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PostPosted: 06 Jun 2010, 09:22 
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Still need to spend more time trying out the new system, but things are looking fantastic. Awesome work!

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PostPosted: 09 Jun 2010, 22:06 
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This doesn't seem to play nice with Counter-Strike: Source...

Some things get centered correctly, some don't get moved at all, and some end up behind my bezels (even though I added in bezel compensation).


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PostPosted: 10 Jun 2010, 04:35 
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Delph, I had the TF2 centered HUD working a couple months ago before an update. I never bothered to fix it afterwards. I just saw today that this tool is working and I'd love to use it on TF2 and L4D2 but for myself, and most likely for many others, the only instructions provided were quite vague. I wasn't able to understand where I might find pak01_dir.vpk in my steam folder, despite searching for quite some time. Google also decided it hated me. I'd love to know how to get this working, but some clearer instructions might help many of us.


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PostPosted: 10 Jun 2010, 08:14 
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This doesn't seem to play nice with Counter-Strike: Source...

Some things get centered correctly, some don't get moved at all, and some end up behind my bezels (even though I added in bezel compensation).

I dont have a CS:S profile setup yet, so if your using a profile one from a different game then this could be why only some of the items got shifted.
Could you please tell me what resolution, bezel compensation and monitor layout ie 3x1 so that I may take a look into this. :)


Delph, I had the TF2 centered HUD working a couple months ago before an update. I never bothered to fix it afterwards. I just saw today that this tool is working and I'd love to use it on TF2 and L4D2 but for myself, and most likely for many others, the only instructions provided were quite vague. I wasn't able to understand where I might find pak01_dir.vpk in my steam folder, despite searching for quite some time. Google also decided it hated me. I'd love to know how to get this working, but some clearer instructions might help many of us.

Understood BRPunk, having double checked TF2 it does not have a .vpk its self unlike L4D2 which most the intructions where based off... for TF2 the file your looking for to extract your .res files is..

U:gamesSteamSteamAppsteam fortress 2 content.gcf

open this with GCFScape, and navigate to
roottfscriptshudlayout.res
roottfresourceui*.res

Once you have these files you can then submit them to the calc/hud editor.

Hope this helps, and I will be making some more concise instructions within the next update.

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PostPosted: 11 Jun 2010, 00:52 
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Understood BRPunk, having double checked TF2 it does not have a .vpk its self unlike L4D2 which most the intructions where based off... for TF2 the file your looking for to extract your .res files is..

U:gamesSteamSteamAppsteam fortress 2 content.gcf

open this with GCFScape, and navigate to
roottfscriptshudlayout.res
roottfresourceui*.res

Once you have these files you can then submit them to the calc/hud editor.

Hope this helps, and I will be making some more concise instructions within the next update.


Thanks Delph! I'll be sure to try this when I get home on TF2. Since I was more concerned with getting TF2 working, I didn't even bother to check my Left 4 Dead 2 folder for it's vpk. My only other question is I was a little confused by some of the information you need us to input. For example how to input my resolution for my bezel compensation. I have 5760x1080 w/out my compensation, and I'm not at home right now so I can't check how much I compesated for but I believe it's something like 5808x1080 or maybe 5840x1080, something like that, but I'm not sure how to use this information to input it into the box labeled "Bezel Compesation ___ Pixels per bezel." I'm also unsure how to know the default res or ratio of the game as well as the default HFOV. The refresh rate and colour rate I realize of course is on my monitor properties in control panel, and of course the new res/ratio and number of monitors are self explanatory. I'll definitely be attempting to get this running on my system tomorrow when I'm off work though. Thanks!


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PostPosted: 11 Jun 2010, 17:30 
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Cheers for the feedback BRPunk.
In the next update I shall as I say before add some clearer instructions, and perhaps also make it clear what fields are required for editing the HUD and what other fields are optional and used only to work out cable bandwidth and bitrate information.
:)

I appreciate the feedback and any suggestions anyone has so that I may improve this to how you guys would feel it to be of use to you.

In the next update I am planning on adding a couple of extra features also, this update will take me a lil while to iron out, however I would love to have it ready by no longer than 2-3 weeks from now, time permitting (as I know im quite busy for a while now).
Watch this space ;)

Thanks!

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PostPosted: 14 Jun 2010, 14:28 
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Have made some further updates.

+ Added a HUD overlay which displays where you can expect the in game HUD to be positioned.
+ Made clearer which fields are required and which are optional.
+ Started creating full step by step instructions for use, L4D2 instructions complete, more to follow soon.






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PostPosted: 15 Jun 2010, 04:37 
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Delph, I managed to get TF2 working. Interestingly enough though, I couldn't get L4D2 working despite my best efforts. It kept loading with the normal hud no matter how many times I uploaded and edited everything. Cheers on TF2 though. Maybe L4D2 updated?


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PostPosted: 15 Jun 2010, 08:16 
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With L4D2 you will need to patch the "pak01_dir.vpk" file by method of a hex edit.
Try using the pre patched file here http://empire.ispeeds.net/~delphi/wsgf/l4d2/pak01_dir.rar

Follow step 4b from here http://www.widescreengamingforum.com/forum/viewtopic.php?p=193742#p193742

That should resolve the issue.

Glad to hear that you got it all working ok for TF2 without toomuch hassle. :)

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PostPosted: 15 Jun 2010, 18:31 
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With L4D2 you will need to patch the "pak01_dir.vpk" file by method of a hex edit.
Try using the pre patched file here http://empire.ispeeds.net/~delphi/wsgf/l4d2/pak01_dir.rar

Follow step 4b from here http://www.widescreengamingforum.com/forum/viewtopic.php?p=193742#p193742

That should resolve the issue.

Glad to hear that you got it all working ok for TF2 without toomuch hassle. :)


I guess technically speaking, this did resolve the issue. Although, is the HUD supposed to look this way?



Seems like they would be centered rather than on the side screens.


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