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PostPosted: 22 Nov 2012, 11:39 
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Skid wrote:
The current issue with FoV is nothing to do with the old one, and fixing it is beyond my ability at present

Damned :( Vehicle FoV fix was a must have, also because it fixed the turret mouse sensitivity too !

Anyway I bumped the thread you linked.

One last question, for now, is it possible to center the HUD or not ?


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PostPosted: 22 Nov 2012, 12:40 
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Z-FiRE wrote:
Skid wrote:
The current issue with FoV is nothing to do with the old one, and fixing it is beyond my ability at present

Damned :( Vehicle FoV fix was a must have, also because it fixed the turret mouse sensitivity too !

Anyway I bumped the thread you linked.

One last question, for now, is it possible to center the HUD or not ?


Not completely, only as fair as the games centred HUD option does it, my knowledge isn't good enough to fix the rest of the HUD, I have however managed to remove the FoV limit they added, but the most recent hotfix broke it, so it won't be till tonight that I can get that fixed again.

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PostPosted: 24 Nov 2012, 15:52 
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Forgot to say yesterday, Flawless Widescreen's PlanetSide 2 plugin has been updated, it'll should remove the FoV limit, restoring it to what it should be, it'll also correct the vehicle FoV to match your infantry FoV.

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PostPosted: 25 Nov 2012, 08:09 
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Skid wrote:
Forgot to say yesterday, Flawless Widescreen's PlanetSide 2 plugin has been updated, it'll should remove the FoV limit, restoring it to what it should be, it'll also correct the vehicle FoV to match your infantry FoV.

Thanks! Im loving this game and appreciate your support for it.


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PostPosted: 26 Nov 2012, 10:53 
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Z-FiRE wrote:
Damned :( Vehicle FoV fix was a must have, also because it fixed the turret mouse sensitivity too !


PS2FOV v0.5 fix released in September still works with the latest PS2 client, both fov and turret sensitivity, only fov is now limited to 115 degrees horizontal which is still sufficient for a single monitor.

I had an older approach that changes an fov scaling factor which still works in spite of the new fov limit. The memory address can be found by searching for the number 57.29577637, increasing it while in vehicles provides more fov. The catch is screws up player animations, making them spin around in circles. It also needs to be quickly restored to its default value when leaving vehicles.


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PostPosted: 28 Nov 2012, 15:48 
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Ok I'll try again, maybe I've to launch it in admin mode...


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PostPosted: 28 Nov 2012, 16:10 
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Please note that this plugin has been disabled for now due to DOE banning users using this fix, they have explained that they intend to fix this issue them self and unban users whom used the fix.

Source: http://www.wsgf.org/forums/viewtopic.ph ... 55#p142355

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PostPosted: 28 Nov 2012, 18:03 
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Delphium wrote:
Please note that this plugin has been disabled for now due to DOE banning users using this fix, they have explained that they intend to fix this issue them self and unban users whom used the fix.


The Flawless Widescreen plugin should not be confused with PS2FOV fix which still works without banning but is now limited to 115 degrees horizontal. It sounds like the FW plugin disabled this limit with more significant alterations that resulted in it triggering a violation.


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PostPosted: 28 Nov 2012, 23:04 
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ImperialCommando wrote:
Delphium wrote:
Please note that this plugin has been disabled for now due to DOE banning users using this fix, they have explained that they intend to fix this issue them self and unban users whom used the fix.


The Flawless Widescreen plugin should not be confused with PS2FOV fix which still works without banning but is now limited to 115 degrees horizontal. It sounds like the FW plugin disabled this limit with more significant alterations that resulted in it triggering a violation.

I stand corrected, thank you ImperialCommando, I dont play this title, but I try make an effort to stay up to date, evidently not enough tho :P
Cheers for posting back with clarification :)

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PostPosted: 09 Dec 2012, 17:22 
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Quote:
The Flawless Widescreen plugin should not be confused with PS2FOV fix which still works without banning but is now limited to 115 degrees horizontal. It sounds like the FW plugin disabled this limit with more significant alterations that resulted in it triggering a violation.


I have been using this tool. The slider for the FoV goes up to 150 so you are saying anything past 115 would be a violation so you just disable the setting past 115?


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PostPosted: 10 Dec 2012, 10:30 
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Fizbyn wrote:
I have been using this tool. The slider for the FoV goes up to 150 so you are saying anything past 115 would be a violation so you just disable the setting past 115?


The slider in PS2FOV goes to 150 but currently has no effect past 115 degrees and does not trigger a violation.


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PostPosted: 11 Dec 2012, 00:35 
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Hell I dont even think my slider works at all. I tried changing the fov in the ini file but that didnt do anything. This is incredibly frustrating as its a great game and I do want to play it but I refuse to play on one screen. Its just not the same.


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PostPosted: 11 Dec 2012, 08:01 
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Slinky wrote:
Hell I dont even think my slider works at all. I tried changing the fov in the ini file but that didnt do anything. This is incredibly frustrating as its a great game and I do want to play it but I refuse to play on one screen. Its just not the same.


I noticed with the latest update to the PS2 launcher that you now need to run PS2FOV as an administrator for it to work (PlanetSide2.exe is now running elevated).


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PostPosted: 23 Dec 2012, 02:41 
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Is there a way to have this option for FOV on the infantry aswell?

Smed has tweeted that it is not a priority and there is no ETA for a fix. I think we're on our own here guys...

Side note as well, I've been using flawless for ps2 and still do. I have never been banned however after this last patch I get random crashes at 97% & 98%. Vers 1.0.9 Plugin vers 1.0.123 - Rev: 4. Its been driving me nuts as they are very frequent.

If you guys would be willing to look at that I would be willing to risk it because on ultra at 5050 x 900 this game is amazing. Or if I could learn what you guys modified to create this fix I would be willing to do it my self.


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PostPosted: 24 Dec 2012, 00:25 
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So let me get this straight. This plugin will not get your account banned? I have thrown money into this game already and DO NOT want my account to get banned. Are you guys 100% sure on this?

Lastly, I am not currently at my triple monitor setup and won't be for a few days. Does 115 degrees provide enough fov for a 5760x1080 resolution in this game?

Also, are the bans account specific or IP specific?


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PostPosted: 24 Dec 2012, 12:42 
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Nope not sure at all, in fact I may just be lucky, well partially so...

Fact of the matter is, I do not think they are scanning for this program any more or else I should have been found. Even with the recent hype of third party programs being banned, I think their focus right now is in another direction. Who knows, I have put a lot of money in this game but you know.... :triplewide:


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PostPosted: 28 Dec 2012, 06:18 
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Is there any way to get the old version of this plug-in? I can't infantry anymore when I have to go to 4800x900. It makes my heart break a little when I've seen this game on Ultra. Thanks for the help!


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PostPosted: 28 Dec 2012, 12:33 
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New version of PS2FOV v0.7 safely disables the FOV limit for both infantry and vehicles.


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PostPosted: 29 Dec 2012, 06:36 
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Will this get us banned?


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PostPosted: 29 Dec 2012, 07:16 
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ImperialCommando wrote:
New version of PS2FOV v0.7 safely disables the FOV limit for both infantry and vehicles.

Thanks, it works!


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PostPosted: 29 Dec 2012, 16:27 
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I can't even use surround right to begin with. The menu buttons are off-screen and not rendered, the main buttons at the bottom of the screen get pushed down and are hard to use. Various things flicker all over the outside two screens. It's pretty unplayable. I stick with 1920x1080 for now.

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PostPosted: 05 Jan 2013, 15:08 
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Thanks for the fix, getting the lost FOV in vehicles back is great but it has messed up the sensitivity for aiming in the Magrider. With the tool at default 100% and my in game usual of Vehicle Sensitivity 35 - horizontal is fine while vertical aiming is like 2-4x as sensitive. Turning sensitivity down to 0 in game is ok for vertical but means I can no longer turn (without many swipes of the mouse pad).
This is most likely due to how the Mag is limited in turn speed only.


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PostPosted: 05 Jan 2013, 18:59 
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Tool is working fantastic! Only problem is the menus. Here is me playing Planetside 2 in eyefinity.

http://www.youtube.com/watch?v=SJTL9YOAQQ4


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PostPosted: 07 Jan 2013, 16:53 
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FailedofView wrote:
but it has messed up the sensitivity for aiming in the Magrider.


VS needing special treatment as always...

v0.8 makes turret sensitivity optional and no longer affects Magriders.


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PostPosted: 15 Mar 2013, 04:54 
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I just wanted to pop in and say that the last patch broke player FOV editing via .ini (can set to 89, but it resets to 74 when I log in).
Read-Only doesn't help since I assume it has that 74 value set somewhere internally as a default.

Any way PS2FOV can be expanded to include Infantry FOV until SoE gets their head out of a dark place.


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PostPosted: 18 Apr 2013, 18:07 
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Seems like GU7 broke the current method for vehicles as well.

Any chance we see a update for this?


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PostPosted: 21 Apr 2013, 19:58 
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Fimconte wrote:
Seems like GU7 broke the current method for vehicles as well.

Any chance we see a update for this?

Yes, so sad. PS2 is just unplayable without PS2FOV, if an update can be made, it would be great !


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PostPosted: 22 Apr 2013, 03:47 
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Z-FiRE wrote:
Fimconte wrote:
Seems like GU7 broke the current method for vehicles as well.

Any chance we see a update for this?

Yes, so sad. PS2 is just unplayable without PS2FOV, if an update can be made, it would be great !


Dang, do I have it right v0.8 of this fix no longer works with the latest version of Planetside2 ?


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PostPosted: 22 Apr 2013, 12:03 
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There is no version information anywhere on this tools, but I think I have the v0.8. And I confirm it doesn't work with the latest version of PS2.


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PostPosted: 23 Apr 2013, 22:50 
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Is ImperialCommando the guy that made it?

We need you, man!!

I've emailed him, from the email he provides from the tool, but he hasn't responded, yet.

C'mon, Brian!!!!


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PostPosted: 06 May 2013, 09:29 
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Belated 0.9 update (SOE are making things harder):

*Fixed vehicle FOV & sensitivity control for latest PS2 version.
*Added infantry vertical FOV control.


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PostPosted: 06 May 2013, 20:02 
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thank you ! great work again


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PostPosted: 07 May 2013, 17:43 
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Imperial Commando,

You are our frikkin' HERO, dude.

I couldn't play this game that I've thrown way too much money at. You fixed, alone, what the Sony devs just can't get their head around, or something.

Thank you, thank you, THANK YOU!!!!!!!!!!!!!


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PostPosted: 07 May 2013, 18:30 
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Hell yeah ! Thanks a lot ImperialCommando !!


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PostPosted: 08 May 2013, 00:22 
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I just created a account to say : Thank You !! :twothumb:


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PostPosted: 08 May 2013, 03:19 
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Hmm, perhaps it's time to give this game another shot.

How is the HUD? Is it centered yet?


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PostPosted: 08 May 2013, 03:36 
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I heard mention, from Skid IIRC, that people were banned for using a different widescreen fix with PS2. Any such problems with this one?


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PostPosted: 08 May 2013, 22:41 
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Nope, the devs know about it, but somehow don't object to it, somehow. It's safe to use, Timo!


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PostPosted: 09 May 2013, 01:29 
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I created an account for this forum just to tell ImperialCommando that he is AWESOME!

You've single handedly saved my Planetside 2 evenings. I cannot thank you enough. :clap:


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PostPosted: 11 May 2013, 05:34 
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ImperialCommando wrote:
Belated 0.9 update (SOE are making things harder):

*Fixed vehicle FOV & sensitivity control for latest PS2 version.
*Added infantry vertical FOV control.


If you were a attractive female in her twenties, I'd marry you.

Thank you for this, I can fly again without getting nauseous.


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PostPosted: 15 Jun 2013, 18:43 
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Amon Amarth wrote:
Hmm, perhaps it's time to give this game another shot.

How is the HUD? Is it centered yet?


There is a way to center the hud, but the minimap and other stuff that's attached to it stay in the lower left. You'll get your ammo, health, and power indicators centered, though.


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PostPosted: 19 Jun 2013, 14:01 
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Lev_Astov wrote:
Amon Amarth wrote:
Hmm, perhaps it's time to give this game another shot.

How is the HUD? Is it centered yet?


There is a way to center the hud, but the minimap and other stuff that's attached to it stay in the lower left. You'll get your ammo, health, and power indicators centered, though.


In next patches (on July) we will customize HUD. This is on roadmap: https://forums.station.sony.com/ps2/ind ... on.129882/


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PostPosted: 13 Jul 2013, 09:34 
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Apparently link is broken for the download I get a forbidden 403. Whats up? Does anyone have another alternative link?


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PostPosted: 15 Jul 2013, 03:46 
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Anybody?


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PostPosted: 15 Jul 2013, 15:05 
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Added a mirror


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PostPosted: 10 Aug 2013, 19:25 
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Has anyone seen or heard anything on the status of official support? It's a shame they said it would be included, removed it, then after some attention was drawn said it was being worked on and no several months later still nothing.... :(


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PostPosted: 09 Sep 2013, 19:37 
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I second that...there any updates on this?

Also, if anyone needs it, I tossed the files for version 0.9 on dropbox over here:

https://www.dropbox.com/sh/murzwkb382i73u8/u3Oer94qpq


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PostPosted: 28 Sep 2013, 10:50 
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New v1.1 release in OP.

Now working in all vehicles again.


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PostPosted: 25 Oct 2013, 18:16 
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New v1.2 release for latest Public Test Server (PTS) changes.


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PostPosted: 26 Oct 2013, 13:25 
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glad to see this is still going, still thanks for the fixer

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PostPosted: 30 Oct 2013, 16:10 
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Thanks for this, in anything wider than 16:9, the view was diabolical. Tried this today (30 oct 13, using v1.2 from OP) and it worked a treat.

Your effort is greatly appreciated :)


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PostPosted: 12 Nov 2013, 20:48 
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Hi there,

Thank you for this fantastic app, I'm using it everyday.
Unfortunately, today's Game Update PU01 seems to have compatibility problems with PS2FOV. The utility is not working anymore.
Could you look into it please ?

Thank you for your work. :thumbup:

Edit : nevermind, today the utility is working fine, they may have corrected the problem with this morning' patch...


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PostPosted: 13 Nov 2013, 18:28 
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Hello WSGF peeps

First a big thanks to ImperialCommando for this program. Has allowed me to play PS2 on 3 screens which has been great. Can't thank you enough. Someone did post here stating the latest game update has stopped this program from working but that post no longer appears. What i want to ask is would you ever consider updating this so it can be used again? I was so looking forward to cranking up the detail on this game once the game update had been applied but now i have to reduce down to 1 screen :o( I did notice a post in a mmorpg forum today that someone was playng PS2 at 5760x1080 after the latest game update but i cant see how this is possible. Will wait to see what that person reply is.

Anyway big thanks again. Keep up the good work

Regards Phil

Have tried again after this mornings patch and still no luck. :(


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PostPosted: 21 Nov 2013, 22:14 
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What we need to do is raise this issue with the developers. There are quite a few threads on the PS2 forums. Just google for terms like PS2 FOV. Or planetisde 2 fov.

They need to realize its not OK to remove features that made the game playable after people spent money on it.


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PostPosted: 22 Nov 2013, 00:40 
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I've recreated my original thread on their forums, I can do nothing about this fix not working though I'm afraid: https://forums.station.sony.com/ps2/ind ... ov.159209/

Please direct your frustration at this issue existing for over a year there.

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PostPosted: 22 Nov 2013, 12:26 
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Skid wrote:
this fix not working


Latest fix is working, people having problems are not using the latest version. :)


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PostPosted: 22 Nov 2013, 14:59 
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ImperialCommando wrote:
Skid wrote:
this fix not working


Latest fix is working, people having problems are not using the latest version. :)


Cool, I've not had a means to check it for the last 6 months :P Just to confirm, version 1.2 works with the current version of the game, which was patched in the last couple of weeks, I only ask because all the threads saying it no longer works, and the PM I got, are in the last couple of weeks.

I still think it would be worth you having a word with dopefish or HaYDeN about how you can create a plugin for their tools, if for no other reason then it'll allow it to be auto updated, pluging themselves credit the creator of the fix if you was worried about that.

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PostPosted: 03 Dec 2013, 15:06 
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Pay attention in PTS (Public Test Server) and live servers:

http://imgur.com/a/4PPLg

Regards.


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PostPosted: 04 Dec 2013, 16:20 
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TJ wrote:
Pay attention in PTS (Public Test Server) and live servers:

http://imgur.com/a/4PPLg

Regards.


Oh oh OH! Yes! Are they fixing it? Please tell me they're really fixing this at last!


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PostPosted: 06 Dec 2013, 15:09 
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Image


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PostPosted: 06 Dec 2013, 21:09 
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TJ wrote:
Pay attention in PTS (Public Test Server) and live servers:

http://imgur.com/a/4PPLg

Regards.

TJ wrote:
Image

Buen trabajo TJ! :cheers:


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PostPosted: 22 Dec 2013, 01:19 
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Holy *** **** ****t they finally fixed it. Wide resolutions can now have a proper FOV again.
:rockout:


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PostPosted: 22 Dec 2013, 01:53 
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Too late for most, gave up with planetside 2 beta about 6 months ago

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PostPosted: 11 Jan 2014, 07:36 
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Newest patch of PS2 seems to ignore the changes made by this app. Any plans for an update? I don't see anywhere in the settings to increase the vert fov beyond 74 (which is what it was before), and while I'm not doing 3 monitors, I was very happy with seeing ~115 horizontal degrees on a 16:10 display before this evening.


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PostPosted: 16 Jan 2014, 11:48 
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Everything still working on my side with PS2FOV v1.2, infantry FOV can still be increased to 100 vertical. Only thing that has changed is PS2 no longer limits horizontal FOV, so the vehicle horizontal FOV setting is more of a rough guideline now as it increases with wider aspect ratios.


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PostPosted: 16 Jan 2014, 12:38 
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TJ wrote:
Image


So this is native support they are talking about? Because I haven't played since launch of the beta because of this.

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PostPosted: 16 Jan 2014, 14:32 
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Toothless Spoon wrote:
So this is native support they are talking about? Because I haven't played since launch of the beta because of this.


Yes, the live servers now have unlocked horizontal FOV.


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PostPosted: 25 Jan 2014, 03:57 
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Edit: The game kept crashing, did a check file, and after it reset my options it looks like some new menu options were added "Wide Screen view". Guess the patcher didn't patch something correctly or something was currupt.


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PostPosted: 26 Jan 2014, 08:28 
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New version 1.3:

-Updated for latest live PS2 changes.
-Aspect ratio fix deprecated, now natively supported in PS2 under the "Wide View Mode" option.
-Added version number to window title.
-Removed admin requirement, elevate as needed.


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PostPosted: 26 Jan 2014, 18:39 
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Anyway to centre the GUI?

Side note: Anyway to add better AA? Or make the game look better? I thought the game looked better then it does :/ Am I just use to BF4's beauty?

EDIT: So I see you can up the renderQuality (which takes a massive hit) - even my Titans struggle to do more than 2x with everything else maxed. I see there's a whole bunch of quality options you can boost, but I just think the engine a little lack-luster - I know they've always struggled with performance issues. I see you can't use SweetFx or you can't use mods to adjust the UI, so hopefully the game will be continually fixed.


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PostPosted: 30 Jan 2014, 19:25 
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Created an account just to say thanks. You were really quick to update it too, brings a tear to my eye :')


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PostPosted: 13 Mar 2014, 20:23 
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Hey I've been loving what you have been doing for us all this time. I would of given up on this game ages ago if it hadn't been for you. With the new update it again doesn't work. Wondering if we could get a fix?

Cheers xoxoxox
John


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PostPosted: 14 Mar 2014, 00:15 
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Yes, awesome work, and yeah I'm having headaches with the FOV not working again(feels like i'm zoomed in all the time haha)


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PostPosted: 14 Mar 2014, 13:07 
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Thanks a lot for the great work. Like a few others here I wanted to report that the application seems to need a small update fix to make it work properly again after the most recent patch on the 13'th of March 2014. Since then I've experienced that the vehicle FOV function seems to be broken. First-person FOV seems to still work for me at least. I don't know if the turret sensitivity was affected as I haven't gotten around to playing with any altered values for that yet.

A lot of players would greatly value if this could get updated and fixed. Going back to stock vehicle FOV feels like taping toilet rolls to my eyesockets...

-Stigma


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PostPosted: 14 Mar 2014, 14:47 
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Yes, After further testing the infantry FOV works fine, but in turrets/vehicles it is broken. Again, thanks for the hard work in making this thing boss!


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PostPosted: 14 Mar 2014, 21:12 
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Yeah, PS2FOV is broken right now for Vehicles, for Infantry it works fine.
Sadly, I cant even ride my Swagrider with defauly FoV


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PostPosted: 18 Mar 2014, 16:15 
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Thanks for the kind words.

New version 1.4:

-Changed method of applying vehicle FOV for latest PS2 changes.
-Vehicle FOV is now vertical and applied immediately.
-Turret sensitivity control removed, not easily accessed with new approach and low turret sensitivity not an issue anymore.


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PostPosted: 18 Mar 2014, 20:19 
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ImperialCommando wrote:
Thanks for the kind words.

New version 1.4:

-Changed method of applying vehicle FOV for latest PS2 changes.
-Vehicle FOV is now vertical and applied immediately.
-Turret sensitivity control removed, not easily accessed with new approach and low turret sensitivity not an issue anymore.



Cheers bud. You're doing god's work!


xoxoxoxo

TIME TO SMASH SOME VS SKULLS LOL


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PostPosted: 02 Apr 2014, 15:31 
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I am very sorry to be the bearer of bad news, but the patch just now that updated the whole client to 64bit just broke the application for both infantry and vehicles.
I'm trapped insdie that tiny tiny box again - HELP!!

I pray for my sanity that you will bother to update the application again. You have no idea how much the work is appreciated!


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PostPosted: 02 Apr 2014, 20:09 
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I'm a little confused, multi-monitor support appears to be native in terms of FoV for both infantry and vehicles, just tick the "Wide View Mode" option in the graphics menu. The x64 update will of broken SLI support though, because the exe name has changed, but you can use nvidia inspector to add the 2 new exe's to the old profile and get some of the performance back.

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PostPosted: 09 Apr 2014, 16:24 
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Personally, id like to swap between 2 FoV settings with mouse key 4.


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PostPosted: 11 Apr 2014, 22:05 
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I think, I figured out a workaround for it. But it may be easier if we could see what this exe does actually.


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PostPosted: 17 Apr 2014, 16:32 
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Note that its not working on PTS nor on Live since the last update, probably it has something to do with the 64bit client.


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PostPosted: 25 Apr 2014, 18:28 
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Please update your fix if possible, it would be really appreciated. SOE put out the 64bit version. But even using the x86 executable (by copy&pasting&renaming right after the launcher started) will not bring back the FOV.

Are you working on an update, or did they screw around with everything again and a new method has got to be found?


Best regards!!


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PostPosted: 03 May 2014, 08:18 
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FOV isn't working since the last update.


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PostPosted: 03 May 2014, 14:06 
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Would love to see an update to this. It makes 2560x1080 so much better :)


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PostPosted: 05 May 2014, 13:06 
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I hope your working on a update. Everyone here really appreciates it.


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PostPosted: 07 May 2014, 16:21 
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Yeah, I am really hope for an update. Please!


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PostPosted: 23 May 2014, 19:34 
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:TrueWS:

Update for this fix would be greatly appreciated.


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PostPosted: 30 May 2014, 12:34 
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Here is a temporary fix guys. https://www.youtube.com/watch?v=Cd12qChTuP8


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PostPosted: 13 Jul 2014, 11:59 
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Sad panda is sad. :(


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PostPosted: 24 Jul 2014, 01:06 
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Hello Everyone,

im quite new to all of this.

i played Planetside 1 until about 1,5 years before PS2. I downloaded and started playing PS2 about 1 week ago, but my laptop is way to old to play with over 20fps or something.

I wanted to build a new PC for a long time and want to make Planetside 2 at Max Settings. Since i also need a new Screen for the new PC there are some questions.

1) Does Widescreen (2560x1080) work fully now? Or are there still any Bugs?
2) is 21:9 worth it?
2) can someone provide comparision pictures for 16:9 to 21:9 (not the eyefinity/Surroundview pictures that can be found on the site)
3) What Videocard do i need to play PS2 on Max Settings for either 1920:1080 or 2560x1080 ?

Thanks in Advance


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PostPosted: 14 Sep 2014, 16:08 
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In case this helps anyone, I have planetside 2 working on tri, without any fix software.

Just use windowed maximised mode, which bypasses the FoV limitation (for some reason it handles windowed maximised differently to fullscreen.

In-Game screenshot [img=http://i.imgur.com/EqRVqWA.jpg]here[/img]- I use a thing called Real Time Zoom to move the minimap onto the centre screen, along with this AHK script to make it transparent and borderless:

[code=AHK Script]
WinSet, Transparent, 200, Real Time Zoom by MurGee.com
WinSet, Style, -0xC00000, Real Time Zoom by MurGee.com
WinSet, AlwaysOnTop, on, Real Time Zoom by MurGee.com
[/code]


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PostPosted: 26 Dec 2014, 16:47 
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I know this is probably pointless but the 32bit version is buggy as shit adn crashes every 5 mins. Please buddy if you see this could you release a updated version which is compatible with the 64bit client.

Cheers
BlueJohn


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PostPosted: 30 Mar 2015, 19:43 
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Any updates? :( I really want to get back into PS2 and with this FOV, It's really difficult to not get motion sickness, especially in vehicles...


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PostPosted: 24 Jan 2016, 01:10 
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Seems this project is dead :( oh well. 90 FOV is fine I guess...


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