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PostPosted: 22 Jul 2008, 17:20 
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Joined: 14 Oct 2003, 13:52
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I'd personally go for 600 (the max) but that's just because I like viewspace. ;)

And Dawn of War in all it's incarnations had really shoddy WS support. Although I found it amusing that in the patch that made support 'official' they actually broke it and forced it to 4:3 with pillaring.


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PostPosted: 22 Jul 2008, 19:18 
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Joined: 27 Feb 2007, 00:20
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500 looks good. I've played with 600 and it really is a little too far out.

Thanks for the effort, GA.


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PostPosted: 22 Jul 2008, 19:44 
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No problem, Mergatroid. Thanks for your initial investigative work. :)

Just for kicks, how about 1000!

:lol:

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VirtualDub Game Recording Guide | BFME2 & RotWK Widescreen/Triplehead Mods


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PostPosted: 23 Jul 2008, 01:24 
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HA! Figured out how to remove the annoying fog:


Looks much better, IMO.

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VirtualDub Game Recording Guide | BFME2 & RotWK Widescreen/Triplehead Mods


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PostPosted: 23 Jul 2008, 01:48 
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Now you have to remove that black line :twisted:


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PostPosted: 23 Jul 2008, 02:29 
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Now you have to remove that black line :twisted:


No worries. I snapped that pic at a camera height somewhere around 700-800. As of now the the mod will use 500 max, so no black line. :)

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VirtualDub Game Recording Guide | BFME2 & RotWK Widescreen/Triplehead Mods


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PostPosted: 23 Jul 2008, 10:20 
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Awesome - fog gone? Sweet. 600 please. :mrgreen:


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PostPosted: 23 Jul 2008, 10:34 
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Hey, how do you remove the fog ?? Is it sth you have to edit for each and every map too or an unrelated hack ? I'd really like to play a "fogless" BFME2...


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PostPosted: 23 Jul 2008, 20:58 
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Hey, how do you remove the fog ?? Is it sth you have to edit for each and every map too or an unrelated hack ? I'd really like to play a "fogless" BFME2...


Inside the maps.big file each map has its own directory containing 4-6 files. One of those files is map.ini. To remove the fog, you must change the line

HardwareFogEnable = Yes
to
HardwareFogEnable = No

After that it's clear skies... :D

Yes, it has to be done for each map, but it's slightly less tedious than the camera editing. On the whole the SAGE engine is highly moddable. The biggest challenge is just sifting through the mountains of data to find what you want to change.

BTW, I will be modding the original BFME2 maps with the same tweaks once I've completed RotWK. I started with the expansion because a camera mod already exists for BFME2, but it only raises the camera from 300 to 360. A camera height of 500+ should really make for some epic battles--just like we saw in the films!

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PostPosted: 23 Jul 2008, 21:09 
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After removing the fog I tried a camera height of 600 again with pleasing results. While the units are a bit smaller than at 500, a quick mouse roll can drop the view down to any level you want. So now I'm leaning to a 600 setting, since that will help all you lucky busters with large panels. :x :lol:

I'm going to add a poll to the first post. Please vote there. Remember that for my primary release I want the mod to be accessible/useful to as wide an audience as possible.

Here's a shot of 600 with no fog:

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VirtualDub Game Recording Guide | BFME2 & RotWK Widescreen/Triplehead Mods


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