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 Post subject: Re: Doom (2016)
PostPosted: 02 Jul 2016, 19:47 
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Joined: 14 Apr 2006, 19:06
Posts: 293
Thank You, Paypal donation sent.

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 Post subject: Re: Doom (2016)
PostPosted: 02 Jul 2016, 21:09 
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Joined: 08 Sep 2009, 04:05
Posts: 68
Great work. Thanks a bunch.

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 Post subject: Re: Doom (2016)
PostPosted: 03 Jul 2016, 18:06 
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Joined: 01 Jul 2016, 18:42
Posts: 5
Awesome! Thanks HaYDeN!


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 Post subject: Re: Doom (2016)
PostPosted: 05 Jul 2016, 03:07 
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Joined: 08 Sep 2009, 04:05
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I just beat DOOM w/ triple-1440p monitors. OMFG.

This game was amazing! Just pure fun, no attempt at a story or anything, as it should be for this type of game.

I actually haven't used Surround in a while, as I was playing some unsupported games previously and I forgot how good it was. Wow!

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 Post subject: Re: Doom (2016)
PostPosted: 06 Jul 2016, 19:15 
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Joined: 01 Sep 2010, 11:38
Posts: 516
Anyone getting a bunch on crashes? It seems to happen more when I play triple screen with Flawless.

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 Post subject: Re: Doom (2016)
PostPosted: 06 Jul 2016, 19:20 
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Joined: 19 Aug 2010, 23:05
Posts: 145
Toothless Spoon wrote:
Anyone getting a bunch on crashes? It seems to happen more when I play triple screen with Flawless.

Never had a single one. CPU GPU overclocked (both are for me) ?


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 Post subject: Re: Doom (2016)
PostPosted: 07 Jul 2016, 06:16 
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Joined: 08 Sep 2009, 04:05
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Toothless Spoon wrote:
Anyone getting a bunch on crashes? It seems to happen more when I play triple screen with Flawless.

Yeah, I had it crash once or twice. I also had instances when it minimized by itself, but when I alt tabbed, the game was fine and just paused.

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 Post subject: Re: Doom (2016)
PostPosted: 12 Jul 2016, 02:55 
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Joined: 01 Jul 2016, 18:42
Posts: 5
With the appearance of Vulkan, it gets interesting. I just quickly tried enabling Vulkan in DOOM, and it didn't respond to FWS, as it might well not, I suppose. Just joining the cheering section if HaYDeN decides to take it on. I imagine that it could well be non-trivial to deal with.

I can't emphasize how happy I am about the great work that HaYDeN's done, and DOOM is wonderful with OpenGL as it stands.

But cheering, anyway!

Best,

Beerbob


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 Post subject: Re: Doom (2016)
PostPosted: 12 Jul 2016, 15:52 
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Joined: 12 Jul 2016, 15:36
Posts: 3
FWS also doesn't work for me with the Vulkan patch, though it was late, and I haven't tried stepping back to OpenGL. I was curious to see if there were any performance gains, as I'm hearing some interesting stuff.

DOOM has been my obsession! It's so good...


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 Post subject: Re: Doom (2016)
PostPosted: 13 Jul 2016, 01:22 
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Joined: 13 Jul 2016, 01:13
Posts: 2
Vulkan uses a sepperate exe. Instead of DOOMx64.exe it runs DOOMx64vk.exe

Changing a couple lines in the DOOM.lua script (replace DOOMx64 with DOOMx64vk) and it works just fine.


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