==Game Information==
Big thanks to the creators of Kitserver 5.
Pro Evolution Soccer 5/World Soccer Winning Eleven 9/Winning Eleven 9
Pro Evolution Soccer 5 was developed by Konami and the Seabass, Shingo Takatsuka.
Palacio! Palacio! Palacio! Palacio! Palacioooo!
Goooooooaaaaaalll! Gooooooooooooooooaaaaaaaaaaaalllll!
==Version==
1.0 retail US version.
==Method==
Native support for 1280x768 and 1280x800 widescreen resolutions.
For proper aspect-ratio support and 1280x720, 1440x900, 1680x1050, 1920x1080, and 1920x1200 widescreen resolutions you need to download Kitserver 5 and the Kitserver 5 Widescreen Update.
For non-native resolutions go to the "*Root Game Directory*kitserver" folder and open the file "kload.cfg". Search for...
dx.fullscreen.width = ****
dx.fullscreen.height = ****
Change "****" to your desired widescreen resolution. Be sure to remove any "#" characters that are listed before the lines of text listed above.
For proper aspect-ratio support go to the "*Root Game Directory*kitserver" folder and open "lodcfg.exe". Select the "Enable aspect ratio correction" option and then select "Save".
==Screen change==
The game is Hor + in widescreen resolutions.
4:3
16:9
16:10
==Supported resolutions==
List of widescreen resolutions the game successfully ran at:
1280x720, 1280x768, 1280x800, 1440x900, 1680x1050, 1920x1080, 1920x1200.
List of widescreen resolutions that were not tested:
None.
==Singleplayer anomalies==
All two-dimensional screens are stretched.
4:3
16:9
16:10
4:3
16:9
16:10
==Multiplayer support==
This game supports multiplayer but it was not tested.
==Aspect ratio support==
4:3, 16:9, 15:9, and 16:10 are supported.
4:3
16:9
16:10
==HUD stretch==
The HUD and all two-dimensional elements are stretched.
==Cut-scenes==
Rendered cut-scenes are Hor + in widescreen resolutions.
4:3
16:9
16:10
Pre-rendered cut-scenes are stretched in widescreen resolutions.
4:3
16:9
16:10
==Grading==
?
Major unresolved issues:
Any multiplayer problems?
Minor unresolved issues:
None.
Summary of widescreen-related flaws:
The HUD and all two-dimensional elements and screens are stretched. Pre-rendered cut-scenes are stretched.
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