Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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PostPosted: 01 Jun 2008, 17:55 
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Joined: 20 Feb 2007, 05:14
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I take it that sniper zoom is an important gameplay element? If so, then there's probably not much point in making our official solution a hor + one that breaks sniper zoom.


Pretty important considering one of the classes uses snipers quite often (at least, I did. So awesome).


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PostPosted: 09 Jun 2008, 05:42 
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Joined: 03 Mar 2007, 06:34
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Based on info presented in this thread, the XBox360 version has the same FOV at 16:9 as the PC version, and at 4:3 it's letterboxed (anamorphic). This is, apart from actually having worked on the game, as close to conclusive evidence as we can get that the game was developed for 16:9 screens and it's FOV was chosen for the aspect since 16:9 is the only way you can experience the game on that platform.

It appears that the development studio that ported the game to PC (Demiurge Studios) decided to open up the visible space for taller aspects rather than keeping the game anamorphic (apart from the conversations). E.g. this definitely is a case of vert+ for taller screens as opposed to vert- for wider screens.

You can be confident that playing on a 16:9 screen you're seeing the amount of visible space the developer intended at the FOV that was specifically chosen by the developer. Changing the FOV for widescreens in this case would constitute and actual change from the intended visible space for the game and is not a matter of enforcing correct widescreen behavior as it is in most other vert- games which were developed for 4:3 and not 16:9.


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PostPosted: 09 Jun 2008, 07:27 
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Joined: 07 Jul 2007, 23:55
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Because the thread above is comparing a 4:3 letterboxed Youtube clip with a 16:10 resolution I have taken it upon myself to strengthen the evidence.












No need to thank me.


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PostPosted: 09 Jun 2008, 09:04 
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Joined: 14 Nov 2006, 15:48
Posts: 2356
Amazing Tanuki. Very informative of you. /clap


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PostPosted: 09 Jun 2008, 12:44 
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Joined: 07 Jul 2007, 23:55
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Amazing Tanuki. Very informative of you. /clap


Please please. I need no thanks. Your undying fem/bro-love is all I need.






On a serious note, If someone is actually interested in comparing 360 shots and not crappy Youtube action clips and you have video capture capabilities please do the following...



1. Start a new game.

2. Don't touch the controller when the game is playable.

3. Take a pic when you get to the screen where you first have control of your character on the ship.

OR

4. Take a pic when you land on the first planet with your team.

5. If possible get a 16:9 and 4:3 360 pic. So, one fullscreen 16:9, and the letterboxed 4:3.




I prefer pic #4 because it is easier to contrast the differences in the characters.

If you do not have video capture but want to try a shot of pic #4 dig cam style you are more than welcome to try. But it may just look like crap.


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PostPosted: 09 Jun 2008, 13:34 
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Joined: 14 Nov 2006, 15:48
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Amazing Tanuki. Very informative of you. /clap


Please please. I need no thanks. Your undying fem/bro-love is all I need.


Imageshack was broken, and was displaying black images for some reason at the time i posted that. I thought it was your fault so that was all sarcasm at the time. Anyway no problem broski.


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PostPosted: 04 Jul 2008, 05:31 
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Joined: 13 Oct 2003, 05:00
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Anyone want to see if adding the console and tweaking the FOV works:

http://www.tweakguides.com/ME_9.html


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PostPosted: 04 Jul 2008, 05:48 
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Joined: 07 Jul 2007, 23:55
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Anyone want to see if adding the console and tweaking the FOV works:


We already did. It breaks the zoom and cutscenes.


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PostPosted: 04 Jul 2008, 06:21 
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Ah. Sorry I missed that.


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PostPosted: 04 Jul 2008, 18:28 
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Joined: 29 May 2006, 02:23
Posts: 873
I don't recognize this engine...so unfortunately I will be of little help.

I don't think the sniper rifle is really highly used...at least not for me...yet...


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