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PostPosted: 24 Jan 2012, 17:09 
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Doesn't matter as long as we have Helifax :savetw:


Like this ? ;)


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PostPosted: 25 Jan 2012, 20:46 
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Ok,

I managed to write the plug-in for Widescreen Fixer. Thanks alot to dopefish for taking the time to explain me how the tool works and providing the source codes so all of this could happen!!! Big THANKS!!!

What I fixed is only the "Vortex effect". So now the fov is 130 degrees. Since this is a demo I didn't make it adjustable:) If the retail version will have the same problem then I will improve the plug-in.

HOW TO RUN IT:

1. Go to WideScreen Fixer Webpage
2. Download Widescreen Fixer
3. Download the plugin attached here.
4. Put the plugin in the Widescreen Fixer folder.
5. Run the tool, select the game, etc:)
6. Play the game!
7. Enjoy!!!

Let me know how it works;))

Best Regards,
Helifax

Attached files Plugin.Kingdoms of Amalur.rar (9.9 KB)

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PostPosted: 26 Jan 2012, 00:03 
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Let me know how it works;))


I just tried out the fix and it works, thanks. I was getting nothing but a black screen in game before the fix.
Played for about 30 minutes but prefer Skyrim.

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PostPosted: 26 Jan 2012, 00:37 
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Ok,

I managed to write the plug-in for Widescreen Fixer. Thanks alot to dopefish for taking the time to explain me how the tool works and providing the source codes so all of this could happen!!! Big THANKS!!!



Awesome ! Thanks a lot to helifax and dopefish for this ! :twothumb


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PostPosted: 26 Jan 2012, 01:30 
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Ok,

I managed to write the plug-in for Widescreen Fixer. Thanks alot to dopefish for taking the time to explain me how the tool works and providing the source codes so all of this could happen!!! Big THANKS!!!

What I fixed is only the "Vortex effect". So now the fov is 130 degrees. Since this is a demo I didn't make it adjustable:) If the retail version will have the same problem then I will improve the plug-in.

HOW TO RUN IT:

1. Go to WideScreen Fixer Webpage
2. Download Widescreen Fixer
3. Download the plugin attached here.
4. Put the plugin in the Widescreen Fixer folder.
5. Run the tool, select the game, etc:)
6. Play the game!
7. Enjoy!!!

Let me know how it works;))

Best Regards,
Helifax

OMG! thanks a million helifax I am trying it now... will post in a bit m/


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PostPosted: 26 Jan 2012, 03:35 
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No luck the fix does not work :( I wonder if I am missing something? Its weird the * seem to not do anything as well if I bind the enable button o say + etc its like the fix is not enabled?

Any thoughts, thanks?


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PostPosted: 26 Jan 2012, 08:49 
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Just thought I should let you know if its not been mentioned yet, the demo was created by a third party company from an old version of the games source code, the developers have said that they have already fixed a number of bugs that was in the demo before the demo had come out. So its possible the release version won't work the same way.

Read here: http://www.gamezone.com/news/kingdoms-of-amalur-reckoning-demo-bugs-fixed-in-final-game-claims-dev

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PostPosted: 26 Jan 2012, 09:45 
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No luck the fix does not work :( I wonder if I am missing something? Its weird the * seem to not do anything as well if I bind the enable button o say + etc its like the fix is not enabled?

Any thoughts, thanks?


Hmm.. Are you using the Steam version of the Demo? Did you configure the plugin and selected Demo - Steam option and press save changes?
It should work... I tested it on my machine and dopefish also tested it. So the only thing that I can think of is that you have a different demo version;))

Let me know how it works out:)

Best Regards,
Helifax

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PostPosted: 26 Jan 2012, 22:30 
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No luck the fix does not work :( I wonder if I am missing something? Its weird the * seem to not do anything as well if I bind the enable button o say + etc its like the fix is not enabled?

Any thoughts, thanks?


Even with he fix my screens remained black in game but I could see the UI elements (mini map etc).
I lowered the in game graphics settings and that seemed to fix it.

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PostPosted: 27 Jan 2012, 00:40 
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Even with he fix my screens remained black in game but I could see the UI elements (mini map etc).
I lowered the in game graphics settings and that seemed to fix it.


Apparently the Post-processing option is knackered in the demo, and doesn't work for anyone.

Thanks for the mod helifax, it worked a treat for me :D Until the game locked up right before I reached the 45 minutes, that is, doh! The demo definitely has some weird issues that will hopefully be resolved in the final release.


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PostPosted: 28 Jan 2012, 02:33 
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Still doesn't work, no worries though, I love the game and have pre ordered it as long as the retail full game works in multi screen is all I care about.I have Origin and Steam ver, I tried uninstalling both then only Steam version and it still didn't work, maybe the Origin version set some weird reg entry or who knows what.

Its all goo I will wait for the retail version I hope it supports multi or we all we need you skillz :) for I have to play retail in multi. Thanks for all your help and work.


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 Post subject: Info added to the DR.
PostPosted: 28 Jan 2012, 11:54 
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Info added to the DR. Screenies are outdated though as I didn't test the plugin myself yet, so feel free to edit folks.


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PostPosted: 04 Feb 2012, 18:37 
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Hey helifax just wanted to say I got your fix to work, I uninstalled the game nuked everything else restarted comp, then re downloaded and installed the game and then your mod worked like a charm.

Getting pumped for full release, thanks again for your work on this m/


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PostPosted: 04 Feb 2012, 18:59 
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Hey helifax just wanted to say I got your fix to work, I uninstalled the game nuked everything else restarted comp, then re downloaded and installed the game and then your mod worked like a charm.

Getting pumped for full release, thanks again for your work on this m/


I am so glad that it worked for you;)) Hopefully we will not need it in the final release;))

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WideScreen Fixer

Only website to show TRUE 3D Vision Surround Gaming Videos(viewable by anyone) only at
3D Vision Surround Gallery

E-mail and Paypal (for people who wants it): [email protected]


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 Post subject: fix
PostPosted: 06 Feb 2012, 09:30 
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this fix not working with full game!Can u help?

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PostPosted: 06 Feb 2012, 09:54 
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Is the full game suffering from the same problem???

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PostPosted: 06 Feb 2012, 10:06 
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Menu in game works fine under 6020/1080..when i start to play everything go zoom in!!

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PostPosted: 06 Feb 2012, 10:10 
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Menu in game works fine under 6020/1080..when i start to play everything go zoom in!!


Zoom IN like in Mass Effect games or Zoom OUT like in the demo? I currently don''t own the game... But I think we can find a way to fix it;))

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PostPosted: 06 Feb 2012, 10:13 
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Zoom OUT like in the demo

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PostPosted: 06 Feb 2012, 10:15 
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Zoom OUT like in the demo


AHA!!! Ok I will sent you a PM;)) We should be able to fix it;)) hehe

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 Post subject: Ok mate!!
PostPosted: 06 Feb 2012, 10:16 
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Ok mate!!

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 Post subject: helifax wrote:landrass
PostPosted: 06 Feb 2012, 14:34 
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[quote]Zoom OUT like in the demo


AHA!!! Ok I will sent you a PM;)) We should be able to fix it;)) hehe

YAY!!! :) Sharing is caring :P

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PostPosted: 06 Feb 2012, 14:56 
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[quote][quote]Zoom OUT like in the demo


AHA!!! Ok I will sent you a PM;)) We should be able to fix it;)) hehe

YAY!!! :) Sharing is caring :P

Don't worry!!! When I will have the fix and it will work I will share it with everyone;)) I just chose to speak with him via PMs to avoid unnecessary comments here in the forum;))

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 Post subject: helifax, when you get a
PostPosted: 06 Feb 2012, 16:39 
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helifax, when you get a chance to look into this, any chance you might be able to take a look at the quest log in the menu too? It's the only menu screen that didn't seem to work for me. I appreciate that it might be a bit more complicated than the main graphics engine though :)


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PostPosted: 06 Feb 2012, 17:11 
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helifax, when you get a chance to look into this, any chance you might be able to take a look at the quest log in the menu too? It's the only menu screen that didn't seem to work for me. I appreciate that it might be a bit more complicated than the main graphics engine though :)


What do you mean not working? I don't have the game yet.. in Europe will arrive on 09.02.12 so still a couple of days till then.. Atm I am not sure if I want to spend 50 euros on it...
Without having the game is pretty hard to fix it.. Probably I will make a fix on a modified exe file:)

Bust I need to obtain a copy 1st:)

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PostPosted: 06 Feb 2012, 17:30 
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When I used your fix, the quest log menu screen wouldn't show anything, just a black background and some of the UI art but none of the text or options. Did anybody else see this? It was the only in-game menu screen that had issues for me.

No worries about taking your time with this one, I appreciate you can't really do much without a copy of the game :)


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 Post subject: helifax wrote:evilmatt
PostPosted: 06 Feb 2012, 18:17 
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[quote]helifax, when you get a chance to look into this, any chance you might be able to take a look at the quest log in the menu too? It's the only menu screen that didn't seem to work for me. I appreciate that it might be a bit more complicated than the main graphics engine though :)


What do you mean not working? I don't have the game yet.. in Europe will arrive on 09.02.12 so still a couple of days till then.. Atm I am not sure if I want to spend 50 euros on it...
Without having the game is pretty hard to fix it.. Probably I will make a fix on a modified exe file:)

Bust I need to obtain a copy 1st:)

All good mate, I've bought the game on Steam, but I've also acquired an extended 'demo' version...mainly in a hope to see that all things were fixed. Still some dramas with the games FOV and obviously multi-monitor support. If I can be on service somehow in supplying you with anything, let me know. Cheers.

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 Post subject: helifax wrote:evilmatt
PostPosted: 06 Feb 2012, 19:24 
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[quote]helifax, when you get a chance to look into this, any chance you might be able to take a look at the quest log in the menu too? It's the only menu screen that didn't seem to work for me. I appreciate that it might be a bit more complicated than the main graphics engine though :)


What do you mean not working? I don't have the game yet.. in Europe will arrive on 09.02.12 so still a couple of days till then.. Atm I am not sure if I want to spend 50 euros on it...
Without having the game is pretty hard to fix it.. Probably I will make a fix on a modified exe file:)

Bust I need to obtain a copy 1st:)

Hey man, check your PM I can help out in this area.


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 Post subject: valcan_s wrote:helifax
PostPosted: 06 Feb 2012, 19:56 
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[quote][quote]helifax, when you get a chance to look into this, any chance you might be able to take a look at the quest log in the menu too? It's the only menu screen that didn't seem to work for me. I appreciate that it might be a bit more complicated than the main graphics engine though :)


What do you mean not working? I don't have the game yet.. in Europe will arrive on 09.02.12 so still a couple of days till then.. Atm I am not sure if I want to spend 50 euros on it...
Without having the game is pretty hard to fix it.. Probably I will make a fix on a modified exe file:)

Bust I need to obtain a copy 1st:)

Hey man, check your PM I can help out in this area.

I did!, Thank you very much for the support! Still here in Europe it unlocks in 2 days...Hmm....Time to check on that VPN list I used to have:)) Maybe I can make a "work-around":))

Thank again for the support!!!

Best Regard,
Helifax

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PostPosted: 07 Feb 2012, 07:37 
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would be awesome if you could get the full game working helifax



Eyefinity / Surround Specific Solution



The demo is Hor+/Vert+, which is not good at all for multi-mon. However:
1) Helifax has designed a plugin for dopefish's WSFixer, that fixes the demo. See WSGF Links above.
2) Developers have stated that the demo has issues that will be fixed in the full game.



I can tell you now, the devlopers didn't fix anything widescreen related in the full game..

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 Post subject: Helifix, The problem
PostPosted: 07 Feb 2012, 11:27 
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Helifix, The problem occurring seems to be identical to not running your plugin (Thanks by the way!). The new exe is "Reckoning.exe", so you may be able to rebuild your plugin looking for that instead of "ReckoningDemo.exe" as a temporary solution. I attempted to rename the exe to "ReckoningDemo.exe" but steam has a fit and won't run the program when I do that.

Thanks again!


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PostPosted: 07 Feb 2012, 12:03 
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Helifix, The problem occurring seems to be identical to not running your plugin (Thanks by the way!). The new exe is "Reckoning.exe", so you may be able to rebuild your plugin looking for that instead of "ReckoningDemo.exe" as a temporary solution. I attempted to rename the exe to "ReckoningDemo.exe" but steam has a fit and won't run the program when I do that.

Thanks again!


Hey mate, I just tried renaming the .exe for the non steam version of the game and it worked for 5 secs, until I started to move the mouse, then it warped, then stalled. Hopefully the man Helifax will have this sorted soon.

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PostPosted: 07 Feb 2012, 12:04 
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Helifix, The problem occurring seems to be identical to not running your plugin (Thanks by the way!). The new exe is "Reckoning.exe", so you may be able to rebuild your plugin looking for that instead of "ReckoningDemo.exe" as a temporary solution. I attempted to rename the exe to "ReckoningDemo.exe" but steam has a fit and won't run the program when I do that.

Thanks again!


One more day until game became available in Europe;)) Than, yes I will look and provide a nice solution with adjustable fov, not a fixed cap one like in the demo:))
So a little patience!

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PostPosted: 07 Feb 2012, 12:05 
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Okay, Thanks. It may require a full update then.


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PostPosted: 07 Feb 2012, 12:09 
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yes I will look and provide a nice solution with adjustable fov, not a fixed cap one like in the demo:))
So a little patience!


Awesome, thanks helifax ! 8)


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 Post subject: Looking good in
PostPosted: 07 Feb 2012, 16:19 
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Looking good in 5760x2160:



But there are other issues sadly.


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PostPosted: 07 Feb 2012, 16:43 
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So I don't see any fov issues here, only menu issues?

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PostPosted: 07 Feb 2012, 18:24 
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Indeed. For me only the menus not displaying texted infos are the issue. Everything else is fine. Map, skills, ability, inventory and so on. The game looks great and the FOV seems perfect. First shot was just after loading a game. The camera is a bit close to the character when you load/reload. After the first couple of steps, you get the second screenshot camera distance from your character.

My video card allows me to play on 2400x1200 (basically 6 times 800x600) while displaying everything on the 6 screens and then I can see the different texted menus correctly. But just look at the different of size (thumbnails are reduced at 10%):

5760x2160
2400x1200


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PostPosted: 07 Feb 2012, 18:31 
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It may only affect people with a very wide aspect-ratio.

5760x2160 is only 2.66:1

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 Post subject: helifax wrote:mirrikat45
PostPosted: 07 Feb 2012, 19:33 
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[quote]Helifix, The problem occurring seems to be identical to not running your plugin (Thanks by the way!). The new exe is "Reckoning.exe", so you may be able to rebuild your plugin looking for that instead of "ReckoningDemo.exe" as a temporary solution. I attempted to rename the exe to "ReckoningDemo.exe" but steam has a fit and won't run the program when I do that.

Thanks again!


One more day until game became available in Europe;)) Than, yes I will look and provide a nice solution with adjustable fov, not a fixed cap one like in the demo:))
So a little patience!


I am more than happy to wait. I apologize if I implied I was impatient. Thanks again.


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PostPosted: 08 Feb 2012, 04:21 
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So I don't see any fov issues here, only menu issues?


Hi Helifax,

Still experiencing the same issues as in the demo with fov at screen resolutions of 5760x1080 or 6050x1080,

When view is zoomed in it displays fine, zoom the view out and the screen goes to garbage as before.

(using nvidia 3d surround on a 580gtx system, 3 x Acer hN274 displays)

Have tried several different nvidia drivers to see if that was the issue, issue is present for current driver, as well as all 290+ beta drivers.

Attached files


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PostPosted: 08 Feb 2012, 09:44 
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[quote]So I don't see any fov issues here, only menu issues?


Hi Helifax,

Still experiencing the same issues as in the demo with fov at screen resolutions of 5760x1080 or 6050x1080,

When view is zoomed in it displays fine, zoom the view out and the screen goes to garbage as before.

(using nvidia 3d surround on a 580gtx system, 3 x Acer hN274 displays)

Have tried several different nvidia drivers to see if that was the issue, issue is present for current driver, as well as all 290+ beta drivers.

Awesome news!!! (For me and for the community :)) ) Can you please try to see if the menus work? or are displayed like in the above poster? If so that could prove a little more difficult to fix, depending on how the engine works actually.

Here atm is 9:40 am so still 8-9 hours till I get home and start working on the fix;)) but It will come today;)):D

Best Regards,
Helifax

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 Post subject: helifax wrote:Soth
PostPosted: 08 Feb 2012, 12:23 
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[quote][quote]So I don't see any fov issues here, only menu issues?


Hi Helifax,

Still experiencing the same issues as in the demo with fov at screen resolutions of 5760x1080 or 6050x1080,

When view is zoomed in it displays fine, zoom the view out and the screen goes to garbage as before.

(using nvidia 3d surround on a 580gtx system, 3 x Acer hN274 displays)

Have tried several different nvidia drivers to see if that was the issue, issue is present for current driver, as well as all 290+ beta drivers.

Awesome news!!! (For me and for the community :)) ) Can you please try to see if the menus work? or are displayed like in the above poster? If so that could prove a little more difficult to fix, depending on how the engine works actually.

Here atm is 9:40 am so still 8-9 hours till I get home and start working on the fix;)) but It will come today;)):D

Best Regards,
Helifax

As per your request, as you can see there are menu issues galore, in the inventory screen the character model is cut off, in the quests screen you can't even see the quest :)

The quests screen is the one that appears blank with a red line in the attached screenshots.

Thanks for your help with this :)


Attached files


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 Post subject: @Soth: Please post the
PostPosted: 08 Feb 2012, 14:17 
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@Soth: Please post the screenshots of the menus for Moves, Destinies and Effects (after drinking a potion or used a shrine for instance to actually have an effect).


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PostPosted: 08 Feb 2012, 18:25 
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@Soth: Please post the screenshots of the menus for Moves, Destinies and Effects (after drinking a potion or used a shrine for instance to actually have an effect).


I know I'm not Soth, but here is what I get for these menus...





They work fine... Just often times information is within the bevel or not in great positions. I wonder if its possible to just force the menu to render only 1 monitor worth of information. It might be the easiest way to get them all to work.


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PostPosted: 08 Feb 2012, 18:56 
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Well it's just me then... Except for the quest menu which is black for you too right?
And your destiny card seems cut of. So not very right either.


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 Post subject: Still 5 hours until it
PostPosted: 08 Feb 2012, 19:16 
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Still 5 hours until it unlocks;))
I still believe I will be able to post a temporary fix for the fov until tomorrow when I will have time to make the fov adjustable and see about the menus etc;))

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PostPosted: 08 Feb 2012, 20:36 
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I get strange errors when playing in Eyefinity. First, all is fine. As soon as I move a bit, everything gets super-zoomed and distorted. If I use e.g. "Jump down" on certain places, where the camera is locked by the game, it get's back to normal for the time the animation takes.







Edit: Ahh, nevermind... Just found the thread on the official forums and saw that this should be fixed in the final. If anyone pre-ordered it, can this be verified!?

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PostPosted: 08 Feb 2012, 20:56 
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As far i can tell it is not fixed at all. They never care about widescreen issues. Poor game companies don't have enough money to buy more than one monitor per PC when they have PC at all...


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PostPosted: 08 Feb 2012, 23:30 
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Well it's just me then... Except for the quest menu which is black for you too right?
And your destiny card seems cut of. So not very right either.


Yeah quest menu is completely blank and doesn't work at all. Other menus have "Issues" but are at least usable. Like the equipment screen doesn't actually let you see how you look, but that isn't a vital function, just a nice one :D


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@Soth: Please post the screenshots of the menus for Moves, Destinies and Effects (after drinking a potion or used a shrine for instance to actually have an effect).


As per your request ;)

Attached files


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PostPosted: 09 Feb 2012, 07:53 
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Any progress towards getting a fix? Eagerly awaiting lol

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PostPosted: 09 Feb 2012, 09:54 
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@Soth: So you can see the moves description but not the destinies... How peculiar...

Well the menus as always it seems if I refer to Skyrim, need to be fixed.


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 Post subject: Hi,I didn't had the time
PostPosted: 09 Feb 2012, 10:10 
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Hi,

I didn't had the time last night to finish the fix because the game unlocked at 1am..so I still need sleep;)) At the moment I am at work;)) but this evening in about 9h or so when I arrive home I will release the fix;)) So a little more patience;))

Best Regards,
Helifax

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PostPosted: 09 Feb 2012, 10:18 
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I was not asking for you to fix the game Helifax. It shouldn't be third party who have to fix issues with game released. But sadly multi monitors is only a niche it seems.


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PostPosted: 09 Feb 2012, 11:04 
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awesome man cant wait. If it wasnt for people like you my monstrous rig would go to waste lol

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PostPosted: 09 Feb 2012, 11:08 
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Hi,

I didn't had the time last night to finish the fix because the game unlocked at 1am..so I still need sleep;)) At the moment I am at work;)) but this evening in about 9h or so when I arrive home I will release the fix;)) So a little more patience;))

Best Regards,
Helifax



Helifax this is your job!! :P Jokes, it should be though. You, Hayden and anyone with skills should approach Nvidia and AMD and say pay us money and we'll fix these games to have multi-mon support.

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 Post subject: Hi!Started working on a
PostPosted: 09 Feb 2012, 19:53 
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Hi!

Started working on a fix!

So far I managed to fix ingame FOV: both for normal playing and zoomed playing. They did modified a bit how the fov is calculated but nothing major.
Next I will try to fix the cutscenes and the menus-> Starting with cutscenes.

Keep you posted

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 Post subject: helifax wrote:Hi!Started
PostPosted: 09 Feb 2012, 20:38 
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Hi!

Started working on a fix!

So far I managed to fix ingame FOV: both for normal playing and zoomed playing. They did modified a bit how the fov is calculated but nothing major.
Next I will try to fix the cutscenes and the menus-> Starting with cutscenes.

Keep you posted


Right on helifax good stuff, can not wait to use your fix, awesome.


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 Post subject: Hi!Started working on a
PostPosted: 09 Feb 2012, 22:29 
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Hi!
Started working on a fix!
Managed to fix so far

- Fov for gameplay (both normal and the zoom one)
- Fov for all rendered cutscenes (bottom excessive black bar still is there except for conversations)
- Item scale in inventory (like character size)

Not fixed

- Menus (Only Quests Menu proves to be broken)
- obvious black bar thingy in cutscene
- FMVs still are zoomed and Vert -


Keep you posted

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 Post subject: go you good thing !!
PostPosted: 09 Feb 2012, 23:28 
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go you good thing !!

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 Post subject: Great stuff helifax
PostPosted: 09 Feb 2012, 23:49 
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Great stuff helifax :)


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 Post subject: Hurray!!!!
PostPosted: 10 Feb 2012, 01:35 
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Pa da bim Pa da bum...fix is here!!

OK! I can say I managed to pin point all the problems. I hope I managed to make it in a reasonable time ;))

Fixed in this release
- Fov for gameplay (both normal and the zoom one)
- Fov for all rendered cutscenes (bottom excessive black bar still is there except for conversations)
- Item scale in inventory (like character size)

Not fixed
- Menus (Only Quests Menu proves to be broken)
- obvious black bar thingy in cutscenes.
- FMVs still are zoomed and Vert -
- Improve the 3D Vision Ready-ness of the game;))

Recommended options & How To:

- Download this little file and put it in the "Plugins" folder of WideScreen Fixer: https://www.widescreenfixer.org/
- Start Widescreen Fixer, select the game and press the little COG (gear icon)
- Set your FOV and resolution (with bezel correction if you have)
- Press Save Settings and close the Window
- Start the GAME
- When you reach the Main Menu press the toggle to activate the fix (it will not work properly if you are in-game or it will behave erratically)
- Play the game and Enjoy a 90% Eyefinity/Surround Ready Game :)) !!

- As Quest menu is not working I highly recommend to use a WIDTH resolution LOWER than 4096 Then the QUEST Menu will be there. I didn't had the time to also fix this but at least I discovered (2 mins) ago where the problem lies. I will update it in the coming days.
- If the fov doesn't suit you: disable the fix, set your new fov in WSF, go back to game, enable the fix and press the ZOOM in button so the new fov is taken into consideration (On xbox controller is pressing the right analog handle / don't know for mouse).
- If the fix doesn't work from the 1st try restart the game and WideScreen Fixer and setup your configuration again
- I tested it only on 3x1L but I believe it will also work on 3x1P with a lower Fov setting.


Enjoy!! (and if you feel generous the link is down there :)))))))) )

Best Regards,
Helifax

EDIT: DISABLE STEAM UPDATES! A new version has just been pushed and breaks the fix!! ;)) Will update it in the following days

Attached files Plugin.Kingdoms of Amalure Reckoning.rar (11.1 KB)

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PostPosted: 10 Feb 2012, 01:58 
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Pa da bim Pa da bum...fix is here!!

OK! I can say I managed to pin point all the problems. I hope I managed to make it in a reasonable time ;))

Fixed in this release
- Fov for gameplay (both normal and the zoom one)
- Fov for all rendered cutscenes (bottom excessive black bar still is there except for conversations)
- Item scale in inventory (like character size)

Not fixed
- Menus (Only Quests Menu proves to be broken)
- obvious black bar thingy in cutscenes.
- FMVs still are zoomed and Vert -
- Improve the 3D Vision Ready-ness of the game;))

Recommended options & How To:

- Download this little file and put it in the "Plugins" folder of WideScreen Fixer: https://www.widescreenfixer.org/
- Start Widescreen Fixer, select the game and press the little COG (gear icon)
- Set your FOV and resolution (with bezel correction if you have)
- Press Save Settings and close the Window
- Start the GAME
- When you reach the Main Menu press the toggle to activate the fix (it will not work properly if you are in-game or it will behave erratically)
- Play the game and Enjoy a 90% Eyefinity/Surround Ready Game :)) !!

- As Quest menu is not working I highly recommend to use a WIDTH resolution LOWER than 4096 Then the QUEST Menu will be there. I didn't had the time to also fix this but at least I discovered (2 mins) ago where the problem lies. I will update it in the coming days.
- If the fov doesn't suit you: disable the fix, set your new fov in WSF, go back to game, enable the fix and press the ZOOM in button so the new fov is taken into consideration (On xbox controller is pressing the right analog handle / don't know for mouse).
- If the fix doesn't work from the 1st try restart the game and WideScreen Fixer and setup your configuration again
- I tested it only on 3x1L but I believe it will also work on 3x1P with a lower Fov setting.


Enjoy!! (and if you feel generous the link is down there :)))))))) )

Best Regards,
Helifax

EDIT: DISABLE STEAM UPDATES! A new version has just been pushed and breaks the fix!! ;)) Will update it in the following days


lol I was just about to say that steam updated and broke your fix! Just my luck :P

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PostPosted: 10 Feb 2012, 04:01 
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Pretty much deal breaker. It should not be up to the community to support what should be in game on release.

Not meant to belittle their amazing work, it is quite simply top notch and truely appreciated by everyone here.

But so called "All star teams" should be able to handle such matters. Hell I play Vanguard, which runs on old unreal 2.0 and it does eyefinity very well, surely the next greatest game can too?

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PostPosted: 10 Feb 2012, 05:11 
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lol I was just about to say that steam updated and broke your fix! Just my luck :P


I normally turn these off for games that need fixes, but sure enough I forgot and steam updated it just as I was downloading your fix :P


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PostPosted: 10 Feb 2012, 09:50 
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So nobody was able to test it?:)

- If you want to revert go to -> Steam/steamapps/common/koreckoning (or something like this)
- Right click the folder-> Properties-> Previous version-> and select a folder prior to the update:) Revert to that (it is always possible to update the game back so..)
- Give it a try:))

As for the patch.. I think is pretty useless... I will update the fix when I have some time;))

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 Post subject: Oh hai there. Well i
PostPosted: 10 Feb 2012, 10:32 
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Oh hai there.

Well i checked it out to boot up and fix the camera correctly before I went to school, so its working on all but the intro cut-scene

But I am just about to sit down and actually start going thru the game, so ill say if i find anything to be a miss..


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PostPosted: 10 Feb 2012, 14:02 
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I have the retail version and it forces you to use Origin and when I turn the fix on the game crashes to the desktop.


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 Post subject: Erdrix wrote:I have the
PostPosted: 10 Feb 2012, 14:54 
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I have the retail version and it forces you to use Origin and when I turn the fix on the game crashes to the desktop.


Did you configure the plugin before trying the fix? are you using the original release version (1.0.0) ? Last night they released a patch that broke the fix. I will update the fix for the new version. But if you want to check the fix be sure that you are not using the updated version of the game.

If it still crashes..than there is a difference in the games exe between Steam and Origin, so I cant really help you there:(

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PostPosted: 10 Feb 2012, 15:51 
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Yea it looks like Origins updated too. I couldn't see where the version number was, but after I tried running the fix again, the solutions window showed the version as 1.0.0.1 or something like that.


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PostPosted: 10 Feb 2012, 16:05 
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Pa da bim Pa da bum...fix is here!!

OK! I can say I managed to pin point all the problems. I hope I managed to make it in a reasonable time ;))

Fixed in this release
- Fov for gameplay (both normal and the zoom one)
- Fov for all rendered cutscenes (bottom excessive black bar still is there except for conversations)
- Item scale in inventory (like character size)

Not fixed
- Menus (Only Quests Menu proves to be broken)
- obvious black bar thingy in cutscenes.
- FMVs still are zoomed and Vert -
- Improve the 3D Vision Ready-ness of the game;))

Recommended options & How To:

- Download this little file and put it in the "Plugins" folder of WideScreen Fixer: https://www.widescreenfixer.org/
- Start Widescreen Fixer, select the game and press the little COG (gear icon)
- Set your FOV and resolution (with bezel correction if you have)
- Press Save Settings and close the Window
- Start the GAME
- When you reach the Main Menu press the toggle to activate the fix (it will not work properly if you are in-game or it will behave erratically)
- Play the game and Enjoy a 90% Eyefinity/Surround Ready Game :)) !!

- As Quest menu is not working I highly recommend to use a WIDTH resolution LOWER than 4096 Then the QUEST Menu will be there. I didn't had the time to also fix this but at least I discovered (2 mins) ago where the problem lies. I will update it in the coming days.
- If the fov doesn't suit you: disable the fix, set your new fov in WSF, go back to game, enable the fix and press the ZOOM in button so the new fov is taken into consideration (On xbox controller is pressing the right analog handle / don't know for mouse).
- If the fix doesn't work from the 1st try restart the game and WideScreen Fixer and setup your configuration again
- I tested it only on 3x1L but I believe it will also work on 3x1P with a lower Fov setting.


Enjoy!! (and if you feel generous the link is down there :)))))))) )

Best Regards,
Helifax

EDIT: DISABLE STEAM UPDATES! A new version has just been pushed and breaks the fix!! ;)) Will update it in the following days


Hey helifax, got in late last night thanks for working on this, I tried the Origin version your plugin found the game etc if I alt tabed out of the game but the actually fix locks up the Origin version without the patch.

I may get the Steam version as well today after work unless you can figure something out.


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 Post subject: Does the Origin version
PostPosted: 10 Feb 2012, 16:38 
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Does the Origin version forces you to play through Origin? (Origin is not started and you double click the game exe) What happens? Does Origin Starts up like in case of Steam Version?

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 Post subject: Hi HelifaxThe retail
PostPosted: 10 Feb 2012, 16:58 
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Hi Helifax

The retail version does force you to use Origin. Even if Origin is not running, when you click on the exe it opens and connects to origin before loading up the game. I just tried inputing the game code from the retail version into Steam to see if i could add the game to Steam but invalid code.


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PostPosted: 10 Feb 2012, 17:13 
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Does the Origin version forces you to play through Origin? (Origin is not started and you double click the game exe) What happens? Does Origin Starts up like in case of Steam Version?




Yeah, Origin works like steam while gaming, everything goes through it first.

I did a second install and used an exe file of "not known origin" :P And this is what i got --->

The one with the red line is the quest log obviously :)

Awesome work till now Helifax !! Game seems to be completely playable currently with this (except the q.log)
Fov i used on those was 120 which i might increase later on, just tried it out to see and to tell u how it works currently on my behalf :)






Attached files


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 Post subject: Delas wrote:helifax
PostPosted: 10 Feb 2012, 17:30 
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[quote]Does the Origin version forces you to play through Origin? (Origin is not started and you double click the game exe) What happens? Does Origin Starts up like in case of Steam Version?




Yeah, Origin works like steam while gaming, everything goes through it first.

I did a second install and used an exe file of "not known origin" :P And this is what i got --->

The one with the red line is the quest log obviously :)

Awesome work till now Helifax !! Game seems to be completely playable currently with this (except the q.log)
Fov i used on those was 120 which i might increase later on, just tried it out to see and to tell u how it works currently on my behalf :)


AWESOME FIND!!!!!!!!!!!!!!! KNOW everyone knows how they can play their game on Origin, since I dont have also the Origin version to make the fix for it

As for the quest log, I will look into it;)) Did you try my workaround? to lower your resolution to something like 3840x720 (so it width does not exceed 4096)?

Best Regards,
Helifax

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PostPosted: 10 Feb 2012, 17:34 
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AWESOME FIND!!!!!!!!!!!!!!! KNOW everyone knows how they can play their game on Origin, since I dont have also the Origin version to make the fix for it

As for the quest log, I will look into it;)) Did you try my workaround? to lower your resolution to something like 3840x720 (so it width does not exceed 4096)?

Best Regards,
Helifax

Forgot about that :P

But here it is...Can u hear the drum rolls ????

3840 x 800



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PostPosted: 10 Feb 2012, 18:31 
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Hey guys! Newbie here. Any idea on an updated KoA plugin? ;)

I just saw a guy who posted a delicious screenshot of him playing in 80-degree FoV and I'm really jealous but it doesn't work with the new patch from last night. =


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Hey guys! Newbie here. Any idea on an updated KoA plugin? ;)

I just saw a guy who posted a delicious screenshot of him playing in 80-degree FoV and I'm really jealous but it doesn't work with the new patch from last night. =


:) Hi there! Sorry that it took a while but I was at work:)

I updated the plugin for the latest patch:) you can find it attached to this post!!!!! Be sure to configure the plugin and select the new version!!! (1.0.1) .

Now I can start investigating the Quest menu thingy;))

Best Regard,
Helifax



Attached files Plugin.Kingdoms of Amalure Reckoning.rar (11.2 KB)

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PostPosted: 10 Feb 2012, 20:04 
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Thanks for the work helifax but it's helas not working on the Origin version, stupid update can't be interrupted and doesnt have the older version of the game anymore ^^

Will keep trying and comment back if I can get it to work ;)


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 Post subject: Now instead of ctd, it
PostPosted: 10 Feb 2012, 20:15 
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Now instead of ctd, it freezes as soon as I turn the fix on. So does that mean there is a difference between the Steam and Origin versions? Don't know if it helps but in the details part of the check for a solution screen now says the version is 1.0.0.2.


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PostPosted: 10 Feb 2012, 20:25 
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Now instead of ctd, it freezes as soon as I turn the fix on. So does that mean there is a difference between the Steam and Origin versions? Don't know if it helps but in the details part of the check for a solution screen now says the version is 1.0.0.2.


Steam version Only!!! - Origin is not supported (nor I can add support for it I don't have that version)

File version is indeed 1.0.0.2 But product version is 1.0.0.1

I did saw a post earlier saying that! the fix works with "un-official" executables;)) I don't officially support those but I do imagine it will work with them if they are from Steam version;))

Best Regards

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PostPosted: 10 Feb 2012, 20:44 
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I guess I'm out of luck then. Thank you for your help.


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PostPosted: 10 Feb 2012, 20:59 
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What's buzzing me the most is that, we bought a game and are not able to use this fix but people who got it from the underground scene are able to use the patch -_-

Game companies seriously needs to pay a bit more respect for their customers nowadays :D

Thanks for the hard work and hoping there will be some patch soon for the camera, before I puke everywhere. Really nice work nonetheless ;)


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PostPosted: 10 Feb 2012, 21:20 
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What's buzzing me the most is that, we bought a game and are not able to use this fix but people who got it from the underground scene are able to use the patch -_-

Game companies seriously needs to pay a bit more respect for their customers nowadays :D

Thanks for the hard work and hoping there will be some patch soon for the camera, before I puke everywhere. Really nice work nonetheless ;)


I totally/completely/without a doubt agree with u !! I am one of those that bought the game and was pissed off when noticed u can get it to work on UGS version of the game.. But...This is not anything new in recent games :(

Hopefully things will change soon..Hell.. Sony has made a 4k TV.. with a small resolution of 4096x2160 :D

E: So that basically means that EVERYTHING that comes out soon of ANYTHING is Eyefinity/surround.
Even the film industry has said now that every film they will be doing is filmed with that resolution !!
Downside for now is this ---> 25 000 dollar for a projector currently (coming to US stores this winter ) :D

E Pt.2: FFS...Just realized.. imagine the eyefinity with three of those monsters :D 12.288 x 2160... Argh, i need to make some SERIOUS updates to my PC ;)
http://latimesblogs.latimes.com/technology/2012/01/ces-4k-tv-sets-make-their-debut-minus-the-hoopla.html


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 Post subject: helifax wrote:sandwiches
PostPosted: 10 Feb 2012, 22:54 
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[quote]Hey guys! Newbie here. Any idea on an updated KoA plugin? ;)

I just saw a guy who posted a delicious screenshot of him playing in 80-degree FoV and I'm really jealous but it doesn't work with the new patch from last night. =


:) Hi there! Sorry that it took a while but I was at work:)

I updated the plugin for the latest patch:) you can find it attached to this post!!!!! Be sure to configure the plugin and select the new version!!! (1.0.1) .

Now I can start investigating the Quest menu thingy;))

Best Regard,
Helifax
Thanks a lot for all your work, Helifax! The game is so much more enjoyable now!


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 Post subject: sandwiches wrote:helifax
PostPosted: 10 Feb 2012, 23:22 
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[quote][quote]Hey guys! Newbie here. Any idea on an updated KoA plugin? ;)

I just saw a guy who posted a delicious screenshot of him playing in 80-degree FoV and I'm really jealous but it doesn't work with the new patch from last night. =


:) Hi there! Sorry that it took a while but I was at work:)

I updated the plugin for the latest patch:) you can find it attached to this post!!!!! Be sure to configure the plugin and select the new version!!! (1.0.1) .

Now I can start investigating the Quest menu thingy;))

Best Regard,
Helifax
Thanks a lot for all your work, Helifax! The game is so much more enjoyable now!

Great! I am glad that works!!!;))

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 Post subject: Delas wrote:helifax
PostPosted: 10 Feb 2012, 23:42 
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[quote]Does the Origin version forces you to play through Origin? (Origin is not started and you double click the game exe) What happens? Does Origin Starts up like in case of Steam Version?




Yeah, Origin works like steam while gaming, everything goes through it first.

I did a second install and used an exe file of "not known origin" :P And this is what i got --->

The one with the red line is the quest log obviously :)

Awesome work till now Helifax !! Game seems to be completely playable currently with this (except the q.log)
Fov i used on those was 120 which i might increase later on, just tried it out to see and to tell u how it works currently on my behalf :)
[quote]Does the Origin version forces you to play through Origin? (Origin is not started and you double click the game exe) What happens? Does Origin Starts up like in case of Steam Version?




Yeah, Origin works like steam while gaming, everything goes through it first.

I did a second install and used an exe file of "not known origin" :P And this is what i got --->

The one with the red line is the quest log obviously :)

Awesome work till now Helifax !! Game seems to be completely playable currently with this (except the q.log)
Fov i used on those was 120 which i might increase later on, just tried it out to see and to tell u how it works currently on my behalf :)


Hey can u explain in a little more detail on how u got this to work. I got a super cheap copy for the game but it had to be through craptastic origin. Would love to use my all my monitors for this game lol.

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PostPosted: 11 Feb 2012, 01:58 
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Hey,

I'm trying this out on a single monitor because the FoV is too low to stand even there.

I'm trying 80 degrees at 1920x1080, but I'm getting very zoomed out views in conversations. Unproportionally so.

Any pointers? Thanks.


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PostPosted: 11 Feb 2012, 02:05 
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can't you convert the game from origin to steam maybe ?

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 Post subject: Hey halifax, there's no
PostPosted: 11 Feb 2012, 02:09 
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Hey helifax, there's no updated version with the quest menus fixed right? Otherwise i may have missed a post or two. Let me know. Thank you for all your hard work. I refused to play this game without eyefinity :3 Thanks again for making the magic happen.

First post :D


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Hey helifax, there's no updated version with the quest menus fixed right? Otherwise i may have missed a post or two. Let me know. Thank you for all your hard work. I refused to play this game without eyefinity :3 Thanks again for making the magic happen.

First post :D


Welcome!
Quest Menu is working IF you select a resolution lower than 4096xXXX. As for fixing it... I will look in the future..but currently I am bit busy with something else;))

Best Regards

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PostPosted: 11 Feb 2012, 02:44 
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Massive thank you helifax you fix works perfectly I am so freaking happy, work has been really rough this week I really needed this something positive, you rock :)


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 Post subject: helifax wrote:Chronify
PostPosted: 11 Feb 2012, 08:34 
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[quote]Hey helifax, there's no updated version with the quest menus fixed right? Otherwise i may have missed a post or two. Let me know. Thank you for all your hard work. I refused to play this game without eyefinity :3 Thanks again for making the magic happen.

First post :D


Welcome!
Quest Menu is working IF you select a resolution lower than 4096xXXX. As for fixing it... I will look in the future..but currently I am bit busy with something else;))

Best Regards

Helifax great job mate. As I thought this game (like most) looks fantastic across three screens! Hopefully the quest menu wont be too hard to fix, also maybe even a centre hud? Wouldn't complain even if you dont get these things done, as I appreciate you are a busy man. Thanks again.

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PostPosted: 11 Feb 2012, 08:49 
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Hi everyone...new member to the site - I jsut got my triple monitor (surround) running about 2 weeks ago and just bought this game. I've downloaded the widescreen fixer and also downloaded the specific file for Kingdoms of Amalure and then run the configuration but the game is crashing if I have the fix enabled. I own the steam version. I'm configuring to 7880x1600 (am I supposed to include my bezel corrected resolution or should I be entering 7680x1600?).

Other thing I noticed is that the only 2 game versions I can select in the configuration dropdown are the demo or the 1.0.0-Steam version but from reading the notes I thought it had been updated to recent patch - should I be seeing an updated steam version in the selection dropdown?


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 Post subject: Kedoyn wrote:Hi
PostPosted: 11 Feb 2012, 09:26 
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Hi everyone...new member to the site - I jsut got my triple monitor (surround) running about 2 weeks ago and just bought this game. I've downloaded the widescreen fixer and also downloaded the specific file for Kingdoms of Amalure and then run the configuration but the game is crashing if I have the fix enabled. I own the steam version. I'm configuring to 7880x1600 (am I supposed to include my bezel corrected resolution or should I be entering 7680x1600?).

Other thing I noticed is that the only 2 game versions I can select in the configuration dropdown are the demo or the 1.0.0-Steam version but from reading the notes I thought it had been updated to recent patch - should I be seeing an updated steam version in the selection dropdown?


Mate by the sounds of things you have got the latest version of Helifax's fix. Go to Page 10 and about halfway down Helifax has posted the latest plugin.

Also a shout out to Helifax or Dopefish, in Hayden's absence can one of you kind gentlemen have a look at the Rage fix that Hayden did up for the game? It no longer works for the game after the 1.2 patch. I realise you have other pressing matters, but if you get the time, I'm sure it would probably take 5 secs as the fix was already done, probably just have to change something small... that's my limited logic on the matter :P Cheers!

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Mate by the sounds of things you have got the latest version of Helifax's fix. Go to Page 10 and about halfway down Helifax has posted the latest plugin.

Also a shout out to Helifax or Dopefish, in Hayden's absence can one of you kind gentlemen have a look at the Rage fix that Hayden did up for the game? It no longer works for the game after the 1.2 patch. I realise you have other pressing matters, but if you get the time, I'm sure it would probably take 5 secs as the fix was already done, probably just have to change something small... that's my limited logic on the matter :P Cheers!



Thank you! That fixed me. I had downloaded the fix from the detailed report post which mentions being updated to 1.0.1 so I just assumed that file link was the same as the one on page 10.

And also a huge thank you to Helifax for his work although it creates mixed feelings for me. On one hand its awesome that there are folks out there with the knowhow and the willingness to provide 'fan patches' for games like this to support multi-monitor but on the other hand its very frustrating that it has to be done in the first place. Especially given how quickly Helifax managed to get a fix out there I find it downright embarrasing for the devs who actually wrote the game for not taking the time to do this themselves.


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PostPosted: 11 Feb 2012, 13:08 
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[quote]Mate by the sounds of things you have got the latest version of Helifax's fix. Go to Page 10 and about halfway down Helifax has posted the latest plugin.

Also a shout out to Helifax or Dopefish, in Hayden's absence can one of you kind gentlemen have a look at the Rage fix that Hayden did up for the game? It no longer works for the game after the 1.2 patch. I realise you have other pressing matters, but if you get the time, I'm sure it would probably take 5 secs as the fix was already done, probably just have to change something small... that's my limited logic on the matter :P Cheers!



Thank you! That fixed me. I had downloaded the fix from the detailed report post which mentions being updated to 1.0.1 so I just assumed that file link was the same as the one on page 10.

And also a huge thank you to Helifax for his work although it creates mixed feelings for me. On one hand its awesome that there are folks out there with the knowhow and the willingness to provide 'fan patches' for games like this to support multi-monitor but on the other hand its very frustrating that it has to be done in the first place. Especially given how quickly Helifax managed to get a fix out there I find it downright embarrasing for the devs who actually wrote the game for not taking the time to do this themselves.

Oops!!!! Forgot to update the LINK!:))) Will update now! Thanks for letting me know!

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 Post subject: helifax wrote:Chronify
PostPosted: 11 Feb 2012, 22:27 
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[quote]Hey helifax, there's no updated version with the quest menus fixed right? Otherwise i may have missed a post or two. Let me know. Thank you for all your hard work. I refused to play this game without eyefinity :3 Thanks again for making the magic happen.

First post :D


Welcome!
Quest Menu is working IF you select a resolution lower than 4096xXXX. As for fixing it... I will look in the future..but currently I am bit busy with something else;))

Best Regards

Okay thanks, will give that a shot :) And thanks again for your efforts, they're much appreciated.


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 Post subject: helifax wrote:Kedoyn
PostPosted: 12 Feb 2012, 00:11 
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[quote][quote]Mate by the sounds of things you have got the latest version of Helifax's fix. Go to Page 10 and about halfway down Helifax has posted the latest plugin.

Also a shout out to Helifax or Dopefish, in Hayden's absence can one of you kind gentlemen have a look at the Rage fix that Hayden did up for the game? It no longer works for the game after the 1.2 patch. I realise you have other pressing matters, but if you get the time, I'm sure it would probably take 5 secs as the fix was already done, probably just have to change something small... that's my limited logic on the matter :P Cheers!



Thank you! That fixed me. I had downloaded the fix from the detailed report post which mentions being updated to 1.0.1 so I just assumed that file link was the same as the one on page 10.

And also a huge thank you to Helifax for his work although it creates mixed feelings for me. On one hand its awesome that there are folks out there with the knowhow and the willingness to provide 'fan patches' for games like this to support multi-monitor but on the other hand its very frustrating that it has to be done in the first place. Especially given how quickly Helifax managed to get a fix out there I find it downright embarrasing for the devs who actually wrote the game for not taking the time to do this themselves.

Oops!!!! Forgot to update the LINK!:))) Will update now! Thanks for letting me know!


Hi Helifax, I would greatly appreciate if you could point me in the direction of a way to create my own plugin for Widescreen Fixer so that I can modify FOV in my version of KoA:R. I realize that the reason your plugin currently only works for the Steam version is because that is the version you have. If you could post a tutorial, perhaps I or a talented programmer could create a plugin for the rest of us? Thanks much.


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 Post subject: unterdude wrote:helifax
PostPosted: 12 Feb 2012, 01:07 
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[quote][quote][quote]Mate by the sounds of things you have got the latest version of Helifax's fix. Go to Page 10 and about halfway down Helifax has posted the latest plugin.

Also a shout out to Helifax or Dopefish, in Hayden's absence can one of you kind gentlemen have a look at the Rage fix that Hayden did up for the game? It no longer works for the game after the 1.2 patch. I realise you have other pressing matters, but if you get the time, I'm sure it would probably take 5 secs as the fix was already done, probably just have to change something small... that's my limited logic on the matter :P Cheers!



Thank you! That fixed me. I had downloaded the fix from the detailed report post which mentions being updated to 1.0.1 so I just assumed that file link was the same as the one on page 10.

And also a huge thank you to Helifax for his work although it creates mixed feelings for me. On one hand its awesome that there are folks out there with the knowhow and the willingness to provide 'fan patches' for games like this to support multi-monitor but on the other hand its very frustrating that it has to be done in the first place. Especially given how quickly Helifax managed to get a fix out there I find it downright embarrasing for the devs who actually wrote the game for not taking the time to do this themselves.

Oops!!!! Forgot to update the LINK!:))) Will update now! Thanks for letting me know!


Hi Helifax, I would greatly appreciate if you could point me in the direction of a way to create my own plugin for Widescreen Fixer so that I can modify FOV in my version of KoA:R. I realize that the reason your plugin currently only works for the Steam version is because that is the version you have. If you could post a tutorial, perhaps I or a talented programmer could create a plugin for the rest of us? Thanks much.

Hi! What is your version? Origin? I will have an update for the Origin version coming these days:) As for "other version" well I don't support them;)) I believe if you like the game..buy it...As for a tutorial...unfortunately cannot do that.. It will take more time to make it than the fix itself... but there is plenty of information on the internet if you know where to look;))

Best Regards,
Helifax

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Haha yea I should have been more specific, I meant Origin version, not trying to insinuate pirated copy haha. I understand about the tutorial. Have a general estimate on when we can look forward to it being released? Until then, I'll have to bear with headaches when I play.. :D


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An Origin version would be great man

What happened to all that donation money, maybe they can buy you a origin copy.

Your latest patch detects that the origin version is running, but as soon as you enable it, Amalur will crash. Maybe just the memory offset is a different number i dont know.

Wish i knew how to do it myself, any hints on what to search for on google ?

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 Post subject: Great news on the origin
PostPosted: 12 Feb 2012, 09:52 
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Great news on the origin version coming :)


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I have the original origin version but whilst waiting for the fix to come i thought i would try a 2nd install and use a crack. Exe is v1.02 and im using the v1.01 of the ws fix. Everything seems to be ok on until i press the block button and i get the vortex effect. Any ideas?

On widescreen fixer im using a Fov of 120, resolution 3480 x 800
In game the resolution is 5760 x 1080 as i cannot select 3480, before i start i enable the ws fix


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I have the original origin version but whilst waiting for the fix to come i thought i would try a 2nd install and use a crack. Exe is v1.02 and im using the v1.01 of the ws fix. Everything seems to be ok on until i press the block button and i get the vortex effect. Any ideas?

On widescreen fixer im using a Fov of 120, resolution 3480 x 800
In game the resolution is 5760 x 1080 as i cannot select 3480, before i start i enable the ws fix


Mate I don't know if it's the same drama as I had, but I had to enable the fix when it was in the menu...now I don't have any dramas at 5760x1080 @ 200 fov. Hope it helps.

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[quote]I have the original origin version but whilst waiting for the fix to come i thought i would try a 2nd install and use a crack. Exe is v1.02 and im using the v1.01 of the ws fix. Everything seems to be ok on until i press the block button and i get the vortex effect. Any ideas?

On widescreen fixer im using a Fov of 120, resolution 3480 x 800
In game the resolution is 5760 x 1080 as i cannot select 3480, before i start i enable the ws fix


Mate I don't know if it's the same drama as I had, but I had to enable the fix when it was in the menu...now I don't have any dramas at 5760x1080 @ 200 fov. Hope it helps.

You can change the resolution of the game From Options while you are in the main menu. There you can select any resolution you want. Once ingame you cannot change the resolution. For modified exes I don't know. I dont have any problems with the block button on keyboard of xbox controller.

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 Post subject: Thanks for the replies.
PostPosted: 12 Feb 2012, 17:01 
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Thanks for the replies. Figured out the block button causing the vortex, WS Fixer had the use ws as the shift button which is used for block. Now thats fixed the only issue i have is the quest screen which i know is being worked on. My desktop resolution is 5760*1080 witout bezel correction. I set that resolution in the game under options. With WS Fixer i set the resolution to 3480*800 as seen in a previous post and the quest screen is there but cannot close it. If is set the game resolution to 2600*720 and keep WS Fixer the same then the quest screen is there and useable but game look horrible. Can anyone recommend a game resolution to use and a fov/resolution for WS Fixer. Thanks


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Thanks for the replies. Figured out the block button causing the vortex, WS Fixer had the use ws as the shift button which is used for block. Now thats fixed the only issue i have is the quest screen which i know is being worked on. My desktop resolution is 5760*1080 witout bezel correction. I set that resolution in the game under options. With WS Fixer i set the resolution to 3480*800 as seen in a previous post and the quest screen is there but cannot close it. If is set the game resolution to 2600*720 and keep WS Fixer the same then the quest screen is there and useable but game look horrible. Can anyone recommend a game resolution to use and a fov/resolution for WS Fixer. Thanks


In WSF you should put the resolution of your game. So they are in sync. I play the game at 3950x720 with bezel correction. And I don't see any problems with the game;)) As for the quest book..perhaps I will fix it when I have time in the future. Atm is on the bottom of priorities though....

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Hey,
I'm trying 80 degrees at 1920x1080, but I'm getting very zoomed out views in conversations. Unproportionally so.

Any pointers? Thanks.


Helifax, is the fix not applicable on lower aspect ratios or am I missing something here?


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[quote]Hey,
I'm trying 80 degrees at 1920x1080, but I'm getting very zoomed out views in conversations. Unproportionally so.

Any pointers? Thanks.


Helifax, is the fix not applicable on lower aspect ratios or am I missing something here?

If you want for single resolution try to use 80/3 fov for a correct 80 degrees fov. Is hard to explain why....;))

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I have the original origin version but whilst waiting for the fix to come i thought i would try a 2nd install and use a crack. Exe is v1.02 and im using the v1.01 of the ws fix. Everything seems to be ok on until i press the block button and i get the vortex effect. Any ideas?

On widescreen fixer im using a Fov of 120, resolution 3480 x 800
In game the resolution is 5760 x 1080 as i cannot select 3480, before i start i enable the ws fix


Please clarify how you got this working on your Origin version. Did you install the 1.02 patch, crack it, and then run the fix as usual? I might as well try that as well while I wait for the proper fix. Thx


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 Post subject: Working for the Origin
PostPosted: 12 Feb 2012, 21:36 
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Working for the Origin translation of the fix! Will let you know how it turns out:)


Please try the attached plug-in and let me know! Big thanks to WilfordGrimley for letting me use his computer to make this happen!!!!

DONT forget to setup your plugin properly!!!!

Best regards,
Helifax

Attached files Plugin.Kingdoms of Amalure Reckoning.rar (11.3 KB)

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PostPosted: 12 Feb 2012, 22:42 
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[quote]I have the original origin version but whilst waiting for the fix to come i thought i would try a 2nd install and use a crack. Exe is v1.02 and im using the v1.01 of the ws fix. Everything seems to be ok on until i press the block button and i get the vortex effect. Any ideas?

On widescreen fixer im using a Fov of 120, resolution 3480 x 800
In game the resolution is 5760 x 1080 as i cannot select 3480, before i start i enable the ws fix


Please clarify how you got this working on your Origin version. Did you install the 1.02 patch, crack it, and then run the fix as usual? I might as well try that as well while I wait for the proper fix. Thx

It should be a matter of:

  1. Download the Widescreen Fixer tool and download the plugin linked in his post.

  2. Copy that plugin into the plugins folder in the directory you put the Widescreen Fixer.

  3. Start the Widescreen Fixer and select Kingdoms of Amalure - Reckoning from the Select Game drop down.

  4. Click the cog to the right of the drop down, enter in your desired FoV and Screen Resolution, then select Reckoning 1.0.1 - Origin from the Game Version drop down box.

  5. Click Save Settings and then close window and then launch the game via Origin.

  6. Once the game has loaded to the main menu, assuming the fix works you can press whatever hotkey you set to enable the fix.

  7. If it works and you have everything setup right then it should fix the FoV in the game.



@helifax I'm having to reinstall my game atm but I'll try it myself when its done.

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 Post subject: origin fix
PostPosted: 12 Feb 2012, 22:44 
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Origin fix not work for me!Game crash after i start the fix!!

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PostPosted: 12 Feb 2012, 22:48 
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This is pretty cool. Is it possible to fix the cutscenes with this patch or will we have to wait for an official patch?


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PostPosted: 12 Feb 2012, 22:58 
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This is pretty cool. Is it possible to fix the cutscenes with this patch or will we have to wait for an official patch?


In its current state it doesn't, it could be done, but how much work it'll take and whether helifax can spare the time or if he wants to fix the quest window first is completely his call, he does this off his own free time so where he puts his effort is largely his call.

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 Post subject: helifax following my own
PostPosted: 12 Feb 2012, 23:06 
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helifax following my own instruction on the last page and the fixed appears to work perfectly, might need to tweak the FoV a bit it seems a little close but I've not even looked to see if there is a zoom in and out yet so it could just be that. Anyway thanks, at least now I can get some gameplay footage while I decide whether or not this game deserves a review or just an analysis.

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PostPosted: 12 Feb 2012, 23:22 
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helifax following my own instruction on the last page and the fixed appears to work perfectly, might need to tweak the FoV a bit it seems a little close but I've not even looked to see if there is a zoom in and out yet so it could just be that. Anyway thanks, at least now I can get some gameplay footage while I decide whether or not this game deserves a review or just an analysis.


Be sure to use a resolution lower than 4096 on width to get the Quest menu working. If doing so also the black-bars in the cutscenes will not be that big. Overall the game will be 100% playable and enjoyable.

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PostPosted: 13 Feb 2012, 00:15 
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@helifax,

thanks for making the plugin !
is there any way to create a zoom effect ?
or a way to select how far back the zoom is
ex. zoom 50 , zoom 60 , zoom 70 etc.........


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 Post subject: nastynacho
PostPosted: 13 Feb 2012, 00:20 
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@helifax,

thanks for making the plugin !
is there any way to create a zoom effect ?
or a way to select how far back the zoom is
ex. zoom 50 , zoom 60 , zoom 70 etc.........


:WWTH2Go <--- triple head 3 sluts and me :)

:party:


Nope! The game has a zoom button:) That can be used to look around. I dunnot control how far the zoom goes. It is calculated by the engine based on the new FOV that I introduce inside the engine:)
I don't think I will look at this in the future... as it works properly now...at least from my point of view:)) and there are other things that I might fix before then this;))

Glad you like it;))

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 Post subject: Halp
PostPosted: 13 Feb 2012, 01:06 
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So when I enter the game, I press my hotkey for WSF and it looked like the screen squeezed in and I couldn't see anything except for the interface!
I'm a newbie, what am I doing wrong! help!

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PostPosted: 13 Feb 2012, 02:46 
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@helifax

I just registered to say thank you for the KoA plug-in to use with Widescreen Fixer! I am one of those people who became quite sick after playing for it about half an hour. Never in my 38 years have I ever experienced that with a game! Not even with Descent from back in the day. Thankfully, the fov fix was enough to prevent me from becoming sick, even with a slight fisheye effect around the edges. Again, thank you for allowing the game to be playable and not being a waste of money. That and multi-monitor support to boot!


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PostPosted: 13 Feb 2012, 08:14 
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Can someone explain how to do this for me ?

It's not working properly for me, the quest menu has some lines missing.

my windows desktop is 6000x1080


in widescreen fixer it's set to

1.01 origin
fov 120
uncorrected resolution 6000x1080

In Game settings
personal.ini
Display Width=4095
Display Height=1020

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PostPosted: 13 Feb 2012, 08:25 
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ok it seems if you have a lot of quests the quest journal bugs out.

creaating a new character with no quests and it works fine, but soon as you have a few quests you get this:



Attached files

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PostPosted: 13 Feb 2012, 09:58 
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I am moving this thread to the Request/Discuss Game Solutions sub forum, as it is more appropriate there now, hopefully this will help stop people creating new threads asking about this.

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PostPosted: 13 Feb 2012, 11:26 
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So when I enter the game, I press my hotkey for WSF and it looked like the screen squeezed in and I couldn't see anything except for the interface!
I'm a newbie, what am I doing wrong! help!


Another newbie here i have the same Problem :-( ... need some help pls ... i'm currently using 1.0.1 Origin Version plugin with Eyefinity

On WidesScreener:
Uncorrected Resolution = 4080 x 1024.
FoV degrees = 80

In Game - Pc Resolution:

4080 x 1024

This is what i got:



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 Post subject: Xylons wrote:DOOMMILL
PostPosted: 13 Feb 2012, 13:23 
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[quote]So when I enter the game, I press my hotkey for WSF and it looked like the screen squeezed in and I couldn't see anything except for the interface!
I'm a newbie, what am I doing wrong! help!


Another newbie here i have the same Problem :-( ... need some help pls ... i'm currently using 1.0.1 Origin Version plugin with Eyefinity

On WidesScreener:
Uncorrected Resolution = 4080 x 1024.
FoV degrees = 80

In Game - Pc Resolution:

4080 x 1024

This is what i got:



Try to increase the fov to 130 and see what it does then:)

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 Post subject: This is exactly what
PostPosted: 13 Feb 2012, 18:42 
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This is exactly what initially happened to me when I tried to use it. After reading through all the replies on this thread, I realized I hadn't updated my game yet. My exe file had the wrong revision. Once I updated, it worked beautifully. Although, as Helifax noted, increasing the FoV for that resolution should help some too.

[quote][quote]So when I enter the game, I press my hotkey for WSF and it looked like the screen squeezed in and I couldn't see anything except for the interface!
I'm a newbie, what am I doing wrong! help!


Another newbie here i have the same Problem :-( ... need some help pls ... i'm currently using 1.0.1 Origin Version plugin with Eyefinity

On WidesScreener:
Uncorrected Resolution = 4080 x 1024.
FoV degrees = 80

In Game - Pc Resolution:

4080 x 1024

This is what i got:



Try to increase the fov to 130 and see what it does then:)


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PostPosted: 13 Feb 2012, 19:55 
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This is exactly what initially happened to me when I tried to use it. After reading through all the replies on this thread, I realized I hadn't updated my game yet. My exe file had the wrong revision. Once I updated, it worked beautifully. Although, as Helifax noted, increasing the FoV for that resolution should help some too.

[quote][quote][quote]So when I enter the game, I press my hotkey for WSF and it looked like the screen squeezed in and I couldn't see anything except for the interface!
I'm a newbie, what am I doing wrong! help!


Another newbie here i have the same Problem :-( ... need some help pls ... i'm currently using 1.0.1 Origin Version plugin with Eyefinity

On WidesScreener:
Uncorrected Resolution = 4080 x 1024.
FoV degrees = 80

In Game - Pc Resolution:

4080 x 1024

This is what i got:



Try to increase the fov to 130 and see what it does then:)

Thank You guys for your help, i reinstall my game then i run the fixer with the 130 FoV , everything works like a charm... :D once again thanks : )


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Quick question. I've got the steam fix, and in the WSF I set my uncorrected resolution to 3950X720, with a FOV of 120 degrees.

Am I supposed to leave the uncorrected resolution at my desktop resolution, and change the actual games resolution in the .ini? Because right now everything works except for the quest log, which I was under the impression would work at the resolution I'm using. Thanks in advance.


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PostPosted: 13 Feb 2012, 21:53 
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... and change the actual games resolution in the .ini? .


Yes. The limitation comes from the game engine:)

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PostPosted: 13 Feb 2012, 22:28 
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Whatever parameters I put on the program, the tool just applies a very broad FoV (100 or more). Even if I put very low number as FOV: 5, 15, 30, whatever, it still applies a huge value. I would like a less agressive wide angle.

Single monitor here, 16:9, 1920x1080, Origin 1.01


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Hmmm... I think I'm missing something here. I turned the uncorrected resolution back to 5760X1080 in the WSF, and I found a "personal" configuration settings file in the Reckoning folder in My Games. I changed the resolution to 3950 (display width) and 720 (display height). I also turned the display fullscreen to = 1 (I was originally playing in a 1920X1080 window). When I went in to the game the quest log still wasn't working. It showed a few of the titles for the quests, and I seem to be able to mouse over them, but there was no information other than that (the famed red line was still present). I went in to the resolution settings in-game just to take a peek and it said it was at 2400X600 (although I'm guessing it might just not tell me the proper resolution since I changed it outside the game). When I first launch the game the steam buttons that pop up on the bottom right DO look lower res, so something is working, I just don't know if it's a good type of working or not.

Is that the right file to modify? Or is there a different one (maybe in my steam folder) hidden away somewhere that I need to change instead?


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 Post subject: liquidsoap89 wrote:Quick
PostPosted: 14 Feb 2012, 07:41 
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Quick question. I've got the steam fix, and in the WSF I set my uncorrected resolution to 3950X720, with a FOV of 120 degrees.

Am I supposed to leave the uncorrected resolution at my desktop resolution, and change the actual games resolution in the .ini? Because right now everything works except for the quest log, which I was under the impression would work at the resolution I'm using. Thanks in advance.


I think the quest log is still broken

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 Post subject: Problem with fix
PostPosted: 14 Feb 2012, 08:54 
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Guys, I have a little problem. Every time I apply the fix the game crashes to desktop. Any ideas what I can do to repair? I am using the origin version I haven't changed any of the default fix settings. Any advice would be greatly appreciated. Thanks!


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I just found out about this fix today and it turns out that widescreen fix was updated recently and work work with any of the current amalur plugins, does anyone have the old version that works with the plugins? i can't stand the current fov anymore.


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I just found out about this fix today and it turns out that widescreen fix was updated recently and work work with any of the current amalur plugins, does anyone have the old version that works with the plugins? i can't stand the current fov anymore.


Same problem here. Tried using the version in /old but they use a different plugin system.


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PostPosted: 15 Feb 2012, 11:31 
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Hopefully our good friend Helifax will get onto this.

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PostPosted: 15 Feb 2012, 12:42 
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Hopefully our good friend Helifax will get onto this.


Hi!
I will try to update the plugin to be used with the latest version of Widescreen Fixer later today! I hope I will manage it;))

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Guys, I have a little problem. Every time I apply the fix the game crashes to desktop. Any ideas what I can do to repair? I am using the origin version I haven't changed any of the default fix settings. Any advice would be greatly appreciated. Thanks!


i had this problem too but with steam, then im dowloaded skidrow 1.0.0.2 exe, and it works now


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Thank Tnmz for info!!!It work for me to!!

Thanks helifax for the fix!!

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When helifax gets online I'm going to work with him to bring the plugin up-to-date.

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When helifax gets online I'm going to work with him to bring the plugin up-to-date.


Yay!! I Love you guys....I'd love to keep throwing money at you and Helifax, but I gave up a $100.00 donation last time, and I was kinda hoping that would stretch out a little while :P But in saying that, I will keep throwing money at all the talent here as you are all the reason I can even use this overpriced rig in all its glory!

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 Post subject: Anyone using the Origin
PostPosted: 15 Feb 2012, 21:53 
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Anyone using the Origin version 1.0.1, I need you to do something for me.


  • Download Cheat Engine.

  • Start Kingdoms of Amalur: Reckoning.

  • Start Cheat Engine.

  • Click the computer icon in the upper-left corner of Cheat Engine and open the Reckoning.exe process.

  • Now click Memory View in Cheat Engine.

  • In the window that opens up, in the menu bar go to Tools -> Pointer Scan (or just press Ctrl+P).

  • In the next window that opens up, in the menu bar go to Pointer scanner -> Scan for pointer (or just press Ctrl+P).

  • In this window, click the Value to find: radio button.

  • In the textbox directly below it put the horizontal resolution of the game.

  • At the bottom of this window change Max level from 5 to 2.

  • Press OK and let it search.

  • Once it finishes it should show a lengthy list of data.

  • Leaving all of the Cheat Engine windows open, quit the game.

  • Start the game again.

  • In Cheat Engine click the computer icon again and open the Reckoning.exe process.

  • Go back to the Pointer Scan window with all of the addresses shown.

  • Go to the menu bar and choose Pointer scanner -> Rescan memory (or press Ctrl+R).

  • In this window, click the Value to find: radio button.

  • In the textbox directly below it put the horizontal resolution of the game.

  • Press OK and let it search.

  • When it finishes look through the list for a pointer with an Offset 0 of 68 and an Offset 1 of 20.

  • Once found, post the Base Address for the offsets above.



The Steam base address is "Reckoning.exe"+007F948C.

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 Post subject: Base Address 68 by 20 is
PostPosted: 16 Feb 2012, 00:19 
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Base Address 68 by 20 is +007F6390. I hope that helps!


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I get this error with r345 version at launch of WSF.
Plugin.Kingdoms of Amalure Reckoning.dll, API Version: 2.0
Required API VErsion 2.1
The application will now exit.
and WSF then exits


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I get this error with r345 version at launch of WSF.
Plugin.Kingdoms of Amalure Reckoning.dll, API Version: 2.0
Required API VErsion 2.1
The application will now exit.
and WSF then exits


They need to update the plugin/wsf. I'm having the same problem too. I'm sure this will be fixed in a day or two.


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[quote]Hopefully our good friend Helifax will get onto this.
Hi!
I will try to update the plugin to be used with the latest version of Widescreen Fixer later today! I hope I will manage it;))

? 1. Any news on this update? I updated my widescreen fixer now I get plugin error like others :(
I get this error with r345 version at launch of WSF.
Plugin.Kingdoms of Amalure Reckoning.dll, API Version: 2.0
Required API VErsion 2.1
The application will now exit.
and WSF then exits


? 2. I have 17" 1280x1024 5:4 Monitor what settings should I use
I tried 1280x1024 90FOV but it very very distorted way to fisheyed :)

so I am guessing I am way off LOL please help me :)


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 Post subject: nastynacho wrote:helifax
PostPosted: 16 Feb 2012, 00:58 
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[quote][quote]Hopefully our good friend Helifax will get onto this.
Hi!
I will try to update the plugin to be used with the latest version of Widescreen Fixer later today! I hope I will manage it;))

? 1. Any news on this update? I updated my widescreen fixer now I get plugin error like others :(
I get this error with r345 version at launch of WSF.
Plugin.Kingdoms of Amalure Reckoning.dll, API Version: 2.0
Required API VErsion 2.1
The application will now exit.
and WSF then exits


? 2. I have 17" 1280x1024 5:4 Monitor what settings should I use
I tried 1280x1024 90FOV but it very very distorted way to fisheyed :)

so I am guessing I am way off LOL please help me :)

Hi the tool was never intended for single monitor...that is why the Eyefish effect..try lower your FOV alot:) For the newest plugin update, dopefish is re-writing the plugin for the latest version of his tool;)) I believe when it is done he will post it here;)) or on WSF site;))

Best Regards,
Helifax

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Hi the tool was never intended for single monitor...that is why the Eyefish effect..try lower your FOV alot:) For the newest plugin update, dopefish is re-writing the plugin for the latest version of his tool;)) I believe when it is done he will post it here;)) or on WSF site;))

Best Regards,
Helifax


I'm using the plugin and it works, using origin and a single display 1920x1080 but there's a few step to make it work,
1. after activating the plugin in-game, i have to zoom in then zoom out and the result is fisheye effect also the character in the menu is smaller
2. then i hit the activating button again, the the result is much more acceptable which only when i'm using a very strange setting in the widecreen fixer plugin
the setting are : 12 for FOV and a 9600 by 1080
( the value in FOV doesn't seem have an effect for me, so i try changing the hoz value which is 9600=1920*5)

the reason is when i'm using 60-90 for FOV and 1920x1080 the result were ok in-game but very zoom-out view in cut-scene and a very small character avatar in menu.

ps: i can upload the screen for comparison, after i get home

update:
[spoiler]
plugin off


plugin on

[/spoiler]


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PostPosted: 16 Feb 2012, 16:22 
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I had trouble the last days because my origin version didnt quite want to synergize with the initial mod + the plugin.

I've downloaded the updated fixer (15.02.2012) and the latest plugin included in this particular thread (bla_1)

The exact same error:

Plugin.Kingdoms of Amalure Reckoning.dll, API Version: 2.0
Required API VErsion 2.1
The application will now exit.


Seen this issue posted on a couple of others forums, but no solution yet. Is there any workaround?

Appreciate any help.

Btw: First post and gotta tell you one thing - Awesome efforts and awesome forum ;)

Regards


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PostPosted: 16 Feb 2012, 16:33 
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I had trouble the last days because my origin version didnt quite want to synergize with the initial mod + the plugin.

I've downloaded the updated fixer (15.02.2012) and the latest plugin included in this particular thread (bla_1)

The exact same error:

Plugin.Kingdoms of Amalure Reckoning.dll, API Version: 2.0
Required API VErsion 2.1
The application will now exit.


Seen this issue posted on a couple of others forums, but no solution yet. Is there any workaround?

Appreciate any help.

Btw: First post and gotta tell you one thing - Awesome efforts and awesome forum ;)

Regards



Hi! Only solution at the moment is to use the plugin from this page with version r312 or older of WSF that can be found here, until the plugin will be re-written:
http://www.widescreenfixer.org/old.php

Hope this helps,
Helifax

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 Post subject: helifax wrote:xyzleech
PostPosted: 16 Feb 2012, 19:08 
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[quote]I had trouble the last days because my origin version didnt quite want to synergize with the initial mod + the plugin.I've downloaded the updated fixer (15.02.2012) and the latest plugin included in this particular thread (bla_1)The exact same error:Plugin.Kingdoms of Amalure Reckoning.dll, API Version: 2.0Required API VErsion 2.1
The application will now exit.
Seen this issue posted on a couple of others forums, but no solution yet. Is there any workaround?Appreciate any help.Btw: First post and gotta tell you one thing - Awesome efforts and awesome forum ;)Regards
Hi! Only solution at the moment is to use the plugin from this page with version r312 or older of WSF that can be found here, until the plugin will be re-written:http://www.widescreenfixer.org/old.phpHope this helps,Helifax

@xyzleech,

I hope thats not a picture of you :P

@Helifax

thanks for the link I was going to ask soon :)


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PostPosted: 16 Feb 2012, 20:59 
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@xyzleech,

I hope thats not a picture of you :P


does it offend you? lol sorry I get that often



Hi! Only solution at the moment is to use the plugin from this page with version r312 or older of WSF that can be found here, until the plugin will be re-written:
http://www.widescreenfixer.org/old.php

Hope this helps,
Helifax


Appreciate it. But R312 and 311 seem to crash with the origin version tho. So no fix atm, it seems
I'll be patiently waiting


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PostPosted: 16 Feb 2012, 22:45 
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Appreciate it. But R312 and 311 seem to crash with the origin version tho. So no fix atm, it seemsI'll be patiently waiting


Same thing happened to me:( but then I deleted the widescreen fix folder
then re downloaded R312 extracted and placed it into the Kingdoms folder
but remember to save the kingdoms.plugin ;)



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PostPosted: 17 Feb 2012, 00:52 
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Still crashing to desktop as soon as apply fix :-( I tried to do as you guys advised. I will wait for plugin update, thanks!


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PostPosted: 17 Feb 2012, 05:59 
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New build of Widescreen Fixer is up with this plugin included now.

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PostPosted: 17 Feb 2012, 09:06 
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New build of Widescreen Fixer is up with this plugin included now.


game keeps crashing for me...I have tried all .exe versions. 1.0.01 (cracked) 1.0.0.2 (steam and cracked) no dice. Might have to wait for the update from you or Helifax for 1.0.0.2. Cheers

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PostPosted: 17 Feb 2012, 10:13 
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[quote]New build of Widescreen Fixer is up with this plugin included now.


game keeps crashing for me...I have tried all .exe versions. 1.0.01 (cracked) 1.0.0.2 (steam and cracked) no dice. Might have to wait for the update from you or Helifax for 1.0.0.2. Cheers

They updated the game again?
From what I know there was only 1 update: from product version 1.0.0 to product version 1.0.1 (exe version 1.0.0.2). I haven't tested the fix yet but I see no problems and why it should crash:)


For Steam Version the plug-in works. Just be sure it is properly configured:) Also support is only for product 1.0.0, 1.0.1 on Steam and 1.0.1 on Origin.
I dont care about cracked exes, nor do I support them So please be sure that is properly configured:)

Best Regards,
Helifax

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PostPosted: 17 Feb 2012, 10:44 
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[quote][quote]New build of Widescreen Fixer is up with this plugin included now.


game keeps crashing for me...I have tried all .exe versions. 1.0.01 (cracked) 1.0.0.2 (steam and cracked) no dice. Might have to wait for the update from you or Helifax for 1.0.0.2. Cheers

They updated the game again?
From what I know there was only 1 update: from product version 1.0.0 to product version 1.0.1 (exe version 1.0.0.2). I haven't tested the fix yet but I see no problems and why it should crash:)


For Steam Version the plug-in works. Just be sure it is properly configured:) Also support is only for product 1.0.0, 1.0.1 on Steam and 1.0.1 on Origin.
I dont care about cracked exes, nor do I support them So please be sure that is properly configured:)

Best Regards,
Helifax

Hey mate, I know you no likey cracked stuff...me either, just had to use it prior to the update. But you are right only one update, just getting confused about the .exe version etc. BUT it continues to crash the game for me. Load up widescreen fixer set it up for steam (I've tried FOV 100 and 160...I use to use 200 on the old plugin) then load the game up, get to main menu, enable fix, load my game...everything appears to work until I start to move...then crash.

Just wanna make sure to see if anyone else is having dramas with the fix, or it's just me... :)

Cheers

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PostPosted: 17 Feb 2012, 11:29 
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[quote][quote][quote]New build of Widescreen Fixer is up with this plugin included now.


game keeps crashing for me...I have tried all .exe versions. 1.0.01 (cracked) 1.0.0.2 (steam and cracked) no dice. Might have to wait for the update from you or Helifax for 1.0.0.2. Cheers

They updated the game again?
From what I know there was only 1 update: from product version 1.0.0 to product version 1.0.1 (exe version 1.0.0.2). I haven't tested the fix yet but I see no problems and why it should crash:)


For Steam Version the plug-in works. Just be sure it is properly configured:) Also support is only for product 1.0.0, 1.0.1 on Steam and 1.0.1 on Origin.
I dont care about cracked exes, nor do I support them So please be sure that is properly configured:)

Best Regards,
Helifax

Hey mate, I know you no likey cracked stuff...me either, just had to use it prior to the update. But you are right only one update, just getting confused about the .exe version etc. BUT it continues to crash the game for me. Load up widescreen fixer set it up for steam (I've tried FOV 100 and 160...I use to use 200 on the old plugin) then load the game up, get to main menu, enable fix, load my game...everything appears to work until I start to move...then crash.

Just wanna make sure to see if anyone else is having dramas with the fix, or it's just me... :)

Cheers

So it crashes only with the latest build? The previous fix worked?:)

One more thing!!! Try to disable Steam overlay in games. So only the game works. I had some problems with Steam Overlay thingy in the past. Tell me if that fixed the problem

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 Post subject: Crashing here too
PostPosted: 17 Feb 2012, 11:33 
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I am having same problem with game crashing when I start to move.

Also, new plugin doesn't allow for entry of screen specs and it shows only resolution for single monitor. How do I change this?

Thanks.


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 Post subject: Crashing here too
PostPosted: 17 Feb 2012, 11:34 
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I am having same problem with game crashing when I start to move.

Also, new plugin doesn't allow for entry of screen specs and it shows only resolution for single monitor. How do I change this?

Thanks.


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PostPosted: 17 Feb 2012, 11:55 
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I am having same problem with game crashing when I start to move.

Also, new plugin doesn't allow for entry of screen specs and it shows only resolution for single monitor. How do I change this?

Thanks.


I will look into it this evening:)

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PostPosted: 17 Feb 2012, 12:04 
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Can you post whether you're using Origin or Steam? I have the Steam version and I'm testing it out and not getting any crashes.

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PostPosted: 17 Feb 2012, 12:12 
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[quote][quote][quote][quote]New build of Widescreen Fixer is up with this plugin included now.


game keeps crashing for me...I have tried all .exe versions. 1.0.01 (cracked) 1.0.0.2 (steam and cracked) no dice. Might have to wait for the update from you or Helifax for 1.0.0.2. Cheers

They updated the game again?
From what I know there was only 1 update: from product version 1.0.0 to product version 1.0.1 (exe version 1.0.0.2). I haven't tested the fix yet but I see no problems and why it should crash:)


For Steam Version the plug-in works. Just be sure it is properly configured:) Also support is only for product 1.0.0, 1.0.1 on Steam and 1.0.1 on Origin.
I dont care about cracked exes, nor do I support them So please be sure that is properly configured:)

Best Regards,
Helifax

Hey mate, I know you no likey cracked stuff...me either, just had to use it prior to the update. But you are right only one update, just getting confused about the .exe version etc. BUT it continues to crash the game for me. Load up widescreen fixer set it up for steam (I've tried FOV 100 and 160...I use to use 200 on the old plugin) then load the game up, get to main menu, enable fix, load my game...everything appears to work until I start to move...then crash.

Just wanna make sure to see if anyone else is having dramas with the fix, or it's just me... :)

Cheers

So it crashes only with the latest build? The previous fix worked?:)

One more thing!!! Try to disable Steam overlay in games. So only the game works. I had some problems with Steam Overlay thingy in the past. Tell me if that fixed the problem

Hey mate, thanks for the reply...

Q1: Yes it only crashed with this fix...previous fixes have worked.
Q2: Not sure what you meant by Steam overlay, I took a punt and guess you meant the steam community option...

AND IT WORKED!!!

Ok....it worked once. Now it's back to crashing. It seems unstable, as I have loaded it up numerous times and it appears that maybe every 10th time it works.

Things i've tried:
1. Disabling the ingame community thing on steam.
2. Restarting steam and WS fix.
3. Windows compatibility troubleshooting

My guess is something is just making it a little unstable.

cheers

Update: I just tried a system restart and it still doesn't work. It also appears that sometimes the fix doesn't enable properly. It's weird. Oh and I'm using the Steam version.

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PostPosted: 17 Feb 2012, 12:20 
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Also using the Steam version.


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PostPosted: 17 Feb 2012, 13:35 
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Anyway to get the FoV lower than 100?

Sounds weird, but playing in less than the 4xxx resolutions still gives the center monitor "tunnel vision."


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PostPosted: 17 Feb 2012, 13:46 
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New version is UP. Please try with the latest Widescreen Fixer: http://www.widescreenfixer.org/
The problem should be solved now... (hopefully was a transcoding problem based on my sloppy written code :)) )

Tell us if it works!

Best Regards,
Helifax

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PostPosted: 17 Feb 2012, 13:49 
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I uploaded a new build with the crash fixed and an expanded field-of-view slider.

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PostPosted: 17 Feb 2012, 14:15 
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Fixed crash. Thanks!

How do I get it to recognize my three monitors, not just center (1920x1080)?


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PostPosted: 17 Feb 2012, 16:12 
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Love your work boys...I gave both of you a little donation, it's not much - but it wont be the last one either :P Keep up the good work!

Update: Sorry Helifax you got a little less than Dopefish as I should have used the donation link in Dopefish's WS fix, I don't know how it works with conversion, but I sent you $20 Aus dollars...hopefully you get something :)

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 Post subject: single monitor fov
PostPosted: 17 Feb 2012, 16:20 
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Great work Helifax. The fix worked but, as you said, it is not intended for single screens. Even at 50 fov I get fisheye. Is there any way to get no fisheye on a single screen with this tool? If not, is anyone aware of a single screen fov mod for Amalur?


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PostPosted: 17 Feb 2012, 16:22 
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Love your work boys...I gave both of you a little donation, it's not much - but it wont be the last one either :P Keep up the good work!

Update: Sorry Helifax you got a little less than Dopefish as I should have used the donation link in Dopefish's WS fix, I don't know how it works with conversion, but I sent you $20 Aus dollars...hopefully you get something :)


No problem, I am glad that it worked for you and we appreciate very much your support;))
Thank you again!

Best Regards,
Helifax

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PostPosted: 17 Feb 2012, 17:42 
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Helifax,

Let me restate my question. Your new plugin does not have input for width and height. How do I get the game to expand by width to make use of my three monitors since the game's maximum resolution is 1920x1080?

I can use UltraMon for Rift and SoftTH for Assassin's Creed. For Skyrim I can change the ini settings. I currently do not have Eyeinfinity set up as my side monitors are only 1280x1024.

Any help would be greatly appreciated.

Thanks!


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 Post subject: Hello,I am unable to get
PostPosted: 17 Feb 2012, 17:51 
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Hello,

I am unable to get the Quest log to work correctly, when using the Widescreen Fixer.

I am using widescreen fixer v3.1 r359, I have the Origin game version.
I use the 130 FOV and the WSF pick a game resolution of 5040 x 1050.

I have matched the WSF and the game to have the same resolution, but my desktop is set at 5760 x 1200.
I have enable the fix at the main menu and when a save game is load, still not able to view the quest log and see my quest's. Quest log just gives the red line.

Even if I use WSF r311, I still get the same quest log issue of a red line no quest info.


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PostPosted: 17 Feb 2012, 17:55 
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Helifax,

Let me restate my question. Your new plugin does not have input for width and height. How do I get the game to expand by width to make use of my three monitors since the game's maximum resolution is 1920x1080?

I can use UltraMon for Rift and SoftTH for Assassin's Creed. For Skyrim I can change the ini settings. I currently do not have Eyeinfinity set up as my side monitors are only 1280x1024.

Any help would be greatly appreciated.

Thanks!


This is for Eyefinity/Surround...No single monitor support:( I have no idea how you can fool the game into thinking you are using 3X res. Sorry

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PostPosted: 17 Feb 2012, 17:56 
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Hello,

I am unable to get the Quest log to work correctly, when using the Widescreen Fixer.

I am using widescreen fixer v3.1 r359, I have the Origin game version.
I use the 130 FOV and the WSF pick a game resolution of 5040 x 1050.

I have matched the WSF and the game to have the same resolution, but my desktop is set at 5760 x 1200.
I have enable the fix at the main menu and when a save game is load, still not able to view the quest log and see my quest's. Quest log just gives the red line.

Even if I use WSF r311, I still get the same quest log issue of a red line no quest info.


The Quest menu is not fixed..before posting please read the other pages...and you find find out why and what you need to do to make it work;))

Best regards

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 Post subject: helifax wrote:dankaku
PostPosted: 17 Feb 2012, 18:23 
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[quote]Hello,

I am unable to get the Quest log to work correctly, when using the Widescreen Fixer.

I am using widescreen fixer v3.1 r359, I have the Origin game version.
I use the 130 FOV and the WSF pick a game resolution of 5040 x 1050.

I have matched the WSF and the game to have the same resolution, but my desktop is set at 5760 x 1200.
I have enable the fix at the main menu and when a save game is load, still not able to view the quest log and see my quest's. Quest log just gives the red line.

Even if I use WSF r311, I still get the same quest log issue of a red line no quest info.


The Quest menu is not fixed..before posting please read the other pages...and you find find out why and what you need to do to make it work;))

Best regards
Sorry did not make it clear.

I have read the other post and you say we should use a resolution width of lower than 4096, but the new WSF will not allow you to enter any resolution settings.

The max in game resolutions I can set below the 4096 is 2400 x 600, which not worth it on 3 screens. Even if I change the .ini file to 4080 x1050, the game still gives me 2400 x 600.

So even following the information in other post's I cant see the quest log, was hoping that some one had another way of get the quest log to work with the new verison of WSF


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PostPosted: 17 Feb 2012, 18:53 
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Even though this program was not intended for single monitor users, I had great success using previous versions and entering a resolution of 5760 x 1080, and a FOV of 80-120. This gave me a perfect zoomed out distance from my toon, and very little distortion. In addition, there was no paper doll shrink, nor any other issues with the UI or cutscenes. I don't know much regarding why this worked so well, but it did.

With the latest version of the program and plugin, I can no longer enter any resolution, just FOV, and the game looks just as it did if I had entered my native resolution (1920x1080) into the program before, which adds the extra UI/cutscene distortion.

Please just bring back the ability for us to enter a custom resolution into the program. That's really all us silly single monitor users need :).


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 Post subject: dankaku wrote:helifax
PostPosted: 17 Feb 2012, 18:58 
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[quote][quote]Hello,

I am unable to get the Quest log to work correctly, when using the Widescreen Fixer.

I am using widescreen fixer v3.1 r359, I have the Origin game version.
I use the 130 FOV and the WSF pick a game resolution of 5040 x 1050.

I have matched the WSF and the game to have the same resolution, but my desktop is set at 5760 x 1200.
I have enable the fix at the main menu and when a save game is load, still not able to view the quest log and see my quest's. Quest log just gives the red line.

Even if I use WSF r311, I still get the same quest log issue of a red line no quest info.


The Quest menu is not fixed..before posting please read the other pages...and you find find out why and what you need to do to make it work;))

Best regards
Sorry did not make it clear.

I have read the other post and you say we should use a resolution width of lower than 4096, but the new WSF will not allow you to enter any resolution settings.

The max in game resolutions I can set below the 4096 is 2400 x 600, which not worth it on 3 screens. Even if I change the .ini file to 4080 x1050, the game still gives me 2400 x 600.

So even following the information in other post's I cant see the quest log, was hoping that some one had another way of get the quest log to work with the new verison of WSF

The resolution is obviously for the game... Try to put 3950 x768 or any other resolution below 4000 in the actual game. If you dont like this switch back to one monitor... :D :D When it will be fixed everyone will know;))

One thing is weird: I am running at 4098 x768 and is the last resolution on which I get the quest log working So apparently the limit is not 4096.

Best Regard,
Helifax



EDIT 2: FOUND A WAY TO FIX THE QUEST LOG!

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PostPosted: 17 Feb 2012, 19:17 
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EDIT 2: FOUND A WAY TO FIX THE QUEST LOG!


HUZZAH!


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PostPosted: 17 Feb 2012, 19:38 
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EDIT 2: FOUND A WAY TO FIX THE QUEST LOG!


Hooray. that was the worst/last bug ? Guess i'll start MutliMon gaming in Eyefinity with KoA:R soon. thanks for your hard work!

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PostPosted: 17 Feb 2012, 19:38 
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[quote] EDIT 2: FOUND A WAY TO FIX THE QUEST LOG!


HUZZAH!

Hmm... is not exactly the best fix...going to look some more:)

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 Post subject: single monitor
PostPosted: 17 Feb 2012, 20:47 
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Even though this program was not intended for single monitor users, I had great success using previous versions and entering a resolution of 5760 x 1080, and a FOV of 80-120. This gave me a perfect zoomed out distance from my toon, and very little distortion. In addition, there was no paper doll shrink, nor any other issues with the UI or cutscenes. I don't know much regarding why this worked so well, but it did.

With the latest version of the program and plugin, I can no longer enter any resolution, just FOV, and the game looks just as it did if I had entered my native resolution (1920x1080) into the program before, which adds the extra UI/cutscene distortion.

Please just bring back the ability for us to enter a custom resolution into the program. That's really all us silly single monitor users need :).


venturing far outside my competence (hardly a new experience my friends would say) I notice that the other games in the Widescreen Fixer plugin folder retain the custom resolution capability. That suggests to me that there is code not included in the Amalur dll file that was there previously. But what do I know.


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PostPosted: 17 Feb 2012, 20:58 
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[quote][quote] EDIT 2: FOUND A WAY TO FIX THE QUEST LOG!


HUZZAH!

Hmm... is not exactly the best fix...going to look some more:)

Since my debugger crashes I cannot do more than just add a toggle key for the quest menu... Unfortunatelly this will also remove some information from the other menus (information located on the right monitor)
Is someone interested in this?

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PostPosted: 17 Feb 2012, 21:58 
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Would we be able to toggle it in game on and off? If so than that shouldn't be a problem, I can see just pressing a key to turn that specific fix on (just to read the quest log) and then turning it off again to see everything else.

What displays on the right screen right now anyways? All I can think of is the character when you're in the inventory screen...


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PostPosted: 17 Feb 2012, 22:19 
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Would we be able to toggle it in game on and off? If so than that shouldn't be a problem, I can see just pressing a key to turn that specific fix on (just to read the quest log) and then turning it off again to see everything else.

What displays on the right screen right now anyways? All I can think of is the character when you're in the inventory screen...

The ammount of armor that you are wearing and the Pause thingy text....no char is still there:)))

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PostPosted: 17 Feb 2012, 22:23 
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Would we be able to toggle the quest log fix on and off or will it have to stay on once it's turned on?


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PostPosted: 17 Feb 2012, 23:52 
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I can always add a checkbox that allows you to enable/disable certain features.

For those wanting the resolution setting back. It's not really necessary and I'm working on a way to do away with it. The only thing in the plugin that uses the resolution (and only the horizontal resolution at that) is the item/character scale. It does not affect how the the field-of-view works at all.

As for the field-of-view. I'm not entirely sure what a good range is. I asked helifax before what he thinks a proper range should be but he didn't know either.

I will be putting more work into this plugin tomorrow. I don't really have the time to do anything about it today.

I've been having difficulty trying to read and understand helifax's code since this was one of his first plugins and a lot of things aren't named well or described well. It's not his fault since he's new to this. I've been working with him to try and understand certain parts of it and I'll probably be redoing a bunch of the plugin to enable more control over features.

I'll post here when I have more information to post.

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PostPosted: 18 Feb 2012, 05:18 
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I can always add a checkbox that allows you to enable/disable certain features.

For those wanting the resolution setting back. It's not really necessary and I'm working on a way to do away with it. The only thing in the plugin that uses the resolution (and only the horizontal resolution at that) is the item/character scale. It does not affect how the the field-of-view works at all.

As for the field-of-view. I'm not entirely sure what a good range is. I asked helifax before what he thinks a proper range should be but he didn't know either.

I will be putting more work into this plugin tomorrow. I don't really have the time to do anything about it today.

I've been having difficulty trying to read and understand helifax's code since this was one of his first plugins and a lot of things aren't named well or described well. It's not his fault since he's new to this. I've been working with him to try and understand certain parts of it and I'll probably be redoing a bunch of the plugin to enable more control over features.

I'll post here when I have more information to post.


Thanks for the continued workings guys...As for a quest menu fix, sure it would be great, but to be honest I just go exploring and find the quests anyway. SO it's not imperative, but a nice added bonus if it can be done without stuffing up anything else. As for the FOV issue, we are all going to be different, like I've said in a previous post, I play at 200, which I again thank Dopefish for implementing again in the most recent version.

cheers.

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PostPosted: 18 Feb 2012, 05:40 
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For those wanting the resolution setting back. It's not really necessary and I'm working on a way to do away with it. The only thing in the plugin that uses the resolution (and only the horizontal resolution at that) is the item/character scale. It does not affect how the the field-of-view works at all.

http://www.youtube.com/watch?v=0sooQd7fw4A
This video says otherwise.

When I do the same thing (without adjusting the resolution) it has a major fisheye effect.

I get that this program is INTENDED for multi-screen support, but a feature that greatly helps the other 98% of the population I would say while it isn't "necessary", it adds quite a bit of benefit. I do both Multi-Screen and Single-Screen, depending on which device I am using. Previously, people were able to use the plugin for single-screens and it worked wonders. Now, it only works for Multi-Screens.

I get not developing for single-screen. But you had it already, and it worked. Why go out of your way to remove it?


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PostPosted: 18 Feb 2012, 14:02 
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This video says otherwise.


Alright, I looked through his code again and he has two different comments that contradict each other. In the area where the value is calculated and written to memory, he comments that it controls item scale. However, I looked up to where he writes the actual code-cave and he wrote that it controls the item scale and fov work.

I get that this program is INTENDED for multi-screen support, but a feature that greatly helps the other 98% of the population I would say while it isn't "necessary", it adds quite a bit of benefit. I do both Multi-Screen and Single-Screen, depending on which device I am using. Previously, people were able to use the plugin for single-screens and it worked wonders. Now, it only works for Multi-Screens.

I get not developing for single-screen. But you had it already, and it worked. Why go out of your way to remove it?


First off, I never intend for any of my plugins to be multi-monitor only. In fact, in every plugin I've done I support everything from 5:4 and up. Widescreen Fixer even started out as a single-display application. In almost all of my plugins that need to account for aspect-ratios and screen positioning, you will see code that checks for single displays, dual displays, and three+ displays. It also uses aspect-ratios to determine how many displays you have.

It was also never my intention to remove a feature. The idea is that it can be figured out by the game directly and work just fine rather than have the user mess with it. You'd achieve the same results without having to play around. The problem here is not that the feature was removed, it's that it's not currently being calculated correctly. Once I have a chance to sit down and do it right I think everyone will find that it's fine without having that option. This is why I said it's not necessary. It's really not. It's a value that can be handled entirely by the engine, and when it works right you'll be happy.

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PostPosted: 18 Feb 2012, 14:19 
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[quote]This video says otherwise.


Alright, I looked through his code again and he has two different comments that contradict each other. In the area where the value is calculated and written to memory, he comments that it controls item scale. However, I looked up to where he writes the actual code-cave and he wrote that it controls the item scale and fov work.

I get that this program is INTENDED for multi-screen support, but a feature that greatly helps the other 98% of the population I would say while it isn't "necessary", it adds quite a bit of benefit. I do both Multi-Screen and Single-Screen, depending on which device I am using. Previously, people were able to use the plugin for single-screens and it worked wonders. Now, it only works for Multi-Screens.

I get not developing for single-screen. But you had it already, and it worked. Why go out of your way to remove it?


First off, I never intend for any of my plugins to be multi-monitor only. In fact, in every plugin I've done I support everything from 5:4 and up. Widescreen Fixer even started out as a single-display application. In almost all of my plugins that need to account for aspect-ratios and screen positioning, you will see code that checks for single displays, dual displays, and three+ displays. It also uses aspect-ratios to determine how many displays you have.

It was also never my intention to remove a feature. The idea is that it can be figured out by the game directly and work just fine rather than have the user mess with it. You'd achieve the same results without having to play around. The problem here is not that the feature was removed, it's that it's not currently being calculated correctly. Once I have a chance to sit down and do it right I think everyone will find that it's fine without having that option. This is why I said it's not necessary. It's really not. It's a value that can be handled entirely by the engine, and when it works right you'll be happy.

I concur with Dopefish's sentiments about his fix working for more than just multi-monitor. I actually use his fix on my laptop 1920x1080 for kingdoms @ a fov of 200 still :P same with The darkness 2...obviously I'm going to play everything I can on 3 screens, but when I can't I'd still like to adjust the FOV in most games that are usually a console port :P Now stop wasting the man's time and let him and Helifax work on the FOV for mass effect 3...although in saying that, it is only a demo and I can manage...and would rather efforts be directed at other things like Rage etc :P

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PostPosted: 18 Feb 2012, 16:26 
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Today I will release a new version of the plugin (either me or dopefish) :D
It will bring back the ability to set your resolution and also it will provide a toggle key to enable the view in Quest Page. It will not be perfect..some description text will be missing in some cases..but at least you can select a quest to follow on the main map:).

Stay tuned:))

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PostPosted: 18 Feb 2012, 16:28 
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Today I will release a new version of the plugin (either me or dopefish) :D
It will bring back the ability to set your resolution and also it will provide a toggle key to enable the view in Quest Page. It will not be perfect..some description text will be missing in some cases..but at least you can select a quest to follow on the main map:).

Stay tuned:))


Good work mate :)

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PostPosted: 18 Feb 2012, 17:23 
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Today I will release a new version of the plugin (either me or dopefish) :D
It will bring back the ability to set your resolution and also it will provide a toggle key to enable the view in Quest Page. It will not be perfect..some description text will be missing in some cases..but at least you can select a quest to follow on the main map:).

Stay tuned:))


Please Try This plugin, with the latest version of WSF. Read the Description of the plugin to find out how to use the Quest Menu. At the moment this toggle works only for Steam Version. If anyone with Origin version of the game wants me to make and its not afraid of Remote Desktop Connections :)) please let me know;))


Best Regards,
Helifax

Attached files Plugin.Kingdoms of Amalur.rar (10.9 KB)

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PostPosted: 18 Feb 2012, 18:02 
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You are a wonderful person Helifax! It works! But just out of curiosity, with this fix now in place, does the resolution still have to be no more than 4K wide?


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PostPosted: 18 Feb 2012, 18:25 
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You are a wonderful person Helifax! It works! But just out of curiosity, with this fix now in place, does the resolution still have to be no more than 4K wide?


NO That is why the "J" toggle is there. You can Play on Any resolution: only the quest menu will not display anything. So when you are in QUest Menu you press J 1 time and it will make the engine
draw the elements on the left and description (some elements or text might be missing) Press J again for all the other Menus!

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 Post subject: helifax wrote:helifax
PostPosted: 18 Feb 2012, 18:26 
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[quote]Today I will release a new version of the plugin (either me or dopefish) :D
It will bring back the ability to set your resolution and also it will provide a toggle key to enable the view in Quest Page. It will not be perfect..some description text will be missing in some cases..but at least you can select a quest to follow on the main map:).

Stay tuned:))


Please Try This plugin, with the latest version of WSF. Read the Description of the plugin to find out how to use the Quest Menu. At the moment this toggle works only for Steam Version. If anyone with Origin version of the game wants me to make and its not afraid of Remote Desktop Connections :)) please let me know;))


Best Regards,
Helifax

Great work my friend...works like a dream! Cheers.

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PostPosted: 18 Feb 2012, 18:30 
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AWESOME! Thank you so much!


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PostPosted: 18 Feb 2012, 21:21 
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Hi, i tried to fix the Fov but every time i use the hotkey to activate it i get this strange graphicsbug.
How do i fix this? (Using the Origin Version with Single Monitor @1920x1200)


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PostPosted: 18 Feb 2012, 21:32 
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[quote]You are a wonderful person Helifax! It works! But just out of curiosity, with this fix now in place, does the resolution still have to be no more than 4K wide?


NO That is why the "J" toggle is there. You can Play on Any resolution: only the quest menu will not display anything. So when you are in QUest Menu you press J 1 time and it will make the engine
draw the elements on the left and description (some elements or text might be missing) Press J again for all the other Menus!

OMG seriously FREAKING AMAZING helifx, your fix is 100% perfect, massive respect m/

Again thank you so much for this fix and update, works perfectly :) you da man. You made my weekend.


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PostPosted: 18 Feb 2012, 22:05 
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I downloaded two versions of Widescreen fixer and the amalur plugin.dll

One being the most up to date and the other an older 312 version.

If I try to use the most current version this is the error I get.



I can use the 312 version but when I hit the hotkey to apply the fix my game crashes and gives me this error.



Anyone suggest any help here?

Thanks!


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PostPosted: 18 Feb 2012, 22:15 
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I downloaded two versions of Widescreen fixer and the amalur plugin.dll

One being the most up to date and the other an older 312 version.

If I try to use the most current version this is the error I get.



I can use the 312 version but when I hit the hotkey to apply the fix my game crashes and gives me this error.



Anyone suggest any help here?

Thanks!



Are you sure you configured the plug-in first? If going for auto-detect just hit Save config button. Also be sure you have all administrative privileges on your PC (no UAC involvement ;)) )

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 Post subject: single monitor fov fix
PostPosted: 18 Feb 2012, 22:49 
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[quote]Today I will release a new version of the plugin (either me or dopefish) :D
It will bring back the ability to set your resolution and also it will provide a toggle key to enable the view in Quest Page. It will not be perfect..some description text will be missing in some cases..but at least you can select a quest to follow on the main map:).

Stay tuned:))


Please Try This plugin, with the latest version of WSF. Read the Description of the plugin to find out how to use the Quest Menu. At the moment this toggle works only for Steam Version. If anyone with Origin version of the game wants me to make and its not afraid of Remote Desktop Connections :)) please let me know;))


Best Regards,
Helifax

I downloaded the new dll and it works perfectly. I leave the automatic resolution detect button checked (I have 1920x1080) and I can set fov with the slider as I like. No distortion at all. Great job helifax and dopefish!


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PostPosted: 19 Feb 2012, 01:23 
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Anyone suggest any help here?

Guess you downloaded the plugin.dll from the post on the mainpage.
This one (Kingdoms of Armalure Reckoning_1.rar) seems to be older than the ..._0.rar Version which you can find somewhere in this Thread. (no autodetect screen res & no FOV Slider)
At least i had the same trouble running the ..._1.rar, which gave the same API Error messages and crashes.
The only problem is, that the other .dll doesn't work either. When playing the unpatched Game i get these strange graphicbugs as posted.
Since i updated to 1.002 the game simply crashes when i try to activate the Fov-fix.


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Anyone suggest any help here?

Guess you downloaded the plugin.dll from the post on the mainpage.
This one (Kingdoms of Armalure Reckoning_1.rar) seems to be older than the ..._0.rar Version which you can find somewhere in this Thread. (no autodetect screen res & no FOV Slider)
At least i had the same trouble running the ..._1.rar, which gave the same API Error messages and crashes.
The only problem is, that the other .dll doesn't work either. When playing the unpatched Game i get these strange graphicbugs as posted.
Since i updated to 1.002 the game simply crashes when i try to activate the Fov-fix.


Are you sure you configured the plugin? and clicked on Save config button? I don't see why it shouldnt work....

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Hi, i tried to fix the Fov but every time i use the hotkey to activate it i get this strange graphicsbug.
How do i fix this? (Using the Origin Version with Single Monitor @1920x1200)


I am having this exact same issue.


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If you are having a problem, try creating a new folder, extracting the latest version of Widescreen Fixer, then extracting and overwriting the plugin.

I could not get it to work without doing that. I was having a different problem, but since it's so easy to do It might be worth trying.


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Are you sure you configured the plugin? and clicked on Save config button? I don't see why it shouldnt work....


Thats what i did:
I downloaded the .dll from this Thread (which seems to be the newest, as i said).
After that i went to the Widescreenfixer HP and downloaded the 3.1 r361 tool.
Unzipped the .dll and put it into the /plugin/ folder.
Started the Fixer and clicked on the gear icon.
Moved the FOV Slider to 90, which should be fine i guess.
Switched Option to Origin.
Screen Res was already on 1920x1200.
clicked on save and closed this window
Started the game and loaded my savegame.
pressed the hotkey.
-> ..._1.rar simply crashes the game. (and doesn't work with the newest WSF) the .dll has a typo btw its called Armalure
-> ..._0.rar gives those strange graphics

Guess ill try to get a Steamversion from somewhere, maybe this will work.
Quite Annoying that theres never a FOV Slider in those Consoleports.


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Are you sure you configured the plugin? and clicked on Save config button? I don't see why it shouldnt work....


Thats what i did:
I downloaded the .dll from this Thread (which seems to be the newest, as i said).
After that i went to the Widescreenfixer HP and downloaded the 3.1 r361 tool.
Unzipped the .dll and put it into the /plugin/ folder.
Started the Fixer and clicked on the gear icon.
Moved the FOV Slider to 90, which should be fine i guess.
Switched Option to Origin.
Screen Res was already on 1920x1200.
clicked on save and closed this window
Started the game and loaded my savegame.
pressed the hotkey.
-> ..._1.rar simply crashes the game. (and doesn't work with the newest WSF) the .dll has a typo btw its called Armalure
-> ..._0.rar gives those strange graphics

Guess ill try to get a Steamversion from somewhere, maybe this will work.
Quite Annoying that theres never a FOV Slider in those Consoleports.



Hmm.. Wait.. You did not set up the resolution?:) and number of monitors? I havent tested it on single monitors...But you should also set up the resolution and No of monitors (1):)

As for Amalure or Amalur:)) same thingy:))

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PostPosted: 19 Feb 2012, 02:37 
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I copied and pasted the most recent plugin that was available here into both folders of Widescreen, the newest version and the older 312. While the older 312 actually runs and lets me get ingame to set my resolution to 1440x900, when I use the hotkey to set the fov it crashes the game. On the newest version of Widescreen it just won't load at all, something to do with the api 2.1 version.

If it has anything to with it I'm on the Theta version of the game, I guess you would say it's cracked. I always buy most of my games on xbox 360, then I get a cracked version on my PC to play around with different things.


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PostPosted: 19 Feb 2012, 02:41 
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I just tried in the older 312 version, in the settings under the cog the uncorrected resolution I switched to 1440x900 and set the fov to 90, saved then went ingame and saved my game then hit the hotkey and game crashed =


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 Post subject: Okay something weird
PostPosted: 19 Feb 2012, 02:48 
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Okay something weird happened. Now the newest version of Widescreen starting working, didn't give me the api 2.1 pop up anymore.

So I went into it and adjusted the fov to 90, went in game and it tried the hotkey but it still crashed.

I guess I will try to download the new dll that posted and pop that in and see what happens.

Making progress none the less... somehow anyways lol


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PostPosted: 19 Feb 2012, 02:52 
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Miraculously it is working now! I have been at this most of the day and it somehow just starting working ^_^

Now to adjust the fish eye view, i had it at 90 and it's like a fish eye lens


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PostPosted: 19 Feb 2012, 03:03 
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Okay no matter what I change the slider bar to for my FOV I keep getting this when I hit the hotkey





Is there anyway to correct this? I mean I got it working this far surely there is something to fix this fisheye and way to tiny char view.


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PostPosted: 19 Feb 2012, 13:35 
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Need a help similar to a guy above me.

I got a single monitor 1920x1080 and tried newest version and old 312 version, different plugins etc etc.
I've got Origins version of the game.
What i do is open the Fix, put fov 80, setup a hotkey, choose an Origin version of the game, go in game and while in Menu activate Fix.
In game i get a huge Vortex effect just frozen on a screen, when i alttab and go back, screen becomes just black :(

Any solution to this?


I also tried making width 3x aka im running 1920x1080 and i put reso to 5760x1080, tried fov 170, 90,80, still getting that vortex effect and black screen, damn:(
Also tried activating Fix only when in-game as suggested on some Steam forums, still puts me in vortex thingy, T__________________T


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PostPosted: 19 Feb 2012, 13:46 
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Need a help similar to a guy above me.

I got a single monitor 1920x1080 and tried newest version and old 312 version, different plugins etc etc.
I've got Origins version of the game.
What i do is open the Fix, put fov 80, setup a hotkey, choose an Origin version of the game, go in game and while in Menu activate Fix.
In game i get a huge Vortex effect just frozen on a screen, when i alttab and go back, screen becomes just black :(

Any solution to this?


I also tried making width 3x aka im running 1920x1080 and i put reso to 5760x1080, tried fov 170, 90,80, still getting that vortex effect and black screen, damn:(
Also tried activating Fix only when in-game as suggested on some Steam forums, still puts me in vortex thingy, T__________________T


Try to put you actual resolution..not 5760 ...so that means 1920. Also play with the fov slider to get the hang of it... You need to disable and re-enable the fix between any changes made in WSF to be taken into effect.

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 Post subject: helifax wrote:Try to put
PostPosted: 19 Feb 2012, 13:57 
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Try to put you actual resolution..not 5760 ...so that means 1920. Also play with the fov slider to get the hang of it... You need to disable and re-enable the fix between any changes made in WSF to be taken into effect.



That didn't work )))
Anyway made it work, updated to 1.0.0.2 and downloaded Steam version, Origin wasn't working at all for me, just black screen. Tried using newest version of WS Fix but you can't choose reso there and automatically on 90fov it makes it kinda too far like that other guy who posted screen above.
Downloaded older version where i could choose reso, put it to 1920x3 aka 5760x1080 and 90fov, works like magic!

Thanks alot Helifax for your work, hope my little tests here let you make few fixes for SingleMonitor users xD, you should put back option to choose reso in WS Fix back))
I can finally play this game w/o frustrated how close and ugly this view is


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 Post subject: tacodisco wrote:helifax
PostPosted: 19 Feb 2012, 14:32 
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[quote]

Try to put you actual resolution..not 5760 ...so that means 1920. Also play with the fov slider to get the hang of it... You need to disable and re-enable the fix between any changes made in WSF to be taken into effect.



That didn't work )))
Anyway made it work, updated to 1.0.0.2 and downloaded Steam version, Origin wasn't working at all for me, just black screen. Tried using newest version of WS Fix but you can't choose reso there and automatically on 90fov it makes it kinda too far like that other guy who posted screen above.
Downloaded older version where i could choose reso, put it to 1920x3 aka 5760x1080 and 90fov, works like magic!

Thanks alot Helifax for your work, hope my little tests here let you make few fixes for SingleMonitor users xD, you should put back option to choose reso in WS Fix back))
I can finally play this game w/o frustrated how close and ugly this view is


Option is there in the last release, people just need to read older pages;))
http://widescreengamingforum.com/forum/forums/gaming/requestdiscuss-game-solutions/19381/kingdoms-amalur-reckoning-fov-fix-and-rally-?page=21#comment-241573

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PostPosted: 19 Feb 2012, 15:04 
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Ok, i tried the WSF today with a Steam Version i found and it finally works!
No Crash, no Graphicsbugs, simply a higher FOV.
Quite funny i bought the game and have no use for this versionnow.
Nevertheless thx @all. Especially to Helifax for this great Tool.


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PostPosted: 19 Feb 2012, 15:33 
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I don't know what I'm doing wrong. I cannot get this to work at all. When I hit the hotkey all I get is a fisheye view, I keep exiting the game completely and adjusting the slider to both sides and saving but it still has 0 effect when I start the game back up.


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 Post subject: Amalur fov fix
PostPosted: 19 Feb 2012, 17:45 
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haloboyvash: I know nothing from nothing but I will tell you what worked for me. I have a single monitor 1920x1080. Like you I tried multiple versions of the fix with no joy. However, the most recent version does work for me. Make ABSOLUTELY sure you have the latest version of Widescreen Fixer from https://www.widescreenfixer.org/ (version 1.1.3a 14 Feb. 2012). Delete whatever you currently have and install this version. Then get the most recent helifax plugin dll file, which is linked in helifax's post in this thread # 214 dated 18 Feb. at 10:22. Extract helifax's file into the plugins folder of Widescreen Fixer. Make sure that helifax's plugin REPLACES Plugin.Kingdoms of Amalur Reckoning.dll in in Widescreen Fixer plugin folder.

Once I did this, I ran Widescreen Fixer. The most current version allows either automatic detection of the screen resolution or allows you to set what you want. I have a single 1920x1080 monitor. I tried a bunch of different things but started with leaving the automatic detection box checked. I set the "back" key as the toggle key. In the drop-down list in Widescreen Fixer, I chose Kingdoms of Amalur (do NOT forget this step - I did and Halo settings do not work). Start Amalur (although I have found that it does not matter whether Amalur is running or not when Widescreen Fixer is started). No fish eye when Widescreen Fixer is enabled. However, I found that 50 fov resulted in worse fov than the game's internal setting and even at 200 fov the camera was too close to the back of my character.

So I unchecked the automatic detection box and started playing around with the resolution. You can do pretty much anything you want as long as you use whole number multiples of the horizontal and vertical resolutions (it is kind of like: you can have any color you want as long as it is blue). You can get some very interesting views doing this but they are not playable. For example, I set 4x1920 by 1080 and got a really magnified, and very clear, view of what was in front of me. Not very useful since the whole point of the fov fix for single monitor users is to increase what you see around you.

What ended up working for me is to leave horizontal resolution where it was and set vertical at 1/2. So: 1920x540. This gave me enough additional fov without shrinking my character too far for me to be happy. I can also toggle Widescreen Fixer on and off if a particular scene works better with the original game fov. On one occasion, while on a stairway inside a building looking at my character sideways I could rotate the mouse to cause the bottom 1/4 of the screen lose the picture and show something that looked like outer space, but that has not been repeated. Battles are much better because, with my character farther away (which is what the fix does), I have essentially a 360 view. I do have a 60 inch plasma HDTV as my monitor. I am not sure if this would work on a smaller monitor because the character might get too small.

I had many of the same experiences as you - 2.0 api fail; fish eye - but the most recent updates worked for me. Do not ask me why, I can only tell you what I did. I do not even understand how one can change one part of resolution without changing both. Why, if I double horizontal resolution but leave vertical alone, do I not get a fun-house mirror result? 'Tis a mystery to me but as long as I can see enemies around me and not just in a narrow angle in front, I will leave the science to others.


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PostPosted: 19 Feb 2012, 21:00 
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Wow thanks so much gbesq1

I unchecked the auto resolution and stepped it down to 1360x768 and put my fov to 90 and it looks perfect!

Can't wait to try some combat now, finally got this awesome software working to my advantage :D


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PostPosted: 19 Feb 2012, 21:02 
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Ohh wow the combat is 100x better now! Thanks gbesq1, thanks helifax, thanks everyone involved in this :)


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 Post subject: Seriously, to all who is
PostPosted: 19 Feb 2012, 21:11 
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Seriously, to all who is involved, thank you!!!!

This made the game so much more enjoyable, being able to see the whole battlefield and all enemies within a 360 degree range. I can now attack and dodge appropriately and have some fun out of this combat system. Thanks everyone!


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PostPosted: 19 Feb 2012, 21:11 
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Ohh wow the combat is 100x better now! Thanks gbesq1, thanks helifax, thanks everyone involved in this :)


I am glad that 1 monitor players can also take the advantage of this tool;))

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PostPosted: 19 Feb 2012, 21:32 
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Hi helifax


could you make a list of all files we need plz? (version of Widescreenfixer and plug in ) cause my games crashs when i use backspace to activate fov IG


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PostPosted: 20 Feb 2012, 03:41 
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please help...
using single screen,
downloaded the latest Widescreen fixer,
no matter what i choose it changes the FVO to something crazy, probalby 200 as i can see almost around my self,
changing it doent do anything, it stays the same,
there is no way to change resolution in widescreen fixer...
tryed downloading other files, got APi 2.0 errors...
please save me...:(


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PostPosted: 20 Feb 2012, 06:36 
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This is what I get when I try the fix:

http://i.imgur.com/c0o4R.jpg


I'm on a 1600 X 900 screen. I have 4800 x 900 entered in the fix, I've tried every fov between 1 and 90 and my screen always looks like the pic I linked.

Any idea what I'm doing wrong?


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 Post subject: Is there a fix for the
PostPosted: 20 Feb 2012, 10:12 
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Is there a fix for the cutscenes, or is that something we'll have to live with?


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PostPosted: 20 Feb 2012, 11:26 
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Is there a fix for the cutscenes, or is that something we'll have to live with?

Hi,

No fix for the cutscens at the moment... (the black bars thingy).

As for those who are using the fix for single monitor.. I cant really help you. I heared that for some it might work and for others not. The fix was made with Multi monitor setups in mind. I dont know how it will behave on single screens...or what settings you should put in...

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PostPosted: 20 Feb 2012, 18:22 
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haloboyvash: I know nothing from nothing but I will tell you what worked for me. I have a single monitor 1920x1080. Like you I tried multiple versions of the fix with no joy. However, the most recent version does work for me. Make ABSOLUTELY sure you have the latest version of Widescreen Fixer from https://www.widescreenfixer.org/ (version 1.1.3a 14 Feb. 2012). Delete whatever you currently have and install this version. Then get the most recent helifax plugin dll file, which is linked in helifax's post in this thread # 214 dated 18 Feb. at 10:22. Extract helifax's file into the plugins folder of Widescreen Fixer. Make sure that helifax's plugin REPLACES Plugin.Kingdoms of Amalur Reckoning.dll in in Widescreen Fixer plugin folder.

Once I did this, I ran Widescreen Fixer. The most current version allows either automatic detection of the screen resolution or allows you to set what you want. I have a single 1920x1080 monitor. I tried a bunch of different things but started with leaving the automatic detection box checked. I set the "back" key as the toggle key. In the drop-down list in Widescreen Fixer, I chose Kingdoms of Amalur (do NOT forget this step - I did and Halo settings do not work). Start Amalur (although I have found that it does not matter whether Amalur is running or not when Widescreen Fixer is started). No fish eye when Widescreen Fixer is enabled. However, I found that 50 fov resulted in worse fov than the game's internal setting and even at 200 fov the camera was too close to the back of my character.

So I unchecked the automatic detection box and started playing around with the resolution. You can do pretty much anything you want as long as you use whole number multiples of the horizontal and vertical resolutions (it is kind of like: you can have any color you want as long as it is blue). You can get some very interesting views doing this but they are not playable. For example, I set 4x1920 by 1080 and got a really magnified, and very clear, view of what was in front of me. Not very useful since the whole point of the fov fix for single monitor users is to increase what you see around you.

What ended up working for me is to leave horizontal resolution where it was and set vertical at 1/2. So: 1920x540. This gave me enough additional fov without shrinking my character too far for me to be happy. I can also toggle Widescreen Fixer on and off if a particular scene works better with the original game fov. On one occasion, while on a stairway inside a building looking at my character sideways I could rotate the mouse to cause the bottom 1/4 of the screen lose the picture and show something that looked like outer space, but that has not been repeated. Battles are much better because, with my character farther away (which is what the fix does), I have essentially a 360 view. I do have a 60 inch plasma HDTV as my monitor. I am not sure if this would work on a smaller monitor because the character might get too small.

I had many of the same experiences as you - 2.0 api fail; fish eye - but the most recent updates worked for me. Do not ask me why, I can only tell you what I did. I do not even understand how one can change one part of resolution without changing both. Why, if I double horizontal resolution but leave vertical alone, do I not get a fun-house mirror result? 'Tis a mystery to me but as long as I can see enemies around me and not just in a narrow angle in front, I will leave the science to others.


I was quite hopeful when I read this informative post from a fellow single monitor user. Unfortunately, using the very latest versions of WSF, r361, and the plugin from post #214 doesn't work any better than any other version past r312 for me. I tried all of the usual tricks (default reso, various FOV's, 3x horizontal, 1/2 vertical). The game just doesn't seem to look right, the paper doll's still tiny and cutscenes are zoomed too far out. I guess what I'm wondering is, am I really missing out on anything by continuing to use an old revision of WSF? In terms of optimization, features, whatever?


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PostPosted: 20 Feb 2012, 19:21 
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on 6020/1080 res...quest menu doesnt work!!How to fix this?Can u help!!

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 Post subject: OK
PostPosted: 20 Feb 2012, 19:22 
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Ok Since I see alot of posts regarding 1 Monitor and read all kind of stuff I tested the fixer and it works 100%

What did I do?

1. Go to game and in the Main menu select Options -> Resolution and put your resolution: 1280x720 for example
2. Go to widescreenfixer -> COG
3. Disable autodetection and put in :
1 Monitor (NOT 3!!!!!!!)
Corrected Resolution: 1280 x 720 NOT OTHER weird resolution!!!
4. SACE Settings
5. Enable the fix and if INGAME press "" (Above enter key) to switch the zoom mode so the new FOV is read and applied.

6. Proof (Tested On STEAM VERSION)


Attached files

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PostPosted: 20 Feb 2012, 19:25 
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on 6020/1080 res...quest menu doesnt work!!How to fix this?Can u help!!


Are you pressing the J button? to switch between menus? Is written in the description...:) Works only for STEAM version Not Origin since I dont have an Origin verion of the game and none offered to help me with this:)

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 Post subject: helifax wrote:landrass
PostPosted: 20 Feb 2012, 19:35 
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[quote]on 6020/1080 res...quest menu doesnt work!!How to fix this?Can u help!!


Are you pressing the J button? to switch between menus? Is written in the description...:) Works only for STEAM version Not Origin since I dont have an Origin verion of the game and none offered to help me with this:)


Thanks helifax now the game works great!!!

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PostPosted: 21 Feb 2012, 00:18 
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Let me know what I need to do and I'll get the info for the origin version when I get home.


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PostPosted: 21 Feb 2012, 02:30 
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I have the Origin version also. If you need remote desktop connection, or want me to run some program to read hex offsets, I'll be happy to help.


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What about the retail version is it possible to use origin or steam to enable it?
Neither origin nor steam have an option to add the serial from box yet.

Tried with all 3 option demo/origin/steam and doesn't seem to work.

Great contribution either way Helifax


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PostPosted: 21 Feb 2012, 09:45 
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What about the retail version is it possible to use origin or steam to enable it?
Neither origin nor steam have an option to add the serial from box yet.

Tried with all 3 option demo/origin/steam and doesn't seem to work.

Great contribution either way Helifax


Hi, Demo is the Origin version and only FOV is fixed (increased to a greater value) which is static.

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Ah that's why the only thing i'm getting is a slider to a maximum 200% without any other option like resolution etc?

So there is no way to make it work with the current version - 3.1 r361- on retail.
I guess i'll have to wait for an official patch or for an update on WSF.
Sucks to pay 50€ for an unplayable game i think i won't be so hasty next time.

Thanks.


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I've merged helifax's latest source with mine.

There are a couple of things I realize after looking at his latest source and his suggestions above.

My code previously that read the resolution from the game, rather than the desktop, works perfectly. I just forgot to divide a couple of things by the display count.

The other is that he forgot to divide the field-of-view by the display count. So people who use a single monitor were going to get a really low field-of-view.

I'll upload this new version soon.

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PostPosted: 21 Feb 2012, 16:46 
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Ah that's why the only thing i'm getting is a slider to a maximum 200% without any other option like resolution etc?

So there is no way to make it work with the current version - 3.1 r361- on retail.
I guess i'll have to wait for an official patch or for an update on WSF.
Sucks to pay 50€ for an unplayable game i think i won't be so hasty next time.

Thanks.


The retail version should of installed itself via Origin and forced you to play it via Origin, if it didn't then its not a proper retail version.

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 Post subject: I finished the merge and
PostPosted: 21 Feb 2012, 17:14 
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I finished the merge and uploaded the new build to the site.

It now includes an updated Kingdoms of Amalur: Reckoning plugin that's newer than the one helifax posted here. Please try this one out instead and let me know if it works better for you.

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 Post subject: no go...
PostPosted: 21 Feb 2012, 18:42 
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Single monitor user here - This is not working for me at all...

The latest fixer - the latest plugin.

In order - I
Start the fixer -
Select the plugin from list -
Click the cog/gear set the fov (90ish) monitor count (1) and the resolution (1680 x 1050)
Start the game.
set the ingame resolution - same as above.
And from here do 1 of 3:
1.- enable fix in main menu - load save game = game crash - no error message.
2. - load save game - enable fix = game crash - no error message.
3. - tab out - change *anything* in widescreenfixer = game crash - no error message.

My (current) game is a pirated steam copy - if that in anyway can change the outcome...
(damn demo was not working for me and wanted to try this one bad - played this for 5 hours and realized i owed someone some money - waiting for my legal steam version to download as i write this)


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PostPosted: 21 Feb 2012, 18:57 
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I guarantee you the crashes are a result of it being a pirated copy. Unfortunately there's nothing I can really do about that.

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 Post subject: all most there...
PostPosted: 21 Feb 2012, 19:30 
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I am at 75% on the legal one - I will let you know how that one fares in a bit...

I guarantee you the crashes are a result of it being a pirated copy. Unfortunately there's nothing I can really do about that.


I am not so sure that "Unfortunately" is a good word there... just one more reason to pay to play ;)


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 Post subject: The reason the cracked
PostPosted: 21 Feb 2012, 19:50 
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The reason the cracked versions do not work is because they remove certain parts of the game's code or add to it to work around DRM. When they do this it causes the game to allocate and use memory differently than it normally would, and the offsets we use for the Steam and Origin versions of the game do not work.

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PostPosted: 21 Feb 2012, 20:52 
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The reason the cracked versions do not work is because they remove certain parts of the game's code or add to it to work around DRM. When they do this it causes the game to allocate and use memory differently than it normally would, and the offsets we use for the Steam and Origin versions of the game do not work.



update: works like a charm on the legal steam version - however it does look like there has been a change width the ingame camera all ready.

the camera is zoomed way back even when the fix is not enabled - update perchance?? - maybe I will use the fix anyway - looks awesome thanks a mill.


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 Post subject: yamsteren wrote:dopefish
PostPosted: 21 Feb 2012, 21:01 
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[quote]The reason the cracked versions do not work is because they remove certain parts of the game's code or add to it to work around DRM. When they do this it causes the game to allocate and use memory differently than it normally would, and the offsets we use for the Steam and Origin versions of the game do not work.



update: works like a charm on the legal steam version - however it does look like there has been a change width the ingame camera all ready.

the camera is zoomed way back even when the fix is not enabled - update perchance?? - maybe I will use the fix anyway - looks awesome thanks a mill.

No it doesn't...Can you provide proof to your claims? A screenshot maybe along with the resolution you are using?:) ..something smells funny around here...:))

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PostPosted: 21 Feb 2012, 21:03 
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Anyone with an Origin version that wants the Quest Map workaround and is comfortable with remote desktop applications drop me a PM;)) so we can update the Origin version also:)

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PostPosted: 22 Feb 2012, 05:14 
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Anyone with an Origin version that wants the Quest Map workaround and is comfortable with remote desktop applications drop me a PM;)) so we can update the Origin version also:)


I don't mind the remote desktop connection application, but what exactly is the issue with the quest map? I run Origin version single screen with the latest fixer r366 and the included plugin, and my quest map seems to be working fine.


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 Post subject: It worked with the last
PostPosted: 22 Feb 2012, 09:11 
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It worked with the last version you updated.
Still need some tweak to avoid a slight fisheye effect on the sides of the screen for 1680x1050 resolutions any suggestion on the proper % settings?

It's way more better than before.
I don't have any menu problems etc all working normal retail box + origin fix.

Thanks everyone involved in this fix.


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 Post subject: helifax wrote:yamsteren
PostPosted: 22 Feb 2012, 17:59 
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[quote][quote]The reason the cracked versions do not work is because they remove certain parts of the game's code or add to it to work around DRM. When they do this it causes the game to allocate and use memory differently than it normally would, and the offsets we use for the Steam and Origin versions of the game do not work.


update: works like a charm on the legal steam version - however it does look like there has been a change width the ingame camera all ready.

the camera is zoomed way back even when the fix is not enabled - update perchance?? - maybe I will use the fix anyway - looks awesome thanks a mill.

No it doesn't...Can you provide proof to your claims? A screenshot maybe along with the resolution you are using?:) ..something smells funny around here...:))

You sir - are quite right - nothing new to the game itself however the plugin does not disable correctly - screenshot is not proof of this but i did zoom in and back out to ensure the image was updated.

it seems that the fov start where the default is (50 maybe) and resets to roughly 70 when i disable the plugin
- loads better than normal game fov but not the 80 (or in the case of the screenshot 140 something - so the difference is clear) i set it at

Attached files


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PostPosted: 23 Feb 2012, 00:08 
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There's really nothing that can be done about the fisheye effect at high field-of-views. 99.9% of games suffer from this.

The only way to get around this is to completely alter the position of the camera itself, not the field-of-view.

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PostPosted: 23 Feb 2012, 12:17 
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It worked with the last version you updated.
Still need some tweak to avoid a slight fisheye effect on the sides of the screen for 1680x1050 resolutions any suggestion on the proper % settings?

It's way more better than before.
I don't have any menu problems etc all working normal retail box + origin fix.

Thanks everyone involved in this fix.



We use the same resolution and im using 75 as my fov and got no fisheye to speak of - for me thats the perfect setting.


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 Post subject: Quest map fix for Origin
PostPosted: 23 Feb 2012, 19:53 
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Hi,

I managed to get the offset for the Origin Version for the Quest Map workaround.
Please let me know if it works (read plugin description)!!!

Best Regards,
Helifax

Attached files Plugin.Kingdoms of Amalur Reckoning.rar (10.9 KB) Plugin.Kingdoms of Amalur Reckoning.rar (10.9 KB)

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PostPosted: 23 Feb 2012, 21:09 
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Updated the plugin on the site.

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PostPosted: 26 Feb 2012, 23:03 
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Thanks to everyone who has worked on these fixes to the FOV. They really make the game much more playable.

I find, however, that I prefer to play on a single monitor at 1920x1080 rather than use eyefinity over 3 monitors as the widescreen puts the health and minimap elements out of my normal viewing area. So I am always having to look away from a fight to see how my health is doing, or look away from the road to see the minimap.

Now I would actually prefer to play using all three monitors but could only do so if the interface elements could be moved to the middle monitor. I know nothing about these fixes so this question may be noobish but is there no way to change the position of these elements?

Thanks.


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PostPosted: 28 Feb 2012, 11:00 
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hi dopefish and helifay and every1 else, who worked on that little tool! i just wanted to let you know, that version 371 works pretty fine on my one-monitor with KoA:R (i use the Origin version) and i enjoy the game so much more with your fix. thx for the time you invested and don´t make silly stuff ;-) with my little donation.

bye


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PostPosted: 28 Feb 2012, 12:21 
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AussieTimmeh, thanks for the DR update. Are all SP anomalies unchanged though ?

Can anyone take new comparison screenshots using the fix ?


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I get the following error using the latest version of the plugin:



When I click "ignore" I can get to the config menu, but resolution and screen count options are greyed out (and blank). The fix works in-game (Origin version) but the FOV option does not work (seems to use 130 no matter what I set), and the error concerns me. Running Windows 7 x64 with all relevant updates installed. Other games Widescreen Fixer supports do not give me any such errors.


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 Post subject: sear wrote:I get the
PostPosted: 28 Feb 2012, 20:27 
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I get the following error using the latest version of the plugin:



When I click "ignore" I can get to the config menu, but resolution and screen count options are greyed out (and blank). The fix works in-game (Origin version) but the FOV option does not work (seems to use 130 no matter what I set), and the error concerns me. Running Windows 7 x64 with all relevant updates installed. Other games Widescreen Fixer supports do not give me any such errors.



Have you tried to ignore the error and disable automatic detection in the config of the plugin and manually set it up?:)

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PostPosted: 28 Feb 2012, 20:30 
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When you update Widescreen Fixer make sure you overwrite every file. A lot has been changing with the API between revisions. Whenever there is a new version always replace the old files.

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Thanks for the quick replies! Unfortunately I'm not sure the advice will help. I haven't previously installed Widescreen Fixer (newest version is the only one I've ever used), and turning off automatic detection doesn't help - the screen count and resolution boxes are still greyed out.

EDIT: Never mind! I didn't realize the plugin came with the newest version of Widescreen Fixer, and had been installing an outdated one on top of it. This version works just fine. Sorry about the mix-up.


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Hello I can get this to work just fine but I'm not sure of what FOV to pick. I'm looking for something just a smidge more zoomed out than the default is. 130 (which is what widescreenfix is automatically set to) is way too far out and my character ends up tiny. I'm a using a single 1680x1050 monitor (which is manually set up in the configuration).
So what should I set the FOV to? And if you don't know then could you at least tell me what the game's default FOV is so that I can work my way up from there?


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PostPosted: 02 Mar 2012, 14:02 
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For a single screen the FOV is about 65. However, it's about what feels right to you. Just grab the slider and drag it lower to a value you find acceptable.

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I know it's about personal taste but I just needed some sort of starting point so thanks :)
If anyone knows more specifically what the default FOV is rather it just being around 65 then you answer is still welcome as well though.


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I tried quite a few settings and one that worked great for me is indeed odd for single monitors, but it works great for me whether I'm using 3 or just 1 monitor. My settings are 170 for the FOV, uncheck automatic, display set to 3, resolution 5760 by 1080. Here's the odd part, go into the game, enable it, load your game, run forward a few steps for it to kick in, then disable it. The screen pulls back farther when I disable it and the distance is just right for how I want my view. Granted, everyone has their own personal preferences, so some people may not like that view. :)

Hello I can get this to work just fine but I'm not sure of what FOV to pick. I'm looking for something just a smidge more zoomed out than the default is. 130 (which is what widescreenfix is automatically set to) is way too far out and my character ends up tiny. I'm a using a single 1680x1050 monitor (which is manually set up in the configuration).
So what should I set the FOV to? And if you don't know then could you at least tell me what the game's default FOV is so that I can work my way up from there?


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PostPosted: 02 Mar 2012, 20:20 
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I know it's about personal taste but I just needed some sort of starting point so thanks :)
If anyone knows more specifically what the default FOV is rather it just being around 65 then you answer is still welcome as well though.


I said about 65 because it's not a consistent number. It's a float and it's usually somewhere between 65-75.

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Oh I see sorry. I thought you were just guessing when you said about 65.

So 75 would be the zoomed out running about the place and in combat view then? And 65 the stationary zoom when just walking or jogging around the place normally?
So if I set it to 75 (since I like that level if the answer to my first question is yes) it would now float upwards to 85-90 when in combat or running?

Hmm...if the above turns out to be true that would give me pause then since whilst walking around the character feels a bit too in my face (which can remedied a bit by running in 16:9 1600x900 but since dialogs are Vert- that bugs me a bit)...but when running or in combat it's just about perfect (unless I manipulate the camera angle by fighting close to a wall) and I wouldn't want to alter that one bit, at least no on the first playthrough.


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I tried quite a few settings and one that worked great for me is indeed odd for single monitors, but it works great for me whether I'm using 3 or just 1 monitor. My settings are 170 for the FOV, uncheck automatic, display set to 3, resolution 5760 by 1080. Here's the odd part, go into the game, enable it, load your game, run forward a few steps for it to kick in, then disable it. The screen pulls back farther when I disable it and the distance is just right for how I want my view. Granted, everyone has their own personal preferences, so some people may not like that view. :)

[quote]Hello I can get this to work just fine but I'm not sure of what FOV to pick. I'm looking for something just a smidge more zoomed out than the default is. 130 (which is what widescreenfix is automatically set to) is way too far out and my character ends up tiny. I'm a using a single 1680x1050 monitor (which is manually set up in the configuration).
So what should I set the FOV to? And if you don't know then could you at least tell me what the game's default FOV is so that I can work my way up from there?


Thanks for the reply. I tried to leave it on Automatic and 130 FOV the first time I tried to run it and it felt like I was going through a Freelancer Warpgate since aside from a small circle around my character everything was warping inward so I'd highly doubt I'd like 170.


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PostPosted: 02 Mar 2012, 23:53 
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But you only had it set for 1 monitor. Try the settings I listed and see. I initially thought it was crazy to even try, but it worked great when I have to use only 1 monitor.


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 Post subject: Well looking at your
PostPosted: 03 Mar 2012, 03:42 
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Well looking at your instructions again I can't do it anyways. I mean my monitor only does 1050P not 1080P.


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 Post subject: Then do 5040 by
PostPosted: 03 Mar 2012, 04:22 
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Then do 5040 by 1050.

Well looking at your instructions again I can't do it anyways. I mean my monitor only does 1050P not 1080P.


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PostPosted: 03 Mar 2012, 13:55 
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The easiest thing to do is just put in 1 display count, and then your actual resolution. If you have one 1920x1080 display, then put 1 and 1920x1080, (automatic should fill this in just fine). Then just set the FOV to 75 or something.

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PostPosted: 08 Mar 2012, 08:31 
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Congratulations and thank you for this great fix.

I started playing the origin version of Reckoning yesterday in a custom resolution ( 4096*768 - 4112*768 bezel compensated) and all seems to work great including the quest log :party:


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Guys wondering if you could help with a weird issue. The fix works great in game (much Thanks), but during in game cut scenes I get a really weird issue where I'm only able to see just the top portion of the screens across the three monitors. It's just a band that covers maybe 1/4th of the top portion of the screen and you cannot make out at all what is happening in the cutscenes. Anyway to fix this? Again the fix works great in game, but the cutscenes are still competely borked. I don't mind if it's stretched but I can't see what is going on at all.

Thanks.


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PostPosted: 01 Apr 2012, 12:07 
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I'm using win 7 64bit, and a single monitor, the start CTD every time I cross halfway in my character's home in adessa.
I already tried with the plugin turned off, and it ran just fine, but when I'm turned the plugin on even if I turned back off, the game still crash, every time always in the same spot.
Anyone experiencing this?


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PostPosted: 05 Apr 2012, 22:59 
Okay, it seems that this game hasn't been tested here at a screen res of 3240x1920
The FOV fix thing works (not that i need it) but the quests menu is broken still, even with the fix and even with a screen res of under 4000 wide.

methinks the height may be an issue too.

Please look into this if you can!


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Okay, it seems that this game hasn't been tested here at a screen res of 3240x1920
The FOV fix thing works (not that i need it) but the quests menu is broken still, even with the fix and even with a screen res of under 4000 wide.

methinks the height may be an issue too.

Please look into this if you can!


That is a portrait mode.. and no..it wasnt tested nor will it..Eyefinity in Portrait mode is a waste of time..Why? Its way simpler to buy a bigger screen... If you don't like it don't use it..
And btw, I do believe the quest menu is fixed for all resolutions or mode...but I bet you didnt press the magic key ( J or what you defined)..

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PostPosted: 06 Apr 2012, 11:22 
Yes it is portrait mode, and yes it may be a waste of time for games, and getting a 42 inch monitor may be cheaper. oh wait... where do you find those? I got these screens for under £600 which is in turn cheaper and higher resolution than getting a 30" monitor. i actually make use of the higher resolution OUT of games in certain applications to be able to do, and see more at once. running a 42" tv at 1080p would be totally rubbish for this. also in movies, it looks much better vs landscape eyefinity as much more is shown.
I don't have the room for landscape eyefinity, never mind that and a 42" for games and another single monitor so i killed 2 birds with one stone for less money and getting more screen space out of it.
another plus is that it is more immersive as the game doesn't look like a letterbox unless you use 3x30" , and many more games support this aspect ratio over landscape as it is between 16:9 and 16:10

and by the way, yes, i did use the magic key.

Please don't jump to conclusions about what people have and why YOU don't think they should have it. this is a widescreen gaming forum. My screen res is widescreen, so therefore why should i be left out?
maybe you want be to fork out more money and get a 4K tv, and THEN you will help?

i just asked for help. that's all.


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Yes it is portrait mode, and yes it may be a waste of time for games, and getting a 42 inch monitor may be cheaper. oh wait... where do you find those? I got these screens for under £600 which is in turn cheaper and higher resolution than getting a 30" monitor. i actually make use of the higher resolution OUT of games in certain applications to be able to do, and see more at once. running a 42" tv at 1080p would be totally rubbish for this. also in movies, it looks much better vs landscape eyefinity as much more is shown.
I don't have the room for landscape eyefinity, never mind that and a 42" for games and another single monitor so i killed 2 birds with one stone for less money and getting more screen space out of it.
another plus is that it is more immersive as the game doesn't look like a letterbox unless you use 3x30" , and many more games support this aspect ratio over landscape as it is between 16:9 and 16:10

and by the way, yes, i did use the magic key.

Please don't jump to conclusions about what people have and why YOU don't think they should have it. this is a widescreen gaming forum. My screen res is widescreen, so therefore why should i be left out?
maybe you want be to fork out more money and get a 4K tv, and THEN you will help?

i just asked for help. that's all.


Hi,

I did not mean to offend you, I appologize if it looked like that. What I wanted to say is most people use 3X1L. I also use a 3x1L. Since I don't have a 3x1P mode it is hard for me to make it work with that mode. What I wanted to say with the fact that 3x1P is a waste of time is that you gain almost nothing in gaming, except for a bigger screen overall but the Aspect ratio is still 1.6 that of a classic 16:10 screen. The real benefit will be a Landscape mode that adds alot to your peripheral view. I understand that you cannot set it up in a Landscape mode.

Since this is a free fix, not made for any money like you imply, it was made for most of the people with a 3x1L, based on my setup and on the things I can test. Your resolution is a widescreen resolution, but if you really want to bash someone you should do it with the people who made the game not me who I tried to make it work for people who use more than 1 monitor. That being said, unfortunately I cannot test this mode and have no idea how the engine works with this higher resolution. even is the aspect ratio is 1.6xx


Helifax

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 Post subject: helifax wrote:Hi, I did
PostPosted: 06 Apr 2012, 14:35 

Hi,

I did not mean to offend you, I appologize if it looked like that. What I wanted to say is most people use 3X1L. I also use a 3x1L. Since I don't have a 3x1P mode it is hard for me to make it work with that mode. What I wanted to say with the fact that 3x1P is a waste of time is that you gain almost nothing in gaming, except for a bigger screen overall but the Aspect ratio is still 1.6 that of a classic 16:10 screen. The real benefit will be a Landscape mode that adds alot to your peripheral view. I understand that you cannot set it up in a Landscape mode.

Since this is a free fix, not made for any money like you imply, it was made for most of the people with a 3x1L, based on my setup and on the things I can test. Your resolution is a widescreen resolution, but if you really want to bash someone you should do it with the people who made the game not me who I tried to make it work for people who use more than 1 monitor. That being said, unfortunately I cannot test this mode and have no idea how the engine works with this higher resolution. even is the aspect ratio is 1.6xx


Helifax


I understand, no offense taken. I'm not specifically trying to bash you for the problems being there.
I don't agree that NOTHING is gained with portrait gaming, although it really does depend on the game itself. 1st person RPG's like skyrim are more immersive with a large screen in front of you, and the top of the screen above your head. If i look into the centre of the screen, then my peripheral vision ends at the edges of the screen. Other games have a UI that scales to the screen resolution, and others have one which stays the same scale, just like like the windows UI, which is useful for monitors that are close.
Anyway, going a little off topic here.

The menu fix seems to only make "menu" (the text in the bottom corner show up, and that's it.

I do have a "fix" myself though. I can change the resolution to 2700x1600 and the menu does show up, however there is the blurriness of running a game outside the native resolution just like 1280x720 vs 1920x1080. - edit. okay, the menu shows up, but is still entirely unresponsive :(

After some testing, the menu shows at resolutions of 2560x1600 and 2700x1600, but us not responsive. I have tried at 2560x1440 and it IS responsive, so vertical resolution DOES make a difference as well as horizontal. 4000 wide or greater, 1600 high or greater. did you do anything specific for the width that you could do for the height too?

I would believe it is possible to test in this mode as you have 3 screens though. it would be pretty strange as they would still be landscape but you would be able to see how game engines work at that size.

I do very much agree that it is down to the game devs to create fix, however a lot of companies just rush a game out, release a few small patches or none at all and are done with it, and never actualyl put any effort into a quality release. an obvious exception is CD Project and witcher 2. actually listening to their fans and making quality updates, fair priced games, removing DRM as they know it never works like it is intended, and FREE expansions to the game.


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[quote]
Hi,

I did not mean to offend you, I appologize if it looked like that. What I wanted to say is most people use 3X1L. I also use a 3x1L. Since I don't have a 3x1P mode it is hard for me to make it work with that mode. What I wanted to say with the fact that 3x1P is a waste of time is that you gain almost nothing in gaming, except for a bigger screen overall but the Aspect ratio is still 1.6 that of a classic 16:10 screen. The real benefit will be a Landscape mode that adds alot to your peripheral view. I understand that you cannot set it up in a Landscape mode.

Since this is a free fix, not made for any money like you imply, it was made for most of the people with a 3x1L, based on my setup and on the things I can test. Your resolution is a widescreen resolution, but if you really want to bash someone you should do it with the people who made the game not me who I tried to make it work for people who use more than 1 monitor. That being said, unfortunately I cannot test this mode and have no idea how the engine works with this higher resolution. even is the aspect ratio is 1.6xx


Helifax


I understand, no offense taken. I'm not specifically trying to bash you for the problems being there.
I don't agree that NOTHING is gained with portrait gaming, although it really does depend on the game itself. 1st person RPG's like skyrim are more immersive with a large screen in front of you, and the top of the screen above your head. If i look into the centre of the screen, then my peripheral vision ends at the edges of the screen. Other games have a UI that scales to the screen resolution, and others have one which stays the same scale, just like like the windows UI, which is useful for monitors that are close.
Anyway, going a little off topic here.

The menu fix seems to only make "menu" (the text in the bottom corner show up, and that's it.

I do have a "fix" myself though. I can change the resolution to 2700x1600 and the menu does show up, however there is the blurriness of running a game outside the native resolution just like 1280x720 vs 1920x1080. - edit. okay, the menu shows up, but is still entirely unresponsive :(

After some testing, the menu shows at resolutions of 2560x1600 and 2700x1600, but us not responsive. I have tried at 2560x1440 and it IS responsive, so vertical resolution DOES make a difference as well as horizontal. 4000 wide or greater, 1600 high or greater. did you do anything specific for the width that you could do for the height too?

I would believe it is possible to test in this mode as you have 3 screens though. it would be pretty strange as they would still be landscape but you would be able to see how game engines work at that size.

I do very much agree that it is down to the game devs to create fix, however a lot of companies just rush a game out, release a few small patches or none at all and are done with it, and never actualyl put any effort into a quality release. an obvious exception is CD Project and witcher 2. actually listening to their fans and making quality updates, fair priced games, removing DRM as they know it never works like it is intended, and FREE expansions to the game.

Hmm!!! I do have a small idea...will need to look in the code.. Perhaps I can also downgrade the height not to exceed 1600 since it seems that is the limitation... I will try to look into this when I have a small free time;))

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PostPosted: 06 Apr 2012, 16:41 
Thanks a lot mate!
I will do any testing that you need, Just ask :)


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PostPosted: 24 Apr 2012, 15:57 
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Do you think there will be a fix for version 1.0.0.2 of this game?

Widescreen Fixer only currently has fixes for 1.0.1 (which I'm assuming is the equivalent to 1.0.0.1).

Just wondering :)


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 Post subject: ruggerxpunk wrote:Do you
PostPosted: 24 Apr 2012, 19:06 
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Do you think there will be a fix for version 1.0.0.2 of this game?

Widescreen Fixer only currently has fixes for 1.0.1 (which I'm assuming is the equivalent to 1.0.0.1).

Just wondering :)


Hey there:))

Well the fix works:) 1.0.1 means the version of the game not the exe file:) So 1.0.0 was the initial release (exe 1.0.0.1)
Fix 1.0.1 is for exe 1.0.0.2. Just test it right now and it still works:)
So you can safely use it;))

Best Regards,
Helifax

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PostPosted: 25 Apr 2012, 03:30 
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I'm curious if I'm the only one having this issue or not but it just started occurring.

I'm in the Teeth of Naros DLC, Running the latest version of Widescreen Fixer. v3.1 r430. The game played fine over the weekend in this DLC on r425, however today I can load the game, use the magic button to correct FOV and play all I want, until I hit a load screen. In particular, I'm at the section of the DLC where you must go into the sewer after speaking with the hermit guy. If I hit the magic button and hit the sewer the game crashes with "Kingdoms of Amalur has stopped responding". If I enter the sewer first then hit the button, all is well until the next load.

The crashing also occurs if the fixer is active and I attempt to use the teleports down in the sewers.

I can load the game, hit the button, and immediately hit the teleport which queues a load screen and I can do it, the first time. After I spend a few seconds playing I can't hit load screens without crashes.

I've done the norm, verified game cache, rebooted, made sure widescreen fixer is the latest version...even rolled back to the version that worked on Sunday and no dice, still crashes but I receive no crashes if widescreen fixer isn't enabled.

I tend to ramble in posts so I hope I've given clear information.

I'm on W7 64-bit, 2x Nvidia GTX 570's in SLi.

EDIT: I should also mention I'm on the Steam version, single monitor @ 1920x1080

TIA
Chris


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PostPosted: 25 Apr 2012, 12:45 
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[quote]Do you think there will be a fix for version 1.0.0.2 of this game?

Widescreen Fixer only currently has fixes for 1.0.1 (which I'm assuming is the equivalent to 1.0.0.1).

Just wondering :)


Hey there:))

Well the fix works:) 1.0.1 means the version of the game not the exe file:) So 1.0.0 was the initial release (exe 1.0.0.1)
Fix 1.0.1 is for exe 1.0.0.2. Just test it right now and it still works:)
So you can safely use it;))

Best Regards,
Helifax

Ah ha!

Right you are again Helifax! This time I enabled the fix immediately (before the game even loaded) and sure enough, it looks spectacular!

Thanks again for taking the time to put me on the right track. Once school is done next week, I"m gonna have plenty of time to actually enjoy these three screens. :)


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 Post subject: worked twice only....
PostPosted: 07 May 2012, 16:55 
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using latest version 3.2 448 and worked twice with the origin patch setting it to 90 fov. Any other valor made my game crash.
And also after each loading screen the fix didn't work anymore,had always to restart game to make it work again.
Now no matter what settings, the game now crashes to desktop or freezes at start but if i move the mouse i can see my ton moving around on the map,if the case is the game doesn't crash to desktop,just freezesOo
Why it worked before and now doesn't work anymore?
When worked was using fxaa tool +smaa injector+msi afterburner overlay.
But since worked before with all those things, the problems sure is not them.


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 Post subject: Reply is
PostPosted: 07 May 2012, 17:56 
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Reply is here:
http://www.wsgf.org/forum/7971/multi-game-widescreen-fixer?page=121#comment-245519

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PostPosted: 07 May 2012, 19:38 
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awesome,439 seems to work^^ ty
here a screen of 50 fov,best for me:


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PostPosted: 07 May 2012, 19:42 
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I found where the problem is (some conversations problems) I already left a message to Dopefish. He will probably fix it very soon:)

Best Regards,
Helifax

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PostPosted: 08 May 2012, 01:05 
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Problem fixed:)
You can now safely download the latest version of the plugin:)

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PostPosted: 08 May 2012, 11:22 
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Problem fixed:)
You can now safely download the latest version of the plugin:)

i confirm it works flawlessly now,gj!;-)


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PostPosted: 11 May 2012, 16:13 
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The newest plugin doesn't seem to fix the missing quest text after I hit the hotkey. I have the Dead Kel & Teeth DLCs. Is there a workround for this?


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PostPosted: 11 May 2012, 20:51 
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The newest plugin doesn't seem to fix the missing quest text after I hit the hotkey. I have the Dead Kel & Teeth DLCs. Is there a workround for this?


I have one of the dlcs but I didnt saw a problem with the key. what resolution are you using?

Also be sure that you dont have all quests collapsed. (All quests should be hidden) and Just select one quest (after the workaround key was pressed ofc) I have just tested it and I can't find any problems.

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PostPosted: 14 May 2012, 02:04 
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[quote]The newest plugin doesn't seem to fix the missing quest text after I hit the hotkey. I have the Dead Kel & Teeth DLCs. Is there a workround for this?


I have one of the dlcs but I didnt saw a problem with the key. what resolution are you using?

Also be sure that you dont have all quests collapsed. (All quests should be hidden) and Just select one quest (after the workaround key was pressed ofc) I have just tested it and I can't find any problems.


2560x1440

It works. Thanks for the tip. I had to hide the rest of the quests before it looked right again. I greatly appreciate your app. :bigsmile:


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PostPosted: 24 Aug 2012, 19:01 
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Added a initial version to Flawless Widescreen, no HUD centering in that fix yet - still attempting to fix the squished character in the inventory, but it's not game breaking.

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PostPosted: 03 Sep 2013, 06:39 
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So I realize it's been over a year since this thread was last active, but I'm hoping someone might take notice... I'm currently playing through KoA (going through a backlog of games I never got around to) and since I played last, I bought a new monitor, bumping my resolution from 1920x1080 to 2560x1440. I've run into 2 problems, one being that the FoV is just not optimized for widescreens, and 2) if there's too many quests on the screen, I can't read the quests text. Through some googling I found this tool and thread, and while it does CHANGE the FOV, I can't seem to adjust it, and the quest text doesn't seem to work either.

When I press the key to activate the app, the FOV changes, but it seems to change to the same FOV, regardless of whether the the slider is set at 25 or 200. Additionally, I have tried using the quest fix but it doesn't seem to have any effect. I found early on that if I minimized all but the category of the quest I wanted to read, it would usually be readable. But there also points when I have so many side quests that there is STILL text missing, and at the point in the game I'm at now I've collected so many tasks (really annoying that I can't just dismiss them) that even with only the task category displayed, it's still missing ALL of the text in the right pane. I just downloaded Widescreen Fixer this afternoon, so I know it's the most up-to-date. I'm hoping someone might be able to help me this, because it's detracting from an otherwise great game.


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PostPosted: 03 Sep 2013, 13:37 
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bikeracer4487 wrote:
So I realize it's been over a year since this thread was last active, but I'm hoping someone might take notice... I'm currently playing through KoA (going through a backlog of games I never got around to) and since I played last, I bought a new monitor, bumping my resolution from 1920x1080 to 2560x1440. I've run into 2 problems, one being that the FoV is just not optimized for widescreens, and 2) if there's too many quests on the screen, I can't read the quests text. Through some googling I found this tool and thread, and while it does CHANGE the FOV, I can't seem to adjust it, and the quest text doesn't seem to work either.

When I press the key to activate the app, the FOV changes, but it seems to change to the same FOV, regardless of whether the the slider is set at 25 or 200. Additionally, I have tried using the quest fix but it doesn't seem to have any effect. I found early on that if I minimized all but the category of the quest I wanted to read, it would usually be readable. But there also points when I have so many side quests that there is STILL text missing, and at the point in the game I'm at now I've collected so many tasks (really annoying that I can't just dismiss them) that even with only the task category displayed, it's still missing ALL of the text in the right pane. I just downloaded Widescreen Fixer this afternoon, so I know it's the most up-to-date. I'm hoping someone might be able to help me this, because it's detracting from an otherwise great game.


Interesting;)) Can you please give me a save-game? I don't have the game installed anymore so no more save-games:)) but if you give me a savegame I can look up and see what is happening:)
Also, are you playing in one screen? (21:9) or 3 screens?

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PostPosted: 01 Feb 2014, 07:01 
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I had put off getting this for so long and I was hoping the other non-resolved issues would have been fixed when I did get it. I finally broke down and got it today and realized that they hadn't, is it just impossible to fix the remaining issues with this game?

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PostPosted: 01 Feb 2014, 07:16 
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Kayden wrote:
I had put off getting this for so long and I was hoping the other non-resolved issues would have been fixed when I did get it. I finally broke down and got it today and realized that they hadn't, is it just impossible to fix the remaining issues with this game?


Are you just talking about the fov and in-game quest menu?

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PostPosted: 01 Feb 2014, 19:07 
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Toothless Spoon wrote:
Kayden wrote:
I had put off getting this for so long and I was hoping the other non-resolved issues would have been fixed when I did get it. I finally broke down and got it today and realized that they hadn't, is it just impossible to fix the remaining issues with this game?


Are you just talking about the fov and in-game quest menu?


Quest menu, cutscene and etc.

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PostPosted: 02 Feb 2014, 06:22 
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Yeah, the same problem, the quest log fix didn't worked for me either.


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PostPosted: 17 Feb 2016, 10:30 
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Is there really no way to play this game at 4K? The widescreen fixer does not fix 4K quest log.

PC gaming backwards compatibility sure has tanked in recent years. Seems every other game I try to play either has issues with 4K, or issues with running on a modern OS.


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PostPosted: 18 Feb 2016, 20:24 
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Tyrindor wrote:
Is there really no way to play this game at 4K? The widescreen fixer does not fix 4K quest log.

PC gaming backwards compatibility sure has tanked in recent years. Seems every other game I try to play either has issues with 4K, or issues with running on a modern OS.


It doesn't fix the quest log in any resolution. Not very well at least. If the list is long or the groups aren't collapsed it doesn't work even if you hit the key to toggle it. It should still work to some degree though. If you haven't already, manually set your resolution instead of using detection. The game engine is extremely finicky and has several weird quirks. Especially if you are hooking any other shaders, using SGSSAA, or HBAO+. That really poor draw distance it has can also be exacerbated with any of those or setting the FOV too high.

That being said the highest I've ever played it at was 8640x1620; it very well might flat out break using something wider. It is such a shame about the port, and the company. KOA is an absolutely fantastic game but we'll never see another in that world, and the remnants of Big Huge Games have been reduced to a mobile game developer milking a Civilization knock off for iOS and Android.


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