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 Post subject: Grand Theft Auto V
PostPosted: 14 Apr 2015, 08:38 
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For those that can already play the game: how is the 21:9 and or multi-monitor support? And how is it running at those resolutions performance wise?

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 Post subject: Re: Grand Theft Auto V
PostPosted: 14 Apr 2015, 10:03 
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I played for a few hours last night in surround (5760*1080) and found performance to be pretty damn good with nearly everything maxed. I let the game decide what the settings should be as I didn't want to waste time fiddling with the finer details at 12am. One issue I did notice was that when I used my bezel corrected resolution some of the hud clipped off the top and bottom of the screen which was mildly annoying. Aside from that though driving around, shooting and generally mucking about was great fun and looked good with no noticeable performance issues in any of the things I've done so far.

I'm running it with SLI Titans and an i5 2500K @4.5.


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 Post subject: Re: Grand Theft Auto V
PostPosted: 14 Apr 2015, 10:10 
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some parts of the tooltips/hud are not visible for me at 7680x1080

Anyone else experiencing that ?


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 Post subject: Re: Grand Theft Auto V
PostPosted: 14 Apr 2015, 10:51 
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on a 21:9 screen, i'm getting 2 black bars in cinematics :(
I hope flawlesswidescreen gonna make a profile for this.


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 Post subject: Re: Grand Theft Auto V
PostPosted: 14 Apr 2015, 10:56 
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BlazeStoneZ wrote:
on a 21:9 screen, i'm getting 2 black bars in cinematics :(
I hope flawlesswidescreen gonna make a profile for this.


That depends on if they are pre-rendered or not. If so, no fix will help (and I would be happy that they are letterboxed and not stretched). If they are in-game, a fix might be possible.

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 Post subject: Re: Grand Theft Auto V
PostPosted: 14 Apr 2015, 10:58 
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you see the 21:9 go back to 16:9 and you lose 20 - 40 % off your screen


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 Post subject: Re: Grand Theft Auto V
PostPosted: 14 Apr 2015, 11:57 
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They are not pre-rendered, but the anti-cheat situation is a unknown, I've already fixed it for my own use @ 5760x1080 [offline]... didn't know wither anyone would actually care about it tbh.

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 Post subject: Re: Grand Theft Auto V
PostPosted: 14 Apr 2015, 13:11 
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Game runs fine for me. If I had any complaints, it would be that you cannot fully disable post processing effects such as depth of field and chromatic aberration. You can only set them to "normal levels". Also, as previously mentioned, the transition from 21:9 gameplay to 16:9 can be a little jarring. Affects immersion in my opinion.


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 Post subject: Re: Grand Theft Auto V
PostPosted: 14 Apr 2015, 13:15 
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Ya the real-time rendered scenes go back to 16:9 (maybe 16:9, i dunno), but the screen edges slide in, so it's not a clunky transition. for getting the HUD back from behind teh bezel, there's a setting in 'Display' section that let's you bring it towards the centre a bit, which was nice to see. I only played for a few minutes, but I didn;t see any glaring issues with multi-monitor. Kinda expected, since the GTA IV support was pretty good.

I'm super-impressed with the crazy amount of graphics options and how freaking well it runs. I maxed out most options the the lowest i saw my fps get was 41fps. On a 4.4ghz 2700k, 2x 7970's, and 8gb ddr3.

Of course, Both nvidia and AMD have newer drivers for this game. The AMD Betas already have tweaks and a Crossfire profile. While I'm on the topic, enabling Crossfire took that hardest benchmark scene from 24fps to 41fps. Nice.

http://support.amd.com/en-us/kb-articles/Pages/latest-catalyst-windows-beta.aspx


I've yet to much around with it too much, but there's a lovely little settings.xml located in \My Documents\Rockstar Games\GTA V\


I've also found that if i disable the DOF option, my game crashes when i go to the pause menu. Lame.


Last edited by Abram on 14 Apr 2015, 14:43, edited 1 time in total.

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 Post subject: Re: Grand Theft Auto V
PostPosted: 14 Apr 2015, 14:30 
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no one else experiencing HUD glitches like missing policestars ammo etc ?


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 Post subject: Re: Grand Theft Auto V
PostPosted: 14 Apr 2015, 14:44 
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No issues/glitches here really (~5 hours play).
295x2 w/ 4Ghz 5930k runs nearly maxed in eyefinity @ 60fps. Seems to be pretty well optimized indeed!

FOV for first person seems different then 3rd person... is there a separate setting somewhere for it?
Also mouse movement isn't 100% consistent - some are saying it has to do with fps dips.


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 Post subject: Re: Grand Theft Auto V
PostPosted: 14 Apr 2015, 14:52 
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HaYDeN wrote:
They are not pre-rendered, but the anti-cheat situation is a unknown, I've already fixed it for my own use @ 5760x1080 [offline]... didn't know wither anyone would actually care about it tbh.


I don't really care about the cut scenes being fixed, but if you fixed the issues with bezel correction and the HUD being slightly obscured it's totally worth the risk IMO. It's super annoying with an otherwise pretty much blemish-free triple screen experience.


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 Post subject: Re: Grand Theft Auto V
PostPosted: 14 Apr 2015, 15:47 
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Brett wrote:
HaYDeN wrote:
They are not pre-rendered, but the anti-cheat situation is a unknown, I've already fixed it for my own use @ 5760x1080 [offline]... didn't know wither anyone would actually care about it tbh.


I don't really care about the cut scenes being fixed, but if you fixed the issues with bezel correction and the HUD being slightly obscured it's totally worth the risk IMO. It's super annoying with an otherwise pretty much blemish-free triple screen experience.


You can adjust that in Settings -> Display -> Safezone Size, reduce it slightly.

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 Post subject: Re: Grand Theft Auto V
PostPosted: 14 Apr 2015, 15:54 
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Just bought the game myself. I must say it runs very well at 2560x1080@60fps on nearly very high settings. V-sync is very helpful though, because there is some serious tearing without it. Also read that some users have problems with framedrops driving at higher speeds, just like in watchdogs. I am glad that isn't a problem for me. Stays at 60fps 99.99% of the time. Maybe my higher framebuffer or that fact that it is installed on a ssd helped with that.

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 Post subject: Re: Grand Theft Auto V
PostPosted: 14 Apr 2015, 16:30 
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I'm running into issues at 6048x1080 with crossfired 7950s (on the newest drivers), 16gb of ram, and an i7 2600. I've dialed the settings back to medium-ish, and I'm still getting between 30-40 frames per second with stuttering. I'm beginning to wonder if I have a hardware problem considering the results other people have gotten with similar hardware.

Anyone want to venture a guess what my problem is? Maybe I'm pegging the 3gb of vram? Strangely, the game seems to think I have 6gb of vram when I'm in settings, but I dialed everything back to under 3.


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 Post subject: Re: Grand Theft Auto V
PostPosted: 14 Apr 2015, 16:36 
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HaYDeN wrote:
Brett wrote:
I don't really care about the cut scenes being fixed, but if you fixed the issues with bezel correction and the HUD being slightly obscured it's totally worth the risk IMO. It's super annoying with an otherwise pretty much blemish-free triple screen experience.


You can adjust that in Settings -> Display -> Safezone Size, reduce it slightly.


Sweet, thanks! Hadn't noticed that with the (great!) options overload we have in this title. Will check that out when I get home.


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 Post subject: Re: Grand Theft Auto V
PostPosted: 14 Apr 2015, 17:20 
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Why can't all games have support like this?! I'm impressed.
Not only does my surround work, 5760x1080, but the transitions to cinematics actually side in and out, man that's nice. Of course it would be nicer to have it open all the time, but i'm sure like with Dragon age and such the game wasn't setup for it, so there could be minor issues on the outskirts of the scene.

As pointed out already, bezel corrected resolutions don't really work. I tried bezel correction and the HUD items on both the left and right got out of whack more than i would have expected.
*Missed hayden's post about safezones above, that may be the solutions here.

First person mode is dope in surround, and THANK you for a FOV slider!
even the driving is pretty though out in surround and looks good and has good centering. mouselook to look around is a nice touch, especially so in surround.

Performance wise, it seems pretty damn good. i have almost everything on Very High, with a few option on High. FXAA/MSAA both OFF though, running 2x 670s in SLI. Getting about ~50 fps constant, with smaller spaces going to 59, which is my refresh.

I'm using the old graphics driver from about a 6 weeks ago, havn't updated to the latest but i did see "gta V performance" in the update notes. Honestly it runs great so i'm tempted to play the "if it aint broke" game..

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 Post subject: Re: Grand Theft Auto V
PostPosted: 14 Apr 2015, 17:44 
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yeah the game works fine up to 5760x1200 however at 7680x1080 parts of the HUD are cut of.

Is there any way to reduce the safezone even further ? the config file containing that part seems to be crypted....


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 Post subject: Re: Grand Theft Auto V
PostPosted: 14 Apr 2015, 19:12 
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What monitor are you using that you can do 5760x1200 and 7680x1080? Are they 2440x1440? you might want to try 7680x1440.

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 Post subject: Re: Grand Theft Auto V
PostPosted: 14 Apr 2015, 19:27 
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WelI found why my game often crashes when i try to go to the pause Menu (Escape). It's enabling Eyefintiy that does it. I tried turn off many options with no effect, then once I sent to single screen, not a single crash. Poop. The file responsible for the crash is atidxx64.dll. I am running those Beta drivers and have also tried with a clean install. Still crashy.

But single screen will have to suffice. I noticed the surprisingly small rise in framerate when I went from 6042x1200 to 1920x1200. a real testament to how well they made this thing.

So has anyone else had the Multi-monitor+ Pause Crash thing, or am I juat lucky?


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 Post subject: Re: Grand Theft Auto V
PostPosted: 14 Apr 2015, 21:27 
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Once I get my hands on the game, I'll see how it goes for 5760x1200. Hopefully the HUD is centered, and there's no letterboxing.


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 Post subject: Re: Grand Theft Auto V
PostPosted: 14 Apr 2015, 21:54 
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I'm having serious FPS issues with my installation, running an R9 290X2 and I'm getting below 10FPS in game. It's terrible! :-(

EDIT: Running an Eyefinity setup with a bezel corrected resolution of 6048 x 1170.

:triplewide:


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 Post subject: Re: Grand Theft Auto V
PostPosted: 14 Apr 2015, 22:10 
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HaYDeN wrote:
Brett wrote:
HaYDeN wrote:
They are not pre-rendered, but the anti-cheat situation is a unknown, I've already fixed it for my own use @ 5760x1080 [offline]... didn't know wither anyone would actually care about it tbh.


I don't really care about the cut scenes being fixed, but if you fixed the issues with bezel correction and the HUD being slightly obscured it's totally worth the risk IMO. It's super annoying with an otherwise pretty much blemish-free triple screen experience.


You can adjust that in Settings -> Display -> Safezone Size, reduce it slightly.


Is there anyway to fix the HUD on 2560x1080? Messing with the safezone settings doesn't really do much here.

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 Post subject: Re: Grand Theft Auto V
PostPosted: 14 Apr 2015, 22:11 
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@uguzz a friend has a 5760x1200 setup

@abrahm plazyed 4 hours today not single crash, im on nvidia btw


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 Post subject: Re: Grand Theft Auto V
PostPosted: 14 Apr 2015, 22:17 
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Okay, this is weird, there's definitly a problem here. I just ran the game on a single screen at a resolution of 1920x1200. Still only getting between 10-20fps... what the hell? I've basically got two R9 290s in this machine and it can only put out 10FPS!? This gfx card should be chewing up the game and vommiting out the frames like there's no tomorrow!


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 Post subject: Re: Grand Theft Auto V
PostPosted: 15 Apr 2015, 01:31 
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@Lufferov I had that happen when I tried to override the GTAV profile in the AMD CC. Removing the custom GTAV.exe profile made mine go back to running well. Make sure your running the 15.4 beta driver?


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 Post subject: Re: Grand Theft Auto V
PostPosted: 15 Apr 2015, 10:59 
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I'm super impressed by the nvsurround support and performance. :twothumb:
I run a i7 [email protected] and 3xSli 580 3GB. Most settings maxed out except using FXAA and PostFX to normal. nvidias Soft shadows SSPC is turned ON.
The game really utilize all the CPU cores and Sli GPU usage looks even and well used, and texture streaming is really fast and smooth, I run the game and OS on separate SSD's.
Gonna be fun to tinkle with the the settings even more to find my sweet spot.
Only thing i've noticed or that annoys me is that the sound is to low in my G36 headset. Its OK when using my Home Cinema Surround as external Speakers though :D
Impressed, easily the best game in loong time for me. Rockstar really rocks! :rockout:

Hey, just came up with an idea. Why not send a WSGF cake to Rockstars office?
To show some appreciation for actually support our stuff? :D

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 Post subject: Re: Grand Theft Auto V
PostPosted: 15 Apr 2015, 16:44 
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Excellent, delighted to see it runs well in surround. Thanks all for posting above. Since it came out I have avoided playing on console, barely skimmed and reviews, and avoided any articles/discussion on the characters story line etc. I was nervous the multi monitor was going to be a crock of sh!t..looks like 780 SLI should do nicely as well.

Time to pick up a copy and say goodbye to the missus for a few weeks :wave:

I'll chip in for a cake as well. :onethumb:

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 Post subject: Re: Grand Theft Auto V
PostPosted: 15 Apr 2015, 16:59 
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Amon Amarth wrote:
Once I get my hands on the game, I'll see how it goes for 5760x1200. Hopefully the HUD is centered, and there's no letterboxing.


Should be fine. I'm on Surround 16:10 also, no letterboxing. I really can't find a blemish in the triple-screen support.


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 Post subject: Re: Grand Theft Auto V
PostPosted: 15 Apr 2015, 19:17 
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Hayden has released a plugin to remove the letter-boxing in the cutscenes. Sadly it doesn't work for me (letter-boxing is still there when the fix is enabled). I am running the game at 2560x1080.

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 Post subject: Re: Grand Theft Auto V
PostPosted: 15 Apr 2015, 22:34 
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Wijkert wrote:
Hayden has released a plugin to remove the letter-boxing in the cutscenes. Sadly it doesn't work for me (letter-boxing is still there when the fix is enabled). I am running the game at 2560x1080.


Yup it doesn't work for me either and I also run it at that resolution. Today some modder(s) cracked the .rpf files and so far released the "common" folder which can be downloaded here http://refint.org/files/common_data.7z

Maybe by next week we will have all the files and a HUD placement fix will be easier to create.

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 Post subject: Re: Grand Theft Auto V
PostPosted: 15 Apr 2015, 22:39 
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I'm pretty surprised how good the game looks for how well it runs. I was actually able to crank up everything to ultra on the SLI 670s. The only things i had to do to get 40+fps was ramp back postFX, motionblur and depth of field. I don't like motionblur or DOF anyway, and post FX on high looks damn good anyway.

I do have to say that for whatever reason jagged edges seem far more noticeable in GTAV than other games. Antialiasing would be super nice, but i'm just out of horsepower, and id rather run all the settings at ultra than drop em just to kick on AA.

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 Post subject: Re: Grand Theft Auto V
PostPosted: 15 Apr 2015, 23:52 
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Wow, what can I say... Intalled the AMD 15.4 beta driver this evening, my frame rates at 6048 x 1170 jumped from an avergae of 10fps (with a minimum of 4fps) up to a solid 60fps with V-Sync turned on. Whatever they've done in the latest driver has had a massive impact on performance. :clap:

I've got all details set on high at the moment and I'm guessing there's headroom to push them some more. I'll have to experiment with that later, I'm just happy the low frame rates were so easily rectified. AMD need to get these drivers released fully ASAP!

:triplewide:


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 Post subject: Re: Grand Theft Auto V
PostPosted: 16 Apr 2015, 02:15 
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Razed wrote:
Wijkert wrote:
Hayden has released a plugin to remove the letter-boxing in the cutscenes. Sadly it doesn't work for me (letter-boxing is still there when the fix is enabled). I am running the game at 2560x1080.


Yup it doesn't work for me either and I also run it at that resolution. Today some modder(s) cracked the .rpf files and so far released the "common" folder which can be downloaded here http://refint.org/files/common_data.7z

Maybe by next week we will have all the files and a HUD placement fix will be easier to create.

Same here, I'm on the resolution, the fix might have only been for multi-monitors

Lufferov wrote:
Wow, what can I say... Intalled the AMD 15.4 beta driver this evening, my frame rates at 6048 x 1170 jumped from an avergae of 10fps (with a minimum of 4fps) up to a solid 60fps with V-Sync turned on. Whatever they've done in the latest driver has had a massive impact on performance. :clap:

I've got all details set on high at the moment and I'm guessing there's headroom to push them some more. I'll have to experiment with that later, I'm just happy the low frame rates were so easily rectified. AMD need to get these drivers released fully ASAP!

:triplewide:


Seems likes everyone else with AMD cards saw imrpovements, I am the exception, 15.4 beta makes my framerate worse XD but it's not really a problem because I get a pretty good 50-60 fps without it anyway.


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 Post subject: Re: Grand Theft Auto V
PostPosted: 16 Apr 2015, 02:39 
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yeah the HUD glitches are deff there, edge of screen cuts off button prompts, map and other items.


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 Post subject: Re: Grand Theft Auto V
PostPosted: 16 Apr 2015, 10:55 
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NeverNSleep wrote:
yeah the HUD glitches are deff there, edge of screen cuts off button prompts, map and other items.


Have you tried the screen safe option in the display settings? I managed to reduce the size of the hud so it fits perfectly on my centre monitor.

GTA V is by far the most polished and fully featured multi monitor game I've yet to see. Outstanding work! This should set the standard for all game to come!


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 Post subject: Re: Grand Theft Auto V
PostPosted: 16 Apr 2015, 14:47 
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5760X1200 working amazingly well. Perfect multi-monitor implementation.

Not to mention how amazingly optimized the game is.


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 Post subject: Re: Grand Theft Auto V
PostPosted: 16 Apr 2015, 16:51 
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Razed wrote:
Wijkert wrote:
Hayden has released a plugin to remove the letter-boxing in the cutscenes. Sadly it doesn't work for me (letter-boxing is still there when the fix is enabled). I am running the game at 2560x1080.


Yup it doesn't work for me either and I also run it at that resolution. Today some modder(s) cracked the .rpf files and so far released the "common" folder which can be downloaded here http://refint.org/files/common_data.7z

Maybe by next week we will have all the files and a HUD placement fix will be easier to create.


Is there a way to use this files for the Rockstar Client.
because i have a problem finding the Common folder.

I suppose this is only for the Steam version.
The letterbox fix didn't work for me aswell in flawless widescreen.


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 Post subject: Re: Grand Theft Auto V
PostPosted: 17 Apr 2015, 22:57 
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Thanks Hayden after the latest update the letterbox fix works for me.
EDIT: It seems the cutscenes go back to 16:9 if you alt tab and then back in during one.


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 Post subject: Re: Grand Theft Auto V
PostPosted: 20 Apr 2015, 23:46 
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enforcer wrote:
some parts of the tooltips/hud are not visible for me at 7680x1080

Anyone else experiencing that ?

:TrueWS: any help on this....? I am having the same problem......


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 Post subject: Re: Grand Theft Auto V
PostPosted: 28 Apr 2015, 00:36 
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How do I set the FoV to what I want if I don't know what defaults the game uses? It'd be nice to have that info included if the settings are going to be additive rather than absolute.


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 Post subject: Re: Grand Theft Auto V
PostPosted: 16 May 2015, 17:52 
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Abram wrote:
WelI found why my game often crashes when i try to go to the pause Menu (Escape). It's enabling Eyefintiy that does it. I tried turn off many options with no effect, then once I sent to single screen, not a single crash. Poop. The file responsible for the crash is atidxx64.dll. I am running those Beta drivers and have also tried with a clean install. Still crashy.

But single screen will have to suffice. I noticed the surprisingly small rise in framerate when I went from 6042x1200 to 1920x1200. a real testament to how well they made this thing.

So has anyone else had the Multi-monitor+ Pause Crash thing, or am I juat lucky?


I am experiencing the exact same issue. Also having two graphics cards and three displays in Eyefinity-configuration...can't play because the game will crash in 8 out of 10 times when opening the pause menu :(

Did you find any solution for this?
Tried everything... (Settings.xml, disconnect USB-devices, check if files are corrupt, try several drivers, ...).


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 Post subject: Re: Grand Theft Auto V
PostPosted: 17 May 2015, 19:27 
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StarGeneral wrote:
Abram wrote:
WelI found why my game often crashes when i try to go to the pause Menu (Escape). It's enabling Eyefintiy that does it. I tried turn off many options with no effect, then once I sent to single screen, not a single crash. Poop. The file responsible for the crash is atidxx64.dll. I am running those Beta drivers and have also tried with a clean install. Still crashy.

But single screen will have to suffice. I noticed the surprisingly small rise in framerate when I went from 6042x1200 to 1920x1200. a real testament to how well they made this thing.

So has anyone else had the Multi-monitor+ Pause Crash thing, or am I juat lucky?


I am experiencing the exact same issue. Also having two graphics cards and three displays in Eyefinity-configuration...can't play because the game will crash in 8 out of 10 times when opening the pause menu :(

Did you find any solution for this?
Tried everything... (Settings.xml, disconnect USB-devices, check if files are corrupt, try several drivers, ...).


Not yet. Just tried with the 15.4.1Beta drivers and the latest game update. No change. I've a ticket open with R* support, but they're proving as useless as any other support team. Well, at least they get back to me...

For me, the culprit file is atidxx64.dll. is this the case for you, too? I'm hoping the next major driver update will help.


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 Post subject: Re: Grand Theft Auto V
PostPosted: 18 May 2015, 16:57 
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Yes, that was the case for me too.

In my case i found a solution to this together with the Rockstar support. As long as i do not use bezel compensated resolutions (my setup: 5858x1080), the game runs fine in 5760x1080. As soon as i switch back to 5858x1080 the error when opening the pause menue is back there again.

Hope this works for you too?


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 Post subject: Re: Grand Theft Auto V
PostPosted: 20 May 2015, 10:08 
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5858 is not a multiple of 3, so there's that... Maybe switching to windowed mode (Alt+Enter) before using the pause menu would help.


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 Post subject: Re: Grand Theft Auto V
PostPosted: 20 May 2015, 23:02 
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heres a little fixed exe for cinemascope (21:9). it changes the value for cutscenes and hud placement from 16:9 to 21:9. have fun

http://www.file-upload.net/download-10631122/GTA5_21-9.rar.html


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 Post subject: Re: Grand Theft Auto V
PostPosted: 02 Jun 2015, 03:55 
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zens wrote:
heres a little fixed exe for cinemascope (21:9). it changes the value for cutscenes and hud placement from 16:9 to 21:9. have fun

http://www.file-upload.net/download-10631122/GTA5_21-9.rar.html


This doesn't seem to work for me. The loading screen is stretched out and when I get to the menu , it asks me to activate my game which is already activated. I'm using the steam version. Can you post the source or figure out what the problem is?

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 Post subject: Re: Grand Theft Auto V
PostPosted: 12 Jun 2015, 19:33 
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hi Razed, sry about that activation i have no clue, my fix is/was for the rockstar version btw..

...here is the updated exe (v.1.27)

http://www.file-upload.net/download-10685612/GTA5_21-9_blackbar_fix_v.1.27.rar.html


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 Post subject: Re: Grand Theft Auto V
PostPosted: 17 Jun 2015, 17:45 
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zens wrote:
hi Razed, sry about that activation i have no clue, my fix is/was for the rockstar version btw..

...here is the updated exe (v.1.27)

http://www.file-upload.net/download-10685612/GTA5_21-9_blackbar_fix_v.1.27.rar.html



Thanks a lot. Unfortunately, I am having a problem with this exe. =(

When I use this, I get prompted by social club to activate my account. I use my cd key from steam and I get a message saying that this cd key has already been used. I can't proceed to playing the game. =(

Luckily, I backed up the original .exe and this still allows me to play when I revert back to it.


Any ideas to get around this?


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 Post subject: Re: Grand Theft Auto V
PostPosted: 17 Jun 2015, 19:11 
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im sry, but i dont own the steam version. but if u send me your executable (gta5.exe) i could patch it for u!


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 Post subject: Re: Grand Theft Auto V
PostPosted: 17 Jun 2015, 22:13 
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zens wrote:
im sry, but i dont own the steam version. but if u send me your executable (gta5.exe) i could patch it for u!


Wow! You would do that? That's amazing!

Once I get home from work. I'll post an uploaded version of it. I'm sure Razed and myself aren't the only two who'd make use of it.

p.s. I wonder if there is an updated flawless widescreen fix on the way? I'm new to the community here and haven't figured out how these things go. :)


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 Post subject: Re: Grand Theft Auto V
PostPosted: 18 Jun 2015, 02:01 
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Here is the steam exe file: http://www.file-upload.net/download-106 ... 5.exe.html


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 Post subject: Re: Grand Theft Auto V
PostPosted: 18 Jun 2015, 12:44 
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and here is your fix:

http://www.file-upload.net/download-10699007/GTA5_21-9_fix.v1.27.-steam-.rar.html


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 Post subject: Re: Grand Theft Auto V
PostPosted: 19 Jun 2015, 10:00 
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zens wrote:


This works great but I have one gripe with it. The HUD/text stretches itself and ends up looking ugly that way. Can you fix that while still keeping the HUD fix for 21:9 monitors?

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 Post subject: Re: Grand Theft Auto V
PostPosted: 19 Jun 2015, 19:34 
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i noticed that too since the last update, my "solution" for this was fiddling around with the HUD safty zone in the settings (with unpatched exe i did a start and reduced the zone, then start with patched one), maybe it will help to delete the settings "pc_settings.bin" in user folder. if i really know to fix it in a simple way i let u know


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 Post subject: Re: Grand Theft Auto V
PostPosted: 19 Jun 2015, 22:31 
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Hey Zens,

Thanks for the patch! I too noticed the stretched hud. I'll fiddle around and see if I can get it looking nice.


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 Post subject: Re: Grand Theft Auto V
PostPosted: 01 Jul 2015, 19:17 
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StarGeneral wrote:
Yes, that was the case for me too.

In my case i found a solution to this together with the Rockstar support. As long as i do not use bezel compensated resolutions (my setup: 5858x1080), the game runs fine in 5760x1080. As soon as i switch back to 5858x1080 the error when opening the pause menue is back there again.

Hope this works for you too?



I have tried this and it 100% work. It is worth it to remove bezel compensation. God I was tired to crash every time I needed to pause. It was also doing it like 8 times outta 10 so everytime I wanted to pause the game I was crossing my fingers.

7680x1440
8040x1440 with bezel compensation

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 Post subject: Re: Grand Theft Auto V
PostPosted: 05 Jul 2015, 05:14 
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I've just upgraded my rig so I'm trying GTA V with the Rift, VorpX and FWS again. Right now I can't seem to enable the FWS patch, I get this message:
Code:
Could not find Letterbox fix injection point, Grand Theft Auto V may have updated to a version that is no longer supported.
Try selecting a different version and re-enable the fix.

I don't even have letterbox enabled. I'm using the plugin by HaYDeN, version 2.1.97 - Rev: 3. I've made sure I'm using FWS beta builds. Should it still work?


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 Post subject: Re: Grand Theft Auto V
PostPosted: 05 Jul 2015, 12:18 
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Antidamage wrote:
I've just upgraded my rig so I'm trying GTA V with the Rift, VorpX and FWS again. Right now I can't seem to enable the FWS patch, I get this message:
Code:
Could not find Letterbox fix injection point, Grand Theft Auto V may have updated to a version that is no longer supported.
Try selecting a different version and re-enable the fix.

I don't even have letterbox enabled. I'm using the plugin by HaYDeN, version 2.1.97 - Rev: 3. I've made sure I'm using FWS beta builds. Should it still work?


I have the same problem. Hope HaYDeN will fix this soon.


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 Post subject: Re: Grand Theft Auto V
PostPosted: 08 Jul 2015, 20:18 
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Huhu :nudgenudge: ,

here is the new 21:9 blackbars fix for v.1.28 (rockstar).
Contains also the unpatched binary (GTAV_o.exe)

http://www.file-upload.net/download-10750935/GTA5_21-9_cutscene_blackbar_fix_v.1.28.rar.html

update:
Yesterday (20.07.15), game had become a new update with same version number, but with a new executable.

http://www.file-upload.net/download-10782828/Grand-Theft-Auto-V.rar.html


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 Post subject: Re: Grand Theft Auto V
PostPosted: 29 Sep 2015, 15:44 
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Hi is there any new fix for the latest patch 1.29 for 21:9 displays? I tried the 1.28 one and it wouldnt even let me load up the game :(


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 Post subject: Re: Grand Theft Auto V
PostPosted: 03 Oct 2015, 15:30 
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update 1.29:

http://www.file-upload.net/download-10949159/GTA5_21-9_cutscene_blackbar_fix_v.1.29.rar.html


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 Post subject: Re: Grand Theft Auto V
PostPosted: 20 Oct 2015, 17:30 
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update 1.30:

http://www.file-upload.net/download-10985333/GTA5_21-9_cutscene_blackbar_fix_v.1.30.rar.html


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 Post subject: Re: Grand Theft Auto V
PostPosted: 06 Nov 2015, 04:53 
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can you make one for the steam version?


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 Post subject: Re: Grand Theft Auto V
PostPosted: 06 Nov 2015, 18:11 
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Does anyone else have the issue of when heisting the hacking minigame is squished or distorted? I play at 4010x1024 bezel corrected for 3840x1024, and the hacking in heists is super squished in and nigh unplayable.


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 Post subject: Re: Grand Theft Auto V
PostPosted: 22 Dec 2015, 02:13 
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@zens Could you make a fix for the new 1.31 update? It seems you haven't been active on this site for a while but I have no idea how to patch the GTA5 exe


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 Post subject: Re: Grand Theft Auto V
PostPosted: 13 Jan 2016, 09:29 
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it worked for me with 1.30 but now with the new patch 1.31 i have black bars in the cutscenes again and i cant downgrade the patch:(
could anyone fix it for 1.31?
I will be forever thankfull


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 Post subject: Re: Grand Theft Auto V
PostPosted: 17 Jan 2016, 11:59 
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hello , could anyone fix it for 1.31 ?? really thx !! :)


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 Post subject: Re: Grand Theft Auto V
PostPosted: 17 Jan 2016, 12:26 
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Fixed and original exe:

Steam Version

GTAV_21_9.rar


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 Post subject: Re: Grand Theft Auto V
PostPosted: 17 Jan 2016, 15:24 
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thx and it's possible for the rockstar version ? :)


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 Post subject: Re: Grand Theft Auto V
PostPosted: 17 Jan 2016, 17:04 
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Can you upload the exe?


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 Post subject: Re: Grand Theft Auto V
PostPosted: 20 Jan 2016, 18:55 
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Yes I upload gtaV.exe for the rockstar version here : http://uptobox.com/gdddqlneirtw

Can you change the file for 21/9 3440*1440 ? thx :)


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 Post subject: Re: Grand Theft Auto V
PostPosted: 23 Jan 2016, 17:47 
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GTA V fixed exe

Rockstar edition

GTAV_21_9_rockstar.rar


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 Post subject: Re: Grand Theft Auto V
PostPosted: 23 Jan 2016, 22:19 
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thank you very much !:)


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 Post subject: Re: Grand Theft Auto V
PostPosted: 25 Jan 2016, 14:12 
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Hi!
Deisi please help me, how to fix gta5.exe?
Please fix, the rockstar file....2560*1080 version....thank you!


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 Post subject: Re: Grand Theft Auto V
PostPosted: 28 Jan 2016, 18:53 
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could someone plz make an exe file 21:9 for GTA 5 patch 1.32 ?
thanks again


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 Post subject: Re: Grand Theft Auto V
PostPosted: 28 Jan 2016, 22:20 
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Hi !

There is a new patch :( Can you fix it again plz Deisi ? or tell me how do you do plz :)
Here is the file rockstar edition : http://uptobox.com/k7qkkcz8buyy
Thanx !


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 Post subject: Re: Grand Theft Auto V
PostPosted: 30 Jan 2016, 13:04 
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Hi,

it's really easy to fix.

1. Download a free hex editor : https://mh-nexus.de/de/hxd/

2. Search for this value: 39 8E E3 3F (16:9)

3. Replace it with: 8A E3 18 40 (21:9)

Done.


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 Post subject: Re: Grand Theft Auto V
PostPosted: 30 Jan 2016, 14:56 
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Deisi wrote:
Hi,

it's really easy to fix.

1. Download a free hex editor : https://mh-nexus.de/de/hxd/

2. Search for this value: 39 8E E3 3F (16:9)

3. Replace it with: 8A E3 18 40 (21:9)

Done.


With this fix the game menu is all wrong. I dont see the menu options anymore. Im using 2560x1080.


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 Post subject: Re: Grand Theft Auto V
PostPosted: 30 Jan 2016, 16:09 
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8A E3 18 40 is for 3440x1440

The right value for 2560x1080 : 26 B4 17 40


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 Post subject: Re: Grand Theft Auto V
PostPosted: 30 Jan 2016, 19:31 
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big thanks deisi for the tip :)


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 Post subject: Re: Grand Theft Auto V
PostPosted: 31 Jan 2016, 19:13 
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Thank you Deisi !
"The right value for 2560x1080 : 26 B4 17 40".....not, this is wrong value, i dont see menu options in 2560*1080!
Whats the problem?

Screenshots:
http://postimg.org/gallery/2y6boeuwe/

:?:


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 Post subject: Re: Grand Theft Auto V
PostPosted: 01 Feb 2016, 10:19 
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_sCoM_ wrote:
Thank you Deisi !
"The right value for 2560x1080 : 26 B4 17 40".....not, this is wrong value, i dont see menu options in 2560*1080!
Whats the problem?

Screenshots:
http://postimg.org/gallery/2y6boeuwe/

:?:


I have the same problem.


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 Post subject: Re: Grand Theft Auto V
PostPosted: 01 Feb 2016, 18:09 
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In my case I found a solution to this together with the Rockstar support. As long as i do not use bezel compensated resolutions (my setup: 5858x1080), the game runs fine in 5760x1080. As soon as I switch back to 5858x1080 the error when opening the pause menue is back there again.


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 Post subject: Re: Grand Theft Auto V
PostPosted: 09 Feb 2016, 13:41 
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Somebody help me, what is the right value, the 2560x1080 resolution?

Thank you very much!


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 Post subject: Re: Grand Theft Auto V
PostPosted: 04 Mar 2016, 18:45 
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@Deisi You should have done some research before giving all of these people the wrong solution. If you look at Zens modified EXE's, he doesn't change the hex values because the game has native support in 21:9. There is no reason to change the hex values. The problem is that the minimap, cutscenes, and other features are rendered in 16:9.

Zens found a way to push the minimap to the corner of a 21:9 aspect ratio screen as well as fix the cutscenes. He did this without changing the aspect ratio hex values. His fix worked in version 1.30 but Rockstar decided to update the game again months later and Zens has not been active on this forum since then. If anyone has any idea how Zens was able to fix this problem, please fix it for version for 1.31 or tell me how I can fix it.


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 Post subject: Re: Grand Theft Auto V
PostPosted: 21 Apr 2016, 20:30 
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In the game, the player has the option to customize the three protagonists' wardrobe and appearance. There is less customisation available compared to that of Grand Theft Auto: San Andreas (e.g. changing the body mass of the 3 characters isn't available as it was with CJ in San Andreas). The availability of tattoos, haircuts and ability to apply and change facial hair has returned from San Andreas after being missing from previous titles in the HD universe.


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 Post subject: Re: Grand Theft Auto V
PostPosted: 22 Apr 2016, 05:35 
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hi


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 Post subject: Re: Grand Theft Auto V
PostPosted: 25 Apr 2016, 09:20 
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ufc197live wrote:
hi


Image


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PostPosted: 04 Jun 2016, 00:24 
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Hi Guys,

I am new to this forum and would much appreciate it if somebody could explain to me how I can view GTA V on full wide screen on my monitor, as I am getting black bars on both sides.

I have set my res to 2560X1080 using in game graphics option and also enabled 21:9 aspect ratio with all graphic settings fairly maxed.

Could someone explain to me how to get full widescreen gameplay for this panel step by step?

Thanks guys

Anand :rockout:


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 Post subject: Re: Grand Theft Auto V
PostPosted: 09 Jun 2016, 12:49 
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Anand - like Vishy Anand, 5 times World Chess Champ?

PS I can't help you with the problem, but I can at least welcome you :)


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 Post subject: Re: Grand Theft Auto V
PostPosted: 28 Jun 2016, 11:05 
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adaswani74 wrote:
Zens found a way to push the minimap to the corner of a 21:9 aspect ratio screen as well as fix the cutscenes. He did this without changing the aspect ratio hex values.
He did this BY changing the aspect ratio hex values.

I've compared his patched EXE with original, and see that he used "54 55 15 40" value.

Here is patched EXE for "Finance and Felony":
https://goo.gl/2rohqU (DVD/Warehouse version of GTA V)

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 Post subject: Re: Grand Theft Auto V
PostPosted: 06 Jul 2016, 19:50 
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Is it safe to use this fix without getting banned from GTA Online?

@AXLiberty Is your updated fix for the Steam or the RSC Version of the game?
Edit: Sorry didn't see that you use the DVD Version, so I guess it's the RSC Version.
Altough can you tell me the original hex code I have to change to your value? Would make the search much easier :)


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 Post subject: Re: Grand Theft Auto V
PostPosted: 10 Jul 2016, 15:50 
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Finnster wrote:
Is it safe to use this fix without getting banned from GTA Online?
I don't know.

Finnster wrote:
@AXLiberty Is your updated fix for the Steam or the RSC Version of the game?
Edit: Sorry didn't see that you use the DVD Version, so I guess it's the RSC Version.
Yes, it is.

Finnster wrote:
Altough can you tell me the original hex code I have to change to your value? Would make the search much easier :)
"39 8E E3 3F" — original

Change to one of this:
"54 55 15 40" — by @zens
"26 B4 17 40" — by @Deisi (2560x1080)

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 Post subject: Re: Grand Theft Auto V
PostPosted: 13 Jul 2016, 14:26 
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AXLiberty wrote:
Finnster wrote:
Is it safe to use this fix without getting banned from GTA Online?
I don't know.

Finnster wrote:
@AXLiberty Is your updated fix for the Steam or the RSC Version of the game?
Edit: Sorry didn't see that you use the DVD Version, so I guess it's the RSC Version.
Yes, it is.

Finnster wrote:
Altough can you tell me the original hex code I have to change to your value? Would make the search much easier :)
"39 8E E3 3F" — original

Change to one of this:
"54 55 15 40" — by @zens
"26 B4 17 40" — by @Deisi (2560x1080)



Hiya, I used 'Zen's' value and noticed that the hud/menus etc appear to be 'stretched' on my 3440x1440 display. It seems as though zen is using the 2560x1080 screen which is then stretched further to suit a 3440 display. Thoughts? Is there a more a value that is better suited for 3440x1440 displays?

Thanks!


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 Post subject: Re: Grand Theft Auto V
PostPosted: 14 Jul 2016, 11:57 
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That's all we have.
Deisi wrote:
8A E3 18 40 is for 3440x1440

You can try to make your own value. As example:

2560x1080
=> 2560/1080 = 2,37037037 = 0x4017B426 = "26 B4 17 40"

3440x1440
=> 3440/1440 = 2,38888889 = 0x4018E38A = "8A E3 18 40"

P.S. @zens used this size 2520x1080

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 Post subject: Re: Grand Theft Auto V
PostPosted: 18 Jul 2016, 17:50 
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can someone please upload an exe file for the latest patch i tried to us HXD my self but it not working for me
its for 3440 x 1440
if someone can, it would mean a lot


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 Post subject: Re: Grand Theft Auto V
PostPosted: 18 Jul 2016, 17:55 
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Quote:
AXLiberty wrote:
I don't know.

But is it safe to use in singleplayer though? Because I read about people beeing banned for singleplayer mods

Thanks for the hex codes!


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 Post subject: Re: Grand Theft Auto V
PostPosted: 20 Jul 2016, 15:05 
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can someone please upload an exe file for the latest patch i tried to us HXD my self but it not working for me
its for 3440 x 1440
if someone can, it would mean a lot


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 Post subject: Re: Grand Theft Auto V
PostPosted: 22 Jul 2016, 22:31 
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Please a Steam version of fiz black bars cutscenes


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 Post subject: Re: Grand Theft Auto V
PostPosted: 25 Aug 2016, 00:40 
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Can anyone help me out? I'm trying to play the Steam version (1.35 I guess) at 4K (3840x2160), but the "black bars" that appear for every cutscene left and right are annoying the heck out of me.

Changing game settings (Aspect Ratio to Auto or 16:9, playing with VSync or similar doesn't seem to help).

Flawless Widescreen with the Letterbox Fix enabled doesn't seem to help either.

Would any kind of Hex Edit work as some people have posted the last few pages? And what would I have to do e.g. what "Formatted Value" would fit 16:9 (3840x2160): http://www.wsgf.org/book/export/html/17351 ?


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 Post subject: Re: Grand Theft Auto V
PostPosted: 18 Sep 2016, 20:06 
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@Jorritplay64 and @Dexter,
Upload your EXE, and then I'll try to help you.

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 Post subject: Re: Grand Theft Auto V
PostPosted: 19 Sep 2016, 11:28 
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Can someone update so it works with 3440x1440 again please?

Here is the latest Exe: http://www.filedropper.com/gta5_1


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 Post subject: Re: Grand Theft Auto V
PostPosted: 20 Sep 2016, 14:46 
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Because of the release of the Redux mod I have started playing gta 5 single player again. Sadly a good 21:9 fix (to remove black bars in cut-scenes and to move the map to the side of the screen) is not available.

AXLiberty wrote:
I've compared his patched EXE with original, and see that he used "54 55 15 40" value.
Here is patched EXE for "Finance and Felony":
https://goo.gl/2rohqU (DVD/Warehouse version of GTA V)

I remember Zens's fixes being quite elegant, but when I try to replicate his mod, the hud and menu's are stretched (black bars are almost gone and the map is in the right place though). The question is, why replacing 39 8E E3 3F with 54 55 15 40 isn't enough to fix the current version of the game? I found older versions of the mod on my back-up drive and just like AXLiberty did, I compared them and the only adjustment was that 39 8E E3 3F was replaced with 54 55 15 40.

It would also help a lot if any more experienced modders can help us out.

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 Post subject: Re: Grand Theft Auto V
PostPosted: 27 Sep 2016, 10:15 
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I have also just started playing single player again. For another reason really: I just recently got an nv surround setup (5760*1080). But since I'm a complete noob at everything regarding mm-gaming I may need some help.

Eager to try out my new multi-monitor setup I simply fired up GTA5 and selected 5760*1080 as resolution. The results were not ... how shall I put this ... according to my expectations. :lol:. The problem was that the left monitor was somehow selected as "centre" monitor, causing the rightmost two monitors to display the rest of the image. Needless to say the fov was whack on that 2/3 of the display.

So it would be nice if someone could just give me a pointer to which settings I should modify. Are all multi monitor settings under the Display menu?


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 Post subject: Re: Grand Theft Auto V
PostPosted: 27 Sep 2016, 20:14 
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whitestar wrote:
I have also just started playing single player again. For another reason really: I just recently got an nv surround setup (5760*1080). But since I'm a complete noob at everything regarding mm-gaming I may need some help.

Eager to try out my new multi-monitor setup I simply fired up GTA5 and selected 5760*1080 as resolution. The results were not ... how shall I put this ... according to my expectations. :lol:. The problem was that the left monitor was somehow selected as "centre" monitor, causing the rightmost two monitors to display the rest of the image. Needless to say the fov was whack on that 2/3 of the display.

So it would be nice if someone could just give me a pointer to which settings I should modify. Are all multi monitor settings under the Display menu?


That sounds weird. :wtf:
Are you sure you have actually enabled the Nvidia Surround mode in the Nvidia Control Panel, and aligned the monitors correct before starting the game?

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 Post subject: Re: Grand Theft Auto V
PostPosted: 27 Sep 2016, 23:17 
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Never mind, false alarm. Was only a matter of restarting the game, as it turns out. Works perfectly now. :)


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 Post subject: Re: Grand Theft Auto V
PostPosted: 29 Sep 2016, 05:08 
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Does anyone else's FOV settings in FWS keep on resetting?

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 Post subject: Re: Grand Theft Auto V
PostPosted: 15 Nov 2016, 19:39 
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Is there currently any working solution for the cutscenes?

Current version: 1.36
Platform: Steam

Gameplay obviously works fantastic in 21:9 at 3440x1440 resolution but cutscenes force back into 16:9 breaking immersion.

I am looking all over for just a cutscene fix or directions on how to do it myself.

Thanks

P.S. I have the latest verison of Flawless Widescreen which has an (outdated?) fix included 2.1.102 - Rev. 4 by HaYDeN. Unfortunately this does not work.

P.P.S. I have done some heavy digging online to see if I can find out a working method (via hex editing) etc for an elegant removal of the black bars for single player cutscenes specifically for the 3440x1440 resolution and have had absolutely no luck. It is surprising to me that such a hugely popular Triple A title like Grand Theft Auto 5 would not have community fixes for this in extreme abundance when you can find the same kind of fixes for much more obscure titles easily. Just an observation is all.

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 Post subject: Re: Grand Theft Auto V
PostPosted: 29 Nov 2016, 02:21 
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For those gaming on 4K TVs, I've created a guide on how to fix the black bar problem in GTA V: http://steamcommunity.com/sharedfiles/f ... =806615157

Other games like Deus Ex: Mankind Divided and Assassin's Creed Syndicate also suffer from this and it's basically due to the max supported resolution of the display having a different aspect ratio to the native resolution.

Don't think it'll help any for ultra-wide though as I assume the 16:9 black bars were added to prevent you from seeing stuff they didn't intend to be seen in cutscenes.


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 Post subject: Re: Grand Theft Auto V
PostPosted: 24 Dec 2016, 16:41 
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Paz wrote:
For those gaming on 4K TVs, I've created a guide on how to fix the black bar problem in GTA V: http://steamcommunity.com/sharedfiles/f ... =806615157

Thanks man, this finally solved my problem from last page, it was driving me crazy and I didn't want to play it without a fix. Now I can finally play the game without really annoying Black Bars during Cutscenes.


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 Post subject: Re: Grand Theft Auto V
PostPosted: 19 Jan 2017, 18:30 
Cutscene Blackbar Fix
update 1.37 for Steam
21:9 3440x1440

http://www.file-upload.net/download-122 ... 7.rar.html


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 Post subject: Re: Grand Theft Auto V
PostPosted: 19 Jan 2017, 22:13 
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Paz wrote:
For those gaming on 4K TVs, I've created a guide on how to fix the black bar problem in GTA V: http://steamcommunity.com/sharedfiles/f ... =806615157

Other games like Deus Ex: Mankind Divided and Assassin's Creed Syndicate also suffer from this and it's basically due to the max supported resolution of the display having a different aspect ratio to the native resolution.

Don't think it'll help any for ultra-wide though as I assume the 16:9 black bars were added to prevent you from seeing stuff they didn't intend to be seen in cutscenes.


This is some excellent work! Thank you!
And I learned something new!
:onethumb:

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 Post subject: Re: Grand Theft Auto V
PostPosted: 01 Feb 2017, 09:54 
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Paz wrote:
For those gaming on 4K TVs, I've created a guide on how to fix the black bar problem in GTA V: http://steamcommunity.com/sharedfiles/f ... =806615157

Other games like Deus Ex: Mankind Divided and Assassin's Creed Syndicate also suffer from this and it's basically due to the max supported resolution of the display having a different aspect ratio to the native resolution.

Don't think it'll help any for ultra-wide though as I assume the 16:9 black bars were added to prevent you from seeing stuff they didn't intend to be seen in cutscenes.



Thanks a lot for this. Will try it out this evening:)


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 Post subject: Re: Grand Theft Auto V
PostPosted: 17 Feb 2017, 21:23 
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hi,
I downloaded the game from the rockstar site. I have last version of the game.

I have PG348Q monitor, There is a fix to get cutscene in 21: 9?

thanks!


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 Post subject: Re: Grand Theft Auto V
PostPosted: 20 Feb 2017, 19:19 
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there's no way?

:(


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 Post subject: Re: Grand Theft Auto V
PostPosted: 07 Aug 2017, 14:03 
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enforcer wrote:
no one else experiencing HUD glitches like missing policestars ammo etc ?


nope, everything works fine for me


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 Post subject: Re: Grand Theft Auto V
PostPosted: 10 Aug 2017, 13:20 
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I wish I found this topic a bit earlier, was wondering in Google for some time:) Thanks!


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 Post subject: Re: Grand Theft Auto V
PostPosted: 17 Aug 2017, 21:01 
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Not sure why people are saying cutscenes are fixed. The Steam link is for people with 4K displays, not ultrawides. And Flawless Widescreen doesn't seem to be working anymore (with regards to cutscenese, the FOV still works).


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 Post subject: Re: Grand Theft Auto V
PostPosted: 21 Sep 2017, 23:34 
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Anyone have a 3440x1440 cutscene EXE for the current patch 1.40?

Thank you very much in advance.

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 Post subject: Re: Grand Theft Auto V
PostPosted: 24 Nov 2017, 15:06 
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Dunno if this thread is outdated or something but hey! I dosen't hurt to try. So I just bought the game and didn't know before hand that this game had such annoying black bars which seems like they added for no reason at all due to the cutscenes being just in-game shoots. So I just turn of the game after like 30 minutes or so cause I couldn't bare to play with it. I tried to used the hxd to edit the hex but the game always declines the acces to edit it. So I'm out of options and guess if someone kind here who got an exe of the game (not steam, so I guess it's just the retail one) could upload it somewhere so I could download it. Need 2560x1080 res for version 1.41.
Thanks in advance if anyone could help.


Last edited by BomullsPlockarn on 24 Nov 2017, 17:59, edited 1 time in total.

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 Post subject: Re: Grand Theft Auto V
PostPosted: 24 Nov 2017, 16:40 
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Yes, I have a similar problem. I don't know how to remove those black bars, it is really annoying! Pls help


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 Post subject: Re: Grand Theft Auto V
PostPosted: 05 Dec 2017, 10:04 
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Just found something! You have to remove the support for the 4096x2160 resolution and it will go to 3840x2160 by creating an EDID override.


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 Post subject: Re: Grand Theft Auto V
PostPosted: 07 Jan 2018, 13:36 
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Any progress with cutscene FIX (3440x1440) for 1.41?


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 Post subject: Re: Grand Theft Auto V
PostPosted: 16 Jan 2018, 03:56 
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Is this the proper thread for discussing Flawless Widescreen for GTA?

If so, I'd like to point out that there is a third zoom mode not accounted for in the program. FW has adjustments for left trigger aiming with and without iron sights, but not for right-trigger aiming.

If you use a controller, you can gently pull the right trigger to aim. This will pull the game back to it's default FOV in first-person (not the non-iron-sights zoom level), so if you have first-person FOV adjusted, clicking the right trigger to blind fire will cause the game to "wobble" as it quickly changes FOV in and out in quick succession.


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 Post subject: Re: Grand Theft Auto V
PostPosted: 06 Apr 2018, 17:23 
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So I've tried this and it seems to work but at high cost:

The HUD is stretched, the menu is stretched AND displaced (button indicators are drawn beyond the screen). Subtitles are also drawn beyond the screen.

I was wondering though. What are these black bars actually made of? Are they a solid color texture that is adjusted (since it is animated) or is it a dynamic FOV change? Could it be something else?

If it's a texture then it would be easy to make it transparent.

This fix is only good for playing cutscenes (without subtitles) and moving the HUD out of the way, but it's game breaking due to the moved button indicators and general text drawn beyond the screen.


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 Post subject: Re: Grand Theft Auto V
PostPosted: 07 Apr 2018, 07:33 
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AXLiberty wrote:
That's all we have.

Find "39 8E E3 3F" in the file and replace with the following:

You can try to make your own value. As example:

2560x1080
=> 2560/1080 = 2,37037037 = 0x4017B426 = "26 B4 17 40"

3440x1440
=> 3440/1440 = 2,38888889 = 0x4018E38A = "8A E3 18 40"


Following up on this fix as for now it is the only one available that I found to correct the pillarboxes in cutscenes. Here are the results: https://imgur.com/a/OmMgJ

Image

But this fix has issues where every 2D object drawn is stretched and moved slightly beyond the screen so Subtitles, Ammo Counter and Button Indicators are not visible.

Image
Image

Please Help!


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 Post subject: Re: Grand Theft Auto V
PostPosted: 08 Apr 2018, 07:11 
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C_ee_X wrote:
AXLiberty wrote:
That's all we have.

Find "39 8E E3 3F" in the file and replace with the following:

You can try to make your own value. As example:

2560x1080
=> 2560/1080 = 2,37037037 = 0x4017B426 = "26 B4 17 40"

3440x1440
=> 3440/1440 = 2,38888889 = 0x4018E38A = "8A E3 18 40"


Following up on this fix as for now it is the only one available that I found to correct the pillarboxes in cutscenes. Here are the results: https://imgur.com/a/OmMgJ

But this fix has issues where every 2D object drawn is stretched and moved slightly beyond the screen so Subtitles, Ammo Counter and Button Indicators are not visible.

Please Help!


https://www.gta5-mods.com/misc/3440x144 ... 78e4335945

Use it with this. Works great for me.

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 Post subject: Re: Grand Theft Auto V
PostPosted: 02 May 2018, 08:35 
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Any update?


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 Post subject: Re: Grand Theft Auto V
PostPosted: 24 Oct 2018, 05:39 
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Razed wrote:
C_ee_X wrote:
AXLiberty wrote:
That's all we have.

Find "39 8E E3 3F" in the file and replace with the following:

You can try to make your own value. As example:

2560x1080
=> 2560/1080 = 2,37037037 = 0x4017B426 = "26 B4 17 40"

3440x1440
=> 3440/1440 = 2,38888889 = 0x4018E38A = "8A E3 18 40"


Following up on this fix as for now it is the only one available that I found to correct the pillarboxes in cutscenes. Here are the results: https://imgur.com/a/OmMgJ

But this fix has issues where every 2D object drawn is stretched and moved slightly beyond the screen so Subtitles, Ammo Counter and Button Indicators are not visible.

Please Help!


https://www.gta5-mods.com/misc/3440x144 ... 78e4335945

Use it with this. Works great for me.

Thanks for the second link.


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 Post subject: Re: Grand Theft Auto V
PostPosted: 01 Jan 2019, 11:26 
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I think one can solve this glitches with some tips. This is not hard that much.


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 Post subject: Re: Grand Theft Auto V
PostPosted: 10 Mar 2019, 20:15 
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So I have modified my GTA5.exe hex values to work for 21:9 as posted above.

I then installed the 21:9 Mini Map HUD Fix (https://www.gta5-mods.com/misc/3440x144 ... 78e4335945)
s also recommended above but I my HUD is still stretched way out of the screen and is not visible.

Has someone got 21:9 cutscenes and working HUD for version 1.46 (Arena War DLC) ?

Any help much appreciated thanks.


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 Post subject: Re: Grand Theft Auto V
PostPosted: 02 Jun 2019, 10:55 
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Need a working hex code for 3440x1440 for 1.46 for the cutscenes. The old code did not work for me. The screen is horrible streched so I used my safed unmodified .exe again. I have the downloadble version.


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 Post subject: Re: Grand Theft Auto V
PostPosted: 11 Jun 2019, 09:17 
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the only way to fix correctly the HUD is editing the configuration file, is located here:
\Grand Theft Auto V\update\update.rpf\common\data\ui\frontend.xml
this is the file that need to be edited to fit at 21:9 but i don't know how to edit it someone can help me?


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 Post subject: Re: Grand Theft Auto V
PostPosted: 25 Jun 2019, 22:23 
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can anyone explain how to actually edit the value, i downloaded the hex editor but idk what to do now


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