Widescreen Gaming Forum

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 Post subject: Re: Doom (2016)
PostPosted: 18 May 2016, 03:16 
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Joined: 11 Nov 2015, 07:36
Posts: 6
skipclarke wrote:
jsdeprey wrote:
BTW, when I installed Flawless Widescreen it just loaded all the game plugins automatically, even thou I thought I chose not to.
Is it not best to only load the plugins you have games for?

I think it just pulls the list of available plugins, and then you install them manually. That's how it is on mine. I have a section called "Installed Plugins" and then "Available Plugins".


For some reason mine was set to Auto Install under settings, I turned off both "Auto Install" and "Auto Install Missing/Uninstalled" and now I can choose to only install DOOM for right now.
I think there was a question during install that asked me about this, I somehow I must have chosen wrong.


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 Post subject: Re: Doom (2016)
PostPosted: 18 May 2016, 04:01 
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Joined: 18 May 2016, 03:57
Posts: 1
HaYDeN wrote:
JinnX wrote:
Also note that the menu FOV option is limited to 130, but I found that FOV can go as high as 150. Open the console with ~, command is "g_fov 150" but if you save any changes in the graphics menu, FOV will revert back to 130.


Note to everyone: Don't set the FOV to something ridiculous like 130 - the engine handles the FOV calculation 100% correctly, 90 degrees FOV in the settings menu will result in a horizontal FOV of 144 degrees. (5760x1080)

It's the aspect ratio calculations (and artificial limiting) that is the problem.


So all you need to do is is select 16:3 and 5760x1080 then make sure the FOV is set to 90?

That isn't working for me. The image is still very flat. Your tip on the FOV did help it, but Doom guy's arm still stretches to the screen on the right.


I guess that's assuming I had Flawless widescreen installed. Just finished installing and that did the trick! Thanks for the tip!


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 Post subject: Re: Doom (2016)
PostPosted: 18 May 2016, 14:54 
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Joined: 18 May 2016, 14:09
Posts: 2
Great work Hayden!
Unfortunately i seem to be having issues @ 21:9.. i'm using a single 2560x1080 display, the fix works @ 90fov (playermodel/weapons are no longer stretched), but as i increase the fov beyond 90 the playmodel/weapons gets stretched in the opposite direction (AKA squished).
Take a look below:

Vanilla 21:9 2560x1080 @ 90FOV, all seems fine except weapons are stretched:
Image

With fix 21:9 2560x1080 @ 90FOV, weapons now have the correct aspect ratio:
Image

With fix 21:9 2560x1080 @ 110FOV, weapons are now squished:
Image

This really sucks because it's very distracting and i really like the game + it's running great @ a solid 74fps on ultra with nightmare textures on my single GTX 970


EDIT: Found a fix by modifying fws plugin, now playermodel scales correctly @ desired fov.

2560x1080 @ 115FOV:
Image

So for anyone who wants to properly play the game in 21:9 @ higher fovs here's what to do;
Open with text editor: Flawless Widescreen\PluginCache\FWS_Plugins\Modules\DOOM\Dependencies\Scripts\DOOM.lua
Find this section:(without quotes)

"Variables["DefaultWeaponFOV1"]:WriteFloat(180.0)"

DefaultWeaponFOV1 needs to be increased when increasing fov, 200.0 seems to be perfect for 110fov and 205.0 for 115fov.
This can be done while the game is running provided you close fws and open it again after saving.


Last edited by Surreal182 on 19 May 2016, 05:00, edited 5 times in total.

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 Post subject: Re: Doom (2016)
PostPosted: 18 May 2016, 17:15 
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Joined: 03 Feb 2011, 12:23
Posts: 22
Hayden for President. As always.


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 Post subject: Re: Doom (2016)
PostPosted: 04 Jun 2016, 02:24 
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Insiders
Insiders
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Joined: 21 Mar 2006, 05:01
Posts: 1993
Thanks for the fix, Hayden. Was a good reminder that it had been a while since i donated a little something. Boundless thanks to the community of WSGF. So many people would stay frustrated without it. Was a bit surprised to see how wonky the wider resolutions were handled, seeing how id software has been at this game for so long...

Pretty fun game. A very DOOM-y Doom. So nice to see health kits in a game again.


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 Post subject: Re: Doom (2016)
PostPosted: 11 Jun 2016, 05:08 
How can I set ultra-widescreen resolution?

Front page says to use 16:3 ratio but I don't see that under the settings even with "+com_skipIntroVideo 1 +set m_smooth 0 +menu_advanced_AllowAllSettings 1"


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 Post subject: Re: Doom (2016)
PostPosted: 19 Jun 2016, 16:44 
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Joined: 19 Jun 2016, 16:35
Posts: 3
Hi all,
I've just tried the demo of Doom from Steam. I can't get the right aspect ratio at 5760x1080p (Nvidia Surround) using Flawless Widescreen--it works flawlessly with all other games that need it. Maybe it doesn't work with the demo? if so, I'll buy the full game, since it's quite good indeed. Thank you all.


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 Post subject: Re: Doom (2016)
PostPosted: 21 Jun 2016, 12:33 
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Editors
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Joined: 06 Mar 2008, 17:20
Posts: 3424
Yep, it doesn't work with the demo. It must use a different exe that would require its own FWS plugin...


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 Post subject: Re: Doom (2016)
PostPosted: 21 Jun 2016, 16:22 
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Joined: 19 Jun 2016, 16:35
Posts: 3
Thank you scavvenjahh. I'll get the full game then. Cheers!


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 Post subject: Re: Doom (2016)
PostPosted: 30 Jun 2016, 20:18 
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Joined: 14 Apr 2006, 19:06
Posts: 293
Has the new doom patch broken the fix?

_________________
intel x79
2 way 780ti's under water
Intel 4760 extreme @ 4GHz
3 x 42 inch screens @5860x1080
16 gigs xmp ram @2200


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