I think it's part of a larger problem. FPS developpers are trying to make games that feel like a movie. AAA titles now require huge budgets, last six hours and constantly bombard you with stimulii like they are targeting the extreme ADD crowd.
This illustrates the (d)evolution of gaming design:
Come now, be fair, the lines in the 2010 side need to be a little wider. :P
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: ) Skid : )
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