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PostPosted: 28 Feb 2012, 07:00 
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Widescreen Grade: A
Multi-monitor Grade: A

Read Full Detailed Report - Wargame: European Escalation

Wargame EE is a combat-centric RTS set during a fictitious twist of the Cold War era.

The only resources to keep an eye on are your units' fuel and ammo reserve. Taking control of strategic zones awards you deployment points that can be spent to deploy more troops from your deck of available units.








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PostPosted: 03 Mar 2012, 06:36 
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Widescreen Grade: A
Ultra-Widescreen Grade: Incomplete
Multi-monitor Grade: A
4k Grade: Incomplete

Read Full Detailed Report - Wargame: European Escalation

Wargame EE is a combat-centric RTS set during a fictitious twist of the Cold War era.

The only resources to keep an eye on are your units' fuel and ammo reserve. Taking control of strategic zones awards you deployment points that can be spent to deploy more troops from your deck of available units.



4:3


16:10


16:9


3x1



Last edited by scavvenjahh on 15 Aug 2013, 23:39, edited 2 times in total.
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 Post subject: For a distinctively more
PostPosted: 03 Mar 2012, 10:33 
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For a distinctively more n00b-friendly experience, I'd recommend R.U.S.E. Same devs, same seamless zoom and nice graphics, same centered HUD in multi-mon. Plus magic cards !
WEE has no Line Of Sight, in-depth tutorial or anything of the sort; it's all about learning the characteristics and cryptic names of both your and your enemy's units, and paying every mistake the hard price. Fun game for mediocre strategists like myself nonetheless, but watch out for a steep learning curve.


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PostPosted: 03 Mar 2012, 14:00 
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How does this game compare to World in Conflict (one of my favorite games)? World in Conflict had an incredibly steep learning curve but was an incredible game when you did learn it.

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PostPosted: 04 Mar 2012, 09:11 
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Two very different games (I love'em both).
WiC is all about micro-management, every unit has special tools/skills, and reinforcements are parachuted at your feet.
WEE is more squad-oriented, has a broader scale, recon is essential (no FOW), and reinforcements require certain zones to be under your control to deploy. Micro-management exists but on a different level: units have morale and gain experience, fuel and ammo reserves must be replenished, random microevents must be coped with (vehicle slowed by rocks or stuck in mud, damaged aiming system or jammed guns...).


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PostPosted: 07 May 2012, 23:35 
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Just bought this on G2Play (SteamKey) and wow, game is great and excellent out of the box triple head support. Thumbs up for the dev!

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