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PostPosted: 20 Oct 2011, 23:51 
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The problem with the HUD disappearing at higher resolutions is going to be fixed in the release version of the game, according to my contact at DICE (I'm Swedish btw and yay for my first post!).
Very nice first post, I hope it turns out to be true. I didn't expect it to be fixed because the Ultra widescreen community is somewhat small and with all the bugs I saw in the beta I just assumed that this bug would be last on their list.
Fingers crossed.


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PostPosted: 20 Oct 2011, 23:53 
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Very nice first post, I hope it turns out to be true.


Indeed. :D


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PostPosted: 24 Oct 2011, 18:01 
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GeForce 285.62 Driver

This is the first WHQL-certified release from the Release 285 family of drivers.
New in Version 285.62

This is the recommended driver for Battlefield 3. It contains several performance and compatibility enhancements for the final release of the game. Check here to see if your PC is ready for Battlefield 3.
This is also the recommended and enhanced driver for Batman: Arkham City and RAGE. Check here to see if your PC is ready for Batman: Arkham City
Contains a fix for the driver timeouts reported with the R285 beta drivers.

New in R285 Drivers
Performance
Increases performance for GeForce 400 and 500-series GPUs in several PC games vs. v280.26 WHQL drivers. The following are some examples of improvements measured on Windows 7. Results will vary depending on your GPU and system configuration:

GeForce GTX 580:
Up to 6% in Battlefield 3
Up to 5% in Call of Duty: Black Ops
Up to 7% in Civilization V with SLI
Up to 5% in Crysis 2 DX11 with SLI
Up to 7% in F1 2010 with SLI
Up to 5% in Lost Planet 2 with SLI
Up to 5% in Mafia 2 with SLI
Up to 13% in Metro 2033 with SLI
Up to 8% in STALKER: Call of Pripyat with SLI
Up to 5% in StarCraft 2
GeForce GTX 560:
Up to 4% in Bulletstorm
Up to 5% in Battlefield: Bad Company 2 with SLI
Up to 11% in Battlefield 3
Up to 6% in Call of Duty: Black Ops
Up to 5% in Crysis 2 DX11 with SLI
Up to 7% in Dragon Age 2 with SLI
Up to 7% in F1 2010 with SLI
Up to 5% in Just Cause 2 with SLI
Up to 5% in Lost Planet 2 with SLI
Up to 4% in Mafia 2 with SLI
Up to 7% in Metro 2033 with SLI
Up to 11% in STALKER: Call of Pripyat with SLI
Up to 7% in StarCraft 2

NVIDIA SLI
Added or updated SLI profiles for Battlefield 3, Dead Island, Diablo III, Dragon Age 2, Need for Speed: The Run, and Saints Row: The Third.


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PostPosted: 25 Oct 2011, 00:33 
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Matrox Triplehead2Go don't support centered HUD. Screen Adjust option can adjust HUD position but it is limited and you can't center it with this tool.

It does however now run in fullscreen. Shouldn't it be impossible to run triplehead dx11 in fullscreen?


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PostPosted: 25 Oct 2011, 09:17 
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For any NVIDIA user having stutter/lag issues - I can confirm that it IS the latest drivers. Here's a link to the Nvidia thread where most users are complaining of the same issue.


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 Post subject: svr wrote:Matrox
PostPosted: 25 Oct 2011, 14:11 
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Matrox Triplehead2Go don't support centered HUD. Screen Adjust option can adjust HUD position but it is limited and you can't center it with this tool.

It does however now run in fullscreen. Shouldn't it be impossible to run triplehead dx11 in fullscreen?


In C:Users[USERNAME]DocumentsBattlefield 3settingsPROF_SAVE_profile
change GstRender.FieldOfView [value] for the FOV
and GstRender.ScreenSafeAreaWidth [value] for the HUD position

mine : 110 FOV and 0.33 Safe Area, resolution 5040x1050 with Triplehead2Go


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PostPosted: 25 Oct 2011, 14:39 
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[quote]Matrox Triplehead2Go don't support centered HUD. Screen Adjust option can adjust HUD position but it is limited and you can't center it with this tool.

It does however now run in fullscreen. Shouldn't it be impossible to run triplehead dx11 in fullscreen?


In C:Users[USERNAME]DocumentsBattlefield 3settingsPROF_SAVE_profile
change GstRender.FieldOfView [value] for the FOV
and GstRender.ScreenSafeAreaWidth [value] for the HUD position

mine : 110 FOV and 0.33 Safe Area, resolution 5040x1050 with Triplehead2Go

Thanks for the tip. But it runs pretty poorly on one 580 so I tried 1680x1050 with everything maxed and get avg 60 fps. I might have to go for SLI if I want to use three screens.


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PostPosted: 25 Oct 2011, 16:40 
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Anyone seen this error?
I get it when I try to launch tripple screen.
I don't get any errors when I launch single screen.

Edit: Now I get it all the time... I cant play BF3 today. What is this?


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PostPosted: 25 Oct 2011, 16:46 
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Isn't it rather premature to dole out "A" rating to a game that just came out? Certainly, for anyone playing in Surround/Eyefinity, the MP is unplayable at 1080p x 3 because the HUD elements distinguishing friend from foe do not appear.


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 Post subject: matrices wrote:Isn't it
PostPosted: 25 Oct 2011, 17:01 
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In C:Users[USERNAME]DocumentsBattlefield 3settingsPROF_SAVE_profile
change GstRender.FieldOfView [value] for the FOV
and GstRender.ScreenSafeAreaWidth [value] for the HUD position

mine : 110 FOV and 0.33 Safe Area, resolution 5040x1050 with Triplehead2Go


Thanks for positng Z-FiRE, ive included this information in the game's Detailed Report.

Isn't it rather premature to dole out "A" rating to a game that just came out? Certainly, for anyone playing in Surround/Eyefinity, the MP is unplayable at 1080p x 3 because the HUD elements distinguishing friend from foe do not appear.


I dont think its "premature" to rate a game on release day, and checking the grade calculator ( http://widescreengamingforum.com/grade_calc/ ) i also dont think it deserves a "B" for some HUD elements issues at multi-monitor resolutions only.
Anyay ill send a pm to Ibrin so he can take a look at this, cheers.


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PostPosted: 25 Oct 2011, 17:35 
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There are multiple issues I've seen when using an Nvidia surround setup:

- When using a surround (triple) monitor setup, you cannot pick up the shotgun wedged in the door on the Single player campaign found in the subway.

- Certain lighting effects with surround (triple) monitor setups appears to be stretched and/or much to large for the view. (Looks like you are staring into the sun)

- Using a triple monitor setup with bezel correction (nvidia) results in the HUD being out of alignment. Also the mouse curser is visibly shifted from where it actually clicks on buttons. (You have to be 3-4 inches to the right of the OK button to actually click OK)

- Missing friendly indicators / other indicators stretched

- Micro-studdering


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 Post subject: peanut wrote:There are
PostPosted: 25 Oct 2011, 17:39 
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There are multiple issues I've seen when using an Nvidia surround setup:

- When using a surround (triple) monitor setup, you cannot pick up the shotgun wedged in the door on the Single player campaign found in the subway.



Yes you can, crouch first and press R.


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PostPosted: 25 Oct 2011, 18:36 
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- When using a surround (triple) monitor setup, you cannot pick up the shotgun wedged in the door on the Single player campaign found in the subway.


I could pick it up in Matrox Triplehead. Hold reload to pick it up.


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PostPosted: 25 Oct 2011, 19:31 
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I think what he meant to say is that the prompt won't show up properly (the one that tells you to hold R). Had this happen to me with eyefinity.

Here are my observations with the HUD:
- When running at native res (5760x1080), the HUD is properly centered but I lose the "Hold R to pick up weapon" prompts like the shotgun example.
- When running at non-native res (4800x900), the HUD is no longer centered (UI adjust doesn't do anything to fix it), but the weapon prompts are now displaying properly.

I have a personal issue with something in the game: The "lens flare" 2-D sprites that they use.

They are everywhere. Like holy cow.

The problem in triple wide is that they're STRETCHED so they appear to be oval splotches on the screen that are 3x as wide as they should be. It is VERY distracting and ugly. Is there anyway to replace the 2-D sprite file with one that's 3x as thin so they show up properly? This game LOVES to use a ton of light sources that generate these splotches (especially at night).


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 Post subject: I can also confirm some
PostPosted: 25 Oct 2011, 19:36 
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I can also confirm some oddities with triple wide.

The HUD elements like the prompts telling you to hold reload to pick up the shotgun in the first mission are not visble in triple wide, neither are the friendly soldier names in MP. Also the waypoint markers and objective markers seem to become mis-aligned in triple wide and don't hover over the correct areas always.

Also the mouse sometimes stops working to click the menus it's like it's not aligned right and your clicks hit the wrong spot.

I can't see this getting an A in this state.. should be a B till the issues are sorted out.


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PostPosted: 25 Oct 2011, 19:46 
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I have a personal issue with something in the game: The "lens flare" 2-D sprites that they use.

They are everywhere. Like holy cow.

The problem in triple wide is that they're STRETCHED so they appear to be oval splotches on the screen that are 3x as wide as they should be. It is VERY distracting and ugly. Is there anyway to replace the 2-D sprite file with one that's 3x as thin so they show up properly? This game LOVES to use a ton of light sources that generate these splotches (especially at night).


That was one of the issue I included above - I agree, very distracting


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 Post subject: tet5uo wrote:Also the
PostPosted: 25 Oct 2011, 19:50 
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Also the waypoint markers and objective markers seem to become mis-aligned in triple wide and don't hover over the correct areas always.


Can you please post a screenshot ?


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 Post subject: thales100 wrote:tet5uo
PostPosted: 25 Oct 2011, 19:58 
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[quote]Also the waypoint markers and objective markers seem to become mis-aligned in triple wide and don't hover over the correct areas always.


Can you please post a screenshot ?

Yeah, I'll try to grab a screenshot or video showing this when I get home this evening.


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PostPosted: 25 Oct 2011, 20:09 
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[quote]Isn't it rather premature to dole out "A" rating to a game that just came out? Certainly, for anyone playing in Surround/Eyefinity, the MP is unplayable at 1080p x 3 because the HUD elements distinguishing friend from foe do not appear.


I dont think its "premature" to rate a game on release day, and checking the grade calculator ( http://widescreengamingforum.com/grade_calc/ ) i also dont think it deserves a "B" for some HUD elements issues at multi-monitor resolutions only.
Anyay ill send a pm to Ibrin so he can take a look at this, cheers.

Then I humbly suggest that we reevaluate the grade calculator. Perhaps an overall grade is not useful and grades should be specific to single and multi-monitor modes. Because what is the value of an an "A" rating to a gamer who has three monitors when said game is not functional in Surround and Eyefinity? It becomes misleading.

It's worth emphasizing that Just because the AR and FOV are correct does not mean the game is functional in multimonitor mode. Key HUD elements (friend or foe signs) are absent and, as noted, the lighting issues are way out of control - it's quite literally blinding to look into the sun or bloom source in the game in Surround mode in multiplayer.


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 Post subject: Here are two of the less
PostPosted: 25 Oct 2011, 20:13 
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Here are two of the somewhat less egregious examples. I have other screenshots where you practically can't see.





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 Post subject: Same problems here. Most
PostPosted: 25 Oct 2011, 21:05 
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Same problems here. Most annoying are the missing friendmarkers and the stretched lighteffects everywhere. That makes it nearly unplayable. Beta worked so good and now this. I dont get it. |(


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PostPosted: 25 Oct 2011, 22:02 
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Has anyone of you reported those problems on the official forums?
As I have stated before I have a contact at DICE (one of the software engineers) that I could forward complaints to too...
They did accommodate some changes for us widescreeners between the beta and retail so I assume they are interested in all feedback they can get.


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PostPosted: 25 Oct 2011, 22:55 
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Yeah, I've been communicating with a Dev over there as well about the weirdness with negative mouse acceleration. I could also add some feedback about some of these triple-wide issues too in case it gets lost in the noise of the official feedback forums.


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 Post subject: Oh damn! So, I don't see
PostPosted: 25 Oct 2011, 23:17 
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Oh damn! So, I don't see "marks on head" on the enemies because of eyefinity? It's really CHAOS for me in the game, I can't recognize enemyfriend. Shooting friends and dying from the enemies thinking it's a friend!!


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PostPosted: 25 Oct 2011, 23:24 
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Attached some pics showing the stretched lensfare effects (and also the missing friendmarks - all guys you see are teammmates).




Attached files


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PostPosted: 25 Oct 2011, 23:49 
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Well, I'm not going to play BF3 mp on single screen because of bugs with flares and friend markers on eyefinity, so I'll try a campaign. I bet we way too far from the fix of this problem, request to fix something specific like "eyefinity bug" are on the last place from all requests to fix in this game.


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PostPosted: 26 Oct 2011, 01:02 
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Well, I'm not going to play BF3 mp on single screen because of bugs with flares and friend markers on eyefinity, so I'll try a campaign. I bet we way too far from the fix of this problem, request to fix something specific like "eyefinity bug" are on the last place from all requests to fix in this game.


Check out TotalBiscuit's bit on BF3 Singleplayer and think again. I completely agree with him.


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 Post subject: Enabling 3D Vision in
PostPosted: 26 Oct 2011, 01:09 
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Enabling 3D Vision in Battlefield 3 - http://widescreengamingforum.com/forum/forums/stereoscopic-3d-gaming/general-stereoscopic-3d-discussions/17992/workaround-enabling-3d . :bigsmile:


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PostPosted: 26 Oct 2011, 02:51 
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I have the same issues with the lighting being very stretched out. There's vertical stretching from top to bottom of the screen as well as the extra wide light blotches:


Another example of stretched out lens flair:


My friendly markers are appearing properly. However, this is because I set it to a non-native res: 4800x900. But you can also see my HUD is no longer centered. I 'scrunched' it as far as it'll go with the UI adjuster.

Yea, some annoying details with this game and triple wide... but the game is far from 'unplayable' right now. It'd be great if it got the level of triple wide quality that BC2 did...


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PostPosted: 26 Oct 2011, 05:13 
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So I'm guessing not a single person is having these rather large periods of "lag spikes" or stutters? This is the only game that seems to do this for me.

Not to mention that the game actually stops lagging completely for a couple of moments, then goes back to it.


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 Post subject: Amon Amarth wrote:So I'm
PostPosted: 26 Oct 2011, 05:59 
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So I'm guessing not a single person is having these rather large periods of "lag spikes" or stutters? This is the only game that seems to do this for me.

Not to mention that the game actually stops lagging completely for a couple of moments, then goes back to it.
How much vram do you have?


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 Post subject: Anyone have any success
PostPosted: 26 Oct 2011, 09:19 
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Anyone have any success changing the fov in the Single Player and Coop?
The in game options of 60-90 only work in the Multiplayer, and only take full effect after you choose your desired fov, back out to the game and zoom in and back out with a weapon.
SP and Coop appear to be locked at 60, the game settings and config field of view tweaks do nothing. Can't play the campaign or coop for more than a few minutes like this.


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PostPosted: 26 Oct 2011, 15:00 
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I've started a thread on the Battlelog feedback form. They said on Twitter this is the preferred method on how to submit issues.

See my posting here:
http://getsatisfaction.com/battlefield3/topics/nvidia_surround_and_eyefinity_issues

May help if you guys also +1 that topic and add more information to it.


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 Post subject: I have the same issues
PostPosted: 27 Oct 2011, 00:16 
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I have the same issues running 5040x1050@60 and would be nice if they fixed it..

Game real smooth with 6950 2gig ddr5 and 3.6 bulldozer.


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PostPosted: 27 Oct 2011, 00:52 
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I have the same issues with the lighting being very stretched out. There's vertical stretching from top to bottom of the screen as well as the extra wide light blotches:


Another example of stretched out lens flair:


My friendly markers are appearing properly. However, this is because I set it to a non-native res: 4800x900. But you can also see my HUD is no longer centered. I 'scrunched' it as far as it'll go with the UI adjuster.

Yea, some annoying details with this game and triple wide... but the game is far from 'unplayable' right now. It'd be great if it got the level of triple wide quality that BC2 did...



how do I force that non native 4800x900 res? in game it doesn't give me that res option.


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PostPosted: 27 Oct 2011, 02:23 
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[quote]So I'm guessing not a single person is having these rather large periods of "lag spikes" or stutters? This is the only game that seems to do this for me.

Not to mention that the game actually stops lagging completely for a couple of moments, then goes back to it.
How much vram do you have?

I've got 1.5GB in both GTX 570's.

Sorry to second guess, but wouldn't VRAM simply limit my Frames Per Second, as opposed to create lag spikes? (It's not stuttering, it's large periods of lag.) Also, I can run even Crysis 1 and 2 on max without any problems at all - no lag what so ever.

I believe it's the latest drivers, but I just wanted to see if anyone over here is having driver issues.


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PostPosted: 27 Oct 2011, 07:14 
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I'm running 2 x 570's and 3 x Alienware AW2310's in NVS (Portrait).

The Beta was fine... but the full game - I just get a black screen then it loads in and I see the background of the game (with things happening/moving, etc) and if I alt-tab then the menu's show up.

Until then, nothing....

If I go to single screen - works.
Single-player - works.
Beta - worked.

Full game MP - have to play in a window, or I can't see anything on the screen.

Help!


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PostPosted: 27 Oct 2011, 23:37 
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Same problems here. In my case, running on a GTX 590 and 3 1920x1080 monitors.

The main and the biggest problem out there is the enemy / friends overhead tags missing in the multiplayer. It makes totally unplayable bacause you don't know who is enemy or who is in your team. But at this point I'm totally refusing to play this game on a single monitor. I'm very used now to play all of my games over 3 monitors and it's weird and ugly for me to play videogames on a single monitor (call me weird :P).

For now, the only solution i found to play on 3 screens and the players overhead tags correctly showed is to play the game in windowed mode. The inconvenient of it is that i have to play at the lowest settings to get a decent fps to play. But well... while i'm waiting for a patch i'll keep playing this way. I prefer to playing in 3 monitors at lowest detail than playing on a single monitor to a ultra detail.




The major second problem i've found (in full screen) is that in my case the game is like stucked at Windows 7 current resolution (in my case 5900x1080), i mean, if i have the Windows setted to 5900x1080 the game can only be setted at 5900x1080 don't allowing to me to set at 5760x1080. But if i set the the Windows resolution to 5760x1080 the game will run at that resolution dont allowing to me to play at 5900x1080. I can choose the resolutionn in the game but when i press apply button, or the game end with an error or nothin ocurrs.



The third major second problem i have, is that if i change some video settings the game crash and throw me a Directx related large message (can't post it now). Sometimes if i want to deactivate antialiasing the error is shown (others dont'), or sometimes occur when i want to change the resolution (others dont'), or activatig or desactivating post-antialiasing etc , etc ....
At this point, i've noticed that the best place for change video settings with less possibilities to get that error is in single player mode, in main screen while the game engine is not yet running. With patience and starting the game over and over, i can finally set my desired settings, but it's very anoying situation.



Hope that Dice release a patch soon that fix our widescreen errors and bugs.


See you :)


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PostPosted: 28 Oct 2011, 02:04 
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Another fun fact: once you play 1080p and switch back to 1080p x 3 to try to load it up again, your side monitors go blank. All you can see is center monitor. You can go to windowed mode, but if you try to actually click inside the window to adjust the resolution options, it just brings you back to fullscreen.

And of course the files are no longer ini files so you can't manually adjust resolution, at least not yet.

Playing on a single 23" isn't the end of the world but it kind of sucks to have two unused monitors for no good reason.


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 Post subject: K, same issues:?the lens
PostPosted: 28 Oct 2011, 02:21 
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K, same issues:?
the lens flare is totaly blinding when in surround.
no player icons.
fps drops even when on low settings and gpu/cpu is less then 50% load when in surround and i have plenty of vram.
And of course the stupid, silly, unbelivable , negative mouse acceleration( what the hell were they thinking)

So currently playing on single monitor and its perfect,(apart from mouse accel) hopefully they will fix it soon

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Intel 4760 extreme @ 4GHz
3 x 42 inch screens @5860x1080
16 gigs xmp ram @2200


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 Post subject: My probs
PostPosted: 28 Oct 2011, 05:06 
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Hey guys,

2600k
3 x 580 3GB
3 x 24 inch ASUS 5760x1080

So, in addition to the other problems, I have a weird one. I cannot get surround to run on ALL three monitors. It runs on TWO. When I ALT TAB, it continues to black out the third screen. I am not sure if this is a TRI SLI/Surround problem, but I cannot play at all right now unless using a single monitor as set up on desktop. It's quite messed up.

It is certainly not a card issue. BFBC2 runs beautifully as does all my other games.

Guess I will have to wait for a patch.


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 Post subject: Johnny Utah wrote:Hey
PostPosted: 28 Oct 2011, 10:49 
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Hey guys,


Hey Johny, its not a tri SLI / Surround issue, as im running here 3 x GTX 480 at 5040x1050 and its fine, try to delete PROF_SAVE_profile file (backup first) inside this folder - C:Users...DocumentsBattlefield 3settings, launch game and see how it goes.


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 Post subject: There a guy over on this
PostPosted: 28 Oct 2011, 11:41 
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There a guy over on this thread...

http://forums.electronicarts.co.uk/battlefield-3-pc/1444436-hud-not-scaling-correctly-eyefinity-2.html

saying in post #35, and I quote...

Rather silly (but works!) fix:

Dont run the game in full screen mode. Switch out of full screen, then you can resize the game window by dragging it just like any normal program window. You can drag it to be basically like full screen, but since its in a window, it appears to look proper.

You lose some FPS and performance by running in window, but *shrug* seems to be OK for now..


It's with regard to the HUD markers.

I haven't tried it yet as it was late last night/early this morning when I came across it, so I can't confirm it.

It's a pretty gruesome workaround but it might be all we can do till there's a fix or a patch.

Just thought I'd pass it on. If someone could give me some feedback on it, it would be nice because I'm stuck at work here for another 8 hours :(


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PostPosted: 28 Oct 2011, 13:09 
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I've found a better solution for playing at 3 monitors and the player overhead tags active. Instead of playing at windowed mode (wich it works) i've found that is much better to play in full screen but setting the resolution to 3840x720 . In that resolution the player tags are shown correctly. I know, is a bit low resolution, but it works. In the other hand, you can set the video performance to ultra and so and the game will look better than playing on windowed mode and all the settings to low. (at least in my case (GTX 590) )

The resolution 3840x720 has the same aspect ratio of the 5760x1080 but at lower resolution, so the enviroment is not deformed or something.

Playing this mode will be the best solution while we wait for a patch ;)


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PostPosted: 28 Oct 2011, 13:19 
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Yes, window mode works. BUT, you will lose nearly 50% performance. I dropped from 60 to 30 FPS while in window mode and you have to drastically decrease graphics settings to make it not stutter all the time. AND, it doesnt change the stretched light effects. So for me its complete unplayable in that state and went back to single monitor.


I would think over the Grade "A" as well. The Beta was, the release not anymore.


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 Post subject: softth
PostPosted: 28 Oct 2011, 18:30 
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any softth solutions?


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 Post subject: I tried it on the lower
PostPosted: 28 Oct 2011, 21:01 
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I tried it on the lower resolution and that seems to work, player markers and locations showing up properly.

BUT after a while I noticed that no enemy markers aside from vehicles are showing. No spotted enemy enemiy infantry markers at all.

If I spot an enemy myself he shows up with an orange marker for like half a second.

Anyone else notice this.


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PostPosted: 28 Oct 2011, 22:35 
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I do have the same problem, it is strange that it is only with the enemy markers. and only in MP. In COOP the markers work a lot better. Still they disappear sometimes but overall they work there.
For now setting it to a non native resolution is the most playable solution, but far from perfect. I really hope the issues will be fixed soon.

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PostPosted: 31 Oct 2011, 06:52 
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Yes, window mode works. BUT, you will lose nearly 50% performance. I dropped from 60 to 30 FPS while in window mode and you have to drastically decrease graphics settings to make it not stutter all the time. AND, it doesnt change the stretched light effects. So for me its complete unplayable in that state and went back to single monitor.


I would think over the Grade "A" as well. The Beta was, the release not anymore.


According to my knowledge the windowed mode disables support for crossfire (100%) and most likely for SLI as well. This explains why your FPS halved.

Btw I tried to run BF3 on my crossfire AMD 6850 1GB and in 5760x1080 with lowest details I had like 15FPS.
This game is poorly optimized considering that I don't see any graphics orgy...


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PostPosted: 31 Oct 2011, 11:17 
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[quote]Yes, window mode works. BUT, you will lose nearly 50% performance. I dropped from 60 to 30 FPS while in window mode and you have to drastically decrease graphics settings to make it not stutter all the time. AND, it doesnt change the stretched light effects. So for me its complete unplayable in that state and went back to single monitor.


I would think over the Grade "A" as well. The Beta was, the release not anymore.


According to my knowledge the windowed mode disables support for crossfire (100%) and most likely for SLI as well. This explains why your FPS halved.

Btw I tried to run BF3 on my crossfire AMD 6850 1GB and in 5760x1080 with lowest details I had like 15FPS.
This game is poorly optimized considering that I don't see any graphics orgy...


You're just running yourself out of VRAM. Why would you try to 5760x1080 this game with a 1Gb card and call it "unoptimized" Rofl.


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PostPosted: 31 Oct 2011, 12:47 
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For the ati users there is a way to work around the problems. I found the fix on the support site.

1. clear all your monitor groups (not in eyefinity menu but in Desktop managment)
2. attach one screen to your middle screen
3. make a big group with your 3 monitors. (at this time all my monitors called #2 (bevore they was #1))
4. set your brezel
5. after that go into the eyefinity menu and set the middle screen to primary


And then to center the HUD
PapaReap 6 hours ago
Go to My DocumentsBattlefield 3Settings
Copy and save the file "PROF_SAVE_profile" somewhere else in case you need to redo your settings
Then open the file
"PROF_SAVE_profile" with word pad or whatever editor you like
Locate the line that reads
GstRender.ScreenSafeAreaWidth and set it to a setting that is good for you mine is set at
GstRender.ScreenSafeAreaWidth 0.300000
I see that Hafen Toni is at 0.600000
default is 0.950000
Which ever you like to get the hud to display more to the center for you
Then Save the file.


This worked brilliantly for me and alowes me to play on native resolution full screen with centered HUD and the markers in place.

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 Post subject: Cool, I can confirm that
PostPosted: 31 Oct 2011, 15:04 
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Cool, I can confirm that works alright, however the excessive sun flare issue remains.


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PostPosted: 31 Oct 2011, 15:29 
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That is true,
Hopefully that will be fixed very soon, It is not perfect but a workable workaround for the time being. At least for me.

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PostPosted: 31 Oct 2011, 21:59 
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PapaReap 6 hours ago
Go to My DocumentsBattlefield 3Settings
Copy and save the file "PROF_SAVE_profile" somewhere else in case you need to redo your settings
Then open the file
"PROF_SAVE_profile" with word pad or whatever editor you like
Locate the line that reads
GstRender.ScreenSafeAreaWidth and set it to a setting that is good for you mine is set at
GstRender.ScreenSafeAreaWidth 0.300000
I see that Hafen Toni is at 0.600000
default is 0.950000
Which ever you like to get the hud to display more to the center for you
Then Save the file.


Can this also resolve the missing enemy / friends overhead tags in multiplayer?

The HUD is OK for me playing at 5760x1080, but I can't see enemy / friends names or markers. However, playing at 4096x768 the HUD is placed over 3 screens but I can see enemy / friends markers.

I'm wondering if setting that ScreenSafeAreaWidht I could play at 5760x1080 and seeing the enemy / friend markers.


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PostPosted: 31 Oct 2011, 22:26 
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I have Cheat Engine installed for the Rage widescreen fix and I'm wondering having never had anything with "Cheat" in the name installed if Punk Buster is going to detect this program and not allow/ban me from online play.

Is it ok to have this widescreen fix program installed while playing BF3?

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 Post subject: Jori wrote:Can this also
PostPosted: 31 Oct 2011, 22:44 
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Can this also resolve the missing enemy / friends overhead tags in multiplayer?

The HUD is OK for me playing at 5760x1080, but I can't see enemy / friends names or markers. However, playing at 4096x768 the HUD is placed over 3 screens but I can see enemy / friends markers.

I'm wondering if setting that ScreenSafeAreaWidht I could play at 5760x1080 and seeing the enemy / friend markers.


For friend and enemy markers use the first part of my quotes. This fixes that!

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 Post subject: CILLER wrote:For the ati
PostPosted: 01 Nov 2011, 10:01 
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For the ati users there is a way to work around the problems. I found the fix on the support site.

1. clear all your monitor groups (not in eyefinity menu but in Desktop managment)
2. attach one screen to your middle screen
3. make a big group with your 3 monitors. (at this time all my monitors called #2 (bevore they was #1))
4. set your brezel
5. after that go into the eyefinity menu and set the middle screen to primary


And then to center the HUD
PapaReap 6 hours ago
Go to My DocumentsBattlefield 3Settings
Copy and save the file "PROF_SAVE_profile" somewhere else in case you need to redo your settings
Then open the file
"PROF_SAVE_profile" with word pad or whatever editor you like
Locate the line that reads
GstRender.ScreenSafeAreaWidth and set it to a setting that is good for you mine is set at
GstRender.ScreenSafeAreaWidth 0.300000
I see that Hafen Toni is at 0.600000
default is 0.950000
Which ever you like to get the hud to display more to the center for you
Then Save the file.


This worked brilliantly for me and alowes me to play on native resolution full screen with centered HUD and the markers in place.



Sorry man but the bold part of your post is pretty hard to follow, meaning I can't understand the process you are trying to detail. Can you explain it more clearly.....for instance step 2. your saying attach one screen to your middle screen....wtf?....it's all impossible to follow!

Step 1. clear all your monitor groups....there is NO option to clear monitor groups! If your making an instructional post then how about detailing it with correct and accurate terminology.


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 Post subject: CILLER wrote:For the ati
PostPosted: 01 Nov 2011, 10:02 
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For the ati users there is a way to work around the problems. I found the fix on the support site.

1. clear all your monitor groups (not in eyefinity menu but in Desktop managment)
2. attach one screen to your middle screen
3. make a big group with your 3 monitors. (at this time all my monitors called #2 (bevore they was #1))
4. set your brezel
5. after that go into the eyefinity menu and set the middle screen to primary


And then to center the HUD
PapaReap 6 hours ago
Go to My DocumentsBattlefield 3Settings
Copy and save the file "PROF_SAVE_profile" somewhere else in case you need to redo your settings
Then open the file
"PROF_SAVE_profile" with word pad or whatever editor you like
Locate the line that reads
GstRender.ScreenSafeAreaWidth and set it to a setting that is good for you mine is set at
GstRender.ScreenSafeAreaWidth 0.300000
I see that Hafen Toni is at 0.600000
default is 0.950000
Which ever you like to get the hud to display more to the center for you
Then Save the file.


This worked brilliantly for me and alowes me to play on native resolution full screen with centered HUD and the markers in place.



Sorry man but the bold part of your post is pretty hard to follow, meaning I can't understand the process you are trying to detail. Can you explain it more clearly.....for instance step 2. your saying attach one screen to your middle screen....wtf?....it's all impossible to follow!

Step 1. clear all your monitor groups....there is NO option to clear monitor groups! If your making an instructional post then how about detailing it with correct and accurate terminology.


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PostPosted: 01 Nov 2011, 18:32 
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Ok I will try to explain more clearly, I quoted it from another guy because I thought it was a well enough explanation.
But now a very exact explanation of the steps I did to reproduce his results.

1. disable your eyefinity display group.
2. Disable 1 of your monitors in catalyst (not the center one).
3. Extend the 2 monitors to the disabled monitor.
4. Setup a new eyefinity group with the secondary monitor (number 2).
5. When this is all done and arranged en bezel compensated you should see that it is numbered 2 instead of 1.
6. Set your preferred monitor to your center monitor.

This steps has to be done over when the resolution has been changed.

Now to center the HUD do the second part of the fix.

GL with it.

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PostPosted: 01 Nov 2011, 23:51 
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Ouch.... this is only for Eyefinitty users :(

I have Nvidia, so i can only keep waiting for a patch while i'm playing at 4098x768 for viewing enemy tags correctly.


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PostPosted: 02 Nov 2011, 09:04 
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For the big damned lens flare issue, try this :

In C:Users[USERNAME]DocumentsBattlefield 3settingsPROF_SAVE_profile
change GstRender.Brightness value to 0.300000
change GstRender.Contrast value 0.010000

I think it will reduce the "too much" effect, but I ddidn't compare with screenshots, so let me know :) Try a "before and after" screenshot of the same area like this one, so we will see the difference... or not ;)


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 Post subject: Z-FiRE wrote:For the big
PostPosted: 02 Nov 2011, 19:07 
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For the big damned lens flare issue, try this :

In C:Users[USERNAME]DocumentsBattlefield 3settingsPROF_SAVE_profile
change GstRender.Brightness value to 0.300000
change GstRender.Contrast value 0.010000

I think it will reduce the "too much" effect, but I ddidn't compare with screenshots, so let me know :) Try a "before and after" screenshot of the same area like this one, so we will see the difference... or not ;)



That's just brightness and contrast.

It won't change that they've gotten the overlays stretched out to triple-size.


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PostPosted: 03 Nov 2011, 00:32 
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Good news - it looks like the next patch will correct some of these issues:

http://getsatisfaction.com/battlefield3/topics/hud_eyefinity_issues?utm_content=reply_link&utm_medium=email&utm_source=reply_notification#reply_7074952


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 Post subject: i did load up the older
PostPosted: 03 Nov 2011, 01:31 
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i did load up the older 275.33 drivers and all the hud elements were correct, but framerate sucks with those old drivers.

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PostPosted: 04 Nov 2011, 02:28 
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[quote]Hey guys,


Hey Johny, its not a tri SLI / Surround issue, as im running here 3 x GTX 480 at 5040x1050 and its fine, try to delete PROF_SAVE_profile file (backup first) inside this folder - C:Users...DocumentsBattlefield 3settings, launch game and see how it goes.

Thales, thank you so very much. In addition to what you suggested, if I alt-tab OUT of the game, then alt-tab back IN, I get all three monitors working! However, I have to do this each time the game loads...so.

Anyhow, the only way I was able to figure this out was first to delete that file so I could start fresh. Thanks again.


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PostPosted: 04 Nov 2011, 04:07 
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Good news - it looks like the next patch will correct some of these issues:

http://getsatisfaction.com/battlefield3/topics/hud_eyefinity_issues?utm_content=reply_link&utm_medium=email&utm_source=reply_notification#reply_7074952



You need to be a member and loged in to see deatils of you link......what does it say regarding the patch and whens it expected????


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 Post subject: lowdog wrote:peanut
PostPosted: 04 Nov 2011, 05:26 
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[quote]Good news - it looks like the next patch will correct some of these issues:

http://getsatisfaction.com/battlefield3/topics/hud_eyefinity_issues?utm_content=reply_link&utm_medium=email&utm_source=reply_notification#reply_7074952



You need to be a member and loged in to see deatils of you link......what does it say regarding the patch and whens it expected????


A DICE employee posted: "Hi - spoke to the dev team this morning, a number of Eyefinity related fixes are being tracked for an upcoming update. Once we have confirmed patch notes, we'll communicate them here."

And the support ticket is now marked as "in progress"


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PostPosted: 04 Nov 2011, 22:06 
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This is how I run the game, without the arrow marker problem:

http://forums.electronicarts.co.uk/battlefield-3-pc/1444436-hud-not-scaling-correctly-eyefinity-3.html#post20311374

It works, but the lens-flare bug still makes it unplayable in Eyefinity


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PostPosted: 05 Nov 2011, 00:19 
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I hope by "Eyefinity" they mean both that and Surround.


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 Post subject: Jori wrote:I've found a
PostPosted: 05 Nov 2011, 00:28 
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I've found a better solution for playing at 3 monitors and the player overhead tags active. Instead of playing at windowed mode (wich it works) i've found that is much better to play in full screen but setting the resolution to 3840x720 . In that resolution the player tags are shown correctly. I know, is a bit low resolution, but it works. In the other hand, you can set the video performance to ultra and so and the game will look better than playing on windowed mode and all the settings to low. (at least in my case (GTX 590) )

The resolution 3840x720 has the same aspect ratio of the 5760x1080 but at lower resolution, so the enviroment is not deformed or something.

Playing this mode will be the best solution while we wait for a patch ;)


This solution would be OK if you could actually run 1:1 AR scaling, which you can't do in Surround mode. So in practice this solution is terrible because everything onscreen looks like smeared crap in non-native res.


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PostPosted: 06 Nov 2011, 16:54 
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With 3x 1920x1200 running on 2x GTX570s, processor @4.4ghz 2600k hyperthread disabled - I "was" running 4930x1024 (not sure on the 4930 but it was 49__ something) and everything appeared as it should geometrically, not oblong or stretched. The HUD also worked perfectly with the change to the profile that pulled in the safe screen size to the center monitor. The lens flare was ungodly though but if you iron-sight it goes away you you're forced to walk around like that at time when going in to the sun. Also, any res I tried higher than the above res screwed up the HUD placement entirely. 5040x1050 and up, etc.

The thing that I found though, was that with all settings on High with Shadows on Medium, MSAA off and FXAA on High, No motion blur (ick) game ran perfectly 57-60fps.

What I found was the hit registration is some how tied to FPS on the client side. I switched to native single monitor @1920x1200 with everything maxed, all Ultra, MSAA 4x, FXAA 4x, No motion blur (ick) and the game runs on a single monitor 75-110 fps and wow did my kill count go up. I found that in 1 on 1 exchanges where I was losing before, now I'm winning them and getting that "first shot" edge I was not getting running @60fps.

Hell, I'm tempted to run all High settings and get the framerate up to 150 all the time cause it seems that higher FPS = your shots register first in the 1-v-(1-3) small engagements

I can also sometimes now feel some server sponge lag, from time to time, where as before I could not. It seems to come and go in very short bursts here and there when there is a lot going on right in your vicinity.

Also, wow, the lens flare on a single monitor isn't annoying at all, looks like it should and doesn't blind you at all. Its actually gorgeous...what a shame. And the game looks SOOO much better and sharper obviously running at native res for the monitor.

I'll be playing on a single monitor though till this garbage is fixed. Had to disable my other two monitors in Nvidia control panel also or the game loads with no menus.

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PostPosted: 06 Nov 2011, 17:56 
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You...disabled...hyperthreading...why?!

"Oh, hey, I dislike extra performance, let's disable this feature."

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PostPosted: 06 Nov 2011, 20:58 
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because bf3 is maxing out the cpu cache on some processors and causing stutter issues. disabling hyperthreading sorts this for most.

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 Post subject: Temporary fix
PostPosted: 07 Nov 2011, 16:50 
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For those of you trying to play multiplayer BF3 with 16:10 aspect ratio (1920x1200, etc) do the following as a temporary fix:

Launch BF3

If you have the game set to native/bezel corrected drop it to a step below native setting:
In my case I should be running at 6000x1200, but I drop the resolution to 6000x1080 - this appears wrong, that doesnt matter.

Alt + F4 to close the game
Ctrl + Shift + Esc, check to see if BF3.exe process is NOT running, if it is, end it.

Relaunch the game.



Player markers are now in the correct position. If you are unhappy with the HUD being on L and R you can adjust that in the config file via the config file in your documents folder (as shown previously in the thread).

It's not perfect, but it's as close as you will get for now :D

Enjoy


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PostPosted: 07 Nov 2011, 17:15 
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[quote]For the big damned lens flare issue, try this :

In C:Users[USERNAME]DocumentsBattlefield 3settingsPROF_SAVE_profile
change GstRender.Brightness value to 0.300000
change GstRender.Contrast value 0.010000

I think it will reduce the "too much" effect, but I ddidn't compare with screenshots, so let me know :) Try a "before and after" screenshot of the same area like this one, so we will see the difference... or not ;)



That's just brightness and contrast.

It won't change that they've gotten the overlays stretched out to triple-size.
Yes I know, but it will reduce a little bit the blindy effect (it's streched, so it shine too much, so reduce brightness and contrast...)


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 Post subject: matrices wrote:Jori
PostPosted: 07 Nov 2011, 17:54 
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I hope by "Eyefinity" they mean both that and Surround.


Yes, they said actually that they are looking for a solution on both systems. ATI and Nvidia.


[quote]I've found a better solution for playing at 3 monitors and the player overhead tags active. Instead of playing at windowed mode (wich it works) i've found that is much better to play in full screen but setting the resolution to 3840x720 . In that resolution the player tags are shown correctly. I know, is a bit low resolution, but it works. In the other hand, you can set the video performance to ultra and so and the game will look better than playing on windowed mode and all the settings to low. (at least in my case (GTX 590) )

The resolution 3840x720 has the same aspect ratio of the 5760x1080 but at lower resolution, so the enviroment is not deformed or something.

Playing this mode will be the best solution while we wait for a patch ;)


This solution would be OK if you could actually run 1:1 AR scaling, which you can't do in Surround mode. So in practice this solution is terrible because everything onscreen looks like smeared crap in non-native res.


Well, in fact, i'm playing at 4800x900 now, and all the HUD elements and enemy markers are showed ok.

The 4800x900 resolution has the same aspect ratio that 5760x1080. And 3840x720 too. So, the game looks quite well at 4800x900. Nothing deformed or messed.

In fact, when a patch is released, I will see if I play at 5760x1080 or if it's better to keep playing at 4800x900, because in that lower resolution I can set the graphics to HIGH, while in 5760x1080 I have to drop the graphics quality to MEDIUM to run so smooth as I play with 4800x900. So... at this moment i'm not waiting for any patch. I prefer to play at 4800x900 right now, and the gam looks amazing for me :)


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PostPosted: 07 Nov 2011, 18:07 
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What FOV would people suggest setting the game to with 5760x1080 thats bezel adjusted to 6048x1080 side monitors about a 30 degree angle from the center one, also if someone could link me some information about FOV and how its worked out and should it be the same for all my other games that would be a big bonus, i have zero idea what i'm doing other than its feild of veiw :P


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PostPosted: 07 Nov 2011, 20:53 
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Well I tired all these HUD fixes and nothing works. Going to have to stick with one monitor till they fix this.


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 Post subject: IronWarrior wrote:Well I
PostPosted: 07 Nov 2011, 21:01 
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Well I tired all these HUD fixes and nothing works. Going to have to stick with one monitor till they fix this.


one of the steps some of the guides to fixing it so far have said is that it doesnt matter which is your preffered display and that you can set it later, but for me i found that if the correct monitor isnt the preffered one when you create some of the groups in display and the eyefinity setup then it doesnt work, even if you set the prefered later to the correct one, i can't explain why but if it doesnt work but it looks like you are following every step then try to finish the guides without needing to set the prefered display even if it means going back to step one for a few attempts while all your monitors are duplicates which is where you should be starting, for instance my monitors when i defaultly make a group are 2-1-3


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PostPosted: 08 Nov 2011, 03:12 
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[quote]I hope by "Eyefinity" they mean both that and Surround.


Yes, they said actually that they are looking for a solution on both systems. ATI and Nvidia.


[quote]I've found a better solution for playing at 3 monitors and the player overhead tags active. Instead of playing at windowed mode (wich it works) i've found that is much better to play in full screen but setting the resolution to 3840x720 . In that resolution the player tags are shown correctly. I know, is a bit low resolution, but it works. In the other hand, you can set the video performance to ultra and so and the game will look better than playing on windowed mode and all the settings to low. (at least in my case (GTX 590) )

The resolution 3840x720 has the same aspect ratio of the 5760x1080 but at lower resolution, so the enviroment is not deformed or something.

Playing this mode will be the best solution while we wait for a patch ;)


This solution would be OK if you could actually run 1:1 AR scaling, which you can't do in Surround mode. So in practice this solution is terrible because everything onscreen looks like smeared crap in non-native res.


Well, in fact, i'm playing at 4800x900 now, and all the HUD elements and enemy markers are showed ok.

The 4800x900 resolution has the same aspect ratio that 5760x1080. And 3840x720 too. So, the game looks quite well at 4800x900. Nothing deformed or messed.

In fact, when a patch is released, I will see if I play at 5760x1080 or if it's better to keep playing at 4800x900, because in that lower resolution I can set the graphics to HIGH, while in 5760x1080 I have to drop the graphics quality to MEDIUM to run so smooth as I play with 4800x900. So... at this moment i'm not waiting for any patch. I prefer to play at 4800x900 right now, and the gam looks amazing for me :)

I just bought a GTX590 and have 3 monitors on the way. Can you tell me specific settings you were using for the various resolutions? I'm thinking you (and I) are Vram limited. If we turn down AA can we turn up the other settings? I've never done widescreen gaming before and there is a huge learning curve as I am seeing reading these forums.


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PostPosted: 08 Nov 2011, 12:44 
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I've never done widescreen gaming before and there is a huge learning curve as I am seeing reading these forums.



Welcome to the forum ! once you go 3 monitors you will never go back to 1 :triplewide

Ive been eyefinity gaming for 7 months or so now. I was just like you unsure about it, this forum is excellent and everyone will help you if they can.

The learning curve isnt as steep as it may seem for the rewards far outway the effort.


good luck ! :welcome


Well I tired all these HUD fixes and nothing works. Going to have to stick with one monitor till they fix this.



Hi

I managed to get it working using this link Get satisfaction BF3 support forums nvidia_surround_and_eyefinity_issues


Still cant get it to work @ 5760x1080 but @ 4800x900 all player markers are lined up. there is however a small cavaet to this. my minimap is now on the left monitor instead of the middle/ left

It seems in order to get the player markers lined up with the players the minimap & ammo move to the outside monitors.

they still seem to be working on it though.


regards

sal

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PostPosted: 21 Nov 2011, 11:02 
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I had no problems with enemy markers because I have a native resolution of 4320*900, but thanks to this thread I was able to configure my hud to my likings.
I actually prefer my minimap on the outer monitor because this way I can run it maximized, so i set GstRender.ScreenSafeAreaWidth to about 0.660000
too bad the minimap minimizes after some time and doesn't remember its setting, so I have to maximize it and set the zoom level after each death again

But the stupidly bright lensflares are still a problem on the smaller resolution and are the reason I stay in tanks with nightvision most of the time :-/


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PostPosted: 22 Nov 2011, 12:29 
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As of the patch today. my steup went from not working at all to working perfectly. Running 2 x 6950 in crossfire, with 3 monitor setup. No issues at all, and excellent percieved framerate. 100% playable. Happy bunny now, jets in particular are now a lot of fun.


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PostPosted: 24 Nov 2011, 15:31 
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Yes, the new patch solves the enemy markers at wider resolutions. Very good news for us widescreen players :)

But well, nothing changed for me. Before the patch i was playing at 4800x900 because in that res, the enemy markers were ok. But after the patch I keep playing that resolution. I've tested the 5760x1080 and works well, but i have to low some graphics to get decent FPS and it doesnt look so well. As i was suposing, my best solution is keep playing at 4800x900 with graphics at high and a decent antialiasing.


I just bought a GTX590 and have 3 monitors on the way. Can you tell me specific settings you were using for the various resolutions? I'm thinking you (and I) are Vram limited. If we turn down AA can we turn up the other settings? I've never done widescreen gaming before and there is a huge learning curve as I am seeing reading these forums.


VRam limited? Why you say that? mmmm....

It's curious you say that, because i had troubles with a game because it was crashing and saying that "DirectX bla bla bla bla... You dont have enough VRAM bla bla bla".

I solved my crashes, but it has nothing to do with Wide resolutions or the same GTX 590. I had that crashes because i didnt have Pagefile setted on Windows. I have an SSD and 8GB of RAM and in some forums sayid that was a good idea to disable pagefile. But some days ago, i realized that my game crashes claiming about the VRam was about the missing pagefile. So i setted a pagefile in my system and i've never seen that message again and i dont have any kind of game crash now.


I play at 4800x900, witha graphics at HIGH except for the EFFECTS and SHADOWS that i have setted to medium. Then the AA is 2X, and POSTAA to MEDIUM. Ambien oclusion is DISABLED, ANISOTROPIC is set to 2X and BLUR DISABLED also.

With that config i have between 50 - 60 FPS


If i set to 5760x1080, with graphics at MEDIUM except for the EFFECTS and SHADOWS at LOW. Then the AA is 2X, POSTAA is disabled. Ambien Oclusiond DIABLED, ANISOTROPIC to 2X and BLUR DISABLED.

With that config i have between 30 - 40 FPS


So i preffer playing at 4800x900 config. The lower resolution is messing a bit, I know. But in general, the game looks better and i have more FPS, so i prefer it.


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PostPosted: 24 Nov 2011, 20:58 
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Mmmmm, after testing the new patch, I've encountered some new bugs.

When playing at 5760x1080, the menu its kind of buggy with mouse. The mouse pointer and the mouse location doesnt match. If i point to a button with the mouse, the point seems to be missplaced. It's not a great missplace, something like 1 centimeter or like, but it is. Also.... when playing, when you look at the base markers on the HUD (not the map ones), if you look at any other direction, the markers doesnt go to other screens, they are stucked on the middle screen. I understand that that is not a bug, but well, I would say that it is, because if you look to the right of the base you are looking at (looking at left doesnt happen), the base marker doesnt stop at the left side of the monitor (logically it should do). The marker stops at 2 o 3 centimeters inside on the left of the middle monitor, so.... definitively its a bug. (sorry for this last explanation, its a little hard to tell with my english :S)


The other bug i've encountered is when playing at 4800x900 (my native res is 5760x1080 but). If i initialize the game at 4800x900, the HUD, MAP and the ingame MENU is super missplaced to the right screen. To fix that i have to enter the video settings (without quiting obviously) and change to a different resolution (doesnt matter wich i pick up), apply that, and change again to 4800x900. When i do this, the HUD, MAP and MENU is showed OK now, and the mouse pointer location match the buttons (not like the above bug when playing at 5760).

I'm playing at 4800x900 (i prefer), so every time i want to play the game, i have to do this thing change resolution to properly view the HUD.


Damm patches!. At this point i dont know what is worse, the cure or the illness.


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 Post subject: BF3 CENTER HUD HELP PLZ!
PostPosted: 25 Nov 2011, 08:24 
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Hey, i've tried the safeareaheight thing set from 0.95 to 0.33 but its still way of to the left can somehelp me please? Running 6990 with 3x22inch monitors at 5760x1080 rez, many thanks in advance!


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 Post subject: In fact, the
PostPosted: 25 Nov 2011, 17:40 
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In fact, the screenSafeAreaHeight and Width are for setting the distance between the HUD itself. Not for moving the HUD accross the screen. And in fact, you dont have to set these parameters manually cause you can play with them using the ingame menu, in the Video Options / Screen Adjust (or something). You can adjust in there in realtime and see how will look.



You play 5760x1080?... mmmmmmm... its weird, cause when i play at that resolution, the menu and the HUD is placed correctly (except for a little bug mentioned at the last post).


One thing you can try is to set another resolution (for example 4800x900), apply an then go back to 5760x1080 again (without closing the game). It might place your HUD correctly, or not. I say that because i have the same problem of you but in my case playing at 4800x900. I have to change to a new resolution and back it again to 4800x900 to see the HUD properlly.


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PostPosted: 26 Nov 2011, 14:53 
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thx 4 the tip, it works, just cant Alt+TAB or u hav 2 do it again.


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PostPosted: 27 Nov 2011, 03:24 
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Yes, if i do ALT+TAB the HUD is missplaced too.

For setting the resolution faster, I dont change the resolutiond and click YES to apply, and go back again to my res. Instead of that, I change the resolution, and when appears the question if i want to keep that resolution, I click NO and the game go back to the previous resolution. So, its faster than change, apply and change apply again


Waiting for a new patch :(


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 Post subject: A bit late, but I added
PostPosted: 18 Apr 2012, 18:39 
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A bit late, but I added support for FOV adjustment to Widescreen Fixer for the SP part of the game.

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 Post subject: Re: Battlefield 3
PostPosted: 10 Aug 2013, 15:06 
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Hi, I've been playing bf3 on a 12" screen @ 1280x800 with 90 FOV. I recently tried switching to playing on a 40" @ 1920x1080. I'm finding it very difficult to adjust to the resolution because it makes everything smaller at distance and expands my peripheral view.

Now I'm fine on the 40" if I lower the res @ 1280x800 but not at 1080p. And adjusting the FOV is a non solution for me as it makes me feel drunk and strains my eyes.

Is there a way to play @1080p FOV 90 without everything looking smaller?


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 Post subject: Re: Battlefield 3
PostPosted: 20 Dec 2016, 01:31 
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Attachment:
Nvidia Surround w two 24 Inch monitors.png
Nvidia Surround w two 24 Inch monitors.png [ 923.87 KiB | Viewed 3341 times ]

I cant get this to work, any suggestions on how to manually config FWS for my 2 monitor Surround res?
HUD is waaaay off to the right, yet in windowed it is centered, albeit widescreen centered... I would like my HUD to display like the provided images in this discussion!
I am having trouble capturing a screenshot of the in game rendering but believe me, it's very much off center!
Would be grateful for any help guys! :doh:
-Gungoose

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