Widescreen Gaming Forum

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 Post subject: Re: RIDE
PostPosted: 01 Oct 2015, 17:26 
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Joined: 01 Sep 2015, 19:06
Posts: 8
I've just tried the hex edit method from this post http://www.wsgf.org/forums/viewtopic.php?f=95&t=30276 for Ride and Moto GP 15 and I think it's almost perfect.

In the launcher run either game at 2560x1440 the launcher will assume that is your screen resolution and will stretch the game accordingly. Using the Hex editor and using the values for 3440x1440 will then correct the aspect ratio in-game.

Only problem I've found is that the game still thinks it's running in 16:9 so any in game screen shots you take will be squashed but going into any photo editor will fix the problem.

Ride Images:
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Moto GP 15 Images:
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 Post subject: Re: RIDE
PostPosted: 02 Oct 2015, 17:33 
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Joined: 06 Mar 2008, 17:20
Posts: 3424
:TrueWS:

Just to be clear: the game still runs in 16:9 (with a modded FOV) and your monitor stretches it to fullscreen. That's a problem in Multi-mon... Can't do that. The best I can do is maximize a 16:9 window (using Borderless Gaming) but the low pixel count ruins the graphics. Hmm.

Anyhoo, thanks for sharing ! Feel free to update the UWS section of either Detailed Report ;)


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 Post subject: Re: RIDE
PostPosted: 04 Feb 2016, 13:00 
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Joined: 01 Sep 2015, 19:06
Posts: 8
scavvenjahh wrote:
:TrueWS:

Just to be clear: the game still runs in 16:9 (with a modded FOV) and your monitor stretches it to fullscreen. That's a problem in Multi-mon... Can't do that. The best I can do is maximize a 16:9 window (using Borderless Gaming) but the low pixel count ruins the graphics. Hmm.

Anyhoo, thanks for sharing ! Feel free to update the UWS section of either Detailed Report ;)


I just tried the same method with Sebastien Loeb Rally Evo and that worked as well. It's not perfect but it's playable until either Milestone makes a drastic change to the game or until someone comes up with a better hack for this game :)


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