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 Post subject: Lacking time in Future
PostPosted: 16 Jul 2012, 18:45 
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Joined: 13 Oct 2003, 05:00
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I think in future people will have a less time to play an online game. So, it should be in the mind of developer to design a game in such to way where people don't have leave the game for next free interval.


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PostPosted: 01 Aug 2012, 00:14 
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http://kotaku.com/5930586/star-wars-the-old-republic-is-going-free+to+play-up-to-level-50-this-fall

That was fast.


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 Post subject: Tanuki
PostPosted: 01 Aug 2012, 05:57 
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http://kotaku.com/5930586/star-wars-the-old-republic-is-going-free+to+play-up-to-level-50-this-fall

That was fast.

I'm glad. I wanted to try the game, but couldn't justify the expense with my limited time and stack of unfinished games.


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PostPosted: 01 Aug 2012, 17:42 
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hehe Lucky i played the Beta! So i knew i wouldn't want to pay for it!

But even Free i don't really feel like playing it.



Some1 wanna make bets how long it takes "The Secret World" to become F2P ?

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We gonna send it to outa space!


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PostPosted: 22 Aug 2012, 20:04 
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http://www.pcgamer.com/2012/08/22/pc-gaming-has-around-a-93-95-per-cent-piracy-rate-claims-ubisoft-ceo/

Ubisoft CEO Yves Guillemot has been speaking to GamesIndustry International about Ubi’s reasons for embracing the free to play model. He says free to play games are more cost effective to create because typical PC releases are so heavily pirated. He claims that “only about five to seven per cent” of players pay for PC games, “the rest is pirated.”


Guillemot doesn’t provide any evidence for this, but insists that the rate of paying customers for a traditional release is equal to that of a free to play game. He says that the free to play model lets Ubisoft “take content which we’ve developed in the past, graphics etc,” to make “cheaper games and improve them over time.”


It could be 0% and they would still be going F2P if it is more profitable.

Meanwhile, in the real world...

http://portal.bsa.org/globalpiracy2011/


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