Padellus wrote:
Sorry for the OT, I have a question, in the same way it would be possible to adapt to the 5: 4 also AC Unity? The game to default in 1280x1024 enlarges the image, that is stretched vertically, it should keep the proportions, zooming (or changing the fov).
I'm going to give you the answer as a software developer:
Anything is possible. It's a question of time/effort and value. Adding the fix to this was trivial because I was told what values to change were, and I had the existing code in place. If I weren't supplied those, I wouldn't have added it. You're in the minority with a 5:4 or 4:3 display

In fact, I wouldn't have written this at all without the contributions of jackfuste (who I've been meaning to give special thanks to in the OP).
As for the answer you were expecting:
I don't own that game, but if Widescreen patches already exist, it is likely easy to implement. But I'm saying this without any knowledge about that game, so take this with a grain of salt.
FYI:
I'm looking to convert this into a nice tool that's cross platform at some point, so those doing the grunt work like jackfuste can easily make auto patch utilities for any game. It's a lot of work scanning executables with OllyDbg and IDA.
Distributing individually patched executables that are all patched the same way is not only a waste of time, it's unauthorized distribution of copyrighted works and likely to generate unwanted attention. Distributing a patch with original work? Perfectly fine. No grey areas there.