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| The Guild 2: Pirates of the European Seas https://www.wsgf.org/phpBB3/viewtopic.php?f=61&t=15015 |
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| Author: | Tanuki [ 11 Sep 2007, 20:43 ] |
| Post subject: | The Guild 2: Pirates of the European Seas |
![]() Widescreen Grade: C Multi-monitor Grade: C Read Full Detailed Report - The Guild 2: Pirates of the European Seas The Guild 2: Pirates of the European Seas is a standalone expansion to the original The Guild 2. The gameplay involves taking control of a lowly worker and bringing their family to the top of the kingdom. Characters manage their businesses while seeking to expand the political influence of their family and eliminate their rivals. Players can choose from a variety of occupations including fishing, baking, thieving, and of course piracy. Strategic marriage alliances can allow your family to expand into other businesses and strengthen your clan. Manipulate and intimidate the town council or grease some palms and become an elected official yourself. Who can resist a game that allows you to set up a prostitution ring and a confessional church for full service to your clients? ![]() ![]() ![]() ![]() |
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| Author: | Tanuki [ 11 Sep 2007, 20:47 ] |
| Post subject: | The Guild 2 Pirates: Detailed Report |
These are the ini files.. userconfig.ini... [GFX] BPP = 4.000000 BloomEffect = 1.000000 BoneLOD_0 = 500.000000 BoneLOD_1 = 2000.000000 BoneLOD_2 = 6000.000000 BoneLOD_3 = 8000.000000 Brightness = 1.000000 CharacterShadows = 0.000000 ClothFPS = 20.000000 Contrast = 1.000000 DefaultInitialized = 1.000000 FullScreen = 1.000000 MipMapLODBias = -0.500000 NearDetailRange = 6000.000000 NearWoodRange = 6000.000000 OceanShader = 1.000000 OceanWater = 1.000000 OutdoorLights = 50.000000 OverallQuality = 2.000000 RangeOfSight = 28000.000000 Resolution = 27.000000 ResourceUpdates = 0.000000 SaveMovie = 0.000000 ScreenHeight = 1200.000000 ScreenShotType = "BMP" ScreenWidth = 1920.000000 ShowAnimals = 1.000000 ShowGrass = 1.000000 ShowShadows = 0.000000 SkipBuildingLOD = 1.000000 SkipMipLevel = 0.000000 VegetationRange = 0.500000 WaterReflection = 1.000000 [OPTIONS] AlwaysRun = 1.000000 AutoSave = 1.000000 CameraObjectFade = 500.000000 CameraPath = 1.000000 City = "" ContextMenu = 0.000000 DynastyTeam = 0.000000 GameSpeed = 0.000000 MapChooser_Map = 0.000000 MissionDifficulty = 2.000000 MissionSubType = 0.000000 MissionType = 0.000000 MouseHelp = 1.000000 MouseSpeed = 1.000000 OpponentDifficulty = 2.000000 PlayerCount = 6.000000 ScrollSpeed = 0.500000 TipsTricks = 1.000000 [SFX] NoSound = 0.000000 athmo_music_volume = 0.350000 athmo_sfx_volume = 0.600000 master_volume = 1.000000 music_prob = 1.000000 speech_volume = 1.000000 [UserConfig] CharFirstName = "R0o0b0e0r0t0" CharLastName = "H0o0w0a0r0d0" Skill_0 = 1.000000 Skill_1 = 1.000000 Skill_10 = 1.000000 Skill_2 = 1.000000 Skill_3 = 1.000000 Skill_4 = 1.000000 Skill_5 = 1.000000 Skill_6 = 1.000000 Skill_7 = 1.000000 Skill_8 = 1.000000 Skill_9 = 1.000000 m_AgeType = 2.000000 m_ArmorID = 0.000000 m_BeardColor = 0.000000 m_BeardID = 169.000000 m_Class = 1.000000 m_ClothColor = -1.000000 m_ClothID = 405.000000 m_Gender = 1.000000 m_HairColor = 0.000000 m_HairColorID = 0.000000 m_HairID = 95.000000 m_HatID = 62.000000 m_Profession = 0.000000 m_Rank = 2.000000 m_Religion = 0.000000 m_SkinID = 76.000000 m_Thickness = 0.574928 m_VoiceID = 1.000000 m_Zodiac = 0.000000 End of userconfig.ini editor.ini... [GFX] ScreenWidth= 1280 ScreenHeight= 1024 Contrast = 1.0 Brightness = 1.0 BloomEffect = 0 RangeOfSight = 35000 //SkyTexture = "Skybox_night_01.dds" //SkyTexture = "Skybox_night_02.dds" //SkyTexture = "Skybox_day_03.dds" //SkyTexture = "Skybox_day_05.dds" //SkyTexture = "Skybox_day_08.dds" //SkyTexture = "Skybox_day_03.dds" //SkyTexture = "Skybox_day_06.dds" //SkyTexture = "Skybox_day_08.dds" SkyTexture = "Skybox_rain_01.dds" ShowDecorators = 1 ShowAnimals = 0 ShowSeasons = 0 ShowShadows = 1 ShowGrass = 1 LODAdjust = 1.0 NearDetailRange = 10000 WaterReflection = 1 UpdateTerrainTextures = 1 [SFX] NoSound = 1 master_volume=0.0 athmo_music_volume=0.1 athmo_sfx_volume=0.4 speech_volume=0.4 sound_3d_volume=1.0 gui_sfx_volume = 0 [GAME] ResourceDirectory = "W:/TheGuild2Addon/" // Path expanding the "ResourceDirectory" for the thumbnails in the resource view ResourceThumbnailDirectory = "resource/maya/_database/" // Path expanding the "ResourceDirectory" for the resource data directory DataDirectory = "PC_Data/" LocatorsVisible = 0 [GUI] UseDebugInput = 1 // Help-system activated (0:no(default) 1:on) UseHelp = 0 // measure requirement filters activated (0:no 1:on(default)) UseMeasureRequirements = 1 // show hud debug messages (0:no 1:on(default)) ShowDebugMessages = 0 End of editor.ini config.ini.... [GFX] ScreenWidth= 1024 ScreenHeight= 768 FullScreen = 1 Contrast = 1.0 Brightness = 1.0 BloomEffect = 0 RangeOfSight = 35000 SaveMovie = 0 ScreenShotType = "BMP" // Distance of near ground texturing NearDetailRange = 9000 // Range of the near tree rendering NearWoodRange = 6000 // Bone LOD Distances BoneLOD_0 = 500.0 BoneLOD_1 = 2000.0 BoneLOD_2 = 6000.0 BoneLOD_3 = 8000.0 // Render water reflection WaterReflection = 1 // Frames per second in cloth calculation ClothFPS = 20 // Skips the first n texture SkipMipLevel = 0 // Probability for building outdoor lights to occur 0-100 OutdoorLights = 50 // Enable or disable character shadows CharacterShadows = 0 // Skips the first n LOD for buildings SkipBuildingLOD = 0 // Triggers n Resource Update Checks for each frame. Dev only ResourceUpdates = 0 OverallQuality = 2 SkipBuildingLOD = 1 VegetationRange = 0.5f MipMapLODBias = -0.5 OceanShader = 1 [GAME] // Use the start menu (0:no 1:on (default) ) UseStartMenu = 1 // Use the character creation (0:no 1:on (default) ) UseCharacterCreation = 1 // Show the splash screen at programm startup (0:no 1:on (default) ) SplashScreen = 1 // Show Loading screen (0:no 1:on (default) ) LoadingScreen = 1 // enables measurement of rending performance - perfconfig.ini will be used instead of userconfig.ini - // no gameplay will be possible MeasureRendering = 0 // define the campaign for use at the start screens (menu/splash/charactercreation) CharacterCreation = "_Startup" // Language for localization Language = "english" // cart size at the beginning of the game (0:small(default) 1:middle 2:large) CartSize = 1 // CameraIndoorSpeed : Set the movement speed of the indoor camera // this switch is for indoor scroll-camera-mode only CameraIndoorSpeed = 800 // CameraDefaultRotate : Set the default outdoor behavior of the camera // 0 : rotate and act about the viewport (viewport-camera mode) // 1 : rotate and act about the camera position (fixed-camera mode) CameraDefaultRotate = 0 // CameraMinPitch / CameraMaxPitch : define the min and max pitch for the camera // this switch is for fixed and viewport-camera mode CameraMinPitch = 25 CameraMaxPitch = 65 // CameraMinHeight / CameraMaxHeight : define the min and max height for the camera // this switch is for fixed and viewport-camera mode CameraMinHeight = 800 CameraMaxHeight = 4500 // CameraStartHeight : define the start height for the camera // this switch is for fixed and viewport-camera mode CameraStartHeight = 2000 // CameraFixedMinDistance / CameraFixedMaxDistance: distance to viewport at minimal/maximal height // this switch is for fixed-mode only CameraFixedMinDistance = 500 CameraFixedMaxDistance = 2500 // CameraCurveFactor : modify the way the camera change the high between CameraMinHeight and CameraMaxHeight. // A factor of 1 is a linear interpolation between the point, a value lower than 1 increases the curve // this switch is for fixed-mode only CameraCurveFactor = 0.25 // CameraFixedHeight : Enables or disable fixed camera height over the terrain // this switch is for viewport-mode only CameraFixedHeight = 0 // Offset (over ground) to which the camera looks // this switch is for viewport-mode only CameraViewHeight = 180 // CameraViewOffset : set's a distance offset to the viewport-object // this switch is for viewport-mode only CameraViewOffset = 100 CameraSteps = 12 CameraMinSpeed = 2 CameraMaxSpeed = 10 CameraMouseZoomY = 10 Campaign = "_Endless" [OPTIONS] // sets the playersim should always run (default 0: no(1: on)) AlwaysRun = 1 //sets the camera scrolling speed ScrollSpeed = 0.5 //sets the game simulation speed GameSpeed = 0.0 //sets the mouse movement speed MouseSpeed = 1.0 //sets camera path length CameraPath = 1.0 //enables mouse help MouseHelp = 1 //enables tipps and tricks TipsTricks = 1 //enables auto save AutoSave = 0 // distance of objects near camera to begin fade out CameraObjectFade = 500 MissionDifficulty = 2.000000 OpponentDifficulty = 2.000000 PlayerCount = 6.000000 [UserConfig] m_Gender = 1.000000 [SFX] NoSound = 0 master_volume=1.0 athmo_music_volume=0.35 athmo_sfx_volume=0.6 speech_volume=1.0 music_prob=1.0 [GUI] // dialog speed in seconds per char (0.05 (default)) DialogSpeed = 0.05 // minimal dialog time, a dialog will at least display for this timespan MinDialogTime = 2.0 // dialog speed modifier for interactions, will be multiplicated with the dialog speed and the min dialog time(4 (default)) InteractiveDialogSpeedModifier = 4 BorderScrolling = 1 ScrollSpeed = 0.5 // enables/disables dynamic measure group button behavior (0: disabled (default), 1: enabled) DynamicMeasures = 0 [INIT-PLAYER-0] HasResidence = 1 Workshops = 0 Money = 10000 Married = 0 [INIT-AI-0] InitDelay = 0 WaitForPlayer = 1 HasResidence = 1 Workshops = 1 Money = 3000 Married = 0 [INIT-PLAYER-1] HasResidence = 1 Workshops = 0 Money = 6000 Married = 0 [INIT-AI-1] InitDelay = 0 WaitForPlayer = 1 HasResidence = 1 Workshops = 1 Money = 4000 Married = 0 [INIT-PLAYER-2] HasResidence = 1 Workshops = 0 Money = 4000 Married = 0 [INIT-AI-2] InitDelay = 0 HasResidence = 1 Workshops = 1 Money = 5000 Married = 0 [INIT-PLAYER-3] HasResidence = 1 Workshops = 0 Money = 3000 Married = 0 [INIT-AI-3] InitDelay = 0 HasResidence = 1 Workshops = 2 Money = 5000 Married = 1 [INIT-PLAYER-4] HasResidence = 1 Workshops = 0 Money = 2500 Married = 0 [INIT-AI-4] InitDelay = 0 HasResidence = 1 Workshops = 2 Money = 6000 Married = 1 Childs = 2 [ENDLESS] World="addon.wld" [NETWORK] // ATTENTION: this settings are only valid, if you have selected "_Network" as campaign World="addon.wld" //Specifies whether the synclogger is used when playing a multiplayer game UseSyncLogger = 1 //specifies whether sync errors are fatal AsyncFatal = 1 NAT="85.214.65.50:15666" End of config.ini If anyone can get a console in game that may lead to Hor + as well. Thanks. |
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| Author: | The_cranky_hermit [ 12 Sep 2007, 01:13 ] |
| Post subject: | The Guild 2 Pirates: Detailed Report |
==Grading== Calculated grade: C+ Major unresolved issues: None Minor unresolved issues: None Summary of widescreen-related flaws: Vert - .ini solution for 1280x720 Cranky's coverage estimate: 99% |
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| Author: | Tanuki [ 14 Oct 2007, 07:11 ] |
| Post subject: | The Guild 2 Pirates: Detailed Report |
Updated for issues. |
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| Author: | scavvenjahh [ 28 Apr 2009, 18:50 ] |
| Post subject: | The Guild 2 Pirates: Detailed Report |
== Surround Gaming Support == The original game (patched to v1.3) behaves just like the Pirates of the European Seas standalone. TripleHead and faux TH resolutions are supported natively. Vert- gameplay.
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| Author: | The_cranky_hermit [ 28 Apr 2009, 18:54 ] |
| Post subject: | The Guild 2 Pirates: Detailed Report |
==Grading== Calculated grade: C Potential grade: C+ Minor oustanding DR omissions: Need cut-scene comparison shots Vert - is a consequential flaw Cranky's coverage estimate: 99% |
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