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| Supreme Commander 2 https://www.wsgf.org/phpBB3/viewtopic.php?f=61&t=19373 |
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| Author: | scavvenjahh [ 10 Mar 2010, 17:02 ] |
| Post subject: | Supreme Commander 2 |
![]() Widescreen Grade: C Ultra-Widescreen Grade: C Multi-monitor Grade: C 4k Grade: Incomplete Read Full Detailed Report - Supreme Commander 2 Supreme Commander 2 is a real-time strategy (RTS) video game developed by Gas Powered Games and published by Square Enix. It is a sequel to Supreme Commander. The story starts with the newly-elected President's assassination, causing the break up of the coalition formed during the expansion of the first game. ![]() 4:3 ![]() 16:10 ![]() 16:9 ![]() 3x1 |
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| Author: | bkandor [ 25 Nov 2011, 22:00 ] |
| Post subject: | Hi,supcom2 worked at 1080p |
Hi, supcom2 worked at 1080p for me on a single monitor, after hooking up eyefinity supcom2 INSISTS on running ONLY at 1024x768 no matter how many times I endit the game.prefs file or select different resolutions in the in game options menu. Even if I try to change to 1080p in the ingame menu supcom2 will say 'you need to restart for changes to take effect' after a restart it will be 1024x768 again. Same effect editing the game.prefs, after a start it's back to 1024x768! Any ideas? |
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| Author: | scavvenjahh [ 26 Nov 2011, 10:35 ] |
| Post subject: | I had no such problems with |
I had no such problems with the demo, that's all I know... Maybe editing Game.prefs using a hex editor (so as not to alter the file size) would do the trick. Btw this game does NOT support multi-mon as far as I'm concerned; Vert- gameplay is a no-go in my book. Dual-screen (game+map) is wayyy better ! ;) |
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| Author: | bkandor [ 26 Nov 2011, 22:48 ] |
| Post subject: | hmm, ok. I'll try that, I'd |
hmm, ok. I'll try that, I'd be happy with the dual setup, but I guess I need to disable my display group to do that? |
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| Author: | scavvenjahh [ 27 Nov 2011, 17:23 ] |
| Post subject: | I'm not familiar with the way |
I'm not familiar with the way Eyefinity works (yet), but I suppose so. |
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