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 Post subject: Zeno Clash
PostPosted: 22 Apr 2009, 00:31 
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Widescreen Grade: A
Ultra-Widescreen Grade: A
Multi-monitor Grade: B
4k Grade: Incomplete

Read Full Detailed Report - Zeno Clash

Zeno Clash is a first-person shooter/brawler developed by ACE Team. The game has an incredibly unique visual style and impressive graphics using the Source Engine from Valve. A PC exclusive, Zeno Clash controls and plays very smooth and is a must-play for fans of the genre.


4:3


16:10


16:9


3x1



Last edited by StingingVelvet on 01 Feb 2018, 03:07, edited 3 times in total.
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PostPosted: 22 Apr 2009, 20:08 
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Any singleplayer anomalies?

Also, the windowboxed FMVs are a blemish.

And with this game, we finally have a WS supported game for every letter of the alphabet!

*gets rid of placeholders Zak McKracken and the Alien Mindbenders and Zoop*


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PostPosted: 22 Apr 2009, 21:04 
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Any singleplayer anomalies?

Also, the windowboxed FMVs are a blemish.


Really? I assumed it was the same as pillarboxing. The intro is the only video I have seen, though there might be one at the end (I am on level 14 of 18 )...

No anomalies... game is pretty polished.


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PostPosted: 22 Apr 2009, 21:14 
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Pillarboxing = Black bars on two sides. Necessary when the screen is wider than the content
Windowboxing = Black bars on all four sides. No good reason for it.


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PostPosted: 22 Apr 2009, 21:39 
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I'm pretty sure it's meant to be dream-like... in the game you wake up after seeing these visions of your father-mother, which is the FMV.

As I said, all scenes after that are in-game with forced camera perspectives.


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PostPosted: 22 Apr 2009, 23:25 
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Cranky, I thought we said that using anamorphic cut scenes (for the sake of anamorphic cut scenes) was alright?

It seems to be the "windowboxing" you're referring to is just a vignette... where the video cut off from the sides is intentional.


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PostPosted: 23 Apr 2009, 02:58 
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Anamorphic FMVs are fine. Anamorphism means that the black bars on top and bottom get smaller as the screen gets wider. This isn't anamorphism. The black bars on top and bottom do not change size. If it were proper anamorphic, 16:10 and 16:9 would look like this:




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PostPosted: 24 Apr 2009, 06:57 
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Well I updated and gave the game a B+ as suggested... I don't really know if I agree with that, as the windowboxing seems like a style choice (dream-like) and is only used once, but... I bow to those with more experience.

Great game by the way.


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PostPosted: 24 Apr 2009, 09:26 
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As bitter as I am that this gem is only available on bloody Steam, I gotta agree with you. Cranky, is it really legit to bash a cut scene that scales properly in all ARs ? Is there any precedent ? (this reminded me of Dark Messiah, but this one has stretched FMVs in 16:10 in addition to black bars)

Sure, the devs clearly screwed up as there's not a single AR in which this sequence looks "right" (no black bars) BUT that's the whole point : not a single AR. As far as ws support is concerned, is there really any flaw ? :? I think we need a 5:4 shot to decide, and then again, I think I'd put my vote to certify this game.


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PostPosted: 24 Apr 2009, 11:23 
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Yeah I'm with you guys as well, Honestly its not even widescreen related, it functions exactly the same in all aspect ratios.


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