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PostPosted: 28 Jan 2010, 03:17 
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Joined: 07 Jul 2007, 23:55
Posts: 2866
Bioshock had a significant percentage of users get ill while playing. More people = more complaints = more pressure to fix game. Far Cry 2 was the same way.

Most people just load up and play in their resolution without giving it much thought. If it is not causing them problems then they are good to go.


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PostPosted: 29 Jan 2010, 05:15 
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Joined: 14 May 2005, 17:54
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Gah, sucks there is no proper working FOV fix for this one. Maybe with ME2 on the loose with same issues Racer_S will come up with something.


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PostPosted: 27 Jul 2010, 04:12 
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Joined: 06 Jul 2008, 20:26
Posts: 42
I was about to do a detailed report on ME2 but comparing with the ME1 report I found that the behavior is almost identical,.

Mass Effect 2 is Vert+ on <16:9 and Vert- on >16:9. (ME2 like ME1 was designed with 16:9 as it's base.)

Version: 1.03
Resolutions tested: 1920x1080,1280x720,1280x768,1280x800,1680x1050, 800x600, and 1920x860 (18:9)
Resolutions not tested: 1440x900, 1920x1200

The only difference from ME1 that I could see was that in ME2 menus and 2D graphics does not seem to be Hor+, but instead Vert+ or Vert-.
Gameplay or interface remains fully usable from 5:4 through 4:3, 16:10, 16:9 and up to 18:9, anything more than 18:9 and you will start to loose text and more, so surround gaming is probably out of the question.
Dialog seems to also add pillarboxing in addition to Vert-.

Why 3D vision lists ME2 as "Good" I have no idea it's commented as "spreads to all displays". http://www.nvidia.com/object/3d-vision-surround-technology.html (Supported Games PDF).
Is it possible NVIDIA's 3D Vision overrides the FOV for ME2?
"Mass Effect 2, 4800x900, 3D Vision Rating=Good, 2D Surround tested=5760x1200" from http://www.nvidia.com/object/3d-vision-surround-technology.html (Optimizing your PC Games PDF)
*scratches head* what the hell is going on here?
Could someone with a Nvidia 2D Surround setup check ME2?

But in any case... It's safe to say that ME2 should be given the same grade as ME1.

I wonder if ME3 will see any improvement or not?


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PostPosted: 27 Jul 2010, 12:45 
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Why 3D vision lists ME2 as "Good" I have no idea it's commented as "spreads to all displays". http://www.nvidia.com/object/3d-vision-surround-technology.html (Supported Games PDF).
Is it possible NVIDIA's 3D Vision overrides the FOV for ME2?
"Mass Effect 2, 4800x900, 3D Vision Rating=Good, 2D Surround tested=5760x1200" from http://www.nvidia.com/object/3d-vision-surround-technology.html (Optimizing your PC Games PDF)
*scratches head* what the hell is going on here?
Could someone with a Nvidia 2D Surround setup check ME2?



Yes i had read that, its strange but i dont think its possible to play it on surround, cant check here cause i dont own the game (no surround = no money).


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PostPosted: 28 Jul 2010, 03:23 
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Joined: 07 Jul 2007, 23:55
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IIRC there was something similiar with ATI using the "ready" designation.

I would say with fair certainty that Nvidia is probably supported the same way.


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PostPosted: 29 Jul 2010, 20:15 
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Well, they all probably think acknowledging Vert- behavior would mean lost sales. Matrox did the exact same thing. :nudgenudge
Anyway Rescator, ME2 can't be graded without a DR, so please re-consider giving it a shot ;) You don't have to post a 100% complete DR at once, just start a new thread with what you have.


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 Post subject: Ok - here is my
PostPosted: 11 Nov 2011, 16:07 
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Joined: 11 Dec 2008, 23:51
Posts: 685
Location: Germany
Ok - here is my Solution:

Open your "BIOInput.ini" in " C:Users....My DocumentsBioWareMass EffectConfig "and change the Line for Zoom in:


[BIOC_Base.BioPlayerInput]

Bindings=(Name="RightMouseButton",InputMode=BIO_INPUT_MODE_NONE,Command="ToggleZoom | FOV 35 | InGamePropertyEditorLeftTrigger | MiniGame_LeftTrigger | GuiKey BIOGUI_EVENT_BUTTON_LT | OnRelease GuiKey BIOGUI_EVENT_BUTTON_LT_RELEASE | FireVehicleCannon 1 | OnRelease FireVehicleCannon 0 | OnRelease FOV 110",Control=False,Shift=False,Alt=False)

You can change it to your desired FOV - so the Zoom Function will not broken.

Works fine for me :onethumb

Greets Zeyrok

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CZARMAN aka 彼得爸爸


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PostPosted: 11 Nov 2011, 16:23 
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Ok - here is my Solution:


Thanks Zeyrok, can you post some screenshots ?


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PostPosted: 11 Nov 2011, 19:58 
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well look here....this will work with Steam and REATIL.





Attached files

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 Post subject: I think this solution is
PostPosted: 13 Nov 2011, 19:21 
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Joined: 24 Jun 2011, 16:12
Posts: 16
I think this solution is bugged.

I am using this code, I changed slightly the values (normal FoV 95, zoomed FoV 65):

Bindings=(Name="RightMouseButton",InputMode=BIO_INPUT_MODE_NONE,Command="ToggleZoom | FOV 65 | InGamePropertyEditorLeftTrigger | MiniGame_LeftTrigger | GuiKey BIOGUI_EVENT_BUTTON_LT | OnRelease GuiKey BIOGUI_EVENT_BUTTON_LT_RELEASE | FireVehicleCannon 1 | OnRelease FireVehicleCannon 0 | OnRelease FOV 95",Control=False,Shift=False,Alt=False)

The first time you zoom the FoV is wide, zoom again and the game gets the vanilla narrow FoV, zoom again and now custom FoV again, etc. It works alternatively.


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