@StingingVelvet
Option 3 - Put the fading around the top and bottom edges as well, to show the intent of creating tunnel vision.
In 16:9 the image would still look mostly normal, rather than a small window into a sea of black, which is what I believe they intended. The first game screen after the video is an eye opening in the center of the screen with black all around it.
Look at the 4:3 image in the DR... there is a thick black bar on the left and right. They obviously wanted more than some black fade around the image. With your method, they would only get thick blackness on the top and bottom in 4:3, and not at all in 16:9.
I'm not arguing anymore though, you guys run the site, I just wanted to be on record as disagreeing with the decision made.