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 Post subject: borderlands on THTG
PostPosted: 26 Oct 2009, 18:02 
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Don't tell me it's the usual Vert- UE3 crap :evil: Is 110 the max FOV you can use ? If not, what is ?
(General, you readin' this, right ? ;) )


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 Post subject: borderlands on THTG
PostPosted: 26 Oct 2009, 18:22 
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you know, you really would think that all the new games would have this sorted by now.
The developers are really missing out here, we all know that once youve been tripleheaded you will never go back to having a single head. :lol:

I know someone here will fix this.


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 Post subject: borderlands on THTG
PostPosted: 26 Oct 2009, 20:07 
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I replied here ... http://www.widescreengamingforum.com/forum/viewtopic.php?p=170155#170155


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 Post subject: borderlands on THTG
PostPosted: 26 Oct 2009, 20:45 
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No go Iam afraid, well not for triplehead anyway.

Anyone else?


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 Post subject: borderlands on THTG
PostPosted: 26 Oct 2009, 20:51 
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Are you sure ?
Is the added FOV line under the section section headed ... [WillowGame.WillowPlayerInput]

It didn't work for my buddy until he put the line under this section and fuc847 in the other thread says he has it working now.


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 Post subject: borderlands on THTG
PostPosted: 27 Oct 2009, 10:33 
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paddy,

thankyou for the advice, having read the other thread I see people have a partial fix.

well I placed the bindings were you said.
I ran the game but in gameplay i had no controls whatsoever; no gamepad, no keyboard commands.
I had to ctrl,del,alt out of it.

However by placing the key binding in [Engine.PlayerInput] it worked !

Like others have said, I think I will hold off playing the game in thtg, maybe go back to one tiny 24" monitor......it wont be the same :cry:


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 Post subject: borderlands on THTG
PostPosted: 27 Oct 2009, 17:33 
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does anyone know how i can get rid of this big fat black borders????
it doesnt matter which resolution im running.



windows 7 x64
nvidia driver: 8.16.11.9107

I've got a second monitor on the left side (19") but i turn it off befor i start borderlands


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 Post subject: borderlands on THTG
PostPosted: 28 Oct 2009, 03:19 
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does anyone know how i can get rid of this big fat black borders????
it doesnt matter which resolution im running...


Try actually setting the resolution to a widescreen resolution.

It's scaling the picture because you keep setting 4:3 or 5:4 resolutions. you want a 16:9 or 16:10.

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 Post subject: borderlands on THTG
PostPosted: 28 Oct 2009, 15:14 
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as you can see the picture shows that im running a 16:10 resolution.

since i deleted all my cfg files the problem is solved -the files were recreated.
i think the caus was the first start up of the game: i had my secound (19") monitor running and it already made some errors in the game (videos wont play ie.).


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 Post subject: borderlands on THTG
PostPosted: 28 Oct 2009, 18:37 
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The picture seems to show 1280x1024, which is not 16:10, fyi.


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 Post subject: borderlands on THTG
PostPosted: 28 Oct 2009, 19:26 
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oh your right
must be because i just tested some resolutions back then.

i had 1680x1050 running


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 Post subject: borderlands on THTG
PostPosted: 29 Oct 2009, 21:08 
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How do you even start the game? It goes straight to desktop for me?


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 Post subject: borderlands on THTG
PostPosted: 29 Oct 2009, 22:16 
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How do you even start the game? It goes straight to desktop for me?
does it minimize? or crash?

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 Post subject: borderlands on THTG
PostPosted: 29 Oct 2009, 22:39 
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Minimize, in the sense of what TH2G normally does when it doesn´t know what to do with the resolution, i click on the icon goes back to the game and minimizes again.


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 Post subject: borderlands on THTG
PostPosted: 30 Oct 2009, 01:14 
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Ok i figured i need to set up matrox to use 1 screen in order to go in game and set a triple-screen-res and then come back out set matrox to use all 3 screens and bingo game launches, but the menu seems all zoomed-in :S


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PostPosted: 08 Nov 2009, 22:29 
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For those of us with the analog edition of TripleHead2Go... The FOV of 133 or 142 work fine at max resolution of 3840x1024 with the "Bindings" settings. However, the file that needed to be modified is engineconfigBaseInput.ini. There was no willowinput.ini. Not sure why. The menus still have the same problem and they need to be zoomed out.


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PostPosted: 27 Jan 2010, 05:13 
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When I tried as specified, the view did change when F11 was pressed, but no controls worked. I was completely frozen in game. I tried adding the Binding in the first section of WillowInput.ini, [Engine.PlayerInput] and that worked when placed at the bottom of that section.


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PostPosted: 29 Jan 2010, 13:20 
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When I tried as specified, the view did change when F11 was pressed, but no controls worked. I was completely frozen in game. I tried adding the Binding in the first section of WillowInput.ini, [Engine.PlayerInput] and that worked when placed at the bottom of that section.


You have to modify a control first to create the required parts of the ini I think.


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PostPosted: 24 Feb 2011, 04:33 
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[mod edit: moved from the DR thread.]

The editor isn't on the thread linked from from the OP anymore. I downloaded from the last post of that thread and none of the binding options are available to me. They are grayed out. Any ideas? Anyone have a link to the editor? Seems like two possible wrong things for me at the moment.


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PostPosted: 24 Feb 2011, 04:47 
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I figured it out. Nevermind. Is there a way to center the HUD?


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 Post subject: Re: borderlands on THTG
PostPosted: 16 Apr 2011, 07:22 
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is there a _proper_ fix for this game?

Just brought it to get access to FAC DNF, seems its pretty screwed triple wide?

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 Post subject: Re: borderlands on THTG
PostPosted: 16 Apr 2011, 08:23 
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Yeah, even getting proper 16:9 FOV is a pain with this game. I love having to re-set my FOV with a bind to all my movement keys in co-op :nudgenudge


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 Post subject: Re: borderlands on THTG
PostPosted: 17 Apr 2011, 11:10 
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Looks like progress to me....

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 Post subject: Re: borderlands on THTG
PostPosted: 17 Apr 2011, 15:33 
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Please explain this, when I booted up my weapon model was still vert- and the HUD was still stretched. I see you have eyefinity, there's probably some setting buried in the config files that screws anybody using the TH2GO.

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 Post subject: Re: borderlands on THTG
PostPosted: 18 Apr 2011, 17:09 
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Mr. HaYDeN loves to hack his games and show off his WIPs, that's all ;) There are probably some game-breaking glitches or technical difficulties that prevent him from releasing a working fix just yet, if ever.

Nice pics, though...


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 Post subject: Re: borderlands on THTG
PostPosted: 18 Apr 2011, 19:34 
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Mr. HaYDeN loves to hack his games and show off his WIPs, that's all ;)


Yes hehe, RE5, Borderlands and Bulletstorm. :wink:


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 Post subject: Re: borderlands on THTG
PostPosted: 18 Apr 2011, 20:19 
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Mr. HaYDeN loves to hack his games and show off his WIPs, that's all ;) There are probably some game-breaking glitches or technical difficulties that prevent him from releasing a working fix just yet, if ever.

Nice pics, though...


huh? I've delivered all hacks i've demo'd thus far bar Bulletstorm and RE5 - I don't own those games, only cracked version thus a release is pointless.

Borderlands I will finish as I actually want to play the game for myself, and I own it so can release a fix...

These are Unreal Engine games tho, not quite sure if people realize just how difficult these games are to fix, words cant express.... good things take time, will add a new nice long video in RE5 thread shortly showing what is possible with that particular title in terms of a fix and to stop Abram bashing me perhaps (again entirely based on a cracked version, so unless ur running cracked its no good to you)

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 Post subject: Re: borderlands on THTG
PostPosted: 20 Apr 2011, 04:12 
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http://www.youtube.com/watch?v=lt9_GWcWx_o

Fixable thus far:
Weapon Position, In-game FOV, Cutscenes FOV, Zoom, HUD Scale and position

Broken:
Menus, some other misc stuff

P/m me if you wish to test the current build of the fix.

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 Post subject: Re: borderlands on THTG
PostPosted: 20 Apr 2011, 09:54 
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My apologies if I got it wrong. I just didn't want Mobster to think there was only Eyefinity voodoo at work here...

PM sent.


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 Post subject: Re: borderlands on THTG
PostPosted: 20 Apr 2011, 22:32 
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http://www.mediafire.com/?fc6zbyij18r2o6v

Try and report findings....

GUI fix is removed just for the moment.

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 Post subject: Re: borderlands on THTG
PostPosted: 21 Apr 2011, 03:44 
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I'd love to use that program but I'm getting a "The program can't start because MSVCP100.dll is missing from your computer. Try reinstalling the program to fix this problem" error. I checked my system 32 folder. The file is there.

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 Post subject: Re: borderlands on THTG
PostPosted: 21 Apr 2011, 04:05 
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I'd love to use that program but I'm getting a "The program can't start because MSVCP100.dll is missing from your computer. Try reinstalling the program to fix this problem" error. I checked my system 32 folder. The file is there.


You need to install Microsoft Visual C++ Redistributable, availible from microsofts website... i'd expect its already installed on most machines.

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 Post subject: Re: borderlands on THTG
PostPosted: 21 Apr 2011, 04:18 
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I did that, and I'm still having the problem. Also the file is in my system 32 folder and has been there since March 2010. On a whim I copied it up one folder to my windows directory and the error changed to a 0xx000007b error. Are you sure your fix is compatible with 64 bit Windows 7?

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 Post subject: Re: borderlands on THTG
PostPosted: 21 Apr 2011, 04:20 
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It was developed on Windows 7 64bit :)

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 Post subject: Re: borderlands on THTG
PostPosted: 21 Apr 2011, 14:08 
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I finally got it to work. After installing and reinstalling the 64 bit redistributable I tried installing the 32 bit redistributable. That is what made it work, which personally makes no sense to me since I have a 64 bit operating system.

During my extensive googling around I found most results where from people who actually made these programs and got this error. The most common suggestion was to include the redistributable in your program and install it silently.

Also:
Looking for Borderlands.....[FAIL]

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 Post subject: Re: borderlands on THTG
PostPosted: 21 Apr 2011, 14:19 
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I assume you are running Borderlands after running and setting the values in the console app? eg. its going to continue to say fail until borderlands is actually running...

Code:

      wtemp = L"Borderlands";
      HWND hwnd = 0;
      while (hwnd == 0) {
      hwnd = FindWindow(0,wtemp);
           .......
           }
   


that loop is looking for a window named "Borderlands" - Im using steam version here.... check task manager, whats the "image name" and "descrption" fields say for the borderlands process.

Doesnt have to run in windowed mode, just for demo purposes.. obv, you cant see the app when borderlands is runnin...


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 Post subject: Re: borderlands on THTG
PostPosted: 21 Apr 2011, 15:12 
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Oh, I didn't realize the fix did memory editing. I thought it was looking for the Borderlands folder and couldn't find it because it isn't on my C: drive.

The fix works great, I love it. Actually being able to see what I'm doing when driving a vehicle is quite nice.

The only things that could really be improved are the menus before loading a game and the pickup icons that pop up when close enough to ammo (they are squished). I have not tested extensively so I don't know if the weapon popup icons are squished too.

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 Post subject: Re: borderlands on THTG
PostPosted: 27 Apr 2011, 12:32 
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HaYDeN, Great to see a fellow New Zealander on the forums here! :D

I have been seeing alot of your eyefinity fixes floating arround lately (bulletstorm, monday night combat etc).

I Hope to see a full release of your fix for this game, as I am a fan of it. I downloaded and tested the current version of your fix available here.

Have to admit that I sorely missed the GUI fux in there. Not having the hud on center screen is one of my pet hates. ( I have been working with Delphuim to fix this in multiple source engine games)

I assume/think that the lack of GUI fix is whats causing most of the problems i found (stretching in the pick up icons etc.) screens below where you can see these things.

Would love to test any further versions comming out, might send you a pm about testing sometime soon.

Some screens to show how it looked for me. Was running it at 6000x1080. (windowed)





















Hope its not far away!

Cheers,
Cullanna


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 Post subject: Just curious if I should
PostPosted: 01 Dec 2011, 06:49 
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Just curious if I should still expect this borderlands multimonitor trick to work? It didn't do anything on my first attempt. Not sure if it is my PC or they patched the game or something. This is with the Steam version on a Radeon 6870 and three 1080p monitors. Running in windowed mode I can see the program gets to "Begin Rewrite". For the FOV values I used the recommended numbers.

Thanks in advance.

BTW I already tried the hotkey thing and it was just to problematic to be enjoyable.


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