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| Tragic end to Command and Conquer https://www.wsgf.org/phpBB3/viewtopic.php?f=62&t=19450 |
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| Author: | GeneralAdmission [ 18 Mar 2010, 01:25 ] |
| Post subject: | Tragic end to Command and Conquer |
I expected CnC4 to be a letdown based on preview information. Now that the reviews are out my suspicions are confirmed, and I will probably skip this game entirely. Here's a giant block of review quotes adding up to what I think is a CnC FAIL: Base-building and broad strategizing have been supplanted by small-scale micromanagement; standard battles have given way to capture-point conquest. And this doesn't help:
I guess the days wherein I could annihilate 3 of my buddies in a LAN game are gone. So sad. :( |
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| Author: | Yui [ 18 Mar 2010, 01:45 ] |
| Post subject: | Re: Tragic end to Command and Conquer |
After playing one game with the beta, I already know it won't be good. |
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| Author: | StingingVelvet [ 18 Mar 2010, 04:44 ] |
| Post subject: | Re: Tragic end to Command and Conquer |
Wal-Mart ordered like 30 copies and all of them were still sitting there tonight, crammed in and begging for attention. I was into the idea of doing a Dawn of War 2 thing with it, but so far everyone says it's BAD Dawn of War 2, so... meh. |
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| Author: | GeneralAdmission [ 18 Mar 2010, 22:31 ] |
| Post subject: | Re: Tragic end to Command and Conquer |
Wow and.......................WOW: :shock: http://www.computerandvideogames.com/article.php?id=239583&site=pcg |
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| Author: | Paradigm Shifter [ 18 Mar 2010, 22:36 ] |
| Post subject: | Re: Tragic end to Command and Conquer |
So as SV says, it's Dawn of War 2... but crap. No, cheers. EA, why did you have to rape one of my favourite RTS series? ... GA, that sounds pretty much par for the course. |
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| Author: | StingingVelvet [ 18 Mar 2010, 23:41 ] |
| Post subject: | Re: Tragic end to Command and Conquer |
It's worse than AC2 in that a disconnection means you lost all mission progress and you cannot reconnect mid-mission... AC2 pauses to allow you to reconnect, and saves the exact place you stopped playing if you quit. |
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| Author: | Skid [ 19 Mar 2010, 22:06 ] |
| Post subject: | Re: Tragic end to Command and Conquer |
It's worse than AC2 in that a disconnection means you lost all mission progress and you cannot reconnect mid-mission... AC2 pauses to allow you to reconnect, and saves the exact place you stopped playing if you quit. The changes they made to this game made me reluctant to buy it, but I did just because it was meant to complete the story, I only found out about the DRM after play.com had posted it so I couldn't change my mind at that point. But I can tell you one thing, while C&C4 wants to accept incoming connection you can block them and still play the game, or at least I think you can because I was messing around with it for a bit and when I closed it Windows Firewall was there telling me it was blocking the game from accepting inbound connections. I will say this though, :triplewide support in this game seems fairly solid, Hor+, doesn't stretch anything, so at least they did one thing right, I'll need to properly play it though to work out if its any good gameplay wise. |
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| Author: | StingingVelvet [ 19 Mar 2010, 22:16 ] |
| Post subject: | Re: Tragic end to Command and Conquer |
30 minute walkthrough for those interested: http://www.giantbomb.com/quick-look-command-conquer-4-tiberian-twilight/17-2211/ |
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| Author: | geniv2 [ 20 Mar 2010, 08:25 ] |
| Post subject: | Re: Tragic end to Command and Conquer |
A buddy of mine (also a C&C fan) bought it at bestbuys and came over to my place to play (since he doesn't have an eyefinity/high end gaming setup) Here's my overview... I would rather stick my face in front of the fan when "the Sheet hits the fan" than play this game. Good: - Gfx looks nice (thought not much nicer than C&C3) - native support for Eyefinity resolution. - runs pretty smooth even at 6028x1200 full detail. - FMV seems to have higher quality production budget. Bad: - When you start the game you can't pick say NOD/GDI like you do traditionally in C&C - constantly felt like someone's errand boy. go going from one objective to objective. (I had the same complaint when I played World in Conflict) - Forget about building a base, turtling to amass a huge army for an onslaught. there's really no such thing . . - Focus shift from macro managment of large army to smaller squad based tatics (micro managment). It use to be (at least how I play) where I just send hordes and hordes of units to attack something and if they die they die but more wave will be pumped out and sent in again. but with C&C4 you send smaller groups in and have to pay more attention/time to focus on them to get the job done. - I dont' know how to explain it... but the FMV acting.. it's still kinda campy and corny. but.. it don't "feel" like the C&C cheesiness. there's just something about it.. Fugly: - Your view is alot more zoomed in than in C&C3 and you don't get to see as much of the battlefield beyond your current squad. You pretty much have to have eyefninity to see as more of the battlefield as before - your Girlfriend/Wife (or whoever that chick that talks to you in the beginning) is annoying. I seen better acting in porn. I didn't get enough into the game to know how she fits into the overall story. But she is the Jar Jar Binks of C&C - DRM ... always connected to EA server to be able to play even in Single player Comments: Mind you I only played about an hour of it until I got annoyed and stop playing. went as far as the 3rd stage and about half way into it. and can't stand it anymore. With C&C3 the first time I played I was playing nonstop for 5 hours straight. If you like RTS gameplay style like in World of Conflict and like the C&C universe then you might enjoy this. But to me it seems like a different RTS game with the C&C asset thrown in. (Think of it as how Super Mario Bros 2 is so different to SM1 and SuperMario 3) SCORE: 6/10 This is my personal score, coming from a traditional C&C background. This new gameplay style is a either hate it or love it kind of a deal. I personally don't like World in Conflict type style but I would love to read a review from someone that likes WiC game style for a different perspective. |
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| Author: | StingingVelvet [ 20 Mar 2010, 08:38 ] |
| Post subject: | Re: Tragic end to Command and Conquer |
No one expected it to be CnC classic really, I just want to know if it's good. As a singleplayer Dawn of War 2 style game, is it good? |
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