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PostPosted: 23 May 2014, 23:05 
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Could we get an Aspect Ratio fix for Watchdogs please?

I see it already has a good selection of ratios, but for 54:10 or whatever 3 x 1920x1080 is, it does the same thing as Wolfenstein used to do before the latest update and just zooms in

Would be greatly appreciated :)

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PostPosted: 24 May 2014, 06:33 
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How is this already out?

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PostPosted: 24 May 2014, 10:41 
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Toothless Spoon wrote:
How is this already out?


Some people persuaded gamestop staff to sell retail copies early, and there is a leak of a uPlay pre-load that got cracked yesterday


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PostPosted: 24 May 2014, 12:36 
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Can someone else confirm as well if they have it? Mine doesn't unlock until Tuesday.


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PostPosted: 24 May 2014, 18:53 
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There are torrents out for the game. It does not have proper eyefinity support which is just mind boggling to me.


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PostPosted: 24 May 2014, 22:26 
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Slinky wrote:
There are torrents out for the game. It does not have proper eyefinity support which is just mind boggling to me.


Yeah I noticed that - not having eyefinity support is really weird - considering AC and splinter cell etc usually work - with Nvidia Surround anyways.

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PostPosted: 24 May 2014, 22:27 
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Torrents are illegal! Do not use illegal games or ask for fix of illegal games on WSGF. Thx

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PostPosted: 24 May 2014, 23:06 
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As long as you have square pixels, you can select 'auto aspect', works fine for me.
Problem for me is the FOV, which is fixed, and since it seems to be based on the horiz res size, everything is hella zoomed in :P


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PostPosted: 25 May 2014, 04:05 
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There might be a day one patch when the game is activated on Steam.

I'm just hoping they don't do what was done in Assassin's Creed 4, and give those ugly black bars across multiple monitors.


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PostPosted: 25 May 2014, 06:33 
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Amon Amarth wrote:
There might be a day one patch when the game is activated on Steam.

I'm just hoping they don't do what was done in Assassin's Creed 4, and give those ugly black bars across multiple monitors.


I never noticed that...is that fixed? I haven't played it, but didn't notice it from day one.

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PostPosted: 25 May 2014, 06:50 
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Toothless Spoon wrote:
Amon Amarth wrote:
There might be a day one patch when the game is activated on Steam.

I'm just hoping they don't do what was done in Assassin's Creed 4, and give those ugly black bars across multiple monitors.


I never noticed that...is that fixed? I haven't played it, but didn't notice it from day one.


If you had three 16:10 monitors in surround (5760x1200) then the game would still lock it at 3x 16:9 and give these ugly black bars on the top and bottom of all three monitors. It was never fixed by Ubi, but HaYDeN and others fixed it for them.


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PostPosted: 25 May 2014, 18:57 
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Amon Amarth wrote:
Toothless Spoon wrote:
Amon Amarth wrote:
There might be a day one patch when the game is activated on Steam.

I'm just hoping they don't do what was done in Assassin's Creed 4, and give those ugly black bars across multiple monitors.


I never noticed that...is that fixed? I haven't played it, but didn't notice it from day one.


If you had three 16:10 monitors in surround (5760x1200) then the game would still lock it at 3x 16:9 and give these ugly black bars on the top and bottom of all three monitors. It was never fixed by Ubi, but HaYDeN and others fixed it for them.


Stupid, idiotic, retarded, lazy devs. Just add/change a few lines of code to make it work, right? It's not more difficult than that, is it? If a few older games support 16:10 right out of the gate, then why should these stupid newer releases be such unversatile pieces of stink garbage?

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PostPosted: 25 May 2014, 22:13 
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Any update on this or are we going to have to wait for the 27th / Official release date ?


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PostPosted: 26 May 2014, 06:43 
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Amon Amarth wrote:
Toothless Spoon wrote:
Amon Amarth wrote:
There might be a day one patch when the game is activated on Steam.

I'm just hoping they don't do what was done in Assassin's Creed 4, and give those ugly black bars across multiple monitors.


I never noticed that...is that fixed? I haven't played it, but didn't notice it from day one.


If you had three 16:10 monitors in surround (5760x1200) then the game would still lock it at 3x 16:9 and give these ugly black bars on the top and bottom of all three monitors. It was never fixed by Ubi, but HaYDeN and others fixed it for them.


Ah, yeah I have 16:9 monitors - but yeah - ubisoft "whoever" isnt getting my business for the next assassins, and splinter cell for that matter. I'm over these games that don't give me more options - why is it so freaking hard to provide fov/camera options. Splinter Cell Blacklist still flickers when using Sli - it's ridiculous.

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PostPosted: 26 May 2014, 10:01 
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Detection wrote:
Any update on this or are we going to have to wait for the 27th / Official release date ?


The game is NOT OUT YET, and we will nether support nor condone piracy or pirate versions, whether before or after release. Since the game isn't officially out yet you can not expect our modders to have a copy yet. Have some patience.

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PostPosted: 26 May 2014, 16:59 
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Skid wrote:
Detection wrote:
Any update on this or are we going to have to wait for the 27th / Official release date ?


The game is NOT OUT YET, and we will nether support nor condone piracy or pirate versions, whether before or after release. Since the game isn't officially out yet you can not expect our modders to have a copy yet. Have some patience.


Exactly.

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PostPosted: 26 May 2014, 22:16 
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I bought it I can play it via Uplay, if they would really care they might still block it like on steam. Don´t like to be called a pirate with hunderds of legally bought games around me just because I got it a few hours earlier in Europe...

Aside from that, I of course have patience, can´t play it the way it is released anyway.

Messed around with the "GamerProfile.xml" (reminds me of FarCry3 I guess) a bit and ForceWidescreen="1" WidescreenFOV="1" but it seems not to do anything. Aside from that it feels like Wolfenstein. Hopefully all the floating zoomed-in HUD elements and the radial menu are not causing too much trouble.


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PostPosted: 27 May 2014, 01:25 
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There have been numerous reports of certain other CDKEY venders having already distributed keys for Watch Dogs. It seems uPlay has allowed them to download the game and play it ahead of everyone else. But not everyone is in the same boat. Places like GMG don't release (supposedly) until midnight PDT.


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PostPosted: 27 May 2014, 03:02 
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Anyone tried playing with the settings in the config?

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PostPosted: 27 May 2014, 05:56 
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I've been messing with settings. So far I can either get it go be vert- if it automatically detects the aspect ratio or stretched if I tell it 16:9 or 21:9. Going borderless (which I have success in other games) forces it into vert-.

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PostPosted: 27 May 2014, 06:09 
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TheDestroyer wrote:
I've been messing with settings. So far I can either get it go be vert- if it automatically detects the aspect ratio or stretched if I tell it 16:9 or 21:9. Going borderless (which I have success in other games) forces it into vert-.


I've been messing with it to for the last hour and it's messed up. It's either stretched to far or cuts off the top/bottom. I don't know enough of the technical part to say exactly what's wrong, but it's right. What a let down. Have you found any combo of settings that works? I play 5892x1080.

I hope we get a fix soon!

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PostPosted: 27 May 2014, 06:43 
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Just wanted to let you guys know, it is still vert- even though the game has options in game for me to pick my 21:9 ratio it just changes the UI positions, but game still is zoomed in!

http://imgur.com/a/X7uvz

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PostPosted: 27 May 2014, 06:46 
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Well, that is a pain.

I shot out a tweet to Ubisoft and Ubisoft Montreal with hopes they see it and do something about it (not going to hold my breath).

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PostPosted: 27 May 2014, 06:57 
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Whoever works on Flawless Widescreen had fixes for Wolfenstein and Dark Souls 2 really fast.
Hoping for Watch Dogs fix soon.

(If you know who he is, I got another game that has Vert-, but I got a reply from the devs, but still no fix)

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PostPosted: 27 May 2014, 07:45 
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troyBORG wrote:
Whoever works on Flawless Widescreen had fixes for Wolfenstein and Dark Souls 2 really fast.
Hoping for Watch Dogs fix soon.

(If you know who he is, I got another game that has Vert-, but I got a reply from the devs, but still no fix)


Unfortunately Hayden is away due to work, so he won't be getting around to it for at least a few days.

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PostPosted: 27 May 2014, 07:51 
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Ahh, I can understand.

Maybe Helifax can give it a try?


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PostPosted: 27 May 2014, 08:03 
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Skid wrote:
Detection wrote:
Any update on this or are we going to have to wait for the 27th / Official release date ?


The game is NOT OUT YET, and we will nether support nor condone piracy or pirate versions, whether before or after release. Since the game isn't officially out yet you can not expect our modders to have a copy yet. Have some patience.


Relax. Any Key Stors all over the world send the Keys at the end of last week. Lot of my friends were playing WD while I was waiting. And yes, the game was uncracked and I could see them playing on uplays friendlist.

So it was out but not officialy


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PostPosted: 27 May 2014, 08:15 
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Finally, my key arrived. A real shame Ubisoft couldn't get their stuff together in those 6 months they held back the game...

Oh well, downloading anyway.


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PostPosted: 27 May 2014, 08:20 
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It isn't just vert- when you change to 4:3 it zooms out even more...
http://imgur.com/a/lmo0F

Hope a fix doesn't take to long, I was wanting to play/record this for my YouTube channel as a Let's Play. So I don't wanna take to long to start releasing it.
Not sure if I wanna record tomorrow and just have vert-, or record 16:9.

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PostPosted: 27 May 2014, 09:40 
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It supposed to have it natively :

Disrupt: Powering Watch Dogs

Assassin’s Creed's time-hopping gameplay demands the use of the Anvil and AnvilNext engines, while Far Cry’s expansive worlds require the services of Dunia. For Watch Dogs, Ubisoft Montreal’s design documents contained ambitious plans that failed to align with the strengths of Ubisoft’s internal engines, or those of third parties. As a result, Disrupt was developed, enabling seamless multiplayer, complex AI systems, and modern-day urban worlds filled with detail.

As a product of the new generation of games, Disrupt features all of the technologies enthusiasts desire, such as deferred lighting, dynamic weather, real-time dynamic reflections, pre-baked Global Illumination, subsurface scattering, and multithreaded rendering across all CPU cores. SLI, 3D Vision, 4K, and 4K Surround support is included, too.

http://www.geforce.com/whats-new/guides/watch-dogs-graphics-performance-and-tweaking-guide

Hopefully a fix is incoming from the devs.


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PostPosted: 27 May 2014, 11:27 
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confirmed there is no eyefinity support, tried changing the settings, fov is too close in, hud elements are out of screen at top and bottom effectively out of reach. so vert 'not operating as it should' and horizontal is 'stretched'.

perhaps someone can assist with : output scaling factor, widescreen fov, or force widescreen options in the config file for a fix.

I've logged a comment with ubisoft for explanation too. Not happy, don't want to play it in 1920 x 1080 either! I bought triple screen setup to play new titles at 5760 x 1080 minimum. geez!

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PostPosted: 27 May 2014, 12:28 
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Game is officially released and purchased now

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PostPosted: 27 May 2014, 13:22 
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WOW, this is just bad! How the f*ck is this game Vert- in 2014?! What's also weird is that all Assassin's Creed games work fine in multi-monitor and it even says on nVidia website Watch Dogs support nV Surround... so why the f*ck it doesn't?!

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PostPosted: 27 May 2014, 13:55 
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What a huge dissapointment, picked it up as well and read that Surround was supported.
Very frustrating! :thumbdown:

It REALLY sucks to play on a single monitor when used to 3. :sick:

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PostPosted: 27 May 2014, 15:49 
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anteronoid wrote:
What a huge dissapointment, picked it up as well and read that Surround was supported.
Very frustrating! :thumbdown:

It REALLY sucks to play on a single monitor when used to 3. :sick:


Yea it feels like a horse with blinkers on when you have to revert back to 1 screen, makes me wonder how I managed all these years before eyefinity


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PostPosted: 27 May 2014, 17:25 
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Keep in mind that even if Eyefinity/Surround support is hacked or patched in, the game suffers from horrendous performance. It uses *way* more resources than it has any right to use, considering what it is. IMO Sleeping Dogs looked better, and that ran fine. If you want to run it in triple-wide, you're definitely going to need to sacrifice a lot of settings - more so than usual.

I've taken to just playing it in 1080p on my TV, unfortunately. My two 780Tis in SLI barely manage 60FPS with all the settings cranked to max in that resolution, I had to knock back the AA a bit to get it more stable. Frankly it's unacceptable IMO considering how the game looks - it's good, but not unbelievably good like. Crysis in 2007 which was a huge jump forward and required "future, yet unreleased or even unimagined hardware" to run on the highest settings. This is decidedly not that huge jump in either graphical fidelity or gameplay.


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PostPosted: 27 May 2014, 17:45 
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Brett wrote:
Keep in mind that even if Eyefinity/Surround support is hacked or patched in, the game suffers from horrendous performance. It uses *way* more resources than it has any right to use, considering what it is. IMO Sleeping Dogs looked better, and that ran fine. If you want to run it in triple-wide, you're definitely going to need to sacrifice a lot of settings - more so than usual.

I've taken to just playing it in 1080p on my TV, unfortunately. My two 780Tis in SLI barely manage 60FPS with all the settings cranked to max in that resolution, I had to knock back the AA a bit to get it more stable. Frankly it's unacceptable IMO considering how the game looks - it's good, but not unbelievably good like. Crysis in 2007 which was a huge jump forward and required "future, yet unreleased or even unimagined hardware" to run on the highest settings. This is decidedly not that huge jump in either graphical fidelity or gameplay.


I want good textures and can ditch most other settings. AA can almost be turned off at high resolutions. Also, all sorts of focus blur and motion blur is useless. I mean, if om not looking at something its still blurred in my eyes.. :wtf:
Also, having the game on a dedicated SSD improves gpu memory swapping and helps fixing stuttering.
nvidia wrote a pretty good article on all the settings here if someone want to read up on performance.
http://www.geforce.com/whats-new/guides ... king-guide
:savews:

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Seems to run fine on Ultra settings for me, although weirdly have stuttering here and there, MSi AB is reporting all GPU cores working fine, CPU is hardly in use, bizarre.

Seems like you Nvidia users are spoilt with this title! Ubisoft please fix Eyefinity @nothappyatall @ubisoftsuck

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PostPosted: 27 May 2014, 19:03 
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http://www.wsgf.org/forums/viewtopic.php?f=66&t=27310

Apparently the new catalyst driver 14.6 will directly support Watchdogs eyefinity and should be out today, here's hoping...

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rich_hard1 wrote:
http://www.wsgf.org/forums/viewtopic.php?f=66&t=27310

Apparently the new catalyst driver 14.6 will directly support Watchdogs eyefinity and should be out today, here's hoping...


It does not. Installed the driver and tried. ubisoft needs to allow the adjustment of the FoV


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PostPosted: 27 May 2014, 19:49 
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rich_hard1 wrote:
Seems to run fine on Ultra settings for me, although weirdly have stuttering here and there, MSi AB is reporting all GPU cores working fine, CPU is hardly in use, bizarre.

Seems like you Nvidia users are spoilt with this title! Ubisoft please fix Eyefinity @nothappyatall @ubisoftsuck


Have nvidia and it stutters for me to. Seems like Sli isn't using all power as well. Could be cpu bottlenecking, I see one core running app. 70% while others 30%-ish.

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PostPosted: 27 May 2014, 19:58 
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Obviously it's not working properly, but I was able to play for around 15 minutes and the game run fine for me. Sure, it should run better, but with my GTX690 I was able to get around 55 fps on high, 5910x1080, which isn't bad I'd say. I don't know, however, how it'd perform while driving through the city since I only played inside some buildings.

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PostPosted: 27 May 2014, 20:09 
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anteronoid wrote:
I want good textures and can ditch most other settings. AA can almost be turned off at high resolutions.


I've looked at comparisons between the High and Ultra textures, and it's almost imperceptible IMO. The Ultra textures seem to be causing the stuttering problems, and it doesn't happen with High. You could also try the `-disablepagefilecheck` command line switch, that's been working for most folks. I actually just completely disabled my page file for this game, as I have enough RAM anyway. I'll switch back if I have problems with other programs. This stuff fixed it for me, and I'm at least playing in 1080p at a more than stable framerate.

As far as AA, I dunno about that. It makes sense with higher pixel density like 2K or 4K, but personally I still find aliasing to be a noticeable eyesore when I'm just adding two extra monitors to the mix.

anteronoid wrote:
Also, all sorts of focus blur and motion blur is useless. I mean, if om not looking at something its still blurred in my eyes.. :wtf:


Hehe. First thing I turned off. The DoF I don't mind and prefer sometimes, but definitely screw motion blur.


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PostPosted: 27 May 2014, 20:33 
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Looks like Hayden did his magic already, thank you very much!


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OH BABY!!! Thank you very much Hayden!!!! I've been trolling by the site every few hours hoping against hope it would get fixed soon, and BLAM! There it is! I added an extra day off to the holiday just to be home to check this game out and now it's not a total bust. Thanks a million! :twothumb:

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Brett wrote:
anteronoid wrote:
I want good textures and can ditch most other settings. AA can almost be turned off at high resolutions.


I've looked at comparisons between the High and Ultra textures, and it's almost imperceptible IMO. The Ultra textures seem to be causing the stuttering problems, and it doesn't happen with High. You could also try the `-disablepagefilecheck` command line switch, that's been working for most folks. I actually just completely disabled my page file for this game, as I have enough RAM anyway. I'll switch back if I have problems with other programs. This stuff fixed it for me, and I'm at least playing in 1080p at a more than stable framerate.

As far as AA, I dunno about that. It makes sense with higher pixel density like 2K or 4K, but personally I still find aliasing to be a noticeable eyesore when I'm just adding two extra monitors to the mix.

anteronoid wrote:
Also, all sorts of focus blur and motion blur is useless. I mean, if om not looking at something its still blurred in my eyes.. :wtf:


Hehe. First thing I turned off. The DoF I don't mind and prefer sometimes, but definitely screw motion blur.


Thx,
I'll experiment with some settings and try to find a mix that I'm happy with, the stutter makes it almost impossible to drive fast, every chase ends up in a bush/railway/concrete wall/in the ass of a truck after killing everything walking on the sidewalk. :lol:

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Cat Toaster wrote:
Looks like Hayden did his magic already, thank you very much!


w00t! :rockout:

I'm trying to test stuff out but now the Uplay client is borked, probably overloaded servers at Ubisoft... :wtf:

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I am at work right now, can someone post what options are available in the fix? I game at 2560x1080 and hope this will resolve the FOV issue with the game.


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PostPosted: 27 May 2014, 21:20 
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Thanks a million HaYDeN, most appreciated as always :rockout:

Works perfectly with 5760x1080 nivida rig.


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gumbo1919 wrote:
I am at work right now, can someone post what options are available in the fix? I game at 2560x1080 and hope this will resolve the FOV issue with the game.

Yes it fixes it!

http://imgur.com/a/NsCtx

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Cat Toaster wrote:
Looks like Hayden did his magic already, thank you very much!


How? And where is this Hayden fix cat????

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PostPosted: 27 May 2014, 21:35 
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The fix does wonders!
http://imgur.com/a/YY6Ra


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rich_hard1 wrote:
Cat Toaster wrote:
Looks like Hayden did his magic already, thank you very much!


How? And where is this Hayden fix cat????


You'll have to download Flawless Widescreen - flawlesswidescreen.org

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PostPosted: 27 May 2014, 22:57 
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Thanks very much for the fix :)


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Hi I just wanted to point out the PCGamingWiki article page, we've been collated all the fixes for Watch Dogs including the FOV and multimonitor support listed here: http://pcgamingwiki.com/wiki/Watch_Dogs

If anyone discovers anything new about the game would appreciate it if you could help to edit the page with new info. Thanks!


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PostPosted: 28 May 2014, 01:06 
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Awesome job! Thanks so much for your dedication and hard work Hayden. It shall not be forgotten! :cheers:


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PostPosted: 28 May 2014, 04:09 
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Anyone else getting an issue where your monitors turn on and off (including playing the Windows disconnected device sound) and sit there in a loop of it? I am getting that with and without Flawless Running. Upgraded to Cat 14.6 and everything. Does not matter if I am in multi-mon or running a single monitor, it happens when it tries loading the actual game (from the menu).

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Hello,
I'm having problems with the fix. The game doesn't expand to all three screens, only on one and a bit on each side.
And I'm still having problem with the tutorial menus and gadget wheel are still huge!.

Image
Image

Image

Image


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PostPosted: 28 May 2014, 10:40 
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X1XNobleX1X wrote:
Hello,
I'm having problems with the fix. The game doesn't expand to all three screens, only on one and a bit on each side.
And I'm still having problem with the tutorial menus and gadget wheel are still huge!.

Image
Image

Image

Image


The fix doesn't magically detect your res and fix things. Do you have your ingame res/aspect set correctly? Make sure you've updated Flawless to 64bit client or it may not work correctly with the game.

Also, the pics you posted are about a tiny as one could get. Can't discern anything from them. They're illegible.


@Hayden -- THANK YOU! for fixing this 2014 pile of UBI stank garbage.

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We have a YouTube sub forum, please keep YouTube videos and links there, thank you. Note, that does not mean post there and then link to post here, that'll be spam.

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Yeah, understood, screen is good, video not. I´ll keep my spam out of here as the mean pirate I am...


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Hi guys sry for the question but i cant find any fix from Hayden . :(

Can someone give me a link where to find it ?


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Just came to say THANKS Hayden, once again it seems you have saved my gaming ;-)
Haven't tested it yet but Im sure it will be just fine - will make sure to make another small donation to show my appreciation. I love you more than I love food anyways!
:WWTH2Go:


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Homer2123 wrote:
Hi guys sry for the question but i cant find any fix from Hayden . :(

Can someone give me a link where to find it ?


The fix is part of Flawless Widescreen, which can be found in the Mods and Tweaks forum, here: http://www.wsgf.org/forums/viewtopic.php?f=63&t=24098

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Thanks Skid and thx Hayden of course.

Does the tool automaticly detects my game if i start it or i have to do something else ?


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Homer2123 wrote:
Thanks Skid and thx Hayden of course.

Does the tool automaticly detects my game if i start it or i have to do something else ?


As long as Flawless Widescreen is working, it should detect it automatically. Let us know if you have a problem.


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Watchdogs Eyefinity Windows 8.1 64bits vga r9 290 driver AMD Catalyst-14.6-Beta-V1.0 resolution 6042x1080 . what better value + Fov Fine adjustment , to use ?
any tips ?


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WD is in anamorphic widescreen (like others ubigames) or not?


Last edited by Padellus on 30 May 2014, 17:10, edited 1 time in total.

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After about 30 minutes in game i have problems with texture flickering .

i dont know its a problem from the game or from the flawless widescreen tool .

Is it possible to give watch dogs more memory storage from my memory ?

here are 2 screenshots

http://abload.de/img/flickering1y5s05.jpg
http://abload.de/img/flickeringymsuk.jpg


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Homer2123 wrote:
After about 30 minutes in game i have problems with texture flickering .

i dont know its a problem from the game or from the flawless widescreen tool .

Is it possible to give watch dogs more memory storage from my memory ?

here are 2 screenshots

http://abload.de/img/flickering1y5s05.jpg
http://abload.de/img/flickeringymsuk.jpg



disable motion blu ?


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alimao wrote:
Homer2123 wrote:
After about 30 minutes in game i have problems with texture flickering .

i dont know its a problem from the game or from the flawless widescreen tool .

Is it possible to give watch dogs more memory storage from my memory ?

here are 2 screenshots

http://abload.de/img/flickering1y5s05.jpg
http://abload.de/img/flickeringymsuk.jpg



disable motion blu ?



cant find any motion blur in the options


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Thankyou so much Hayden for fixing the eyefinity support for Watchdogs!

Now, Ubisoft please optimise the game for us AMD users!!

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Homer2123 wrote:
alimao wrote:
Homer2123 wrote:
After about 30 minutes in game i have problems with texture flickering .

i dont know its a problem from the game or from the flawless widescreen tool .

Is it possible to give watch dogs more memory storage from my memory ?

here are 2 screenshots

http://abload.de/img/flickering1y5s05.jpg
http://abload.de/img/flickeringymsuk.jpg



disable motion blu ?



cant find any motion blur in the options

Image


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Hello again,
Managed to fix the problem I was having "widescreen letterbox" was enabled.
Only problem now is the gadget wheel and the map, any fix on that?

Thanks Hayden for the fix!. You're doing Ubisoft's job..


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on some of yoos guyses screen caps your hud doesnt look too bad, mine is still ginormous, what am i missing?

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Yeah, sorry. I've never used Flawless Widescreen before. It seems to be working, but I have set the FOV Fine adjustment all the way up (+25), it still doesn't look right. The image is still being cropped. What else do I need to do? I've played around with the in-game Display settings for Res & Aspect, but I can't find one that gives me the proper view.


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Some of the fixer contracts are fine with just the FOV fix, but playing the real game without a proper hud fix is too much for me, i noticed when hacking into a new CtOS once i was in i wasn't seeing the videos that play when you hack a data rack.. at all. Also the obvious, which is the cell phone can be hard to use, but also when at a hideout you can't see how long you are sleeping. It was enough for me to go back to single monitor to play the story, but i definitely kept flipping to surround to do side missions. Its annoying enough switching that ill likely just keep playing through on a single screen. But with the flawless at least the FOV can be setup. i find right around +9.5 just about perfect for my 5760 setup.

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Does anyone know if the HUD fix (to go along with the FOV fix) is something that is in progress? Or is there a special issue that means the HUD likely won't be able to be fixed?


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bkc6j wrote:
Does anyone know if the HUD fix (to go along with the FOV fix) is something that is in progress? Or is there a special issue that means the HUD likely won't be able to be fixed?


Hayden is aware of it, and is looking into it. I'm hoping there is a proper fix from Ubisoft for the entire surround/eyefinity issue. The game is suppose to have native support. Everyone should be smashing the Ubisoft forums about this, and even the Nvidia forums (surround users) - considering Nvidia threw money at the game and tout all these wonderful Nvidia only enhancements, that actually don't seem to be implemented very well (TXAA doesn't seem to work properly). I have to say, I'm not impressed with how the game looks or runs. /rant

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Toothless Spoon wrote:
bkc6j wrote:
Does anyone know if the HUD fix (to go along with the FOV fix) is something that is in progress? Or is there a special issue that means the HUD likely won't be able to be fixed?


Hayden is aware of it, and is looking into it. I'm hoping there is a proper fix from Ubisoft for the entire surround/eyefinity issue. The game is suppose to have native support. Everyone should be smashing the Ubisoft forums about this, and even the Nvidia forums (surround users) - considering Nvidia threw money at the game and tout all these wonderful Nvidia only enhancements, that actually don't seem to be implemented very well (TXAA doesn't seem to work properly). I have to say, I'm not impressed with how the game looks or runs. /rant


Thanks for the info. Between the supposed PC patch coming from Ubi that has been announced, and the hope that either that or Hayden can fix the HUD, I am going to just try and hold off on playing. It looks like a really awesome game, but I have gotten to where if I end up playing on just one monitor I feel like I'm looking down a tunnel or something. A disadvantage to getting so used to playing 7680x1600. :P

I donated to both Hayden and for Widescreen Fixer back when I was using them a lot for Skyrim. Going to have to break out the old donation check book again for Hayden making games playable!!


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I've found a happy median with Flawless Widescreen & HUD issues. If you take advantage of the hot keys in FW you can run the FOV fine adjustment up to max while in the game to see things like the cellphone menus, sleep times, and most everything else. Once you're done with those screens, adjust it back to suit your taste. It's not a perfect solution, but it only takes a few seconds. It makes the game playable and this is one awesome game...me thinks.

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Funkengreuven wrote:
I've found a happy median with Flawless Widescreen & HUD issues. If you take advantage of the hot keys in FW you can run the FOV fine adjustment up to max while in the game to see things like the cellphone menus, sleep times, and most everything else. Once you're done with those screens, adjust it back to suit your taste. It's not a perfect solution, but it only takes a few seconds. It makes the game playable and this is one awesome game...me thinks.



So you are saying if you just run the FOV at full max it lets you see that stuff?
sounds like a fair fix if true, it's what we all did with skyrim for a while..


Also just semi-OT, but what other bugs are people having? i keep hearing of game breaking bugs and mad frame lag etc. etc. Honestly i had the game day 1, and my drivers are (nvidia) 337.81, which are mid-may before the game even dropped, although in the driver info it does say watch dogs profiles and fixes, honestly ive had VERY little issues. No frame skip, game runs as expected for my 670, which is about 55 fps with everything on ultra single screen. and about 35 triple screen on medium with a few select items on high.

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I've had a few crashes and graphical glitches here and there. It's just poorly optimised at this stage imo. I have a 780ti superclocked and I still only manage fps in the mid 40's with everything on high, lowest ambient occlusion setting, motion blur off, textures high, SMAA @ 5760x1080. The screen tearing is horrendous for me as well, and of course if I force VSYNC.... hello 30fps.


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Supahgl00 wrote:
I've had a few crashes and graphical glitches here and there. It's just poorly optimised at this stage imo. I have a 780ti superclocked and I still only manage fps in the mid 40's with everything on high, lowest ambient occlusion setting, motion blur off, textures high, SMAA @ 5760x1080. The screen tearing is horrendous for me as well, and of course if I force VSYNC.... hello 30fps.


yeah thats weak, i guess i'm just lucky, cause honestly i think my framerights are right on point, although i am just running fxaa, as i did see some drop with the high end aa, AO on high single screen and low multi, and i really don't get screen tearing either, well not any worse than anythign else anyway, and i think that i generally notice screen tearing more than your average bear (maybe not more than those here with sli and other rigs that are susceptible tho hah, but at least as well). I have a 4gb card and use ultra textures too, again for single screen, on multi i drop them to high.

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So as Funkengreuven posted:
You can indeed just edit the FOV with the hotkeys and if you go high enough you can make the cellphone and the game text for sleeping and such viewable. Which is Great! i played for a good 25-30 min before i found another game breaker.
Sniper Rifle! The crosshair doesnt show at all with the FOV fix, now if you go all the way back to stock you can get the sniper zoom view but its a real Pain! So i played @ wide screen for a while just to be screwed again and end up back at single 1080. Bummer. So close!

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ugzz wrote:
So as Funkengreuven posted:
You can indeed just edit the FOV with the hotkeys and if you go high enough you can make the cellphone and the game text for sleeping and such viewable. Which is Great! i played for a good 25-30 min before i found another game breaker.
Sniper Rifle! The crosshair doesnt show at all with the FOV fix, now if you go all the way back to stock you can get the sniper zoom view but its a real Pain! So i played @ wide screen for a while just to be screwed again and end up back at single 1080. Bummer. So close!


Yeah I ran into this. It was the final straw for me so I stopped playing until ubisoft fix this mess. I did read somewhere that some people managed to get the scope working if they forced AA to application controlled through your graphics driver control panel but didn't work for me.


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 Post subject: Re: almost....
PostPosted: 06 Jun 2014, 23:38 
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ugzz wrote:
So as Funkengreuven posted:
You can indeed just edit the FOV with the hotkeys and if you go high enough you can make the cellphone and the game text for sleeping and such viewable. Which is Great! i played for a good 25-30 min before i found another game breaker.
Sniper Rifle! The crosshair doesnt show at all with the FOV fix, now if you go all the way back to stock you can get the sniper zoom view but its a real Pain! So i played @ wide screen for a while just to be screwed again and end up back at single 1080. Bummer. So close!


I tested this inch by inch and the sniper rifle scope works with the FOV adjustment up to 12.75. Anything higher than that and it breaks the scope. I actually found 12.75 to be a good sweet spot for me. Here are some screenshots of it at 12.75. FYI: My resolution is 2560x1080 so that may change the adjustment numbers on your system.

https://imgur.com/a/Rlzn6


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 Post subject: Re: almost....
PostPosted: 07 Jun 2014, 22:22 
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gumbo1919 wrote:
ugzz wrote:
...Pain! So i played @ wide screen for a while just to be screwed again and end up back at single 1080. Bummer. So close!


I tested this inch by inch and the sniper rifle scope works with the FOV adjustment up to 12.75. Anything higher than that and it breaks the scope. I actually found 12.75 to be a good sweet spot for me. Here are some screenshots of it at 12.75. FYI: My resolution is 2560x1080 so that may change the adjustment numbers on your system.

https://imgur.com/a/Rlzn6


Doesnt work for me in triple screen, Sli nvidia Surround 5760*1080. Tested from 0 to 20 in fine adjustment.
But a physical fix kind of works. Take super tiny small peace of shewed gum, 0.5 to 1mm only . roll it beetween thumb and index finger.
Aim with sniper weapon (or any other with small reticle, the put that peace om gum on the screen right in the circle.
Use the gum dot as reticle. Works. :D

Done that trick sometimes when playing in hardcore mode without reticles for fast and accurate hip fire :mrgreen:

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 Post subject: Re: almost....
PostPosted: 08 Jun 2014, 02:01 
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gumbo1919 wrote:
ugzz wrote:
So as Funkengreuven posted:
You can indeed just edit the FOV with the hotkeys and if you go high enough you can make the cellphone and the game text for sleeping and such viewable. Which is Great! i played for a good 25-30 min before i found another game breaker.
Sniper Rifle! The crosshair doesnt show at all with the FOV fix, now if you go all the way back to stock you can get the sniper zoom view but its a real Pain! So i played @ wide screen for a while just to be screwed again and end up back at single 1080. Bummer. So close!


I tested this inch by inch and the sniper rifle scope works with the FOV adjustment up to 12.75. Anything higher than that and it breaks the scope. I actually found 12.75 to be a good sweet spot for me. Here are some screenshots of it at 12.75. FYI: My resolution is 2560x1080 so that may change the adjustment numbers on your system.

https://imgur.com/a/Rlzn6


You're right Gumbo. I held the sniper rifle zoomed in and held the FW fine adjustment hotkey and the cross hairs eventually did appear. Only problem was they appeared at -11.5 for me which is zoomed in pretty good. I normally play at +12 or so. I wonder why the difference? Maybe it has something to do with the starting resolution. My res is 5892x1080 bezel corrected. Ah well, I may can get used to it. Thus far, I've played the game without the sniper rifle, but thanks for the tip. I've noticed I have to zoom in some when hacking a camera before the text boxes describing the person you're looking at will appear. Same concept I think. It seems to me this could be easily fixed by Ubi. Maybe this Day 1..er..Day 45 patch coming out will fix it.

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PostPosted: 08 Jun 2014, 03:40 
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Thanks for the Widescreen Fix, without it the game is unplayable.

So then I start playing the game, and the driving controls are HORRIBLE, gave it three hours, then uninstalled, the game looks pretty good, but the controls make it unplayable for me. Going to try Wolfenstein the New Order next...

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PostPosted: 08 Jun 2014, 04:50 
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tricky wrote:
Thanks for the Widescreen Fix, without it the game is unplayable.

So then I start playing the game, and the driving controls are HORRIBLE, gave it three hours, then uninstalled, the game looks pretty good, but the controls make it unplayable for me. Going to try Wolfenstein the New Order next...


In my opinion the game doesn't really look that good at all - I didn't think the controls were that bad - but I use a controller. Wolfenstein is a great game, enjoy.

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PostPosted: 08 Jun 2014, 07:10 
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Toothless Spoon wrote:
tricky wrote:
Thanks for the Widescreen Fix, without it the game is unplayable.

So then I start playing the game, and the driving controls are HORRIBLE, gave it three hours, then uninstalled, the game looks pretty good, but the controls make it unplayable for me. Going to try Wolfenstein the New Order next...


In my opinion the game doesn't really look that good at all - I didn't think the controls were that bad - but I use a controller. Wolfenstein is a great game, enjoy.


You are right, two hours of Wolfenstein and it's awesome. Huge set pieces, great controls, fast pace. A much better game.

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 Post subject: Re: almost....
PostPosted: 08 Jun 2014, 13:20 
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Funkengreuven wrote:
gumbo1919 wrote:
ugzz wrote:
So as Funkengreuven posted:
You can indeed just edit the FOV with the hotkeys and if you go high enough you can make the cellphone and the game text for sleeping and such viewable. Which is Great! i played for a good 25-30 min before i found another game breaker.
Sniper Rifle! The crosshair doesnt show at all with the FOV fix, now if you go all the way back to stock you can get the sniper zoom view but its a real Pain! So i played @ wide screen for a while just to be screwed again and end up back at single 1080. Bummer. So close!


I tested this inch by inch and the sniper rifle scope works with the FOV adjustment up to 12.75. Anything higher than that and it breaks the scope. I actually found 12.75 to be a good sweet spot for me. Here are some screenshots of it at 12.75. FYI: My resolution is 2560x1080 so that may change the adjustment numbers on your system.

https://imgur.com/a/Rlzn6


You're right Gumbo. I held the sniper rifle zoomed in and held the FW fine adjustment hotkey and the cross hairs eventually did appear. Only problem was they appeared at -11.5 for me which is zoomed in pretty good. I normally play at +12 or so. I wonder why the difference? Maybe it has something to do with the starting resolution. My res is 5892x1080 bezel corrected. Ah well, I may can get used to it. Thus far, I've played the game without the sniper rifle, but thanks for the tip. I've noticed I have to zoom in some when hacking a camera before the text boxes describing the person you're looking at will appear. Same concept I think. It seems to me this could be easily fixed by Ubi. Maybe this Day 1..er..Day 45 patch coming out will fix it.


Ah, yes now it worked. -10.50 for me.. non-bezel corrected.. It will work for me to adjust when needen with hot keys. Only use sniper-rifle when i have the time anyway. Thx for the tip! :twothumb:

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PostPosted: 14 Jun 2014, 15:56 
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hey, any chance of centering the HUD of the game?


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PostPosted: 15 Jun 2014, 20:48 
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Yeah, loving that a fix is out- and at least the game is somewhat playable. Very disappointed that ubisoft isn't trying to fix this game at all.

That said, menus/hud especially map need centered pretty badly. Thanks for the work you've done so far Hayden.


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PostPosted: 02 Mar 2015, 01:42 
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Well 1st off thanks for the fix with the Hud. Still no official hud and or fov fix. Ugh
Side note. Since I am running in portrait mode, what does Vsync do? Particularly because what is usually vertical now isn't.


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