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PostPosted: 28 Jul 2010, 03:23 
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IIRC there was something similiar with ATI using the "ready" designation.

I would say with fair certainty that Nvidia is probably supported the same way.


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PostPosted: 29 Jul 2010, 20:15 
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Well, they all probably think acknowledging Vert- behavior would mean lost sales. Matrox did the exact same thing. :nudgenudge
Anyway Rescator, ME2 can't be graded without a DR, so please re-consider giving it a shot ;) You don't have to post a 100% complete DR at once, just start a new thread with what you have.


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 Post subject: Ok - here is my
PostPosted: 11 Nov 2011, 16:07 
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Ok - here is my Solution:

Open your "BIOInput.ini" in " C:Users....My DocumentsBioWareMass EffectConfig "and change the Line for Zoom in:


[BIOC_Base.BioPlayerInput]

Bindings=(Name="RightMouseButton",InputMode=BIO_INPUT_MODE_NONE,Command="ToggleZoom | FOV 35 | InGamePropertyEditorLeftTrigger | MiniGame_LeftTrigger | GuiKey BIOGUI_EVENT_BUTTON_LT | OnRelease GuiKey BIOGUI_EVENT_BUTTON_LT_RELEASE | FireVehicleCannon 1 | OnRelease FireVehicleCannon 0 | OnRelease FOV 110",Control=False,Shift=False,Alt=False)

You can change it to your desired FOV - so the Zoom Function will not broken.

Works fine for me :onethumb

Greets Zeyrok

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PostPosted: 11 Nov 2011, 16:23 
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Ok - here is my Solution:


Thanks Zeyrok, can you post some screenshots ?


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PostPosted: 11 Nov 2011, 19:58 
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well look here....this will work with Steam and REATIL.





Attached files

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 Post subject: I think this solution is
PostPosted: 13 Nov 2011, 19:21 
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I think this solution is bugged.

I am using this code, I changed slightly the values (normal FoV 95, zoomed FoV 65):

Bindings=(Name="RightMouseButton",InputMode=BIO_INPUT_MODE_NONE,Command="ToggleZoom | FOV 65 | InGamePropertyEditorLeftTrigger | MiniGame_LeftTrigger | GuiKey BIOGUI_EVENT_BUTTON_LT | OnRelease GuiKey BIOGUI_EVENT_BUTTON_LT_RELEASE | FireVehicleCannon 1 | OnRelease FireVehicleCannon 0 | OnRelease FOV 95",Control=False,Shift=False,Alt=False)

The first time you zoom the FoV is wide, zoom again and the game gets the vanilla narrow FoV, zoom again and now custom FoV again, etc. It works alternatively.


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PostPosted: 13 Nov 2011, 20:45 
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Those solution do not really work for me in multi-monitor.

Menus are still zoomed and in some cases it is a blocking point. For exemple, in squad selection, there is no way to validate the selection.


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 Post subject: X3R Kefran wrote:Those
PostPosted: 15 Nov 2011, 20:01 
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Those solution do not really work for me in multi-monitor.

Menus are still zoomed and in some cases it is a blocking point. For exemple, in squad selection, there is no way to validate the selection.


HaYDeN will update his flawsless ws tool, itll add support for multi-monitor resolutions to this game, please keep checking WSGF, once its released we will update this thread and game's Detailed Report, under Multi-Monitor Specific Solution.


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PostPosted: 26 Jan 2012, 00:10 
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Are there any news on this multi-monitor solution ?


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 Post subject: Still hoping. I Started
PostPosted: 26 Jan 2012, 10:21 
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Still hoping. I Started playing mass effect 1 a while ago, but stopped as i really want to be able to play in multi monitor

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PostPosted: 26 Jan 2012, 12:35 
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Still waiting for Hayden, or possibly another game fixer, to release their fixes.

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PostPosted: 26 Jan 2012, 13:12 
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What I managed to do so far is to scale the hud on H but still on V is stretched and incomplete. I found an address that controls the V resolution. However if I change it, the rendered are is not increased, only the size. I will investigate a bit when I have time....

I still hope Hayden will release his fix...its almost 1 year since he announced it..thou...

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PostPosted: 16 Feb 2012, 16:50 
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I'm also hoping Hayden will release the fix soon, I'm freaking dying to play through Mass Effect 1,2 and 3 on multimonitor.


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PostPosted: 16 Feb 2012, 17:26 
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I'm also hoping Hayden will release the fix soon, I'm freaking dying to play through Mass Effect 1,2 and 3 on multimonitor.


Mass Effect 2
Mass Effect 3 Have fixes created by me which you can find in the Detailed Reports

Mass Effect 1 is on the list for the future:)

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PostPosted: 16 Feb 2012, 18:17 
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Think i'll wait for the fix for mass effect 1 before playing them. I 've been putting it off as i think it would be worth it.

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PostPosted: 18 Feb 2012, 22:25 
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Mass Effect 1 has a fix

It is available already in WideScreen Fixer: https://www.widescreenfixer.org/

There is also the fix for Mass Effect 3 and soon for Mass Effect 2 (insanely hard engine to modify...)

Best Regards,
Helifax

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PostPosted: 21 Feb 2012, 21:22 
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The fix seems to work fine for me. The fov feels a little zoomed in, but thats more of my preference then an issue.

I'll get more time to play later in the week once i'm off work.

thanks for all the work you guys put into it

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 Post subject: @HelifaxThe fix does not
PostPosted: 23 Feb 2012, 10:26 
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@Helifax

The fix does not work for me...

I think all the information you need is on the picture.

Any help from anyone would be nice :)



edit: the game itself remains unchanged, still horribly Vert- both menus and in-game.


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PostPosted: 23 Feb 2012, 11:32 
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@Helifax

The fix does not work for me...

I think all the information you need is on the picture.

Any help from anyone would be nice :)



edit: the game itself remains unchanged, still horribly Vert- both menus and in-game.


What version are you using? Steam /Origin / Retail?

At the moment it was confirmed to work only on Steam....Origin & Retail I think have different executables. I will add support for those in the future;)) If people are willing to help me;)) with it;))

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PostPosted: 23 Feb 2012, 18:16 
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I'm using the Retail version of the game.

Thanks for the support :) donations to your way soon!


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PostPosted: 24 Feb 2012, 10:14 
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Anyone with Origin and Retail version of the game wants to help me make the fix work on them? And ofc not being afraid of TeamViewer or other remote connection applications they like to use;))

If so let me know:)) or give me a PM!

Best Regards,
Helifax

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PostPosted: 24 Feb 2012, 12:43 
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Doesn't work for me, and I have the Steam version. It looks like the fixer does widen the picture, but it's the same picture on all 3 screens.


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 Post subject: If relevant, I'm bezel
PostPosted: 24 Feb 2012, 12:54 
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If relevant, I'm bezel corrected, 6036x1200, game version 1.02.

Here's what it looks like before applying the fix (Same on all 3 screens): http://imgur.com/ZKxc7

And after applying the fix (Same on all 3 screens. I had to go into windowed mode, or it would just take a screenshot of my desktop for some reason): http://imgur.com/qBISJ


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PostPosted: 24 Feb 2012, 12:56 
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Doesn't work for me, and I have the Steam version. It looks like the fixer does widen the picture, but it's the same picture on all 3 screens.


What? Provide picture...the same picture on all 3 screens ...looks like you haven't properly setup the game....
Have you configure the plugin correctly?

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PostPosted: 24 Feb 2012, 12:59 
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If relevant, I'm bezel corrected, 6036x1200, game version 1.02.

Here's what it looks like before applying the fix (Same on all 3 screens): http://imgur.com/ZKxc7

And after applying the fix (Same on all 3 screens. I had to go into windowed mode, or it would just take a screenshot of my desktop for some reason): http://imgur.com/qBISJ


That is because you haven't setup eyefinity correctly...:))) First setup eyefinity correctly for the game...and re-test!

PS: Just that you know...the image shouldnt be trippled on screen.....but instead the whole picture should be spanned across 3 screens......

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 Post subject: Eyefinity is set up, and
PostPosted: 24 Feb 2012, 13:13 
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Eyefinity is set up, and spans all 3 screens in windows.
As soon as I launch Mass Effect in full screen, it just shows the same picture on all three screens.


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PostPosted: 24 Feb 2012, 13:16 
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Eyefinity is set up, and spans all 3 screens in windows.
As soon as I launch Mass Effect in full screen, it just shows the same picture on all three screens.


A screenshot would be nice. ;)


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PostPosted: 24 Feb 2012, 13:21 
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Eyefinity is set up, and spans all 3 screens in windows.
As soon as I launch Mass Effect in full screen, it just shows the same picture on all three screens.


I understand.. Unfortunately I don't use Eyefinity:( I only have nVidia Surround and I haven't this issue.. Please check the configuration tool of ME and try to set it up correctly so you have the same effect that you see in your regular windows. Only then you can use the fix;))

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PostPosted: 24 Feb 2012, 13:27 
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wish I could - it'll only take a screenshot of one of the screens, so it acts like eyefinity is off when the game runs:

Here's old school screenshots :D

In Windows: http://imgur.com/S3BK8
Without fix: http://imgur.com/FpWLp
With fix: http://imgur.com/Y6e3j


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 Post subject: Ah, fixed it!I had to
PostPosted: 24 Feb 2012, 13:40 
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Ah, fixed it!

I had to select 16:9 instead of 16:10 in the configuration utility. (which I'm not really used to, as my screens are 16:10's, but perhaps it's due to the bezel correction).

Thanks for the help!


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PostPosted: 24 Feb 2012, 14:43 
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Ah, fixed it!

I had to select 16:9 instead of 16:10 in the configuration utility. (which I'm not really used to, as my screens are 16:10's, but perhaps it's due to the bezel correction).

Thanks for the help!


So now the fix works also?:)

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 Post subject: yep
PostPosted: 24 Feb 2012, 15:45 
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yep :)


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 Post subject: mass effect closes on me
PostPosted: 25 Feb 2012, 21:58 
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mass effect closes on me right when i start the game if i press the hot key before it starts. if i press the hotkey in game nothing happens. its just zoomed in but is working in 5940x1080.

how do i get this widescreenfixer working?


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 Post subject: cbwhat wrote:mass effect
PostPosted: 26 Feb 2012, 01:26 
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mass effect closes on me right when i start the game if i press the hot key before it starts. if i press the hotkey in game nothing happens. its just zoomed in but is working in 5940x1080.

how do i get this widescreenfixer working?


hi! Have you read the previous posts? what version are you using?

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 Post subject: helifax wrote:cbwhat
PostPosted: 26 Feb 2012, 04:40 
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[quote]mass effect closes on me right when i start the game if i press the hot key before it starts. if i press the hotkey in game nothing happens. its just zoomed in but is working in 5940x1080.

how do i get this widescreenfixer working?


hi! Have you read the previous posts? what version are you using?
mass effect 1.02 retail

and 3.1 widescreenfixer


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PostPosted: 26 Feb 2012, 05:53 
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I'm also 1.02 retail (from when the game originally came out).

I can get everything to work normally at 2560x1600. And when I run Widescreen fixer (r376.7z) everything still works "normal". WSF recognizes the game is running, says fix is enabled, but still on 1 screen.

So then I went into ME ini file and manually increased resolution to 7680x1600. And the game will still load and run perfectly, but everything is obviously very zoomed in (no FOX fix). Alt-Tabing out shows me that WSF thinks it is running, but nothing is happening.

I guess this is because I have the retail version, and not Steam. is there anything that can be done that I could help with? I don't know very much about hex edited, etc.

If I had a steam version, would I still need to go into the ini and increase the resolution manually, but the fix would just fix FOV for me?


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PostPosted: 26 Feb 2012, 11:44 
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I'm also 1.02 retail (from when the game originally came out).

I can get everything to work normally at 2560x1600. And when I run Widescreen fixer (r376.7z) everything still works "normal". WSF recognizes the game is running, says fix is enabled, but still on 1 screen.

So then I went into ME ini file and manually increased resolution to 7680x1600. And the game will still load and run perfectly, but everything is obviously very zoomed in (no FOX fix). Alt-Tabing out shows me that WSF thinks it is running, but nothing is happening.

I guess this is because I have the retail version, and not Steam. is there anything that can be done that I could help with? I don't know very much about hex edited, etc.

If I had a steam version, would I still need to go into the ini and increase the resolution manually, but the fix would just fix FOV for me?




I've found a workaround that will make all versions of Mass Effect (including Origin and Retail) work with helifax's Plugin.

Firstly, if you have any DLCs installed for your copy of Mass Effect, you should do a clean re-install.

Download 'Bring Down the Sky' and 'Pinnacle Station' DLCs from Steam and install them.
This will not only install the additional content but while doing so overwrite the executable with a Steam 1.02 version.

Then simply use helifax's Plugin :)

ps. @helifax: it's a great Plugin, but I noticed the 'lock-on' reticule (when talking to people or activating doors)
is not placed correctly. Is this being worked on? or maybe this is a side-effect of the workaround.


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 Post subject: PiecesFit wrote:bkc6j
PostPosted: 26 Feb 2012, 13:43 
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[quote]I'm also 1.02 retail (from when the game originally came out).

I can get everything to work normally at 2560x1600. And when I run Widescreen fixer (r376.7z) everything still works "normal". WSF recognizes the game is running, says fix is enabled, but still on 1 screen.

So then I went into ME ini file and manually increased resolution to 7680x1600. And the game will still load and run perfectly, but everything is obviously very zoomed in (no FOX fix). Alt-Tabing out shows me that WSF thinks it is running, but nothing is happening.

I guess this is because I have the retail version, and not Steam. is there anything that can be done that I could help with? I don't know very much about hex edited, etc.

If I had a steam version, would I still need to go into the ini and increase the resolution manually, but the fix would just fix FOV for me?




I've found a workaround that will make all versions of Mass Effect (including Origin and Retail) work with helifax's Plugin.

Firstly, if you have any DLCs installed for your copy of Mass Effect, you should do a clean re-install.

Download 'Bring Down the Sky' and 'Pinnacle Station' DLCs from Steam and install them.
This will not only install the additional content but while doing so overwrite the executable with a Steam 1.02 version.

Then simply use helifax's Plugin :)

ps. @helifax: it's a great Plugin, but I noticed the 'lock-on' reticule (when talking to people or activating doors)
is not placed correctly. Is this being worked on? or maybe this is a side-effect of the workaround.

Hi all,

The plugin was created for Steam version only, Retail, Origin is not supported atm (I dont have the games).
As for the plugin, its in its final form. All the things that seem out of place are due to the workaround and are not pursed at this time;)) The galaxy map is also zoomed in because apparently it is not affected by the same FOV value... The solution doesnt want to make the game flawless. It just wants to enable Eyefinity/Surround in the game (with its minor annoyances ).

Hope you enjoy it:)

Best Regards

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 Post subject: PiecesFit wrote:bkc6j
PostPosted: 26 Feb 2012, 18:50 
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I've found a workaround that will make all versions of Mass Effect (including Origin and Retail) work with helifax's Plugin.

Firstly, if you have any DLCs installed for your copy of Mass Effect, you should do a clean re-install.

Download 'Bring Down the Sky' and 'Pinnacle Station' DLCs from Steam and install them.
This will not only install the additional content but while doing so overwrite the executable with a Steam 1.02 version.

Then simply use helifax's Plugin :)

ps. @helifax: it's a great Plugin, but I noticed the 'lock-on' reticule (when talking to people or activating doors)
is not placed correctly. Is this being worked on? or maybe this is a side-effect of the workaround.


Would be great if this works, but I can't find on Steam where I can download just the DLC. Tried searching by name, etc. Can you share how we would get just the DLC from Steam and install it only?

Everything I have found searching for it (google) says that people just get the BDtS and Pinnacle Station DLCs from the normal EA sources and install them and they work with Steam. I can't find a Steam version of these.


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 Post subject: PiecesFit wrote:bkc6j
PostPosted: 28 Feb 2012, 17:21 
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[quote]I'm also 1.02 retail (from when the game originally came out).

I can get everything to work normally at 2560x1600. And when I run Widescreen fixer (r376.7z) everything still works "normal". WSF recognizes the game is running, says fix is enabled, but still on 1 screen.

So then I went into ME ini file and manually increased resolution to 7680x1600. And the game will still load and run perfectly, but everything is obviously very zoomed in (no FOX fix). Alt-Tabing out shows me that WSF thinks it is running, but nothing is happening.

I guess this is because I have the retail version, and not Steam. is there anything that can be done that I could help with? I don't know very much about hex edited, etc.

If I had a steam version, would I still need to go into the ini and increase the resolution manually, but the fix would just fix FOV for me?




I've found a workaround that will make all versions of Mass Effect (including Origin and Retail) work with helifax's Plugin.

Firstly, if you have any DLCs installed for your copy of Mass Effect, you should do a clean re-install.

Download 'Bring Down the Sky' and 'Pinnacle Station' DLCs from Steam and install them.
This will not only install the additional content but while doing so overwrite the executable with a Steam 1.02 version.

Then simply use helifax's Plugin :)

ps. @helifax: it's a great Plugin, but I noticed the 'lock-on' reticule (when talking to people or activating doors)
is not placed correctly. Is this being worked on? or maybe this is a side-effect of the workaround.

Hmm how do i download dlcs from steam when i have the game on Origin? ;( I dont really feel liike buying it on steam aswell.


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 Post subject: Ceogar wrote:PiecesFit
PostPosted: 03 Mar 2012, 06:26 
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[quote][quote]I'm also 1.02 retail (from when the game originally came out).

I can get everything to work normally at 2560x1600. And when I run Widescreen fixer (r376.7z) everything still works "normal". WSF recognizes the game is running, says fix is enabled, but still on 1 screen.

So then I went into ME ini file and manually increased resolution to 7680x1600. And the game will still load and run perfectly, but everything is obviously very zoomed in (no FOX fix). Alt-Tabing out shows me that WSF thinks it is running, but nothing is happening.

I guess this is because I have the retail version, and not Steam. is there anything that can be done that I could help with? I don't know very much about hex edited, etc.

If I had a steam version, would I still need to go into the ini and increase the resolution manually, but the fix would just fix FOV for me?




I've found a workaround that will make all versions of Mass Effect (including Origin and Retail) work with helifax's Plugin.

Firstly, if you have any DLCs installed for your copy of Mass Effect, you should do a clean re-install.

Download 'Bring Down the Sky' and 'Pinnacle Station' DLCs from Steam and install them.
This will not only install the additional content but while doing so overwrite the executable with a Steam 1.02 version.

Then simply use helifax's Plugin :)

ps. @helifax: it's a great Plugin, but I noticed the 'lock-on' reticule (when talking to people or activating doors)
is not placed correctly. Is this being worked on? or maybe this is a side-effect of the workaround.

Hmm how do i download dlcs from steam when i have the game on Origin? ;( I dont really feel liike buying it on steam aswell.i also would like to know this


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PostPosted: 12 Mar 2012, 14:53 
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myself as well.

I recently purchased Mass Effect from Amazon as a Digital Download but sadly without a working fix it is impossible to play at 5760 x 1080 :(


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PostPosted: 19 Aug 2013, 06:26 
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helifax wrote:
{...} As for the plugin, its in its final form. All the things that seem out of place are due to the workaround and are not pursed at this time;)) The galaxy map is also zoomed in because apparently it is not affected by the same FOV value... The solution doesnt want to make the game flawless. It just wants to enable Eyefinity/Surround in the game (with its minor annoyances ).

Hope you enjoy it:)

Best Regards


Hello all,

Apparently I've been gone long enough for my old account to be deleted. Most of the stuff I've played when I have time has been good enough native support I haven't had to worry about it. I recently decided to play through ME1 again, it's been years & I've been through several changes but same overall setup with 3 monitor eyefinity. Now when I played this years ago, I believe it was a fix ?Hayden? did that seemed to have fixed most everything perfectly playable back then. I love the new (to me at least) Flawless Widescreen tool, but I ran into the aforementioned galaxy map issue. I tried to use the WidescreenFixer as that's what I think we were using back then when it was working fine, but it doesn't seem to work at all now. I see mention of it being for Steam now & I'm still using the discs I've had forever.

So... Is there a tolerable workaround so you can see what you're looking at on the galaxy map? I don't have every region, system, and location memorized and tabbing every time or worse having to change video settings every time you use the map is just too much. I've tried individually disabling each of the individual fixes one at a time, and also just disabling the fix altogether (which brings the tags back, but each location icon is as big as the monitor), nothing manageable so far.

Any suggestions? Just seems unfortunate that it worked so well years ago and doesn't seem to anymore?

Thanks! Matt


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 Post subject: Re: Mass Effect
PostPosted: 01 Jun 2014, 22:02 
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currently trying to play the game again and the hotkey does not activate the fixer in Windows 8.1. Has anybody experienced this?


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 Post subject: Re: Mass Effect
PostPosted: 22 Jul 2014, 11:40 
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graylion wrote:
currently trying to play the game again and the hotkey does not activate the fixer in Windows 8.1. Has anybody experienced this?


No idea what is going on there.... Also for my plugins use the WSF version found on my site r662.
(http://3dsurroundgaming.com/WSF.html)
I know dopefish made changes in the newer versions and my plugins will not work with never versions of WSF. (Is on the todo list to update them).

Also the plugin works with both the Steam & Origin version of Mass Effect.

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 Post subject: Re: Mass Effect
PostPosted: 04 Oct 2014, 15:35 
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Hi all

This workaround on Widescreen Fixer and Flawless Widescreen both work like a dream.

One problem though.

On 2560 x 1080 resolution, the targeting reticle is inaccurate. It doesnt physically place itself on the target when I interact with whatever. It sits slightly to the right of the target.

Any workaround?

Cheers

Rifte


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 Post subject: Re: Mass Effect
PostPosted: 11 Oct 2014, 17:56 
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Rifte wrote:
Hi all

This workaround on Widescreen Fixer and Flawless Widescreen both work like a dream.

One problem though.

On 2560 x 1080 resolution, the targeting reticle is inaccurate. It doesnt physically place itself on the target when I interact with whatever. It sits slightly to the right of the target.

Any workaround?

Cheers

Rifte


I had the same issue. If you go in the display detection settings of Flawless Widescreen you can adjust the HUD manually so the targeting reticle will line up. Here is what worked for me:

Width: 2560
Height: 1080
HUD Width: 1920 (HUD will get cut off if any wider)
HUD Height: 1080
HUD X: 328
HUD Y: 1080


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 Post subject: Re: Mass Effect
PostPosted: 15 Feb 2015, 00:35 
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Drewpy Drew wrote:

I had the same issue. If you go in the display detection settings of Flawless Widescreen you can adjust the HUD manually so the targeting reticle will line up. Here is what worked for me:

Width: 2560
Height: 1080
HUD Width: 1920 (HUD will get cut off if any wider)
HUD Height: 1080
HUD X: 328
HUD Y: 1080


This worked great for lining up my Targeting Reticle for shooting, but the object/character Selection Reticle is still off. It's off to the right a bit.
If I take away the HUDX value, then the whole HUD and Targeting Reticle slides to the left, then shooting is nearly impossible. But the Selection Reticle will be correct...

It seems like its one or the other. Either that or I'm missing something.


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 Post subject: Re: Mass Effect
PostPosted: 20 Jul 2015, 04:26 
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Also playing on ultrawide, at 3440x1440. These settings on Flawless Widescreen worked for me,

Similar to the 2560x1080 solution above. Main difference being the offset of the HUD @ 440.

Here's a screencap of my settings:
http://imgur.com/gallery/SQYh2jJ

A few screencaps of the game @ 21:9 (3440x1440)
http://imgur.com/gallery/uXmwy

Note the weird targeting reticle that goes off to the right, don't know how to fix that... But everything else seems to work well (Shooting and whatnot)


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 Post subject: Re: Mass Effect
PostPosted: 23 Jul 2015, 01:55 
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I'm also having this problem with the targeting reticle, I'm using the exact settings as Drewpy Drew except for Hud X at 320, I found that was the exact center value on trial and error and some messing around. It affects gameplay in the way that you get confused of where enemies are actually at, but other than that no problems so far.


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 Post subject: Re: Mass Effect
PostPosted: 19 Aug 2015, 19:26 
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I have a problem with Flawless WideScreen with all three Mass Effect games...

Flawless Widescreen does not detect the game process and does nothing. I tried Widescreen Fixer too, and it crashs when i launch Mass Effect 1, 2 or 3

I suspect Windows 10 to be responsible of this... Any idea on how to correct this?

Thanks in advance, I am a huge huge huge fan of Mass Effect, and I want them running on my 21:9 monitor :(


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 Post subject: Re: Mass Effect
PostPosted: 19 Aug 2015, 20:12 
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laloutr3 sounds like hook is blocked. When game loads, what text does FWS show in its status box?

Did you try running FWS
- as admin?
- in compatability mode?

Failing that, could try above on both FWS & game.


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 Post subject: Re: Mass Effect
PostPosted: 19 Aug 2015, 20:21 
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FWS only shoes "Searching for Mass Effect Process". It works in all other games though !

I tried to run it as admin, but not i compatibility mode, i'll check that now :)

Thanks for you response :)

Edit : Tried compatibility mode and admin mode on both game and FWS, still does not work :(

I forgot to precise, Mass Effect 1 and 2 are steam version.


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 Post subject: Re: Mass Effect
PostPosted: 20 Aug 2015, 20:55 
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Beyond that, I am not much help. Some long shot ideas:

1. Much of FWS guts are editable (script files), but I see no obvious problem / fix that would help you hook. You could contact a FWS developer/contributor for ideas, specifically regarding Windows 10 maybe?

2. You could try spreading using manual methods. But I highly doubt this will magically fix your hooking problem. If interest, you can find these instructions in my blog:
- Mass Effect 3
http://www.wsgf.org/blog/imusrt/2015/04/08/mass-effect-3-2012-manual-plp-instructions
- Mass Effect 2
http://www.wsgf.org/node/28740

3. You could try everything again, using a different game exe version. I would suggest trying a NO-CD fixed game exe; likely easy enough to download for this test. There is a chance that this will get FWS past whatever is blocking it.


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 Post subject: Re: Mass Effect
PostPosted: 21 Aug 2015, 22:31 
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Couldn't it be risky to use a nocd crack on a steam game? I will look your other suggestions :)


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 Post subject: Re: Mass Effect
PostPosted: 26 Aug 2015, 21:59 
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I corrected the problem on Mass Effect 2 ! And i think it will be the same for 1 and 3 :)

I went to the folders where FWS stocks plugin, and edited the file "MassEffect2.lua"

In the process vars, it put the following :

Process_FriendlyName = Module:GetFriendlyName()
Process_WindowName = "*"
Process_ClassName = "*"
Process_EXEName = "MassEffect2.exe"

Before, WindowName was "Mass Effect 2" and ClassName something like"UnrealEngineClass", and EXEName was "*". I think that Windows 10 does not expose same informations than before, and FWS could not locate the UnrealEngine thing IMO. So i tried to detect the process only by its exe name, and it worked :) I also had to correct the HUD like said on ME2 thread, but now it's great :)


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 Post subject: Re: Mass Effect
PostPosted: 04 Oct 2015, 11:43 
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I just posted this over on the SoftTH forum and thought it might help here too. I was looking on both to get Mass Effect up and running. I've just registered to post hoping this will help someone else in need.

Greetings all. I was searching for a solution to Mass Effect multi monitor setup and eventually got here. I know this is an old topic, but I love the Mass Effect trilogy and wanted to play it again now that I have my 3 monitor setup. I have everything running smooth with no issues (very minor, see bottom of post) on Windows 10 and figured someone else might come across this and use the advice.

To begin with, my rig is i7 processor, 16G ram, 256G SSD, 3TBHD, Nvidia 980, and 3 different monitors (well 1 ultra-wide and 2 regular) so SoftTH is mandatory for me as Nvidia Surround only wants to work with the same resolution of all monitors.

I have 3 LG monitors. One ultra-wide 29" 2560x1080 as my main (center) monitor and 2 23" 1920x1080 as my left and right. So in total 6400x1080. The physical dimensions are near exact for height, I only had to shim the stands to get them all sitting level to each other. You'll have to do the math for your own setup but once you input your specific specs, it should be running fine.

Prerequisites: SoftTH, Flawless Widescreen, Mass Effect

1. Once you have the 3 programs, place the SoftTH d3d9.dll in Mass Effect>Binaries
2. Run Mass Effect to generate the config.SoftTHconfig and exit the game
3. Open your generated config.SoftTHconfig with notepad (or Notepad++ Highly Recommended)
4. I have edited my config.SoftTHconfig to reflect my monitor arrangement. This is where you'll have to do the math and play around a bit to get your own setup to work to your liking. This is what I have for my setup and should be similar for others.

[main]
renderResolution=6580x1080
nonlocalFormat=RGB16D
keepComposition=0
smoothing=1
debugD3D=0
zClear=1
vsync=0
tripleBuffer=0
screenshotFormat=jpg
dllPathD3D9=auto
dllPathDXGI=auto
dllPathD3D11=auto

[overrides]
forceResolution=0
antialiasing=0
processAffinity=0
FOVForceHorizontal=0
FOVForceVertical=0

[debug]
compatibleIB=0
compatibleTex=0
compatibleVB=0
enableVBQuirk=0

[head_primary]
sourceRect=2010,0,2560,1080
screenMode=2560x1080

[head_1]
; Autodetected as \\.\DISPLAY1 at NVIDIA GeForce GTX 980
devID=1
sourceRect=4660,0,1920,1080
transportResolution=1920x1080
transportMethod=auto
noSync=0
fpsLimit=0

[head_2]
; Autodetected as \\.\DISPLAY3 at NVIDIA GeForce GTX 980
devID=2
sourceRect=0,0,1920,1080
transportResolution=1920x1080
transportMethod=auto
noSync=0
fpsLimit=0

This is how I came to the numbers I put in. RenderResolution=6580x1080 (6400x1080 plus compensation of 90px x2 for the bezels of 3 monitors 6400+90+90=6580)
Head 2 (My Left Monitor) SourceRect=0,0,1920,1080. This is where SoftTH begins rendering the total 6580x1080 on the left side of all monitors.
Head Primary (My Center Monitor) SourceRect=2010,0,2560,1080. So it is 1920 (Left Monitor) +90(Bezel)=2010.
Head 1 (My Right Monitor) SourceRect=4660,0,1920,1080. 1920(Left)+90(Bezel)+2560(Center)+90(Bezel)=4660.

5. Open up the DefaultEngine.ini (Origin\MassEffect\BioGame\Config\DefaultEngine.ini) with notepad
6. Find and edit the lines to match the resolution for your setup (mine is 6580x1080)

     StartupResolutionX=6580
     StartupResolutionY=1080

7. Open Flawless Widescreen
8. Download the Mass Effect Plug-in
9. Got to Settings>Configuration
10. Select Display Detection from the left.
11. Check the "Enable Display Detection Override" box (I couldn't get Mass Effect to run right without this)
12. (These are my settings. Adjust yours to match your monitor setup)
     Width: 6580
     Height: 1080
     Horizontal display count: 3
     Vertical Display Count: 1
     Hud Width: 1920 (I've tried to up this to 2560 but it won't work for me. Seems Mass Effect only likes to generate the HUD with FlawlessWidescreen at 1920 or the rest gets cut off)
     Hud Height: 1080
     Hud X: 2330 (I took 1920"Left"+90"Bezel"+ {[2560"Center"-1920"HUD"=640]/2"To center on main monitor"=320} So, 1920+90+320=2330.
     Hud Y: 0
13. Save Changes
14. Start up Mass Effect

Hopefully everything went smooth and you have a clean gaming experience. I haven't noticed any issues at all with this setup. Cut scenes run smooth. Some cinema scenes look a bit blocky, like they are zoomed in a little too far, but nothing game breaking. HUD works fine. Menu is fine. Sniper rifle zoom works, but you'll only get the overlay on the center HUD area, but nothing game breaking.

I hope this helped someone else having the same issue I did with this in the beginning. Good luck and happy gaming :)

I've included some screens so you can get an idea. The black bars are the bezel compensations

Image

Image

Image

Image

Image

Image

Image

Image


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 Post subject: Re: Mass Effect
PostPosted: 16 May 2017, 03:18 
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What about Origin? Will it work on that version?


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 Post subject: Re: Mass Effect
PostPosted: 02 Oct 2017, 06:06 
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Hey folks, trying to get mass effect (Origin) to work at 3440x1440. Flawless Widescreen seems to work except the menus are off screen and problematic, for example the in game conversation options are mostly off screen at the bottom.

According to the Flawless Widescreen fix this is supposed to be fixed, but it is not. Anyone know how to fix this? As for the resolution, Flawless Widescreen fix seems to work for that.

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 Post subject: Re: Mass Effect
PostPosted: 07 Oct 2017, 11:41 
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Ok its works for me, and I finally managed to get rid of the off centre targeting hud (which is annoying).

I have the steam version of the game and my flawless widescreen settings are as follows for a 21:9 2560 x 1080 resolution :

Image

To get rid of the off centre targeting reticle outside of gun use do the following :

1)Go into \Documents\BioWare\Mass Effect\ConfigBIOGuiResources.ini
2)Make the following edit and save
3)[BIOC_Base.BioSFHandler_Reticule]

m_fMinScalingRange=1000.0f

m_fMinScalingValue=0.2f



to



[BIOC_Base.BioSFHandler_Reticule]

m_fMinScalingRange=0.0f

m_fMinScalingValue=0.0f


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 Post subject: Re: Mass Effect
PostPosted: 27 Aug 2018, 16:33 
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Hey all, I decided to do another playthrough of Mass Effect with my new monitor, after some fiddling I finally got it running properly at 32:9 with flawless widescreen. Everything has been looking good until I got to the galaxy map. All the UI seems to line up except for the names above the planets. Everything appears to be on the far right of the screen and is mostly being cut off, I can only see the name of the first planet and half of the next closest one if I move my cursor all the way right.

If anyone has a fix for this please let me know. Thanks!


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 Post subject: Re: Mass Effect
PostPosted: 28 Nov 2018, 06:29 
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Goldfinger150 wrote:
Hey all, I decided to do another playthrough of Mass Effect with my new monitor, after some fiddling I finally got it running properly at 32:9 with flawless widescreen. Everything has been looking good until I got to the galaxy map. All the UI seems to line up except for the names above the planets. Everything appears to be on the far right of the screen and is mostly being cut off, I can only see the name of the first planet and half of the next closest one if I move my cursor all the way right.

If anyone has a fix for this please let me know. Thanks!



All you can do is disable the FWS Fix. The default toggle keys are Ctrl+Alt+Z when navigating but, when at a planet you need to turn it back on. That's the only way to do. I have updated the Detailed Report (DR) with this info and have also put up info for Mass Effect 2 in the DR as well.

I saw this earlier today and thought this thread could use some humor.

Image

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 Post subject: Re: Mass Effect
PostPosted: 03 May 2019, 17:32 
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I'm building a mod to fix the entire UI for proper 21:9 support. This is an actual mod to the game's files, not a memory hack. I have managed to fix the problems where the galaxy map markers, crosshairs, and selection reticles don't display correctly. Right now I'm updating Mass Effect 1 and plan to look at the other games later. So far I've only tested 3440x1440 but I'm happy with the results.

I have a Reddit thread where I'm tracking progress and have screenshots of the UI updates.

https://www.reddit.com/r/masseffect/com ... al_trilogy


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