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PostPosted: 01 Dec 2012, 20:23 
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Posts: 578
crispy wrote:
hey, hows the development going with this tool?
ive profiled alot of my games and im just waiting for the full version so i can reap the benifits
are u still working on this
cheers


If I could get some of the profiling data you obtained, it would greatly help me iron out some of the file selection code. I need to have as much sample data as possible to ensure that when you use the sliders, they work properly and don't load wrong things.

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PostPosted: 03 Dec 2012, 23:48 
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Happened again! After 3h of recording i just get an error "could not open dump file" maybe you could include a log function? So we could figure out where exactly the error lies.

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PostPosted: 08 Apr 2013, 01:18 
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Any more movement on this?

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PostPosted: 08 Apr 2013, 08:19 
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AussieTimmeh wrote:
Any more movement on this?


Without test data from systems in the wild, I can only design around my own, which is bad practice. I need the data that the application is outputting from people. The sooner I can get this data, the more sound I'll feel about these algorithms.

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PostPosted: 09 Apr 2013, 22:25 
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Every time i play for 3-4h or more when i stop the game the application crashes without saving!

what i have so far is

Code:
[0x5CF2949365E0C01E4BBA1AE8702F2C53]
\bg\sys\bc\bg.dat=4
\bg\sys\cuhk\bg.dat=4
\bg\sys\ft\bg.dat=4
\bg\sys\gw\bg.dat=4
\bg\sys\hkc\bg.dat=4
\bg\sys\lf\bg.dat=4
\bg\sys\qi\bg.dat=4
\bg\sys\sp\bg.dat=4
\bg\sys\thv\bg.dat=4
\bg\template\1\bg.dat=4
\bg\template\2\bg.dat=4
\bg\template\3\bg.dat=4
\bgm\main.wma=284
\data\bandit.dat=32
\data\bat.dat=34
\data\bat_ball.dat=4
\data\bat_chase.dat=4
\data\broken_weapon.dat=10
\data\criminal.dat=8
\data\davis.dat=44
\data\davis_ball.dat=10
\data\deep.dat=44
\data\deep_ball.dat=6
\data\dennis.dat=42
\data\dennis_ball.dat=8
\data\dennis_chase.dat=6
\data\etc.dat=4
\data\firen.dat=40
\data\firen_ball.dat=6
\data\firen_flame.dat=8
\data\firzen.dat=36
\data\firzen_ball.dat=4
\data\firzen_chasef.dat=6
\data\firzen_chasei.dat=6
\data\freeze.dat=36
\data\freeze_ball.dat=6
\data\freeze_column.dat=10
\data\henry.dat=40
\data\henry_arrow1.dat=14
\data\henry_arrow2.dat=4
\data\henry_wind.dat=6
\data\hunter.dat=32
\data\jack.dat=34
\data\jack_ball.dat=4
\data\jan.dat=36
\data\jan_chase.dat=6
\data\jan_chaseh.dat=6
\data\john.dat=40
\data\john_ball.dat=8
\data\john_biscuit.dat=6
\data\julian.dat=40
\data\julian_ball.dat=6
\data\julian_ball2.dat=8
\data\justin.dat=32
\data\justin_ball.dat=4
\data\knight.dat=32
\data\louis.dat=44
\data\louisEX.dat=38
\data\mark.dat=34
\data\monk.dat=32
\data\rudolf.dat=42
\data\rudolf_weapon.dat=10
\data\sorcerer.dat=36
\data\stage.dat=48
\data\template.dat=30
\data\weapon0.dat=12
\data\weapon1.dat=4
\data\weapon10.dat=4
\data\weapon11.dat=4
\data\weapon2.dat=12
\data\weapon3.dat=4
\data\weapon4.dat=12
\data\weapon5.dat=12
\data\weapon6.dat=12
\data\weapon7.dat=12
\data\weapon8.dat=10
\data\weapon9.dat=12
\data\woody.dat=44
\data\woody_ball.dat=8
\bgm\stage3.wma=298
[0xBCE600281D398D29F01BD35B9B4B28A2]
\pb\pbclgame.cfg=5
\pb\pbns.dat=5
\pb\pbsv.dat=5
\pb\pbsvgame.cfg=5

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PostPosted: 10 Apr 2013, 20:48 
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Joined: 09 Apr 2007, 14:39
Posts: 578
Haldi wrote:
Every time i play for 3-4h or more when i stop the game the application crashes without saving!

what i have so far is

Code:
[0x5CF2949365E0C01E4BBA1AE8702F2C53]
\bg\sys\bc\bg.dat=4
\bg\sys\cuhk\bg.dat=4
\bg\sys\ft\bg.dat=4
\bg\sys\gw\bg.dat=4
\bg\sys\hkc\bg.dat=4
\bg\sys\lf\bg.dat=4
\bg\sys\qi\bg.dat=4
\bg\sys\sp\bg.dat=4
\bg\sys\thv\bg.dat=4
\bg\template\1\bg.dat=4
\bg\template\2\bg.dat=4
\bg\template\3\bg.dat=4
\bgm\main.wma=284
\data\bandit.dat=32
\data\bat.dat=34
\data\bat_ball.dat=4
\data\bat_chase.dat=4
\data\broken_weapon.dat=10
\data\criminal.dat=8
\data\davis.dat=44
\data\davis_ball.dat=10
\data\deep.dat=44
\data\deep_ball.dat=6
\data\dennis.dat=42
\data\dennis_ball.dat=8
\data\dennis_chase.dat=6
\data\etc.dat=4
\data\firen.dat=40
\data\firen_ball.dat=6
\data\firen_flame.dat=8
\data\firzen.dat=36
\data\firzen_ball.dat=4
\data\firzen_chasef.dat=6
\data\firzen_chasei.dat=6
\data\freeze.dat=36
\data\freeze_ball.dat=6
\data\freeze_column.dat=10
\data\henry.dat=40
\data\henry_arrow1.dat=14
\data\henry_arrow2.dat=4
\data\henry_wind.dat=6
\data\hunter.dat=32
\data\jack.dat=34
\data\jack_ball.dat=4
\data\jan.dat=36
\data\jan_chase.dat=6
\data\jan_chaseh.dat=6
\data\john.dat=40
\data\john_ball.dat=8
\data\john_biscuit.dat=6
\data\julian.dat=40
\data\julian_ball.dat=6
\data\julian_ball2.dat=8
\data\justin.dat=32
\data\justin_ball.dat=4
\data\knight.dat=32
\data\louis.dat=44
\data\louisEX.dat=38
\data\mark.dat=34
\data\monk.dat=32
\data\rudolf.dat=42
\data\rudolf_weapon.dat=10
\data\sorcerer.dat=36
\data\stage.dat=48
\data\template.dat=30
\data\weapon0.dat=12
\data\weapon1.dat=4
\data\weapon10.dat=4
\data\weapon11.dat=4
\data\weapon2.dat=12
\data\weapon3.dat=4
\data\weapon4.dat=12
\data\weapon5.dat=12
\data\weapon6.dat=12
\data\weapon7.dat=12
\data\weapon8.dat=10
\data\weapon9.dat=12
\data\woody.dat=44
\data\woody_ball.dat=8
\bgm\stage3.wma=298
[0xBCE600281D398D29F01BD35B9B4B28A2]
\pb\pbclgame.cfg=5
\pb\pbns.dat=5
\pb\pbsv.dat=5
\pb\pbsvgame.cfg=5


I'm going to add a feature for debugging to output a logfile that dumps as it processes so I know what's going on along the way, see where it crashes. Thanks for the data report so far though, this is very helpful!

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Current build: Intel i5-4670k | 32GB DDR3 | RAID0 2x250GB 850EVOs | nVidia GTX980Ti (MSI G1 Gaming Edition) | SoundBlaster Zx | Dell 2405FPW (Landscape, primary) & HP w2338h (Portrait)


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PostPosted: 02 Feb 2014, 21:38 
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Joined: 09 Apr 2007, 14:39
Posts: 578
So yeah, I'm thread necro'ing my own thread. However, my main computer is back online now. Funny enough, it seems the idea of a RAM disk for gaming kind of caught on and a couple different companies (AMD, Intel) have decided to make their own applications. Problem with theirs is it loads whatever it can, it doesn't look at what's most frequently accessed and loaded like mine will (making them higher priorities for loading into the RAM disk). I've got a couple other projects on the table along with this one, I'm gonna have to divide up my time and try to conquer them all. Either way, just wanted to say I'm back and in business.

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PostPosted: 03 Feb 2014, 00:55 
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Joined: 12 Sep 2007, 19:14
Posts: 1560
Glad to see you back, and looking forward to what you have in store for your tool!

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PostPosted: 23 Feb 2014, 09:17 
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Joined: 12 Feb 2012, 20:40
Posts: 45
Location: nuneaton
Yes welcome back mate
Hope you have time to crack on with this tool
Good luck and keep us posted


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PostPosted: 02 May 2014, 18:38 
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Joined: 08 May 2011, 18:58
Posts: 2286
Code:
[0xB23DC487CE243DA12E25DA78472B8E49]
\cacert.pem=9
\game.mnf=3
\game0000.dat=3


Elder Scrolls Online.
5 minutes gampleay., just loging in, Fighting 2 mobs, teleporting to 3 different locations

Gonna try an put the whole game into a Ramdisk to see if that helps the horrible Loading time in Eyefinity.
But need to put the last 8gb Ramstick back in... 37gb Ramdisk with 40gb Ram seems like a Bad idea xD

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