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 Post subject: Re: Army Men: RTS
PostPosted: 17 Dec 2017, 13:23 
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Joined: 06 Mar 2008, 17:20
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Holy greenery, thank you for that !

The first post was generated automagically from the Detailed Report form, can't match that with simple formatting, but don't worry. Your screenies are beautiful and so are you !


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 Post subject: Re: Army Men: RTS
PostPosted: 26 Dec 2017, 11:09 
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Joined: 26 Aug 2016, 16:41
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Thanks, I guess :)

I was curious and tried this same method on other games and it works. Starship Troopers Terran Ascendancy had very small GUI already at 1080p, but selecting a smaller resolution in game options and forcing the higher resolution in dgvoodoo makes the interface scale up nicely same as here. The same works for Vietnam Black Ops. I was not aware of this feature. Tiny HUD/interface was a big issue in many games on higher resolutions, so this find is great for me.


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 Post subject: Re: Army Men: RTS
PostPosted: 15 Mar 2018, 18:31 
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Returning to the DR... Nice update but could you please attach the savegame you used for the gameplay comparison ? It's not the default position at the beginning of that mission so it's hard for other people (me) to contribute good 4K/MM screenies. I can already confirm support for 3440x1440 (using 1280x536 for the UI), so check that box and have a ball !


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 Post subject: Re: Army Men: RTS
PostPosted: 16 Mar 2018, 05:52 
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scavvenjahh wrote:
Returning to the DR... Nice update but could you please attach the savegame you used for the gameplay comparison ? It's not the default position at the beginning of that mission so it's hard for other people (me) to contribute good 4K/MM screenies. I can already confirm support for 3440x1440 (using 1280x536 for the UI), so check that box and have a ball !


If you are referring to me, I didn't make a save at that exact spot since I only needed one screenshot, and angle is not really perfect. What is DR ?


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 Post subject: Re: Army Men: RTS
PostPosted: 17 Mar 2018, 14:06 
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Detailed Report... Nevermind then.


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