ?
       dwFlags             dd ?
       szExeFile          db MAX_PATH dup (?)
ends

pe32         PROCESSENTRY32 <>

struct MODULEENTRY32
  dwSize        dd ?
  th32ModuleID        dd ?
  th32ProcessID      dd ?
  GlblcntUsage        dd ?
  ProccntUsage        dd ?
  rd 1                ;BYTE
  modBaseAddr        dq ?
  modBaseSize        dd ?
  hModule        dd ?
  szModule        db 256h dup (?)
  szExePath        db MAX_PATH dup (?)
ends ;

me32   MODULEENTRY32 <>


wc         WNDCLASSEX sizeof.WNDCLASSEX,0,WindowProc,0,0,NULL,0,NULL,COLOR_BTNFACE+1,NULL,class,NULL
msg         MSG

TH32CS_SNAPPROCESS   = 2
TH32CS_SNAPMODULE   = 8
VK_END         = 023h ;

Standard_Buffer rd 0100h
ZERO      rd 00FFh

title         db "COD-AW Aspect Ratio Fix",0
class         db "CODAW_ARF_64",0
ProcName      db "s1_mp64_ship.exe",0
ProcName2      db "s1_sp64_ship.exe",0
statClass      db "STATIC",0
lpFileName      db "\aspect_fix.ini",0
lpAppName      db "Settings",0
lpAutoEnable      db "Auto",0
lpAutoClose      db "CloseOnExit",0

lpText         db "Error, Offset not found!",0
lpCaption      db "Search-Error",0

pAspect       dd 040155558h; 21:9
pAspect_disable    dd 03FE38E39h; 16:9

;pOffset       dq 014107BF90h ;
patch_Offset      dq ?

rBuffer       dd ?
hProcessSnap      dd ?
hModuleSnap      dd ?
hProcess      dd ?
hStatImage      dd ?
hBmp         dd ?

lpNumberOfBytesWritten   dq ?

lpNumberOfBytesRead   dq ?

lpExitCode      dd ?

rkey         db ?
init         db ?
sThread       db ?
pAutoClose      db ?
pAutoEnable      db ?


baseAddy      dq ?
StartAddy      dq ?
PEsig         dq ?
PEOffset      dq ?
codeSize      dd ?
EndAddy       dq ?

CodePart1      dd ?
CodePart2      dd ?
CodePart3      dd ?
Patch_rva      dq ?
;------------------------------------------------------------------------------------
section '.rsrc' resource data readable
;------------------------------------------------------------------------------------
  ; resource directory

  directory RT_ICON,icons,\
       RT_GROUP_ICON,group_icons,\
       RT_BITMAP,bitmaps,\
       RT_VERSION,versions

  ; resource subdirectories

  resource icons,\
      1,LANG_NEUTRAL,icon_data

  resource group_icons,\
      500,LANG_NEUTRAL,main_icon

  resource  bitmaps,\
      750,LANG_NEUTRAL,bitmap_data

  resource versions,\
      1,LANG_NEUTRAL,version

  icon main_icon,icon_data,'aspect_fix.ico'
  bitmap    bitmap_data,'BITMAP.BMP'

  versioninfo version,VOS__WINDOWS32,VFT_APP,VFT2_UNKNOWN,LANG_ENGLISH+SUBLANG_DEFAULT,0,\
         'FileDescription','COD-AW Aspect Ratio Fix',\
         'LegalCopyright','No rights reserved.',\
         'FileVersion','1.0',\
         'ProductVersion','1.0',\
         'OriginalFilename','aspect_fix.exe'

;patch notes
;3FAAAAAB = 1.3  / 4:3
;3FCCCCCD = 1.6  / 16:10
;3FE38E39 = 1.7  / 16:9

;MP:
;Address   Hex dump              Command               Comments
;0001_401C37F4     0F297424 20              MOVAPS DQWORD PTR [RSP+20],XMM6      ; FLOAT 0.0, 0.0, 0.0, 0.1000000
;0001_401C37F9     0F28F1              MOVAPS XMM6,XMM1
;0001_401C37FC     F30F100D 8C87EB00           MOVSS XMM1,DWORD PTR [REL 1_4107BF90]    ; FLOAT 1.777778 (CONST 16./9)

;SP:
;Address   Hex dump     Command               Comments
;0001_40113B16     0F297424 20     MOVAPS DQWORD PTR [RSP+20],XMM6      ; FLOAT 0.0, 0.0, 0.0, 0.0
;0001_40113B1B     0F28F1     MOVAPS XMM6,XMM1
;0001_40113B1E     F30F100D BA31B4 MOVSS XMM1,DWORD PTR [REL 1_40C56CE0]    ; FLOAT 1.777778 (CONST 16./9)

;pattern
;0001_401C37F4    F1280F20_2474290F
;0001_401C37FC    00EB878C_0D100FF3     0F297424 20 0F28F1




Top
 Profile  
Reply with quote  
 Post subject: Re: COD Advanced Warfare
PostPosted: 13 Mar 2015, 01:47 
Offline

Joined: 30 Dec 2010, 23:13
Posts: 23
johnz31975 wrote:
mpoffo wrote:
I have emailed dopefish. Once again we need to be patient. I am not sure what Zens uploaded above. It is probably ok but I am always a little leery of things like this uploaded to a site. Particularly if its someone's first post. No offense Zens.



sorry to ask again but any news?
thanks
:TrueWS:


Nothing yet.


Top
 Profile  
Reply with quote  
 Post subject: Re: COD Advanced Warfare
PostPosted: 13 Mar 2015, 08:16 
Offline

Joined: 04 Mar 2015, 09:53
Posts: 3
zens wrote:
edited my post today!

@mpoffo
im ok with thatm heres the src if some wants to have a look, written in fasm:

Code:
format PE64 GUI 5.0  at 140000000h
entry start

include 'D:\FASM\INCLUDE\win64a.inc'

;------------------------------------------------------------------------------------
section '.text' code readable executable
;------------------------------------------------------------------------------------
 Int3
 Int3
 Int3
start:
 sub rsp,8h         ; Make stack qword aligned
  call aspect_fix_Init
  call Start_threads
  call WinMain
exit:
invoke ExitProcess,0
 Int3
 Int3
 Int3
;------------------------------------------------------------------------------------
proc WinMain
;------------------------------------------------------------------------------------
 invoke  GetModuleHandle,0
 mov    [wc.hInstance],rax
 invoke  LoadIcon,[wc.hInstance],500
 mov    [wc.hIcon],rax
 invoke  LoadCursor,0,IDC_ARROW
 mov    [wc.hCursor],rax
 invoke RegisterClassEx,wc
 invoke CreateWindowEx,0,class,title,WS_VISIBLE+WS_TILED+WS_MINIMIZEBOX+WS_SYSMENU ,128,128,462,260,0,0,[wc.hInstance],NULL
 msg_loop:
  invoke  GetMessage,msg,NULL,0,0
  .if eax < 1
    ret
  .endif
  .if eax <> 1
    jmp msg_loop
  .endif
  invoke  TranslateMessage,msg
  invoke  DispatchMessage,msg
jmp msg_loop

ret
;------------------------------------------------------------------------------------
endp
;------------------------------------------------------------------------------------
 Int3
 Int3
 Int3
;------------------------------------------------------------------------------------
proc WindowProc hwnd:DWORD,uMsg:DWORD,wParam:QWORD,lParam:QWORD
;------------------------------------------------------------------------------------
mov [hwnd],ecx
mov [uMsg],edx
mov [wParam],r8
mov [lParam],r9

 .if [uMsg] = WM_CREATE
    invoke CreateWindowEx,WS_EX_STATICEDGE,statClass,0,WS_CHILD+WS_VISIBLE+SS_BITMAP,0,0,462,260,[hwnd],0,[wc.hInstance],NULL
    mov [hStatImage], eax
    invoke LoadBitmap,[wc.hInstance],750
    mov [hBmp], eax
    invoke SendMessage,[hStatImage],STM_SETIMAGE,IMAGE_BITMAP,[hBmp]
 .endif


 .if [uMsg] = WM_DESTROY
   invoke  PostQuitMessage,0
   xor eax,eax
   ret
 .endif

 .if [uMsg] = WM_HOTKEY
     ;disable hotkey if AutoMode is set to 1 in .ini!
   .if [pAutoEnable] = 0
       call Hotkey_Action
   .endif
   xor eax,eax
   inc eax
   ret
 .endif

 .if [rkey] = 0
   invoke RegisterHotKey,[hwnd],1,0,VK_END
   mov [rkey],1
 .endif

 invoke DefWindowProc,[hwnd],[uMsg],[wParam],[lParam]

ret
;------------------------------------------------------------------------------------
endp
;------------------------------------------------------------------------------------
 Int3
 Int3
 Int3
;------------------------------------------------------------------------------------
proc Hotkey_Action
;------------------------------------------------------------------------------------

.if [patch_Offset] <> 0

invoke ReadProcessMemory, [hProcess],[patch_Offset],addr rBuffer,04h,[lpNumberOfBytesRead]
;enable
;-------------------
.if dword [rBuffer] = 03FE38E39h  ;16:9
  invoke WriteProcessMemory,[hProcess],[patch_Offset],addr pAspect,04h,[lpNumberOfBytesWritten] ;set 21:9 aspect
  ret
.endif
;disable
;-------------------
.if dword [rBuffer] = 040155558h  ;21:9
  invoke WriteProcessMemory,[hProcess],[patch_Offset],addr pAspect_disable,04h,[lpNumberOfBytesWritten] ;set 16:9 aspect
  ret
.endif

.endif

ret
;------------------------------------------------------------------------------------
endp
;------------------------------------------------------------------------------------
 Int3
 Int3
 Int3
 ;------------------------------------------------------------------------------------
proc Automatic_Action
;------------------------------------------------------------------------------------
_waitAutomatic:
.while [patch_Offset] <> 0
.if [pAutoEnable] = 1
MemLoop:
 invoke GetExitCodeProcess,[hProcess],addr lpExitCode
 .while [lpExitCode] = STILL_ACTIVE
   invoke ReadProcessMemory, [hProcess],[patch_Offset],addr rBuffer,04h,[lpNumberOfBytesRead]
       enable_:
       .if [rBuffer] = 03FE38E39h ;16:9
      invoke WriteProcessMemory,[hProcess],[patch_Offset],addr pAspect,04h,[lpNumberOfBytesWritten] ;set 21:9 aspect
      invoke Sleep,1000h
       .endif
    jmp MemLoop
 .endw
.endif
ret
.endw
jmp _waitAutomatic
ret
;------------------------------------------------------------------------------------
endp
;------------------------------------------------------------------------------------
 Int3
 Int3
 Int3
;------------------------------------------------------------------------------------
proc _OpenProcess
;------------------------------------------------------------------------------------
   .while [hProcess] = 0
    invoke CreateToolhelp32Snapshot,TH32CS_SNAPPROCESS,0
    .if eax <> INVALID_HANDLE_VALUE
       mov dword [hProcessSnap],eax
       mov rax,sizeof.PROCESSENTRY32
       mov dword [pe32.dwSize],eax
       invoke Process32First,[hProcessSnap],addr pe32
       .if eax <> 0
       _check:
       lea rcx,[pe32.szExeFile]
       invoke lstrcmp,rcx,ProcName

       .if eax = 0
         invoke OpenProcess,PROCESS_ALL_ACCESS, 0, [pe32.th32ProcessID]
         mov [hProcess],eax
          .checkmp: ; prevents modul not loaded yet
         invoke CreateToolhelp32Snapshot,TH32CS_SNAPMODULE,[pe32.th32ProcessID]
         mov dword [hModuleSnap],eax
         mov rax,sizeof.MODULEENTRY32
         mov dword [me32.dwSize],eax
         invoke Module32First,[hModuleSnap],addr me32
          cmp eax,0
          je .checkmp
         mov rax,[me32.modBaseAddr]
         mov [baseAddy],rax
         invoke CloseHandle,[hModuleSnap]
         invoke CloseHandle,[hProcessSnap]
         ret
       .endif

       lea rcx,[pe32.szExeFile]
       invoke lstrcmp,rcx,ProcName2

       .if eax = 0
         invoke OpenProcess,PROCESS_ALL_ACCESS, 0, [pe32.th32ProcessID]
         mov [hProcess],eax
          .checksp: ; prevents modul not loaded yet
         invoke CreateToolhelp32Snapshot,TH32CS_SNAPMODULE,[pe32.th32ProcessID]
         mov dword [hModuleSnap],eax
         mov rax,sizeof.MODULEENTRY32
         mov dword [me32.dwSize],eax
         invoke Module32First,[hModuleSnap],addr me32
          cmp eax,0
          je .checksp
         mov rax,[me32.modBaseAddr]
         mov [baseAddy],rax
         invoke CloseHandle,[hModuleSnap]
         invoke CloseHandle,[hProcessSnap]
         ret
       .endif

       invoke Process32Next,[hProcessSnap],addr pe32
       .if eax <> 0
          jmp _check
       .endif
       .endif
    .endif
    invoke CloseHandle,[hProcessSnap]
   .endw
ret
;------------------------------------------------------------------------------------
endp
;------------------------------------------------------------------------------------
 Int3
 Int3
 Int3
;------------------------------------------------------------------------------------
proc search_Offset
;------------------------------------------------------------------------------------

_wait_search_Offset:
.while [baseAddy] <> 0

   mov rax,[baseAddy]
   add rax,1000h
   mov [StartAddy],rax
   mov rax,[baseAddy]
   add rax,3Ch
   mov [PEsig],rax
   xor rax,rax
   mov rax,[PEsig]
   invoke ReadProcessMemory,[hProcess],[PEsig],addr PEOffset,04h,[lpNumberOfBytesRead]
   mov rax,[PEOffset]
   mov rcx,[baseAddy]
   add rax,rcx
   add rax,1Ch
   invoke ReadProcessMemory,[hProcess],rax,addr codeSize,04h,[lpNumberOfBytesRead]
   mov rax,[StartAddy]
   xor ecx,ecx
   mov ecx,dword[codeSize]
   add rax,rcx
   mov [EndAddy],rax
push rsi
mov rsi,[EndAddy]
.while [StartAddy] < rsi
mov rdx,[StartAddy]
 invoke ReadProcessMemory,[hProcess],rdx,addr CodePart1,04h,[lpNumberOfBytesRead]
   .if [CodePart1] =  02474290Fh;0F297424h
   mov rax,[StartAddy]
   add rax,08h
   invoke ReadProcessMemory,[hProcess],rax,addr CodePart2,04h,[lpNumberOfBytesRead]
   .if [CodePart2] = 0D100FF3h;0F30F100Dh
          ;code is found!
          mov rax,[StartAddy]
          add rax,08h
          invoke ReadProcessMemory,[hProcess],rax,addr Patch_rva,08h,[lpNumberOfBytesRead]
          xor rax,rax
          mov rax,[Patch_rva+4]
          mov rcx,[StartAddy]
          add rax,rcx
          add rax,10h
          mov [patch_Offset],rax
          pop rsi
          ret
   .endif
   .endif
   mov rax,[StartAddy]
   add rax,1h
   mov [StartAddy],rax
.endw
;error no offset found!
pop rsi
invoke MessageBoxA,[hStatImage],addr lpText,addr lpCaption,MB_ICONERROR

.endw
jmp _wait_search_Offset

ret


;------------------------------------------------------------------------------------
endp
;------------------------------------------------------------------------------------
 Int3
 Int3
 Int3
;------------------------------------------------------------------------------------
proc Start_threads
;------------------------------------------------------------------------------------
  xor r8,r8
  lea r8,[_OpenProcess]
  invoke CreateThread,0,0,r8,0,0

  xor r8,r8
  lea r8,[search_Offset]
  invoke CreateThread,0,0,r8,0,0


  xor r8,r8
  lea r8,[Automatic_Action]
  invoke CreateThread,0,0,r8,0,0

;wait for exit:
  xor r8,r8
  lea r8,[_TerminateProcess]
  invoke CreateThread,0,0,r8,0,0

ret
;------------------------------------------------------------------------------------
endp
;------------------------------------------------------------------------------------
 Int3
 Int3
 Int3
;------------------------------------------------------------------------------------
proc _TerminateProcess
;------------------------------------------------------------------------------------
_waitterminate:
.while [hProcess] <> 0
done:
.if [pAutoClose] = 1
   Qloop:
     invoke GetExitCodeProcess,[hProcess],addr lpExitCode
      .while [lpExitCode] = STILL_ACTIVE
       invoke Sleep,01h
       jmp Qloop
      .endw
    invoke CloseHandle,[hProcess]
    invoke ExitProcess,lpExitCode
 .endif
.endw
jmp _waitterminate
 ret
;------------------------------------------------------------------------------------
endp
;------------------------------------------------------------------------------------
 Int3
 Int3
 Int3
;------------------------------------------------------------------------------------
proc GetPath
;------------------------------------------------------------------------------------
   invoke GetModuleHandle,0
   mov rcx,rax
   lea rax,[Standard_Buffer]
   invoke GetModuleFileName,rcx,rax,01000h
   invoke PathRemoveFileSpecA,Standard_Buffer
ret
;------------------------------------------------------------------------------------
endp    
;------------------------------------------------------------------------------------
 Int3
 Int3
 Int3
;------------------------------------------------------------------------------------
proc ZEROBUFFER
;------------------------------------------------------------------------------------
push rdi
push rsi
 ;zero buffer!
 lea rcx,[Standard_Buffer]
 mov rdi,rcx       ;write to
 lea rsi,[ZERO]       ;read from
 MOV ECX,0ffh ;size
 REP MOVS BYTE[rdi],BYTE[rsi]
pop rsi
pop rdi
ret
;------------------------------------------------------------------------------------
endp 
;------------------------------------------------------------------------------------
 Int3
 Int3
 Int3
;------------------------------------------------------------------------------------
proc aspect_fix_Init
;------------------------------------------------------------------------------------
 ; lea r8,[_OpenProcess]
 ; invoke CreateThread,0,0,r8,0,0
fastcall ZEROBUFFER
fastcall GetPath
invoke lstrcat,Standard_Buffer,lpFileName
invoke GetPrivateProfileInt,lpAppName,lpAutoClose ,0,Standard_Buffer
mov [pAutoClose],al
invoke GetPrivateProfileInt,lpAppName,lpAutoEnable ,0,Standard_Buffer
mov [pAutoEnable],al
ret
;------------------------------------------------------------------------------------
endp
;------------------------------------------------------------------------------------

;------------------------------------------------------------------------------------
section '.rdata' data readable
;------------------------------------------------------------------------------------
data import
  library kernel32,'KERNEL32.DLL',user32,'USER32.DLL',Shlwapi,'Shlwapi.dll'
  import Shlwapi,PathRemoveFileSpecA,'PathRemoveFileSpecA'
  import MessageBoxA,MessageBoxA,'MessageBoxA'
  include 'api\kernel32.inc'
  include 'api\user32.inc'
end data

;------------------------------------------------------------------------------------
section '.data' data readable writeable
;------------------------------------------------------------------------------------
;Data directives:
;-------------------
;db Define Byte, allocates 1 byte
;dw Define Word, allocates 2 bytes
;dd Define Doubleword, allocates 4 bytes
;dq Define Quadword, allocates 8 bytes
;rb Reserve Byte
;rw Reserve Word
;rd Reserve Doubleword
;rq Reserve Quadword

struct PROCESSENTRY32
       dwSize             dd ?
       cntUsage           dd ?
       th32ProcessID          dd ?
       rd 1             ;ULONG_PTR
       th32DefaultHeapID       dq ?
       th32ModuleID          dd ?
       cntThreads          dd ?
       th32ParentProcessID     dd ?
       pcPriClassBase          dd ?
       dwFlags             dd ?
       szExeFile          db MAX_PATH dup (?)
ends

pe32         PROCESSENTRY32 <>

struct MODULEENTRY32
  dwSize        dd ?
  th32ModuleID        dd ?
  th32ProcessID      dd ?
  GlblcntUsage        dd ?
  ProccntUsage        dd ?
  rd 1                ;BYTE
  modBaseAddr        dq ?
  modBaseSize        dd ?
  hModule        dd ?
  szModule        db 256h dup (?)
  szExePath        db MAX_PATH dup (?)
ends ;

me32   MODULEENTRY32 <>


wc         WNDCLASSEX sizeof.WNDCLASSEX,0,WindowProc,0,0,NULL,0,NULL,COLOR_BTNFACE+1,NULL,class,NULL
msg         MSG

TH32CS_SNAPPROCESS   = 2
TH32CS_SNAPMODULE   = 8
VK_END         = 023h ;

Standard_Buffer rd 0100h
ZERO      rd 00FFh

title         db "COD-AW Aspect Ratio Fix",0
class         db "CODAW_ARF_64",0
ProcName      db "s1_mp64_ship.exe",0
ProcName2      db "s1_sp64_ship.exe",0
statClass      db "STATIC",0
lpFileName      db "\aspect_fix.ini",0
lpAppName      db "Settings",0
lpAutoEnable      db "Auto",0
lpAutoClose      db "CloseOnExit",0

lpText         db "Error, Offset not found!",0
lpCaption      db "Search-Error",0

pAspect       dd 040155558h; 21:9
pAspect_disable    dd 03FE38E39h; 16:9

;pOffset       dq 014107BF90h ;
patch_Offset      dq ?

rBuffer       dd ?
hProcessSnap      dd ?
hModuleSnap      dd ?
hProcess      dd ?
hStatImage      dd ?
hBmp         dd ?

lpNumberOfBytesWritten   dq ?

lpNumberOfBytesRead   dq ?

lpExitCode      dd ?

rkey         db ?
init         db ?
sThread       db ?
pAutoClose      db ?
pAutoEnable      db ?


baseAddy      dq ?
StartAddy      dq ?
PEsig         dq ?
PEOffset      dq ?
codeSize      dd ?
EndAddy       dq ?

CodePart1      dd ?
CodePart2      dd ?
CodePart3      dd ?
Patch_rva      dq ?
;------------------------------------------------------------------------------------
section '.rsrc' resource data readable
;------------------------------------------------------------------------------------
  ; resource directory

  directory RT_ICON,icons,\
       RT_GROUP_ICON,group_icons,\
       RT_BITMAP,bitmaps,\
       RT_VERSION,versions

  ; resource subdirectories

  resource icons,\
      1,LANG_NEUTRAL,icon_data

  resource group_icons,\
      500,LANG_NEUTRAL,main_icon

  resource  bitmaps,\
      750,LANG_NEUTRAL,bitmap_data

  resource versions,\
      1,LANG_NEUTRAL,version

  icon main_icon,icon_data,'aspect_fix.ico'
  bitmap    bitmap_data,'BITMAP.BMP'

  versioninfo version,VOS__WINDOWS32,VFT_APP,VFT2_UNKNOWN,LANG_ENGLISH+SUBLANG_DEFAULT,0,\
         'FileDescription','COD-AW Aspect Ratio Fix',\
         'LegalCopyright','No rights reserved.',\
         'FileVersion','1.0',\
         'ProductVersion','1.0',\
         'OriginalFilename','aspect_fix.exe'

;patch notes
;3FAAAAAB = 1.3  / 4:3
;3FCCCCCD = 1.6  / 16:10
;3FE38E39 = 1.7  / 16:9

;MP:
;Address   Hex dump              Command               Comments
;0001_401C37F4     0F297424 20              MOVAPS DQWORD PTR [RSP+20],XMM6      ; FLOAT 0.0, 0.0, 0.0, 0.1000000
;0001_401C37F9     0F28F1              MOVAPS XMM6,XMM1
;0001_401C37FC     F30F100D 8C87EB00           MOVSS XMM1,DWORD PTR [REL 1_4107BF90]    ; FLOAT 1.777778 (CONST 16./9)

;SP:
;Address   Hex dump     Command               Comments
;0001_40113B16     0F297424 20     MOVAPS DQWORD PTR [RSP+20],XMM6      ; FLOAT 0.0, 0.0, 0.0, 0.0
;0001_40113B1B     0F28F1     MOVAPS XMM6,XMM1
;0001_40113B1E     F30F100D BA31B4 MOVSS XMM1,DWORD PTR [REL 1_40C56CE0]    ; FLOAT 1.777778 (CONST 16./9)

;pattern
;0001_401C37F4    F1280F20_2474290F
;0001_401C37FC    00EB878C_0D100FF3     0F297424 20 0F28F1




i tried it last night on windows 8.1 64 bit for zombies and multiplayer and did not worked
i have extracted the files to desktop and run the game and then your exe no error but the game was still streched any help?
do you think your fix is safe from ban?
thanks


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 Post subject: Re: COD Advanced Warfare
PostPosted: 13 Mar 2015, 14:01 
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check the .ini file if auto = 0 u have to press END to enable, and i cant tell if it is save or not from vac.


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 Post subject: Re: COD Advanced Warfare
PostPosted: 13 Mar 2015, 15:41 
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zens wrote:
check the .ini file if auto = 0 u have to press END to enable, and i cant tell if it is save or not from vac.


This fix does work for ultra wide monitors but not surround. I was able to notice the stretching difference when I pressed the "end" key. Unfortunately it dosnt work for 16x3 aspect ratio. Is there any easy way to fix this?

Thanks, jack


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 Post subject: Re: COD Advanced Warfare
PostPosted: 13 Mar 2015, 17:40 
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*edit: see my first post!


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 Post subject: Re: COD Advanced Warfare
PostPosted: 13 Mar 2015, 23:12 
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nope still dont work for me my screen rez is 5760 X 1200


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 Post subject: Re: COD Advanced Warfare
PostPosted: 13 Mar 2015, 23:38 
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so u got a 3 x 16:10 setup? i will add that too...


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 Post subject: Re: COD Advanced Warfare
PostPosted: 14 Mar 2015, 01:16 
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yes 3 X 1920 X 1200


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 Post subject: Re: COD Advanced Warfare
PostPosted: 14 Mar 2015, 01:20 
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so check my first post, i updated to your setup, let me know if that works for u!


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 Post subject: Re: COD Advanced Warfare
PostPosted: 14 Mar 2015, 01:52 
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nope: still the same ty for trying.


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 Post subject: Re: COD Advanced Warfare
PostPosted: 14 Mar 2015, 02:40 
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Thank you for this fix zens... works on my setup im using 5760x1080... nvidia surround... the only things that are still stretch is when u go to pick up a gun the gun is stretched and map on the top left... but it is so much better then playing stretched out over all my screens... thanks again!! works on zombies and multiplayer have not tried single player yet i already beat it on my ps4 lol


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 Post subject: Re: COD Advanced Warfare
PostPosted: 14 Mar 2015, 03:34 
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@Sir_betrilak
you sure u set "surrond2" in the .ini file? Should work fine then.

@MICHA3LALL3N
yw, have fun, well the gun should not be streched, maybe u should higher the FOV, the map can be streched cause hud has diffrent coordinates.


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 Post subject: Re: COD Advanced Warfare
PostPosted: 14 Mar 2015, 03:49 
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im sorry worded it wrong the gun is not stretched out.. when u go to pick up a gun it shows a image of the gun ur picking up that is stretched not the actually gun ur using. it really isnt noticiable enough to worry about though.. lol thank you again


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 Post subject: Re: COD Advanced Warfare
PostPosted: 16 Mar 2015, 03:58 
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@zens
thanks a ton for the fix. Got it working for me 3x1920x1200 for modes even zombies. Using windows 8.1 with dual gtx 980s.

@Sir_bertilak
got it working fine for me. make sure your using latest NVidia driver.


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 Post subject: Re: COD Advanced Warfare
PostPosted: 16 Mar 2015, 07:42 
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yw, and thx for helping me to helping u guys :)

happy widescreening!


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 Post subject: Re: COD Advanced Warfare
PostPosted: 16 Mar 2015, 18:48 
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zens wrote:
yw, and thx for helping me to helping u guys :)

happy widescreening!


First off, Thanks for the fix. Is there any way to turn the crosshairs off? While you're fix is absolutely wonderful and seems to have fixed the 3D images, the 2D ones, in particular the crosshair is a little obnoxious. I would rather not have a crosshair to begin with and for some reason Sledgehammer omitted an option to toggle it on and off. In all the previous titles it was possible to turn it off by adding this:
set cg_crosshairAlpha "0"
set cg_crosshairAlphaMin "0"
set cg_crosshairDynamic "0"
OR
seta cg_DrawCrosshair "1"

Any insight would be appreciated. Thanks

edit: Matter of fact turning all the 2d elements off would be lovely. I know when to press F, and I know where the objective is already, the constant reminders aren't necessary.
Thanks again


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 Post subject: Re: COD Advanced Warfare
PostPosted: 16 Mar 2015, 19:48 
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I do not know if I make a wrong move but it does not work for me with the gtx 680 sli


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 Post subject: Re: COD Advanced Warfare
PostPosted: 18 Mar 2015, 12:12 
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@Peer_Review
i feel with u, most pc games today dont offer needed settings anymore, but i dont want to add more customisations as needed to render the screen correctly, everything else goes to much in cheating direction (i know that sounds weird, but modificating memory on the fly is allways a risk, specially cvars are protected i dont want to touch them).

@coortex
well all i can say is set the right stuff in the .ini and it should work, also set it to auto = 1 to be sure it is enabled allways.


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 Post subject: Re: COD Advanced Warfare
PostPosted: 21 Mar 2015, 23:33 
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Nope still dont work for me


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 Post subject: Re: COD Advanced Warfare
PostPosted: 22 Mar 2015, 15:58 
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Widescreen Fixer was half a day dopefish big thank you :triplewide:


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 Post subject: Re: COD Advanced Warfare
PostPosted: 22 Mar 2015, 17:40 
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Thank you dopefish


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 Post subject: Re: COD Advanced Warfare
PostPosted: 03 Apr 2015, 01:35 
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Well there was another update. :(


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 Post subject: Re: COD Advanced Warfare
PostPosted: 03 Apr 2015, 06:02 
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Wow 1 week and they come out with anouther update help us please.


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 Post subject: Re: COD Advanced Warfare
PostPosted: 05 Apr 2015, 04:13 
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@Sir_bertilak
Seems like the update adds support for nvidia surround now. The menue is a bit messed up in game but if u ALT+ENTER to window mode, find a game, then go back to fullscreen mode (using ALT+ENTER) it works fine with no 3rd party help


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 Post subject: Re: COD Advanced Warfare
PostPosted: 06 Apr 2015, 00:40 
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I guess thats nice to know but you couldnt give me one of those ati is all the way #1


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 Post subject: Re: COD Advanced Warfare
PostPosted: 06 Apr 2015, 22:06 
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@jackm1120
I play 3240x1920 and update surround call of duty extends just 1920 * 1080 has the size of 3240 * 1920

it just gives the largest 1920 * 1080 without seeing anything more



Image


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 Post subject: Re: COD Advanced Warfare
PostPosted: 10 Apr 2015, 17:29 
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I hope the Widescreenfix for CoD Advamced Warfare receives an update soon
to get rid of this bugged menu. I would appreciate that. Please fix this.
A new version for Advanced Warfare would be great.

Regards


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 Post subject: Re: COD Advanced Warfare
PostPosted: 10 Apr 2015, 22:40 
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Sir_bertilak wrote:
I guess thats nice to know but you couldnt give me one of those ati is all the way #1


It seems very odd and an extremely inefficient way of thinking to pick one brand over another just for branding sake. I've always swapped back and forth to whichever card can produce the best results. I have 2 290x's, 2 titans, and now 2 980's. Neither Amd or Nvidia knows my name, pays my bills, teaches my children, and so on. What brand a card is makes no difference. Utilizing the best card for the job should be priority one. It just so happens that Nvidia provides the better experience right now. (For me that is, all my monitors are the same sku, so I personally don't need the superior mixed display support of AMD) . All I require is horsepower, which Nvidia has in spades at this present moment. Now, next quarter when the r9 300 cards hit the market that might be different but I'll be damned if I pick a GPU just for the sake of the brand.


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 Post subject: Re: COD Advanced Warfare
PostPosted: 14 Apr 2015, 21:38 
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i still have to use the patch from zen to get it to play right on 3 screens at 5760x1080 the menus and hub is all messed up but actual game is not...


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 Post subject: Re: COD Advanced Warfare
PostPosted: 23 Apr 2015, 06:14 
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Peer_Review wrote:
Sir_bertilak wrote:
I guess thats nice to know but you couldnt give me one of those ati is all the way #1


It seems very odd and an extremely inefficient way of thinking to pick one brand over another just for branding sake. I've always swapped back and forth to whichever card can produce the best results. I have 2 290x's, 2 titans, and now 2 980's. Neither Amd or Nvidia knows my name, pays my bills, teaches my children, and so on. What brand a card is makes no difference. Utilizing the best card for the job should be priority one. It just so happens that Nvidia provides the better experience right now. (For me that is, all my monitors are the same sku, so I personally don't need the superior mixed display support of AMD) . All I require is horsepower, which Nvidia has in spades at this present moment. Now, next quarter when the r9 300 cards hit the market that might be different but I'll be damned if I pick a GPU just for the sake of the brand.




well thats nice but I have had the nvidia cards in the past and they only last a mo. or 2 but never had an ati card go bad so for that is my reason I will never buy one of those cards again. My R290 is running at gpu clock is 1435mhz and memory at 6247 mhz & never has had any problems and with an 8 core cpu running at 4.9 Ghz its fast and never crashes
just here to see if there was a new fix yet.


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 Post subject: Re: COD Advanced Warfare
PostPosted: 25 Apr 2015, 22:27 
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MICHA3LALL3N wrote:
i still have to use the patch from zen to get it to play right on 3 screens at 5760x1080 the menus and hub is all messed up but actual game is not...



do you mind providing a link to where you get this software to play AW? I 3xDisplays in eyefinity setup. thank you


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 Post subject: Re: COD Advanced Warfare
PostPosted: 27 Apr 2015, 19:37 
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Hey Dopefish,
is there a new update coming for your widescreenfixer? Menus in CoD Advanced Warfare still messed up.
Would be great if you fixed that. Regards, Madenleo


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 Post subject: Re: COD Advanced Warfare
PostPosted: 28 Apr 2015, 01:10 
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im using zens fix still works with the update in the game but menu and the hud is messed up... link to his fix is in this post heres the link download/file.php?id=656


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 Post subject: Re: COD Advanced Warfare
PostPosted: 28 Apr 2015, 17:13 
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@zens

hi zens, thanks for your fix,i can play aw's multi and zombie both now ,although the menu is messed up,but i can remeber the position of it,and choose the option i want by keyboard. meanwhile ,i am a player of cod ghost,and maybe you know the widescreenfixer does not support ghost perfectly,could you make a fixer for ghost. thanks a lot.


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 Post subject: Re: COD Advanced Warfare
PostPosted: 29 Apr 2015, 22:20 
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Hey guys, if you using my tool, try setup aspect ratio to 16:9 ingame, should fix the hud and menu issues!


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 Post subject: Re: COD Advanced Warfare
PostPosted: 02 Jun 2015, 22:04 
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Hello everyone, I don't know if there has been another steam update yesterday or today but now dopefish fix is crashing the game. I tried zens' fix and it works but I don't have the minimap and the menus are gigantic and I can't see all of it and I have to guess the options( happens with dopefish fix too).. and the key I set for the exo is not working.. I cant cloak anymore :)) and that's super weird

I'm blamming Microsoft (there's a new icon to install windows 10)

thanks in advance


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 Post subject: Re: COD Advanced Warfare
PostPosted: 02 Jun 2015, 22:33 
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c_g_f wrote:
...I don't have the minimap and the menus are gigantic...


huhu try to set the aspect ratio from "automatic" to "16:9" ingame.


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 Post subject: Re: COD Advanced Warfare
PostPosted: 03 Jun 2015, 12:43 
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zens wrote:
c_g_f wrote:
...I don't have the minimap and the menus are gigantic...


huhu try to set the aspect ratio from "automatic" to "16:9" ingame.


I did that and the menus become smaller but they overlap between them, it's a bit better but then the game is stretched. I'm on windows 8.1 pro 64 with an amd 6950 and 3 1440x900 monitors. I've even uninstall the latest beta driver I had and install the latest stable but same problem.


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 Post subject: Re: COD Advanced Warfare
PostPosted: 03 Jun 2015, 13:29 
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Did u setup "surround2" in the ini?


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 Post subject: Re: COD Advanced Warfare
PostPosted: 07 Jun 2015, 01:14 
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is there a way to play codaw ad 5750x1080 Triple monitore
if i wana play it mij sceen is way to big in height


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 Post subject: Re: COD Advanced Warfare
PostPosted: 08 Jun 2015, 20:33 
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streetboy013 wrote:
is there a way to play codaw ad 5750x1080 Triple monitore
if i wana play it mij sceen is way to big in height


hi, surround1 in the .ini should work for u

Code:
pAspect1                 dd 0401851ECh; 1 x 21:9 =                 2.333334  ultrawide  2560/1080 = 2,38
pAspect2                 dd 040AAAAACh; 3 x 16:9 =  1.777778 x 3 = 5.333334  surround1  5760/1080 = 5,34
pAspect3                 dd 04099999Ah; 3 x 16:10 = 1.600000 x 3 = 4.8       surround2  5760/1200 = 4.8


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 Post subject: Re: COD Advanced Warfare
PostPosted: 07 Jul 2015, 00:18 
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is there going to be a fix for the fixer

Sory zens I seem to not able to get your fix to work for me I wish it would. " I must be dumb."


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 Post subject: Re: COD Advanced Warfare
PostPosted: 07 Jul 2015, 11:32 
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Hey there guys, After reading this and trying the fix provided by Zens and also widescreen fixer to no avail i chose to contact activation support. Below is a transcript of the chat if you're interested to see what they have to say on the matter.

TL;DR This guy couldnt help. told me to set resolution to 1920x1080, sent images and dxdiag report to second team.

Hopefuly someone on these forums manages to create another fix. I have no doubt that Zens used to work but im guessing theyve patched the way zens' program hooks on to or injects into the executable.

Thanks and transcript is below!

:WWTH2Go:

5s ) Jansen V: Activision Support reporting for duty!
( 20s ) Jansen V: Hi, thanks for dropping by! How may I help you today?
( 1m 12s ) joel george: Hey there, i have a triple 19230x 1080 setup using NVSurround however i cant see jack in COD aw, the screen is stretched to a point its impossible to see whats going on. the Aspect ratio, when set to auto, does not correctly adjust accordingly. Any pointers?
( 2m 28s ) Jansen V: Thanks for reaching out to us. Before we start, may I know your Steam ID and email address, please?
( 2m 58s ) joel george: SteamID is ----------- and my email is ---------------
( 3m 47s ) Jansen V: Thank you. What are your current set-up under the Video option inside the game?
( 4m 12s ) joel george: Resolution is 5760 x 1080, aspect ratio is auto, fov is 65
( 4m 27s ) joel george: What specifically do you need to know, there are a lot of options
( 5m 26s ) Jansen V: I actually need the resolution, but the aspect ratio and FOV is good. You should not experience any issue with the graphics of the game with your current AR and FOV. The only thing I have some doubts is with your current resolution. Have you tried lowering that?
( 6m 11s ) joel george: i can drop it to 3840x720 however to no avail, the image is still stretched. Putting it on 1920x1080 would defeat the point of 3x monitors
( 6m 37s ) Jansen V: Yeah, I agree. What's your Graphic card? Model and build name, please.
( 6m 55s ) joel george: gtx 780ti
( 7m 0s ) joel george: uhm driver build?
( 7m 12s ) joel george: 353.30
( 8m 9s ) Jansen V: Thanks for the info.
( 9m 39s ) Jansen V: Actually, I have my suspicion that it could be an issue with the Graphic card. I am not saying that your Graphic card is not good, it's actually pretty powerful. However, the issue is that it's not really made to be overloaded with 3 monitors. Actually, it would be perfect for two monitors. Have you tried running it with two monitors with the current resolution setting you have?
( 10m 50s ) Jansen V: By experience, you may need to use an SLi to run the game on a pretty high setting.
( 11m 38s ) joel george: the card is fine, i mean i can drop the settings down if i was getting FPS lag but i mean ive run Crysis 3 on this thing at this resolution, all-be-it at around 20-30 fps on high setting but if i was to drop AW down to medium or high, it should still be fine. The problem really is with the stretching, if the card was bad, the game would run at low frame rates however i cant even really get into a game because it stretches so badly. If i take a few screenshot and throw them on Imgur, will that help illustrate the problem?
( 13m 39s ) Jansen V: Oh, I am not saying the card is bad. What I am just trying to convey is that the stretching issue is happening because the game requires a little bit more to run in a higher setting. The issue here is that the resolution cannot go up in a setting you want it to run in. Rather, not setting but just the resolutin.
( 13m 42s ) Jansen V: resolution.
( 13m 50s ) Jansen V: resolution.*
( 15m 43s ) joel george: perhaps stretching isnt the right word, am i okay to link some screencaps in here?
( 17m 7s ) Jansen V: Sure thing.
( 18m 22s ) joel george: http://imgur.com/FApRXuh,yM04EPi,kWbj5J ... uN,Okz120i
( 19m 3s ) joel george: thos images arent cropped, as you can see by the image on tab number 3, what i actually see is the bottom 15-20% of the screen
( 21m 18s ) joel george: that is taken with the settings at 5760x1080 and the aspect ratio set to auto. Ive done a little research before contacting you and i believe that the aspect ratio is not scaling to 48:9 which is what it should be at that resolution
( 22m 57s ) Jansen V: Hmm. Can you change the Monitor Aspect Ratio to Manual?
( 23m 13s ) joel george: within the game?
( 23m 25s ) Jansen V: Yes please. Also, where is this picture coming from: http://i.imgur.com/FApRXuh.jpg
( 23m 49s ) joel george: The only options in game are 16:9, 16:10, 4:3 and auto, there is no manual
( 24m 4s ) joel george: that image is in game with the resolution at 5760x 1080 and the aspect ratio at 16:9
( 26m 46s ) Jansen V: I understand. Okay, can you upload the photo's to this ticket number please: 04638706. Here's how to upload them pictures:
1. Log-in to http://support.activision.com/ Please use your Support account profile where the ticket was created.
2. Click MY SUPPORT located in the upper left-hand corner of the screen.
3. Click MY CASES
4. Then search for the ticket number: 04638716
5. There should be a button saying attachments there, hit that and attach the photo I requested
( 28m 1s ) Jansen V: I really can't offer a solution to this issue right now, but I'll try to forward this ticket to the appropriate department for further checking. I also need to request your DxDiag and System Info, please attach them to the ticket number I have listed above.
( 28m 2s ) joel george: Do you want all the pictures or just the one you linked to me?
( 28m 25s ) Jansen V: All the pictures you can share with us regarding the issue. The ticket number should be: 04638716
( 28m 37s ) joel george: ive found the ticket, im attaching the images now
( 30m 56s ) joel george: Ive added those images along with the DxDiag report
( 31m 59s ) Jansen V: Thank you so much. I will be forwarding this ticket towards the appropriate department so we can check on this issue on our end. Unfortunately, I cannot provide any time frame as to when we will be able to update you. For now, please try playing the game on a lower resolution. Also, will there be anything else that I can assist you with today?
( 32m 16s ) joel george: Thats it thank you very much :)
( 32m 30s ) Jansen V: No problem, Joel! If that will be all for now, thanks for chatting with Activision Support. You can also reach us through Twitter and Facebook @ATVIassist and through support.Activision.com


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 Post subject: Re: COD Advanced Warfare
PostPosted: 10 Jul 2015, 23:42 
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Joined: 10 Feb 2015, 00:04
Posts: 12
well I guess this forum is dead the last fixer was 3 mo old no new fixes, We know Activision isnt going to fix it.


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 Post subject: Re: COD Advanced Warfare
PostPosted: 11 Jul 2015, 14:05 
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Joined: 08 Nov 2013, 00:51
Posts: 12
zens wrote:
Did u setup "surround2" in the ini?

yes off course I did and it did work but menu were unreadable because too big and the button i use for exo didnt work...

In the meantime I've just change my 3 screens setup for a 21:9 screen.. tried zens fix (changed the setting to ultrawide) and same problem with the button.. but the menus were much better.. at some point the button was working again and guess what? the fix wasnt running..

I rebooted to make sure.. same.. seems that 21:9 is working with the right aspect ratio without the need of a fix.. I couldnt believe it.. the only thing that appears stretched out is the crosshair but the rest is perfect..

Did I miss something? were there news saying that 21:9 screens are not supported? could somebody with a 21:9 screen confirm?

cheers!


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 Post subject: Re: COD Advanced Warfare
PostPosted: 11 Jul 2015, 18:24 
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Joined: 04 Mar 2015, 14:35
Posts: 100
well this is how it should look (atleast for me in 21:9), but the game needs to have a fixed aspect ratio (set ingame to 16:), to limit the visible area for the hud placement.

Image


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 Post subject: Re: COD Advanced Warfare
PostPosted: 20 Jul 2015, 17:54 
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Joined: 14 Dec 2013, 00:16
Posts: 4
Location: New York, NY
Hi All, Just wanted to know if there are any patches coming soon. There hasn't been any updates since the last two (2) releases of CODAW DLC's. Is this forum dead? Please advise, thanks.


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 Post subject: Re: COD Advanced Warfare
PostPosted: 23 Sep 2015, 22:24 
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Joined: 14 Dec 2013, 00:16
Posts: 4
Location: New York, NY
Hello again, Just wanted to make everyone aware that David R. has just released a new patch for CODAW MP. Thanks so much Dave, will let you know if all works out...


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 Post subject: Re: COD Advanced Warfare
PostPosted: 21 May 2016, 10:08 
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Joined: 05 May 2016, 18:56
Posts: 5
Is this patch still working csusaf? Im still looking for a fix for this game myself. If i load the game with surround enabled is so messed up i cant see the menu its like the camera is to low and i cant get to the menu.


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 Post subject: Re: COD Advanced Warfare
PostPosted: 21 May 2016, 17:36 
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Joined: 11 Jun 2014, 02:54
Posts: 76
J3rk My Turk3y wrote:
Is this patch still working csusaf? Im still looking for a fix for this game myself. If i load the game with surround enabled is so messed up i cant see the menu its like the camera is to low and i cant get to the menu.


I don't even use a fix, (because there isn't one) only the menus are messed up. All you need to do is hit alt+enter to go to windowed where you can see them, then when you're done alt+enter again to go back to surround. The only caveat is the crosshair is stretched. So in the campaign I just deal with it, and If I played the multiplayer I'd just play hardcore. That is a lot of "justs" I know, but this isn't a fix just the most efficient way I know to play. I only ever play the SP campaigns for CoD usually so this works just fine for me. Black Ops 3 is much better, the menus are stretched but unlike this they're at least on the screen. Once in game both are fine.

Also don't pay attention to the guy at the top of the page. The forum and the widescreen fixer program aren't mutually exclusive. Even if Dopefish never made another plugin the forum will still be active, he's just another user; a damn talented one we miss, but a user nonetheless. You might know this already, I'm putting this out there just in case


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 Post subject: Re: COD Advanced Warfare
PostPosted: 22 May 2016, 08:28 
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Joined: 05 May 2016, 18:56
Posts: 5
Ok thanks for the information peer, tried the alt tab thing and it works thank you. :triplewide:


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