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PostPosted: 05 Nov 2015, 12:21 
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Sorry for the OT, I have a question, in the same way it would be possible to adapt to the 5: 4 also AC Unity? The game to default in 1280x1024 enlarges the image, that is stretched vertically, it should keep the proportions, zooming (or changing the fov).


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PostPosted: 05 Nov 2015, 14:44 
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Padellus wrote:
Sorry for the OT, I have a question, in the same way it would be possible to adapt to the 5: 4 also AC Unity? The game to default in 1280x1024 enlarges the image, that is stretched vertically, it should keep the proportions, zooming (or changing the fov).


I'm going to give you the answer as a software developer:

Anything is possible. It's a question of time/effort and value. Adding the fix to this was trivial because I was told what values to change were, and I had the existing code in place. If I weren't supplied those, I wouldn't have added it. You're in the minority with a 5:4 or 4:3 display :-) In fact, I wouldn't have written this at all without the contributions of jackfuste (who I've been meaning to give special thanks to in the OP).

As for the answer you were expecting:
I don't own that game, but if Widescreen patches already exist, it is likely easy to implement. But I'm saying this without any knowledge about that game, so take this with a grain of salt.

FYI:
I'm looking to convert this into a nice tool that's cross platform at some point, so those doing the grunt work like jackfuste can easily make auto patch utilities for any game. It's a lot of work scanning executables with OllyDbg and IDA.

Distributing individually patched executables that are all patched the same way is not only a waste of time, it's unauthorized distribution of copyrighted works and likely to generate unwanted attention. Distributing a patch with original work? Perfectly fine. No grey areas there.


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PostPosted: 05 Nov 2015, 15:43 
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Padellus wrote:
Sorry for the OT, I have a question, in the same way it would be possible to adapt to the 5: 4 also AC Unity? The game to default in 1280x1024 enlarges the image, that is stretched vertically, it should keep the proportions, zooming (or changing the fov).

AC Unity has DRM or Anti-cheat system. It prevent code modification that needed for widescreen fix.


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PostPosted: 06 Nov 2015, 05:34 
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jackfuste wrote:
Padellus wrote:
Sorry for the OT, I have a question, in the same way it would be possible to adapt to the 5: 4 also AC Unity? The game to default in 1280x1024 enlarges the image, that is stretched vertically, it should keep the proportions, zooming (or changing the fov).

AC Unity has DRM or Anti-cheat system. It prevent code modification that needed for widescreen fix.


There's your answer.

Just for the sake of being contradictory, anything's possible. Whether or not it's feasible/worth the effort is a whole different story. :mrgreen:


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PostPosted: 25 Nov 2015, 05:27 
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Updated to v0.21a


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PostPosted: 25 Nov 2015, 09:09 
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So, this patch also fix marker position? and I dont need cheat engine trainer?


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PostPosted: 26 Nov 2015, 06:16 
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Unfortunately not. Talking with jackfuste, he informed me that would require cracking the game. I have no interest in that. It only patches the game to support different aspect ratios.

He's probably right, but I had originally wanted to take a stab at it anyway. I never got around to it since I decided it wasn't a worthwhile pursuit for one game and I have other, more useful projects floating around in my head.

The OP says that those things aren't fixed by this patch, but I can see how it might have been confusing. It's now updated to be more clear.


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PostPosted: 27 Nov 2015, 11:04 
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ehi Chris, sorry I can ask you another question ot? There are other ways to get on the various AC image in 1280x1024 in fullscreen and not stretched? Or even a way to zoom the image, even by drivers? (I have a 270X).
I can not play no AC for this reason! :(


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PostPosted: 27 Nov 2015, 12:04 
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Padellus wrote:
ehi Chris, sorry I can ask you another question ot? There are other ways to get on the various AC image in 1280x1024 in fullscreen and not stretched? Or even a way to zoom the image, even by drivers? (I have a 270X).
I can not play no AC for this reason! :(


Don't wanna be that guy, but isn't it just all easier for you to just get a widescreen monitor? It's Black Friday and you should be able to find one for a penny or two. :D
I mean this can't be the only problem you have with that monitor, its sounds really old and no new games will support it.

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PostPosted: 27 Nov 2015, 12:51 
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Change the monitor means having to change all the rest of the hardware, to play at a higher resolution.


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PostPosted: 27 Nov 2015, 13:57 
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Not really. You said you have a 270X, you could even run 3 widescreen monitors with that card.

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Last edited by anteronoid on 02 Dec 2015, 13:21, edited 1 time in total.

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PostPosted: 27 Nov 2015, 17:23 
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anteronoid wrote:
Not really. You said you have a I have a 270X, you could even run 3 widescreen monitors with that card.


No, I have a dual core on socket 775 with 4GB of ram, it is not good for that!


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PostPosted: 02 Dec 2015, 11:28 
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WOW you just :rockout: :rockout: :rockout: :rockout: :rockout: :rockout:

This is actually working (your version 0.21a) with the latest game version (2th of decembre 2015) Official 1.0.6.0 patch release

Im playing 21:9 @2560x1080 on the Phillips)

Thank you alot for this !

[img=http://s22.postimg.org/6q6hw1z71/2015_12_02_00013.jpg]

[i]Ive downloaded 0.21, but there is the CFG File missing, so i went and grabbed also the 0.2 zip which includes the CFG)[/i] :cheers: :cheers:


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PostPosted: 09 Dec 2015, 02:36 
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Glad to hear it's still useful. I can't believe I missed the config. I don't even remember updating 0.21a. I write so much software between work and personal projects that it blends together, and I've literally been sick for two weeks and am only back to normal this week.

I almost missed your comment about the config file. You ought to pick a different font color next time :-) I'll update it tonight.


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PostPosted: 09 Dec 2015, 02:38 
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Padellus wrote:
ehi Chris, sorry I can ask you another question ot? There are other ways to get on the various AC image in 1280x1024 in fullscreen and not stretched? Or even a way to zoom the image, even by drivers? (I have a 270X).
I can not play no AC for this reason! :(


What are AC images? Assassin's Creed? I'm afraid I don't know much about it, sorry.


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PostPosted: 09 Dec 2015, 10:48 
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chris686 wrote:
Padellus wrote:
ehi Chris, sorry I can ask you another question ot? There are other ways to get on the various AC image in 1280x1024 in fullscreen and not stretched? Or even a way to zoom the image, even by drivers? (I have a 270X).
I can not play no AC for this reason! :(


What are AC images? Assassin's Creed? I'm afraid I don't know much about it, sorry.



sorry, I was referring to Unity.


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PostPosted: 17 Dec 2015, 10:30 
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Its even working with the latest update from today. 17th of decembre 2015 - great job !!

but the FOV hack isnt working anymore. i have to look for another solution. or can you add a fov setting as well ?


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PostPosted: 20 Dec 2015, 01:39 
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Unfortunately I won't be supporting this any longer, but that wasn't ever a planned feature anyway.

I've got another project I'm starting preliminary work on which would hopefully reduce the instances of things like that (The FOV fix breaking) for future games. I know that's a no consolation for you now, but my hope is the utility I have in mind will improve things for us folks who like to play on wide screens.


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PostPosted: 14 Dec 2020, 03:12 
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Does anyone have an alternate link to the latest version? The primary in the first post is dead. Abram sad.


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