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PostPosted: 24 Aug 2011, 14:03 
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All the info is in the DR page. Hit the link in the original post.

I'm not really sure what to make of the explanation. Could you break it down for me? :)


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PostPosted: 24 Aug 2011, 14:07 
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[quote]All the info is in the DR page. Hit the link in the original post.

I'm not really sure what to make of the explanation. Could you break it down for me? :)

Zuffox, check the Detailed Report here - http://widescreengamingforum.com/dr/deus-ex-human-revolution/en , then check the "Solution" thats posted there, according to the aspect ratio youre playing the game, there is an adjustemnt to the FOV you should do to make the game Hor+, and not also Vert-. :onethumb


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 Post subject: thales100 wrote:Zuffox
PostPosted: 24 Aug 2011, 15:06 
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[quote][quote]All the info is in the DR page. Hit the link in the original post.

I'm not really sure what to make of the explanation. Could you break it down for me? :)

Zuffox, check the Detailed Report here - http://widescreengamingforum.com/dr/deus-ex-human-revolution/en , then check the "Solution" thats posted there, according to the aspect ratio youre playing the game, there is an adjustemnt to the FOV you should do to make the game Hor+, and not also Vert-. :onethumb
I'll increase my FOV with 10 from 75 to for my 16:9 and cross my fingers. Thanks.


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PostPosted: 24 Aug 2011, 15:41 
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Running Deus Ex HR with a triple monitor set-up on nVidia hardware results in the HUD being displayed on the left and right monitors.
If anyone can work out a fix for this, it would make the game perfect (because it runs really well otherwise).
:(


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PostPosted: 24 Aug 2011, 17:26 
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Meh, installed the new CAP 2.

Still no Eyefinity option in the setup, so still have the radar, health and stuff on the side screens. Its not game breaking, alltho it is starting to annoy me slightly >.>

Edit: Reinstalled the driver itself, and now it works.


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PostPosted: 24 Aug 2011, 18:28 
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The fix for the cursor being off to the left can be found here: http://forums.eidosgames.com/showpost.php?p=1655626&postcount=20


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PostPosted: 25 Aug 2011, 06:13 
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EYEFINITY FOV PROBLEMS

I can confirm that the game has no adjustable FOV when running in eyefinity, 5040x1050, 11.8 cap2 drivers in win7 64.

Also this is on a 6970 2gb.


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PostPosted: 25 Aug 2011, 11:56 
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EYEFINITY FOV PROBLEMS

I can confirm that the game has no adjustable FOV when running in eyefinity, 5040x1050, 11.8 cap2 drivers in win7 64.

Also this is on a 6970 2gb.


Hm, that option is under Gameplay?

I didnt actually try it yesterday, but I do know I saw it.


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PostPosted: 25 Aug 2011, 12:01 
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Yes, Gameplay >> Field of View, these are the options : 75, 80, 85, 90, 95 and 100.


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PostPosted: 25 Aug 2011, 19:08 
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That is correct, however for me it is redded out. Previous post on the DE forums, a member figured out that 11.8 ccc divers worked, but not when updated to cap1 or 2.

Here is a link, PS I am "down periscope" over there.


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 Post subject: RoboPatton wrote:That is
PostPosted: 25 Aug 2011, 19:54 
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That is correct, however for me it is redded out. Previous post on the DE forums, a member figured out that 11.8 ccc divers worked, but not when updated to cap1 or 2.


Thanks RoboPatton, please post back if you find out a solution.
@TheScorp: Thats weird, it should be easy to fix in the next patch.


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 Post subject: had everything
PostPosted: 25 Aug 2011, 19:55 
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had everything fixed.

Decided to put bezel compensation on, and boom. Screwed again. No removing the Eyefinity group, or anything fixes it again. trying a reinstall of drivers...again >.>

Edit: Went back and disabled the eyefinity group, setup extended display again and started the group from scratch. back to working now, but the second I enable bezel compensation it seems to screw it up again.

Oh, no! This time it works with bezel compensation aswell. Well, thats kinda random.

Still cant change the FOV tho, which is livable albeit a tad annoying.


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PostPosted: 25 Aug 2011, 21:35 
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You could try this solution to force the FOV (if you cant use the game menu to change it) till Eidos releases a patch, please post back if it works for you (or not hehe).

Edit: It doesnt work. :~


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PostPosted: 25 Aug 2011, 23:08 
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I have tried all manner of things but I am unable to get the game to recognize the Eyefinity. All the resolutions and bezel adjsuted resolutions are available, but none say Eyefinity next to them in the game setup. Still can't get the HUD centered no matter how I try uninstalling or reinstalling things or even trying with bezel adjustment turned off. Oddly enough, the HUD centers only when I die hehe. Not gamebreaking but definitely annoying.


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PostPosted: 25 Aug 2011, 23:23 
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Well I tried editing the that in the reg, and it saved the changes, however there was no difference while in eyefinity. I took screen shots with both the default and the 100 settings. Default fov for eyefinity at 5040x1050 is the same as 75fov in 1680x1050. I also took screen shots from the same spot each time to be sure. (I used to be a software tester years ago :P )

Perhaps there is another setting that is similar but specific to eyefinity in the reg. Maybe I'll mess around with it when I get back tonight.

btw- that was a really good shot, never thought to look in the reg.


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PostPosted: 26 Aug 2011, 02:27 
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Seem to not be able to get a centered hud also.
Tried with 11.6 & 11.8 cap2 and 11.8 ccc and cap2. Tried resetting my eyefinity groups, reinstalling my drivers twice once with driver sweeper one without etc etc.

It's late now so i think I'll try and get some game before bed!

Although everything else seems to be centred without bezel comp being taken into consideration as alot of info is hidden behind.
Just seems to be the map and health in the corners.

And the ingame clickable buttons such as hacking simply don't line up with or without the fix..


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PostPosted: 29 Aug 2011, 10:42 
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I can't get a centered hud no matter what I try...&^#!$)*& stupid game!!!!!!!!!

Tried 11.8 drivers and 11.8 cap2 = no go!, tried disabeling cfx = no go!.....why oh why should it be so complicated FFS!


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PostPosted: 30 Aug 2011, 03:31 
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The game is working fine in eyefinity for me but man does that fov seem low. Maybe its just me, but the game just feels zoomed in.


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 Post subject: Slinky wrote:The game is
PostPosted: 30 Aug 2011, 07:40 
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The game is working fine in eyefinity for me but man does that fov seem low. Maybe its just me, but the game just feels zoomed in.



It is, it's the same as your native single monitor res is at FOV 75.

This game in wide screen, let alone tripple wide screen, was meant to be played at 90 or higher, IMO.


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 Post subject: Slinky wrote:The game is
PostPosted: 30 Aug 2011, 11:49 
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The game is working fine in eyefinity for me but man does that fov seem low. Maybe its just me, but the game just feels zoomed in.


Have you checked the Detailed Report ? Click on "Additional in-game Shots" for a comparison between FOV x AR in this game.


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PostPosted: 30 Aug 2011, 12:08 
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How were you able to change your fov? When I go to the menu to try and change it, its orange and i cant click on it.


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PostPosted: 30 Aug 2011, 13:33 
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Some Eyefinity users have reported issues when trying to change the FOV, there are some related posts on page 2 of this thread.


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PostPosted: 02 Sep 2011, 01:53 
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Just curious as to why this game gets a gold/A rating with all the vendor specific lockouts and such :)

eg. no 3d for nvidia users, no centred hud for nvidia users, etc...

If nvidia did this people would be all over them...


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 Post subject: SiriusDragon wrote:Just
PostPosted: 02 Sep 2011, 02:04 
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Just curious as to why this game gets a gold/A rating


http://widescreengamingforum.com/grade_calc/ ;)


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PostPosted: 02 Sep 2011, 03:34 
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A centered HUD in multi-monitor is not required for a Grade-A. While it's crap implementation, it is not a flaw that would give any game a B grade.


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PostPosted: 04 Sep 2011, 01:37 
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Well guys we need an A+ or AA to differentiate games like Far Cry 2 which actually do have perfect support for surround. This Deus Ex situation is pretty silly.


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PostPosted: 05 Sep 2011, 17:14 
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Ever since we've suffered console ports with their restrictive FOVs I've been realizing that the inability to adjust FOV is a total game breaker for me.
I end up playing Deus Ex at 140 fps on a single monitor because I can't change the FOV while in eyefinity mode. I end up seeing more things on a single monitor than on 3.

Oh and out of subject: developers should start play testing the pc versions with mouse and keyboard instead of an Xbox controller. that way they would realize how unpleasant mouse smoothing and acceleration is.


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 Post subject: xoroku wrote:I end up
PostPosted: 05 Sep 2011, 21:31 
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I end up playing Deus Ex at 140 fps on a single monitor because I can't change the FOV while in eyefinity mode. I end up seeing more things on a single monitor than on 3.



The game is HOR+ so I'm not sure how you're seeing less in surround..

If it's like BFBC2, you don't need to increase the default FOV to use surround as the game adds to the FOV automatically in 3 screen resolutions.


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PostPosted: 05 Sep 2011, 21:41 
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In fact you should increase FOV when running in multi-monitor, otherwise game will be Hor+ but also Vert-, please refer to the Detailed Report for comparison screenshots of FOV x AR in this game.


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 Post subject: You can't change FOV in
PostPosted: 07 Sep 2011, 17:41 
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You can't change FOV in EyeFinity mode for example. And the screenshots themselves aren't as revealing as they could be, where's the HUD?


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PostPosted: 07 Sep 2011, 19:48 
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for 3d vision users: i will release my hd3d to 3d vision wrapper soon once it works properly
for more info check this thread: http://bit.ly/nIdHK0
or check here: http://bit.ly/qT3t3j


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PostPosted: 08 Sep 2011, 00:22 
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You can't change FOV in EyeFinity mode for example. And the screenshots themselves aren't as revealing as they could be, where's the HUD?


Its certainly a bug in some eyefinity setups, the FOV option is in the game menu. The screenshots show a comparison between FOV x AR in the game. HUD should be centralized in eyefinity, but many users reported it to be spanned, just as in Nvidia Surround (the multi-monitor solution i run).


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 Post subject: 2 choices
PostPosted: 09 Sep 2011, 03:34 
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Fact is at the moment we've got 2 choices.
1.Play in "Eyefinity mode" and have the centered HUD but be unable to change the FOV because the option is "redded" out.
2.Play in "Surround" mode (NVidia users and ATI multi-monitor resolution without the Eyefinity tag) and be able to change the FOV as you desire but have the HUD spanned.

When I said that I end up seeing less in Single monitor resolution I meant that by using an FOV of 100 in 1920*1080 it feels much less restrictive than an FOV of 75 in 5760*1080 because of the Vert- effect as you said.

I don't even understand why the developers seemed to think it would be a good idea to disable FOV adjustment in Eyefinity but I certainly hope we'll find a workaround or it'll be patched.


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PostPosted: 14 Sep 2011, 08:02 
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My HD3D to 3D vision wrapper is in such a state that it can be used by the public !
You can go try out the beta version i released on my webpage: http://rajko.info/hd3d/


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PostPosted: 15 Sep 2011, 23:01 
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Patch notes up for the PC version, steam should be grabbing it for you now.

Highlight from the notes, which tell of plans for a future patch...


"One extra feature we can already confirm for a future patch is support for Nvidia 3DVision and Nvidia Surround."


http://forums.eidosgames.com/showpost.php?p=1684974&postcount=1358


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 Post subject: Hi, when i change my
PostPosted: 22 Nov 2011, 08:00 
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Hi, when i change my Resolution in 7680x1400 crasht my Deus Ex Human Revolution.

My PC: 3xDELL U2711, 2xGTX 480 MSI, i5 2500K @ 4,5GHz, 8GB DDR3 1333MHz, Intel DP67BG B3, Enermax Mody 87+ 800W, Win 7 Pro x64

at other Games playing perfectly

Need please Help :)


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 Post subject: Gr1zzly wrote:Hi, when i
PostPosted: 22 Nov 2011, 10:57 
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Hi, when i change my Resolution in 7680x1400 crasht my Deus Ex Human Revolution.

My PC: 3xDELL U2711, 2xGTX 480 MSI, i5 2500K @ 4,5GHz, 8GB DDR3 1333MHz, Intel DP67BG B3, Enermax Mody 87+ 800W, Win 7 Pro x64

at other Games playing perfectly

Need please Help :)


You may be running out of VRAM (1.5Gb only) at such high resolution, try to play the game at 5760x1080 and see how it goes.


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PostPosted: 28 Dec 2011, 01:47 
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This is another game that insists on overriding the video card's hardware LUT, replacing any gamma calibration profiles that you may want to use with the game.

It appears that the best workaround is to shift+double-click dxhr.exe to launch the game in a maximized, borderless window. This disables the game's access to the hardware LUT while giving the appearance of running in full-screen. I haven't tested this method enough yet to determine whether or not there are any other side-effects or drawbacks.

An alternative method is to set the game to windowed mode, but this mode causes the game window to have borders. I find this to be a huge immersion-breaker.


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PostPosted: 19 Jul 2013, 06:17 
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I confirm that FOV is stuck at 75 in Surround (FOV option is disabled). Is there any way to make it 100?


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PostPosted: 19 Jul 2013, 13:17 
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fomoz wrote:
I confirm that FOV is stuck at 75 in Surround (FOV option is disabled). Is there any way to make it 100?
Possibly. The FOV setting is stored in the registry:

HKEY_CURRENT_USER\Software\Eidos\Deus Ex: HR

The first two characters of g_fov determine the FOV setting. 4B equals an FOV of 75 while 64 is an FOV of 100. Changing the registry value does affect the game but I don't have a multi-monitor setup myself so I don't know whether it will revert this change when using such resolutions.

Replace just the first two digits (leaving the zeroes alone); after the change the "Data" column for g_fov will read 64 00 00 00.


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PostPosted: 19 Jul 2013, 14:56 
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Garrett wrote:
fomoz wrote:
I confirm that FOV is stuck at 75 in Surround (FOV option is disabled). Is there any way to make it 100?
Possibly. The FOV setting is stored in the registry:

HKEY_CURRENT_USER\Software\Eidos\Deus Ex: HR

The first two characters of g_fov determine the FOV setting. 4B equals an FOV of 75 while 64 is an FOV of 100. Changing the registry value does affect the game but I don't have a multi-monitor setup myself so I don't know whether it will revert this change when using such resolutions.

Replace just the first two digits (leaving the zeroes alone); after the change the "Data" column for g_fov will read 64 00 00 00.


It's already 64 in hex, FOV still stuck at 75.


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PostPosted: 30 Sep 2013, 01:09 
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Has anyone run into this situation here:
http://imgur.com/8poZ2aL,oSEgS3F

Eyefinity resolutions are detected, but when I pick them it crushes the whole thing down onto one monitor. I've never seen it happen before. For comparison, sleeping dogs is here:
http://imgur.com/8poZ2aL,oSEgS3F#1

I'm running on an HD 7950 with windows 8, updated my catalyst drivers a few days ago. If I run it in windowed mode, it will work fine spanning all three - kind of a let down to go that route though.


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PostPosted: 22 Dec 2013, 09:11 
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Hate to bump an older topic, but has anyone yet figured out how to get the FoV slider worker while in Surround? Mine's reded out like the ones mentioned in this thread.


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PostPosted: 22 Dec 2013, 14:20 
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Amon Amarth wrote:
Hate to bump an older topic, but has anyone yet figured out how to get the FoV slider worker while in Surround? Mine's reded out like the ones mentioned in this thread.


It looks like the game stores most of the info in the registry. I know you probably have, but did you try setting the fov in single screen and then just adjusting the res? I haven't played this is ages, and I can't even remember if I change the FOV (although at 75, I'd imagine I would have).

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PostPosted: 23 Dec 2013, 23:30 
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Toothless Spoon wrote:
Amon Amarth wrote:
Hate to bump an older topic, but has anyone yet figured out how to get the FoV slider worker while in Surround? Mine's reded out like the ones mentioned in this thread.


It looks like the game stores most of the info in the registry. I know you probably have, but did you try setting the fov in single screen and then just adjusting the res? I haven't played this is ages, and I can't even remember if I change the FOV (although at 75, I'd imagine I would have).


Yeah, gave that a try. Doesn't seem to effect the Surround FoV at all.


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PostPosted: 06 Apr 2014, 01:19 
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Amon Amarth wrote:
Toothless Spoon wrote:
Amon Amarth wrote:
Hate to bump an older topic, but has anyone yet figured out how to get the FoV slider worker while in Surround? Mine's reded out like the ones mentioned in this thread.


It looks like the game stores most of the info in the registry. I know you probably have, but did you try setting the fov in single screen and then just adjusting the res? I haven't played this is ages, and I can't even remember if I change the FOV (although at 75, I'd imagine I would have).


Yeah, gave that a try. Doesn't seem to effect the Surround FoV at all.


Just got the Directors Cut edition and have the same problem, I can't change FOV when using Surround resoulutions, the option to change FOV gets locked at default 75. :thumbdown:
Is there by any chance a fix for this?

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PostPosted: 16 Apr 2015, 14:24 
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Anyone looking to for a fix for 21:9 monitors i have found one

So the main issue with the game is when you have 21:9 resolutions is that the game stretches the image so you need to fix the aspect ratio so it stops the stretching

Cons of the fix (so far haven't played beyond the start of the game will up date if i find more)

Cutscenes stay in 16:9 (dose not include in engine scenes)
Menus stay in 16:9 (that means inventory and map menus)

Fix
You will need to edit the registry
Run regedit navigate to HKEY_CURRENT_USER\Software\Eidos\Deus Ex: HRDC\Graphics\ (Or Deus Ex: HR if not Directors Cut i think only have DC)
Find AspectRatio and edit it set it to decimal

Ok this was the hard part to work out (thanks to Lara Croft and the Guardian of Light Widescreen Solution & Issues for the formula)

The formula is:
AspectRatio (decimal) = Width Divided by Height x 10000
So for Example 2560x1080 is 2560 divided by 1080=2.37037037 x 10000= 23703

Setting the AspectRatio to
23703 for 2560x1080
23888 for 3440x1440
Your game should be in 21:9 now (don't worry about the black bars ratio works in game)

That seems to have fix the stretching issue in engine so happy 21:9 gaming :cheers:

*Deus Ex: Human Revolution 21:9 fix ultra wide fix*


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PostPosted: 24 Jun 2015, 06:17 
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That 21:9 fix is great! It works for the original version of Deus Ex: Human Revolution. I've updated the listing to cover applying the 21:9 method for both versions.


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PostPosted: 08 Feb 2016, 22:51 
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anteronoid wrote:
Just got the Directors Cut edition and have the same problem, I can't change FOV when using Surround resoulutions, the option to change FOV gets locked at default 75. :thumbdown:
Is there by any chance a fix for this?

The FOV setting is unlocked in windowed mode, so simply switch to windowed mode and make it borderless. I have added instructions to the report. This works for both the original release and the Director's Cut.

AMD Eyefinity HUD correction doesn't work in windowed mode (the HUD spans across the output), but everything works and has the correct aspect ratio etc.


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PostPosted: 01 Sep 2016, 17:36 
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Garrett wrote:
anteronoid wrote:
Just got the Directors Cut edition and have the same problem, I can't change FOV when using Surround resoulutions, the option to change FOV gets locked at default 75. :thumbdown:
Is there by any chance a fix for this?

The FOV setting is unlocked in windowed mode, so simply switch to windowed mode and make it borderless. I have added instructions to the report. This works for both the original release and the Director's Cut.

AMD Eyefinity HUD correction doesn't work in windowed mode (the HUD spans across the output), but everything works and has the correct aspect ratio etc.


Does it get reset when you switch back to exclusive fullscreen? Playing with windowed borderless isn't an option for me because of SLI.

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PostPosted: 02 Sep 2016, 18:28 
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Editors
Editors
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Joined: 08 May 2011, 18:58
Posts: 2286
Deus Ex Patch 1.3 524.17
"Fixed issue where multi-monitor UI was missing. "
Lets see :D

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