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 Post subject: The Witcher 2 FoV
PostPosted: 28 May 2011, 17:20 
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Joined: 24 Apr 2010, 23:07
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Is there a way to increase it?
Tried the Flawless widescreen tool, but alas my computer is not strong enough for Eyefintiy.


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 Post subject: Re: The Witcher 2 FoV
PostPosted: 30 May 2011, 03:38 
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I would also like to up the FOV if possible.


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 Post subject: Re: The Witcher 2 FoV
PostPosted: 30 May 2011, 07:17 
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I was having an idea yesterday about a nice compromise.

If one were to alter the FoV for out-of-combat, but keep the rest intact. (so that when you entered combat or any other "focus enviroment" it would zoom in as it is now)

This would give developers the freedom in restricting gameplay in those areas they felt nessesary for artistic purpouses, while allowing players to have a wider view when running around.


/edit
That is, if there is a variable for out of combat, and not just returning to base FoV.

...Dream on.


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 Post subject: Re: The Witcher 2 FoV
PostPosted: 31 May 2011, 12:28 
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I can add the option for you to increase the FOV - but I can't do what you edited in... (well not just yet anyway)

peoplez - let me know if you care about a FOV option.

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 Post subject: Re: The Witcher 2 FoV
PostPosted: 31 May 2011, 13:04 
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Default FOV (53)



FOV Changed to 80


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 Post subject: Re: The Witcher 2 FoV
PostPosted: 31 May 2011, 13:15 
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You have probably just made many people very happy Hayden.

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 Post subject: Re: The Witcher 2 FoV
PostPosted: 31 May 2011, 13:39 
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OK - so what that dude asked for is actually already in the game - there are like 10 different "combat mode" cameras....

An example: (in 16:9 mode, FOV set to 90 I think it was - of course the user doesnt get the choice!)




























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 Post subject: Re: The Witcher 2 FoV
PostPosted: 31 May 2011, 14:14 
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of course the user doesnt get the choice!


Can you make it possible to change the combate mode camera while playing ?


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 Post subject: Re: The Witcher 2 FoV
PostPosted: 31 May 2011, 20:20 
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OK - so what that dude asked for is actually already in the game - there are like 10 different "combat mode" cameras....



The dude thanks you for giving the topic your attention HaYDeN.

/edit
Misread.
It looks like they left some of them in from testing.. Some of them resemble how it looked in TW1 with OTSview.
Anyways the first and 6th pics look nice

Have you found any setting specific to out-of-combat ?


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 Post subject: Re: The Witcher 2 FoV
PostPosted: 02 Jun 2011, 09:13 
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Joined: 23 Oct 2005, 02:06
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anyway we can get the FOV editing released? :D

u know what would be even more cool? allowing the user to make custom camera angles.. gameplay ANd during cutscene...


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 Post subject: Re: The Witcher 2 FoV
PostPosted: 03 Jun 2011, 12:59 
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peoplez - let me know if you care about a FOV option.


YES! YES! Dear God YES!


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 Post subject: Re: The Witcher 2 FoV
PostPosted: 07 Jul 2011, 15:22 
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Definitely interested. The narrow FOV is really getting annoying. I don't care about different FOV for combat and such, just generally increased FOV would be great.


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 Post subject: JulianP
PostPosted: 22 Jul 2011, 23:45 
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[quote]peoplez - let me know if you care about a FOV option.


YES! YES! Dear God YES!

indeed indeed indeed :)


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PostPosted: 27 Jul 2011, 00:19 
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I'd reaally like to be able to change fov in this game if anyone knows how


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 Post subject: JulianP
PostPosted: 27 Jul 2011, 02:39 
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[quote]peoplez - let me know if you care about a FOV option.


YES! YES! Dear God YES!

For all that is good in this world YES!!!

Pretty please, with sugar on top :)

Ps. I Love that 80 degree FOV :)


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PostPosted: 27 Jul 2011, 05:13 
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Indeed....with patch 1.3 on my 16:10 screen it sucks that I lose part of the view I had when the game only supported 16:9.

So instead of the display getting better for me it got worse. Nice update!

An adjustable FOV would be JUST the ticket!!!!


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PostPosted: 05 Sep 2011, 15:57 
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OK - so what that dude asked for is actually already in the game - there are like 10 different "combat mode" cameras....

An example: (in 16:9 mode, FOV set to 90 I think it was - of course the user doesnt get the choice!)






























Sorry for quoting with pictures but you are the only in the world that could save me/us.

I have TW2 1.3.5 and I would appreciate it a lot if you could tell me how to have such a Field of View within TW2, I deeply hate the default FoV and I like a lot TW series.

Does perhaps your flawless sw work with version 1.3.5 ?

Thanks a lot in advance man


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 Post subject: Hi guys,I registered on
PostPosted: 27 Sep 2011, 05:17 
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Joined: 18 Sep 2011, 16:19
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Hi guys,

I registered on this forum just to be able to post on this thread. I never played through Witcher 2 - halfway through i give up, simply because of the shitty FOV. I felt almost blind all the time, could never see much of the environments (#1 reason for playing games).

Imagine the happy surprise i got when i found this thread. I was quite sure that it will not be possible to fix the FOV in Witcher 2, just like it was in Dead Space, wich i had to give up for the same reasons. But i'm glad i was proven wrong.

So, how can i change the FOV in the game? There is no answer in this thread, just proof that it works. But how can i do it?


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PostPosted: 27 Sep 2011, 13:29 
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Joined: 23 Dec 2010, 11:07
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The 2.0 patch is out this week, the patch notes contains this interesting snippet:
An option has been added to the configuration tool enabling aspect ratio to be set independently of resolution.


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 Post subject: Nice.
PostPosted: 27 Sep 2011, 13:40 
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Nice. :onethumb


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PostPosted: 07 Oct 2011, 12:09 
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Joined: 18 Sep 2011, 16:19
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Yeah, but that doesn't mean we can increase the Field of View, does it? Even if i choose for my monitor (16:10) a ratio of of 16:14, all i'get is a horizontally squeezed image.

What about the fix from the original post? Is it just a config value? Or is it a mod? Could i do it for myself with a bit of scripting? Hayden, are you still reading this thread? Please help! I would like to play Witcher 2, but i simply can't with the default settings.


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PostPosted: 17 Oct 2011, 00:51 
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Joined: 20 Jun 2010, 04:19
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Bumping this thread because hell yes it would be great to not have to choose between Surround no ubersampling and single monitor with ubersampling if I could just see more in single monitor mode.


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PostPosted: 18 Oct 2011, 05:25 
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OK, now i'm getting it (after waiting for months now) - how idiotic - apparently this FOV mod is implemented in a tool named Flawless Widescreen. The sad thing is, the website is down and i can't find the latest version. Can anyone help?


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PostPosted: 06 Nov 2011, 17:12 
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Joined: 06 Nov 2011, 17:05
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So is there a way to change the FOV?
I'm holding back The Witcher 2 until someone fix the FOV, as for now playing on a 16:10 monitor is atrocious.


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 Post subject: Yes, finally played The
PostPosted: 07 Nov 2011, 06:07 
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Joined: 18 Sep 2011, 16:19
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Yes, finally played The Witcher 2 - turns out, with the right FOV the gameplay is terrific - absolutely great game. The workaround is a bit of a PITA, but it works.

You need to have the game patched to 1.2 (newer versions don't work) and you need Flawless WideScreen 1.06 (newer versions don't have the FOV option anymore - go figure...). You need patience too, because reloading a save when the game is already started crashes to desktop every time. Some saves even don't load at all, so you have to disable the FOV a couple of times just to load your save and progress a bit. Like i said, PITA, but i could not enjoy the game otherwise. Stupid developers, they never learn...

If you don't want to forego patch 2.0 and you own a 16:10 monitor like me (it's the pro format), you have another option (wich is worse, but could be acceptable for some people). I learned it the hard way a week ago when i tried for a second time to play Dead Space with this absolutely ridiculous binocular field of view the game has. It is so much zoomed in, that your whole perception of the perspective distorts and you have to go 1.5 meters away from the monitor to not get seasick. My solution was to switch to 16:9 (it's a HOR+ game), and bingo - i had quite i bit more horizontal field of view, and could finally see the great environments i'm playing in. Now the game was playable on a big monitor.

That's all the help i can give. I wish i would have gotten similar advice when i needed it. Enjoy your games now with a better (or even proper) field of view, like it should be on a big PC screen.


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PostPosted: 14 Dec 2011, 19:39 
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Yes, a FOV fix would be a great! This is the first thing I noticed while playing, and it was making me sick.

Seems both the Flawless Widescreen site and tool are down so I'm unable to play the game in anything higher than 16:9 even editing the settings directly. I can up the res to whatever but black-boxing ensues. Any ideas? Maybe there's a version of the tool hosted somewhere?


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PostPosted: 14 Dec 2011, 19:39 
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Yes, a FOV fix would be a great! This is the first thing I noticed while playing, and it was making me sick.

Seems both the Flawless Widescreen site and tool are down so I'm unable to play the game in anything higher than 16:9 even editing the settings directly. I can up the res to whatever but black-boxing ensues. Any ideas? Maybe there's a version of the tool hosted somewhere?


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PostPosted: 10 May 2012, 00:43 
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Joined: 30 Aug 2010, 16:06
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Alright, what's it going to take to get an FOV fix for the current version of the game? I'll donate if I have to, I just want to finally be able to play after having the game since it was first released.

Please make this happen.

Thanks


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