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| Get A LG 29"IPS UltraWide 2560X1080 or LG 27"IPS 2560X1440? https://www.wsgf.org/phpBB3/viewtopic.php?f=62&t=26827 |
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| Author: | MaximusFarseer [ 14 Nov 2013, 03:37 ] |
| Post subject: | Get A LG 29"IPS UltraWide 2560X1080 or LG 27"IPS 2560X1440? |
I don't know which monitor I should get for Christmas, I was going to do a dual monitor set up with this monitor that I have now. http://www.tigerdirect.ca/applications/SearchTools/item-details.asp?EdpNo=8207764&CatId=2318 I was going to use the IPS monitor for gaming, 1ms vs 5ms is not a large difference anyway so I don't mind. I just want the better picture and viewing angles of an IPS monitor. I am also looking for the monitor that will give me the largest field of view, only 21:9 can do this and 21:9 seems to work with many games. 21:9 seems to work with most games, this guy tested 10 and only 1 didn't work, The Witcher. http://www.youtube.com/watch?v=Rf7FcIgkgDY&feature=*********&hd=1 You can do 21:9 on a 27 inch monitor but I haven't found any videos on how that would look. Would 21:9 on the UltraWide Monitor have more FOV than 21:9 on a 27 inch Monitor at 2560x1440? http://www.tigerdirect.ca/applications/SearchTools/item-details.asp?EdpNo=7874949&csid=_61 Ultra Wide LG http://www.tigerdirect.ca/applications/SearchTools/item-details.asp?EdpNo=7874947&csid=_61 27 inch LG |
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| Author: | Garrett [ 16 Nov 2013, 11:54 ] |
| Post subject: | Re: Get A LG 29"IPS UltraWide 2560X1080 or LG 27"IPS 2560X14 |
Many games can be set to a wider field of view while still using a 16:9 resolution. Running a game in an actual 21:9 resolution on a 16:9 monitor would result in letterboxing similar to this. 21:9 monitors can display 16:9 resolutions through pillarboxing (black bars left and right), so everything is still fully compatible; games that don't work well in ultra-widescreen can simply be set to a narrower resolution instead. |
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| Author: | frag85 [ 18 Nov 2013, 02:50 ] |
| Post subject: | Re: Get A LG 29"IPS UltraWide 2560X1080 or LG 27"IPS 2560X14 |
Garrett wrote: 21:9 monitors can display 16:9 resolutions through pillarboxing (black bars left and right), so everything is still fully compatible; games that don't work well in ultra-widescreen can simply be set to a narrower resolution instead. This is something that I wished Surround/Eyefinity had. You can play in a window, but in many cases performance and responsiveness suffer. |
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