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 Post subject: Re: Mass Effect 2
PostPosted: 23 Jul 2015, 14:19 
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Using Flawless Widescreen (thanks Hayden!), finally copied ME2 off my laptop to my desktop, and the game still holds up well and looks great at 5760x1080.

I still have two issues (not dealbreakers) and wondering if anyone has a fix:

1) The star map is not useable when in triple wide as the planetary markers do not align with the planets (they fly around all over the place).
Workaround: In game I change to 1920x1080 before using the star map, get where I need to go, save the game and exit. Then restore the 5760x1080 resolution (I have a bat file that copies back the GamerSettings.ini file) and enjoy.

2) On planetary missions (and sometimes on the ship), my team mates are floating heads and weapons, no bodies. Occasionally during the mission their bodies reappear. I got used to it, but no workaround.

Still an awesome game, 10/10 for me, and I can't wait to finish it and give ME3 a play through.

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 Post subject: Re: Mass Effect 2
PostPosted: 06 Aug 2015, 07:22 
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tricky wrote:
2) On planetary missions (and sometimes on the ship), my team mates are floating heads and weapons, no bodies. Occasionally during the mission their bodies reappear. I got used to it, but no workaround.


Same issue here. It seems that you need to keep the FoV at a value of -2.40 or less to keep their bodies from disappearing. However if you get some distance between you and your team, the bodies disappear again.


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 Post subject: Re: Mass Effect 2
PostPosted: 08 Jun 2016, 23:19 
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Hello! I don't understand why he doesn't work i apply my patch in FR but the program don't detect .. Can you help me thanks !


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 Post subject: Re: Mass Effect 2
PostPosted: 09 Jun 2016, 03:21 
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R5GAMER wrote:
Hello! I don't understand why he doesn't work i apply my patch in FR but the program don't detect .. Can you help me thanks !



The new Flawless Widescreen plugin fixes the floating heads. Widescreen fixer doesn't have the fix. It also works with pretty much any manner of tweaks you have made to the Coalesced.ini. so bforcestaticterrain=True to force full lod always being loaded instead of streaming in and out. EnableHighPolyChars=True and so on. It can also be used with GeDoSaTo to downsample with a better filter than DSR or the AMD equivalent offers.

It is also compatable with SGSSAA using the 0x080000C1 Anti Aliasing bits in Nvidia Inspector. Although only up to 4xMSAA + 4xSGSSAA in resolutions 5760x1080 or higher.

HBAO+ works great with the 0x00000020 bits also. People have had a hard time getting any AA to work with Mass Effect 2 and have all kinds of convoluted ways of getting it to work with renaming the binaries. All that needs to be done to get it working is to add ME2Game.exe to the profile since that is what Origin, and Steam both call to start the program.
If you don't have enough horsepower to run SGSSAA you can use MSAA+TrSSAA(Transparency SSAA). Although the shadows and some geometry after a certain depth only has MSAA applied. It still looks better than just MSAA though.

Alternatively you can use the generic ENB or Burnout Paradise's ENB to change the post processing. I personally rather have proper AA and HBAO+ (since ENB's SSAO/SSGI doesn't work with ME2's depth buffer). You can use GeDoSaTo+ENB as long as you set interceptOnlySystemDlls=true, and loadd3d9early=false. To me asmodean's Post Processing is superior for this game and is built into GeDoSaTo. The HDR tonemapping+ALU mask is excellent and the texture sharpening is far superior to blursharp, or lumasharpening. I'll upload some screenshots when I get home.

This process is exactly the same for ME1,ME2, and ME3.

0x080000C1 for forced AA in all 3 games. MSAA doesn't need custom bits
ME1 HBAO+ is: 0x0000002F
ME2 HBAO+ is: 0x00000020 (Stronger AO) or 0x0000002F for less pronounced AO.
ME3 HBOA+ is 0x00000020

Finally if you don't care about any of that, and or don't know what I'm even talking about the simple answer is: Just use Flawless Widescreen instead of Widescreen Fixer. You don't have to do anything but start it and pick Mass Effect 2. It will turn the fix on automatically during the Bioware intro. If you already are using Flawless Widescreen and are still having the problems, right click on the plugin and hit reinstall. If you are downsampling already or that didn't work, go to preferences>displaysettings, tick override display detection, and set your resolution manually.

On a final note there is a brand new complete texture overhaul called ALOT (just like ME3) on Nexus that replaces almost every texture in the game with 4K/2K ones, it also has a link to the bink dlls for ME2 so it doesn't bother you with failed checks if you mod the DLC too. Assuming you didn't already do this by hand long ago like I did.
If there is are other questions you might have, don't hesitate to ask. :thumbup: :thumbup:


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 Post subject: Re: Mass Effect 2
PostPosted: 09 Jun 2016, 12:33 
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Thank you for your reply ! : D
Except that if I want to apply the FR patch for the game in French on Mass Effect 1 & 2 no games are detected! '(
(I installed the BIOGame_INT file (French) in place of the BIOGame_INT Version (EN) and the injection does not work ..)


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 Post subject: Re: Mass Effect 2
PostPosted: 10 Jun 2016, 18:23 
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Nobody can help me ?


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 Post subject: Re: Mass Effect 2
PostPosted: 29 Jun 2016, 02:36 
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In my case, Flawless Widescreen doesn't recognize Mass Effect 2 & 3. However I have not this problem with Mass Effect 1. I configured FW just like Saturn 2888 & it's works fine for the 1, but when I launch ME 2 or ME 3, the message on status window is the same: "Searching for Mass Effect 2/3 process, please configure desired settings and launch the game." So I supose that something goes wrong with the plugins. I play in French to, with all the dlcs and the origin version. I play with a single display on 3440x1440. I have the same problem even when I reinstalled the game in english. Anyone have an idea to fix that problem ?

Te concernant R5GAMER, tu joues avec les versions Steam ou Origin? Parce comme je l'ai dit plus haut, j'ai pas de soucis avec ME1 pour ma part. Et pourtant on semble rencontrer le même soucis... :(


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 Post subject: Re: Mass Effect 2
PostPosted: 11 Dec 2016, 23:57 
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Did the exact same settings does not work for me. LG34UM88 3440x1440. Game still has black bars and logo and hud missing. Works without this application if I just select 1920x1080 wide but awful looking.


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 Post subject: Re: Mass Effect 2
PostPosted: 12 Dec 2016, 15:39 
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FatGremlins wrote:
In my case, Flawless Widescreen doesn't recognize Mass Effect 2 & 3. However I have not this problem with Mass Effect 1. I configured FW just like Saturn 2888 & it's works fine for the 1, but when I launch ME 2 or ME 3, the message on status window is the same: "Searching for Mass Effect 2/3 process, please configure desired settings and launch the game." So I supose that something goes wrong with the plugins. I play in French to, with all the dlcs and the origin version. I play with a single display on 3440x1440. I have the same problem even when I reinstalled the game in english. Anyone have an idea to fix that problem ?

Te concernant R5GAMER, tu joues avec les versions Steam ou Origin? Parce comme je l'ai dit plus haut, j'ai pas de soucis avec ME1 pour ma part. Et pourtant on semble rencontrer le même soucis... :(


FatGremlins wrote:
In my case, Flawless Widescreen doesn't recognize Mass Effect 2 & 3. However I have not this problem with Mass Effect 1. I configured FW just like Saturn 2888 & it's works fine for the 1, but when I launch ME 2 or ME 3, the message on status window is the same: "Searching for Mass Effect 2/3 process, please configure desired settings and launch the game." So I supose that something goes wrong with the plugins. I play in French to, with all the dlcs and the origin version. I play with a single display on 3440x1440. I have the same problem even when I reinstalled the game in english. Anyone have an idea to fix that problem ?

Te concernant R5GAMER, tu joues avec les versions Steam ou Origin? Parce comme je l'ai dit plus haut, j'ai pas de soucis avec ME1 pour ma part. Et pourtant on semble rencontrer le même soucis... :(


Well it must be from the regional variant of the game. That is the only thing I can imagine being the problem. Have you tried Widescreen fixer instead? The Flawless widescreen plugin has (what appears to be signature scanning to detect the game instead of game version. Perhaps the French translation had a different package maintainer and is signed by the people that did the localization. If you get Widescreen fixer
https://github.com/dlrudie/WidescreenFi ... er-r737.7z (GitHub Source) it has one version of the plugin.

That might work since it is based on game version. However this might be the best option.
http://3dsurroundgaming.com/WSF.html

These are Helifax's plugins for widescreen fixer with links to all the updated versions. These are the ones I use for ME2 & ME3. Especially ME3 since the widescreen fixer version is the only one that has in game cutscenes spanned across all monitors.

It's a shame that you guys can't get the Flawless widescreen plugin to work with your patched version, especially since last year the floating head bug was fixed. Still these are all the available fixes I am aware of. I play all the Bioware games quite often and every single one of these work for me on both the Steam and Origin versions. Also tried on regular, deluxe, and collectors editions of the game. That is why I can only think it is the localization option you guys have. If you are changing the actual executable when patching it to one made by a some mod author, we can only hope he kept the correct game version. I hope this helps in some way. I absolutely adore Bioware games (as cheesy as they can be) and I can't imagine a world where I couldn't ever get them playing on a surround/eyefinity setup. Good luck. I'm sick and working at home all week so I'll try and check back here every so often to see if you had any luck.


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 Post subject: Re: Mass Effect 2
PostPosted: 31 Jan 2017, 22:31 
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Hi, thank for your tool that was help me for ME1. But now for ME2 I have same problem like my two French friends.
Does anybody have find a solution ???

For the moment I just playing on the laptop or on the 22" 16/9 monitor......

thanks


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 Post subject: Re: Mass Effect 2
PostPosted: 07 Feb 2017, 05:48 
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tricky wrote:
1) The star map is not useable when in triple wide as the planetary markers do not align with the planets (they fly around all over the place).
Workaround: In game I change to 1920x1080 before using the star map, get where I need to go, save the game and exit. Then restore the 5760x1080 resolution (I have a bat file that copies back the GamerSettings.ini file) and enjoy.


This is tough to deal with. Not a deal breaker as you mention, but it's tough. I did the same workaround in ME1, but for ME2, it's much more difficult since you have to change the settings in the GamerSettings.ini file. A bat file sounds like something I'll have to do, but would rather truly fix it for others too. Any idea where to start? I researching ME2 mods and I want to find out if galaxy map HUD/UI can be adjusted separately from the rest of the game.

I'm also thinking of messing with Flawless settings live, as in, don't quit the game, just alt+tab it, adjust settings, bring up game again. Travel and do whatever, then re-enable fix. Should work I hope, it's doing live memory fixes. Might have to "reload" an area such as opening the galaxy map or taking the elevator to see the change. Should test before posting this, but it just came to me.

ME1 was hard to deal with too. Sad ME2 is the same. I hope ME3 will be different, but I have read otherwise.


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 Post subject: Re: Mass Effect 2
PostPosted: 07 Mar 2017, 02:03 
Hello French Guys !
J'ai trouvé le problème qui fait que Flawless Widescreen ne marche pas avec la version Francaise de Mass Effect 2 , c'est un problème dans le fichier TLK des sous titres FR à la ligne 291309 Position : 57011 Data : Mass Effect 2 .

Pour une raison que j’ignore cette ligne fait bugée FW . mais maintenant ca devrait fonctionné.

J'ai pas eu le temps de tester les dialogue en profondeur, j’espère ne pas avoir fait d'erreur et que le jeu reste stable.

Enfin, avec ce nouveau fichier de soustitres nous devrions pouvoir jouer en full FR avec Widescreen sauf si y il a aussi des erreurs dans les fichiers Audio auquel cas seule la VOSTFR fonctionne pour le moment .

Des bisous ;-)


I found the problem that Flawless Widescreen does not work with the French version of Mass Effect 2, it is a problem in the TLK file of the subtitles FR at line 291309 Position: 57011 Data: Mass Effect 2.

For some reason FW doesnt want this line ...., its exacly the same line that in ENG file ........but it just want the ENG version of the line ... . now it should work......

I have no time to check the ingame entire dialogue , I hope I have not made any mistake and that the game remains stable.

Finally, with this new file of subtitles we should be able to play in full French Widescreen except if they are some errors in the Audio files which only case the VOSTFR works at the moment.

Kisses ;-)


http://www.partage-fichiers.com/upload/4wu44s9u


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 Post subject: Re: Mass Effect 2
PostPosted: 04 May 2017, 22:32 
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Hey mec, je vois que tu as réglé le problème avec FW et Mass Effect 2. Peux-tu me donner ton fichier et me dire comment tu fais? Stp


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 Post subject: Re: Mass Effect 2
PostPosted: 04 Dec 2017, 03:17 
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I've just completed a run through of ME1 using Flawless Widescreen which corrected most issues. Except for the offset targeting reticule (not the cross-hairs). I put up with it for the entire game in the hopes there was a fix for ME2.

There still doesn't seem to be a solution for this. The best option is to entirely disable it which can be done using these instructions:

steelyeyed wrote:
I found a way to remove the red bracket reticle by setting the value

BIOUI/SFXGame.SFXSF_ReticleCombatTarget.m_fSelectionBoxScailingFactor

In the Coalesced.ini go ahead and set the value of this line to a very large number. I am using 1000.0f

The file can be found in
Steam = C:Program Files (x86)/Steam/SteamApps/common/Mass Effect 2/BioGame/Config/PC/Cooked
Origin = C:Program Files (x86)/Origin Games/Mass Effect 2/Biogame/Config/PC/Cooked

Use a tool like Notepad++ but personally I prefer Spine's Mass Effect 2 Coalesced Editor (pay no mind the dragon age symbol it works for masseffect 2 as well)

This value determines how large the reticle is relaive to the apparent high of the selected enemy. The value is normally 0.9f, slightly smaller than the enemy. By setting it to a very large value, the reticle becomes so large that is it off the screen, effectively making it disappear.

Just search for the value and change it as described above. I hope this helps someone, the off center red bracket reticle was driving me crazy

Note: I have not figured out how to correct the square orange box one for destructive items yet tho, but that is not such a huge issue.


I'm playing in 3440x1440 using Flawless Widescreen with these settings (in the toolbar under Settings > Configuration > Display Detection):
Image

Hope it helps someone else.


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 Post subject: Re: Mass Effect 2
PostPosted: 04 Dec 2017, 16:55 
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Speeko wrote:
I've just completed a run through of ME1 using Flawless Widescreen which corrected most issues. Except for the offset targeting reticule (not the cross-hairs). I put up with it for the entire game in the hopes there was a fix for ME2.

There still doesn't seem to be a solution for this. The best option is to entirely disable it which can be done using these instructions:

steelyeyed wrote:
I found a way to remove the red bracket reticle by setting the value

BIOUI/SFXGame.SFXSF_ReticleCombatTarget.m_fSelectionBoxScailingFactor

In the Coalesced.ini go ahead and set the value of this line to a very large number. I am using 1000.0f

The file can be found in
Steam = C:Program Files (x86)/Steam/SteamApps/common/Mass Effect 2/BioGame/Config/PC/Cooked
Origin = C:Program Files (x86)/Origin Games/Mass Effect 2/Biogame/Config/PC/Cooked

Use a tool like Notepad++ but personally I prefer Spine's Mass Effect 2 Coalesced Editor (pay no mind the dragon age symbol it works for masseffect 2 as well)

This value determines how large the reticle is relaive to the apparent high of the selected enemy. The value is normally 0.9f, slightly smaller than the enemy. By setting it to a very large value, the reticle becomes so large that is it off the screen, effectively making it disappear.

Just search for the value and change it as described above. I hope this helps someone, the off center red bracket reticle was driving me crazy

Note: I have not figured out how to correct the square orange box one for destructive items yet tho, but that is not such a huge issue.


I'm playing in 3440x1440 using Flawless Widescreen with these settings (in the toolbar under Settings > Configuration > Display Detection):
Image

Hope it helps someone else.


I managed to find a 'fix' sort of for the first one by removing the targeting reticle (outside of combat) completely. It was still there for targeting, but all of the arrows pointing way off centre to NPCs etc were gone.

I have the steam version of the game and my flawless widescreen settings are as follows for a 21:9 2560 x 1080 resolution :

To get rid of the off centre targeting reticle outside of gun use do the following :

1)Go into \Documents\BioWare\Mass Effect\ConfigBIOGuiResources.ini
2)Make the following edit and save
3)[BIOC_Base.BioSFHandler_Reticule]

m_fMinScalingRange=1000.0f

m_fMinScalingValue=0.2f



to



[BIOC_Base.BioSFHandler_Reticule]

m_fMinScalingRange=0.0f

m_fMinScalingValue=0.0f


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 Post subject: Re: Mass Effect 2
PostPosted: 13 Jan 2018, 11:17 
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Bonjour à tous,

pour tous les utilisateurs français de ME2 il y a bien un soucis avec flawless.
Le problème vient du fichier BIOGame_FRA.tlk

J'ai corrigé le fichier, le voici :)

http://uptobox.com/ddqanyywhu3q

il faut remplacer le fichier original se trouvant dans "Mass Effect 2\BioGame\CookedPC"

Bon jeu à tous ^^


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 Post subject: Re: Mass Effect 2
PostPosted: 13 Jan 2018, 15:43 
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Merci darkkyle,
Le fix proposé pour les utilisateurs français de Mass Effect 2 marche du tonnerre. Le jeu est enfin reconnu par Flawless Widescreen, et le jeu devient pleinement jouable en 21/9 pour les français. Depuis le temps que j'attendais ça. Trop génial !


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 Post subject: Re: Mass Effect 2
PostPosted: 25 Jan 2018, 21:05 
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Content de pouvoir rendre service :)

S'il y a des personnes intéressées, j'ai aussi fait un correctif pour Mass Effect 3 (je refais la trilogie en ce moment ^^).


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 Post subject: Re: Mass Effect 2
PostPosted: 25 Jan 2018, 22:57 
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Le correctif pour Mass Effect 3 VF m'intéresse énormément. Flawless WideScreen ne reconnaissant pas la version française du jeu, je suis obligé de faire des modifications dans le registre à chaque lancement du jeu pour avoir un affichage en 21/9. Donc, oui, ce serait vraiment sympa d'avoir un correctif évitant ces manipulations.
Cordialement.


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 Post subject: Re: Mass Effect 2
PostPosted: 28 Jan 2018, 10:48 
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Darkkyle, thanks for the fix. That hosting site is terribly annoying, though. If you send me your fixes by PM I will attach them directly to the Detailed Reports.


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 Post subject: Re: Mass Effect 2
PostPosted: 29 Jan 2018, 21:29 
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Hi scavvenjahh,

no problem, I'll send you a PM soon :)


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 Post subject: Re: Mass Effect 2
PostPosted: 30 Jan 2018, 16:53 
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Received and uploaded ! Thanks :welcome


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 Post subject: Re: Mass Effect 2
PostPosted: 30 Jan 2018, 20:36 
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Bonjour Chachardus,

désolé, je n'avais pas vu ta réponse pour ME3.
Et voici le correctif pour Mass Effect 3 en français :)

http://uptobox.com/a9rk91k8osl4

Bon jeu


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 Post subject: Re: Mass Effect 2
PostPosted: 01 Feb 2018, 10:03 
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Or try our awesome local link: http://www.wsgf.org/f/u/contrib/dr/1999 ... FRA_ME3.7z
Thanks again buddy. Could you explain what you did to fix the issue ? Owners of other localized versions would surely appreciate.


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 Post subject: Re: Mass Effect 2
PostPosted: 01 Feb 2018, 16:36 
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Yes of course.
I'll make this soon.


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 Post subject: Re: Mass Effect 2
PostPosted: 24 May 2018, 12:34 
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Hello everybody!
Is there any flawless widescreen news regarding the galaxy map marker issue?
I tried to find position definitions in ME2 swf content in pcc files but I'm not a profesional coder and I worry I have to give up. It seems it is defined differently.
Would be nice to get an update.
With ALOT MOD the game is still nice to me. :)


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 Post subject: Re: Mass Effect 2
PostPosted: 01 Jul 2018, 16:17 
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Does anybody have this running on Flawless Widescreen @ 5760x1080 setup, and if so, how did you do it?

I am running round in circles trying to sort this out, I can run ME3 without an issue but although Flawless is registering ME1 & 2 running it will not allow me to configure it to run in 5760x1080 :(

I am running NVidia GTX 1050 TI 4GB, Corei7 Skylake 4GHz with 3x 21.5" BenQ senseye monitors.


Thankyou in advance :)


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 Post subject: Re: Mass Effect 2
PostPosted: 13 Jul 2018, 01:16 
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Cant get passed new game options screen

Hey folks,

Running game in 3440x1440 and resolution works fine with flawless widescreen (Except i noticed in menus tops and bottoms get cut off a bit)

When starting a new game there is a screen that asks you what difficulty and squad level up etc... but there is no way to go forward or back off that screen and if there is it must be cut off screen.

I have found no way to go forward or back with keystrokes. Need help

_________________
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If you like my build, please give me a +1 on ModsRigs. Thanks!


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 Post subject: Re: Mass Effect 2
PostPosted: 13 Jul 2018, 01:52 
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Skoda Zek wrote:
Cant get passed new game options screen

Hey folks,

Running game in 3440x1440 and resolution works fine with flawless widescreen (Except i noticed in menus tops and bottoms get cut off a bit)

When starting a new game there is a screen that asks you what difficulty and squad level up etc... but there is no way to go forward or back off that screen and if there is it must be cut off screen.

I have found no way to go forward or back with keystrokes. Need help


I have found the issue though it requires different Flawless Widescreen settings for Mass Effect 1 and 2 and have yet to test Mass Effect 3

For Mass Effect 1
Quote:
Width: 3440
Height: 1440
HUD Width: 2560
HUD Height: 1080
HUD X: 440
HUD Y: 0


For Mass Effect 2
Quote:
Width: 3440
Height: 1440
HUD Width: 2560
HUD Height: 1440
HUD X: 437
HUD Y: 0


It is odd because I played these games before (all 3) in 3440x1440 and one setting worked for all of them (cant remember what that setting was)

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 Post subject: Re: Mass Effect 2
PostPosted: 13 Jul 2018, 03:02 
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Skoda Zek wrote:
Skoda Zek wrote:
Cant get passed new game options screen

Hey folks,

Running game in 3440x1440 and resolution works fine with flawless widescreen (Except i noticed in menus tops and bottoms get cut off a bit)

When starting a new game there is a screen that asks you what difficulty and squad level up etc... but there is no way to go forward or back off that screen and if there is it must be cut off screen.

I have found no way to go forward or back with keystrokes. Need help


I have found the issue though it requires different Flawless Widescreen settings for Mass Effect 1 and 2 and have yet to test Mass Effect 3

For Mass Effect 1
Quote:
Width: 3440
Height: 1440
HUD Width: 2560
HUD Height: 1080
HUD X: 440
HUD Y: 0


For Mass Effect 2
Quote:
Width: 3440
Height: 1440
HUD Width: 2560
HUD Height: 1440
HUD X: 437
HUD Y: 0


It is odd because I played these games before (all 3) in 3440x1440 and one setting worked for all of them (cant remember what that setting was)


One final update.

It appears the following settings work for all 3 games:

Quote:
Width: 3440
Height: 1440
HUD Width: 2560
HUD Height: 1440
HUD X: 440
HUD Y: 0



Took the HUD X value from Mass Effect 1 and the HUD Width and Height values from Mass Effect 2, combined them and it appears to work for all 3 Mass Effect games.

When looking online I could only find individual solutions for each game that varied and had different values. The aforementioned values seem to work universally for all 3 thus no need to look for individual fixes.

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 Post subject: Re: Mass Effect 2
PostPosted: 19 Nov 2018, 23:36 
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I figured out the culprit for the planets markers in the Galaxy Map, it's HUD Scaling in Flawless Widscreen (FWS). When I disable it and then engage the Galaxy Map it works but everything else is borked like the planet descriptions, menu and etc. It seems the fix with FWS isn't identifying the changes. In ME1 I just disabled FWS all together with a hotkey and I could navigate the Galaxy Map just fine but this having to alt+tab constantly is annoying. I am running the Origin ver since I didn't have to manually install the DLC one by one, also bonus info if got the base game of ME2 on Origin (it was On The House at one point and glad I grabbed it now) it will recognize your DLC and will download it into your game even if you owned it on Steam first, which was my scenario. This version is not detectable by Widescreen Fixer (WSF) even though it is running, says it does support Origin and yes I am running English and not another language. I have no idea what's up but I can't figure out how to test this any further with WSF. Hopefully this helps someone.

EDIT: Okay I figured out a dirty trick to make this work faster since I run secondary monitors. I went into my GamerSettings.ini ( in ... Documents\BioWare\Mass Effect 2\BIOGame\Config) and changed Fullscreen=True to Fullscreen=False and I also changed BorderlessWindow=False to BorderlessWindow=True. This lets me quickly alt+tab in and out of the game without having to minimize and reload shaders when it was fullscreen. I wish there was something more permanent I could do but this is all that works and you can't hotkey specific features in FWS, only whether or not if the fix is enabled in general.

Edit 2: I just figured out something else that makes it easier to navigate the Galaxy Map. Do what I mentioned before, disable HUD Scaling only and then bring up the galaxy map in game, after it is up everything will look smashed together but at least the markers will be over the systems and planets. Than you need to disable the fix completely, the default hotkey for this is ctrl+alt+z. This will stretch the galaxy map so it isn't all smashed together. This makes navigating way easier but since it is stretched you do have look around a lot more. The UI will be borked when you go to a planet or refuel ship in system so you will have to reenable the fix and hud scaling but, if you need to go to the galaxy overview for choosing what system to go to, just double click on the mass relay, in the glowing part works best. If I find any other tricks for this game I'll let yall know.

With Fix and HUD Scaling enabled

Image


With Fix enabled and HUD Scaling disabled

Image


With Fix and HUD Scaling disabled

Image

Edit 3: And if you need fuel with the HUD Scaling disabled you can just double click on the fuel ship and you will get fuel, for probes you'll need to reenable the the HUD Scaling to get the prompt to buy probes. To make things a little less confusing here is what I do to make this complicated process work.

Navigating the Galaxy Overview Map:

In game at Normandy's Ship Holo and Galaxy Map > Alt+Tab out of game to FWS and uncheck HUD Scaling > Go back into the game and engage the Galaxy Map > Disable the fix either by hotkey Ctrl+Alt+Z or Alt+Tab out again and uncheck it than go back into the game > Head to a Mass Relay and double click on the blue spinning animation > The Galaxy Overview of systems should look like the third picture above.

What you will need to do in a local system is:

In game at Normandy's Ship Holo and Galaxy Map > Alt+Tab out of game to FWS and uncheck HUD Scaling > Go back into the game and engage the Galaxy Map > The Hud will look fine with the names and mission descriptions.

When you're in a system I don't recommend disabling the fix because the text isn't as cluttered in local system as they are in the galaxy overview.

What you need to do to interact with planets with the resource minigame, land on planets and buy probes:

As I mentioned before you can double click on a refuel ship to get fuel and a mass relay in the blue spinning but also double clicking on a planet or system that the Normandy is sitting on will bring up the next menu but it will be unusable due to HUD Scaling being disabled for a planet. HUD Scaling cannot just be enabled and it work like the disabling and reenabling the overall fix, you MUST go back to the Normandy > Alt+Tab out of game to FWS and check HUD Scaling > Go back into the game and engage the Galaxy Map > The Hud will look fine for the planet and refinery ship if you want to buy probes. This also must be enabled to to scan for resources.

This is a pain for sure but it's the only thing you can do aside from dropping your resolution to 1080p.

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