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| Turning Point: Fall of Liberty https://www.wsgf.org/phpBB3/viewtopic.php?f=61&t=16975 |
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| Author: | scavvenjahh [ 05 Feb 2009, 21:20 ] |
| Post subject: | Turning Point: Fall of Liberty |
![]() Widescreen Grade: B Ultra-Widescreen Grade: Incomplete Multi-monitor Grade: B 4k Grade: Incomplete Read Full Detailed Report - Turning Point: Fall of Liberty Turning Point: Fall of Liberty is a first-person shooter (although occasional events trigger a third-person view) set in a fictional year 1953 as the Nazis, supreme rulers of all Europe, launch a massive assault upon the United States. ![]() 4:3 ![]() 16:10 ![]() 16:9 ![]() 3x1 |
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| Author: | The_cranky_hermit [ 06 Feb 2009, 04:49 ] |
| Post subject: | Turning Point: Fall of Liberty |
Grade: B .ini solution and scope sight stretching are blemishes. CCE: 100% |
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| Author: | czarman [ 20 Oct 2015, 13:16 ] |
| Post subject: | Re: Turning Point: Fall of Liberty |
FOV Edit %USERPROFILE%\AppData\Local\My Games\Turning Point\TPGame\Config\TPInput.ini Navigate to the [Engine.PlayerInput] Add the following lines: Bindings=(Name="NumPadFour",Command="FOV 95",Control=False,Shift=False,Alt=False) Bindings=(Name="NumPadFive",Command="FOV 100",Control=False,Shift=False,Alt=False) Bindings=(Name="NumPadSix",Command="FOV 105",Control=False,Shift=False,Alt=False) Bindings=(Name="NumPadSeven",Command="FOV 110",Control=False,Shift=False,Alt=False) Bindings=(Name="NumPadEight",Command="FOV 115",Control=False,Shift=False,Alt=False) Bindings=(Name="NumPadNine",Command="FOV 120",Control=False,Shift=False,Alt=False) |
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