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BFME2 & RotWK Widescreen and Triplehead Mods--Released
http://www.wsgf.org/phpBB3/viewtopic.php?f=63&t=16029
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Author:  contrast [ 14 Aug 2012, 13:49 ]
Post subject:  Please help!

I copied mod in other dir and write full path in shortcut like: -mod "d:xxx.big"
It works now, as I think game is unable find default path in Windows 7.


I am not that good at computers and I dont understand what he means, could anybody help me please?

Author:  magneman [ 16 May 2013, 09:43 ]
Post subject:  Re: Please help!

contrast wrote:
I copied mod in other dir and write full path in shortcut like: -mod "d:xxx.big"
It works now, as I think game is unable find default path in Windows 7.

I am not that good at computers and I dont understand what he means, could anybody help me please?



I didn't really get what to do either. Could someone write what to do step by step?

Author:  Duomaxwell43 [ 01 Jun 2013, 23:05 ]
Post subject:  Re: BFME2 & RotWK Widescreen and Triplehead Mods--Released

I'm getting an error message when I try to launch it using the shortcut provided. I'm using Windows 8 x64 and can play the game no problem using the normal method of launching the game. When I click on the widescreen shortcut it comes up with this error message:

---------------------------------------------------------------------------------------------------------------
Expected floating point value, math op, or predefined macro, but found
'SHARKU_DAMAGE'

Error parsing field 'Damage' in block 'Weapon' in file
'Data\INI\Weapon.ini', line 13888


Error parsing field ' Damage' in block 'Weapon' in file
'Data\INI\Weapon.ini', line 13888


Error parsing INI block ' Damage' in file 'Data\INI\Weapon.ini'.
7 Addresses:
(unknown)(0): game.dat+241550 Debug::PostStaticInit+3390
(unknown)(0): game.dat+2294796
FXParticleSystem::DefaultModuleKey<0>::operator=+209278
(unknown)(0): game.date+2325810
GameClientRandomVariable::setRange+15179
(unknown)(0):game.dat+6460555 Xfer::operator==+119787
(unknown)(0):KERNEL32.DLL+165187 BaseThreadInitThunk+14
(unknown)(0):ntdll.dll+376633 RtIInitializeExceptionChain+ 133
(unknown)(0):ntdll.dll+376588 RtIInitializeExceptionChain+88

Because of the severity of this error the game will now exit.

---------------------------------------------------------------------------------------------------------------


Any help would be appreciated!!

Author:  GeneralAdmission [ 02 Jun 2013, 01:06 ]
Post subject:  Re: BFME2 & RotWK Widescreen and Triplehead Mods--Released

Hello Duomaxwell43,

Sorry to hear you are having problems with the mod. I don't have Windows 8, but I'll do what I can to help.

Did you install the mod using the installers or by some other method? Please tell me where WSEmod.big is located on your drive.

If I can sort this out with you that will help me improve instructions for the .zip releases I'm prepping.

Thanks.

Author:  Duomaxwell43 [ 02 Jun 2013, 02:07 ]
Post subject:  Re: BFME2 & RotWK Widescreen and Triplehead Mods--Released

Hey thanks for the quick reply! And the WSEmod.big file is in C:\users\username\AppData\Roaming\My Battle for Middle-Earth(tm) II Files. Also, I installed it using the installer provided.

I did sort of correct the problem on my own too. I was using the unofficial 1.07 update from gamereplays. When I reverted back to 1.06 it worked fine, but with the 1.07 it just gives that error I was talking about.

Author:  GeneralAdmission [ 03 Jun 2013, 03:18 ]
Post subject:  Re: BFME2 & RotWK Widescreen and Triplehead Mods--Released

Ah yes that would do it. The mods work correctly only with the latest official version of each game.

On the other hand, at least I know that the installers work correctly with Windows 8. Thanks for the compatibility test! ;)

Author:  Duomaxwell43 [ 03 Jun 2013, 16:22 ]
Post subject:  Re: BFME2 & RotWK Widescreen and Triplehead Mods--Released

Yup thanks for the info! And just as an update I've been playing the game with no problems so yeah it looks like everything is good on Windows 8 x64.

Author:  ZAjabbar [ 11 Sep 2013, 17:17 ]
Post subject:  Re: BFME2 & RotWK Widescreen and Triplehead Mods--Released

Hi, I am having problems downloading the Triplehead and widescreen mods posted on page 1 of this thread, is there another host link, as this one just gives me an error/problem loading page when i follow the link..? (i have tried different browsers and on two different pc's)

Author:  GeneralAdmission [ 13 Sep 2013, 07:24 ]
Post subject:  Re: BFME2 & RotWK Widescreen and Triplehead Mods--Released

ZAjabbar wrote:
Hi, I am having problems downloading the Triplehead and widescreen mods posted on page 1 of this thread, is there another host link, as this one just gives me an error/problem loading page when i follow the link..? (i have tried different browsers and on two different pc's)

Links should now be working. Sorry for the error.

Author:  bramear [ 05 Jan 2014, 23:33 ]
Post subject:  Re: BFME2 & RotWK Widescreen and Triplehead Mods--Released

Hi , i'm french so sorry for my bad english

But , is it possible to use the zoom modification mod with customs maps , or it's just impossible

Thanks a lot ! ;)

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