Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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PostPosted: 19 Nov 2012, 07:10 
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Joined: 24 Aug 2007, 07:49
Posts: 10
Thanks a lot for the update.


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PostPosted: 19 Nov 2012, 17:33 
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Joined: 01 Nov 2012, 11:20
Posts: 25
I think app needs an adjustment. Now when I select 90 FoV, I get a very big FoV angle with fish-eye effect, more wider than usual

Thanks


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PostPosted: 19 Nov 2012, 20:31 
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Joined: 08 Oct 2012, 12:43
Posts: 4
I'd love to know if there is a parameter somewhere in GW2 that allows for the camera height to be adjusted. Even with the amazing FoV you get with this tool, it still feels a bit odd playing for e.g. an asura. The central point of the camera just seems so low to the ground, even for the human race. Have you ever come across something that could adjust this -M-?


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PostPosted: 20 Nov 2012, 23:34 
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Joined: 28 Oct 2012, 22:15
Posts: 1
zorranco wrote:
I think app needs an adjustment. Now when I select 90 FoV, I get a very big FoV angle with fish-eye effect, more wider than usual


Agreed. I love the tool, and am constantly boggled by ANet's refusal to add some of these basic features, but something is definitely wonky with this newest version. I had to set the FOV to 50 or so to avoid the massive fisheye effect (which still appeared to be a higher FOV than ANet's claimed 75).


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PostPosted: 21 Nov 2012, 10:37 
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Joined: 01 Nov 2012, 11:20
Posts: 25
If you hit "Insert" only once, you get a FoV of about 110 or more. Then you can correct it to 90 hitting Del key 4 or 5 times but, at that point, dunno if it's placebo or what, still can see some fish-eye.


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PostPosted: 04 Dec 2012, 01:33 
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Joined: 15 Oct 2012, 21:35
Posts: 9
Another Patch came tonight and ripped away from me my precious FoV-Tool:(
Would be happy to see version 0.8 soon:)
Thank you for making such a nice tool.


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PostPosted: 04 Dec 2012, 02:40 
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Joined: 21 Sep 2012, 20:25
Posts: 31
Updated,

I'll start tidying up the source code so I can include it with the next build


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PostPosted: 15 Dec 2012, 16:29 
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Joined: 15 Dec 2012, 16:18
Posts: 2
Gwa, friend M, your tool was broken by Wintersday!
The Grinch, it is real!


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PostPosted: 15 Dec 2012, 17:12 
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Joined: 15 Oct 2012, 21:35
Posts: 9
Hey M,
The new Winters day Update deactivated the Tool again:(
Version 0.2 worked a short time, but now even this version wont work anymore.
Hope u update it soon.
Great work u did there, i hope u still play gw2?^^


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PostPosted: 23 Dec 2012, 00:28 
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Joined: 15 Oct 2012, 21:35
Posts: 9
another update ruined the tool:(


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