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 Post subject: Re: Far Cry 4
PostPosted: 20 Nov 2014, 13:36 
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16:10 setups get letter boxed. Now, if only I could figure out how to remove the letter boxing.

Frankly I'm getting pretty pissed off at Ubisoft's (Kiev?) lack of 16:10 support. It has been like this for many years, at least since Assassin's Creed III, that I can remember. All of their titles except for Far Cry 3 had 16:10 letterboxing. Yet in Far Cry 4, they have letterbox? Meh.

The game doesn't look that good to me compared to FC3, too. There is something off about the perspective that makes everything seem like it has a poor quality compared to FC3.


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 Post subject: Re: Far Cry 4
PostPosted: 20 Nov 2014, 13:59 
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koz wrote:
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16:10 setups get letter boxed. Now, if only I could figure out how to remove the letter boxing.

Frankly I'm getting pretty pissed off at Ubisoft's (Kiev?) lack of 16:10 support. It has been like this for many years, at least since Assassin's Creed III, that I can remember. All of their titles except for Far Cry 3 had 16:10 letterboxing. Yet in Far Cry 4, they have letterbox? Meh.

The game doesn't look that good to me compared to FC3, too. There is something off about the perspective that makes everything seem like it has a poor quality compared to FC3.


I agree, we need a letterbox fix. I just hate black bars immensely.

I loved the Dead Rising 3 fix, hopefully someone here can make it happen. I tried tweeting the Creative Director about it, but he wouldn't reply.


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 Post subject: Re: Far Cry 4
PostPosted: 20 Nov 2014, 14:51 
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Those of you having problems with letterboxing, try this temporary work around:

http://www.filedropper.com/fc4blackbarsfix

Run FC4, minimize, then click remove.


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 Post subject: Re: Far Cry 4
PostPosted: 20 Nov 2014, 15:53 
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Anyone knows who worked on the Far Cry 3 and Blood Dragon Flawless widescreen fix?

I tried blood dragon yesterday and it works PERFECT with Flawless Widescreen, maybe the solution is quite similar to the one in FC3 because FC4 uses the same engine?


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 Post subject: Re: Far Cry 4
PostPosted: 20 Nov 2014, 16:06 
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Amon Amarth wrote:
Those of you having problems with letterboxing, try this temporary work around:

http://www.filedropper.com/fc4blackbarsfix

Run FC4, minimize, then click remove.


Thank you so much :clap: .The fix does indeed work.If the games suddenly exits when loading the game from the menu,just use it after it loads and you don't crash anymore.


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 Post subject: Re: Far Cry 4
PostPosted: 20 Nov 2014, 16:37 
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Skid wrote:
anteronoid wrote:
Toothless Spoon wrote:
Anyone reached out to the devs yet about the FOV slider in triple screen?


I have posted about it in Ubi forums, don't know anywhere else to reach out.
http://forums.ubi.com/showthread.php/955246-FOV-slider-disabled-when-enabling-Surround-Eyefinity

I've checked with processes and the float value of the FOV is bypassed completely when enabling sourround. Changing the value with memory hack real-time wont work and the value isnt even accessed.


This is not a matter of discussion it belongs in the technically issues forum here: http://forums.ubi.com/showthread.php/95 ... st10359319
Along with the letterboxing issue on anything not 16:9 or 3x16:9, multi-monitors resolutions are letterboxed as well: http://forums.ubi.com/showthread.php/95 ... st10359303


Edit: Also this is 100% awesome and you should listen to it, it's a track from Miracle of Sound call Welcome Home, it's inspired by Far Cry 4:


Cool tunes. :D

Ubi have taken down their forum, probably crashed after the AC Unity mayhem and now FC4! :mrgreen:
Or they just don't want us to complain so much.

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 Post subject: Re: Far Cry 4
PostPosted: 20 Nov 2014, 22:16 
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According to Alex Hutchinson, Creative Director at Ubisoft Montreal, all multi-monitor users are pirates because were having troubles with the FOV slider disappearing. :doh:

https://www.facebook.com/Techgage/posts/717783668309631

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 Post subject: Re: Far Cry 4
PostPosted: 20 Nov 2014, 22:34 
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Kayden wrote:
According to Alex Hutchinson, Creative Director at Ubisoft Montreal, all multi-monitor users are pirates because were having troubles with the FOV slider disappearing. :doh:

https://www.facebook.com/Techgage/posts/717783668309631


Don't pay attention to that, they are clearly click bating, they posted 3 hours ago, his tweet was on the 18th the same day the game came out, and the overwhelming majority of people moaning about it at that time would of been idiots or pirates. Techgage are clearly taking that tweet out of context to get attention.

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 Post subject: Re: Far Cry 4
PostPosted: 21 Nov 2014, 00:38 
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Skid wrote:
Kayden wrote:
According to Alex Hutchinson, Creative Director at Ubisoft Montreal, all multi-monitor users are pirates because were having troubles with the FOV slider disappearing. :doh:

https://www.facebook.com/Techgage/posts/717783668309631


Don't pay attention to that, they are clearly click bating, they posted 3 hours ago, his tweet was on the 18th the same day the game came out, and the overwhelming majority of people moaning about it at that time would of been idiots or pirates. Techgage are clearly taking that tweet out of context to get attention.


It isn't click bait because I didn't know about it until today, been busy with my Dragon Age Inquisition review and there is no revenue from Facebook. The content also does not link back to the site for any possible revenue.

The problem I have with it is if you say something long enough, even if it isn't true, people will believe it. It is hard to put something that inflammatory into any other context than it's literal wording. I do think people can be lazy and unwilling to learn to fix their own problems but to say that the problem only exists because of pirates is as I said, arrogant. An arrogant assumption at that.

I'm sorry I couldn't post it when you would have liked but as I said, I had the Dragon Age Inquisition review to do, that I paid for btw, and Far Cry 4, which I am now getting to. Sorry to hear you feel that way about a site that I am proud to write for but just you know, we've never done that click bait crap. I've even been told news posts have to be submitted one day after it breaks at the latest, unless it's trending for several days, but I don't have time for that so I don't do the news that often. I hate that you assume we do that crap. We hate it just as much as you Skid.

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 Post subject: Re: Far Cry 4
PostPosted: 21 Nov 2014, 02:11 
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Kayden wrote:
Skid wrote:
Kayden wrote:
According to Alex Hutchinson, Creative Director at Ubisoft Montreal, all multi-monitor users are pirates because were having troubles with the FOV slider disappearing. :doh:

https://www.facebook.com/Techgage/posts/717783668309631


Don't pay attention to that, they are clearly click bating, they posted 3 hours ago, his tweet was on the 18th the same day the game came out, and the overwhelming majority of people moaning about it at that time would of been idiots or pirates. Techgage are clearly taking that tweet out of context to get attention.


It isn't click bait because I didn't know about it until today, been busy with my Dragon Age Inquisition review and there is no revenue from Facebook. The content also does not link back to the site for any possible revenue.

The problem I have with it is if you say something long enough, even if it isn't true, people will believe it. It is hard to put something that inflammatory into any other context than it's literal wording. I do think people can be lazy and unwilling to learn to fix their own problems but to say that the problem only exists because of pirates is as I said, arrogant. An arrogant assumption at that.

I'm sorry I couldn't post it when you would have liked but as I said, I had the Dragon Age Inquisition review to do, that I paid for btw, and Far Cry 4, which I am now getting to. Sorry to hear you feel that way about a site that I am proud to write for but just you know, we've never done that click bait crap. I've even been told news posts have to be submitted one day after it breaks at the latest, unless it's trending for several days, but I don't have time for that so I don't do the news that often. I hate that you assume we do that crap. We hate it just as much as you Skid.


My problem is with that specific post you linked to, nothing else, is informatory and misleading, on the day of the games release they was a lot of people claim the game didn't have a FoV slider, at all. The number of legitimate users at that point that would of complied about a lack of FoV slider would of been very small. Most the people moaning about it would be people how ether pirated the game, so didn't have the day one patch, or people jumping on the band wagon of complaining because they read somewhere it was missing and not checking their facts first, his tweet was clearly aimed at them.

His tweet was on the first day, before issues with surround and eyefinity would of been verified, the linked post noted that it was confirmed the option was locked for us, did that confirmation come before or after the tweet, because that information wasn't included in the post. Also has he tweeted the same since that confirmation, if not then there is no grounds to say he's lumping us in with the people that did pirate the game.

Ubisoft do enough to get themselves in trouble anyway without people fanning flames that don't exist. And the trend of taking one tweet out of contexts to try and vilify someone, cause conflict or as some sort of news has to stop.

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 Post subject: Re: Far Cry 4
PostPosted: 21 Nov 2014, 02:47 
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So there's supposed to be a 1.4 update for this game. Any tried it? Does it fix the FoV issue?


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 Post subject: Re: Far Cry 4
PostPosted: 21 Nov 2014, 03:40 
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Ubisoft's blog says that 1.4 will be released tomorrow, or "In the following days". - http://far-cry.ubi.com/en-US/news/live- ... 8-76770-32

Says it is primarily for the black screen startup issue, but a full change list will be posted once released.


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 Post subject: Re: Far Cry 4
PostPosted: 21 Nov 2014, 04:41 
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Skid wrote:
My problem is with that specific post you linked to, nothing else, is informatory and misleading, on the day of the games release they was a lot of people claim the game didn't have a FoV slider, at all. The number of legitimate users at that point that would of complied about a lack of FoV slider would of been very small. Most the people moaning about it would be people how ether pirated the game, so didn't have the day one patch, or people jumping on the band wagon of complaining because they read somewhere it was missing and not checking their facts first, his tweet was clearly aimed at them.

His tweet was on the first day, before issues with surround and eyefinity would of been verified, the linked post noted that it was confirmed the option was locked for us, did that confirmation come before or after the tweet, because that information wasn't included in the post. Also has he tweeted the same since that confirmation, if not then there is no grounds to say he's lumping us in with the people that did pirate the game.

Ubisoft do enough to get themselves in trouble anyway without people fanning flames that don't exist. And the trend of taking one tweet out of contexts to try and vilify someone, cause conflict or as some sort of news has to stop.


It isn't taken out of context. Unless you can tell me what he was thinking, which I doubt you can, than I take what he wrote as point of fact. There is no ambiguity, it is black and white, and he is saying only those who are having problems with it are pirates. That simple. As to your point about him not verifying information, he's the creative director for crying out loud he isn't a customer of ubisoft! He is in a position of authority and management, if he wanted to know the facts he would but he didn't and yes I think it is important to hold him to a higher standard when he's making false accusations. I hold those in positions like that to a higher standard and you should to. As fare as your problem to my link to, it was not misleading. I provided it to highlight the problem with his statement that because I have the problem so in his mind I must be a pirate, that goes for you and anyone else who has this problem. I do not take kindly to being accused of a crime when there the basis of his facts are omitted from scrutiny or admittance to incompetence. This man is a doing the same thing CliffyB did by accusing PC gamers as nothing but pirates and look where we are! Shoddy ports from consoles, lack of support and more and more intrusive DRM than ever before. This isn't a conspiracy, it is fact that these things have happened because of people saying this garbage with no repercussions when they're ignorant or at worst arrogant. I do not want to see things get worse for us as a gaming community so yes I will speak up to this sort of harassment and profiling because it is wrong, even if you don't think so.

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 Post subject: Re: Far Cry 4
PostPosted: 21 Nov 2014, 10:44 
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Kayden wrote:
It isn't taken out of context. Unless you can tell me what he was thinking, which I doubt you can,

And you can? Guilt till proven innocent I see, assume the worst because it fits your narrative better rather then consider the situation from what his side would be?
The context, on the day of release thousands of peoples was up in arms because prior to the game coming out there was no FoV slider, and rather then checking the facts that said the day one patch would have it. Of that large mass of misinformed anger that was attacking Ubisoft, less then 1% would of legitimate complainants, a group so small it's would of been easily missed among the anger.

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than I take what he wrote as point of fact. There is no ambiguity, it is black and white, and he is saying only those who are having problems with it are pirates.

There are more shades of gray then their are black and white, twitter by its very nature is ambiguous hell, why? Because it only allows for 140 characters, ohh what you expected someone to respond barrage of unfounded attacked in a detailed and well written manor while using twitter?

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As to your point about him not verifying information, he's the creative director for crying out loud he isn't a customer of ubisoft!

Well done, you just proved you have no credibility by taking my post out of context when it's context is clearly displayed in the first line: "My problem is with that specific post you linked to, nothing else" meaning that comment was directed at YOUR opinion piece. IE you cited that Ubisoft acknowledged the issue on Eyefinity, and you are using that again it. However you didn't provide proof where that was said or more importantly when, and even more importantly you didn't provide the proof that Alex was aware of the issue when he posted his tweet. As you put it, he's the Creative Director, he's not expected to know every detail about a game made by hundreds of people, hell it's not even his responsibility to know about bug and issues with the game.

Quote:
He is in a position of authority and management,

Not really, his responsibility lie in guiding how the game looks, feels, and plays, not what the games options are.

Quote:
if he wanted to know the facts he would but he didn't and yes I think it is important to hold him to a higher standard

What so he's expected to be able to know the things he doesn't know about? Or that he should be asking questions about very detail of a game? You do know why development houses of games this size have hundreds of people in them right?

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when he's making false accusations.

I refer you to my first point, perspective is important.

Quote:
I hold those in positions like that to a higher standard and you should to.

Coming from someone claiming to have written a post and basing it on their own opinion rather then researching facts, getting opinions and ASKING THE GUY, if he knew about the multi-monitor issue when he posted or if the post was even aimed at us.

Quote:
As fare as your problem to my link to, it was not misleading.

My opinion does not agree with yours.

Quote:
I provided it to highlight the problem with his statement that because I have the problem so in his mind I must be a pirate, that goes for you and anyone else who has this problem.

Based on your interpretation, with no regard for consideration of the event at the time he posted it, or what his intent might be, everything is black or white, his 140 character post must be taking 100% literally because you say so.

Quote:
I do not take kindly to being accused of a crime when there the basis of his facts are omitted from scrutiny or admittance to incompetence. This man is a doing the same thing CliffyB did by accusing PC gamers as nothing but pirates and look where we are! Shoddy ports from consoles, lack of support and more and more intrusive DRM than ever before.

No issue here.

Quote:
This isn't a conspiracy,

No one said it was.

Quote:
it is fact that these things have happened because of people saying this garbage with no repercussions when they're ignorant or at worst arrogant.

So he's not allowed to express annoyance on his personal twitter account when a large number of people who have been misinformed or mislead lay into him or his work or the company that he works for? Because a minority of people might not be smart enough to know his 140 character post isn't meant to be directed at them?

Quote:
I do not want to see things get worse for us as a gaming community so yes I will speak up to this sort of harassment and profiling because it is wrong, even if you don't think so.

Taking my post out of context again, technically no issue with the first part however, your "post" will generate direct harassment at Alex, whether you want it to or not, people will read it as an excuse to lay into him because you misrepresented what he said. And that is FAR worse then big corporations making sweeping generalizations.



Here is a fair and balanced way to write that post:
On the day of Far Cry 4's release there was a large number of people deciding to take Ubisoft to task over the lack of an FoV slider, however a day one patch for the game that anyone who bought the game and had an internet connection to update it with would of had installed, added the FoV. This lead Creative Director Alex Hutchinson to post the following tweet [citation here].
The problem is this tweet didn't take into account the fact that on multi-monitor systems, the FoV option is actually still disabled, this was later confirmed by Ubisoft [citation here].
While it's unlikely Alex was directing his tweet at the multi-monitor community, or even knew the issue existed at the time he posted it, it's still a shame to see a developer make a sweeping statement that could be seen to paint people who have legitimate complains with people who are ether ignorant, misinformed, or just looking for a reason to be angry.

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 Post subject: Re: Far Cry 4
PostPosted: 21 Nov 2014, 11:18 
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Skid wrote:

Here is a fair and balanced way to write that post:
On the day of Far Cry 4's release there was a large number of people deciding to take Ubisoft to task over the lack of an FoV slider, however a day one patch for the game that anyone who bought the game and had an internet connection to update it with would of had installed, added the FoV. This lead Creative Director Alex Hutchinson to post the following tweet [citation here].
The problem is this tweet didn't take into account the fact that on multi-monitor systems, the FoV option is actually still disabled, this was later confirmed by Ubisoft [citation here].
While it's unlikely Alex was directing his tweet at the multi-monitor community, or even knew the issue existed at the time he posted it, it's still a shame to see a developer make a sweeping statement that could be seen to paint people who have legitimate complains with people who are ether ignorant, misinformed, or just looking for a reason to be angry.



Yes, this is how I would have liked to read it. :clap:


Anyway, i been pulling my hair about trying to make the FOV ok...
Not so much luck, found a value I could edit, that changed the Surround FOV, but it get written back to default. When blocking the action that writes to it i get the FOV to go back and fourth like a ping pong ball... my assembler knowledge is to thin here.

And no mention of a FOV fix for us in the 1.4 update either. :doh:
We probably need a Widescreenfixer Fix or Flawless Widescreen Fix for this.
:savews:

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Last edited by anteronoid on 21 Nov 2014, 11:26, edited 1 time in total.

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 Post subject: Re: Far Cry 4
PostPosted: 21 Nov 2014, 11:26 
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I seriously doubt they will fix it - the game is riddled with "offscreen" quirks, like models disappearing and appearing (eg. not ment to be seen) - I'd say they've clamped the FOV in an attempt to limit that, might be wrong, clearly an after thought tho.

Game also has some form of executable integrity checking, so modifying the EXE in memory just causes it to crash after a short period of time, similar to Borderlands 1

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 Post subject: Re: Far Cry 4
PostPosted: 21 Nov 2014, 11:35 
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Your are probably right Hayden, they don't want us to see that. Then they would have floods of bug reports about it. :wtf:

It doesn't crash when i fiddle with the process in memory with CheatEngine though.

The screenshoots looks nice, is it fixable? :onethumb:
Also the Weapon/Hands FOV is a bit narrow like in FC3.

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 Post subject: Re: Far Cry 4
PostPosted: 21 Nov 2014, 11:48 
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anteronoid wrote:
It doesn't crash when i fiddle with the process in memory with CheatEngine though.


Load a level or actually move around and it will - this is the Uplay version of the game.

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 Post subject: Re: Far Cry 4
PostPosted: 21 Nov 2014, 11:55 
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HaYDeN wrote:
anteronoid wrote:
It doesn't crash when i fiddle with the process in memory with CheatEngine though.


Load a level or actually move around and it will - this is the Uplay version of the game.


I did, also using the Uplay version. But haven't tested in a day, maybe recently patched. Will have a go at it tonight when home from work.

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 Post subject: Re: Far Cry 4
PostPosted: 21 Nov 2014, 13:57 
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HaYDeN wrote:
I seriously doubt they will fix it - the game is riddled with "offscreen" quirks, like models disappearing and appearing (eg. not ment to be seen) - I'd say they've clamped the FOV in an attempt to limit that, might be wrong, clearly an after thought tho.

Game also has some form of executable integrity checking, so modifying the EXE in memory just causes it to crash after a short period of time, similar to Borderlands 1


Ahh, I see. Thank you for the update. So, what are the chances of a flawless fix in that case?


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 Post subject: Re: Far Cry 4
PostPosted: 21 Nov 2014, 14:14 
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Skid wrote:
Here is a fair and balanced way to write that post:


I honestly had to stop there. Your lecturing me on the merits of making a fair and balanced way to write what I did based on on your biased opinion on it's content after the fact, how is the view from bleachers? I took action to prevent misinformation because he was claiming any PC gamer under that circumstance is guilty, with no room for them to prove his accusations as false. Than joystiq and pc gamer put it on their pages as it's all the pirates fault, with no bloody background information to the other side of the story and your saying I have to be the only one playing fair and balanced? That is wrong, they are wrong not only morally but for not doing what you suggest but also in that my opinion differs so it is the only one at fault, from what I've read. I at least provided proof to that his claims was false, where was his? Aside from his loud mouth and position, where is his burden of proof? I've shown you mine, but you didn't like where it was and by another site because you assumed it was click bait? If you can't follow it and know the facts for yourself, how can you say it is something without investigating?!? I am now not only worried you can see fault for blaming people for something they didn't do but I'm also sorry you can't see that you hold my differing opinion to a double standard. No one should be held to a different standard than some one else, or third parties, in a conversation if there is no previous sign of guilt. That puts anyone, including me, at a disadvantage because the victor has all ready been chosen in your mind since this whole thing began! I will not concede my points when none is to be had on the basis of why this man and his accusation are wrong. You've done a great job to twist it beyond the scope of that which is troubling enough when I see some obfuscating an issue by blaming the person opposing it. With that, I choose not continue this conversation any further, with no succession of anything other than I'm worried as to why you can't see these kind of false accusations are wrong.

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 Post subject: Re: Far Cry 4
PostPosted: 21 Nov 2014, 16:07 
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Hayden, thank you so much for looking into the game, what a shame after your wonderful fixes for FC3 and Blood Dragon.

Dont know if this helps you but the FOV seems to be set semi-correctly when you set an EF resolution and set the game to Borderless Windowed.

It just needs maybe another 10 degrees for the FOV to be perfect.

Again thank you so much for your efforts, hopefully you can release a fix for the FOV even if there are disappearing objects on the sides.


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 Post subject: Re: Far Cry 4
PostPosted: 21 Nov 2014, 17:14 
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And please, do not forget about 21:9 :)


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 Post subject: Re: Far Cry 4
PostPosted: 21 Nov 2014, 20:08 
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HaYDeN wrote:
anteronoid wrote:
It doesn't crash when i fiddle with the process in memory with CheatEngine though.


Load a level or actually move around and it will - this is the Uplay version of the game.



Ok, tested again and no crashes.

I changed the FOV in surround and replaced the code in memory that writes the default FOV values back and then went around and shot some stuff and running around. No crasch.

Don't know if its to any help but this in red is the code that writes the default FOV back, that i replaced with NOP (code that does nothing)

Image

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 Post subject: Re: Far Cry 4
PostPosted: 22 Nov 2014, 05:30 
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Here is my FIX for the FOV no hack:

1. Load the game up
2. Switch to 1920x1080 apply
2b. Make sure you have all the visual setting to the way you want it after the fix you can not edit anything or you will have to re do all the steps
3. Go in to displays options and advanced where the FOV is supposed to be you will now see the FOV slider
4. Set the FOV to MAX and apply
4. Load a level play see that the FOV is maxed
5. Save and exit the game
6. go to C:\Users\[user name]\Documents\My Games\Far Cry 4\fb656277-0267-4dbd-b4ee-c634994fbfd8\ * should en this for everyone *
7. load GamerProfile.xml in text editor do a find on : ResolutionX and ResolutionY and set these to your multi screen resolution
ResolutionX="5760"
ResolutionY="1080"

Save the file

8. load GFXSettings.FarCry464.xml in a text editor
Look for the first part that has the <RESOLUTION node :
<EXECUTABLE Value="FarCry464" />
<EXECCMD Value="" />
</APPLICATION>
<GAMESETTINGS>
<RESOLUTION Width="5760" Height="1080" RefreshRate="60">

Change the With and Height to your multi screen resolution, use the same values you used in above ResolutionX and ResolutionY

9. Save the file
10. load up Far Cry 4 the FOV is fixed and play DO NOT go into the video opeions or it will revert everything.

:rockout: hope this works for you guys.


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 Post subject: Re: Far Cry 4
PostPosted: 22 Nov 2014, 10:19 
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valcan_s wrote:
Here is my FIX for the FOV no hack:

1. Load the game up
2. Switch to 1920x1080 apply
2b. Make sure you have all the visual setting to the way you want it after the fix you can not edit anything or you will have to re do all the steps
3. Go in to displays options and advanced where the FOV is supposed to be you will now see the FOV slider
4. Set the FOV to MAX and apply
4. Load a level play see that the FOV is maxed
5. Save and exit the game
6. go to C:\Users\[user name]\Documents\My Games\Far Cry 4\fb656277-0267-4dbd-b4ee-c634994fbfd8\ * should en this for everyone *
7. load GamerProfile.xml in text editor do a find on : ResolutionX and ResolutionY and set these to your multi screen resolution
ResolutionX="5760"
ResolutionY="1080"

Save the file

8. load GFXSettings.FarCry464.xml in a text editor
Look for the first part that has the <RESOLUTION node :
<EXECUTABLE Value="FarCry464" />
<EXECCMD Value="" />
</APPLICATION>
<GAMESETTINGS>
<RESOLUTION Width="5760" Height="1080" RefreshRate="60">

Change the With and Height to your multi screen resolution, use the same values you used in above ResolutionX and ResolutionY

9. Save the file
10. load up Far Cry 4 the FOV is fixed and play DO NOT go into the video opeions or it will revert everything.

:rockout: hope this works for you guys.


Thanks man! Hey, are people with SLi getting that shadow bug - where the shadows are pitch black and you pretty much can't see anything at night, and even during the day if you step into a shadow (building/tree etc) its black?

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 Post subject: Re: Far Cry 4
PostPosted: 22 Nov 2014, 10:45 
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Some 21:9 shenanigans: http://imgur.com/a/4yIza#0

Image
Image
Image
Image


Far Cry 3 got it right. :roll:

Image


Could anyone playing triplewide check the oxygen mask and mortar sight behavior? The oxgyen mask can be seen on the first proper Longinus mission (directly after Chal Jamal Monastery, about 10 main missions into the game) and the mortar can be found littered around the newly unlocked southern end of the map after completing Act 1.


Toothless Spoon wrote:
Hey, are people with SLi getting that shadow bug - where the shadows are pitch black and you pretty much can't see anything at night, and even during the day if you step into a shadow (building/tree etc) its black?
Try setting your DX1x SLI bits in Inspector to 0x080000F5 - It fixes the pitch black effect, but there are still some lighting oddities.


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 Post subject: Re: Far Cry 4
PostPosted: 22 Nov 2014, 11:57 
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valcan_s wrote:
Here is my FIX for the FOV no hack:

1. Load the game up
2. Switch to 1920x1080 apply
2b. Make sure you have all the visual setting to the way you want it after the fix you can not edit anything or you will have to re do all the steps
3. Go in to displays options and advanced where the FOV is supposed to be you will now see the FOV slider
4. Set the FOV to MAX and apply
4. Load a level play see that the FOV is maxed
5. Save and exit the game
6. go to C:\Users\[user name]\Documents\My Games\Far Cry 4\fb656277-0267-4dbd-b4ee-c634994fbfd8\ * should en this for everyone *
7. load GamerProfile.xml in text editor do a find on : ResolutionX and ResolutionY and set these to your multi screen resolution
ResolutionX="5760"
ResolutionY="1080"

Save the file

8. load GFXSettings.FarCry464.xml in a text editor
Look for the first part that has the <RESOLUTION node :
<EXECUTABLE Value="FarCry464" />
<EXECCMD Value="" />
</APPLICATION>
<GAMESETTINGS>
<RESOLUTION Width="5760" Height="1080" RefreshRate="60">

Change the With and Height to your multi screen resolution, use the same values you used in above ResolutionX and ResolutionY

9. Save the file
10. load up Far Cry 4 the FOV is fixed and play DO NOT go into the video opeions or it will revert everything.

:rockout: hope this works for you guys.


What a find!Thank you soo much! :cheers:

EDIT: Sorry, didnt work. the FOV value used by Single Monitor resolution is bypassed totally in memory when multi-monitor resolutions is used. :thumbdown:

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Last edited by anteronoid on 22 Nov 2014, 12:59, edited 1 time in total.

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 Post subject: Re: Far Cry 4
PostPosted: 22 Nov 2014, 12:03 
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Toothless Spoon wrote:
Thanks man! Hey, are people with SLi getting that shadow bug - where the shadows are pitch black and you pretty much can't see anything at night, and even during the day if you step into a shadow (building/tree etc) its black?


I tested the two bits suggested by Abalian on the Steam forum, and it works for me, both of them.
http://steamcommunity.com/app/298110/discussions/0/624075566741837271/?tscn=1416652208
Code:
0x080020F5 or 0x080222F5

But I can't tell if the later actually was better, looks the same to me when I did some quick tests.

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 Post subject: Re: Far Cry 4
PostPosted: 22 Nov 2014, 12:33 
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valcan_s wrote:
Here is my FIX for the FOV no hack:

1. Load the game up
2. Switch to 1920x1080 apply
2b. Make sure you have all the visual setting to the way you want it after the fix you can not edit anything or you will have to re do all the steps
3. Go in to displays options and advanced where the FOV is supposed to be you will now see the FOV slider
4. Set the FOV to MAX and apply
4. Load a level play see that the FOV is maxed
5. Save and exit the game
6. go to C:\Users\[user name]\Documents\My Games\Far Cry 4\fb656277-0267-4dbd-b4ee-c634994fbfd8\ * should en this for everyone *
7. load GamerProfile.xml in text editor do a find on : ResolutionX and ResolutionY and set these to your multi screen resolution
ResolutionX="5760"
ResolutionY="1080"

Save the file

8. load GFXSettings.FarCry464.xml in a text editor
Look for the first part that has the <RESOLUTION node :
<EXECUTABLE Value="FarCry464" />
<EXECCMD Value="" />
</APPLICATION>
<GAMESETTINGS>
<RESOLUTION Width="5760" Height="1080" RefreshRate="60">

Change the With and Height to your multi screen resolution, use the same values you used in above ResolutionX and ResolutionY

9. Save the file
10. load up Far Cry 4 the FOV is fixed and play DO NOT go into the video opeions or it will revert everything.

:rockout: hope this works for you guys.


This doesn't seem to be working for me. I don't run 3x16:9 monitors, but rather 3x16:10 (5760x1200 in surround). So I've tried first using 1920x1200 and then the method you posted -- didn't work. 1920x1080 didn't work either.


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 Post subject: Re: Far Cry 4
PostPosted: 22 Nov 2014, 13:00 
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Amon Amarth wrote:
valcan_s wrote:
Here is my FIX for the FOV no hack:

1. Load the game up
2. Switch to 1920x1080 apply
2b. Make sure you have all the visual setting to the way you want it after the fix you can not edit anything or you will have to re do all the steps
3. Go in to displays options and advanced where the FOV is supposed to be you will now see the FOV slider
4. Set the FOV to MAX and apply
4. Load a level play see that the FOV is maxed
5. Save and exit the game
6. go to C:\Users\[user name]\Documents\My Games\Far Cry 4\fb656277-0267-4dbd-b4ee-c634994fbfd8\ * should en this for everyone *
7. load GamerProfile.xml in text editor do a find on : ResolutionX and ResolutionY and set these to your multi screen resolution
ResolutionX="5760"
ResolutionY="1080"

Save the file

8. load GFXSettings.FarCry464.xml in a text editor
Look for the first part that has the <RESOLUTION node :
<EXECUTABLE Value="FarCry464" />
<EXECCMD Value="" />
</APPLICATION>
<GAMESETTINGS>
<RESOLUTION Width="5760" Height="1080" RefreshRate="60">

Change the With and Height to your multi screen resolution, use the same values you used in above ResolutionX and ResolutionY

9. Save the file
10. load up Far Cry 4 the FOV is fixed and play DO NOT go into the video opeions or it will revert everything.

:rockout: hope this works for you guys.


This doesn't seem to be working for me. I don't run 3x16:9 monitors, but rather 3x16:10 (5760x1200 in surround). So I've tried first using 1920x1200 and then the method you posted -- didn't work. 1920x1080 didn't work either.


Just tested, did not work here either.

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 Post subject: Re: Far Cry 4
PostPosted: 22 Nov 2014, 13:02 
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Please, next time you find a solution, post pic's or it didn't happen :mrgreen:

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 Post subject: Re: Far Cry 4
PostPosted: 22 Nov 2014, 14:37 
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After reading this and other threads about black bars for 16:10 screens, i feel like i may be going insane. I'm positive that my 1920x1200 screen did NOT have black bars until i changed a couple of settings in GamerProfile.xml. My screen was filled from top to bottom with the correct aspect ratio (definitely not a case of running @ 1080p stretched... this eliminates the bars but looks horrible).

I KNOW this, because Fraps is now over the black bar top right of the screen, and always visible. It wasn't before though, because often I couldn't properly read the yellow fps number if the top right of the screen was bright; the yellow numbers wouldn't stand out enough. I would have to turn my character towards something darker (like a tree) so I could read the fps. Now, with the black bars, the yellow Fraps text is obviously always clearly visible. In fact, I was at least 20 hours into the game until, this afternoon, I decided to change UseD3D11 from 1 to 0 (in GamerProfile.xml). After I'd changed this value, I noticed the black bars straight away as soon as I ran the game, so I changed it back but the bars have remained. The only other value i changed at the same time was <PhysicConfig QualitySetting from "VeryHigh" to "High". I've been tweaking various GamerProfile settings from day 1, and I'm certain there were never black bars before. I even remember quickly glancing to check, because I saw a forum post about it a few days ago. "Not my problem", I thought. I'm explaining this in detail, because I'm certain there's a way to get it to work with the right mix of [something]. I was hours and hours into the game with a perfect 16:10 display until I tried to force it out of DX11 in an attempt to gain a few frames.

I've now uninstalled and reinstalled the game, I've even tried to roll back my ATI drivers to 14.9, coz I installed the ATI 14.11.2beta drivers a couple of days ago, after having played the game for a couple of days on the 14.9 drivers with no problems. I'm pretty much out of ideas, but it seems I'm the only one on the planet who ran native 16:10 without bars... is this even possible? Have I unwittingly entered into a cross-dimensional vortex to a universe where FC4 doesn't work on 16:10? I suppose I'm adding my name to the long list of people awaiting a 16:10 fix! Thanks to everyone who is contributing to troubleshooting this issue.


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 Post subject: Re: Far Cry 4
PostPosted: 22 Nov 2014, 21:01 
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Having seen the images above, in 21:9 is this stretching or adding weird bars? Not going to bother to play unless it is fixed, so GL you hackers/modders/etc!

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 Post subject: Re: Far Cry 4
PostPosted: 22 Nov 2014, 22:08 
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Mach1.9pants wrote:
Having seen the images above, in 21:9 is this stretching or adding weird bars? Not going to bother to play unless it is fixed, so GL you hackers/modders/etc!


21:9 is proper hor+ in borderless mode, but a few of the texture overlays, namely the oxygen mask and mortar sight (so far, possibly there are more) don't extend past the 16:9 center area though. The sniper rifle scopes meanwhile, do black out the edges past the 16:9 area, which while better than the mask and mortar, is still rather annoying compared to the proper physical scope model that Far Cry 3 had.


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 Post subject: Re: Far Cry 4
PostPosted: 23 Nov 2014, 05:48 
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anteronoid wrote:
Toothless Spoon wrote:
Thanks man! Hey, are people with SLi getting that shadow bug - where the shadows are pitch black and you pretty much can't see anything at night, and even during the day if you step into a shadow (building/tree etc) its black?


I tested the two bits suggested by Abalian on the Steam forum, and it works for me, both of them.
http://steamcommunity.com/app/298110/discussions/0/624075566741837271/?tscn=1416652208
Code:
0x080020F5 or 0x080222F5

But I can't tell if the later actually was better, looks the same to me when I did some quick tests.


Yeah I'm using the Batman: Origins to eliminate the shadow issue - although I think the God Rays are bugged too. The biggest issue is the Fps drops - which at this stage you have to disable MipMaping to enjoy a smooth game - which essentially means you are playing with medium quality textures.

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 Post subject: Re: Far Cry 4
PostPosted: 23 Nov 2014, 18:20 
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Weird game, I set the game to borderless windowed, and the game runs in fullscreen and actually uses a wide FOV, its not perfect, but totally playable.

Yeah, I wish the FOV was a bit more wide, but Im happy that its playable in this mixed eyefinity setup, resolution is 6400* 1200, no black bars and the center monitor is 21:9, while the outside screens are 16:10.

Played around 5 hours like this:

Image


Image


Sorry for the shit pics, just wanted to show its a mixed EF setup.

As for performance, I had to overclock my GPU and drop a ton of settings to low to achieve 30fps, sometimes it drops to 25fps but its not too often. Im using Riva Tuner Statistics Server to cap the framerate to 30.


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 Post subject: Re: Far Cry 4
PostPosted: 23 Nov 2014, 22:35 
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So I have a delema, unless someone has a fix,

1440x900x3 (4320x900) 16:10
Game Fullscreen : Streched
Game Borderless : Perfect but no Crossfire. (2nd GPU 0% usage).

is there any way to have best of both worlds?

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 Post subject: Re: Far Cry 4
PostPosted: 24 Nov 2014, 06:41 
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CY:G: I'm not sure about performance between the 2 methods, but turning V-sync on and setting V-sync mode to "Sparse" in-game will cap the framerate to 30fps.

I know that my card stopped overheating with v-sync (normal) on. It gives similar performance to v-sync off (almost identical) at around 45-60 fps depending on the scene, but the card runs a lot cooler. I think it's because of fps spikes in the menus. Why the hell can't these devs stop my card from spiking to 3500fps (literally) in the menu with v-sync off? It's an insane waste of power and my card revs up the jet engines as soon as I head into the (text-based) menu. Same if I alt-tab out to desktop.


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 Post subject: Re: Far Cry 4
PostPosted: 24 Nov 2014, 12:25 
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HaYDeN wrote:
I seriously doubt they will fix it - the game is riddled with "offscreen" quirks, like models disappearing and appearing (eg. not ment to be seen) - I'd say they've clamped the FOV in an attempt to limit that, might be wrong, clearly an after thought tho.

Game also has some form of executable integrity checking, so modifying the EXE in memory just causes it to crash after a short period of time, similar to Borderlands 1

Image
Image


Have you had any time to look in to it more if so there any chance that you could find a solution?
I'm motion-sick of the FOV. :sick:

Tomorrow is payday...yay! Pizza and beer money coming your way, and to Dopefish for the fine COD fix! :cheers:

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 Post subject: Re: Far Cry 4
PostPosted: 25 Nov 2014, 02:21 
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Update 1.4

No change to - opr options for - FOV for multi-monitor. Still letterboxed.

Poo.


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 Post subject: Re: Far Cry 4
PostPosted: 25 Nov 2014, 20:34 
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Abram wrote:
Update 1.4

No change to - opr options for - FOV for multi-monitor. Still letterboxed.

Poo.


Yup :( I just tried as well, the game is a mess with SLI and the FOV in multi screen mode. I don't understand why they have not fixed the FOV not showing up/working in multi screen mode only, if you switch to none multi screen mode the FOV slider works and is visible.

WSGF should contact/ask UbiSoft why they are specifically targeted multi screen users and purposely disabled their FOV slider in multi screen mode but not single screen mode. It be worth a shot.


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 Post subject: Re: Far Cry 4
PostPosted: 25 Nov 2014, 21:29 
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Field of view setting is only disabled when you have the game set to borderless mode

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 Post subject: Re: Far Cry 4
PostPosted: 25 Nov 2014, 22:03 
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TRusselo wrote:
Field of view setting is only disabled when you have the game set to borderless mode


Running the game in Windowed mode borderless or with borders is bad for SLI users. SLI needs fullscreen mode to be utilized.

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 Post subject: Re: Far Cry 4
PostPosted: 25 Nov 2014, 22:10 
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LooseFuji wrote:
CY:G: I'm not sure about performance between the 2 methods, but turning V-sync on and setting V-sync mode to "Sparse" in-game will cap the framerate to 30fps.

I know that my card stopped overheating with v-sync (normal) on. It gives similar performance to v-sync off (almost identical) at around 45-60 fps depending on the scene, but the card runs a lot cooler. I think it's because of fps spikes in the menus. Why the hell can't these devs stop my card from spiking to 3500fps (literally) in the menu with v-sync off? It's an insane waste of power and my card revs up the jet engines as soon as I head into the (text-based) menu. Same if I alt-tab out to desktop.


You could try use MSI Afterburner / Riva Tuner to limit FPS to 60. Then it will be limited regardless of game state.

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 Post subject: Re: Far Cry 4
PostPosted: 26 Nov 2014, 00:59 
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TRusselo wrote:
Field of view setting is only disabled when you have the game set to borderless mode


I don't see the field of view setting in any triple screen mode (fullscreen/window/borderless) - only when I reduce to a single monitor do I see it.

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 Post subject: Re: Far Cry 4
PostPosted: 26 Nov 2014, 02:12 
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you know the rule.

heres my proof (borderless - only see taskbar because of ALT-TAB to snip screen cap)

Image

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 Post subject: Re: Far Cry 4
PostPosted: 26 Nov 2014, 02:17 
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TRusselo wrote:
you know the rule.

heres my proof

Image


What the hell so it is a Nvidia Surround issue we don't see it at all in window or borderless mode, that is messed up so does the FOV work on your rig in the window modes?

Here is how I see it in window mode and borderless which really is window mode with the Window UI elements stripped.

Image

http://valcanized.com/ds2/fc4_win_mode_multi_mode_no_fov.jpg

Image

http://valcanized.com/ds2/fc4_win_mode_none_multi_fov.jpg

Messed up, man you would of thought htey test it just a bit hey :(


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 Post subject: Re: Far Cry 4
PostPosted: 26 Nov 2014, 02:37 
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valcan_s wrote:
TRusselo wrote:
Messed up, man you would of thought htey test it just a bit hey :(


A lot of things about this game make it feel like they pretty much just released the latest semi-stable build, as opposed to a final product...


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 Post subject: Re: Far Cry 4
PostPosted: 26 Nov 2014, 03:00 
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Amon Amarth wrote:
Those of you having problems with letterboxing, try this temporary work around:

http://www.filedropper.com/fc4blackbarsfix

Run FC4, minimize, then click remove.

Thanks, but for me it just stretches the screen vertically to compensate for the black bars.


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 Post subject: Re: Far Cry 4
PostPosted: 26 Nov 2014, 21:38 
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Ok, just fired up the game. It's patched to 1.04.
And now its a stuttery mess! They made the game WORSE! :doh:

Tried all sorts of settings, cant get the stutter away no matter what settings.
Closing the game for now. Hopefully they fix their shyte before christmas holidays. ;)

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 Post subject: Re: Far Cry 4
PostPosted: 26 Nov 2014, 22:53 
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I read on the Ubisoft forums about changing your "GPUMaxBufferedFrames="x" setting can help with stutter. I don't,really get stutter, but changing it made no visible difference for me.. but can't hurt to try.

Myself, I see no changes with 1.04. No difference in performance, multi-mon, and the many little bugs that while never game-busting, are a bit annoying. Ubisoft has always been pretty good at poodle-pounding when it comes to useful patches.

Still enjoying the game, other than the shitty FOV.


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 Post subject: Re: Far Cry 4
PostPosted: 27 Nov 2014, 01:18 
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Abram wrote:
I read on the Ubisoft forums about changing your "GPUMaxBufferedFrames="x" setting can help with stutter. I don't,really get stutter, but changing it made no visible difference for me.. but can't hurt to try.

Myself, I see no changes with 1.04. No difference in performance, multi-mon, and the many little bugs that while never game-busting, are a bit annoying. Ubisoft has always been pretty good at poodle-pounding when it comes to useful patches.

Still enjoying the game, other than the shitty FOV.


Yeah the temp fix is to turn Mip-mapping off - as the texture streaming is the cause for the hitch. It's the exact same thing that was wrong with Watch dogs - which still hasn't really been fixed to this day (and its based of the same engine). I jumped in to finish FarCry 3 while I've been waiting for a proper fix for the stutter/shadow/Sli issues, and FarCry 3 is hit an miss too with performance stutter. That was until I changed the API to DX9 and then the game was smooth as. I believe (and it has been mentioned in a lot of forums) that DX11 is shit, and the work required to get it to work seamlessly seems to be too much for devs. I'm just hoping DX12 is everything that MS are hyping it up to be. I'm just wondering if you can force FC4 to run in DX9, and whether that would make a difference - I know you lose a lot of AA and tessellation options though.

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 Post subject: Re: Far Cry 4
PostPosted: 27 Nov 2014, 05:28 
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On 21:9, 2560x1080, does anyone experience this phenomenon https://i.imgur.com/wy3Klzz.jpg when you increase the FOV? I did not pirate this game, it came with my graphics card. What's up with that?


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 Post subject: Re: Far Cry 4
PostPosted: 27 Nov 2014, 13:28 
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Yes, i tried changing the loading of MIP off and on and the different Sli bits and different Max buffer Frames, but the stutter was still there.
Actually it was kind of fine before the patch. But after 1.04 no matter what i change it stutters.
Also wierd is that it's mostly stutters when turning with the mouse, not if I'm only go back and forth and not turning with the mouse. (!?)
The mouse even stutters in the game main menu.
Ok, I'll maybe give it another go tonight after work to see if i can fix it so it at least is like it was before the 1.04 patch. :problem:

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 Post subject: Re: Far Cry 4
PostPosted: 27 Nov 2014, 14:16 
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Any word on an FoV fix with Surround?


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 Post subject: Re: Far Cry 4
PostPosted: 27 Nov 2014, 22:28 
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anteronoid wrote:
Yes, i tried changing the loading of MIP off and on and the different Sli bits and different Max buffer Frames, but the stutter was still there.
Actually it was kind of fine before the patch. But after 1.04 no matter what i change it stutters.
Also wierd is that it's mostly stutters when turning with the mouse, not if I'm only go back and forth and not turning with the mouse. (!?)
The mouse even stutters in the game main menu.
Ok, I'll maybe give it another go tonight after work to see if i can fix it so it at least is like it was before the 1.04 patch. :problem:


Oh, well.. cant believe this. Stutter is gone in all resolutions but Eyefinity/Surround.
I can max all settings except AA in 1920*1080 without stutter. But with ANY Eyefinity/Surround resolution the stutter is massive, even when all settings is off and on lowest. :eh:

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 Post subject: Re: Far Cry 4
PostPosted: 28 Nov 2014, 00:59 
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must be a nvidia thing or a you thing.

my card (r9 280x I actually have 2 but crossfire wont run in borderless or window modes) runs great on my 4320x900 monitors. very playable with most settings at very high or better. I do have to shut off the trees option as sometimes it produces odd artifacting.

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 Post subject: Re: Far Cry 4
PostPosted: 28 Nov 2014, 17:49 
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cbot wrote:
On 21:9, 2560x1080, does anyone experience this phenomenon https://i.imgur.com/wy3Klzz.jpg when you increase the FOV? I did not pirate this game, it came with my graphics card. What's up with that?

It's because there's no limit on the FOV so the more speed you get in a vehicle the more the FOV increases, and because you've already increased the FOV it goes to stupid amounts in fast vehicles.
I don't believe there's a fix for this currently.


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 Post subject: Re: Far Cry 4
PostPosted: 28 Nov 2014, 22:00 
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Everyone please post here at Ubisoft forum -> http://forums.ubi.com/showthread.php/95 ... ity-Forums

Hopefully if enough of us post they will address the issue, thanks.


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 Post subject: Re: Far Cry 4
PostPosted: 29 Nov 2014, 22:28 
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emiljensen2 wrote:
cbot wrote:
On 21:9, 2560x1080, does anyone experience this phenomenon https://i.imgur.com/wy3Klzz.jpg when you increase the FOV? I did not pirate this game, it came with my graphics card. What's up with that?

It's because there's no limit on the FOV so the more speed you get in a vehicle the more the FOV increases, and because you've already increased the FOV it goes to stupid amounts in fast vehicles.
I don't believe there's a fix for this currently.


That is actually very disappointing. I will go post on their forums.


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 Post subject: Re: Far Cry 4
PostPosted: 02 Dec 2014, 17:11 
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So, I guess everyone just gave up on this one right :(, too bad, Far Cry 3 and Blood Dragon were excellent in Surround


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 Post subject: Re: Far Cry 4
PostPosted: 02 Dec 2014, 20:59 
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CY:G wrote:
So, I guess everyone just gave up on this one right :(, too bad, Far Cry 3 and Blood Dragon were excellent in Surround

If i remember correctly the FC3 and Blood Dragon was newer fixed by the devs of the game. It was Hayden that fixed it I think. So we have to rely and pledgde to him. :D

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 Post subject: Re: Far Cry 4
PostPosted: 02 Dec 2014, 23:57 
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I played far cry 3 without the fix and it looked fine

What it was before I had my second card and didn't care about the Frostfire I may have required the borderless window to not be stretched. Borderless and cross fire do not mix

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 Post subject: Re: Far Cry 4
PostPosted: 03 Dec 2014, 09:12 
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Cortana wrote:
Hello :)

Too bad this game has no native 21:9 support. 2560x1080 results in a strechted image.

Any fix for that possible? :)



So..any update on this? I bought a lg um95 but none of the games I play support it..wasted $


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 Post subject: Re: Far Cry 4
PostPosted: 06 Dec 2014, 04:05 
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still no fix in the flawless app :(

check every morning :(


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 Post subject: Re: Far Cry 4
PostPosted: 06 Dec 2014, 14:30 
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Some great news! -
Quote:
PC Patch 1.5.0 - Week of December 8th, 2014
PC Patch 1.5.0 will be available next week for download.

Patch Notes:
Added 21:9 aspect ratio support
Added Russian text and subtitles to worldwide game version
Fixed an issue with aim assist
Fixed an issue with grappling if aim button was remapped on another key
Fixed an issue with mouse input
Fixed an issue with movement key binding on mouse buttons
Fixed an issue with Uplay invites in Steam version
Fixed various Controls issues
Fixed various Graphic issues
Fixed various IGE issues
Fixed various Session Browser issues
Fixed various UI issues
NVIDIA graphics preset was removed
Reduced performance drop impact during streaming



http://forums.ubi.com/showthread.php/969552-PC-Patch-1-5-0-Week-of-December-8th-2014
Finally, support for 21:9 monitors and hopefully a fix on the hitching! Strange that they removed the Nvidia preset though.


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 Post subject: Re: Far Cry 4
PostPosted: 06 Dec 2014, 16:57 
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Good news, looks like the patch 1.5 (coming next week), is actually going to add 21:9 support - http://forums.ubi.com/showthread.php/96 ... p=10413606


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 Post subject: Re: Far Cry 4
PostPosted: 06 Dec 2014, 19:41 
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Great news !!!

PC Patch 1.5.0 will be available next week for download.

Patch Notes:
Added 21:9 aspect ratio support
Added Russian text and subtitles to worldwide game version
Fixed an issue with aim assist
Fixed an issue with grappling if aim button was remapped on another key
Fixed an issue with mouse input
Fixed an issue with movement key binding on mouse buttons
Fixed an issue with Uplay invites in Steam version
Fixed various Controls issues
Fixed various Graphic issues
Fixed various IGE issues
Fixed various Session Browser issues
Fixed various UI issues
NVIDIA graphics preset was removed
Reduced performance drop impact during streaming

http://forums.ubi.com/showthread.php/96 ... deab61f3b3


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 Post subject: Re: Far Cry 4
PostPosted: 07 Dec 2014, 14:26 
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As it addresses 21:9 support, do you guys think this patch will improve Eyefinity/Surround performance-namely the FOV issue? Really want to play this game but holding off until there is a solution.

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 Post subject: Re: Far Cry 4
PostPosted: 07 Dec 2014, 15:28 
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dr1v3n l1k3 stol3n wrote:
As it addresses 21:9 support, do you guys think this patch will improve Eyefinity/Surround performance-namely the FOV issue? Really want to play this game but holding off until there is a solution.


I don't think they will. They'll see it as they have Eyefinity/Surround support already. So by fixing the 21:9 support it will be added just as they say the support EF/Surround.
If they were to fix the FOV i believe they would announce that as well in the notes. Like "Added support for FOV adjustment for Eyefinity/Surround resolutions". But they didn't so my guess is it won't be fixed as of yet. And as Hayden pointed out, there are some off screen oddities that they probably wanna sort out if they're gonna fix FOV in those resolutions. Otherwise they will get shit blizzards of people complaining about funny bugs :)

So im not holding my breath, but who knows. It would be awesome if they did though.

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 Post subject: Re: Far Cry 4
PostPosted: 07 Dec 2014, 19:06 
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Thanks for the reply. :onethumb:

I could live with a few graphical artifacts/broken bits but that FOV would kill me. IIRC FC3 was broken for a good while, can't remember if Hayden, Helifax or one of the other peeps here fixed it-or if Ubisoft sorted it for as finish.

We live in hope. :)

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 Post subject: Re: Far Cry 4
PostPosted: 07 Dec 2014, 20:07 
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dr1v3n l1k3 stol3n wrote:
Thanks for the reply. :onethumb:

I could live with a few graphical artifacts/broken bits but that FOV would kill me. IIRC FC3 was broken for a good while, can't remember if Hayden, Helifax or one of the other peeps here fixed it-or if Ubisoft sorted it for as finish.

We live in hope. :)


Yes, we do :)

Hayden I think fixed the FC3 first, haven't played it for some time now so not sure when or if Ubi finally fixed it.
I couldn't hold of anymore and started playing single screen, takes couple of hours to get used too but works. The good thing is that i can crank up all settings to max and its really beautiful. A dark room, a Coke, good headphones, nose close to the monitor and burning incense helps with immersion. :mrgreen:

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 Post subject: Re: Far Cry 4
PostPosted: 08 Dec 2014, 19:49 
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The new patch is released now, downloading in progress. 1362 MB in Size.
Not holding my breath... but exited to test it out. Lets hope for the best. ;)

EDIT:
Ok, Nvidia Hairworks is in, sweet. And Sli Black Shadows bug seems fixed, good. :thumbup:
Still no FOV slider for surround/eyefinity though. :thumbdown:

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 Post subject: Re: Far Cry 4
PostPosted: 08 Dec 2014, 22:42 
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Is the reason I'm getting this on Eyefinity 5760x1080 16:9.

Basically get a Hugely Zoomed In Picture on left & right monitors, so I can see for instance this mountain incredibly close up? Is this the issue with FoV Slider?

I get this in Skyrim also, everything looks massively zoomed on left and right monitors, I even tried using the Hayden Software and it still looks zoomed? Was wondering if its my setup? But for FC4 its unbearable.

If I set it to 16:9, on 1920x1080 it shares across all screens, it looks squashed but i don't get any of the zooming I get in Eyefinity.
Image-This is when looking at mountain through Center Monitor
Image-This is when looking to the side in Center Monitor with the Mountain in the left Monitor. It looks massively zoomed in.


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 Post subject: Re: Far Cry 4
PostPosted: 10 Dec 2014, 00:41 
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lxryan wrote:
Is the reason I'm getting this on Eyefinity 5760x1080 16:9.

Basically get a Hugely Zoomed In Picture on left & right monitors, so I can see for instance this mountain incredibly close up? Is this the issue with FoV Slider?

I get this in Skyrim also, everything looks massively zoomed on left and right monitors, I even tried using the Hayden Software and it still looks zoomed? Was wondering if its my setup? But for FC4 its unbearable.

If I set it to 16:9, on 1920x1080 it shares across all screens, it looks squashed but i don't get any of the zooming I get in Eyefinity.
Image-This is when looking at mountain through Center Monitor
Image-This is when looking to the side in Center Monitor with the Mountain in the left Monitor. It looks massively zoomed in.

this is normal for most games. welcome to widescreen gaming. In most First/Third person games you will notice this. it has to do with how its rendered. the wide view is more for peripheral vision. it actually looks better if you tilt your outer monitors towards you and the game you are playing is in-doors. walking down hallways ect. looks really good.

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 Post subject: Re: Far Cry 4
PostPosted: 10 Dec 2014, 03:16 
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Catalyst Software Suite 288 MB Omega (14.12) 12/8/2014
now released

http://support.amd.com/en-us/download/d ... ows+7+-+64

full-release. non-beta.... supposedly

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 Post subject: Re: Far Cry 4
PostPosted: 23 Dec 2014, 10:46 
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Let's thank Ubisoft again for this LOL in all the face:

21:9 support...but the FoV slider "magically" disappears when you select such resolutions.

Clap, clap, clap. ¬¬


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PostPosted: 02 Jan 2015, 06:48 
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Well as some of you may know patch 1.6 has been... unofficially released via torrent channels...

Quote:
Changelog:
Far Cry 4 Update v.1.6.0 changelog:
Added hotkey for toggling the HUD on/off (F11)
Fixed an issue when the game loaded incorrect save from Uplay Cloud
Fixed an issue with performance drop for Crossfire Multi-GPU
Fixed an issue with broken shadows in the northern region
Fixed various Controls issues
Fixed various Graphic issues
Fixed various IGE issues
Fixed various UI issues
Fixed various Uplay/Steam issues
Memory usage reduced


So Crossfire issues have been fixed!!....

BUT... as you are probably also aware the latest Catalyst Drivers since beta drivers 14.11.2 - hard disabled crossfire for Far Cry 4 until FC got their crap together.

Quote:
The AMD CrossFire™ profile for Far Cry 4 is currently disabled in this driver while AMD works with Ubisoft to investigate an issue where AMD CrossFire™ configurations are not performing as intended. An update is expected on this issue in the near future through an updated game patch or an AMD driver posting.


So I am running the 1.6 patch, alone, and still only one of my 2 cards fires up... it seems that FarCry is leaving or had to leave it up to AMD to re-enable crossfire with a further driver update.

So having working crossfire with FC4 requires either using pre-Omega buggy as sh..snot drivers, or....
as i just realized works...

rename FarCry4.exe to ANYTHING ELSE and CCC will not block crossfire from running!
renamed mine to FarCry4-2.exe and it works!!

EDIT...
it seems that there may still be a patch or driver update required before this fully works. while both cards fire up full throttle, there appears to be a memory leak now. game filling up all available memory in my system and freezing the game.

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 Post subject: Re: Far Cry 4
PostPosted: 02 Jan 2015, 12:09 
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Cheers for the update. :onethumb:

Is the FOV slider still broken in eyefinity?

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 Post subject: Re: Far Cry 4
PostPosted: 02 Jan 2015, 15:50 
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I still can't believe we're a month and a half since release and we still don't have Crossfire support for a AAA title...frustrating!


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 Post subject: Re: Far Cry 4
PostPosted: 02 Jan 2015, 17:54 
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I just got the DR done for v1.5 of the game. Only config to get a Gold is 4k UHD. Everything else has some sort of issue. Please let me know if I missed any flaws or issues. Feel free to update the DR itself, or summarize here.


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 Post subject: Re: Far Cry 4
PostPosted: 02 Jan 2015, 22:13 
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Many thanks for that. Just to clarify, modding the FOV in the GameProfile.xml file works? Had you any stuttering with SLI?

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 Post subject: Re: Far Cry 4
PostPosted: 14 Jan 2015, 21:53 
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dr1v3n l1k3 stol3n wrote:
Many thanks for that. Just to clarify, modding the FOV in the GameProfile.xml file works?


The fix about editing the FoV in GameProfile.xml does not work for me for 21:9 ratio the value seems to be just ignored/locked to 1.0

So, the information listed here for ultra-widescreen seems to be incorrect - http://www.wsgf.org/dr/far-cry-4/en


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 Post subject: Re: Far Cry 4
PostPosted: 30 Jan 2015, 15:18 
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So what's the current situation with the 21:9 aspect ratio? Is the FOV adjustment still broken?


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 Post subject: Re: Far Cry 4
PostPosted: 02 Feb 2015, 23:40 
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how is this on surround / sli these days?

i honestly quit playing after a few weeks. i had flickering and other nonsense with sli, then when that got patched i started getting crashes.. so i just stopped playing. just wondering if anyone has been playing on latest patches and if its any better.

tx

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 Post subject: Re: Far Cry 4
PostPosted: 08 Feb 2015, 15:24 
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Hi, could anyone give a status update about Far Cry 4? Can it be run in eyefinity and crossfire 290? I'm thinking about getting it.


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 Post subject: Re: Far Cry 4
PostPosted: 08 Feb 2015, 21:14 
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moa wrote:
Hi, could anyone give a status update about Far Cry 4? Can it be run in eyefinity and crossfire 290? I'm thinking about getting it.


You can not change the FOV in multi screen mode its does work and is locked. The config file changes are ignored and the in game the FOV slider only shows up and responds if you are using a none multi screen resolution.

So as of now FOV does not work in terms of changing it for multi screen and it is low but playable.

Send a ticket in to UbiSoft and hope they here our concerns.


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 Post subject: Re: Far Cry 4
PostPosted: 26 Mar 2015, 11:00 
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valcan_s wrote:
moa wrote:
Hi, could anyone give a status update about Far Cry 4? Can it be run in eyefinity and crossfire 290? I'm thinking about getting it.


You can not change the FOV in multi screen mode its does work and is locked. The config file changes are ignored and the in game the FOV slider only shows up and responds if you are using a none multi screen resolution.

So as of now FOV does not work in terms of changing it for multi screen and it is low but playable.

Send a ticket in to UbiSoft and hope they here our concerns.



So changing the value in the GameProfile.xml file does not work? Are you using the Steam or Uplay version?

Thanks

G

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 Post subject: Re: Far Cry 4
PostPosted: 04 Apr 2015, 12:35 
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valcan_s wrote:
Send a ticket in to UbiSoft and hope they here our concerns.

Did this a while back and just got an answer:

Quote:
Thank you for contacting Ubisoft Support. My name is Thomas and I will look into this issue for you.

I apologise for the late response from us and I'm sorry to hear that the lack of an FOV-slider is making you motion sick.

I will pass on the feedback to the developers and hopefully this issue will be solved, however I can't guarantee that it will happen.

Sorry for any inconvenience.

Best Regards,

Thomas
Ubisoft Support


Hope they do something about this. I doubt it though. I'm not playing the game until that surround/21:9 issue is resolved.


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 Post subject: Re: Far Cry 4
PostPosted: 04 Sep 2015, 14:28 
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Got back to playing this, and hoped that they had fixed the bars and FOV, but no. lame. But that Blackbarsfix works great. Doesn't stretch the image to make it work at all, jsut takes those smelly bars away.

So thanks!


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 Post subject: Re: Far Cry 4
PostPosted: 29 Sep 2015, 02:00 
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i guess i missed it, where is the fix???


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 Post subject: Re: Far Cry 4
PostPosted: 20 Oct 2015, 04:11 
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Looks like the blackbars fix I posted is still there. Of course still works nicely, but there still isn't any way to change the FoV while using Surround. Anyone come up with something?


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 Post subject: Re: Far Cry 4
PostPosted: 20 Oct 2015, 16:28 
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I don't see Ubisoft fixing the FOV issue at wider aspect ratios. So if a fix can't be created, then I (and I believe many others) can't play the game without getting motion sick.

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 Post subject: Re: Far Cry 4
PostPosted: 20 Oct 2015, 17:42 
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Amon Amarth wrote:
Looks like the blackbars fix I posted is still there. Of course still works nicely, but there still isn't any way to change the FoV while using Surround. Anyone come up with something?

Try this trainer - FC4_MM.EXE
F6 - Unlock FOV and FOV slider in game menu
F7/F8 - FOV +/-


Attachments:
FarCry4_new_patch.7z [2.58 MiB]
Downloaded 812 times
FarCry4_FOV+.jpg
FarCry4_FOV+.jpg [ 1.05 MiB | Viewed 6407 times ]
FarCry4_FOV.jpg
FarCry4_FOV.jpg [ 1.01 MiB | Viewed 6394 times ]


Last edited by jackfuste on 27 Feb 2019, 07:58, edited 1 time in total.
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PostPosted: 20 Oct 2015, 18:00 
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jackfuste wrote:
Amon Amarth wrote:
Looks like the blackbars fix I posted is still there. Of course still works nicely, but there still isn't any way to change the FoV while using Surround. Anyone come up with something?

Try this trainer - FC4_MM.EXE
F6 - Unlock FOV and FOV slider in game menu
F7/F8 - FOV +/-


Does that trainer also work for 21:9 aspect ratio's?

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 Post subject: Re: Far Cry 4
PostPosted: 21 Oct 2015, 03:29 
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jackfuste wrote:
Amon Amarth wrote:
Looks like the blackbars fix I posted is still there. Of course still works nicely, but there still isn't any way to change the FoV while using Surround. Anyone come up with something?

Try this trainer - FC4_MM.EXE
F6 - Unlock FOV and FOV slider in game menu
F7/F8 - FOV +/-


Awesome! I'll give it a try.


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 Post subject: Re: Far Cry 4
PostPosted: 21 Oct 2015, 12:39 
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jackfuste wrote:
Amon Amarth wrote:
Looks like the blackbars fix I posted is still there. Of course still works nicely, but there still isn't any way to change the FoV while using Surround. Anyone come up with something?

Try this trainer - FC4_MM.EXE
F6 - Unlock FOV and FOV slider in game menu
F7/F8 - FOV +/-


Not certain if it's my version, but it doesn't seem to work. Using 1.7.0, since 1.8.0 broke SLI.


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 Post subject: Re: Far Cry 4
PostPosted: 24 Oct 2015, 03:49 
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Works perfectly. Thanks a ton jack! :cheers:


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 Post subject: Re: Far Cry 4
PostPosted: 24 Oct 2015, 12:39 
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I have waited for a FOV fix before buying this game, because I remember getting sick playing Far Cry 3 at the default FOV. jackfuste can you or anyone else confirm that this trainer also works for 21:9 aspect ratio's?

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 Post subject: Re: Far Cry 4
PostPosted: 02 Nov 2015, 18:03 
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Hey jack, can you re-host both the 1.7 and regular version?


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 Post subject: Re: Far Cry 4
PostPosted: 06 Nov 2015, 08:43 
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Amon Amarth wrote:
Hey jack, can you re-host both the 1.7 and regular version?


I re-hosted the original trainer. All credit go to Jackfuste of course. http://www.filedropper.com/fc4mm
http://www.filedropper.com/fc4mm17

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PostPosted: 23 Nov 2015, 11:21 
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Wijkert wrote:
Amon Amarth wrote:
Hey jack, can you re-host both the 1.7 and regular version?


I re-hosted the original trainer. All credit go to Jackfuste of course. http://www.filedropper.com/fc4mm
http://www.filedropper.com/fc4mm17


Oh! I have missed this, I stopped playing this game because of motion sickness.
The files are unavailable though, could you please re-host them again? :twothumb:

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 Post subject: Re: Far Cry 4
PostPosted: 23 Nov 2015, 15:36 
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anteronoid wrote:
The files are unavailable though, could you please re-host them again? :twothumb:


Sure: http://www.filedropper.com/fc4mm / http://www.filedropper.com/fc4mm17

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 Post subject: Re: Far Cry 4
PostPosted: 23 Nov 2015, 21:34 
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Wijkert wrote:
anteronoid wrote:
The files are unavailable though, could you please re-host them again? :twothumb:


Sure: http://www.filedropper.com/fc4mm / http://www.filedropper.com/fc4mm17


Thank you!
And thank you Jackfurste for doing the fix! :)

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 Post subject: Re: Far Cry 4
PostPosted: 03 Dec 2015, 01:44 
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Does this work for the latest version of Far Cry 4?


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 Post subject: Re: Far Cry 4
PostPosted: 06 Dec 2015, 00:50 
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great stuff men ! but im really worried about that crap which Antivirus website shows me when i upload the EXE file.....


Agnitum HackTool.CheatEngine!h2lP7QG9eRI 20151205
Antiy-AVL Trojan[Packed]/Win32.PolyCrypt 20151205
Cyren W32/CheatEngine.B.gen!Eldorado 20151206
ESET-NOD32 a variant of Win32/HackTool.CheatEngine.AF potentially unsafe 20151206
Fortinet W32/Generic.AC.1569906 20151204
Jiangmin TrojanDropper.Injector.bhlg 20151205
K7GW Hacktool ( 655367771 ) 20151202
Malwarebytes HackTool.CheatEngine 20151206
McAfee-GW-Edition BehavesLike.Win32.Virut.wc 20151205
Qihoo-360 HEUR/QVM41.1.Malware.Gen 20151206
Symantec SAPE.Heur.83091 20151205

i wont use that...... :rockout:


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 Post subject: Re: Far Cry 4
PostPosted: 06 Dec 2015, 01:17 
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dark3zz wrote:
great stuff men ! but im really worried about that crap which Antivirus website shows me when i upload the EXE file.....


Agnitum HackTool.CheatEngine!h2lP7QG9eRI 20151205
Antiy-AVL Trojan[Packed]/Win32.PolyCrypt 20151205
Cyren W32/CheatEngine.B.gen!Eldorado 20151206
ESET-NOD32 a variant of Win32/HackTool.CheatEngine.AF potentially unsafe 20151206
Fortinet W32/Generic.AC.1569906 20151204
Jiangmin TrojanDropper.Injector.bhlg 20151205
K7GW Hacktool ( 655367771 ) 20151202
Malwarebytes HackTool.CheatEngine 20151206
McAfee-GW-Edition BehavesLike.Win32.Virut.wc 20151205
Qihoo-360 HEUR/QVM41.1.Malware.Gen 20151206
Symantec SAPE.Heur.83091 20151205

i wont use that...... :rockout:


Yeah, the fix is based on CheatEngine. :roll:
It will always trigger the anti-virus tools. Nothing new about that and the way the CheatEngine works will always trigger as a virus-like behavior in a heuristic analysis.

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 Post subject: Re: Far Cry 4
PostPosted: 06 Dec 2015, 12:42 
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its working. awesome. i startet it before ive startet FC4 :doh: :doh:

:) perfect, thank you :rockout: :rockout: :rockout: :rockout:


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 Post subject: Re: Far Cry 4
PostPosted: 26 Dec 2015, 17:27 
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Can someone re-host the fix again? Can't download it from the newest links. Thanks! :)

Btw which version should I use?

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 Post subject: Re: Far Cry 4
PostPosted: 04 Jan 2016, 21:16 
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Anyone?

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 Post subject: Re: Far Cry 4
PostPosted: 19 Jan 2016, 15:46 
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I feel I have to warn you guys that are considering buying this game intending to use the fix jackfuste made. For me the game crashes roughly every 45 minutes using this fix. Don't get me wrong, jackfuste's fix works as intended, but sadly the reason Ubisoft locked the fov slider for 21:9 is probably because of the crashes. The game is unplayable without the fov fix though.

This fix was also discussed in this video: https://www.youtube.com/watch?v=Od5rta95UBY. Great channel for 21:9 users btw.

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 Post subject: Re: Far Cry 4
PostPosted: 28 Jan 2016, 15:39 
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Wijkert wrote:
I feel I have to warn you guys that are considering buying this game intending to use the fix jackfuste made. For me the game crashes roughly every 45 minutes using this fix. Don't get me wrong, jackfuste's fix works as intended, but sadly the reason Ubisoft locked the fov slider for 21:9 is probably because of the crashes. The game is unplayable without the fov fix though.

This fix was also discussed in this video: https://www.youtube.com/watch?v=Od5rta95UBY. Great channel for 21:9 users btw.


I played yesterday without the fix in surround and it still crashed every 40 or so minutes. So probably its all bonkers with the resolution with or without the fix. :thumbdown:

I really hope that it'll work better in Far Cry Primal.

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 Post subject: Re: Far Cry 4
PostPosted: 10 Jan 2017, 15:07 
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Wijkert wrote:
Amon Amarth wrote:
Hey jack, can you re-host both the 1.7 and regular version?


I re-hosted the original trainer. All credit go to Jackfuste of course. http://www.filedropper.com/fc4mm
http://www.filedropper.com/fc4mm17


Hello!

Quick question, how do you install this trainer?

EDIT: trainer works great, just ran it after launching the game. Thank you!

Any chance a similar fix could work in Far Cry Primal?

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 Post subject: Re: Far Cry 4
PostPosted: 28 Jun 2017, 11:35 
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Hi everyone, could someone rehost the file please ?

Mega is down, and the file is already gone on filedropper. :(

Thanks a lot.


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 Post subject: Re: Far Cry 4
PostPosted: 29 Dec 2018, 04:45 
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Is the source code for FC4_MM.exe available? I'm super hesitant to run an EXE in Administrator mode from an internet forum. Perhaps this is on Github somewhere?


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 Post subject: Re: Far Cry 4
PostPosted: 30 Dec 2018, 01:00 
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btg wrote:
Is the source code for FC4_MM.exe available? I'm super hesitant to run an EXE in Administrator mode from an internet forum. Perhaps this is on Github somewhere?


Cheat Engine is at the core of the trainer, and that's the permission it asks for. When scanned via VirusTotal, some of the results reflect it and the described behavior matches that of any other CE trainer.

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 Post subject: Re: Far Cry 4
PostPosted: 20 Jan 2019, 13:10 
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FC4_MM works great when it comes to FOV on 21:9 monitors with version 1.10
but
FOV weapon is terrible - someone has a solution 5 years after the release of the game?


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 Post subject: Re: Far Cry 4
PostPosted: 08 Feb 2019, 21:09 
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Looks like the last update broke the fix, it doesn't seem to be working anymore. :(


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 Post subject: Re: Far Cry 4
PostPosted: 09 Feb 2019, 16:31 
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I tested it just because of your post and indeed, the trainer doesn't seem to work anymore.

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 Post subject: Re: Far Cry 4
PostPosted: 10 Feb 2019, 19:21 
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This is a shame, hopefully someone might be able to fix it.


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 Post subject: Re: Far Cry 4
PostPosted: 16 Feb 2019, 01:58 
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Yeah well that's what you get for pirating the game huehuehuehue!!!

Kidding. But this shit is making me wish I did pirate the game... >:(

They go to bother of patching the game and couldn't even fix the lack of fov slider in 21:9? Like wtf actually?

Edit: Looks like the fov is lower than even Overwatch in 21:9!! What the hell!!! :sick: :sick: :sick:


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 Post subject: Re: Far Cry 4
PostPosted: 18 Feb 2019, 20:53 
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Are we going to get a new trainer for the new patch soon?


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 Post subject: Re: Far Cry 4
PostPosted: 23 Feb 2019, 19:12 
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Anyone?


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 Post subject: Re: Far Cry 4
PostPosted: 27 Feb 2019, 05:16 
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I know this is a slightly older game that not a ton of people care about or are playing but if someone could come up with a fix, it would be much appreciated...


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 Post subject: Re: Far Cry 4
PostPosted: 27 Feb 2019, 08:38 
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dmxdex wrote:
Are we going to get a new trainer for the new patch soon?

Try - available from the PC Gaming Wiki Community Files (search there)


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 Post subject: Re: Far Cry 4
PostPosted: 27 Feb 2019, 09:37 
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I had to download the game just to help the community but the FOV changer works like before. Thank you.

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 Post subject: Re: Far Cry 4
PostPosted: 27 Feb 2019, 14:45 
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The patch does not work, all it does is beep and not increase fov. i have tried it in admin mode but it definately does not work, i run the game through uplay so not sure if that is the problem?


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 Post subject: Re: Far Cry 4
PostPosted: 27 Feb 2019, 18:01 
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dmxdex wrote:
The patch does not work, all it does is beep and not increase fov. i have tried it in admin mode but it definately does not work, i run the game through uplay so not sure if that is the problem?

Replace FC64.dll in the game folder - available from the PC Gaming Wiki Community Files (search there)

FOV slider should be visible in the game menu.


Attachments:
FarCry4_FOV_slider.jpg
FarCry4_FOV_slider.jpg [ 130.33 KiB | Viewed 9952 times ]
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 Post subject: Re: Far Cry 4
PostPosted: 28 Feb 2019, 00:45 
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This worked perfectly for me, thanks jack!


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 Post subject: Re: Far Cry 4
PostPosted: 28 Feb 2019, 03:45 
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The modified dll does the job as well.
Attachment:
File comment: 16:9 (highest FOV)
20190228074129_1.jpg
20190228074129_1.jpg [ 581.93 KiB | Viewed 9866 times ]
Attachment:
File comment: 21:9 (highest FOV)
20190228074059_1.jpg
20190228074059_1.jpg [ 784.19 KiB | Viewed 9873 times ]

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 Post subject: Re: Far Cry 4
PostPosted: 16 May 2019, 19:59 
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I don't know what i am doing wrong, neither the patch nor the DLL works for me. I have the DLL in the game folder if I ran the patch before the game or after the game, it wields the same results: I hear its beeps when I press the Function keys but nothing changes. What can I do?

Even if it does not work for me, it seems to work for some people, so, I must say thanks, either way. I really mean it. Thanks a lot for making this.

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 Post subject: Re: Far Cry 4
PostPosted: 16 May 2019, 22:00 
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Its because the Game got updated again and again and again but apparently they never fix the FOV Slider.

But it can be fixed via hexedit - open FC64.dll look for 47 23 01 E8 63 and change it to 47 23 00 E8 63.

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 Post subject: Re: Far Cry 4
PostPosted: 16 May 2019, 22:10 
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Yeah, what's to be update they don't... Thanks for the tip, I am searching for the string you gave but I can't find it, neither in the original DLL on in the modded DLL.

I am playing in 2560x1080.

EDIT:

Working with FC64.dll and searching for the string 47 23 01 E8 63 gave me nothing, but searching for 47 23 00 E8 63 found a hit. I tried to change the 00 to 01 in there, but still nothing. It was a long shot, but I was desperate.

I tried to contact Ubi support hahah They told me that the game was designed to be that way and that I could look for a mod, but that was not recommend and I would do that at my own risk hahah Can you believe that? The support telling me to look for a mod haha

I told them that I did that already and that their patches broke the mod and that was it. Nothing that they would suggest me to do unless to deal with it.

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 Post subject: Re: Far Cry 4
PostPosted: 17 May 2019, 07:56 
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I tried it out one more time - verify integrity of game files in Steam.

I was wrong --> open FC64.dll look for 47 23 01 E8 in Offset 18C250 and change it to 47 23 00 E8 .

After that the FOV Slider is available in the Game Options under Video Advanced Section.
Attachment:
Far Cry 4 - FOV Slider available 00 new.JPG
Far Cry 4 - FOV Slider available 00 new.JPG [ 120.81 KiB | Viewed 7685 times ]

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 Post subject: Re: Far Cry 4
PostPosted: 20 May 2019, 02:01 
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Thanks for the help and the patience, cazarman. But I had no luck. Sorry for bothering you so much.

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 Post subject: Re: Far Cry 4
PostPosted: 21 Jun 2019, 14:41 
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Hi all :wave:

Before anything else I'd like to thank everyone who has helped with the various FOV fixes here! This is amazing work you guys, I really respect you taking care of Ubisoft's mess again and again and thereby making the game playable for everyone using 21:9 and upwards! Finding this thread gave me hope and made me give the game a try.

Unfortunately, I'm too late to the party and they broke it again. While it would be practical if someone made a new fix for us, I prefer the "teach a man to fish" approach, especially considering the short expected lifespan these fixes have here... thanks for that, Ubi :clap: . So here is my request:

Could someone with the expertise (maybe jackfuste or czarman or anyone else willing) please explain how they figure out what needs to be changed after the game gets patched?

I've used CE before (I think I went through the tutorial up to step 8 (multilevel pointers)), I'm moderately experienced with programming (albeit only high-level languages) and am familiar with computer logic. I am willing to invest a couple hours to learn what I'm lacking, if it means I can get the CE trainer to work, or, what seems easier at first glance, understand how to find what needs to be changed in the FC64.dll.

I already tried editing the new dll as suggested by czarman, I found 2 matches for 47 23 01 E8, neither at the old offset, and neither managed to unlock the FOV slider (tried changing them individually and simultaneously). None of the trainers I found work any more either, and unfortunately that's as far as I got on my own. I'm sure I'd be able to dig deeper if you guys could give me some pointers, right now I just don't really know what to look for.

So yeah, hope you experts see this, any help would be greatly appreciated!


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