Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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PostPosted: 24 Aug 2011, 07:00 
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Posts: 1898


Widescreen Grade: B
Multi-monitor Grade: B

Read Full Detailed Report - Warhammer 40,000: Space Marine

Warhammer 40,000: Space Marine (also known as WH40k: Space Marine) is a third-person action video game developed by Relic Entertainment and published by THQ. The gameplay experience focuses on a hybrid shooting and melee combat model.

As a Space Marine, you are given enhanced regenerative abilities and an Iron Halo shield. When health gets low, performing sync kills can allow Titus to get a portion of his health back. You are accompanied by Sidonus and Leandros for most of the missions, though in some instances you will have to go on solo missions.








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PostPosted: 30 Sep 2011, 12:56 
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Widescreen Grade: B
Ultra-Widescreen Grade: B
Multi-monitor Grade: B
4k Grade: Incomplete

Read Full Detailed Report - Warhammer 40,000: Space Marine

Warhammer 40,000: Space Marine (also known as WH40k: Space Marine) is a third-person action video game developed by Relic Entertainment and published by THQ. The gameplay experience focuses on a hybrid shooting and melee combat model.

As a Space Marine, you are given enhanced regenerative abilities and an Iron Halo shield. When health gets low, performing sync kills can allow Titus to get a portion of his health back. You are accompanied by Sidonus and Leandros for most of the missions, though in some instances you will have to go on solo missions.



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Last edited by thales100 on 07 Sep 2016, 09:47, edited 2 times in total.
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 Post subject: Any progress on this
PostPosted: 04 Nov 2011, 17:48 
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Joined: 04 Nov 2011, 17:41
Posts: 10
Any progress on this title?

It's very annoying that the cutscenes are "zoomed in" when playing Singleplayer and there is a lot of "stretching" in-game that should be fixable.

I'm not very good at doing it so I always check WSGF before trying anything else.

Please, someone, fix this if possible.

Thanks in advance.


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PostPosted: 13 Nov 2011, 08:11 
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Joined: 04 Nov 2011, 07:13
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The combats look absolutely amazing, but because cutscreens are chopped and menus are stretched, the game looks poor. If this had a fix for widescreen I would buy it. (playing demo)


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PostPosted: 23 Dec 2011, 09:55 
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I've updated the test version of Widescreen Fixer to include support for HUD centering with Warhammer 40,000: Space Marine.

There are some issues that remain, and a new one that arises with the fix.

The HUD and most interface elements are centered. There are certain things that are not, such as subtitles and menu buttons (like under video configuration).

You can no longer select menu items with the fix enabled. You have two choices: use the keyboard to select your options (which works really well), or disable the fix and use the mouse.

The main menu and cutscenes are still vert-. I will continue to work on this.

Screenshots with the fix enabled can be found here:
https://impas.se/screenshots/pc/warhammer40k_space_marine

Download the test version here:
https://www.widescreenfixer.org/wsf_test.7z

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 Post subject: Thank you Dopefish. we
PostPosted: 29 Dec 2011, 01:58 
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Joined: 14 Apr 2006, 19:06
Posts: 293
Thank you Dopefish. we appreciate all your efforts

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PostPosted: 29 Dec 2011, 03:01 
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I've *REALLY* been wanting to play this title. I personally appreciate your efforts.


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PostPosted: 07 Jan 2012, 03:29 
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I just got this it was on sale for $12.50 @ greenmangaming so had to get it.

I was just going to single screen it but will hold out and see if we can get a pretty complete multi monitor fix for it.

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PostPosted: 07 Jan 2012, 06:49 
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Joined: 23 Feb 2011, 21:49
Posts: 87
If you can get this to work General Admission, it will be another success in the books! This was a game I was hoping WSGF would try to fix, but since it was released so far back, I'd given up hope. Once again, I greatly appreciate your time and efforts on this project.


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PostPosted: 07 Jan 2012, 16:23 
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I've managed to center a few more things in a recent test build of Widescreen Fixer.

Trying to center things while actually playing (not at the main menu) is a bit more tricky. Every time you press the escape key it relocates everything in memory. Also when you alt-tab, it will bring up the menu, which relocates everything in memory. That makes it tricky just because I have to alt-tab out to search for values, and as soon as I alt-tab the addresses change making my previous search invalid. I'll get it eventually, though. The cutscenes are my biggest concern.

Edit:
I managed to find the FOV. Unfortunately this will be a very tricky one.

The FOV used by the game are stored in radians. The default seems to be 0.6981316805, or roughly 40 degrees. Zooming with the sniper rifle is about 10 degrees. The regular view and zoom view for all weapons is consistent. It does not change no matter what your aspect-ratio is. The cutscenes use the same address in memory, but are more tricky in that they use pre-set FOVs for various scenes within the cutscene. The values are affected by your aspect-ratio. This will need further investigating.

Edit 2:
I've managed to change a part of code that will scale either the horizontal or vertical FOV correctly. However, it's still reversed between cutscenes and gameplay. During gameplay, it will leave the vertical scale untouched and scale horizontally just fine. For cutscenes, it will scale vertically, leaving the horizontal view stretched out across three screens. I'm still working on it.

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