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PostPosted: 28 Apr 2012, 07:41 
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Joined: 28 Apr 2012, 07:35
Posts: 9
Hey,
Finally that day is here and got a chance to enjoy in Guild Wars 2.
But sofar multy mon is not so smooth with it with character creation screen, ingame story scenes and couple others scaled.
Here is one of videos showing it.
I hope that they will work more on supporting eyefinity.

http://www.youtube.com/watch?v=4iJNvCzLEWk


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 Post subject: Ok this is pissing me
PostPosted: 28 Apr 2012, 11:22 
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Ok this is pissing me off.


Some videos like this http://www.youtube.com/watch?v=lFeE1uWGGxo&feature=relmfu

His UI is in the middle monitor, I'm guessing he is using Nvidia.


On my PC using eyefinity my UI is spread over all 3 monitors.


Fuc%$&#@ AMD again !!! and i have a 7970 in the post heading my way.....


Knew i should've bought a Nvidia.

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PostPosted: 28 Apr 2012, 11:58 
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ouch - yes I suspect Nvidia exclusive, be interesting....

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 Post subject: I'd echo the ATI
PostPosted: 28 Apr 2012, 12:00 
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I'd echo the ATI sentiment.

That said, I've noticed a few things using nVidia 2D Surround in Guild Wars 2. There are some major scaling issues in cutscenes and the character creation/selection screens. Other than that, landscape mode works fine. In portrait mode, things get a little more interesting... if running in portrait mode fullscreen at maximum resolution, the UI elements get all bunched up on the middle screen at the bottom, scaling gets all out of whack, as though the game is trying to fit everything into the center display. But! If running in portrait mode windowed fullscreen, it works like a champ.

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PostPosted: 28 Apr 2012, 12:01 
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That's probably confirmation right there, I think people werent sure if it even worked on NVIDIA - clearly it does?

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PostPosted: 28 Apr 2012, 12:15 
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I was just playing GW2 and I have a Nvidia card and I can confirm that it works well during the game with centre UI. But yeah the cut scenes and character selection are broken - as stated before.

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PostPosted: 28 Apr 2012, 17:02 
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Joined: 10 Dec 2010, 14:55
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Ok this is pissing me off.


Some videos like this http://www.youtube.com/watch?v=lFeE1uWGGxo&feature=relmfu

His UI is in the middle monitor, I'm guessing he is using Nvidia.


On my PC using eyefinity my UI is spread over all 3 monitors.


Fuc%$&#@ AMD again !!! and i have a 7970 in the post heading my way.....


Knew i should've bought a Nvidia.


This video would piss me off too, except that it's me :)

I'm sorry to hear the AMD people are having problems. As others have said, cut scenes and char creation are very stretched. Other than bad FPS issues, all else is fine. In fact, I was surprised at how well it worked out of the box. Again, I've been in your shoes before and I'm truly sorry. I will be posting more videos later. I cannot use FRAPS because it brings my game down to about 9 FPS.


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PostPosted: 28 Apr 2012, 23:43 
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Joined: 10 Dec 2010, 14:55
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Here is another video of mine with commentary.

http://www.youtube.com/watch?v=8ZPGkkKzjyA


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PostPosted: 28 Apr 2012, 23:57 
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Before we say its Nvidia & AMD based, one thing I notice here is that there is no bezel compensation used in that video.

I always use bezel comp and have seen games before that will proper center HUD only when its off because it will recognize a common monitor resolution being multiplied by 3.

Those who are saying it does not work with AMD have you tried using a standard resolution without bezel comp? I think that may be the issue more so than brand.

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 Post subject: I don't run bezel
PostPosted: 29 Apr 2012, 07:32 
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I don't run bezel compensation and I can confirm that on my triple-wide setup (1680x1050x3) does not have centered HUD. I will take a look thru their support forums to see whether or not this is a confirmed issue and nag 'em about it. I am all for having centered UI but I'd rather have adjustable UI elements than calculating the UI to be on the center monitor.

The scaled up dialog cutscene, character creation, login screen, et al, are known issues. But it'll be a wonder if they'll get around to it. Having started as a Human Thief, a cinematic scene was properly rendered on the center screen at the very beginning so there's something good to come out of it.

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