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Tomb Raider: Underworld
https://www.wsgf.org/phpBB3/viewtopic.php?f=62&t=16576
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Author:  L2Phantom [ 17 Nov 2008, 08:39 ]
Post subject:  Tomb Raider: Underworld

Anyone tried this demo? Can't seem to get it to go above 3840 x 1024.

Awesome looking game, wish it would work.

Author:  The_cranky_hermit [ 18 Nov 2008, 03:53 ]
Post subject:  Tomb Raider: Underworld

I tried the demo. Lara's movements felt way too fast - as if the game were sped up but environmental animations stayed normal. The slightest tap of an arrow key send Lara careening right over a cliff edge into the water below. After about five attempts to make a jump followed by splashing in the water and climbing up the face of the cliff for what feels like forever, I gave up. I never had any problems like that in TR:L.

Author:  Abram [ 18 Nov 2008, 05:15 ]
Post subject:  Tomb Raider: Underworld

Which is why i use a gamepad for those games...

I havent really liked teh series since i played on my PS1 but i tried the demo for this altest one and it seems alright.. I'll likely buy if once if get s bit cheaper.

At least it has proper widescreen support.

Author:  Frag Maniac [ 18 Nov 2008, 06:26 ]
Post subject:  Tomb Raider: Underworld

I've read that TR: Underworld is buggy/unrealistic with character movement, jumps, some AI bugs, etc, and that you can die easily from low falls. Gamepad, BAAAAH!!! TR: Legend and Anniversary worked fine with KB/M. It sounds obvious that this one was not as well ported. I just hope it's fixable, otherwise a series that was evolving nicely will be taking steps backward.

Author:  The_cranky_hermit [ 18 Nov 2008, 07:00 ]
Post subject:  Tomb Raider: Underworld

I think it would be controllable just fine with a keyboard if she didn't move so ridiculously fast. It feels like TR:L running at double speed.

Author:  g00seberry [ 18 Nov 2008, 12:45 ]
Post subject:  Tomb Raider: Underworld

Even with a 360 controller it's very sensitive. It's incredibly difficult to run in a straight line, the slightest angle on the stick and she's off on one.
Environments generally look nice though - some nice lighting.

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