Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Post subject: Re: Doom (2016)
PostPosted: 15 May 2016, 10:33 
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Joined: 15 May 2016, 10:28
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Here is recorded footage of myself playing it in 2560x1080, with the preset 21:9.

https://www.youtube.com/watch?v=AbxTAexsSro


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 Post subject: Re: Doom (2016)
PostPosted: 15 May 2016, 10:55 
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Joined: 02 Nov 2009, 12:14
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The game appears to have some sort of performance issue running surround with SLI, it doesn't matter what graphics settings I use the frame rate in triple monitor hovers around 50-60 at max load. If I run single monitor it runs at 60 with 50% load at max settings. Now I have my monitors connected to both my graphics cards so if I'm running in surround it has to use SLI, so I suspect that's my issue, forcing a profile override in NVIDIA Inspector doesn't improve speed.

The Witcher 3 had the same issue, and took more then half a year to fix, it does look like its fixed now though, but that's a different engine and developer.

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 Post subject: Re: Doom (2016)
PostPosted: 15 May 2016, 11:20 
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Joined: 28 Feb 2014, 21:02
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Wijkert wrote:
Can a 21:9 user confirm that Hayden's fix also work at that aspect ratio?


It does. No more stretched weapons.

Thanks for the fix!

Image

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 Post subject: Re: Doom (2016)
PostPosted: 15 May 2016, 16:36 
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Joined: 15 May 2016, 16:24
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What exactly was the fix? I'm running 5760x1080 and it's still flat at 90 FOV. Sorry if I'm being dumb, I'm new to triple screen setups. Thx


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 Post subject: Re: Doom (2016)
PostPosted: 15 May 2016, 17:43 
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Joined: 18 Jul 2007, 04:19
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Many thanks Hayden!


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 Post subject: Re: Doom (2016)
PostPosted: 15 May 2016, 19:53 
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HaYDeN wrote:
Image


Massive thank you HaYDeN! Works perfectly as always, damn I love it in multi screen looks incredible :rockout:

An epic game just got even better thanks to this fix, good times :) thanks dude


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 Post subject: Re: Doom (2016)
PostPosted: 15 May 2016, 21:52 
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Ganz wrote:
What exactly was the fix? I'm running 5760x1080 and it's still flat at 90 FOV. Sorry if I'm being dumb, I'm new to triple screen setups. Thx


Download Flawless Widescreen, the fix was implemented on there yesterday by Hayden.
I let a few people on the DOOM Steam Forums know about the fix as well, since there were so many threads asking for one.

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 Post subject: Re: Doom (2016)
PostPosted: 15 May 2016, 22:35 
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Joined: 21 Jun 2012, 02:53
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The fix works fine in Single Player Campaign mode. Excellent work as always HaYDeN.

Unfortunately The Multiplayer part of the game has a big weird issue for me as weapons don't appear and don't work at all! I mean they are not effective!
This is even at 1920x1080 single monitor resolution as long as I leave Flawless Widescreen running. As soon as I close Flawless Widescreen, weapons reappear and work fine.


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 Post subject: Re: Doom (2016)
PostPosted: 15 May 2016, 22:59 
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Joined: 14 May 2016, 19:03
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r9800pro wrote:
The fix works fine in Single Player Campaign mode. Excellent work as always HaYDeN.

Unfortunately The Multiplayer part of the game has a big weird issue for me as weapons don't appear and don't work at all! I mean they are not effective!
This is even at 1920x1080 single monitor resolution as long as I leave Flawless Widescreen running. As soon as I close Flawless Widescreen, weapons reappear and work fine.

I can second this, however I don't think its multiplayer related. There's been a couple of times where I loaded my SP campaign, and the weapons were invisible. I could fire them, but it was like the hands & weapons were not displaying at all. Then the flipside, is in MP, this only happened to me once, the other times, MP was fixed with the widescreen.


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 Post subject: Re: Doom (2016)
PostPosted: 15 May 2016, 23:03 
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Joined: 14 May 2016, 19:03
Posts: 8
Brett wrote:
helifax wrote:
I'm running 2x980Tis.
I'm running Nvidia 352.10 where SLI is still working. Apparently 352.19 removes SLI due to some problems in the game. ID plans to fix it in a patch and Nvidia to add the SLI flags back;)

In the meantime you can use 352.10. I haven't seen any problems though... So;))


Thanks for the hint, I'll try to roll back!

EDIT: Much better with 352.10, but still not quite there (around 45-50 FPS). I did get huge performance increases in this game with 352.19, so I assume with SLI and that, I'd be good. Even though I'm enjoying the hell out of the game, might have to wait for the patch now that I've experienced it in triple-head!


Brett, how much vram do 780Tis have? 3gb? This game is a vram hog, I see well over 4gb of vram usage in surround mode.


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