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| Hegemony: Philip of Macedon https://www.wsgf.org/phpBB3/viewtopic.php?f=61&t=19869 |
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| Author: | scavvenjahh [ 27 May 2010, 17:22 ] |
| Post subject: | Hegemony: Philip of Macedon |
![]() Widescreen Grade: A Multi-monitor Grade: B Read Full Detailed Report - Hegemony: Philip of Macedon Hegemony is a real-time strategy game set in ancient Greece, and clearly a "budget game done right". It features three main levels of zoom (unit, strategic and world scales) that you can use seamlessly and an active pause system to issue precise orders even as battles rage at your kingdom's every border. ![]() ![]() ![]() ![]() |
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| Author: | skipclarke [ 04 Jun 2010, 03:34 ] |
| Post subject: | Re: Hegemony: Philip of Macedon |
Pretty cool. Looks like it will be Certified. |
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| Author: | The_cranky_hermit [ 08 Jun 2010, 01:15 ] |
| Post subject: | Re: Hegemony: Philip of Macedon |
Some events trigger in-engine cut-scenes that are Hor+/Vert+ because the peculiar letterboxing hides less of the picture in wider ARs. (I for one wouldn't count this as a blemish.) We've seen this kind of thing before. It's peculiar, and probably not intended behavior, but we have yet to regard this as a blemish. Potentially certified, but we need to check the full version for miscellaneous faults first. Calculated grade: B Potential grade: Certified Major outstanding DR omissions: Does the full version have any singleplayer anomalies? CCE: 88.5% |
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