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PostPosted: 03 May 2012, 01:27 
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Your assumption is that it will crash, your modifying executing code - potentially anything could happen as a result of overwriting data in the wrong process or overwriting the wrong location in a known process.

Additionally, typically a game/or process will not generate a valid HWND and associated registered window class until the executable has fully loaded and initiated - this ensures you don't inject whilst a executable is still loading into memory, in a completely unknown and volitile state.

Thirdly it confirms with reasonable certinanty that the process you are attaching to is the process you intended to attach to.

Its kind of like looking for a car in a carpark when all you know is that its red instead of its registration plate.

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PostPosted: 03 May 2012, 07:34 
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the fix works, though the mini map/compass is stretched. thanks.
however, 3d is all messed up~ @1920x1080, the game runs very decently with 3D vision. guess currently have to choose between single screen 3d or 2d surround~~"


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PostPosted: 03 May 2012, 09:27 
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Your assumption is that it will crash, your modifying executing code - potentially anything could happen as a result of overwriting data in the wrong process or overwriting the wrong location in a known process.

Additionally, typically a game/or process will not generate a valid HWND and associated registered window class until the executable has fully loaded and initiated - this ensures you don't inject whilst a executable is still loading into memory, in a completely unknown and volitile state.

Thirdly it confirms with reasonable certinanty that the process you are attaching to is the process you intended to attach to.

Its kind of like looking for a car in a carpark when all you know is that its red instead of its registration plate.


Yes I was assuming it crashes..could do anything or ..could do other "damage". For the 2nd point I understand, but correct me if I am wrong: That basically prevents the automatic injection BEFORE the executable has completely loaded. This is viable if you want to automatically inject in the exe file. If you do it manually after the executable is being loaded and you are in the app is this still needed?

For the 3rd part I understand. One such game was Sw The old republic. Two processes with the same name were started but only one was the REAL one:)

Best Regards

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PostPosted: 03 May 2012, 10:10 
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Yes I was assuming it crashes..could do anything or ..could do other "damage". For the 2nd point I understand, but correct me if I am wrong: That basically prevents the automatic injection BEFORE the executable has completely loaded. This is viable if you want to automatically inject in the exe file. If you do it manually after the executable is being loaded and you are in the app is this still needed?

For the 3rd part I understand. One such game was Sw The old republic. Two processes with the same name were started but only one was the REAL one:)

Best Regards


Not sure I understand where you're coming from - injecting before the process has loaded is not workable and/or is pointless (for a number of reasons) - a system wide hook would be a different discussion.

And I am using the term "inject" very loosly here, can refer to anything from a codecave (eg. "code injection") to DLL injection.

In your last example - the method described would have delt with that accurately and seamlessly without any complications.

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PostPosted: 03 May 2012, 15:46 
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HaYDeN ... your fix works for me, but crashs occur every time that goes into a cutscene, and the resolution does not stay saved, I have to change it every time I start the game.... =(


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 Post subject: Hi HaYDenNope tried it
PostPosted: 03 May 2012, 19:37 
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Hi HaYDen

Nope tried it again still doesnt work, ive looked at the exe file and shows 1.0.1168.0


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PostPosted: 03 May 2012, 22:28 
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HaYDeN ... your fix works for me, but crashs occur every time that goes into a cutscene, and the resolution does not stay saved, I have to change it every time I start the game.... =(


If it crashes only for you when you hit cutscenes then logic suggests it's something to do with your installation.

You've tried getting to cutscenes with no fix?

For having to change the resolution every time - set it in the config file, altho for me it does save and re-launch using the previously selected resolution.

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 Post subject: HaYDeN wrote:Garden
PostPosted: 04 May 2012, 02:10 
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[quote]HaYDeN ... your fix works for me, but crashs occur every time that goes into a cutscene, and the resolution does not stay saved, I have to change it every time I start the game.... =(


If it crashes only for you when you hit cutscenes then logic suggests it's something to do with your installation.

You've tried getting to cutscenes with no fix?

For having to change the resolution every time - set it in the config file, altho for me it does save and re-launch using the previously selected resolution.


With the solution of Hellifax I had no problems and cutscenes run normally ... but I would like to use your solution to fix the FOV of the cutscenes... =(


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PostPosted: 04 May 2012, 02:25 
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Try the SKIDROW cracked exe and see if the problem( s ) goes away as that's what it was built with.

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PostPosted: 04 May 2012, 04:15 
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Try the SKIDROW cracked exe and see if the problem( s ) goes away as that's what it was built with.



Yup, this is the problem .... with Skidrow exe the cutscenes working properly.

But I do not want to lose the achievements of the game and the Steam interface...


Anyway to update the plugin to work with the original exe???





Thanks for the help HaYDeN... =)


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PostPosted: 04 May 2012, 10:09 
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[quote]Try the SKIDROW cracked exe and see if the problem( s ) goes away as that's what it was built with.



Yup, this is the problem .... with Skidrow exe the cutscenes working properly.

But I do not want to lose the achievements of the game and the Steam interface...


Anyway to update the plugin to work with the original exe???

Thanks for the help HaYDeN... =)

Hey there:) I will look in the future to see about the FOV in cutscenes:) Can't really say exactly when it will be done but very soon:)

Best Regards,
Helifax

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 Post subject: Updated version
PostPosted: 06 May 2012, 19:17 
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Hello all,

Made major improvements to the plugin:

Ability to use the proper scale of the HUD
Toggle key to be used during coversations: correct FOV and placement of dialogs - Sadly this is needed because if the changes are not activated only during the conversation it crashes the game when going to the inventory! Activate it before starting a conversation or during a conversation.


Let me know how it works.

Best Regards,
Helifax

Attached files Plugin.Risen 2 Dark Waters.rar (151.8 KB)

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PostPosted: 09 May 2012, 19:33 
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New patch released today.
No English Patch Notes so far... In case you can read german: http://forum.deepsilver.com/forum/showthread.php/63856-Erster-Patch-zu-Risen-2-mit-Bugfixes-und-neuen-Features

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PostPosted: 09 May 2012, 20:18 
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I guess no one actually test the latest plugin? Since the interested in this game is so "high" I am thinking if I should maintain this plugin in the future or not....

PS@Falcon1: thank you for the info:)

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 Post subject: Falcon1 wrote:New patch
PostPosted: 10 May 2012, 00:28 
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New patch released today.
No English Patch Notes so far... In case you can read german: http://forum.deepsilver.com/forum/showthread.php/63856-Erster-Patch-zu-Risen-2-mit-Bugfixes-und-neuen-Features


Updated for the latest patch. !!!!!

If anyone is really using this plugin to play with this game let me know Also let me know if you encounter any problems with it:)
Simply use it with the latest version of WideScreen Fixer and replace the existing plugin with this one:)

Best Regards,
Helifax

Attached files Plugin.Risen 2 Dark Waters.rar (151.4 KB)

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PostPosted: 10 May 2012, 03:43 
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I actually used your first plug-in version to play the game. Worked pretty well. Will have a look at the new version, as soon as possible. Didn't have too much time for the game the last few days. (And tbh., the time I had was spent with LoL...)

Keep up the good work :)

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PostPosted: 10 May 2012, 14:16 
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Helifax... sorry but I have not tested the plugin before because I was traveling, but last night I could try, and work very well, the only inconvenience is having to press the hotkey before cutscens or subtitles disappear ... but it's nothing that comes to bother.

And Hud was perfect ...

Please keep supporting this game, I'm sure besides me there are many other people playing.... Thanks


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PostPosted: 11 May 2012, 17:46 
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It doesn't work for me :(
I get Surround and a perfect HUD In-Game. But the main menu is squeezed horizontally and the "Workaround key" does change something but I can't see any dialog options to choose from.

And it is really hard to tell whether the Workaround Key is activated or not... Makes the game crashing 50% of the time, while trying to open the Inv/Map etc.

Could you do "fallback" version to your old plug-in just with support for the new patch!?

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 Post subject: If the game crashes that
PostPosted: 11 May 2012, 20:45 
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If the game crashes that means that the workaround is enabled. That is the REASON we need the workaround to prevent the crash. Otherwise I can write the correct fov every time but once the inventory key is pressed => crash. The same problem has Hayden in hist tool also... I tried to do it with other methods like code caves..but it crashes upon injection. This is the only method I managed to make it work.


The workaround should toggle between the UI displayed correctly and on half screen (vertically). Please try a couple of times. Also try to bind a different key for the workaround key.

Let me know if if will work;))

Best Regards,
Helifax

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PostPosted: 12 May 2012, 00:44 
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As already said, doesn't work for me. Tested various constellations. I can take some screenshots if this helps.

Screenshots: Before and After activating the Workaround Hotkey:




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 Post subject: Falcon1 wrote:As already
PostPosted: 12 May 2012, 01:57 
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As already said, doesn't work for me. Tested various constellations. I can take some screenshots if this helps.

Screenshots: Before and After activating the Workaround Hotkey:





Interesting:) can you tell me what resolution you are using? also can you send me the "ConfigDefault.xml" file in a PM? I want to see that everything is correctly done there:)

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 Post subject: I use 5040x1050
PostPosted: 12 May 2012, 04:17 
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I use 5040x1050 resolution.
PMing the file wouldn't work... So I post it here.

Attached files ConfigDefault.zip (6.1 KB)

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 Post subject: Hi,before the patch some
PostPosted: 12 May 2012, 11:56 
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Hi,
before the patch some days ago, it worked for me in Surround with 5760x1080, now after the patch it doesnt, i cannot change anymore the resolution ingame to more than 1920x1080.
Any idea what this could be?
Thanks


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 Post subject: Hi,before the patch some
PostPosted: 12 May 2012, 11:56 
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Hi,
before the patch some days ago, it worked for me in Surround with 5760x1080, now after the patch it doesnt, i cannot change anymore the resolution ingame to more than 1920x1080.
Any idea what this could be?
Thanks


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PostPosted: 12 May 2012, 13:58 
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Hi,
before the patch some days ago, it worked for me in Surround with 5760x1080, now after the patch it doesnt, i cannot change anymore the resolution ingame to more than 1920x1080.
Any idea what this could be?
Thanks


Hey there:) I think you are referring to another tool and not WideScreen Fixer:)

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 Post subject: The file is OK:) Are you
PostPosted: 12 May 2012, 14:04 
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The file is OK:) Are you pressing the workaround key before starting a conversation? If you started a conversation and press the workaround key after you will only get the correct fov for the conversation. The text position will not be updated. This is because the position of the text was already read (previously to press the key) and the text is already drawn. If you are in this position just press enter to select "blindly" a conversation. You will see that now since the position of the text has modified it will appear and when that line of conversation is done the options will appear on screen.

Let me know if this solved it:)

Best Regards,
Helifax

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PostPosted: 13 May 2012, 11:19 
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i think you misunderstand me, both tools dont work anymore, before the patch of Risen 2 it worked, now after the patch, i cannot chose a resolution higher than 1920x1080? Any idea why?


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PostPosted: 13 May 2012, 11:19 
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i think you misunderstand me, both tools dont work anymore, before the patch of Risen 2 it worked, now after the patch, i cannot chose a resolution higher than 1920x1080? Any idea why?


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 Post subject: faro06 wrote:i think you
PostPosted: 13 May 2012, 13:47 
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i think you misunderstand me, both tools dont work anymore, before the patch of Risen 2 it worked, now after the patch, i cannot chose a resolution higher than 1920x1080? Any idea why?


My plugin never allowed to select a 3x resolution from the game. If you read the description of the plugin you can see how you can enable the display on 3 screens.

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PostPosted: 13 May 2012, 19:19 
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@helifax:
Doesn't matter if Workaround key pressed before or after dialogue activation. Using any dialogue option blindly doesn't change anything, too. All I get is a mouse cursor, no text options.

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 Post subject: Falcon1
PostPosted: 13 May 2012, 22:50 
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@helifax:
Doesn't matter if Workaround key pressed before or after dialogue activation. Using any dialogue option blindly doesn't change anything, too. All I get is a mouse cursor, no text options.


Ok:) I understand then:) Will have a look when I get home:) Probably the pointer doesnt work for you:(

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 Post subject: WSF
PostPosted: 14 May 2012, 17:09 
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Hi helifax,

Thanks for this ... working on the Steam patched version at 5040 ... however I am having the same issue as Falcon1.

Have tried different keys mapped for workaround etc ... still no dialogue.


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 Post subject: Hello all,Made a
PostPosted: 14 May 2012, 20:37 
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Hello all,

Made a modification inside the plugin. Please test it and tell me if this one works for you:)

Attached files Plugin.Risen 2 Dark Waters.rar (151.4 KB)

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PostPosted: 15 May 2012, 07:11 
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Opening menus are now fixed. No more distorted garble.

Dialogue in conversations still non existent. I'm still experimenting with work-around.

Closer helifax, closer :-)


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PostPosted: 15 May 2012, 10:34 
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Opening menus are now fixed. No more distorted garble.

Dialogue in conversations still non existent. I'm still experimenting with work-around.

Closer helifax, closer :-)


Hmm:) will dig deeper I guess:)

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PostPosted: 16 May 2012, 16:24 
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I think someone has already suggested this helifax, but why not make it the same as your hack from the original version .... that was good enough!!

I appreciate that you are doing more fancy stuff with memory here, but it doesn't really matter at the end of the day.


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PostPosted: 16 May 2012, 17:42 
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I think someone has already suggested this helifax, but why not make it the same as your hack from the original version .... that was good enough!!

I appreciate that you are doing more fancy stuff with memory here, but it doesn't really matter at the end of the day.


You really want a fix like the original version? where the hud and stuff is stretched..? I can provide one:) but I think this one is better if the correct pointer for the text resolution is found, dont you agree?


Anyone tried to enable/disable the fix after in-game and press the workaround key until they see the hud changed (and then try a conversation) It is possible the value is not written correctly the 1st time:)

Best Regards,
Helifax

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PostPosted: 17 May 2012, 04:32 
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Yes ... I've tried all combos & variations of fix on/off and work-around on/off. No dialogue.

And yes, I do agree that the solution you are seeking is far superior, but as it stands, it's just not playable with the patch version. I appreciate the fact that you would rather hack away (:-)) at a permanent solution, but in the interim, could you please (pretty please) release the original fix upgraded for the patch. I, in all honesty, I don't mind sacrificing an "all or nothing" for a "near enough is good enough". It's like root cause analysis in ITIL ... let Problem Management (you) run with the issue in the background whilst the end-users (us) are content and working with a temporary solution provided by Incident Management (you) :-)

I've got 3 friends that agree with me ... your ears should have been burning (pleasantly so) last night :-)


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PostPosted: 17 May 2012, 11:33 
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Yes ... I've tried all combos & variations of fix on/off and work-around on/off. No dialogue.

And yes, I do agree that the solution you are seeking is far superior, but as it stands, it's just not playable with the patch version. I appreciate the fact that you would rather hack away (:-)) at a permanent solution, but in the interim, could you please (pretty please) release the original fix upgraded for the patch. I, in all honesty, I don't mind sacrificing an "all or nothing" for a "near enough is good enough". It's like root cause analysis in ITIL ... let Problem Management (you) run with the issue in the background whilst the end-users (us) are content and working with a temporary solution provided by Incident Management (you) :-)

I've got 3 friends that agree with me ... your ears should have been burning (pleasantly so) last night :-)



Damn damn damn:P
I thought it would work..for some reason on my PC works everytime...damn.. I cannot make the list of pointers going down and apparently this pointer works for me and some other fellows.
Anyway:) I understand you point of view and totally agree with it. I will release an updated version of my original plugin in the mean time while I get this one sorted out and working for all people:)

Stay tuned.

Edit: I still require some information though:

- You start a conversation
- You press the workaround key - Do you see the FOV changed?
- You press Enter (and blindly select a conversation). Once the conversation is done do you see the dialogs in the upper part of the screen?
- After you end the conversation do you see the HUD squished on the Y axis?
- Pressing the workaround key returns it to the normal state?

Edit2: I found out what the problem is:) looking for a fix:)

Edit3: Made a small correction in the code. Please let me know if this solves the issue!


Attached files Plugin.Risen 2 Dark Waters.rar (151.5 KB)

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PostPosted: 24 May 2012, 07:39 
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So sorry for the late reply ..... I've been away.

No good heli .... there is no change to the symptoms.

- You start a conversation
OK
- You press the workaround key - Do you see the FOV changed?
Yes
- You press Enter (and blindly select a conversation). Once the conversation is done do you see the dialogs in the upper part of the screen?
No
- After you end the conversation do you see the HUD squished on the Y axis?
No
- Pressing the workaround key returns it to the normal state?
Yes

Also, switching to the inv locks-up the game. The good old original never crashed for me.....


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PostPosted: 24 May 2012, 10:05 
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So sorry for the late reply ..... I've been away.

No good heli .... there is no change to the symptoms.

- You start a conversation
OK
- You press the workaround key - Do you see the FOV changed?
Yes
- You press Enter (and blindly select a conversation). Once the conversation is done do you see the dialogs in the upper part of the screen?
No
- After you end the conversation do you see the HUD squished on the Y axis?
No
- Pressing the workaround key returns it to the normal state?
Yes

Also, switching to the inv locks-up the game. The good old original never crashed for me.....


Ok understood:) Problem is, I use the same pointer / mechanics for the original plugin also. Will look more into it:) Thank you for the reply:)

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PostPosted: 18 Jun 2012, 06:59 
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I am considering buying this game and I am trying out skidrows. It does not work. How do I get it to work?


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PostPosted: 10 Jul 2012, 07:06 
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Hey Helifax,

Has there been any updates to this since your last post or has it been put into the vault :)


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 Post subject: EnvyYou wrote:Hey
PostPosted: 10 Jul 2012, 14:20 
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Hey Helifax,

Has there been any updates to this since your last post or has it been put into the vault :)


Hey there:) I tried my latest plugin on 5 different machines. It is working on all of them. Since I cannot actually replicate the issue I have no idea what to do ...

Just in case, I uploaded it again to this post. Give it a try and hopefully it will work:)

Best Regards,
Helifax

Attached files Plugin.Risen 2 Dark Waters.rar (151.7 KB) Plugin.Risen 2 Dark Waters.rar (151.7 KB)

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 Post subject: Thanks for that,My other
PostPosted: 11 Jul 2012, 01:14 
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Thanks for that,

My other two monitors arrived today, i will test this and let you know how it goes.

Thanks


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PostPosted: 12 Jul 2012, 04:24 
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Yes it works fine when you apply the fix - thanks for that :)

However the text conversations are a bit buggy like stated, if you apply the fix prior to the convo it will be fine but if you forget to apply it and engaged in a convo you wont see any text and applying the fix doesn't correct it, you have to press enter on the keyboard to engage/guess a chat option to finally be able to see it ( can be an issue if you don't want to say a certain thing)


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PostPosted: 12 Jul 2012, 13:54 
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Yes it works fine when you apply the fix - thanks for that :)

However the text conversations are a bit buggy like stated, if you apply the fix prior to the convo it will be fine but if you forget to apply it and engaged in a convo you wont see any text and applying the fix doesn't correct it, you have to press enter on the keyboard to engage/guess a chat option to finally be able to see it ( can be an issue if you don't want to say a certain thing)


Hey there:) Yes I am aware of that. I posted that a couple of pages ago when I made the plugin:) The only way to use it properly is use the shortcut prior to engage in a conversation:)
But I am glad that it works for you:)

Best Regards,
Helifax

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PostPosted: 25 Jul 2012, 11:27 
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Hi Guys,

I am a little lost on clear instructions, how to make Risen 2 work in Eyefinity.

When I changed ConfigUser.xml and ConfigDefault.XML to Eyefinity values, the game will give me streched start screens and then the screens are some kind of smashed.

I tried flawless widescreen and widescreenfixer with the latest plugins, but I will not be able to get an unstreched (Hor+) 3D-screen in game. And I really tried all possible combinations with the widescreenfixer hotkeys, alt-taping and so on.

Another issue is, that the game always starts in widowed mode. On 1920x1080 same as on 5995x1080. Alt+Enter does not work.

Can one of you guys help me out and provide a short manual, how to make that game work in Eyefinity?
I have made a lot games work on tripple-screen - but that one really gives me headaches.

Hope for your feedback :-)

Cheers,
Hans


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PostPosted: 25 Jul 2012, 12:25 
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Hi Guys,

I am a little lost on clear instructions, how to make Risen 2 work in Eyefinity.

When I changed ConfigUser.xml and ConfigDefault.XML to Eyefinity values, the game will give me streched start screens and then the screens are some kind of smashed.

I tried flawless widescreen and widescreenfixer with the latest plugins, but I will not be able to get an unstreched (Hor+) 3D-screen in game. And I really tried all possible combinations with the widescreenfixer hotkeys, alt-taping and so on.

Another issue is, that the game always starts in widowed mode. On 1920x1080 same as on 5995x1080. Alt+Enter does not work.

Can one of you guys help me out and provide a short manual, how to make that game work in Eyefinity?
I have made a lot games work on tripple-screen - but that one really gives me headaches.

Hope for your feedback :-)

Cheers,
Hans



Hi,

First don''t manually edit the config file. There leave the resolution of your 1 screen. Search for Fullscreen and set that property to TRUE. save teh file. Now the game should run on 1 screen fullscreen.

Download widescreen fixer and the plugin attached a couple of pages above. Configure the plugin and start the game.
I dont remember exactly but the plugin should automatically enable itself. If not at main screen , alt+tab and back. The picture from main menu should be stretched and on 3 screens. the game will be on 3 screens.

All the information is found in this thread. Please read it! For further questions let me know.

Best Regards

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PostPosted: 26 Jul 2012, 12:06 
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Hi Helifax,

thanks for your quick feedback! Yesterday after work I tried it and found the fullscreen = "true" in the config file.

Then I tried with widescreenfixer and followed your instruction with the result, that only the middle screen showed the game - but this time in fullscreen.
Next step I edit the config file again and set the resolution to 5996x1080 - same as the widescreenfixer settings.

In result I have an unstreched fullscreen Eyefinity - smooth and correctly scaled - so far so good!

But I cannot see any dialogues - and the workaround key will zoom in - but won't give me the dialogues. Same as other user reported above.

So you helped me out on my issue and big thanks for that - but to play the game w/out dialogues is almost impossible. Damn..

Best regards,
Hans


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 Post subject: Hans Dampf wrote:Hi
PostPosted: 26 Jul 2012, 14:17 
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Hi Helifax,

thanks for your quick feedback! Yesterday after work I tried it and found the fullscreen = "true" in the config file.

Then I tried with widescreenfixer and followed your instruction with the result, that only the middle screen showed the game - but this time in fullscreen.
Next step I edit the config file again and set the resolution to 5996x1080 - same as the widescreenfixer settings.

In result I have an unstreched fullscreen Eyefinity - smooth and correctly scaled - so far so good!

But I cannot see any dialogues - and the workaround key will zoom in - but won't give me the dialogues. Same as other user reported above.

So you helped me out on my issue and big thanks for that - but to play the game w/out dialogues is almost impossible. Damn..

Best regards,
Hans


Have you tried pressing the workaround key BEFORE entering a dialog? that should work;))

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PostPosted: 26 Jul 2012, 19:12 
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Sorry, but that doesn't work for me ;-(
I klick 'J' before entering the dialogue and the picture will just zoom in, but will not show the dialogue.
Any other clue?


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PostPosted: 27 Jul 2012, 10:29 
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Sorry, but that doesn't work for me ;-(
I klick 'J' before entering the dialogue and the picture will just zoom in, but will not show the dialogue.
Any other clue?


Can you try with a lower resolution like 5040 x 1050? I want to see if the resolution is influencing this somehow.

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 Post subject: helifax wrote:Hans Dampf
PostPosted: 27 Jul 2012, 12:05 
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[quote]Sorry, but that doesn't work for me ;-(
I klick 'J' before entering the dialogue and the picture will just zoom in, but will not show the dialogue.
Any other clue?


Can you try with a lower resolution like 5040 x 1050? I want to see if the resolution is influencing this somehow.

Sure! I will do that after work and feedback to you shortly.


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 Post subject: Hans Dampf wrote:helifax
PostPosted: 27 Jul 2012, 17:13 
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[quote][quote]Sorry, but that doesn't work for me ;-(
I klick 'J' before entering the dialogue and the picture will just zoom in, but will not show the dialogue.
Any other clue?


Can you try with a lower resolution like 5040 x 1050? I want to see if the resolution is influencing this somehow.

Sure! I will do that after work and feedback to you shortly.

OK I saw the problem:)

1. So start the WSF
2. Start the game
3. ALT+TAB 2 times to make the engine actually use the new values.
4. FIRST TIME ONLY: Start a conversation. Press J and press enter (blindly). After the guys finishes talking the options actually appear. (apparently the engine doesnt use the new value unless forced.)
5. Next time before starting a conversation press J.

Best Regards!

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PostPosted: 01 Aug 2012, 02:02 
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- HUGE UPDATE :
- Updated the plugin so NO WORKAROUND KEY IS NEEDED!
- Plugin automatically detects if a conversation is about to begin and fixes Dialog Menu + FOV & Aspect Ratio. It works 95% of the times ( Sometime if you talk to a NPC without dialog options these are not fixed).
- Detects if a Trade menu is activated from the dialog options.
- Small problem when returting from Trade menu. No dialog options appear until you select something. This is due to the inability to write the memory values BEFORE they are actually used... but is nothing game breaking.
- Small YouTube Clip to show it! Please test it and let me know
- As before 3X resolutions are enabled and Aspect Ratio for HUD is fixed.
- Read plugin description for all information.

The new plugin can be found here: Helifax's Plugins for WideScreen Fixer

Best Regards,
Helifax

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 Post subject: Hey guys!Got a
PostPosted: 18 Sep 2012, 15:00 
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Hey guys!
Got a problem!
Well, my laptop is not too strong, so I used to play all the games in 1024x600 resolution. I wish I could do the same thing in Risen 2: DW.
I change the resolution to 1024x600 in ConfigUser.ini file in Appdata/Local/Risen2
But every time I do it, the game resolution changes back to 1366x768 (defualt). It seems like game changes back to defualt res every time I change it to some other res that isn't in the game settings.
Any idea why?


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PostPosted: 08 Jan 2013, 17:06 
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Not sure if you are still supporting this plugin or not, but I've read this entire thread, and used your widescreen fixer, but for some unknown reason the fixer itself stops responding while launching the game. I've given it admin privelages, tried it with modified and default .xml's, and changed the hotkeys. Widescreen fixer.exe still crashes for me upon launch of Risen 2. I have set Risen to run in fullscreen in the default.xml file. Any suggestions?


I run surround at 6060x1200 bezel corrected btw.


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PostPosted: 09 Jan 2013, 03:02 
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starwolf2692 wrote:
Not sure if you are still supporting this plugin or not, but I've read this entire thread, and used your widescreen fixer, but for some unknown reason the fixer itself stops responding while launching the game. I've given it admin privelages, tried it with modified and default .xml's, and changed the hotkeys. Widescreen fixer.exe still crashes for me upon launch of Risen 2. I have set Risen to run in fullscreen in the default.xml file. Any suggestions?


I run surround at 6060x1200 bezel corrected btw.


Hey,
Yes I see the problem.. It seems that is trying to locate the process but for some reason it fails...and enters an infinite loop.... I will investigate further:) and will fix it as soon as possible;))

Thx for letting me know

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PostPosted: 09 Jan 2013, 05:26 
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Thanks for all the hard work you've had to do to cover the asses of developers who do shitty pc ports :) Triple monitor gaming is truly a different experience, and being stuck playing at 1920x1200 is like having one eye closed :)


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PostPosted: 12 Jan 2013, 16:59 
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starwolf2692 wrote:
Thanks for all the hard work you've had to do to cover the asses of developers who do shitty pc ports :) Triple monitor gaming is truly a different experience, and being stuck playing at 1920x1200 is like having one eye closed :)


Sorry for not having the time to look at the plugin sooner. I will look at it today and make it work again:)

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PostPosted: 18 Jul 2013, 19:40 
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whenever i try to start Risen 2 it deactivates my both side monitors.....
When i tab out of the Game (at main menue) i'm on the desktop but side monitors still deactivated. Can't reactivate them, no mater what, even re configuring Eyefinity Setup doesn't help.
So when i want to tab back into the Game it tries to maximize to 6048x1080 but only the Main Monitor is aviable and the game crashes.

Any idea what i'm supposed to do ?

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PostPosted: 22 Jul 2013, 12:44 
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Haldi wrote:
whenever i try to start Risen 2 it deactivates my both side monitors.....
When i tab out of the Game (at main menue) i'm on the desktop but side monitors still deactivated. Can't reactivate them, no mater what, even re configuring Eyefinity Setup doesn't help.
So when i want to tab back into the Game it tries to maximize to 6048x1080 but only the Main Monitor is aviable and the game crashes.

Any idea what i'm supposed to do ?


Hmm this is very weird...and it looks like a game& driver issue...which is weird...
If you don't activate the fix and alt+tab to desktop are the 2 side monitors deactivated??

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PostPosted: 22 Jul 2013, 23:24 
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jep, happens if i activate or deactivate fix.

i tought this might be a driver issue.
no one else having this problem?

i got the newest unofficial beta driver... 13.6b2 iirc

this happened before on some other games, but when you select 5760x1080 in settings side monitors get reactivated. sadly in risen2 1920x1080 is the max resolution i can set ingame.

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PostPosted: 23 Jul 2013, 12:13 
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Haldi wrote:
jep, happens if i activate or deactivate fix.

i tought this might be a driver issue.
no one else having this problem?

i got the newest unofficial beta driver... 13.6b2 iirc

this happened before on some other games, but when you select 5760x1080 in settings side monitors get reactivated. sadly in risen2 1920x1080 is the max resolution i can set ingame.


Damn that looks like a driver issue thing...Normally if your desktop is 5760x1080 and you launch a game at 1920x1080 and you alt+Tab you should go back to the desktop using the desktop resolution...for some reason the driver seems not to revert to that resolution...which is weird..

I don't have Eyefinity only Surround and I am not getting this problem...Have you tried to revert/reinstall the drivers to see if this issue goes away?

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PostPosted: 18 Jan 2014, 23:59 
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First of all a BIG THANK YOU to helifax for all the time that you spent working on a fix for Risen 2! :twothumb:

I just dug out that game, since i wanted to try it on my 21:9 monitor on a resolution of 2560x1080. I applied the latest fix with widescreenfixer. Did ALT+Tab twice. The fix seems to work perfectly, except for the old dialog problem. I just can't see those damn dialogs! Is there any way you could look into this?

Funny thing is, if I only alt+tab once (not in the menu, but ingame), the resolution is fixed and i can choose the dialogs, but the whole hud is set for a 16:9 resolution and char names are distorted. If I open the inventory it's also aligned to the left side and on the right you can see a buggy version of the ingame graphics. I'll add some screenshots soon.

Edit: okaaay, when I only alt+tab once in the menu and load a game, everything is working perfect. But after the second alt+tab everything is screwed. Hope this might help, if u still want to fix it. I will be able to use it that way now. :) Big thanks again! :)


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PostPosted: 14 Oct 2014, 10:05 
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I post a 21:9 Solution under here:
http://www.wsgf.org/forums/viewtopic.php?f=95&t=27639

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PostPosted: 27 Sep 2015, 21:55 
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Hi!
Widescreenfixer works like a charm except with the dialogs. As infest stated above, it only works till 1x alt+tab. After the 2nd one it will disappear.
I have tried zeyrok methot. Same issue. :(


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PostPosted: 28 Sep 2015, 21:50 
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Yes the last Sentence is not visible but you just need the use the Mousewheel down - then the last Sentence will show up.

Attachment:
risen2 2015-09-28 22-43-50-75.jpg
risen2 2015-09-28 22-43-50-75.jpg [ 1.43 MiB | Viewed 5534 times ]

Attachment:
11.jpg
11.jpg [ 200.72 KiB | Viewed 5557 times ]

Attachment:
22.jpg
22.jpg [ 110.45 KiB | Viewed 5533 times ]

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PostPosted: 29 Sep 2015, 13:24 
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21:9 and Eyefinity/Surround fix for Steam version (1.0.1210.0):
Attachment:
Risen2.7z [2.39 MiB]
Downloaded 2311 times

Copy Risen2.exe from archive to Steam\SteamApps\common\Risen 2\system

- Any resolution available in game menu
- HUD not stretched
- Visible dialogs


Attachments:
risen2.jpg
risen2.jpg [ 240.46 KiB | Viewed 5509 times ]
risen2_2.jpg
risen2_2.jpg [ 241.67 KiB | Viewed 5508 times ]
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"Jackfuste"
It works for me finally. I can see the dialogs too.


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PostPosted: 30 Sep 2015, 09:37 
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21:9 and Eyefinity/Surround fix for GOG version (1.0.0.0):
Attachment:
Risen2_GOG.7z [2.46 MiB]
Downloaded 1132 times

Copy Risen.exe from archive to Risen 2 - Dark Waters\system\

- Any resolution available in game menu
- HUD not stretched
- Visible dialogs


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PostPosted: 30 Sep 2015, 10:05 
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This fix works great with the GOG.com version, many thanks for that.

I have uploaded jackfuste's fixes on the Risen 2 detailed report.


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