Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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PostPosted: 07 Nov 2013, 17:21 
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Joined: 07 Nov 2013, 04:41
Posts: 11
Graet work dopefish:)
ty that did the trick ... didnt read carefully ... any recommended settings im having bullet lag
abit
my setup:
windows 8.1 pro 64bit
intel I5 3570k @4.40mhz 8gb mem
gtx770 4gb
{3} asus 24" wn247p
ingame settings:
fovely target FOV 100
5760x1080 fullscreen
aspect auto
screen refresh 60
sync yes
image quality extra
depth of field yes
screen space ambient occlusion HBAO+
terrain detail on
ansiotropic high
motion blur no
distortion no
anti-aliasing 4x txaa
shawdows yes
texture quality man.
tex res/normal map res/specular map res/ extra
water map high
thanks in advance

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System Core: | Intel Core [email protected] + ASUS MAXIMUS VI HERO+ 8GB vengeance DDR3 1600 MHz | Win8.1pro x64 | GTX780 3GB DDR5 DX11.2 |Display: | 3 x VN247p @ 5760x1080 |Primary drive Samsung SSD 128GB secondary ST1000DM003-9YN162 1TB |
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PostPosted: 08 Nov 2013, 00:26 
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I haven't really messed around with quality settings yet to get performance out of it. It seems very demanding. You'll just have to configure the settings to your liking for performance and looks.

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PostPosted: 08 Nov 2013, 00:39 
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Thanks

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System Core: | Intel Core [email protected] + ASUS MAXIMUS VI HERO+ 8GB vengeance DDR3 1600 MHz | Win8.1pro x64 | GTX780 3GB DDR5 DX11.2 |Display: | 3 x VN247p @ 5760x1080 |Primary drive Samsung SSD 128GB secondary ST1000DM003-9YN162 1TB |
Peripherals: | Razer BlackWidow ultimate +Razer Death Adder |Audio: | Asus Xonar DX 7.1 + Razer Tiamat 7.1 |Coarsair RM750


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PostPosted: 08 Nov 2013, 01:10 
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Joined: 08 Nov 2013, 00:51
Posts: 12
Thanks a lot for the update for ghosts! In my case fov looks good (the other stuff are still stretched but that's ok for now.. hopefully you'll manage to put the hud in the center monitor soon??? please please please)

I'm having a problem though.. I changed the max wide resolution in the config file and now I can find my resolution in the ingame settings, so far so good.. but when I launch the game it looks like it's set to a lesser resolution (looks bad).. I tried changing some settings but no luck.. I'm using a hd6950 (flashed shaders and clocked to 6970) and my resolution is 4508x900.. I have the latest driver but not the latest beta.. just waiting for a beta launched after the game.. maybe that's the problem.. anyway.. thanks a lot again


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PostPosted: 08 Nov 2013, 01:29 
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Joined: 30 May 2012, 03:56
Posts: 92
Thanks Dopefish for the fix! Also, thx valcan_s for donating the game. Tonight we have something new to play and that's always a good thing!!!!

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PostPosted: 08 Nov 2013, 01:50 
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Joined: 08 Nov 2013, 01:46
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Hello,

very nice ! But how do you change the definition to 5760x1080 inside the menu of the game ? I can max up do 1920x1080 only. The only way I can play it this way is by using the borderless windowed mode wich gives pretty bad results on fps...

Nice and fast work though, congratulations !


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PostPosted: 08 Nov 2013, 02:15 
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Joined: 10 Nov 2011, 01:43
Posts: 34
A bit off topic, but I'm need of help if any is available.
I am (& have been since MW2) a user of widescreen fixer. Thank you so much Dopefish for this fine Multi Monitor solution!

With that said; I'm wondering if anyone can help me.

I'm unable to get Call Of Duty: Ghosts to be playable (even on one screen). I've tried all sorts of settings options within the game, & (just for trial & error sake) within catalyst as well to no avail!

I'm running (and have been since it's release) a Radeon 6990 (dual GPU card; which I've heard might be problematic for this title, but not sure), 12 gigabytes of RAM, an AMD 6 core processor, & have had NO issues playing all of the previous C.O.D. titles looking beautiful, & at a resolution of 5760x1200 with zero "video lag" issues.

I do recall that the last Infinity Ward release (MW3) had a parameter in the video settings called "Image Quality"; which for me (at that time) needed to be set to OFF (i think) in order to make the game playable; versus looking like an 8 bit nintendo game. This game also has this setting, & I'm not sure if this is part of the reason I'm having issues.

Any help would be greatly appreciated.

F.Y.I.
I did update my multiplayer config file so I was able to set my proper three screen res. (5760x1200) within the game so I was able to utilize Widescreen Fixer, & it was successful; except for the "overlay items" like the hitmarker graphic, & the "waypoint indicators" which are still stretched out (I'm sure you're aware of this; just figured I'd mention it).

Thank you again Dopefish, & thank you (in advance) to anyone who may have some insight to helping me with my problem.


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PostPosted: 08 Nov 2013, 02:31 
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Joined: 08 Nov 2013, 00:51
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RAGE_Saint wrote:
I do recall that the last Infinity Ward release (MW3) had a parameter in the video settings called "Image Quality"; which for me (at that time) needed to be set to OFF (i think) in order to make the game playable; versus looking like an 8 bit nintendo game. This game also has this setting, & I'm not sure if this is part of the reason I'm having issues.


That's exactly the problem I have too.. I have a 6950.. the setting in MW3 was "image quality" and it had to be set to "native".. but you dont have that option in the settings.. maybe with the first patch..


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PostPosted: 08 Nov 2013, 05:03 
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Joined: 14 Apr 2007, 02:13
Posts: 1514
Making a little bit more progress.

Image

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PostPosted: 08 Nov 2013, 06:04 
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Joined: 14 Nov 2012, 05:05
Posts: 8
Thanks rage_saint, your post answered my question. Appreciate your post.


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